Unreal Engine 5.2 Tech Demo Full Presentation | State of Unreal GDC 2023

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  • Опубликовано: 22 ноя 2024

Комментарии • 916

  • @FAIZAFEI
    @FAIZAFEI Год назад +3176

    "These games are getting really realistic" -Bill Gates in Doom, in 1990s

    • @rogoznicafc9672
      @rogoznicafc9672 Год назад +34

      did he really say that?

    • @nickv1212
      @nickv1212 Год назад +81

      @@rogoznicafc9672 It Just Works is actually a Reebok slogan. And "Cowabunga dudes" were the last words uttered by Julius Caesar, of the Orange Julius dynasty.

    • @mikeslemonade
      @mikeslemonade Год назад +42

      End the WEF!

    • @Wobbothe3rd
      @Wobbothe3rd Год назад +23

      We laugh now, but when Tim Sweeny first saw Doom, he actually got so intimidated and discouraged he was depressed and quit for a whole year. He said so himself.

    • @Aztaable
      @Aztaable Год назад

      @@nickv1212 I now have more questions than before.

  • @Spright91
    @Spright91 Год назад +2229

    Technology is hitting so hard this year. Its starting to really feel like we're living in the future.

    • @Zjvd1
      @Zjvd1 Год назад +61

      Well we always live in the present, compared to yesterday we are living in the future and continue to evolve correspondingly

    • @nidgey9926
      @nidgey9926 Год назад +188

      @@Zjvd1 shutup

    • @Marchboii
      @Marchboii Год назад +83

      @@Zjvd1 🤓

    • @Ramdapanda
      @Ramdapanda Год назад +12

      It's all a matter of perspective. There's people alive today who grew up when cartoons was first invented and something like a TV was a luxury product that very few had access to. For them, the "future" has been around for quite some time

    • @rayyanabdulwajid7681
      @rayyanabdulwajid7681 Год назад +4

      Ps4 can run all of today's games. Not a big improvement we saw from ps5. Ps5 should have come next year with better graphics

  • @RandomGuy-il8ec
    @RandomGuy-il8ec Год назад +760

    3:32 looks insanely realistic

    • @jaredf6205
      @jaredf6205 Год назад +48

      I noticed it there too. I think it’s the ambient lighting, something about it is just much more realistic than before, it pushes it into photo realism.

    • @SameriddAndCave
      @SameriddAndCave Год назад +20

      Looks great but we'll still get absolute slop like hogwarts legacy.

    • @harx1241
      @harx1241 Год назад

      Yes, I literally just search this video because of this scene to see clearer.

    • @ARCHITEKTVonDerAnderenWelt
      @ARCHITEKTVonDerAnderenWelt Год назад +1

      Yea, I noticed it there too) it s first that I can say about this 5.2, it s very realistic.

    • @mlody969
      @mlody969 Год назад +5

      except hands

  • @jayphoenix2709
    @jayphoenix2709 Год назад +363

    This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.

    • @adriankwok1406
      @adriankwok1406 Год назад +26

      similarly I suspect that my PC is gonna feel the same trying to run this just as crysis was back in 07

    • @SoggySoup
      @SoggySoup Год назад +10

      It has been a long time since I had the same feeling of wonder CryEngine gave back then.

    • @onesteptwostep8959
      @onesteptwostep8959 Год назад

      Yeah and as we see, still useless mostly in whole industry )

    • @heyy1829
      @heyy1829 Год назад +3

      and we saw how cryengine changed the industry and set a new standard 😬🤣

    • @onesteptwostep8959
      @onesteptwostep8959 Год назад

      @@heyy1829 only in your dreams bro

  • @HTFGamesStudio
    @HTFGamesStudio Год назад +483

    Quite impressive, the question is how those procedural system works and how easy is to replace them with your own assets and make it work properly

    • @tomhaswell6283
      @tomhaswell6283 Год назад +41

      You should watch their in depth tech talk about it. It's basically a node graph system, similiar to material editor.

    • @HTFGamesStudio
      @HTFGamesStudio Год назад

      @@tomhaswell6283 I watched the whole life stream. Can't wait to tinker with the system in my project. But I will wait that it will get out from the beta before using it in production

    • @LukiGames0
      @LukiGames0 Год назад +10

      @@tomhaswell6283 Yep, i already testing it with 5.2 (is available to download) and it is amazing tool but still much to learn.

    • @何金锋
      @何金锋 Год назад

      怎么打开他的蓝图PCG-BP

    • @LukiGames0
      @LukiGames0 Год назад +2

      @@HammerLeaf Also we need to wait for more documentation on that thing to explain how to properly work with this. I want to learn it because it will help a lot with my project.

  • @StylizedStation
    @StylizedStation Год назад +481

    pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics.
    I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.

    • @diogomanteu7148
      @diogomanteu7148 Год назад +12

      I'm guessing it's gonna work something like foliage does right now, where you can paint a bunch of with pre selected ones
      I think no matter the setup, this is gonna be super faster

    • @arcsinjesse
      @arcsinjesse Год назад +4

      it's pretty nuts, 4km by 4km is a HUGE environment; I can't imagine it's easy to set up and if it is then it needs a nerf for sure

    • @uaidavi
      @uaidavi Год назад +11

      @@diogomanteu7148 What I believe Mr. Station is talking about is how hard it is to setup these assets specifically. As in he's preocuppied especifically with how fast it is to setup the procedural logic (which is the backend), not how easy it is to lay it on the scene (which is the frontend)

    • @oy3ah2025
      @oy3ah2025 Год назад

      ⭐️⭐️⭐️⭐️⭐️ 10\10 -OY3AH!

    • @DaDoubleDee
      @DaDoubleDee Год назад +3

      I would assume that there is a lot involved with asset creation beforehand in order to use the engine as intended. It's neat for very small time devs but there has always been an "Unreal Engine" look for each version over the years and even now with the games using 5, it's very obvious they're using Unreal assets.

  • @reganator5000
    @reganator5000 Год назад +127

    They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.

    • @aaronchif
      @aaronchif Год назад +3

      And it’s only going to get better, really are living in crazy times.

    • @nonstopper
      @nonstopper Год назад +15

      Would help if they didn’t upload in 1080p..

    • @Jay-jb2vr
      @Jay-jb2vr Год назад

      Fix your resolution. Problem solved.

    • @LordLentils
      @LordLentils Год назад

      ​@@aaronchif Humans have been living in "crazy times" since the start of the 20th century.

    • @Matthew-wv7zt
      @Matthew-wv7zt Год назад +1

      It's a shame they never offer downloads of these demos.

  • @legoenginemechanic101
    @legoenginemechanic101 Год назад +245

    Wow almost looks real like actually real. Imagine this but in a VR

    • @TheTorbjoern
      @TheTorbjoern Год назад +30

      its absolutely incredible. remember when 2D models were considered realistic? you could take any of the showcase and plop it in a nature documentary and literally no one would question it.

    • @Xeroize7459
      @Xeroize7459 Год назад +15

      "Imagine this but in a VR". Literally a checkbox in the engine to add VR support. they could turn this into a VR experience in a few minutes.

    • @jaredf6205
      @jaredf6205 Год назад +6

      Integrate AI and you’ve got yourself a holodeck.

    • @kingduck5538
      @kingduck5538 Год назад +6

      only if we can improve the vr resolution a ton

    • @yosifvidelov
      @yosifvidelov Год назад +1

      @@kingduck5538 Even not sure if 24GB VRAM will be enough in VR if you up the render resolution 1.5 with this kind of detail and high res texturing they are showing.

  • @KoiKittenVA
    @KoiKittenVA Год назад +56

    I always look forward to when these tech demos are shown. Unreal never ceases to amaze me.

  • @Bradum
    @Bradum Год назад +64

    Man, I wish I could watch this without RUclips compression...

  • @KH25420
    @KH25420 Год назад +52

    Can't wait to use these updates for design! Every year UE gets better.

  • @TheMemeRepository
    @TheMemeRepository Год назад +114

    And let's think about how this empowers people like writers as well.
    The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.

    • @Kabodanki
      @Kabodanki Год назад

      imagine now midjourney working with 3d env

    • @bewellegoist
      @bewellegoist Год назад +8

      Dude, it's not super easy to use. It requires a lot of time to learn and background knowledge of technology

    • @samw2670
      @samw2670 Год назад +8

      Eh. Unreal engine tools actually will hinder creativity because your given all these assets, youll find most of these games will be similar in movement and what you can and cant do in the game. Unless someone modifies the engine.

    • @botousai
      @botousai Год назад +4

      @@samw2670 Bro... you can obviously make your own procedural assets and still leverage the power of 5.2

    • @yesyes-om1po
      @yesyes-om1po Год назад +2

      this isn't AI art, you don't just input some words and get an instant masterpiece. Its a tool, not everyone is going to be able to utilize it and considering Ureal Engine is a paid service, which it should be. It isn't for just "anyone"

  • @This-Was-Sparta
    @This-Was-Sparta Год назад +103

    Wow, that's insane. Hard to believe that that's all being done procedurally...

    • @jryde421
      @jryde421 Год назад +3

      Ik right..I. can't wait to see people really push this to its limits.

  • @Marcusrafaelfet
    @Marcusrafaelfet Год назад +14

    All I can imagine while watching this is how amazing Tomb Raider will look in UE5

  • @HANNIBAL30ro
    @HANNIBAL30ro Год назад +14

    3:07 man even the tyre has spot on physics. its getting crazy and im looking forward to it.

    • @admiredgsu1217
      @admiredgsu1217 Год назад

      now we just have to wait for the price to go down, some better processing power, and better physics and movements. Which is gonna take a while but the future of this technology is gleaming

  • @Shazbut0191
    @Shazbut0191 Год назад +6

    3:35 looked so realistic I thought they'd switched to FMV and were just about to announce it

  • @David-vw5hf
    @David-vw5hf Год назад +13

    data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...

    • @Jeremyz0r
      @Jeremyz0r Год назад +3

      They mention that the procedurally generated content is deterministic, making that environment code.
      The entire mountain range (outside of the handcrafted center) may just be a couple lines in a text file.

    • @dylankempthorne
      @dylankempthorne Год назад

      ​@@Jeremyz0r Thats insanely cool

  • @herpderpington
    @herpderpington 8 месяцев назад +1

    I’m so glad I lived long enough to get here, I’ve been waiting my entire life for technology like this.

  • @JairemieAlexander
    @JairemieAlexander Год назад +9

    This is so dope! I know all the creators are on the same flow right now, with imagining all this. It's amazing to get all these creative tools!

    • @NO-FILTER-EXPERT
      @NO-FILTER-EXPERT Год назад +1

      Yeah get “creative tools” just to ship a half made broken game in 2023 with microtransactions filled in it.

  • @danmastellotto9862
    @danmastellotto9862 Год назад +6

    The speed and integration of adding additional items is amazing. The quality of the forest is the best I have ever seen. Amazing Unreal Engine. This is not just limited to Gaming, I can see Google maps integrating this, Architects, Landscapers, Government Urban Planning councils, movies, people creating their own video backgrounds. Limitless possibilities.

    • @RxTerps
      @RxTerps Год назад

      It would cost way too much for them to implement this lol

  • @themosticonicscenesinmovie8737
    @themosticonicscenesinmovie8737 Год назад +6

    This jaw dropping graphics reminds me of Turok game and VooDoo 1 :) I had same feeling over 25 years ago.

  • @garrettpayne5799
    @garrettpayne5799 Год назад +2

    when they did first person perspective in the vehicle, for like 5 seconds looking out the front looked legit real. Could be my small 1080p monitor but man. MAN. Can't WAIT for games coming out in the next few years!!!!!!!!!!!!!

    • @Mr_Mistah
      @Mr_Mistah Год назад

      That's assuming developers utilize this technology

  • @ЛевПарицкий
    @ЛевПарицкий Год назад +5

    0:05 This person looks insanely realistic!!!

  • @Rufnek2014
    @Rufnek2014 Год назад +24

    NOW we're talking. Artist/design team produces a base level design and the rest of the level design team takes over for content layout. Curious to see what's next. I would love to see current performance fps/timings. Hopefully more optimization can occur. Would also like to see them running an AMD base system for comparison to ensure consistent development on both platforms, rather than design around 1 to the deficit of the other.

    • @goranstojanov1160
      @goranstojanov1160 Год назад +1

      Yup soon in about 2/3 more years there will be ENOUGH stuff for DEVS to basicaly turn 90-95% of teh etam to make features,new content,make gaems longer with bunch of options while abrely any dev team is left to do these time consuming thinsg csb one dev with these tools will basicaly replace 10 to 20 devs so isnaetd of wasting 10-20 devs just to fill teh world nwo and in future that job will be given to just 2 or 5 people whiel eevryone else will be focused on making teh actual gaem mechanics,content.

    • @PlazDreamweaver
      @PlazDreamweaver Год назад

      @@goranstojanov1160 This is going to be MASSIVE. It will cut down on what needs to be cut out, allowing us to prioritize more... idealistically. I'm very excited.

  • @nohsara
    @nohsara Год назад +47

    That demonstration was incredible

    • @Kabodanki
      @Kabodanki Год назад +2

      that's the goal though

  • @kylespevak6781
    @kylespevak6781 Год назад +2

    1:40 Even the sound technology is insane

  • @highgaming1276
    @highgaming1276 Год назад +10

    Absolutely incredible the work that goes into these projects is unreal hats off

  • @Marcousse
    @Marcousse Год назад +2

    3:35 that's INSANE ! the environment looks beyond real. Imagine what they're gonna be able to make in the future. This is just the beginning.

  • @pressxtojason
    @pressxtojason Год назад +17

    What an amazing looking Rivian ad

  • @huh5950
    @huh5950 Год назад +1

    I'm I'm Uni and sometimes I forget because there are things I have to learn that don't immediately interest me but new technology and software will NEVER cease to amaze me

  • @ov3rdos311
    @ov3rdos311 Год назад +5

    The fact there are no LOD pop-ins is blowing my mind.

  • @BULLSHXTYT
    @BULLSHXTYT Год назад +7

    This is impressive and you guys are essentially god in computer graphics

  • @jakubfrei3757
    @jakubfrei3757 Год назад +17

    This Is so incredible...... We Are closely but surely stepping to age when games Will be hard to notice if are actually reality or not

    • @Generationalwealth94
      @Generationalwealth94 Год назад

      That's what me and my friend spoke about in like 2009 when I was in middle-school and the XB360 and PS3 were all the rage, nah that time is NEVER going to come my friend haha

  • @DavosSeaworth
    @DavosSeaworth Год назад +3

    Bill Hader did a superb job at presenting this video.

    • @aquaIungg
      @aquaIungg Год назад

      Lol you’re right. He does speak like him.

  • @wolfe1970
    @wolfe1970 Год назад +2

    When a driving game becomes a real adventure, id love to spend days just driving through the jungle like this, put in a few animals and some ambient sounds and you'd almost feel like you where there

  • @B4NTO
    @B4NTO Год назад +4

    God I wish we had this level of details in a Survival Game in style of Rust but with how it used to be more primitive without all extra helicopters and such. Would be so cool to have these dense forests to build your base in and explore the world. Really awesome to see these showcases

    • @lokmanhossain7544
      @lokmanhossain7544 Год назад

      Basically ARK survival evolved

    • @B4NTO
      @B4NTO Год назад

      ​@@lokmanhossain7544 I never got a good feel for ARK, not sure what it was with it that I didn't like.

    • @admiredgsu1217
      @admiredgsu1217 Год назад

      @@B4NTO I'd love a medieval survival/exploration/multiplayer game. There are castles scattered around with nothing but dense forests surrounding with hidden secrets within. Realistic graphics and multiplayer. Never knowing if your going to meet someone around the corner. Contracts, Roleplaying for those who are into it, and giant battles for those who love PvP.

  • @staggabob
    @staggabob Год назад +8

    I've got to say, Crysis STILL holds up in 2023. Quite incredible for a 15 year old game....

  • @EagleVulture
    @EagleVulture Год назад +8

    Just imagin if grand theft auto 6(gta6) will look like this. It will be to perfect or if will look even better i will have no words

  • @TKRevRay971
    @TKRevRay971 Год назад +10

    Is there no 4k version of this stream?

  • @mariQ09
    @mariQ09 Год назад +1

    At the end of the day, it’s up to the game developers on how far they want to take their video games in regards to attention to detail and how much creativity they want to pour into their products. It’s not just the software/hardware that they use but how they use it.

  • @Gunz9511
    @Gunz9511 Год назад +88

    Yet we dont get games that look half this good.

    • @YoKyvo
      @YoKyvo Год назад +61

      Difficult to make a game with brand new or unreleased software

    • @thethiccdonut5257
      @thethiccdonut5257 Год назад +51

      It's cuz devs have to keep consoles and lower end PCs in mind when developing games too

    • @melkorstormcrown6939
      @melkorstormcrown6939 Год назад +8

      @@thethiccdonut5257 ok but give us the option to crank them up to this graphics. If a 4090 can’t handle this then whats the point of a gpu

    • @yourmomisgay1420
      @yourmomisgay1420 Год назад +1

      @@melkorstormcrown6939 it's not about that. The game has to look on console like it does on pc. If it looks better on pc, it'll affect console sales.

    • @HTFGamesStudio
      @HTFGamesStudio Год назад +39

      UE5 was released 1 year ago. A AAA studio needs 4/5 years to produce a new game. So for now we see only indie devs releasing games using this tools and indie devs cannot produce good mechanics in short time. Without speaking that there is a lot of Scam Indie studios that just take asset packs and keep the original level without making their own using those assets.

  • @wellwhenyouretalkingabout
    @wellwhenyouretalkingabout Год назад +18

    Very cool. Only thing that frustrates me about such demos is that no games ever look this good--even the original tech demo for unreal 5 a few years ago, which blew my mind at the time, hasn't ever been duplicated in a commercial game that I have seen. I hope developers can eventually start matching these tech demos.

    • @KoflerDavid
      @KoflerDavid Год назад +15

      These demos are demos after all. They are supposed highlight the full capabilities of the engine. But actual games have to make a lot of compromises. Most people won't put up with laggy gameplay or notebooks melting on their laps. Also, the effort for photorealistic rendering is wasted if it doesn't actually help making the game attractive to play. For example, by providing a more immersive experience, or by including more aspects of the natural world into the game. I'd say that since the advent of the Crisis series, a point of diminishing returns has been reached.

    • @michaelscott5962
      @michaelscott5962 Год назад +2

      That’s why I don’t get hyped until I see actual gameplay upon release. The final product can be much different than the original presentation.

    • @skinnypen15
      @skinnypen15 Год назад

      @@KoflerDavid 100% agree with you

    • @timfrolov7891
      @timfrolov7891 Год назад +4

      7000 polygons per car? No game will ever have that in production...

    • @activision4170
      @activision4170 8 месяцев назад

      Can yall stop caring so much about graphics, it's like the least important thing in a game

  • @Real_MisterSir
    @Real_MisterSir Год назад +14

    Now we just need an AI system that can create the basic blueprints for environments and procedural setups - at that point world generation will become so powerful that artists can focus their energy 100% on just working out the immersive details. That would be the true game changer, when the tediousness of blueprint and node work basics are approachable and less time consuming compared to now.

  • @kaushikdr
    @kaushikdr Год назад

    Part of me is so fascinated by this but also astonished that some of our brightest minds are working on creating an opal texture for cars in video games.

  • @sonicthejetsetbeat7465
    @sonicthejetsetbeat7465 Год назад +5

    This full demostration was incredible!
    I dunno what EA, Microsoft, Capcom, R⁎, Bethesda, Sega including & other game companies are doing but they better use UE5 and get to it! 😍😍

  • @Ghettochild.2600
    @Ghettochild.2600 Год назад +1

    Looks so good in 1080p. I sure hope they upgrade their camera to 4k so I can see this on my 4k oled properly.

  • @tensay3954
    @tensay3954 Год назад +4

    I think this is great time to rename Unreal to Real Engine

  • @Herowebcomics
    @Herowebcomics 7 месяцев назад +2

    Man that stuff looks good!😊
    ...Now all they have to do is make stories and gameplay good!😎

  • @dotso666
    @dotso666 Год назад +4

    Will this demo be available for unreal 5.2?

  • @T.Wiktor.T
    @T.Wiktor.T 3 месяца назад +1

    who made UE, awsoome job. We are waiting for UE6,UE7 in future.

  • @JazekFTW
    @JazekFTW Год назад +7

    Now imagine star citizen with this engine ._.

  • @erroldtumaque3430
    @erroldtumaque3430 Год назад

    Crazy
    The subtle movements of the truck really sell it

  • @Shinky101
    @Shinky101 Год назад +3

    Looks epic!

  • @mgrinz.ireneuszukaszdzitko1348
    @mgrinz.ireneuszukaszdzitko1348 Год назад +1

    Elegance and specify precision animation in this type high computer technology game - demo, construct more horizontal effect's for view.😯⌨☺

  • @AlphaEnt2
    @AlphaEnt2 Год назад +12

    Good, a new video about an engine that's used on about everything, except the game that had the name of the engine XD

    • @endjfcar
      @endjfcar Год назад +1

      Well it just came out. You know game making takes time, right?

    • @AlphaEnt2
      @AlphaEnt2 Год назад

      @@endjfcar I know, i make games XD
      But also, last singleplayer unreal came out almost two decades ago. So, definitely they did had time.
      Unreal engine is no longer about unreal, but about the engine.
      They even delisted all unreal games from steam and gog, so they are no longer accessible to new players.

    • @qyoinqyuri
      @qyoinqyuri Год назад +2

      @@endjfcar He's referring to cancellation of Unreal Tournament, the game that started with the engine :P.

  • @PlazDreamweaver
    @PlazDreamweaver Год назад

    This parallax-type of material is already giving me so many ideas.

  • @TopazBoreal
    @TopazBoreal Год назад +10

    Uncharted 4 was already beautiful, but imagine seeing it run on Unreal Engine 5 !

    • @303TAG303
      @303TAG303 Год назад

      time to remaster

    • @CerinAmroth
      @CerinAmroth Год назад +1

      Or red dead redemption 2

    • @John-996
      @John-996 Год назад

      ​@@CerinAmroth Looks insane on PC only issue is how good would the Physics Be on unreal. The Rage engine still feels ahead of its time.

  • @zhangliao161
    @zhangliao161 Год назад

    I watched this 2 months ago. Now i was showing this to my coworkers and getting my mind blown, again.

  • @ramanrafiq7888
    @ramanrafiq7888 Год назад +5

    Honestly this is literally mind blowing, just being able to render 71 Million polygons that easily is crazy alone and with the rest of it realistic lighting, material, physics, its just crazy I cant wait to use this.

    • @Kabodanki
      @Kabodanki Год назад +3

      these amound of polygons comes with the cost of storage space. I hope studios will be mindful about that, and just not shoving any asset as it will work anyway.

    • @ramanrafiq7888
      @ramanrafiq7888 Год назад

      @@Kabodanki it's still better than the cost of GPU usage to render those polygons, you do need a powerful GPU but man I remember calculating meshes with over a million polygon was a dream for some

    • @lucifer0405
      @lucifer0405 Год назад +1

      @@Kabodanki I believe thats what nanite is for.

    • @saphirah6584
      @saphirah6584 Год назад +1

      That is not a big issue to be honest.
      I created a VR demo using Quixel Photorealistic assets.
      We used around 150-200 assets including trees, highly detailed walls with more than 180 Million Polys etc... The mesh data was just around 1GB, which is nothing compared to big title games.
      What actually was a big deal though was texture size. We used 16k textures, and our „little demo“ blew up to 25GB. Because if you just use Quixel, you have 4-5 Texture maps per asset, and you can not share them between assets.
      So: polycount is really not the problem with UE5

  • @user-oe7zg7ht6i
    @user-oe7zg7ht6i Год назад +4

    I hope they make another need for speed

  • @the__geekboy
    @the__geekboy 11 месяцев назад +2

    GTA VI is here baby 🎉

  • @goiviredmi9
    @goiviredmi9 7 месяцев назад +5

    Imagine a gta with this graphics

  • @chadly805
    @chadly805 Год назад +2

    Epic continues to crush it

  • @wolfvsky
    @wolfvsky Год назад +3

    An all-out remake of the most powerful games released 40 years ago, this engine is an induction of a buried feeling

  • @ceredev
    @ceredev Год назад +1

    The procedural assembly is crazy

  • @damiloification
    @damiloification Год назад +3

    Imagine all of those Rule 34 videos on PH using UE5 😍😍😍

  • @JenicekUK
    @JenicekUK Год назад

    reminds me when the 3Dfx pop up, well done Epic!

  • @ImpreccablePony
    @ImpreccablePony Год назад +18

    I've seen a lot of very impressive stuff over the years. How come they never make it to actual games lol.

    • @TechnoVisionTV
      @TechnoVisionTV Год назад +11

      Considering games takes 4+ years to develop and they usually prioritize graphics that can run on cheaper hardware, you likely won’t see new engine features utilized for 4-8 years after it’s announced.

    • @Soothsayer99
      @Soothsayer99 Год назад

      A Plague Tale: Requiem. That game uses UE5 and it's the actual most gorgeous game

    • @Soothsayer99
      @Soothsayer99 Год назад

      Nop

    • @Chris-iw1gn
      @Chris-iw1gn Год назад

      @@Soothsayer99 Sletchman is right. It doesn't use UE5.

  • @tonyb1984
    @tonyb1984 Год назад +5

    I'm so grateful that everything I had envisioned and hoped for as a child has come to fruition. This is truly remarkable stuff. Massive amount of respect to all involved now and the ones before 🙏🏻👏🏻

  • @DaFallenOne1
    @DaFallenOne1 Год назад

    My plan is to grow a bioluminesence backyard/water feature. I will, however, be using uv paint, projectors, and lumilor electric paint. My main issue is trying to figure out the glowing algae for the water talking to companies about how to sustain longevity.

  • @TrippyTakaGaming
    @TrippyTakaGaming Год назад +4

    why is this not in 4k 60 hdr, lul.

  • @cycla
    @cycla Год назад +1

    cna't wait till these kind of systems interfaces with GPTx, and anyone can generate 3A games with a line of text

  • @pen12345
    @pen12345 Год назад +4

    Sadly we will never get any games with 5.2 for another 5 years

    • @litjellyfish
      @litjellyfish Год назад

      Why not?

    • @litjellyfish
      @litjellyfish Год назад

      @@Sletchman well I mean you can upgrade a project during development. Also many of this features are updates to systems that already exists. So half of the new features could rather easily be adjusted for a game already in development. Also if those 5 years usually at Least 2 of those are spend in preproduction. So that means that tech wise often the pure production tile goes down to 2-3 years.

  • @florian1514
    @florian1514 Год назад +2

    I wanted to study game graphics by the end of the year. But now that I see this I'm not really sure if there is still use of it. Ai is doing everything so much faster than I ever could

  • @Onb3k3nd3
    @Onb3k3nd3 Год назад +4

    we need a lot of more power from graphic cards dan the ones we have now , a 4090 aint gonna make it

    • @Raztal
      @Raztal Год назад

      I cant see this demo on a 4090 with more than 60fps. Or am I wrong?
      This is too heavy foliage, even with nanite and procedural stuff going on

    • @Onb3k3nd3
      @Onb3k3nd3 Год назад +2

      @@Raztal i was thinking more like max 30 FPS at best :O

    • @codishotwell150
      @codishotwell150 Год назад +2

      dev just said at the end of the video that UE5 was ran on an 4090

    • @Raztal
      @Raztal Год назад

      @@codishotwell150 thanks

    • @Onb3k3nd3
      @Onb3k3nd3 Год назад

      @@codishotwell150 i know but it was a demo, imagine this in a battliefield or COD game with lots of stuff hapening at once on the screen...

  • @Tone2K
    @Tone2K Год назад

    I can't wait for games to actually scale down. Open world is cool and all but to have a smaller space with much more density and detail that you traverse at a slower pace and difficulty could be a nice change of pace and an emphasis on the intensity of an activity. Even watching the truck navigate that short path was intense and immersive.

    • @portman8909
      @portman8909 Год назад

      The novelty eventually wears off and you go back to a claustrophobic feeling game.

  • @herzakustik
    @herzakustik Год назад +19

    Nice how they try to calm down 3D environment artists at the end - "we believe there is always the need for handcrafted art and these are tools". Yes, but once there were 50 people working on something one person can do with this. It's impressive and exciting, but don't act like people won't loose jobs in masses with these generative tools.

    • @Danuxsy
      @Danuxsy Год назад +7

      Yes but that means we can get our games in 3 years instead of 5 for example, so we don't have to wait so long!!

    • @KevElv
      @KevElv Год назад +6

      @@Danuxsy these expectations are what's killing game developers in gaming companies

    • @herzakustik
      @herzakustik Год назад

      @@Danuxsy Oh man, I would gladly fire every developer immediately if that means I can play my games a few days earlier

    • @ATG-j2r
      @ATG-j2r Год назад +4

      Adapt to change and no jobs will be lost, just imagine what these 50 people can create now.

    • @Danuxsy
      @Danuxsy Год назад

      @@KevElv good, i hate the modern game devs

  • @LadyParysatis
    @LadyParysatis Год назад

    Incredible, i am looking forward to this release 💚🌿

  • @olafmatyko2327
    @olafmatyko2327 Год назад +8

    Looks great, but 30 fps on this kind of machine with 4090 doesn't look promising for current gen consoles.

    • @ScottWaa
      @ScottWaa Год назад +2

      Why build a next gen engine for old equipment?

    • @aboveaura4817
      @aboveaura4817 Год назад +8

      Which is why no game looking like this will be made in the near future.

    • @darinsteele7091
      @darinsteele7091 Год назад +3

      this engine is for the future, it's gonna take like 5 years and $2,000 card. it's not worth looking at this stuff now.

    • @robertrohrer8535
      @robertrohrer8535 Год назад +2

      Keep in mind it's real time and common baking practices will make it run better that and actually building the project

    • @reganator5000
      @reganator5000 Год назад +1

      no, but it'll be great for the guys making the backgrounds for films for the time being (unreal generally being the engine of choice for volume light stages, because it means the director can adjust the set more or less in real time, even though it's not actually there)

  • @Basketo1
    @Basketo1 Год назад +1

    Amazing, I hope it continues to develop like this. Greetings

  • @sainterasmus4545
    @sainterasmus4545 Год назад +3

    Jesus Christ

    • @dac3298
      @dac3298 Год назад

      is Lord! John 3:16

  • @flrrb
    @flrrb 8 месяцев назад

    Holy moley!
    That really impressive. If imagine that the LOD is scalable, but seeing how the seeds really make this work so well is amazing.
    These aren't exactly the environments I saw as a kid, playing point on an atari 2600.

  • @ouki4925
    @ouki4925 Год назад +4

    problem is that game devs will recycle assets that end up looking the same as each other

    • @SilverEye91
      @SilverEye91 Год назад +4

      That's not true. This way game devs can reuse assets and make them look different. That's the point. Game development relies on asset reusing, and doing so in much better ways to get apparent variety.

  • @supertyfon1736
    @supertyfon1736 Год назад

    Aw man, I can just imagine the scenery starting at 5:00 being implemented in Microsoft Flight Simulator. That scenery looks a lot like Zhangjiajie in China.

  • @R.I.P_clan
    @R.I.P_clan Год назад +6

    This is why game development is taking longer and longer.
    Wasted time spent developing pointless details that Don't add to the fun in a game.
    Yeah its beautiful but that'll quickly wareoff, especially when more n more games look like this.
    Theres a reason why botw , TW3 & gta are rated as some of the best games ever made and they're not in the top 50 when it comes to graphical detail.
    The mainstream Games industry as a whole need to reevaluate their creative direction.
    I don't need to to be able to see microorganisms on surfaces or ants in the grass as a detail when um playin unless its essential to the gameplay in some way.

    • @SilverEye91
      @SilverEye91 Год назад

      That's a very ignorant point you have that just shows that you don't know jackshit about what you're talking about. All of these improvements to the engine allows game devs to work quicker.

    • @ZrKy7
      @ZrKy7 Год назад +5

      Uh no? You do realize this is supposed to shorten the pipeline?

    • @The_Man_In_Red
      @The_Man_In_Red Год назад +3

      Amen.
      GAMEPLAY > GRAPHICS x1000

    • @R.I.P_clan
      @R.I.P_clan Год назад

      @@ZrKy7 your talking about procedural generation yh that will help build out the general landscape quicker true and I'm all for improvement in tech I just hope the Time PG can buy them is isn't spent fleshing out unnecessary details, If you want large bloated games like ac Valhalla or forspoken in a short time span then sure that'll be great for u.
      But I'd prefer a handcrafted experience.
      This is why rockstar games have been the pinnacle of the industry because their games are handcrafted but PG can help build out maps quickly especially for games like battle Royales .

    • @R.I.P_clan
      @R.I.P_clan Год назад

      @@ZrKy7 i wanna hear more about environmental destruction as opposed to unnecessary environmental details. I wanna have fun in a game.

  • @titan5914
    @titan5914 Год назад

    Technology is growing 👍

  • @dylankempthorne
    @dylankempthorne Год назад

    The fact we can create things that look like this just blows my mind.

  • @spyro440
    @spyro440 Год назад

    If they now manage to fix performance and shader compilation/PSO gathering stutter, future looks bright for Unreal :)

  • @mastafu80
    @mastafu80 Год назад

    Incredible progress

  • @lironglickman9611
    @lironglickman9611 Год назад +2

    As a software engineer i would like to see off road simulator using unreal 5🤙

  • @Ramon_92
    @Ramon_92 3 месяца назад +1

    So when are games actually starting to look like these awesome demo?

  • @supernate2199
    @supernate2199 Год назад

    From 3:42-3:48, that guy in the crowd was impressed.

  • @rbstyle1201
    @rbstyle1201 8 месяцев назад +1

    I think back then Demo so close to release because game still looks like game lighter engine poly etc and its good playable.
    Now Demo might different when released due to hardware limit for market, longer process to create realism etc

  • @SeaLifeCro
    @SeaLifeCro Год назад +2

    And one day we will have unreal engine 6, 7, 8...
    Just imagine...

  • @mrorangeyoutube
    @mrorangeyoutube Год назад +1

    why is this not in 4k uploaded, come on!

  • @HalfDayHero
    @HalfDayHero Год назад +1

    Not uploading a video like this in 4k is criminal.

  • @HeavensDisciplesGames
    @HeavensDisciplesGames Год назад

    I look forward to trying out the procedural generation tools!

  • @DoMa94
    @DoMa94 Год назад +1

    This engine is so extremely ahead of its time, feels like we are watching a 2050 video

  • @АстекКаримов
    @АстекКаримов Год назад

    Awesome!

  • @mohamadjefry9412
    @mohamadjefry9412 Год назад +2

    There's a lot of game developer want this new unreal engine software