Great tutorial, as always! My 2 cents: instead of using a switch node, I’ve found out that you can just add an expression to the “Emission” > “RBD Bullet Emit” parameter in the rbdconfigure. When that parameter is 1, it will emit, otherwise it won’t. So you can set it to something like @Frame % 10 == 1. (tested in H18.0.499) (of course this only works if you use the rbdconfigure, not if you use just the rbdmaterialfracture)
@@andreanvfx3901 hi ! IIRC, that is exactly the snippet is doing, setting that parameter to 1 will cause it to emit, which is what the modulo operator (% == 10) does here. What do you need to achieve?
@@vvzen hi Valerio, im trying to replicate the 'inside bellatrix vault horcrux FX' which each rigid object emit 5 or more obj when hitted, any clue? I round a recursive fracturing tuts but i dont think i can achieve the result i want with that
i maybe express myself wrong, i know that the modulo trigger the emission every 10 frame 1 times, but after the trigger the emitted obj disappear instead of staying live
Hello, I have a question, can you answer it when you have time? If I want to copy a rigid body of different shapes with constraints to a point and launch it, how can I do it normally?
Great tutorial, as always! My 2 cents: instead of using a switch node, I’ve found out that you can just add an expression to the “Emission” > “RBD Bullet Emit” parameter in the rbdconfigure. When that parameter is 1, it will emit, otherwise it won’t. So you can set it to something like @Frame % 10 == 1. (tested in H18.0.499)
(of course this only works if you use the rbdconfigure, not if you use just the rbdmaterialfracture)
i tried your tip, but idk why every 10th frame the emission start and disappear right away, it least 1 frame any suggestion?
@@andreanvfx3901 hi ! IIRC, that is exactly the snippet is doing, setting that parameter to 1 will cause it to emit, which is what the modulo operator (% == 10) does here. What do you need to achieve?
@@vvzen hi Valerio,
im trying to replicate the 'inside bellatrix vault horcrux FX' which each rigid object emit 5 or more obj when hitted, any clue? I round a recursive fracturing tuts but i dont think i can achieve the result i want with that
i maybe express myself wrong, i know that the modulo trigger the emission every 10 frame 1 times, but after the trigger the emitted obj disappear instead of staying live
Hello, I have a question, can you answer it when you have time? If I want to copy a rigid body of different shapes with constraints to a point and launch it, how can I do it normally?
Cool tuto ! It's exactly what I needed ! 👍👍
Great tutorail, how do i add random rotation to the emitted fractured objects ? Cubes for example.
How You Made That Bowl Object.. Explain me plz
Tnx! How I can stop emit simulation?
Thanks for this great tut.How to make it in dopnet?
Tks for this tut guys. What if I want to emit RDB to fill a box? Imagine I want to fill a box with small Granola cereals.
Try Vellum grains for this.