@@theultimatepenguin4860 armored factory has 6 units and zed has one Zed is really bad until max, armored factory is consistently good across all levels
Finally, you are the first person ive seen to finally say it, since the newer towers are more flashy and “epic” to use than the older ones, the old towers seem weaker meanwhile they are useful but they just seem weak because the new ones have way more look and looks powerful, and are fun the use.
Your idea of juggernaut having a passive ability to resist damage gave me a new idea. What if towers also have their own resistance to certain damage types similar to the enemies? For example, this would make certain towers susceptible to dying to flame-based attacks however they might be able to withstand bullet-based ones more. This would also make the gimmick of tower health a lot more interesting because as of right now, it's just "higher health = better".
I've had the same idea too. I think it'd be interesting if top path gjugg had a 100% laser resistance, so its only use isn't just ignoring laser resistance. Maybe the normal juggernauts could have higher resistance to more traditional attacks like bullets and explosion damage than golden variants
This could actually lead to something. But to balance it, we'd also need weaknesses. Gold is a fragile metal from what i've heard, so gold towers would probably be crap against explosions.
I like how this video adresses how there is little to no power creep but other issues like other towers being lame. I hope to see a video of you covering this topic and see your cool ideas you mentioned.
Good job with this video debunking power creep myths, I especially like that you brought up laser gunner/gold ranger & juggernaut/g-juggernaut. It's becoming alot more apparent that in challenge videos such at expert baseplate, cheaper towers are often better due to their much better value.
Guys i think TDX has powercreep 🤑. Jokes aside, i think it would also be cool to convert some abilities into passives, like Golden Juggernaut automatically using his ability when stunned or using it whenever it gets the chance to. I believe the game has an issue with constant microing (which makes it more stressful than fun) and I think it shouldn't be ignored. The only solution I could think of is abilities acting as passives instead, or an ability hotbar (which is already planned, thankfully)
@@JustScrollling Auto reboot would occur if the ability is available to be used. It doesn't make it any different if your golden juggernaut is stunned and you can manually use the ability for it to be unstunned, it's a matter of microing really.
The problem with the power creep argument is they forget another word quite often. Progression. It's a tower defense game, not a class based shooter. In other games, power creep can be an issue because every character is available off rip. Yes, Operator is basically a direct upgrade to Ranger, but that's the point. Operator is an upgrade, it's progress for new players.
Unlocking a tower later shouldn't mean it is objectively better, every tower should serve a niche. Although ranger bottom path is still useful later on, a tower like ghost is literally just a better operator with some extra bells and whistles at the high level. The only reason the game has a grind at all is because its a tower defense game on roblox, and so it needs to retain players.
@reconsider3735, but the operator has its own advantage. It is a slight bit more cost efficient and has the unit. Not every tower is flat out better. One of the ghosts' advantages is that it can be invisible and can make other towers invisible, but some bosses have a direct counter to that.
Even if there is progression in a game, that doesn't mean powercreep cannot ever be an issue. No one is going to complain that Operator performs much better than Ranger because it is a beginner tower. But people are going to complain if a late-game tower is almost better than another late-game tower in every way. Late-game towers should have something that differentiates themselves from other towers instead of just being a stat stick.
They distract us with powercreep so we are blind to the real issues. My main gripe with TDX is the grind and lack of litterally anything else to do other than grind, hopefully John and the team will fix that. Also we need more water towers, people put 2-3 cliff towers in their game and then just never add any new one, bassically wasting the cliff mechanic (CTD is the exeption, they actually did not neglect this), TDX so far neglects their water towers and as far as I can tell we won't get any new ones for a while. Also give up path Armored Factory, barracks bottom path missile trooper and relic archers flying detection.
12:20 completely agree with reworking jugg, i feel that more could be done to top path to make it stand out more imo, but I don't really get the difference between giving a damage reduction passive vs just giving it more hp Overall quite liked the video, didn't expect the GML and ML comparison honestly I thought you'd talk more about gjugg vs jugg or Toxic and Flametrooper
@@maxdong3514but if both towers are mostly for hordes and damage enemies overtime, then flame is the better tower. I do say that toxicnators bottom path ability is underrated.
Normal jugg just needs more to it's kit, and for toxic and flame troop, flame troop cannot effect bosses and can't have it's range buffed, and doesn't have hidden detection, but it does more DPS. Toxicnatior bottom path still has uses over flame troop, but at the same time, I think toxicnatior top path needs a buff
12:21 remember when tdx was first being worked on and top path juggernaut was gonna have explosive bullets? I think they should add that back, it would also give a distinction between it's gold counterpart as normal would have croud control whereas the gold version would have good single target dps.
@@JustScrollling no, that's not the concept. The concept in TDX is to create a whole new tower, that while typically is superficially stronger, is not a direct upgrade. If you think they are direct upgrades, watch the video.
@@JustScrollling golden towers aren’t supposed to be “direct” upgrades. They do better than their original counterpart but in exchange costs more. This can be seen by how g jug has better cost/dps until 2-2, while reg jug has better cost/dps from 3-2/2-3 until 5-2/2-5. This applies to g mine layer aswell, though they mixed it up a little bit. What they both offer is options to do better than their original counterpart. G jug has high health, high range, and an ability that lets it do enough dps to counter the c/dps for a short time. G mine layer allows you to launch powerful mines to enemies. What they have in common is, they both require microing, something you don’t need to do in their regular counterpart. G ranger doesnt fit here since ranger is already the worst tower. Making it balanced with ranger either just makes g ranger bad or ranger better, which is stupid for a free tower to perform the same or even better in some situation than a tower that requires multiple hours to get.
@@JustScrolllingJohn has stated that TDX's golden towers are supposed to be entirely new towers and not reskins for extra dps. If you look beyond the surface, basically all three golden towers have a weakness and strength that differs them, not to mention unique abilities/playstyles that makes them completely different.
I feel like if multiple content creators just stopped parroting “power creep! Power creep!” because they felt generally upset towards the state of TDX, this wouldn’t be such a talking point. You only feel power creep if all you do is use one loadout and never experiment.
I feel like not comparing golden ranger to normal ranger kinda contradicts comparing minelayer to golden minelayer, since the reason they weren’t compared was cause it’s just so much better, and that’s the case too with golden mine layer it would have made more sense to compare ghost and operator, and not to and for g jug and xwm, I kinda just felt like he kinda narrowed it down to being too expensive. (I know there was other reasons but that carried over between them) And the two towers artillery and warship, how one just kinda replaces the others. You have a top path that does less damage but faster fire rate, bottom, you have a slower but more powerful hit. And warship wipes artillery out of the water, cause even with the fact that you can only use warship on so many maps. That doesn’t stop players from choosing it over artillery. Not to mention laser gunner gets out classed cause most likely the towers you bring have hidden detection and the range for the hidden reveal isn’t that great, when towers like sniper, and the drone do it better and saying g ranger doesn’t have crowd control kinda feels like ignoring his ability which does do splash and fire damage. But in the end it’s just my opinion and I probably missed something when watching over the video
only wrong this about this video is that top path gjug can pierce one enemy whilst doing 500ish dps. so gjug top path (when piercing 1 enemy) does more damage than bottom path. only real scenario where regular jug is better is single target with a singular enemy with 100% laser resistance which is a very niche situation
It’s genuinely scares me how many games me and this guy like have in common, and a lot of them have nothing to do with each other. Like is blud my long lost brother😭
11:44 actually john confirmed in his stream i think the 9th that juggernaut well get an ability allowing him to deal splash damage for a limited time but in return he over heats like takes a while to shoot again
Like they ARE expensive and good towers, but the weaker ones can do the same thing (if not better) if you place more because they usually have a smaller footprint
5:45 :counter for this is 5.2 gjugg bassicaly in most of situations you will use 5.2 gjugg much more than 2.5, bcs of more range, price, and ignore of laser resistance with a good ability and 1 pierce
The only thing in this video that was missed (in my opinion) was that top path normal juggernaut doesn’t have stealth detection. But it’s a small thing.
I think alot of people would just leave the game if the late game towers they grinded for barely did any more damage then their cheaper counterpart, ofc they gotta be stronger, and the game is balanced in such way that with good strategy you can beat the modes with cheaper towers too Even so, late game towers cant really be used in all modes, you cant come in easy mode and place golden jugs and win the game since they are balanced by their super expensive cost
12:17 john said in one of his dev livestreams that he has thought abouting giving an ability to top path juggernaut that would make his bullets explosive bcz there a better ignoring bullet resisted tower or towers that ignore there type's resistance
i feel like for golden mine layer they could just up the total cost a TINY bit and add a primary target multiplier, making it good for bosses but for crowds of enemies you would be better off with normal mine layer
2:02 I find that level 0 mine layer is good for doing 20dmg(or more if you hit more enemies) for 280$ to stop leaks that barely makes you lose or for the first wave heavies come out(just place two down near it and the heavies basically becomes no threat) or for early bullet resistant enemies that doesn’t need high damage(It’s the cheapest counter to armored zombies I think). I know golden mine layer is better but it’s more expensive for early game. I know it’s kinda niche but I just want to say that.
5:46 the problem with this argument is that golden juggernaut is indeed a better version of juggernaut, since still in the day the juggernaut hit did not outshine its golden counterpart in the core game modes and events , infact it works like I should have , a worse golden self , the event , golden jugg taught top path was very good since it’s a better top path iuggernaught with more dps and hidden detection, both bottom paths are useless since they have there respective counters , being laser and bullet resistance, unless for the tower battles event , golden juggernaut is indeed a power creep tower
Gjugg still has a weakness: because of it's high hp, bosses will target this tower more than normal juggernaut. It will be killed more often than normal juggernauts will because bosses prioritize towers with higher hp. Also like I said, bottom path jug does more damage than top path gjugg. The current meta favors high bullet dmg over laser dmg, and juggernaut can be buffed my commander dj medic and john to have more DPS than xwm sooo....
@@NotOofLegacy I didn’t really know that they would prioritize on g jugg (even though I did watch the vid I didn’t rly believe that) but for the second part , the meta doesn’t really favor bullet type damage since of the heavy amount of bullet type resistance enemies , especially in night 3 and 4 , and normal juggernauts would not be in favor in night 2 either since g jugg has a lot more range than jugg , and for the problem about the higher dps than bottom jugg has from top g jugg can be compensated by the fact that top path g jugg has railgunner type range
@@osalhewavitharana7354 you could still beat chapter 3 and 4 with juggernaut but that would take a ton of work. John has been prioritizing bullet resistance too much but other than that, the cost to dps ratio for juggernaut is actually better than golden juggernaut, which helps it in cases where you need raw dps rather than resistance ignoring dps. The concept of "powercreep" really depends on the mode, as golden juggernaut is not needed for elite nor chapter 1 of the halloween event as they are made to be accesible for intermediate players, whereas expert and endless are for players who have dedicated themselves to the game and have gotten better towers.
the problem isnt that towers overshadow eachother is just that in alot of gamemodes these tower usage are not important which makes it seems like overshadowed in most gamemodes you can use the advanced towers and just win with only a few exceptions such as night 1 and elite mode but both these gamemodes no one plays it anyways like in tower battles normal mode we already saw how juggernaut for once was finally used over golden juggernaut not because of the laser type attack only but in this gamemode we saw one of juggernauts gems that was hidden he is cheap with very high dps and operator slammed on laser gunner and golden ranger in the early game if they can make future gamemodes like this requiring variety even john himself stated that the issue is that the main gamemodes are outdated although i think the halloween event aside from night 1 are all easily chess able with high end towers only which kinda sucks in my opinion you dont need them yes but they make it way to easy maybe because it was rushed idk also one of the best things in tdx is that you can easily solo gamemodes with very cheap towers but in return its gonna be MUCH harder makes me feel like this is actually a strategy game i hope they fix the gamemodes design issue which resulted in the delusion of power creep to begin with
the true problem lies in peoples different interpretations of the term power creep. It has been used so much that it is now a generalized term that many use in conflicting/contradicting situations. the only argument for power creep that fits the general usage of power creep would be that towers you acquire when you first begin in the game become almost entirely obsolete once you reach the late game. this is not universal; there are other games that still have a larger purpose in the beginner's towers. for instance, noobs in combat offers a supply wagon along with riflemen at the beginning of the game. despite having evolutions, these units are still viable in certain situations the game creates for you such as defensive missions. compared to tdx, where you must create situations in order to use some of your earlier towers.
People just look at most of mere stats and say ''x'' is better than ''y'' without considering liability cost and abilities compared to other td games tdx doesnt have a ''Power creep'' issue the towers that are better than previous one meant to be better the actual out classing towers got nerfed for a reason or their inferior versions got buffed to balance it out not every task is meant to done by just one singular tower there needs to be alternatives or just straight up better versions it simply wouldnt be fun to stick on just one tower for a certain task entirety of the game no matter where is player as progress its not a power creep that a tower is just simply better than another would it be more fun if your only option as a proper early game dps tower was ranger as a beginner,middlegame player,endgame player definitely not existence of laser gunner,john,operator,ghost etc are much more fun when you progress through the game you unlock them are they better than ranger for most part? yes? does that equals power creep? no certaintly not you progressed as a player and unlocked a new tower for the same task the price of the tower indicates what kind of player can obtain them same goes for level requirement
Not to mention game is designed for main towers core content or event content they literally never force player to use a endgame tower or even a lategame tower because theyre designed for a casual player to beat them literally no event content forces you to use golden towers,warship,XWM turret,helicopter neither to even get teammates
I love how John said that you were supposed to win chapter 4 nightmare with golden towers, but then people managed to beat it with jugg and railgun lmao. People don't really need golden towers unless for endless
People are just so used to golden tower logic that in tdx they think the same because they dont even take a second to think about the differences since they are so used to the golden tower curse (the gold version quite literally just being an objectively better version)
@@omaiga9335 pretty sure that's just because John isn't as good at TDX as his really dedicated fans, he may have made the game, but he is not cracked unlike his certain percentage of pro players who can do stuff like soloing expert on Baseplate using 4 cheap towers
My issue with TDX is that a lot of launch towers feel a bit outdated now since well, they were designed/balanced around a whole different game back then and I feel like more than anything tdx team needs to focus on reworking/rebalancing these towers since they're starting to fall short in a lot of areas (also I appreciate them trying to fix the grind issue for tdx)
power creep ? What the hell is a powercreep ? yall most likely forgor to use "low-level" towers because you think they would suck.. while literally someone is able to beat expert mode on baseplate with some "low tier" towers yes i'm talking about cheese IN SOLO BTW
i always said that tdx didnt have power creep expensive towers are supossed to be good and they are made for the harder gamemodes (basically everyone says there's power creep just because they use those op towers on easy modes)
What about slammer tho? Aside from slammer being a generally overpowered tower that turns every main gamemode into joke (even endless to a small extend), she also kinda powercreeps grenadier (and in the process shotgunner, kinda) out of the "early-game splash damage tower that translates into a mid-late game splash damage / stalling tower" role. Slammer doesn't have grenadier's grenade travel time, making her early game damage and mid-late game damage/stalling way more consistent and reliable. Past 2-2, slammer's stunning at all levels is superior to the grenadier's bottom path with either better CE, longer stun duration or both. Slammer can also get you stunning with hidden detection early with X-3 when bottom path grenadier only gets it at X-5. Slammer overall has better DPS and CE than grenadier. And of course lets not forget about the 5-X slammer ability that can stun bosses.
i had an argument over whether gold sinks because of it’s sponginess or it’s density in the tdx discord (we eventually came to the agreement that maybe a boat of gold wouldn’t sink) how does this correlate to the video? idk why did this happen? idk is it funny? perhaps
I disagree on giving Top Path Juggernaut stealth detection as there would be no other reason on bringing towers that can see stealth enemies as well as not using bullet damage or can ignore bullet damage for the mid-game and late game like laser gunner. Buffing Laser Gunner's stealth reveal ability could instead be a better choice as it could indirectly buff Top Path Juggernaut. A buff for Laser Gunner's stealth reveal ability is that you can throw it anywhere on the map, so long as its within the range of the Laser Gunner and nothing is blocking it as well as making Laser Gunner immune to jammer's ability disabling effects. The reason for this is because you have to make sure the Laser Gunner is close to the path in order to use its ability but the problem is that Jammers tend to spawn just when you need to use the ability (e.g. A bunch of bullet-resistant stealth enemies.) You could just set one of your towers that can see stealth enemies to weakest to target Jammers but there is a problem. Jammers and Multiplier tend to spawn in usually together and Multipliers have a lower health so you could end up killing the Multiplier too early which would cause a disaster. Since the only thing that threatens Top Path Juggernaut from doing its work effectively is stealth enemies, the buff suggestion to Laser Gunner can also buff Top Path Juggernaut as its no longer hindered by jammer effects.
@@dansmith6300 Because Top Path Juggernaut have a larger range and more DPS. The catch is that it cannot detect hidden enemies which means bullet-resistant enemies that have stealth cannot be targeted by Top Path Juggernaut. Thats where Laser Gunner comes in as its ability lets Top Path Juggernaut target bullet resistant enemies that are hidden. Another reason is that an enemy can have both bullet and laser resistance which reduces the effectiveness of Laser Gunner.
@MonarchButterfly-g3c sorry bud, but any and all advantages that top path juggernaut might have over laser gunner is immediately lost because you have to bring laser gunner to even use top path jugg. Bottom path might have less dps, but it's significantly cheaper allowing you to place more and granting it greater cost efficiency, plus it's ability doubles as cc and support, while top path, which has similar range and dps, has the ability to stun enemies and pierces. Both of which are better than what top path jugg has to offer, especially when considering how much cheaper it is to get the ability to ignore bullet res on both.
@@Magmaticin that's comparing apples to oranges. Flame thrower and g ranger fulfill different niches and ha e different uses. Laser gunner and top path jugg do the same thing, but top path jugg is worse because it lacks stealth detection.
i like how like half of his argument for laser gunner is the stealth reveal meaning it isnt useless, meanwhile ghost literally just does its job better, for much, MUCH less effort at that, like congrats one tower didnt do literally everything, to bad that other one does all it has left better. Also golden juggernauts top path pierce making the whole "bottom path juggernaut is better dps for enemies with laser res than top path g-jugg" argument kind of just entirely invalid in 90% of scenarios where that is needed as long as you have two braincells to rub together so you place it semi-competently, like yea juggernaut isnt horrible, it was the strongest tower in the game on release for a reason, but saying it still has a "use" is just wrong honestly, like yea its usable, not really efficient or yaknow, good. compared to other early-midgame dps options. I see juggernauts cost efficiency more like shotgunners (current as of the 25/11/2024 buff) CE in TDS like yea its ALOT better than its other options, but you are also just not getting all too good of a deal in it to begin with since it sucks with crowds and dies WAY too easily unless used as a sub dps against bosses, which new players will NOT be doing as they likely wont have something better. And while on the topic laser resistance honestly only hurt the lower level towers that still use laser damage like LG, where with its MAIN DAMGE SPIKE UPGRADE IT IS FORCED TO HAVE LASER DAMAGE AND NO WAY TO BYPASS RESISTANCES. like yea you could just "not get the upgrade" but then you are 1. missing out on the top path entirely, which is already bad enough as is and doesnt need the nerf of an entire resistance screwing it over 2. still missing a TON of dps on the later paths MEANWHILE GOLDEN JUGGERNAUT AND RANGER, THE PRETY MUCH WHOLE ASS REASON THE RESISTANCE WAS ADDED IN THE FIRST PLACE, both have a bypass to it, BECAUSE WHY NOT RIGHT?? And no sentry is NOT balanced get with reality, Christ. completely overshadows basically any early game dps option with all it needing is a tiny bit of brainpower, which one again, PRESSING R IS NOT A HARD THING TO DO. AND BUFFS DO NOT MATTER WHEN YOU ARE USING A TOWER WHICH CAN SOLO MODES WITHOUT THEM REGUARDLESS, IF ANYTHING THAT JUST SAVES YOU TOWER SLOTS MEANING ITS MORE POWERFUL SINCE YOU CAN BRING EXTRA THINGS INSTEAD OF NEEDING EDJ/COMMANDER TOO. xwm is fine yea. Attack heli's price really does not matter when (with semi competent farming, once again not hard to do) you can win the main modes (and shred a pretty large portion of endless) with literally only the heli and its bottom path is borderline useless in literally everything other than maybe night 2 nightmare, which is a temporary event and really shouldnt be pointed at as a saving grace to why something is useful. This may be a steep nerf, and isnt allat realistic so it will probably be hated for either one of those two reasons, but please for the love of god remove top paths stealth detection, THERE IS A WHOLE ASS UPGRADE ON BOTTOM PATH THAT GIVES IT THE ABILITY TO REVEAL STEALTH ENEMIES, MAKE THEM WORK TOGETHER RATHER THAN CLASH WITH EACHOTHER Not "needing a tower" doesnt mean it should suddenly be ignored that a previous tower has became suddenly alot less useful simply just with this new ones addition like laser gunner being flatout worse than ghost, all LG has left is its pierce, which is still utterly useless since its stuck on the shit path even with its pierce dmg with a damn near meaningless stun. considering these towers are only often used for one or two of its features, comparing say, golden ranger to laser gunner exclusively is just completely leaving out the other half of the equation since like, if you want better stealth revealing, ghost. if you want better damage, golden ranger. Also that "its like comparing golden ranger to regular scout" argument is dumb as hell considering yaknow, THE STARTER TOWER ISNT SOLDIER IN THAT GAME. like i can agree with the reasoning to why you aren't comparing them in itself, but the point you made to argue it is SO UNBELEIVELY DUMB. Also for that "what starter tower can complete 3/5 modes" WTD. Soldier is literally one of, IF NOT THE BEST DPS OPTION FOR ARDUOUS+ SINCE IT GAINS TOUGH AGAINST TRAITED AND ALSO RANGED IN ARDUOUS (and beyond), GIVING IT A 2.25X DMG MULTI AGAINST MOST ENEMIES IN THAT MODE. But you cry about that game because "its balanced against the player" meanwhile some of the earliest towers you unlock in that game are also some of the strongest and most versatile in the game since in that game (unlike 99% of other td games on the platform) it isnt just higher number = stronger. The game isnt as unbalanced as people like to say, at least currently the dev has been way over buffing some of the endgame modes ill admit to that. But in its current state, the game is just hard, not unbalanced. If it will stay that way remains to be seen. Also i dont think ive EVER seen anyone complain about grenadier being a "bad" tower since well, it just isnt. Cluster bombs wouldnt be needed, but it would be pretty damn cool to see ngl The juggernaut rework would be interesting and yea, top path DESPERATELY needs hidden detection. Bottom path buffs would also be cool to see, but i feel like juggernaut as a whole should get the damage resistance rather than just the bottom path since the tower itself kinda just dies WAY too easily if you arent (once again) using it as a sub dps as shown in your "its hp is low enough to not get constantly targeted" example, which most players who get the tower would not be, they'd likely be using it as main boss dps as a low level, which in that case, oops, all dead! The ghost rework would be kinda damn useless since its its hp is high enough for a spammable tower to not die to its intended bosses (erad mk1 and RPD) when in large groups, and stealth as a mechanic really does just do hardly anything since splash dmg attacks completely invalidate the mechanic. As a whole, nah yea the game has power creep, its not as bad as people make it out to be, but its also not a non issue like what you are saying here. LG even with its mini rework still needs a MAJOR buff, maybe something like golden juggernauts top path where it gets res bypass at max (on top path specifically since the laser smg path is good enough at what it does, it just gets entirely overshadowed by GR and ghost in each respective category) so it can actually be used in events and perhaps nightmare where that res will show up more often
the only reason mine layer and golden mine layer is a case of power creep is because golden mine layer isnt much more expensive than normal mine layer and because normal mine layer is a noob tower
im just gonna say this here laser resistance which is supposed to be a disadvantage for golden towers gets completely erased by the fact both golden ranger and juggernaut have laser penetration 😭, another thing, laser gunner never gets laser penetration unlike golden ranger
I still feel like g ranger and laser gunner is a major problem, I feel like if laser gunner started as laser type and got ignore laser resistance on the energy cells it would be a lot better and more useful because the abilities don't justify the waste of a tower slot in any of the gamemodes
You guys should be happy you still have something to grind for because now that I have g jugg (the last tower I needed) the only things I can really do is get skins.
@@MagmaticinAs a person with all the towers, not everything is grinding, you can chill with friends, carry people, do endless for fun and even skin gambling, challenges and other stuff. It's not all just grind, sure it gets a bit boring after getting all towers but that is basically how every game goes, you just have to find a way to bypass that boring stage or just play a different game. People often grind a game for hours and then say it's bad when they could be doing anything else while the game gets extra content.
Hmm the only way that power doesn’t happen if you got a game that has a very broad range of buffs Voxelblade is kind of an example of hard to seen powecreep? I am not sure
just for the sake of arguing im gonna go against the points made by this video 1st point - powercreep is not an issue for tdx (then later backs up with evidence) 1:27 counter - powercreep is an issue for many games including tdx, hell even tds has this issue, tdx although gives gimmicks to underpowered towers that Nol mentions later on the issue still stands for the future where more towers are added and as of right now it exists literally in the example of minelayer vs gold ver 1:33 [the issue exists, just nowhere near how its shown to be] n/a point - ranger vs gold ranger 3:26 counter - the hp difference, dps and utility doesnt make a big enough difference to make it in its own league of its own, the hp dps are because of the fact its gold ver just like how gjug and jug has a hp and dps difference as its own, utility is very subjective imo, of course gold ranger has a grenade that slows but its also a form of damage just like ranger's. I understand that comparing granger and ranger would be like g minelayer and minelayer, so you just left it out for argument sake but the reasoning for doing so is lacking 2nd point - ranger vs operator 3:17 or 3:47 counter - Nol's argument for this is basically ranger can deal with bullet res but operator cant, however the whole point mentioned by Nol 3:48, both are used as single target dps towers not really for splash/crowds, of course ranger has his edge there until missile trooper and other towers fill in that hole leading to ranger's powercreep. The point of ranger is to deal with earlygame enemies until you get better towers or (if you have no towers) just dps and operator takes that role from him very well exceeding in single target dps and good price efficiency. (basically theres no point in using ranger for bullet resistant zombies when you have other choices for towers, such as missile trooper and grenadier). n/a point - 9:32 Ranger being able to "solo" harder modes shown in the videos are awful pieces of evidence of ranger's utility, the "support" used in the expert mode uses grenadier, john, farm, edj and cyro, and at that point ask yourself why even use ranger if you have those towers? you would be better off just using john as main dps or hell even operator atp. (Also the yt-er uses power ups twice in that video). Elite "solo" with ranger only uses a rewind and hell even in that video ranger almost loses again even with rewind, the elite grind is heavily map based and the worse part, rng based (fun fact, theres a much more reliable strategy with the exact same map with operator that solos better WITHOUT rewind) Intermediate solo, tbh this is impressive on the player part than the tower itself, had andrepocimon wasted a few seconds on mircoing his towers he wouldve lost, this feat is heavily reliant on your skill, map and rng (but i will give this to ranger, tbh im too lazy rn to think of a reason why ranger shouldnt get this point) 3rd point - granger vs lazer gunner 4:23 counter - lazer gunner's only edge on granger is hd support and "crowd control" because granger doesnt have those points (not true as granger has grenade abeit not a good crowd control), for hd support again with the ranger point, theres no point with hd support if you just used towers that has hd detect OR used powerups OR hell even sniper does a better job for hd support so if you use lazer gunner for hd support you're better off using sniper with its much cheaper and far better ranged ability, as for crowd control, if lazer gunner should not be your best crowd control tower with the options of other towers. The reason why lazer and granger are compared is because both are mainly lazer type and single target dps in which granger bests lazer in those regards. n/a point - 5:00 just wanted to point out how granger is viewed as a "stronger, better tower" than the lazer gunner n/a point - 0:17 also wanted to point out the actual definition that Nol "uses" fun fact - underpowered doesnt mean useless, it basically means that when compared, the underpowered tower lacks in too many features to be considered equal to the other tower, WHICH MEANS powercreep doesnt mean that the "better" tower has to completely remove the other towers reason of use but rather be so good it nullifies the point of ever bringing it to the game. 4th point - gjug vs jug 5:35 counter - (im too lazy for this rn) but notices how Nol compares gjug and jug to gamemodes out of the 4 core gamemodes n/a point 7:54 - notice how Nol comapres xwm to jug in the core 4 gamemodes this basically means that in the core 4 gamemodes use gjug cause 5:40 ("[gjug] performs better than jug in the core 4 gamemodes") and outside of the core 4 gamemodes use xwm 7:54 ("xwm is only meant to be used in modes where money is plentiful") The dps difference between bottom path jug and top path gjug is nullified by the fact top path gjug has more range than bottom path and bottom path has no ignore bullet res. The high cost which gets a target on gjug should not be nearly as big of an issue compared to jug having to be replaced 24/7 later on in endless due to its lower hp, if you say medic exists then the same can be said for gjug and xwm where it doesnt need to be replaced often in endless. I understand that jug is useful in events but events are inconsistent and temporary, making relying on jug basically dependent on how the event functions. n/a point - 8:52 BARRACKS THE GOAT (i love spawners) n/a point - gold ranger can solo modes 100% 10:02 n/a point - 10:22 and 10:31 i feel like this whole argument would be better off with saying instead "tdx powercreep is nowhere near as bad" instead of having no powercreep at all no hate, loved the video, i was just bored and wanted to argue with someone
No this is actually a pretty good breakdown of the holes in my arguments, I'll admit that half of my points come from me using specific scenarios where the weaker tower would be stronger than the other, although I would like to refute a few things I still overall love this breakdown For the case of ranger and operator, I was looking at the towers through the lens of just comparing the 2, not taking into account missile troop, or any other towers a play may definitely have early on in their playthrough. I also still think that golden Ranger and ranger aren't really comparable, given how granger is in a different weight class of damage towers in my opinion. Honestly though the point I wanted to make is that if some of the early game towers were given more unique things to do it would balance out and give people more of a reason to use these towers that aren't that bad to begin with already. Also, in the case of the elite and intermediate ranger wins (the expert one was really bad to include anyway honestly) technically all the modes require some skill to beat them regardless of the towers you use, so while yeah you have to put in a lot of effort to do so, I still found it impressive that you can do it at all (like in tds tb you can't beat the whole thing with just scouts)
@@NotOofLegacy glad you took it as constructive criticism, tbh i dont the powercreep is as bad as (what you mentioned before) uniqueness of towers, cause at some point you sort of run out of stuff and have to either go statstick towers or something that just does another tower's job better which leaves towers in the dust As for the intermediate win with rangers only is very impressive ngl i think the only problem of giving early game towers more unique stuff is that it causes the newer towers to become either bland or causes the uniqueness of the older towers to become redundant (and possibly useless)
@@redfoxgaming961 Yeah that's pretty fair, but in an ideal world all the towers would have something cool about them and nothing would be truly "useless," but oh well
I think they should redesign juggernaut, its one of the oldest towers and just doesn’t look right compared to its skins Same goes with operator, ranger and sniper.
He said he does not wanna update jugg and ranger yet because they were some of the first things ever made for the game, also can you guys stop acting like you use the base skin?
For laser gunner vs g ranger I dont think its a good argument to bring up niches that only would really apply if you were JUST using that tower. More often than not you aren't relying on either as a main dps or crowd control tower so I dont think giving the point to laser gunner there is really fair especially considering the g rangers grenadier ability is much better for cc 95% of the time. Not to mention using laser gunner takes a ton more effort than just plopping down a g ranger. Also you can literally solo expert with just granger vs you cant with laser gunner so the core mode argument kinda goes out the window. I would also argue rail gunner gets completely power crept, even if the abilities are unique and its the only tower to do that, the fact that things like g jugg, heli, ect are just SOOO much better still makes it power creep. In fact, that's the literal definition of power creep. And no this isnt just "progression" theres plenty of examples of lower level towers like barracks still being good.
11:51 about that tds rework thing.... The latest rework at the making of this comment was the pursuit rework while it was cool how tds aproaches 2 upgrade paths, let me tell you. MAN it was overshadowed by the gatling gun nerf
john took it so personal ever since Remi uploaded that video. the beef is so intense, he stopped roasting TDS (which is after Natural and John had a talk)
@@omaiga9335 not really. Takes hours and hours to do it and many people won't have that much time. Still waiting for another endgame content that is more traditional like other main modes. So endless won't be the only endgame content.
who uses patrol boat? NO ONE! it is boring and not that great for beeing so limited I agree with you on the "old boring, new cool" part. And tower reworks is just what we need I belive the forcaast for updates is: Relic rework xmas event QOL updates tower reworks / gamemode changes also yes i would like to hear your ideas; maybe share my own?
as a Patrol boat fan myself. I agree with Both comments... The problem is it's early levels and How the missles barely masters Here are some ideas: 1: unstealth nearby enemies 2: hellfire missles has termite / fire 3: overheat ability: Fires faster, but looses dmg after it's over (Like TDS candybar)
I think the same can be said for golden mine layer,you said that jts stpid to compare golden rsnger and ranger but i think golden mine layer can be compared more to artilery,warship,heli and not mine layer
I dont really have much rebute besides heli requiring player attention being a ridiculously minor downside. Power ups definetly make the money problem less prevelant though (not inside events obv) but it's not like people care about the fact that xwm has a money problem when they could just spawn in 5 supply drops and have a huge money lead. And while units like juggernaut aren't exactly bad it can definitely feel so. That being said I do kinda wish scarecrow had more to it besides just being the best meatshield.
Im happy because literally the only thing useful is the overseer, the other units are pretty much chip damage and meat shields. (Or wood shields because they aren’t flesh)
I dont think it needs a nerf I just think it needs to be separated from its counterpart more, kinda like how g ranger has no passive meanwhile ranger does, ranger’s grenade has a fire meanwhile g ranger’s grenade stuns but the fire is direct hit only and cannot hit things overtime.
He actually does plan to rework juggernaut and ranger down the road, mostly because their models are outdated compared to other towers, but this could also include stats.
Yes good powers make power creep. Why did john even add more towers if people gonna complain about power creep. For me personally i don't care. I love my golden towers they shiny
I Think this video will make John Roblox very happy
99% shure of that
seeing you suddenly get freecam perms immediately after john roblox watches this 👀👀
So we not gonna talk about zed and armored factory?
@@theultimatepenguin4860 armored factory has 6 units and zed has one
Zed is really bad until max, armored factory is consistently good across all levels
@@NotOofLegacy but theres not really a reason to use armored factory after having zed, as zed even on early levels, outclasses armored factory
The powercreep issue with TDX always did feel overstated especially since John is so quick to roll out nerfs, they make it a meme now.
Remi lied to me
Hi!!
@rrounderr you lier!!! (joke)
The video is outdated
@@susaffects6003 we know.
Remi is so done
Finally, you are the first person ive seen to finally say it, since the newer towers are more flashy and “epic” to use than the older ones, the old towers seem weaker meanwhile they are useful but they just seem weak because the new ones have way more look and looks powerful, and are fun the use.
Your idea of juggernaut having a passive ability to resist damage gave me a new idea. What if towers also have their own resistance to certain damage types similar to the enemies? For example, this would make certain towers susceptible to dying to flame-based attacks however they might be able to withstand bullet-based ones more. This would also make the gimmick of tower health a lot more interesting because as of right now, it's just "higher health = better".
I've had the same idea too. I think it'd be interesting if top path gjugg had a 100% laser resistance, so its only use isn't just ignoring laser resistance. Maybe the normal juggernauts could have higher resistance to more traditional attacks like bullets and explosion damage than golden variants
This could actually lead to something. But to balance it, we'd also need weaknesses. Gold is a fragile metal from what i've heard, so gold towers would probably be crap against explosions.
I had the idea for a golden john concept that I made a little after the release of endless.(he had some resistances on his slayer path)
Ya I felt like pyro should have flame resistant because he's literally wearing a flame retardant suit
Well said! and I LOVE YOU TOO NOL!!!
What a beautiful love story between nol and remi🥰🥰🥰
😶
We love you jack in the box guy ❤❤
Remi why you jackin box
make out scen when?
I like how this video adresses how there is little to no power creep but other issues like other towers being lame. I hope to see a video of you covering this topic and see your cool ideas you mentioned.
Good job with this video debunking power creep myths, I especially like that you brought up laser gunner/gold ranger & juggernaut/g-juggernaut.
It's becoming alot more apparent that in challenge videos such at expert baseplate, cheaper towers are often better due to their much better value.
No more power creep
sad part about no power creep is you can't destroy eventhing with out brain
YEY, tower galactica still arent forgotten and thx for making this video mr. NoL.
Guys i think TDX has powercreep 🤑. Jokes aside, i think it would also be cool to convert some abilities into passives, like Golden Juggernaut automatically using his ability when stunned or using it whenever it gets the chance to. I believe the game has an issue with constant microing (which makes it more stressful than fun) and I think it shouldn't be ignored. The only solution I could think of is abilities acting as passives instead, or an ability hotbar (which is already planned, thankfully)
auto reboot systems would probably be broken as stun immunity ignoring stuns would be useless
stuff like erad 1, 2 and 1c rage mode would be useless
@@JustScrolllingfr, imagine killing mk1c before he could heal
@@Dualspeedbattler1warship reaction:
@@JustScrollling Auto reboot would occur if the ability is available to be used. It doesn't make it any different if your golden juggernaut is stunned and you can manually use the ability for it to be unstunned, it's a matter of microing really.
@@Dualspeedbattler1This has already happened in the past.
The problem with the power creep argument is they forget another word quite often. Progression. It's a tower defense game, not a class based shooter. In other games, power creep can be an issue because every character is available off rip. Yes, Operator is basically a direct upgrade to Ranger, but that's the point. Operator is an upgrade, it's progress for new players.
Unlocking a tower later shouldn't mean it is objectively better, every tower should serve a niche. Although ranger bottom path is still useful later on, a tower like ghost is literally just a better operator with some extra bells and whistles at the high level. The only reason the game has a grind at all is because its a tower defense game on roblox, and so it needs to retain players.
@reconsider3735, but the operator has its own advantage. It is a slight bit more cost efficient and has the unit. Not every tower is flat out better. One of the ghosts' advantages is that it can be invisible and can make other towers invisible, but some bosses have a direct counter to that.
Even if there is progression in a game, that doesn't mean powercreep cannot ever be an issue. No one is going to complain that Operator performs much better than Ranger because it is a beginner tower. But people are going to complain if a late-game tower is almost better than another late-game tower in every way. Late-game towers should have something that differentiates themselves from other towers instead of just being a stat stick.
They distract us with powercreep so we are blind to the real issues. My main gripe with TDX is the grind and lack of litterally anything else to do other than grind, hopefully John and the team will fix that. Also we need more water towers, people put 2-3 cliff towers in their game and then just never add any new one, bassically wasting the cliff mechanic (CTD is the exeption, they actually did not neglect this), TDX so far neglects their water towers and as far as I can tell we won't get any new ones for a while. Also give up path Armored Factory, barracks bottom path missile trooper and relic archers flying detection.
CTD as in critical tower defense?
John said he would never add cliff towers because he hates the idea of towers being restricted to a certain area (if I remember correctly)
I think the Humvee on lvl 4 and m202 already have flying detection man. Source: in game on night 3 when I was goofing off.
@@Skychasefromouterspace I am guessing this also applies to water towers since they are restricted to only being on a certain area.
What else do they add for naval that isn’t stronger than warship but stronger than pt boat
12:20 completely agree with reworking jugg, i feel that more could be done to top path to make it stand out more imo, but I don't really get the difference between giving a damage reduction passive vs just giving it more hp
Overall quite liked the video, didn't expect the GML and ML comparison honestly I thought you'd talk more about gjugg vs jugg or Toxic and Flametrooper
I honestly think top path jugg needs stealth detection. And if they do give him sd, i would use him more.
John stated that top path juggernaut will get an ability
Oh yeah, toxic vs flametrooper isn’t that big cuz FLAMETROOPER DOESN’T AFFECT BOSSES
@@maxdong3514but if both towers are mostly for hordes and damage enemies overtime, then flame is the better tower. I do say that toxicnators bottom path ability is underrated.
Normal jugg just needs more to it's kit, and for toxic and flame troop, flame troop cannot effect bosses and can't have it's range buffed, and doesn't have hidden detection, but it does more DPS. Toxicnatior bottom path still has uses over flame troop, but at the same time, I think toxicnatior top path needs a buff
I don't think golden mine layer should be nerfed, it is only op in endless
12:21 remember when tdx was first being worked on and top path juggernaut was gonna have explosive bullets? I think they should add that back, it would also give a distinction between it's gold counterpart as normal would have croud control whereas the gold version would have good single target dps.
I would like to see that. The top jugg with explosive bullets while the top gjug keeps it's pierce. They both do cc but in different ways
tbh it wouldn't make much sense as the whole idea of golden towers is for it to be a direct upgrade to said normal tower
good concept though
@@JustScrollling no, that's not the concept. The concept in TDX is to create a whole new tower, that while typically is superficially stronger, is not a direct upgrade. If you think they are direct upgrades, watch the video.
@@JustScrollling golden towers aren’t supposed to be “direct” upgrades. They do better than their original counterpart but in exchange costs more. This can be seen by how g jug has better cost/dps until 2-2, while reg jug has better cost/dps from 3-2/2-3 until 5-2/2-5. This applies to g mine layer aswell, though they mixed it up a little bit.
What they both offer is options to do better than their original counterpart. G jug has high health, high range, and an ability that lets it do enough dps to counter the c/dps for a short time. G mine layer allows you to launch powerful mines to enemies. What they have in common is, they both require microing, something you don’t need to do in their regular counterpart.
G ranger doesnt fit here since ranger is already the worst tower. Making it balanced with ranger either just makes g ranger bad or ranger better, which is stupid for a free tower to perform the same or even better in some situation than a tower that requires multiple hours to get.
@@JustScrolllingJohn has stated that TDX's golden towers are supposed to be entirely new towers and not reskins for extra dps. If you look beyond the surface, basically all three golden towers have a weakness and strength that differs them, not to mention unique abilities/playstyles that makes them completely different.
Tbh its unfair to compare normal mine layer to golden minelayer bc its like the ranger vs golden ranger example
finally, someone gets that powercreep isnt that bad in tdx
There isn’t even powercreep people are just so used to golden tower logic that they assume gold = better version versatile
oh my god?
a video that actually gives a reason to why this game isnt as great as it could be when it comes to possibly starting out?
unbelievable!
I feel like if multiple content creators just stopped parroting “power creep! Power creep!” because they felt generally upset towards the state of TDX, this wouldn’t be such a talking point. You only feel power creep if all you do is use one loadout and never experiment.
I feel like not comparing golden ranger to normal ranger kinda contradicts comparing minelayer to golden minelayer, since the reason they weren’t compared was cause it’s just so much better, and that’s the case too with golden mine layer it would have made more sense to compare ghost and operator, and not to and for g jug and xwm, I kinda just felt like he kinda narrowed it down to being too expensive. (I know there was other reasons but that carried over between them) And the two towers artillery and warship, how one just kinda replaces the others. You have a top path that does less damage but faster fire rate, bottom, you have a slower but more powerful hit. And warship wipes artillery out of the water, cause even with the fact that you can only use warship on so many maps. That doesn’t stop players from choosing it over artillery. Not to mention laser gunner gets out classed cause most likely the towers you bring have hidden detection and the range for the hidden reveal isn’t that great, when towers like sniper, and the drone do it better and saying g ranger doesn’t have crowd control kinda feels like ignoring his ability which does do splash and fire damage. But in the end it’s just my opinion and I probably missed something when watching over the video
only wrong this about this video is that top path gjug can pierce one enemy whilst doing 500ish dps. so gjug top path (when piercing 1 enemy) does more damage than bottom path. only real scenario where regular jug is better is single target with a singular enemy with 100% laser resistance which is a very niche situation
"Its powercreep becuse i can't beat it with ranger spam😡"
It’s genuinely scares me how many games me and this guy like have in common, and a lot of them have nothing to do with each other. Like is blud my long lost brother😭
11:44 actually john confirmed in his stream i think the 9th that juggernaut well get an ability allowing him to deal splash damage for a limited time but in return he over heats like takes a while to shoot again
tower galactica ost, goated video
Like they ARE expensive and good towers, but the weaker ones can do the same thing (if not better) if you place more because they usually have a smaller footprint
5:45 :counter for this is 5.2 gjugg bassicaly in most of situations you will use 5.2 gjugg much more than 2.5, bcs of more range, price, and ignore of laser resistance with a good ability and 1 pierce
The only thing in this video that was missed (in my opinion) was that top path normal juggernaut doesn’t have stealth detection. But it’s a small thing.
Blud loves tower galactica....Me too
I LOVE TOWER GALACTICA
I think alot of people would just leave the game if the late game towers they grinded for barely did any more damage then their cheaper counterpart, ofc they gotta be stronger, and the game is balanced in such way that with good strategy you can beat the modes with cheaper towers too
Even so, late game towers cant really be used in all modes, you cant come in easy mode and place golden jugs and win the game since they are balanced by their super expensive cost
12:17 john said in one of his dev livestreams that he has thought abouting giving an ability to top path juggernaut that would make his bullets explosive bcz there a better ignoring bullet resisted tower or towers that ignore there type's resistance
this video helped me learn about the current situation of TDX towers, thank you
i feel like for golden mine layer they could just up the total cost a TINY bit and add a primary target multiplier, making it good for bosses but for crowds of enemies you would be better off with normal mine layer
2:02 I find that level 0 mine layer is good for doing 20dmg(or more if you hit more enemies) for 280$ to stop leaks that barely makes you lose or for the first wave heavies come out(just place two down near it and the heavies basically becomes no threat) or for early bullet resistant enemies that doesn’t need high damage(It’s the cheapest counter to armored zombies I think). I know golden mine layer is better but it’s more expensive for early game. I know it’s kinda niche but I just want to say that.
Also that the fact the core gamemodes (other than endless) feel outdated
Waiting for wisadel to be added to every tower defense game, you must powercreep as I have
dawg anyone but WISADEL PLEASE
What’s wisadel
You must suffer like I have
loland
IS THAT THE BLACK SILENCE
5:46 the problem with this argument is that golden juggernaut is indeed a better version of juggernaut, since still in the day the juggernaut hit did not outshine its golden counterpart in the core game modes and events , infact it works like I should have , a worse golden self , the event , golden jugg taught top path was very good since it’s a better top path iuggernaught with more dps and hidden detection, both bottom paths are useless since they have there respective counters , being laser and bullet resistance, unless for the tower battles event , golden juggernaut is indeed a power creep tower
Gjugg still has a weakness: because of it's high hp, bosses will target this tower more than normal juggernaut. It will be killed more often than normal juggernauts will because bosses prioritize towers with higher hp. Also like I said, bottom path jug does more damage than top path gjugg. The current meta favors high bullet dmg over laser dmg, and juggernaut can be buffed my commander dj medic and john to have more DPS than xwm sooo....
@@NotOofLegacy I didn’t really know that they would prioritize on g jugg (even though I did watch the vid I didn’t rly believe that) but for the second part , the meta doesn’t really favor bullet type damage since of the heavy amount of bullet type resistance enemies , especially in night 3 and 4 , and normal juggernauts would not be in favor in night 2 either since g jugg has a lot more range than jugg , and for the problem about the higher dps than bottom jugg has from top g jugg can be compensated by the fact that top path g jugg has railgunner type range
@osalhewavitharana7354 that's a fair point, And I do agree that normal jugg needs something tho lol
@@NotOofLegacy normal jug is balanced i honestly think is very useful but it could get some upgrades
@@osalhewavitharana7354 you could still beat chapter 3 and 4 with juggernaut but that would take a ton of work. John has been prioritizing bullet resistance too much but other than that, the cost to dps ratio for juggernaut is actually better than golden juggernaut, which helps it in cases where you need raw dps rather than resistance ignoring dps. The concept of "powercreep" really depends on the mode, as golden juggernaut is not needed for elite nor chapter 1 of the halloween event as they are made to be accesible for intermediate players, whereas expert and endless are for players who have dedicated themselves to the game and have gotten better towers.
"nor does any form of crowd control"
golden grenade: *am i a joke to you?*
True but the golden grenade's main purpose is stunning bosses
@@NotOofLegacy the 750 dmg + 500 fire dmg in question
@@Friend15739 that is basically no damage by the time you have the granger grenade ability
@@shev1-dz5wm yea but still a form of aoe, kinda
@@shev1-dz5wm okay, sure, but multiply that by the 20 multiplied enemies you just hit with it. That's 25K damage, not so useless now?
i’m guided to see someone usually complain the power-cheap problem, that cool.
_I love dat_
the problem isnt that towers overshadow eachother is just that in alot of gamemodes these tower usage are not important which makes it seems like overshadowed in most gamemodes you can use the advanced towers and just win with only a few exceptions such as night 1 and elite mode but both these gamemodes no one plays it anyways
like in tower battles normal mode we already saw how juggernaut for once was finally used over golden juggernaut not because of the laser type attack only but in this gamemode we saw one of juggernauts gems that was hidden he is cheap with very high dps and operator slammed on laser gunner and golden ranger in the early game if they can make future gamemodes like this requiring variety even john himself stated that the issue is that the main gamemodes are outdated
although i think the halloween event aside from night 1 are all easily chess able with high end towers only which kinda sucks in my opinion
you dont need them yes but they make it way to easy maybe because it was rushed idk
also one of the best things in tdx is that you can easily solo gamemodes with very cheap towers but in return its gonna be MUCH harder makes me feel like this is actually a strategy game i hope they fix the gamemodes design issue which resulted in the delusion of power creep to begin with
the true problem lies in peoples different interpretations of the term power creep. It has been used so much that it is now a generalized term that many use in conflicting/contradicting situations. the only argument for power creep that fits the general usage of power creep would be that towers you acquire when you first begin in the game become almost entirely obsolete once you reach the late game. this is not universal; there are other games that still have a larger purpose in the beginner's towers. for instance, noobs in combat offers a supply wagon along with riflemen at the beginning of the game. despite having evolutions, these units are still viable in certain situations the game creates for you such as defensive missions. compared to tdx, where you must create situations in order to use some of your earlier towers.
You can complete all 3 modes in Critical Tower Defense with just Bandit (starter tower) if you equip the right perks
People just look at most of mere stats and say ''x'' is better than ''y'' without considering liability cost and abilities compared to other td games tdx doesnt have a ''Power creep'' issue the towers that are better than previous one meant to be better the actual out classing towers got nerfed for a reason or their inferior versions got buffed to balance it out not every task is meant to done by just one singular tower there needs to be alternatives or just straight up better versions it simply wouldnt be fun to stick on just one tower for a certain task entirety of the game no matter where is player as progress its not a power creep that a tower is just simply better than another would it be more fun if your only option as a proper early game dps tower was ranger as a beginner,middlegame player,endgame player definitely not existence of laser gunner,john,operator,ghost etc are much more fun when you progress through the game you unlock them are they better than ranger for most part? yes? does that equals power creep? no certaintly not you progressed as a player and unlocked a new tower for the same task the price of the tower indicates what kind of player can obtain them same goes for level requirement
Not to mention game is designed for main towers core content or event content they literally never force player to use a endgame tower or even a lategame tower because theyre designed for a casual player to beat them literally no event content forces you to use golden towers,warship,XWM turret,helicopter neither to even get teammates
I love how John said that you were supposed to win chapter 4 nightmare with golden towers, but then people managed to beat it with jugg and railgun lmao.
People don't really need golden towers unless for endless
@@omaiga9335 even for endless its possible to beat all canon waves without using endgame or lategame towers
People are just so used to golden tower logic that in tdx they think the same because they dont even take a second to think about the differences since they are so used to the golden tower curse (the gold version quite literally just being an objectively better version)
@@omaiga9335 pretty sure that's just because John isn't as good at TDX as his really dedicated fans, he may have made the game, but he is not cracked unlike his certain percentage of pro players who can do stuff like soloing expert on Baseplate using 4 cheap towers
My issue with TDX is that a lot of launch towers feel a bit outdated now since well, they were designed/balanced around a whole different game back then and I feel like more than anything tdx team needs to focus on reworking/rebalancing these towers since they're starting to fall short in a lot of areas (also I appreciate them trying to fix the grind issue for tdx)
the thing with mine layer is the normal one is still pretty good for his cheap cost making it stil viable with the top path being spammed
Rizz layer can still defeat anything but apex predator.
,,there is only 1 case of power creep"
objection, Ghost is preety much a direct upgrade from the operator
operator can do better than ghost sometimes ghost don't have humvee
power creep ? What the hell is a powercreep ? yall most likely forgor to use "low-level" towers because you think they would suck.. while literally someone is able to beat expert mode on baseplate with some "low tier" towers yes i'm talking about cheese IN SOLO BTW
i always said that tdx didnt have power creep expensive towers are supossed to be good and they are made for the harder gamemodes
(basically everyone says there's power creep just because they use those op towers on easy modes)
What about slammer tho?
Aside from slammer being a generally overpowered tower that turns every main gamemode into joke (even endless to a small extend), she also kinda powercreeps grenadier (and in the process shotgunner, kinda) out of the "early-game splash damage tower that translates into a mid-late game splash damage / stalling tower" role.
Slammer doesn't have grenadier's grenade travel time, making her early game damage and mid-late game damage/stalling way more consistent and reliable. Past 2-2, slammer's stunning at all levels is superior to the grenadier's bottom path with either better CE, longer stun duration or both. Slammer can also get you stunning with hidden detection early with X-3 when bottom path grenadier only gets it at X-5. Slammer overall has better DPS and CE than grenadier. And of course lets not forget about the 5-X slammer ability that can stun bosses.
it easy to afford with gold do couple of endless ya got it easily (use cryo and minelayer)
i had an argument over whether gold sinks because of it’s sponginess or it’s density in the tdx discord (we eventually came to the agreement that maybe a boat of gold wouldn’t sink)
how does this correlate to the video? idk
why did this happen? idk
is it funny? perhaps
I disagree on giving Top Path Juggernaut stealth detection as there would be no other reason on bringing towers that can see stealth enemies as well as not using bullet damage or can ignore bullet damage for the mid-game and late game like laser gunner. Buffing Laser Gunner's stealth reveal ability could instead be a better choice as it could indirectly buff Top Path Juggernaut.
A buff for Laser Gunner's stealth reveal ability is that you can throw it anywhere on the map, so long as its within the range of the Laser Gunner and nothing is blocking it as well as making Laser Gunner immune to jammer's ability disabling effects. The reason for this is because you have to make sure the Laser Gunner is close to the path in order to use its ability but the problem is that Jammers tend to spawn just when you need to use the ability (e.g. A bunch of bullet-resistant stealth enemies.) You could just set one of your towers that can see stealth enemies to weakest to target Jammers but there is a problem. Jammers and Multiplier tend to spawn in usually together and Multipliers have a lower health so you could end up killing the Multiplier too early which would cause a disaster.
Since the only thing that threatens Top Path Juggernaut from doing its work effectively is stealth enemies, the buff suggestion to Laser Gunner can also buff Top Path Juggernaut as its no longer hindered by jammer effects.
Except, why would you ever use top path jugg for bullet resistant enemies when you have laser gunner in your loadout?
@@dansmith6300 Because Top Path Juggernaut have a larger range and more DPS. The catch is that it cannot detect hidden enemies which means bullet-resistant enemies that have stealth cannot be targeted by Top Path Juggernaut. Thats where Laser Gunner comes in as its ability lets Top Path Juggernaut target bullet resistant enemies that are hidden.
Another reason is that an enemy can have both bullet and laser resistance which reduces the effectiveness of Laser Gunner.
@MonarchButterfly-g3c sorry bud, but any and all advantages that top path juggernaut might have over laser gunner is immediately lost because you have to bring laser gunner to even use top path jugg. Bottom path might have less dps, but it's significantly cheaper allowing you to place more and granting it greater cost efficiency, plus it's ability doubles as cc and support, while top path, which has similar range and dps, has the ability to stun enemies and pierces. Both of which are better than what top path jugg has to offer, especially when considering how much cheaper it is to get the ability to ignore bullet res on both.
Thats like saying why should I bring flame trooper since g ranger has hidden detection 😭
@@Magmaticin that's comparing apples to oranges. Flame thrower and g ranger fulfill different niches and ha e different uses. Laser gunner and top path jugg do the same thing, but top path jugg is worse because it lacks stealth detection.
i like how like half of his argument for laser gunner is the stealth reveal meaning it isnt useless, meanwhile ghost literally just does its job better, for much, MUCH less effort at that, like congrats one tower didnt do literally everything, to bad that other one does all it has left better.
Also golden juggernauts top path pierce making the whole "bottom path juggernaut is better dps for enemies with laser res than top path g-jugg" argument kind of just entirely invalid in 90% of scenarios where that is needed as long as you have two braincells to rub together so you place it semi-competently, like yea juggernaut isnt horrible, it was the strongest tower in the game on release for a reason, but saying it still has a "use" is just wrong honestly, like yea its usable, not really efficient or yaknow, good. compared to other early-midgame dps options.
I see juggernauts cost efficiency more like shotgunners (current as of the 25/11/2024 buff) CE in TDS like yea its ALOT better than its other options, but you are also just not getting all too good of a deal in it to begin with since it sucks with crowds and dies WAY too easily unless used as a sub dps against bosses, which new players will NOT be doing as they likely wont have something better.
And while on the topic laser resistance honestly only hurt the lower level towers that still use laser damage like LG, where with its MAIN DAMGE SPIKE UPGRADE IT IS FORCED TO HAVE LASER DAMAGE AND NO WAY TO BYPASS RESISTANCES. like yea you could just "not get the upgrade" but then you are
1. missing out on the top path entirely, which is already bad enough as is and doesnt need the nerf of an entire resistance screwing it over
2. still missing a TON of dps on the later paths
MEANWHILE GOLDEN JUGGERNAUT AND RANGER, THE PRETY MUCH WHOLE ASS REASON THE RESISTANCE WAS ADDED IN THE FIRST PLACE, both have a bypass to it, BECAUSE WHY NOT RIGHT??
And no sentry is NOT balanced get with reality, Christ. completely overshadows basically any early game dps option with all it needing is a tiny bit of brainpower, which one again, PRESSING R IS NOT A HARD THING TO DO. AND BUFFS DO NOT MATTER WHEN YOU ARE USING A TOWER WHICH CAN SOLO MODES WITHOUT THEM REGUARDLESS, IF ANYTHING THAT JUST SAVES YOU TOWER SLOTS MEANING ITS MORE POWERFUL SINCE YOU CAN BRING EXTRA THINGS INSTEAD OF NEEDING EDJ/COMMANDER TOO.
xwm is fine yea.
Attack heli's price really does not matter when (with semi competent farming, once again not hard to do) you can win the main modes (and shred a pretty large portion of endless) with literally only the heli and its bottom path is borderline useless in literally everything other than maybe night 2 nightmare, which is a temporary event and really shouldnt be pointed at as a saving grace to why something is useful.
This may be a steep nerf, and isnt allat realistic so it will probably be hated for either one of those two reasons, but please for the love of god remove top paths stealth detection, THERE IS A WHOLE ASS UPGRADE ON BOTTOM PATH THAT GIVES IT THE ABILITY TO REVEAL STEALTH ENEMIES, MAKE THEM WORK TOGETHER RATHER THAN CLASH WITH EACHOTHER
Not "needing a tower" doesnt mean it should suddenly be ignored that a previous tower has became suddenly alot less useful simply just with this new ones addition like laser gunner being flatout worse than ghost, all LG has left is its pierce, which is still utterly useless since its stuck on the shit path even with its pierce dmg with a damn near meaningless stun. considering these towers are only often used for one or two of its features, comparing say, golden ranger to laser gunner exclusively is just completely leaving out the other half of the equation since like, if you want better stealth revealing, ghost. if you want better damage, golden ranger.
Also that "its like comparing golden ranger to regular scout" argument is dumb as hell considering yaknow, THE STARTER TOWER ISNT SOLDIER IN THAT GAME. like i can agree with the reasoning to why you aren't comparing them in itself, but the point you made to argue it is SO UNBELEIVELY DUMB.
Also for that "what starter tower can complete 3/5 modes"
WTD.
Soldier is literally one of, IF NOT THE BEST DPS OPTION FOR ARDUOUS+ SINCE IT GAINS TOUGH AGAINST TRAITED AND ALSO RANGED IN ARDUOUS (and beyond), GIVING IT A 2.25X DMG MULTI AGAINST MOST ENEMIES IN THAT MODE.
But you cry about that game because "its balanced against the player" meanwhile some of the earliest towers you unlock in that game are also some of the strongest and most versatile in the game since in that game (unlike 99% of other td games on the platform) it isnt just higher number = stronger.
The game isnt as unbalanced as people like to say, at least currently the dev has been way over buffing some of the endgame modes ill admit to that.
But in its current state, the game is just hard, not unbalanced.
If it will stay that way remains to be seen.
Also i dont think ive EVER seen anyone complain about grenadier being a "bad" tower since well, it just isnt.
Cluster bombs wouldnt be needed, but it would be pretty damn cool to see ngl
The juggernaut rework would be interesting and yea, top path DESPERATELY needs hidden detection.
Bottom path buffs would also be cool to see, but i feel like juggernaut as a whole should get the damage resistance rather than just the bottom path since the tower itself kinda just dies WAY too easily if you arent (once again) using it as a sub dps as shown in your "its hp is low enough to not get constantly targeted" example, which most players who get the tower would not be, they'd likely be using it as main boss dps as a low level, which in that case, oops, all dead!
The ghost rework would be kinda damn useless since its its hp is high enough for a spammable tower to not die to its intended bosses (erad mk1 and RPD) when in large groups, and stealth as a mechanic really does just do hardly anything since splash dmg attacks completely invalidate the mechanic.
As a whole, nah yea the game has power creep, its not as bad as people make it out to be, but its also not a non issue like what you are saying here.
LG even with its mini rework still needs a MAJOR buff, maybe something like golden juggernauts top path where it gets res bypass at max (on top path specifically since the laser smg path is good enough at what it does, it just gets entirely overshadowed by GR and ghost in each respective category) so it can actually be used in events and perhaps nightmare where that res will show up more often
the only reason mine layer and golden mine layer is a case of power creep is because golden mine layer isnt much more expensive than normal mine layer and because normal mine layer is a noob tower
ranger imo should be buffed to ignore all resistances and do 69696 dps with 69 splash (cuz power creep🥶🥶💀💀)
im just gonna say this here
laser resistance which is supposed to be a disadvantage for golden towers gets completely erased by the fact both golden ranger and juggernaut have laser penetration 😭, another thing, laser gunner never gets laser penetration unlike golden ranger
I still feel like g ranger and laser gunner is a major problem, I feel like if laser gunner started as laser type and got ignore laser resistance on the energy cells it would be a lot better and more useful because the abilities don't justify the waste of a tower slot in any of the gamemodes
if youre gonna give every laser type tower laser penetration then whats the point of laser resistance
"powercreep is a real issue" mfs when they find out about progression:
You guys should be happy you still have something to grind for because now that I have g jugg (the last tower I needed) the only things I can really do is get skins.
@@Magmaticin i have all the towers too lmao
@@MagmaticinAs a person with all the towers, not everything is grinding, you can chill with friends, carry people, do endless for fun and even skin gambling, challenges and other stuff. It's not all just grind, sure it gets a bit boring after getting all towers but that is basically how every game goes, you just have to find a way to bypass that boring stage or just play a different game. People often grind a game for hours and then say it's bad when they could be doing anything else while the game gets extra content.
Hmm the only way that power doesn’t happen if you got a game that has a very broad range of buffs
Voxelblade is kind of an example of hard to seen powecreep? I am not sure
If they rework operators top path to have stealth i will litterally combust because of how happy I am
just for the sake of arguing im gonna go against the points made by this video
1st point - powercreep is not an issue for tdx (then later backs up with evidence) 1:27
counter - powercreep is an issue for many games including tdx, hell even tds has this issue, tdx although gives gimmicks to underpowered towers that Nol mentions later on the issue still stands for the future where more towers are added and as of right now it exists literally in the example of minelayer vs gold ver 1:33 [the issue exists, just nowhere near how its shown to be]
n/a point - ranger vs gold ranger 3:26
counter - the hp difference, dps and utility doesnt make a big enough difference to make it in its own league of its own, the hp dps are because of the fact its gold ver just like how gjug and jug has a hp and dps difference as its own, utility is very subjective imo, of course gold ranger has a grenade that slows but its also a form of damage just like ranger's. I understand that comparing granger and ranger would be like g minelayer and minelayer, so you just left it out for argument sake but the reasoning for doing so is lacking
2nd point - ranger vs operator 3:17 or 3:47
counter - Nol's argument for this is basically ranger can deal with bullet res but operator cant, however the whole point mentioned by Nol 3:48, both are used as single target dps towers not really for splash/crowds, of course ranger has his edge there until missile trooper and other towers fill in that hole leading to ranger's powercreep. The point of ranger is to deal with earlygame enemies until you get better towers or (if you have no towers) just dps and operator takes that role from him very well exceeding in single target dps and good price efficiency.
(basically theres no point in using ranger for bullet resistant zombies when you have other choices for towers, such as missile trooper and grenadier).
n/a point - 9:32
Ranger being able to "solo" harder modes shown in the videos are awful pieces of evidence of ranger's utility, the "support" used in the expert mode uses grenadier, john, farm, edj and cyro, and at that point ask yourself why even use ranger if you have those towers? you would be better off just using john as main dps or hell even operator atp. (Also the yt-er uses power ups twice in that video).
Elite "solo" with ranger only uses a rewind and hell even in that video ranger almost loses again even with rewind, the elite grind is heavily map based and the worse part, rng based
(fun fact, theres a much more reliable strategy with the exact same map with operator that solos better WITHOUT rewind)
Intermediate solo, tbh this is impressive on the player part than the tower itself, had andrepocimon wasted a few seconds on mircoing his towers he wouldve lost, this feat is heavily reliant on your skill, map and rng (but i will give this to ranger, tbh im too lazy rn to think of a reason why ranger shouldnt get this point)
3rd point - granger vs lazer gunner 4:23
counter - lazer gunner's only edge on granger is hd support and "crowd control" because granger doesnt have those points (not true as granger has grenade abeit not a good crowd control), for hd support again with the ranger point, theres no point with hd support if you just used towers that has hd detect OR used powerups OR hell even sniper does a better job for hd support so if you use lazer gunner for hd support you're better off using sniper with its much cheaper and far better ranged
ability, as for crowd control, if lazer gunner should not be your best crowd control tower with the options of other towers. The reason why lazer and granger are compared is because both are mainly lazer type and single target dps in which granger bests lazer in those regards.
n/a point - 5:00
just wanted to point out how granger is viewed as a "stronger, better tower" than the lazer gunner
n/a point - 0:17
also wanted to point out the actual definition that Nol "uses"
fun fact - underpowered doesnt mean useless, it basically means that when compared, the underpowered tower lacks in too many features to be considered equal to the other tower, WHICH MEANS powercreep doesnt mean that the "better" tower has to completely remove the other towers reason of use but rather be so good it nullifies the point of ever bringing it to the game.
4th point - gjug vs jug 5:35
counter - (im too lazy for this rn) but notices how Nol compares gjug and jug to gamemodes out of the 4 core gamemodes
n/a point 7:54 - notice how Nol comapres xwm to jug in the core 4 gamemodes
this basically means that in the core 4 gamemodes use gjug cause 5:40 ("[gjug] performs better than jug in the core 4 gamemodes") and outside of the core 4 gamemodes use xwm 7:54 ("xwm is only meant to be used in modes where money is plentiful")
The dps difference between bottom path jug and top path gjug is nullified by the fact top path gjug has more range than bottom path and bottom path has no ignore bullet res. The high cost which gets a target on gjug should not be nearly as big of an issue compared to jug having to be replaced 24/7 later on in endless due to its lower hp, if you say medic exists then the same can be said for gjug and xwm where it doesnt need to be replaced often in endless. I understand that jug is useful in events but events are inconsistent and temporary, making relying on jug basically dependent on how the event functions.
n/a point - 8:52
BARRACKS THE GOAT (i love spawners)
n/a point - gold ranger can solo modes 100% 10:02
n/a point - 10:22 and 10:31
i feel like this whole argument would be better off with saying instead "tdx powercreep is nowhere near as bad" instead of having no powercreep at all
no hate, loved the video, i was just bored and wanted to argue with someone
cant wait for all the "🤓" and "yap" comments
also if i have any incorrect things ill just edit the original comment
No this is actually a pretty good breakdown of the holes in my arguments, I'll admit that half of my points come from me using specific scenarios where the weaker tower would be stronger than the other, although I would like to refute a few things I still overall love this breakdown
For the case of ranger and operator, I was looking at the towers through the lens of just comparing the 2, not taking into account missile troop, or any other towers a play may definitely have early on in their playthrough. I also still think that golden Ranger and ranger aren't really comparable, given how granger is in a different weight class of damage towers in my opinion.
Honestly though the point I wanted to make is that if some of the early game towers were given more unique things to do it would balance out and give people more of a reason to use these towers that aren't that bad to begin with already.
Also, in the case of the elite and intermediate ranger wins (the expert one was really bad to include anyway honestly) technically all the modes require some skill to beat them regardless of the towers you use, so while yeah you have to put in a lot of effort to do so, I still found it impressive that you can do it at all (like in tds tb you can't beat the whole thing with just scouts)
@@NotOofLegacy glad you took it as constructive criticism, tbh i dont the powercreep is as bad as (what you mentioned before) uniqueness of towers, cause at some point you sort of run out of stuff and have to either go statstick towers or something that just does another tower's job better which leaves towers in the dust
As for the intermediate win with rangers only is very impressive ngl
i think the only problem of giving early game towers more unique stuff is that it causes the newer towers to become either bland or causes the uniqueness of the older towers to become redundant (and possibly useless)
@@redfoxgaming961 Yeah that's pretty fair, but in an ideal world all the towers would have something cool about them and nothing would be truly "useless," but oh well
12:05 Op's ghost is based off of ghost from cod, so idk about this tbh.
9:38 literally cuz all TD games nowadays r just anime gacha simulators(obv excluding tds, tdx n tb)
I think they should redesign juggernaut, its one of the oldest towers and just doesn’t look right compared to its skins
Same goes with operator, ranger and sniper.
He said he does not wanna update jugg and ranger yet because they were some of the first things ever made for the game, also can you guys stop acting like you use the base skin?
john trying not to hinder all towers in endless mode challenge
can we get this video to 1293829 billion/10 john fatblox points🗣️🗣️🙌👏🙌👏
Endless with pre-Endless update towers
For laser gunner vs g ranger I dont think its a good argument to bring up niches that only would really apply if you were JUST using that tower. More often than not you aren't relying on either as a main dps or crowd control tower so I dont think giving the point to laser gunner there is really fair especially considering the g rangers grenadier ability is much better for cc 95% of the time. Not to mention using laser gunner takes a ton more effort than just plopping down a g ranger. Also you can literally solo expert with just granger vs you cant with laser gunner so the core mode argument kinda goes out the window.
I would also argue rail gunner gets completely power crept, even if the abilities are unique and its the only tower to do that, the fact that things like g jugg, heli, ect are just SOOO much better still makes it power creep. In fact, that's the literal definition of power creep. And no this isnt just "progression" theres plenty of examples of lower level towers like barracks still being good.
11:51 about that tds rework thing....
The latest rework at the making of this comment was the pursuit rework while it was cool how tds aproaches 2 upgrade paths, let me tell you. MAN it was overshadowed by the gatling gun nerf
Would've been cool if top path grenadier had a fire effect dot on max lv
john took it so personal ever since Remi uploaded that video. the beef is so intense, he stopped roasting TDS (which is after Natural and John had a talk)
is g towers power creep if its a better version of itself
In the end, just play tdx however you want
Wish it was that simple. Because in order to do endgame content like endless you must have most expensive towers like xwm and golden ranger.
@ImposterCookie331 well I mean, they are late game content which needed late game towers tho
@@ImposterCookie331Endless is like the fun for end game players
@@omaiga9335 not really. Takes hours and hours to do it and many people won't have that much time. Still waiting for another endgame content that is more traditional like other main modes. So endless won't be the only endgame content.
@@ImposterCookie331 bro did not know how grindy the old tdx is, now it's far better ☠️
Btw what about ghost and operator, they both are extremely similar and when you get ghost, operator becomes just useless
who uses patrol boat?
NO ONE!
it is boring and not that great for beeing so limited
I agree with you on the "old boring, new cool" part. And tower reworks is just what we need
I belive the forcaast for updates is:
Relic rework
xmas event
QOL updates
tower reworks / gamemode changes
also yes i would like to hear your ideas;
maybe share my own?
I use patrol boat for solo expert runs on misleading pond.
Literally the best early game tower on pond maps and 5-2 is clutch on the final wave
as a Patrol boat fan myself.
I agree with Both comments...
The problem is it's early levels and How the missles barely masters
Here are some ideas:
1: unstealth nearby enemies
2: hellfire missles has termite / fire
3: overheat ability:
Fires faster, but looses dmg after it's over
(Like TDS candybar)
patrol boat mentality: overpowered in like 3 maps and trash and unusable in every other one
Mean while people arguing over front facing warship💀
Golden Patrol boat gonna powercreep Warship
I think the same can be said for golden mine layer,you said that jts stpid to compare golden rsnger and ranger but i think golden mine layer can be compared more to artilery,warship,heli and not mine layer
John should add resistances to towers
I believe if g jugg had a woman skin he would power creep on normal
I dont really have much rebute besides heli requiring player attention being a ridiculously minor downside. Power ups definetly make the money problem less prevelant though (not inside events obv) but it's not like people care about the fact that xwm has a money problem when they could just spawn in 5 supply drops and have a huge money lead. And while units like juggernaut aren't exactly bad it can definitely feel so. That being said I do kinda wish scarecrow had more to it besides just being the best meatshield.
Chat you dont NEED to have it on follow player.
people who spout about powercreep when you ask them to define what powercreep even is:
Wait relic is getting reworked?!
Yes
Im happy because literally the only thing useful is the overseer, the other units are pretty much chip damage and meat shields. (Or wood shields because they aren’t flesh)
What is goodie my gang
Normal mine layer can cry all he wants
please don't nurf my gold rizzlayer
I dont think it needs a nerf I just think it needs to be separated from its counterpart more, kinda like how g ranger has no passive meanwhile ranger does, ranger’s grenade has a fire meanwhile g ranger’s grenade stuns but the fire is direct hit only and cannot hit things overtime.
one more problem, tdx is extremely painful to grind
I thought power creep was an actual character in TDX
For some reason the only reason I like g jugg is because of his tb skin😅
Still waiting for demise of eden part 2 😭
9:36 wtd 's sniper and soldier
Thats not even a proper td game, not saying its not a proper td game as in its bad but its not how a td game is supposed to core function.
Doesn't change the fact that juggernaut is completly uselless
I would argue that golden ranger is better as main DPS
john just doesnt want to rework juggernaut for some reason
That's because he hasn't announced it yet.
Don't rush them man.
He actually does plan to rework juggernaut and ranger down the road, mostly because their models are outdated compared to other towers, but this could also include stats.
@@Shereen3im dying for a ranger redesign
@@reginald1th Fr I'm excited for it
Party skin could be the future design of juggernaut, since both of them look similar
Is that the tower galactica music i heard?
i dream to see flying enemies in elite mode
Tfym hp
average golden juggernaut owner
Yes good powers make power creep.
Why did john even add more towers if people gonna complain about power creep.
For me personally i don't care.
I love my golden towers they shiny
send me pics of that era mk1c in desc
💀