How To Use Eclipse Effectively After Major Missile Overhaul In 3.23.1a | Star Citizen Torpedo Guide

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  • Опубликовано: 1 июл 2024
  • In this 3.23.1a patch we got a major missile and torpedo overhaul, so in this video we will be testing how that affect the effectiveness of the eclipse and those size 9 torpedo as well as learning how to use your eclipse most effectively. Enjoy!
    ----------------------------
    3.23.1a Live
    ----------------------------
    00:00 major torpedo overhaul 3.23.1a
    02:22 torpedo combat test 1
    04:39 torpedo combat test 2
    05:29 torpedo combat test 3
    09:17 torpedo combat test 4
    10:42 torpedo combat test 5
    12:47 What I learned how to use the Eclipse most effectively
    -------------------------------------------------------
    My PC Specs and Game Settings:
    -------------------------------------------------------
    • CPU: Intel Core i9-14900KF 2.4 GHz (underclocked)
    • GPU: GeForce 4090 rtx (underclocked)
    • RAM: 128G DDR5 5600
    • Monitor: Dual Odyssey Ark 55'' 1st Gen
    • Eye-Tracking: Tobii 5/Racker IR
    • Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle
    Right: Virpril Alpha Prime
    • Foot pedal: USB TRIPLE FOOT SWITCH PEDAL
    • Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water
    Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS (For now)
    -----------------------------------------------
  • ИгрыИгры

Комментарии • 114

  • @iKennectz
    @iKennectz 15 дней назад +15

    New Meta - Just park the ship behind the target in stealth mode and dumb fire the torpedos right up their cargo ramp without locking them.

    • @undeadkitty334
      @undeadkitty334 15 дней назад +6

      Can you imagine if you were able to fly by wire the Torps and manual control them into a target.

    • @-HRSH-
      @-HRSH- 15 дней назад +3

      @@undeadkitty334 it can be a gameplay for a co pilot to steer the guided missile/torpedo

  • @Karrson11
    @Karrson11 15 дней назад +9

    Guess it is time to melt another ship due to “Balancing”

  • @igamewhenimbored7696
    @igamewhenimbored7696 15 дней назад +8

    I am a new player and have launched dozens of torpedoes with a 0% hit rate.
    What the patch actually did was remove torpedoes from the game

  • @TheSiriusEnigma
    @TheSiriusEnigma 15 дней назад +30

    The Eclipse 4th torpedo….

    • @BigUpVideo
      @BigUpVideo 15 дней назад +2

      it’s a self driven technology that we can’t talk about…😂

    • @alesnikodim1406
      @alesnikodim1406 15 дней назад +6

      The only one that can hit ...... something. 🥲

    • @epicmarksman7257
      @epicmarksman7257 15 дней назад +3

      Crew: We've exhausted our payload!
      Captain: We still have a size 10 torpedo
      The size 10 toerpedo:

    • @undeadkitty334
      @undeadkitty334 15 дней назад +2

      That made me laugh so hard. well done. Happy Fathers Day.

    • @-HRSH-
      @-HRSH- 15 дней назад

      the only guided torpedo gameplay right now

  • @philswift791
    @philswift791 15 дней назад +7

    You could set up a Torp Barrage. It is a tactic I have used in wargames. Traveling at the speed of your torp you launch one then another. Until as many as you want are traveling with you.
    This allows you to to add fire to the barrage and make them make a choice.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +2

      Exactly, but you have to switch to NAV mode after the torp launch, the ship will not have enough boost to catch up with the torp

  • @roninspoon3935
    @roninspoon3935 15 дней назад +4

    4th torpedo! When did the eclipse ge- oh, I see now. 😂

  • @wjohnsaunders
    @wjohnsaunders 14 дней назад +2

    I was using the "4th torpedo technique" at the XenoThreat Idris. They don't even let you see the shield or damage levels on the Idris, so you don't know how far you have to go to kill it.

  • @Jean-GERNE
    @Jean-GERNE 15 дней назад +3

    With my Reteliator i fly to the target, boost the last kilometers and around 3.5 to 3.2 kilometers i fire my tropedo... often i kill Hammerhead or 890 with one shot. You just have to quickly turn upwards or you'll hit yourself...^^

  • @damaddmann
    @damaddmann 15 дней назад +2

    thanks again for the amazing work, 3x torps the one that got threw was amazing

  • @starrusgaming
    @starrusgaming 15 дней назад

    Thanks! I'll try these tips.

  • @snowmind
    @snowmind 15 дней назад +3

    I've been using the Typhoomerang torpedoes, as they seem to be having the highest success rate against ERT targets.
    And just as a matter of note, I've never used my 4th torp, as I usually prefer to re-arm, rather than wait for the round trip ;)

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +2

      I must check out the Typhoon

    • @Fluke2SS
      @Fluke2SS 10 дней назад

      It is more efficient to use the 4th torpedo, Use the 4th torpedo saving you the time it takes to travel back to rearm.

  • @Chaffee738
    @Chaffee738 15 дней назад +16

    Man I love that IAE paint on the Eclipse.

  • @amusedmojo8666
    @amusedmojo8666 15 дней назад +3

    I own 3 ships, An eclipse, firebird and andromeda...so yeah, these missile changes are confidence inspiring by the balance team and the ai's abillity to become a literal C-RAM whenever a red triangle is 3km away is impressively dumb.

  • @RnjarraSC
    @RnjarraSC 14 дней назад +1

    Any idea how the size 5 torps are performing when compared to the size 9s? From a price point, they only cost around 470 aUEC a piece. They only do 16k in damage though. Four of them would (theoretically) do roughly 10% of the damage that a size 9 torp would do. Those four size 5 torps would cost about half of what a size 9 torp costs. Does that mean they have only a fraction of the bang for the buck of size 9s? Or do they have some advantage that compensates for the relatively low damage per aUEC, e.g. are not being shot down or can be used to sub-target vital components?
    The Gladiator's signature should allow it to fire its four size 5s from around 8 km undetected, just in case that makes a difference. As far as I know, the Hammerhead is the ship that can be converted to carry the most size 5s, which is 8 (at least it used to be). That may be better for testing a large volley. Alternatively, you can use a Ballista to test size 5s and even 7s. I have successfully fired at targets from a Ballista parked on the ramp of a Hercules Starlifter. I have also seen others park a Ballista on the extended landing pad of an 890 Jump.
    Based on the comments regarding the Typhoon IXs, it may also be interesting to see if there are any differences between the three types of size 5s.

  • @Revster
    @Revster 9 дней назад

    For me it’s just been locking from as far away as possible and hovering around until I hear “missile locked”

  • @Zagor24
    @Zagor24 15 дней назад +3

    Interesting... this hasn't been my experience at all. As soon as the patch hit the PU first thing I did was try the Argos torps and they got instantly shot down by not just the Hammerhead but all the support ships as well. But then I swapped to my tried and true Typhoons and they got ignored completely. Still 100% kill ratio even with the latest changes.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +2

      Really! I gonna check that out.

  • @LittleTed2
    @LittleTed2 15 дней назад +7

    In XenoThreat only 1 of 3 Seekers hit the Idris. :(

    • @janschmid281
      @janschmid281 15 дней назад

      I guess bad server performance?

    • @zeroneutral
      @zeroneutral 15 дней назад +1

      The Idris has good missile defenses.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад

      I think that's intended, it is very hard to land a torp hit, the best way is blind firing.

  • @corbett666
    @corbett666 15 дней назад

    Great tests as always. I've found I need to fire a couple off when I go for heavily gunned targets! I was just looking at erkul and noticed that ALL the shields of each size are now the same!!! Have you seen that? I wonder if there is any difference at all between each of them? Sounds like a test worthy of you! :)

  • @Tacticalpanda757
    @Tacticalpanda757 15 дней назад +4

    They have to do something about the constant shooting down of torpedos. Either make a type thats harder to pick up which seeker 9s are supposed to be but as we can tell almost every torpedo gets shot down. So something has to be done to make the Eclipes worth the cost

    • @Fluke2SS
      @Fluke2SS 10 дней назад

      The fix is simple, Increase missile speeds. 500m/s is a joke for a S9 torpedo. Think about travel time for example: 10km = 20 seconds of travel time. Furthermore, AI turret gunners are better against things like this than human turret gunners due to the nuance of targeting mechanics not to mention human error. That said however, Human turret gunners are better in terms of target priorities when it comes down to combat scenarios that do not involve torpedos.

    • @lss247
      @lss247 8 дней назад

      O think this behavior real cool. The thing is. You will need more than just click, wait and kill. I usually try to do torp barrage or Get the turrets attention, using another ship.

  • @adambomb42x
    @adambomb42x 15 дней назад +2

    I do not like the long minimum range. I haven't done anything with the eclipse in 3.23, but in the past, I was very successful with high-speed torpedo runs and launch just before minimum distance. This change nullifies the high-speed tactic and makes torpedo gameplay boring and very dumbed down.

  • @reltius2993
    @reltius2993 14 дней назад

    How did you get the missile tracking camera to work? I have it bound but it never works for me

    • @cpt_foxyloxy
      @cpt_foxyloxy  12 дней назад +1

      ruclips.net/video/XNjUX4scsiE/видео.html
      This video will help you set up your missile cam

  • @grievousminded7517
    @grievousminded7517 14 дней назад

    I don't know what you guys want, this is kinda realistic. You want stuff to come through the defenses, you have to oversaturate them. Works like this in real life as well.

  • @ashhawk2346
    @ashhawk2346 14 дней назад +1

    For the cost of re-arming those torpedos.. it's just not worth it.

  • @larrymitchell6470
    @larrymitchell6470 12 дней назад

    I was in my 600i had an eclipse fire at me and I was able to avoid all 3 Torps
    He QT’d out asap as I located him and started to fire.

  • @Krieghandt
    @Krieghandt 15 дней назад

    They mentioned stealth for torps. Did you try launching torps after the enemy saw you? The EM and CS of a torp must be pretty low.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +1

      Don't think that is implemented yet

  • @simonm7590
    @simonm7590 14 дней назад

    This matches my own testing when using the Retaliator in the Xeno Threat Incursion 5/5 mission. I basically had to for salvos of 3 per Hammerhead to get a kill. Very costly way of doing business!

  • @outlawjaw1639
    @outlawjaw1639 14 дней назад

    Wait can you no longer dumbfire the torps? The eclipse meta should be to hit an afterburner speeds and dumbfire around 1km, using the bottom of the cross to aim the dumbfire

  • @major3336
    @major3336 15 дней назад +7

    Amazing that a human can become a phalanx system in those turrets. Glad to see another useless ship added to the graveyard. Technically two counting the Retaliator.

  • @Wortho27
    @Wortho27 11 дней назад

    I found that this patch torps are being shot out of the air way too much and the best way to use them was to just dumb fire them from 100m away

  • @silus73
    @silus73 14 дней назад +1

    Umm, correction Reclaimer has 7 turrets.

    • @cpt_foxyloxy
      @cpt_foxyloxy  14 дней назад

      Yes indeed, but on the Ai ship, only one is working.

  • @olhaonaipe
    @olhaonaipe 15 дней назад

    How did you get this white and gold livery? I've searched the entire shop but couldn't find it...

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +1

      It is Best In Show 2950, it is not on sale on the store, the paints came with the ship.

    • @olhaonaipe
      @olhaonaipe 15 дней назад

      @@cpt_foxyloxy got it, thanks

  • @magicalpancake
    @magicalpancake 15 дней назад

    i like this channel!

  • @txsicshooter
    @txsicshooter 15 дней назад

    Missiles and Trops have not been thought out very much. Why the continuous engine burn in space? Does it really need to speed up the whole way to target? Why not a Torp that goes cold and floats in only to reactivate its engine within 1 km of the target? Why not cluster 200 size 1 warheads into a size 9 body and have massive AOE coverage? Where are the missiles that detonate a tiny explosive inside a thick dense casing early to create sharpnel stream that cannot be defeated, Kinda like all modern G2A missiles function. I'd rather the implement some iron dome laser thingy for all ship that makes all missiles useless and just bail on their have baked implementation of missiles.

  • @nickstinger4709
    @nickstinger4709 15 дней назад

    Turrets need to make a choice between a point defense mode and an attack mode. I feel like there's some gameplay still missing they need to develop.

  • @g3nerik
    @g3nerik 15 дней назад

    How do you camera track the torpedo?

    • @raymondape
      @raymondape 15 дней назад

      Look in keybindings.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +1

      at the beginning of this video will show you how to set your missile cam: ruclips.net/video/XNjUX4scsiE/видео.html

    • @g3nerik
      @g3nerik 15 дней назад

      @@cpt_foxyloxy amazing thank you! Always struggled with the camera options.

  • @nuganooch1
    @nuganooch1 14 дней назад

    This is why I love my Catapillar. Suicide ships bounce off it.

  • @Todd8inch82
    @Todd8inch82 15 дней назад

    I stopped using the eclipse when .23 dropped. No matter what I tried torps got shot down. If I have to launch all 3 and still try to distract with my own ship it is no longer cost effective. Restock/repair vs reward doesn’t balance out to be worth it. Right now in the .23 build laser cannon is the way to go. Sadly the eclipse is mothballed. Way to go CIG “balance”

    • @Shinssue
      @Shinssue 15 дней назад

      same, think about melt mine

  • @TheCommander1000
    @TheCommander1000 15 дней назад +1

    dude, the reclaimer literally has SEVEN turrets, not one, while the caterpillar only has 2 wich is definitelly not that many, missiles and ai are simply inconsistent

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад +1

      yes indeed, but if you fight those ships a lot you will know the NPC reclaimer will always and only have one turret working, and all the turrets on the caterpillars are working, that is by experience and observation after many many missions.

    • @alexc9434
      @alexc9434 13 дней назад

      Only one turret shoots at you tho

  • @phoenixsui
    @phoenixsui 15 дней назад

    Epic

  • @RustikMcLovin
    @RustikMcLovin 14 дней назад

    890 unlockable at 20+km
    Don t feel like much for a ship that size.

  • @dailato
    @dailato 15 дней назад

    So.... just dumbfire it even more than before?

  • @NozomuYume
    @NozomuYume 15 дней назад

    Use spviewer not erkul for stats, it has many stats that erkul doesn't. Interesting stat that isn't listed on erkul is proximity fuse. Typhoon IX has weird proximity fuse that is larger than its blast radius. 21M.

    • @nickstinger4709
      @nickstinger4709 15 дней назад

      How can I use that?

    • @NozomuYume
      @NozomuYume 15 дней назад

      @@nickstinger4709 Can't post links in the comments, just google for it.

  • @mefaronichandelans1392
    @mefaronichandelans1392 15 дней назад +7

    Try XT Idris. Yesterday I launched about 10~ torps and none hit. I'm really annoyed by such 'balancing'. I don't understand why inertia don't exist. If it does, at least some gliding launch would be possible.(And this require skill, not imbalance)

  • @alexpetrov8871
    @alexpetrov8871 15 дней назад

    2:50 "Fire this torpedo at 20km" - this is bad idea in asteroid field and sometimes at low altitude above planets. Target can be obscured by metal junk or by asteroid. Better come to min distance, see if line of fire is clear then increase distance to 5km then fire. It is a bit awkward but it helps save missiles.

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад

      In this video, I am testing all firing ranges, and yes the best firing range is firing as close as possible while the ship is flying at boost speed

  • @j.d.4697
    @j.d.4697 15 дней назад +2

    You are confusing damage with DPS with HP.

    • @mymindsecrets
      @mymindsecrets 14 дней назад

      There is no DPS for torpedo, it’s only dmg to HP, once
      Cheers!

  • @MrDreiPner
    @MrDreiPner 14 дней назад

    jesus just say all 3 have the same stats now and here they are...

  • @tacticaltaco8418
    @tacticaltaco8418 15 дней назад

    Wtf is the point in changing lock ranges to be larger when the only way to ever hit with a torp is point blank and praying that the server doesnt detect the flairs

  • @chadowen4379
    @chadowen4379 15 дней назад +2

    2 size 9 on a 400I is just insane.. I miss the pre master mode.

  • @Syphirioth
    @Syphirioth 15 дней назад

    I think the AI has great torpedos. I feel like my torpedos hit 90% not. And AI hit 90% of time XD

  • @merclord
    @merclord 15 дней назад +3

    The FORUTH torpedo! 🤣🤣🤣 What I learned from this video is that the days of farming millions of aUEC using the Eclipse are pretty much over. Which is a good thing because it was just too easy before.

  • @mercurial6480
    @mercurial6480 13 дней назад

    use Typhoon torpedo, NPC cannot detect it (except Idris PDCs)

  • @KevinG9012
    @KevinG9012 15 дней назад +3

    White eclipse just looks so strange.

    • @brockoala2994
      @brockoala2994 15 дней назад

      That's a $600 strange object for you on the grey market. Breathtakingly beautiful is the right word.

    • @KevinG9012
      @KevinG9012 15 дней назад +3

      @@brockoala2994 I prefer the black one. Looks more like a true stealth bomber.

  • @RavingNut
    @RavingNut 14 дней назад

    So what I get from this is, all ships with Size 9 torps are more useless then tits on a bull.
    Also, what ship hase size 7 torps?

  • @brady3871
    @brady3871 15 дней назад

    How do you track the torpedo like that?

    • @shangald
      @shangald 15 дней назад +3

      You need to keybind that action.
      Advanced Controls > Vehicles - Missiles > Enable Cinematic Camera

    • @brady3871
      @brady3871 15 дней назад

      Thank you

  • @prizrakodronov6756
    @prizrakodronov6756 14 дней назад

    All of you who are speaking here, make yourselves heard at the spectrum, thats how theyll change it

  • @zeroneutral
    @zeroneutral 15 дней назад +1

    I can't wait until the Phoenix gets the PDCs.

  • @bigfoot9049
    @bigfoot9049 15 дней назад +17

    Wtf, hit twice and no kill. The eclipse is worthless anymore.

    • @SpaceDad42
      @SpaceDad42 15 дней назад +2

      Guess now you actually will have to develop some skill.

    • @bigfoot9049
      @bigfoot9049 15 дней назад +23

      @@SpaceDad42 redevelop that hairline

    • @speky5777
      @speky5777 15 дней назад +4

      890 was always 2-3 torps

    • @igamewhenimbored7696
      @igamewhenimbored7696 15 дней назад +2

      ​@@bigfoot9049you didn't have to do that in front of everyone 💀💀💀💀💀💀💀💀💀

    • @Lancelotopus
      @Lancelotopus 14 дней назад

      Yeah, eclipse not good and it's $300. Better off using a constellation Tarus then collecting the cargo and sell.

  • @BenitKolburn
    @BenitKolburn 15 дней назад

    o7

  • @rustcohle3088
    @rustcohle3088 15 дней назад

    Torp ships are just worthless atm. Not best at anything and and one of the least flexible ships. Sad to see

  • @Mecha_Gear
    @Mecha_Gear 15 дней назад

    Rasterizing everything is so wrong, CIG

  • @janschmid281
    @janschmid281 15 дней назад

    Honestly thats exactly how these should work. Yes it nerfs the eclips but i have to say great job CIG.

    • @riccardoboom3618
      @riccardoboom3618 15 дней назад +2

      At least CIG should decrease torpedos costs. It's dumb that you have to fire 3 torpedos to destroy one single target and can't even cover the expenses with those low reward we got

    • @cpt_foxyloxy
      @cpt_foxyloxy  15 дней назад

      I agree