Tech Talk Episode 11 2023-09-15 - UE5 Nanite - TS3

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 4

  • @peacesells2847
    @peacesells2847 Год назад

    Great information, as always! I've noticed that shadows from nanite meshes remain visible at much larger distances than shadows from regular meshes. For this reason I usually choose to enable nanite even on low-poly meshes... According to Epic, nanite interacts better with their new shadow system for UE5

    • @demenzunmedia
      @demenzunmedia  11 месяцев назад

      Good point. Even if your levels have 10 thousand plus low poly meshes, you will see a net benefit to using Nanite. Depending on the mesh design I found the crossover point to be around 5000 to 10,000 meshes in the frustum.

  • @Nysa3D
    @Nysa3D Год назад

    In my project I have terrain as fbx and converting to nanite improved the performance. I can share the project with you to test.

    • @demenzunmedia
      @demenzunmedia  11 месяцев назад +1

      I am planning on performing more Nanite Landscape tests soon, to see where it can have an advantage. Terrain as a mesh should most always benefit from Nanite, especially if the entire terrain is LOD0. I should do some tests of Nanite Mesh Terrain as well, just to round out the test information.