One may expect that I would use this opportunity to rebel against my usual task of asking for "Top 10 Vintage Cards (Minus Power 9)". They would be wrong. I will be a martyr for the cause of the greatest Nizzahon video ever.
11:25: It's worth noting that the Legend Rule was different at the time. Back then, once a copy of a legend(ary creature) was on the battlefield, it locked all future copies of that card out of the battlefield. So Rebel mirrors (a common thing in those days) would devolve into 'who could get Lin on the battlefield first'. Also, am surprised Bound in Silence didn't make the list.
Aaaaah! My first love! ❤ My first deck was a standard/type 2 mono White Rebels deck. Lin Sivvi was a beast. Incidentally, it's the only time I won a qualifier. 😅
12 actually - 2 from it entering normally, 2 from it leaving (4), 2 for it coming back from the first cast of Ephemerate (6), 2 for rebound leaving (8), 2 from rebound entering (10) and then 2 when it dies (12).
I do really like when sets focus on creature class rather than species. Zombie and vampire tribal are fun, yeah, and they get lots of support set after set for a reason, with multiple planes dedicated to giving them support, but it's also fun when there's a tribal focus on classes, like rebels here, knights in Throne of Eldraine, and soldiers in Dominaria United for example. Only problem is, it's usually VERY sparing.
This video reminded me of one of my favorite MTG experiences. In a triple Mercadian draft, I was the only one who was seriously drafting white, and I had an almost worthy of block constructed Rebel deck. Needless to say, I won the draft easily.
God, this is like 10+ years ago now, but I used to love Skyshroud Poacher in my casual elf tribal deck. Paying 3 to tutor an Elvish Archdruid was great, plus there were nifty uses like tutoring an Ezuri to blank a removal (via his regenerate), or just overrun the board.
Rebel deck was my favorite when I was playing back in 2003 something. Pariah and Chomanu Linsivee and some silver rebels wrath of God, Armageddon. Rebels can survive with just 4 plains.
Did their counterparts, Mercenaries, do enough to make a Top 10 for this list? I know Seahunter is usable, and I used Mogg Catcher too as a means to get card advantage when my Red Goblin deck ran out of gas. Also, it can pull out Siege-Gang Commander too. How about the rest?
It's weird that they chose a type as famous as Rebel for "For Mirrodin!" but then didn't make any of those cards have any callbacks or similarities to the originals.
Cho-Manno I think the founder of rebel group. Prevent all damaged dealt to Cho-Manno+ Pariah card you'll be immortal if he don't have disenchant cards.
going to make an assumption that the general recruiter rebels are all sharing the no 2 slot, and lin is in number 1? since lin was also the best anti-rebel card due to how legend rule worked at the time, preventing either player from playing another copy while she was on the field. so like, the recruiters were in every deck as the backbone, but lin was in more edit: damn, the recruiters came 3rd XD I forgot big game hunter
Please Please Please do one of these kinds and of videos for Hearthstone. When you said Faceless at 9:58 I thought you were referring to a Hearthstone card
I'm still happy that I made a Lin Sivvi comander deck... I made it before white had all the nice card draw it has now and used the recruit ability as a way to chuck more stuff on the board.
Kinda wack that outside of Masques, rebels haven’t been allowed to be super relevant ever again. They were weak overall in New Phyrexia 2 and weirdly wasn’t a typing in a block like Kaladesh. Like come on, how you gonna not have rebels in a set called “Aether revolt”
Thematically I think the rebels are inspiring greater and greater resistance whereas the mercenaries aren't going to lose money on a job but mechanically it's a problem to have an ability that's straight up worse and they didn't seem to have much upside to counter that.
@@timothyrawlins6382 I would argue rebels should pay to find ally's of the same level or lower but maybe get more the cheaper the the ones coming in are like lets say pay 4 mana and tap and you can look up say 2 one mana rebels or something like that this was just off the top of my head
1:59 ...why is doing it at your opponent's end step important? Like why does it make it more likely you can pay for it, compared to doing it on your turn? You will always untap before you need to pay the echo cost anyway, whenever it came onto the battlefield.
And you left your mana open for instants. A common variant of Rebels was Rebel-Go in (what we’d now call) Azorious colors where they’d play denial and use whatever mana was left to add to their board before starting their turn.
But what has either of those got to do with what he actually says? Like I know playing stuff at the end step is better overall, but he very clearly states that doing this was allow you to more likely be able to play the echo cost on your turn afterwards. How does playing it during the end step make it easier to pay the echo cost on your upkeep? It would still cost that much, and you'd still have that much available when you untap and need to pay the echo cost whenever it previously came on the battlefield.
@@assault410 How are you getting both out at once? If you get Rofellos out, you aren't getting the hermit so won't need to pay for an echo cost. If you get the hermit, you won't get Rof so won't be able to pay for the echo easier. It's clear he was just talking about just getting the hermit out itself.
@@MegatronTarantulas Even without having rebels as creatures in the set, it's hard to not see them counted, seeing as the words are practically synonymous.
one of the worst mechanical designs ever, it's extremely parasitic, extremely repetitive, and it's either very strong or makes its all archetype completely unplayable (mercenaries)
One may expect that I would use this opportunity to rebel against my usual task of asking for "Top 10 Vintage Cards (Minus Power 9)". They would be wrong. I will be a martyr for the cause of the greatest Nizzahon video ever.
Faceless looting sounds like a devoid retrain of faithless looting. Surprised we did see that in MH3 lol.
It's actually a version of Faithless that's based on how many face-down creatures you control.
11:25: It's worth noting that the Legend Rule was different at the time. Back then, once a copy of a legend(ary creature) was on the battlefield, it locked all future copies of that card out of the battlefield. So Rebel mirrors (a common thing in those days) would devolve into 'who could get Lin on the battlefield first'.
Also, am surprised Bound in Silence didn't make the list.
Aaaaah!
My first love! ❤
My first deck was a standard/type 2 mono White Rebels deck.
Lin Sivvi was a beast.
Incidentally, it's the only time I won a qualifier. 😅
7:15 With Ephemerate, the Riftwatcher actually potentially gains you 8 life, because of rebound.
12 actually - 2 from it entering normally, 2 from it leaving (4), 2 for it coming back from the first cast of Ephemerate (6), 2 for rebound leaving (8), 2 from rebound entering (10) and then 2 when it dies (12).
@@crawdaddy2004 Correct, I was just counting the Ephemerate triggers
I do really like when sets focus on creature class rather than species. Zombie and vampire tribal are fun, yeah, and they get lots of support set after set for a reason, with multiple planes dedicated to giving them support, but it's also fun when there's a tribal focus on classes, like rebels here, knights in Throne of Eldraine, and soldiers in Dominaria United for example. Only problem is, it's usually VERY sparing.
This video reminded me of one of my favorite MTG experiences. In a triple Mercadian draft, I was the only one who was seriously drafting white, and I had an almost worthy of block constructed Rebel deck. Needless to say, I won the draft easily.
God, this is like 10+ years ago now, but I used to love Skyshroud Poacher in my casual elf tribal deck. Paying 3 to tutor an Elvish Archdruid was great, plus there were nifty uses like tutoring an Ezuri to blank a removal (via his regenerate), or just overrun the board.
Rebel deck was my favorite when I was playing back in 2003 something.
Pariah and Chomanu
Linsivee and some silver rebels wrath of God, Armageddon. Rebels can survive with just 4 plains.
Did their counterparts, Mercenaries, do enough to make a Top 10 for this list?
I know Seahunter is usable, and I used Mogg Catcher too as a means to get card advantage when my Red Goblin deck ran out of gas. Also, it can pull out Siege-Gang Commander too. How about the rest?
Only one would show up, and it was the one that was dual typed on this list. Mercs in Masques block were really bad.
2:38 I didn’t know Linkara was in MTG.
Hell yeah. I still have my UW Counter Rebels deck for premodern.
In retrospect it's kind of bizarre that a slaver was given the rebel creature type
Cateran Slaver in Masques is a Mercenary so yeah you’re right.
Every now and then I look at what would be involved for a Rebel Pauper deck. Could get some interesting mileage out of that.
Poor Lin-Sivvi.
Her EDHREC page looks like it runs on thoughts and prayers.
I loved playing rebels in type II.
It was the best of times.
It's weird that they chose a type as famous as Rebel for "For Mirrodin!" but then didn't make any of those cards have any callbacks or similarities to the originals.
Rebels are a good reminder of how the power level in MTG has grown and how paced and different the game really used to be.
Goes good with changelings and cryptic gateway
I literally don't know any rebel BESIDES Lin, so...gonna guess her?
Edit:
Oh hey, I was right.
David Bowie?
I wasn't expecting Lin to share the #1 spot tho
Cho-Manno I think the founder of rebel group. Prevent all damaged dealt to Cho-Manno+ Pariah card you'll be immortal if he don't have disenchant cards.
@@PKFatLin when I was in highschool was banned after a year of its release because it was too powerful. Unlimited creatures.
A redo of top ten Knights or cycling might be interesting.
going to make an assumption that the general recruiter rebels are all sharing the no 2 slot, and lin is in number 1? since lin was also the best anti-rebel card due to how legend rule worked at the time, preventing either player from playing another copy while she was on the field. so like, the recruiters were in every deck as the backbone, but lin was in more
edit: damn, the recruiters came 3rd XD I forgot big game hunter
Im honestly surprised that whipcorder wasnt in the list, glad that lin, sivvi was number 1 though
Please Please Please do one of these kinds and of videos for Hearthstone. When you said Faceless at 9:58 I thought you were referring to a Hearthstone card
I'm still happy that I made a Lin Sivvi comander deck... I made it before white had all the nice card draw it has now and used the recruit ability as a way to chuck more stuff on the board.
Kinda wack that outside of Masques, rebels haven’t been allowed to be super relevant ever again. They were weak overall in New Phyrexia 2 and weirdly wasn’t a typing in a block like Kaladesh.
Like come on, how you gonna not have rebels in a set called “Aether revolt”
Ah, nostalgia. Rebel Decks were prevalent when I started playing Magic, and they were a nuisance 😅
6 mana 4/7??? Busted
Time to make a rebel / changeling edh deck
you know i cant help but feel like paying to find something more powerful would have worked better for the mercs not the rebels
Thematically I think the rebels are inspiring greater and greater resistance whereas the mercenaries aren't going to lose money on a job but mechanically it's a problem to have an ability that's straight up worse and they didn't seem to have much upside to counter that.
@@timothyrawlins6382 I would argue rebels should pay to find ally's of the same level or lower but maybe get more the cheaper the the ones coming in are like lets say pay 4 mana and tap and you can look up say 2 one mana rebels or something like that this was just off the top of my head
Faceless Looting is a hell of a Magic card lol
Remember when people complain Tarmogofy has been powerkrept they are also complaining that creatures have surpassed Masques block lol
I wonder if #1 is Lliiiiiiiinnnnn Sibibivivibi?
1:59 ...why is doing it at your opponent's end step important? Like why does it make it more likely you can pay for it, compared to doing it on your turn? You will always untap before you need to pay the echo cost anyway, whenever it came onto the battlefield.
you dodge sorcery board wipes that would take out your dorks
And you left your mana open for instants. A common variant of Rebels was Rebel-Go in (what we’d now call) Azorious colors where they’d play denial and use whatever mana was left to add to their board before starting their turn.
But what has either of those got to do with what he actually says? Like I know playing stuff at the end step is better overall, but he very clearly states that doing this was allow you to more likely be able to play the echo cost on your turn afterwards. How does playing it during the end step make it easier to pay the echo cost on your upkeep? It would still cost that much, and you'd still have that much available when you untap and need to pay the echo cost whenever it previously came on the battlefield.
@@andrewsparkes6275 u put rofellos into play at the end step at then use it to pay for the echo
@@assault410 How are you getting both out at once? If you get Rofellos out, you aren't getting the hermit so won't need to pay for an echo cost. If you get the hermit, you won't get Rof so won't be able to pay for the echo easier. It's clear he was just talking about just getting the hermit out itself.
Rebels should've counted as outlaws.
I agree. Was surprised to see them not return.
@@MegatronTarantulas Even without having rebels as creatures in the set, it's hard to not see them counted, seeing as the words are practically synonymous.
Say rebel again
Typeline "X Rebel Ally".
Do it WotC, you cowards.
Rebels made block, standard and extended miserable as hell.
Mercadia's block was awful, the following Invasion was not very good either.
stop the cap, invasion was great
She’s a rebel
Boros Synth is not an aggro deck
one of the worst mechanical designs ever, it's extremely parasitic, extremely repetitive, and it's either very strong or makes its all archetype completely unplayable (mercenaries)
mad respect to Mercadian Masques... his only problem was... came out after urza's block 🥲