This map was a fun one, summarizing : It was my second and third historical maps (dungeonescape and dungeonspeed) mixed together for Copper, in this map i used func_trains in the platforms, my objective was to keep basically most of the "magic" of those maps intact while creating something new: Dungeonescape was made almost 1:1 with the mapping skill i have today, making it action packed as my maps are always... it is! Dungeonspeed was a bit of a complex work : The only reason why that map was made was for me to practice making an elevator, analyzing that map i realized that there was a lot of empty space... i reworked most of it, keeping the outside confrontation, a bit of the "chapel" or internal part, the stairway (didn't make it diagonal because i think it was unnecesary) and well the path to the end reworked a bit, i also picked Ghosts I-IV track since i investigated that is basically copyright free for non-commercial projects... may use another track in the future. Had fun making this one, hugs for all of you and best wishes!
@@nick9323 no, I havent used fogblend, its green fog and green sunlight sky color, I've put some outside ish light entities with green in the outside parts and a bit coming from the Windows.
This was amazing, superfast and fun to watch!
Good game, and i like see it in Super-Player mode.
Dang, this map rocks!
Thank you i appreciate it :)
@@Chuma95 You made this? Do you have a mission pack or something like that? I would like a full episode of this..
@@Golyszulat im working on an alkaline episode at the moment so more action packed maps are coming... I also did one for an upcoming jam!
This map was a fun one, summarizing : It was my second and third historical maps (dungeonescape and dungeonspeed) mixed together for Copper, in this map i used func_trains in the platforms, my objective was to keep basically most of the "magic" of those maps intact while creating something new: Dungeonescape was made almost 1:1 with the mapping skill i have today, making it action packed as my maps are always... it is!
Dungeonspeed was a bit of a complex work : The only reason why that map was made was for me to practice making an elevator, analyzing that map i realized that there was a lot of empty space... i reworked most of it, keeping the outside confrontation, a bit of the "chapel" or internal part, the stairway (didn't make it diagonal because i think it was unnecesary) and well the path to the end reworked a bit, i also picked Ghosts I-IV track since i investigated that is basically copyright free for non-commercial projects... may use another track in the future.
Had fun making this one, hugs for all of you and best wishes!
Is it a different fog in rooms ? Nice map!
@@nick9323 no, I havent used fogblend, its green fog and green sunlight sky color, I've put some outside ish light entities with green in the outside parts and a bit coming from the Windows.
The track playing sounds like Nine Inch Nails.
Ghosts I-IV track 28 if i'm right, it was made by Trent Reznor / Atticus Ross and other artists copyright free to use.
@@Chuma95 Hmmm, I don't think its track 28, but it does sound like something from Ghosts.
ta epico
epicgames / Steam / can you please tell me which one you are playing this game on?
Steam
@@blackjack_2891 thank you