a lot of these mechanics are either forgotten or not talked about, but knowing them helps you make better decisions overall. glad you got something from it^^
The part about Resistances and defense vs players is something im seeking for dota 2 and lmao ive not found something as detailed as this. Good job on your tracking methods.
Great Video! Found something: Resistance and Defence are multipication factors and therefore are commutative --> doesnt matter what comes first. example: 1000 * (1-0.58) / (1+0.17) = 1000 / (1+0.17) * (1-0.58) = 358 defence is calculated 1/(1+def%) btw. and because of that also has some sort of diminishing return like armor. very digestable info, keep it up!
thanks! the two mechanics are commutative, the only reason i speak of it as resistances first is because resistances are inherent in any build, and they are the ones that will take the biggest chunk of the damage out of the equation. Also, with defense v players, there's always other options whereas with resistances, your only option is more resistances or less depending on which chest piece you use. good catch though^^
Dude your channel is like a treasure for those who wants to get in to zvz, gonna watch all video for sure, and I hope you can make some more of it ,thanks!
instant like from the intro saying you don't have to watch the whole video. can tell you care about the game and I am a big advocate for more people knowing these hidden mechanics as the game is completely locked behind veteran knowledge. I actually learnt about spell dmg cap and resistances from this video too
yea i mean i'm not trying to waste people's time if they already know certain mechanics. just trying to get the information out there in an accessible way for people to learn from. glad it helped you^^
I'm really happy to see POE level stuff for Albion, hope more people appreciates it. Good job mate really enjoyed it. Expect for the part where you lied at the begining claiming video wouldnt be fun :)
im glad you enjoyed^^ haha it's a very technical video with math and stuff. i tried to give it some sauce because it's dry information, but i guess it worked!
that's a commitment haha the rest of the videos are actually stream recordings that talk about different zvz aspects. they're quite long but they have some very good timeless information if you can get through them. good luck!
As a Veteran Player (bought the Game in NA Beta)it's nice to See some guidance For the new Players :) now i dont have to explain newbies anymore in the guild thanks
oh wow you're a reaaaal old timer in AO haha i started at launch, never played beta. my goal is to bring content to the players to teach them and hopefully improve the quality of in-game content for everyone.
@@aouniversity yeah but being an old Timer and having stable Economy is still way too much fun 😎 since this was the 3rd freshstart in EU i made i got me some fine Plots in the City and refine ans craft a Shit Ton of ress every day 💸 Albion is a Game when you know what youre doing you can get 100mil a day or loose the Same amount If you dont have Insights one Economy in Albion so keep Up the Hustle and Always remember Guys: Red is dead!
@@gurckiiyt4837 true 100% there are so many ways to make a lot of money in the game, but you'd be surprised how many people just don't know about them. same with zvzing and other content. knowledge is power^^ and money haha
@@aouniversity I just realized that you posted 2 new videos this year. the last videos is from more than 1 year ago. keep it up man. I share the videos to my friends to promote you. much appreciation for this knowledge.
@@rusydilfaiz3650 yea i just got started again. i'm glad to hear you enjoyed it and learned something^^ i'll keep the videos coming as quickly as I can!
For the protection, if you right the function you will see that puting everything in the protection and have 100 you will have 50/100 dommage reduction but if you have a 40 protection you will take 8% less dommage that if the fonction was a straight line.
if I understand correctly, you're saying that the function is NOT a straight line. If that's what you're saying, yes you're right. the resistance function is meant to apply diminishing returns the higher the resistance you go.
thank you! I am working on more videos, it just takes me some time to get them out, but I'm working on a solution to bring content in between the release of these videos as well^^
I played this game and I can say that this game need a lot of improvements! Like they need to add HP to character since all weapon has it so much damage.
i wouldn't say characters need more HP. I do think there are a few weapons that deal too much dmg, but that's just balancing work, need to be patient. Either way though, there are multiple ways to add raw HP to your character with things like taproot, higher tier gear, different tank weapons, using guardian boots for temporary HP buff, etc. just depends how you want to play and what other buffs you're willing to sacrifice for the extra HP.
what specifically do you mean "for current zvz meta"? are you asking for a guide on how to zvz or a guide on what comp and stuff to use in current zvz?
@@aouniversity YES XD!!! If you free, can you do both? im the caller for my small guild and we are starting to do ZvZ content. im hoping to learn so i can improve.
@@senyumco2515 i think i will make a video on general how to zvz basics. if you don't want to wait until i release videos, there is the zvz guide series in my channel that you can watch. it's quite long, but it's very useful info.
it should be, but I remember a while back when it was first introduced there was something happening with the aoe escalation for it. I think it wasn't working and they fixed it or it was escalating beyond the cap i can't remember honestly. as with the rest of aoe weapons though, it should be affected by aoe escalation, yes.
Since slows have 10s dr duration does this mean that frost staves q3 can get max cc reduction by itself? Since q3 has 3 seconds you can get 3-4 qs in that 10 seconds
yes. this is why SBI made changes last year to the way CC diminishing returns works for some of the CC types. They stated that they reduced certain ones from 10 seconds down to 5 because they wanted to avoid some low cooldown Es from reducing themselves. I assume they were talking about things like 1h hammer with full CD reduction build.
id love it so they would make it so you can only be healed by alliance/guild/party members and enable/ disabled them in yz the amount of t4 healers in plate in faction is nuts lol makes it more like black zone where u can only get healed by alliance/guild/party members gotta love going from 250+ heals per tick to 161 just to get healed by them for 30 so annoying sometimes lol
I intend on making content that can be helpful for different styles of gameplay. With this in mind, my experience with the game is mostly in ZvZ, so many of my videos will be either exclusively for ZvZ or leaning towards ZvZ. So the answer is no, not exclusively ZvZ, but heavily biased towards it, yes.
@@thegodssin i dont have anything like that planned at the moment. i will say though that a lot of the concepts that are applied to zvz can also be applied to other scales, just with a different focus. so long as you learn and understand the mechanics, you can use that information to improve in any aspect of the game.
@@thegodssin yea the zvz guide videos are actually recordings of twitch streams, so they're long, but they have really good info if you can get through em lol
@@aouniversity I did go through the S.A.F.E portal to try it. took cheap gear just in case. made a lot of money and fame, was never a fan of soloing statics or group dungeons.
ty a lot 2 days ago i found the def formula alone xD now u send it ty now i know i was correct.. and about aoe escalation its the most op thing in the game.. also def % is just a trash..
well atleast you get to confirm the defense formula XD I wouldn't say def v players is trash, it's very useful, but it's not as strong as people think it is. Sometimes going for CD reduction or HP is better than defense v players, but not always.
@@aouniversity yeah i see but.. if u are a tank like a CC tank the aoe escalation with the % of cc duration in the set buff looks better.. i want to know all habilits who have the aoe escalation do u know it? i tried to find in forum etc.. but i just found some of they..
@@icarodias9268 i agree, the CC duration passive for tanks is better than defense v players, but not all of them. remember, CC duration passive works for % of time, not a set time. this means that high CC duration skills benefit more from CC duration passive than skills with low CC duration. for aoe escalation, all skills that have aoe will have aoe escalation. if they don't, it's a bug.
true, but this channel isn't focused on non-pvp aspects of the game. there are plenty of other youtube channels looking at economy things like gathering, island, crafting, and more. I will not be focusing on this in the future, instead this channel will stick closely to PvP at different scales.
@@aknsanl4223 the reason it matters is because it is affected by diminishing returns. defense v players reduces the amount of dmg you would take by the % specified instead of reducing the dmg from the whole. if it reduced damage directly from the source like resistances does, defense v players would be very strong, but it doesn't, so it's not as powerful as a lot of people think. i'll give you this simple example - if you have high resistances, the amount of dmg you're mitigating with defense v players is lower than the amount you would mitigate with low resistances. therefore, if you have high resistances, you may benefit from more HP or better CD reduction on an off-hand or passive than defense v players.
@@aouniversity Think about it this way: If defense Vs players was applied before resistances, that would make resistances worse in your model. If the initial attack is reduced from 1000 to 870, then that means that resistances will reduce less damage. But that doesn't make sense! Why would resistances suddenly be worse just because there is a reduction in front of it? Wait, even simpler, let's do the calculation. 1000 incoming damage, 50% resistance, 20% defense against players. If resistance comes first: 1000*0.5=500 after resist 500*0.8=400 after defense If defense comes first: 1000*0.8=800 after defense 800*0.5=400 after resist You can see, it doesn't matter which stat is applied first. Still, it's a great video and I learned some things even as a veteran of the game :) I'll use it to point my guildies if they have questions about these obscure mechanics
@nschwerte8324 In both your examples one applies AFTER another, that's like saying a*b = b*a. The point in the video is that it's worse because whichever one comes first, the other gets diminishing returns. IF this wasn't the case, it would be: 1000*0.5 => 500 (500 dmg reduction) 1000*0.8 => 800 (200 dmg reduction) and then they would be applies additively, so: 1000-(500+200) = 300 BUT as it is right now in the game, they are applied multiplicatively; so however you calculate it, one of them gets diminishing returns on the total reduction. (1000*0.8)*0.5 = (1000*0.5)*0.8
One of the best videos I've seen in a long time, nicely done mate.
i appreciate you^^ means a lot man^^
I've played this game for two years. Didn't know half of this stuff. Great job
a lot of these mechanics are either forgotten or not talked about, but knowing them helps you make better decisions overall. glad you got something from it^^
The part about Resistances and defense vs players is something im seeking for dota 2 and lmao ive not found something as detailed as this. Good job on your tracking methods.
i'm suprised a game like dota 2 doesn't have this stuff out because it's quite old. glad it helped you for AO though^^
This video is absolutely fantastic, good job!
thanks! i appreciate it!
Great Video!
Found something: Resistance and Defence are multipication factors and therefore are commutative --> doesnt matter what comes first.
example: 1000 * (1-0.58) / (1+0.17) = 1000 / (1+0.17) * (1-0.58) = 358
defence is calculated 1/(1+def%) btw. and because of that also has some sort of diminishing return like armor.
very digestable info, keep it up!
thanks! the two mechanics are commutative, the only reason i speak of it as resistances first is because resistances are inherent in any build, and they are the ones that will take the biggest chunk of the damage out of the equation. Also, with defense v players, there's always other options whereas with resistances, your only option is more resistances or less depending on which chest piece you use. good catch though^^
What an amazing piece of art i found in this video! thanks for your effort doing this video man! :D
thank you! im glad you enjoyed!
Dude your channel is like a treasure for those who wants to get in to zvz, gonna watch all video for sure, and I hope you can make some more of it ,thanks!
i hope it helps you improve! i will definitely be making more and more videos like this one moving forward. already working on the next one!
instant like from the intro saying you don't have to watch the whole video. can tell you care about the game and I am a big advocate for more people knowing these hidden mechanics as the game is completely locked behind veteran knowledge. I actually learnt about spell dmg cap and resistances from this video too
yea i mean i'm not trying to waste people's time if they already know certain mechanics. just trying to get the information out there in an accessible way for people to learn from. glad it helped you^^
I'm really happy to see POE level stuff for Albion, hope more people appreciates it. Good job mate really enjoyed it. Expect for the part where you lied at the begining claiming video wouldnt be fun :)
im glad you enjoyed^^ haha it's a very technical video with math and stuff. i tried to give it some sauce because it's dry information, but i guess it worked!
Very helpful video, after seeing the previous one. I think I might watch the whole channel. Thank you!
that's a commitment haha the rest of the videos are actually stream recordings that talk about different zvz aspects. they're quite long but they have some very good timeless information if you can get through them. good luck!
Great vid, nice to see the numbers behind the game
glad you enjoyed!
You are so underrated bro.... Nice video
i appreciate it^^
This is amazing!
Very comprehensive, really well done.
i appreciate it^^ glad you enjoyed!
As a Veteran Player (bought the Game in NA Beta)it's nice to See some guidance For the new Players :) now i dont have to explain newbies anymore in the guild thanks
oh wow you're a reaaaal old timer in AO haha i started at launch, never played beta. my goal is to bring content to the players to teach them and hopefully improve the quality of in-game content for everyone.
@@aouniversity yeah but being an old Timer and having stable Economy is still way too much fun 😎 since this was the 3rd freshstart in EU i made i got me some fine Plots in the City and refine ans craft a Shit Ton of ress every day 💸 Albion is a Game when you know what youre doing you can get 100mil a day or loose the Same amount If you dont have Insights one Economy in Albion so keep Up the Hustle and Always remember Guys: Red is dead!
@@gurckiiyt4837 true 100% there are so many ways to make a lot of money in the game, but you'd be surprised how many people just don't know about them. same with zvzing and other content. knowledge is power^^ and money haha
Peak Albion content rn you are very underrated
appreciate you^^
Yep, one of the better vids. Keep it up. Very good info
appreciate you^^ glad you enjoyed!
Really helpful video. good job man
im glad it helped^^
need more subs. this is so infomative for albion player that never think of these mechanics
it'll come with time. i just started posting the new videos a few weeks ago so it's okay. i appreciate the support^^
@@aouniversity I just realized that you posted 2 new videos this year. the last videos is from more than 1 year ago. keep it up man. I share the videos to my friends to promote you. much appreciation for this knowledge.
@@rusydilfaiz3650 yea i just got started again. i'm glad to hear you enjoyed it and learned something^^ i'll keep the videos coming as quickly as I can!
amazing video, thank you for explaining.
glad you enjoyed!!
Very well done
thanks!
For the protection, if you right the function you will see that puting everything in the protection and have 100 you will have 50/100 dommage reduction but if you have a 40 protection you will take 8% less dommage that if the fonction was a straight line.
if I understand correctly, you're saying that the function is NOT a straight line. If that's what you're saying, yes you're right. the resistance function is meant to apply diminishing returns the higher the resistance you go.
@@aouniversity yes, it's that ruclips.net/user/postUgkx9pfLia5yePq6GsKjw4NmCVVBVIQVyrDH?si=25TxHglABxeO5Mci
I needed this video when I started the game!
better late than never? haha I'm hoping new people find this video early on to help them out^^
One of the best videos i have seen in a long time about Albion, gg
thank you! appreciate it^^
Nice video. I subscribed. Please more video like this man.
thank you! I am working on more videos, it just takes me some time to get them out, but I'm working on a solution to bring content in between the release of these videos as well^^
Thank You Sir 🎉
I played this game and I can say that this game need a lot of improvements! Like they need to add HP to character since all weapon has it so much damage.
i wouldn't say characters need more HP. I do think there are a few weapons that deal too much dmg, but that's just balancing work, need to be patient. Either way though, there are multiple ways to add raw HP to your character with things like taproot, higher tier gear, different tank weapons, using guardian boots for temporary HP buff, etc. just depends how you want to play and what other buffs you're willing to sacrifice for the extra HP.
Nice job bro. There must be someone talking about these things
thank you!
Amazing video
thank you!
Super helpful awesome vid
glad it helped!
great vid, can u make guide for current ZvZ meta
what specifically do you mean "for current zvz meta"? are you asking for a guide on how to zvz or a guide on what comp and stuff to use in current zvz?
@@aouniversity YES XD!!!
If you free, can you do both?
im the caller for my small guild and we are starting to do ZvZ content.
im hoping to learn so i can improve.
@@senyumco2515 i think i will make a video on general how to zvz basics. if you don't want to wait until i release videos, there is the zvz guide series in my channel that you can watch. it's quite long, but it's very useful info.
@@aouniversity already watch it bro. That's why I'm looking for new meta rn
happy to see ur videos getting views now :) 🥰 video
appreciate the support^^
I’m barely T5 and don’t understand any of this but I’m saving it to come back to later lol
don't worry, I'm working on making some easier and newbie friendly content in the future. going to take me some time to set up, but it's coming!
@@aouniversity awesome. Great channel btw. Lots of valuable info!
@@nw4009 thanks^^ appreciate you^^
10/10 video quality
appreciate you^^
Polymorph perhaps hinting at future weapons? xD when did you record that video
about 2 weeks before it released
Ganhou mais um inscrito mano!
Obrigado mano!
Is the E from energy shaper effected by the AOE DMG gains?
it should be, but I remember a while back when it was first introduced there was something happening with the aoe escalation for it. I think it wasn't working and they fixed it or it was escalating beyond the cap i can't remember honestly. as with the rest of aoe weapons though, it should be affected by aoe escalation, yes.
great video
thanks a lot!
Well explained👍🏿
thank you^^ glad you enjoyed!
Since slows have 10s dr duration does this mean that frost staves q3 can get max cc reduction by itself? Since q3 has 3 seconds you can get 3-4 qs in that 10 seconds
yes. this is why SBI made changes last year to the way CC diminishing returns works for some of the CC types. They stated that they reduced certain ones from 10 seconds down to 5 because they wanted to avoid some low cooldown Es from reducing themselves. I assume they were talking about things like 1h hammer with full CD reduction build.
good vid
thank you!
thaaanks!
Fking hell well done 👏 resilience is so important bc I love diving people
yea it's very underrated in its importance. like an extra huge defense added if you can use it right
I didnt watch the video but just start look damn cool ❤
haha appreciate the honesty^^ atleast you got some entertainment from it!
this is perfect
why did you not make a chart of total effective eHP, there should be a cut off point where armor becomes less effective than hp.
if you make one, i'd love to look at it and maybe include it in future videos.
id love it so they would make it so you can only be healed by alliance/guild/party members and enable/ disabled them in yz the amount of t4 healers in plate in faction is nuts lol makes it more like black zone where u can only get healed by alliance/guild/party members gotta love going from 250+ heals per tick to 161 just to get healed by them for 30 so annoying sometimes lol
haha thats actually really funny i hadnt thought about how it affected faction
@@aouniversity im always yelling at people dont fucking heal us just go damage your healing doesnt make up for the amount im losing xD
Ok done 1:31 , finished watching...
Will you make small scale or 5v5/7v7/10v10 Guides in future? or is this channel exclusively ZvZ?
I intend on making content that can be helpful for different styles of gameplay. With this in mind, my experience with the game is mostly in ZvZ, so many of my videos will be either exclusively for ZvZ or leaning towards ZvZ. So the answer is no, not exclusively ZvZ, but heavily biased towards it, yes.
@@aouniversity Okay I was hoping for a "basic guide" like video specifically for small scale but I understand very well, thank you for replying!
@@thegodssin i dont have anything like that planned at the moment. i will say though that a lot of the concepts that are applied to zvz can also be applied to other scales, just with a different focus. so long as you learn and understand the mechanics, you can use that information to improve in any aspect of the game.
@@aouniversity yeah I'll definitely do that, you got lots of vids so it'll take a while lol thanks for this much content and also for replying!
@@thegodssin yea the zvz guide videos are actually recordings of twitch streams, so they're long, but they have really good info if you can get through em lol
You're confused, let me explain.....
awesome !
glad you enjoyed!
I’ve been playing in safe zones for years lol
most people that play AO stay in the safe zones. SBI is trying to push those people into the outlands with the most recent update.
@@aouniversity I did go through the S.A.F.E portal to try it. took cheap gear just in case. made a lot of money and fame, was never a fan of soloing statics or group dungeons.
ty a lot 2 days ago i found the def formula alone xD now u send it ty now i know i was correct.. and about aoe escalation its the most op thing in the game.. also def % is just a trash..
well atleast you get to confirm the defense formula XD I wouldn't say def v players is trash, it's very useful, but it's not as strong as people think it is. Sometimes going for CD reduction or HP is better than defense v players, but not always.
@@aouniversity yeah i see but.. if u are a tank like a CC tank the aoe escalation with the % of cc duration in the set buff looks better.. i want to know all habilits who have the aoe escalation do u know it? i tried to find in forum etc.. but i just found some of they..
@@icarodias9268 i agree, the CC duration passive for tanks is better than defense v players, but not all of them. remember, CC duration passive works for % of time, not a set time. this means that high CC duration skills benefit more from CC duration passive than skills with low CC duration.
for aoe escalation, all skills that have aoe will have aoe escalation. if they don't, it's a bug.
@@aouniversity oh ty a lot about aoe escalation i didint know about " all skill who have aoe"..
Totally agree with my fella @robinhoodrs, hope u going good
thank you! i appreciate it!
Great vid. What about the city beggars mechanic? Hahaha. Jk
that mechanic is OP. I've heard those people actually can make triple or more what a t8 gatherer makes in an hour. pretty insane lol
A lot players don’t do pvp.
true, but this channel isn't focused on non-pvp aspects of the game. there are plenty of other youtube channels looking at economy things like gathering, island, crafting, and more. I will not be focusing on this in the future, instead this channel will stick closely to PvP at different scales.
Lets see if we can have as good laugh as last time !
thanks for coming back for more^^
THIS GUY! lmao quick game mechanics? 😂 0:40
Defense vs. Players being applied AFTER Resistances doesn't make a difference.
um.. the math is literally in the video
Makes the presentation on 7:36 meaningless.
@@aknsanl4223 the reason it matters is because it is affected by diminishing returns. defense v players reduces the amount of dmg you would take by the % specified instead of reducing the dmg from the whole. if it reduced damage directly from the source like resistances does, defense v players would be very strong, but it doesn't, so it's not as powerful as a lot of people think.
i'll give you this simple example - if you have high resistances, the amount of dmg you're mitigating with defense v players is lower than the amount you would mitigate with low resistances. therefore, if you have high resistances, you may benefit from more HP or better CD reduction on an off-hand or passive than defense v players.
@@aouniversity
Think about it this way:
If defense Vs players was applied before resistances, that would make resistances worse in your model.
If the initial attack is reduced from 1000 to 870, then that means that resistances will reduce less damage.
But that doesn't make sense! Why would resistances suddenly be worse just because there is a reduction in front of it?
Wait, even simpler, let's do the calculation.
1000 incoming damage, 50% resistance, 20% defense against players.
If resistance comes first:
1000*0.5=500 after resist
500*0.8=400 after defense
If defense comes first:
1000*0.8=800 after defense
800*0.5=400 after resist
You can see, it doesn't matter which stat is applied first.
Still, it's a great video and I learned some things even as a veteran of the game :) I'll use it to point my guildies if they have questions about these obscure mechanics
@nschwerte8324 In both your examples one applies AFTER another, that's like saying a*b = b*a. The point in the video is that it's worse because whichever one comes first, the other gets diminishing returns.
IF this wasn't the case, it would be:
1000*0.5 => 500 (500 dmg reduction)
1000*0.8 => 800 (200 dmg reduction)
and then they would be applies additively, so:
1000-(500+200) = 300
BUT as it is right now in the game, they are applied multiplicatively; so however you calculate it, one of them gets diminishing returns on the total reduction.
(1000*0.8)*0.5 = (1000*0.5)*0.8
this video was not fun, WRONG it was fun to give a thumbs down HAHA.
cool video, do you have discord ?
thanks! Khelron#7412, I don't have a discord channel if that's what you mean though.
@@aouniversity i sent you a friend request on discord