@@rogoznicafc9672 It Just Works is actually a Reebok slogan. And "Cowabunga dudes" were the last words uttered by Julius Caesar, of the Orange Julius dynasty.
We laugh now, but when Tim Sweeny first saw Doom, he actually got so intimidated and discouraged he was depressed and quit for a whole year. He said so himself.
It's all a matter of perspective. There's people alive today who grew up when cartoons was first invented and something like a TV was a luxury product that very few had access to. For them, the "future" has been around for quite some time
I noticed it there too. I think it’s the ambient lighting, something about it is just much more realistic than before, it pushes it into photo realism.
This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.
@@tomhaswell6283 I watched the whole life stream. Can't wait to tinker with the system in my project. But I will wait that it will get out from the beta before using it in production
@@HammerLeaf Also we need to wait for more documentation on that thing to explain how to properly work with this. I want to learn it because it will help a lot with my project.
pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics. I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.
I'm guessing it's gonna work something like foliage does right now, where you can paint a bunch of with pre selected ones I think no matter the setup, this is gonna be super faster
@@diogomanteu7148 What I believe Mr. Station is talking about is how hard it is to setup these assets specifically. As in he's preocuppied especifically with how fast it is to setup the procedural logic (which is the backend), not how easy it is to lay it on the scene (which is the frontend)
I would assume that there is a lot involved with asset creation beforehand in order to use the engine as intended. It's neat for very small time devs but there has always been an "Unreal Engine" look for each version over the years and even now with the games using 5, it's very obvious they're using Unreal assets.
They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.
its absolutely incredible. remember when 2D models were considered realistic? you could take any of the showcase and plop it in a nature documentary and literally no one would question it.
@@kingduck5538 Even not sure if 24GB VRAM will be enough in VR if you up the render resolution 1.5 with this kind of detail and high res texturing they are showing.
And let's think about how this empowers people like writers as well. The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.
Eh. Unreal engine tools actually will hinder creativity because your given all these assets, youll find most of these games will be similar in movement and what you can and cant do in the game. Unless someone modifies the engine.
this isn't AI art, you don't just input some words and get an instant masterpiece. Its a tool, not everyone is going to be able to utilize it and considering Ureal Engine is a paid service, which it should be. It isn't for just "anyone"
now we just have to wait for the price to go down, some better processing power, and better physics and movements. Which is gonna take a while but the future of this technology is gleaming
data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...
They mention that the procedurally generated content is deterministic, making that environment code. The entire mountain range (outside of the handcrafted center) may just be a couple lines in a text file.
The speed and integration of adding additional items is amazing. The quality of the forest is the best I have ever seen. Amazing Unreal Engine. This is not just limited to Gaming, I can see Google maps integrating this, Architects, Landscapers, Government Urban Planning councils, movies, people creating their own video backgrounds. Limitless possibilities.
when they did first person perspective in the vehicle, for like 5 seconds looking out the front looked legit real. Could be my small 1080p monitor but man. MAN. Can't WAIT for games coming out in the next few years!!!!!!!!!!!!!
NOW we're talking. Artist/design team produces a base level design and the rest of the level design team takes over for content layout. Curious to see what's next. I would love to see current performance fps/timings. Hopefully more optimization can occur. Would also like to see them running an AMD base system for comparison to ensure consistent development on both platforms, rather than design around 1 to the deficit of the other.
Yup soon in about 2/3 more years there will be ENOUGH stuff for DEVS to basicaly turn 90-95% of teh etam to make features,new content,make gaems longer with bunch of options while abrely any dev team is left to do these time consuming thinsg csb one dev with these tools will basicaly replace 10 to 20 devs so isnaetd of wasting 10-20 devs just to fill teh world nwo and in future that job will be given to just 2 or 5 people whiel eevryone else will be focused on making teh actual gaem mechanics,content.
@@goranstojanov1160 This is going to be MASSIVE. It will cut down on what needs to be cut out, allowing us to prioritize more... idealistically. I'm very excited.
I'm I'm Uni and sometimes I forget because there are things I have to learn that don't immediately interest me but new technology and software will NEVER cease to amaze me
That's what me and my friend spoke about in like 2009 when I was in middle-school and the XB360 and PS3 were all the rage, nah that time is NEVER going to come my friend haha
When a driving game becomes a real adventure, id love to spend days just driving through the jungle like this, put in a few animals and some ambient sounds and you'd almost feel like you where there
God I wish we had this level of details in a Survival Game in style of Rust but with how it used to be more primitive without all extra helicopters and such. Would be so cool to have these dense forests to build your base in and explore the world. Really awesome to see these showcases
@@B4NTO I'd love a medieval survival/exploration/multiplayer game. There are castles scattered around with nothing but dense forests surrounding with hidden secrets within. Realistic graphics and multiplayer. Never knowing if your going to meet someone around the corner. Contracts, Roleplaying for those who are into it, and giant battles for those who love PvP.
At the end of the day, it’s up to the game developers on how far they want to take their video games in regards to attention to detail and how much creativity they want to pour into their products. It’s not just the software/hardware that they use but how they use it.
UE5 was released 1 year ago. A AAA studio needs 4/5 years to produce a new game. So for now we see only indie devs releasing games using this tools and indie devs cannot produce good mechanics in short time. Without speaking that there is a lot of Scam Indie studios that just take asset packs and keep the original level without making their own using those assets.
Very cool. Only thing that frustrates me about such demos is that no games ever look this good--even the original tech demo for unreal 5 a few years ago, which blew my mind at the time, hasn't ever been duplicated in a commercial game that I have seen. I hope developers can eventually start matching these tech demos.
These demos are demos after all. They are supposed highlight the full capabilities of the engine. But actual games have to make a lot of compromises. Most people won't put up with laggy gameplay or notebooks melting on their laps. Also, the effort for photorealistic rendering is wasted if it doesn't actually help making the game attractive to play. For example, by providing a more immersive experience, or by including more aspects of the natural world into the game. I'd say that since the advent of the Crisis series, a point of diminishing returns has been reached.
Now we just need an AI system that can create the basic blueprints for environments and procedural setups - at that point world generation will become so powerful that artists can focus their energy 100% on just working out the immersive details. That would be the true game changer, when the tediousness of blueprint and node work basics are approachable and less time consuming compared to now.
Part of me is so fascinated by this but also astonished that some of our brightest minds are working on creating an opal texture for cars in video games.
This full demostration was incredible! I dunno what EA, Microsoft, Capcom, R⁎, Bethesda, Sega including & other game companies are doing but they better use UE5 and get to it! 😍😍
@@endjfcar I know, i make games XD But also, last singleplayer unreal came out almost two decades ago. So, definitely they did had time. Unreal engine is no longer about unreal, but about the engine. They even delisted all unreal games from steam and gog, so they are no longer accessible to new players.
Honestly this is literally mind blowing, just being able to render 71 Million polygons that easily is crazy alone and with the rest of it realistic lighting, material, physics, its just crazy I cant wait to use this.
these amound of polygons comes with the cost of storage space. I hope studios will be mindful about that, and just not shoving any asset as it will work anyway.
@@Kabodanki it's still better than the cost of GPU usage to render those polygons, you do need a powerful GPU but man I remember calculating meshes with over a million polygon was a dream for some
That is not a big issue to be honest. I created a VR demo using Quixel Photorealistic assets. We used around 150-200 assets including trees, highly detailed walls with more than 180 Million Polys etc... The mesh data was just around 1GB, which is nothing compared to big title games. What actually was a big deal though was texture size. We used 16k textures, and our „little demo“ blew up to 25GB. Because if you just use Quixel, you have 4-5 Texture maps per asset, and you can not share them between assets. So: polycount is really not the problem with UE5
Considering games takes 4+ years to develop and they usually prioritize graphics that can run on cheaper hardware, you likely won’t see new engine features utilized for 4-8 years after it’s announced.
I'm so grateful that everything I had envisioned and hoped for as a child has come to fruition. This is truly remarkable stuff. Massive amount of respect to all involved now and the ones before 🙏🏻👏🏻
My plan is to grow a bioluminesence backyard/water feature. I will, however, be using uv paint, projectors, and lumilor electric paint. My main issue is trying to figure out the glowing algae for the water talking to companies about how to sustain longevity.
@@Sletchman well I mean you can upgrade a project during development. Also many of this features are updates to systems that already exists. So half of the new features could rather easily be adjusted for a game already in development. Also if those 5 years usually at Least 2 of those are spend in preproduction. So that means that tech wise often the pure production tile goes down to 2-3 years.
I wanted to study game graphics by the end of the year. But now that I see this I'm not really sure if there is still use of it. Ai is doing everything so much faster than I ever could
I can't wait for games to actually scale down. Open world is cool and all but to have a smaller space with much more density and detail that you traverse at a slower pace and difficulty could be a nice change of pace and an emphasis on the intensity of an activity. Even watching the truck navigate that short path was intense and immersive.
Nice how they try to calm down 3D environment artists at the end - "we believe there is always the need for handcrafted art and these are tools". Yes, but once there were 50 people working on something one person can do with this. It's impressive and exciting, but don't act like people won't loose jobs in masses with these generative tools.
no, but it'll be great for the guys making the backgrounds for films for the time being (unreal generally being the engine of choice for volume light stages, because it means the director can adjust the set more or less in real time, even though it's not actually there)
Holy moley! That really impressive. If imagine that the LOD is scalable, but seeing how the seeds really make this work so well is amazing. These aren't exactly the environments I saw as a kid, playing point on an atari 2600.
That's not true. This way game devs can reuse assets and make them look different. That's the point. Game development relies on asset reusing, and doing so in much better ways to get apparent variety.
Aw man, I can just imagine the scenery starting at 5:00 being implemented in Microsoft Flight Simulator. That scenery looks a lot like Zhangjiajie in China.
This is why game development is taking longer and longer. Wasted time spent developing pointless details that Don't add to the fun in a game. Yeah its beautiful but that'll quickly wareoff, especially when more n more games look like this. Theres a reason why botw , TW3 & gta are rated as some of the best games ever made and they're not in the top 50 when it comes to graphical detail. The mainstream Games industry as a whole need to reevaluate their creative direction. I don't need to to be able to see microorganisms on surfaces or ants in the grass as a detail when um playin unless its essential to the gameplay in some way.
That's a very ignorant point you have that just shows that you don't know jackshit about what you're talking about. All of these improvements to the engine allows game devs to work quicker.
@@ZrKy7 your talking about procedural generation yh that will help build out the general landscape quicker true and I'm all for improvement in tech I just hope the Time PG can buy them is isn't spent fleshing out unnecessary details, If you want large bloated games like ac Valhalla or forspoken in a short time span then sure that'll be great for u. But I'd prefer a handcrafted experience. This is why rockstar games have been the pinnacle of the industry because their games are handcrafted but PG can help build out maps quickly especially for games like battle Royales .
I think back then Demo so close to release because game still looks like game lighter engine poly etc and its good playable. Now Demo might different when released due to hardware limit for market, longer process to create realism etc
"These games are getting really realistic" -Bill Gates in Doom, in 1990s
did he really say that?
@@rogoznicafc9672 It Just Works is actually a Reebok slogan. And "Cowabunga dudes" were the last words uttered by Julius Caesar, of the Orange Julius dynasty.
End the WEF!
We laugh now, but when Tim Sweeny first saw Doom, he actually got so intimidated and discouraged he was depressed and quit for a whole year. He said so himself.
@@nickv1212 I now have more questions than before.
Technology is hitting so hard this year. Its starting to really feel like we're living in the future.
Well we always live in the present, compared to yesterday we are living in the future and continue to evolve correspondingly
@@Zjvd1 shutup
@@Zjvd1 🤓
It's all a matter of perspective. There's people alive today who grew up when cartoons was first invented and something like a TV was a luxury product that very few had access to. For them, the "future" has been around for quite some time
Ps4 can run all of today's games. Not a big improvement we saw from ps5. Ps5 should have come next year with better graphics
3:32 looks insanely realistic
I noticed it there too. I think it’s the ambient lighting, something about it is just much more realistic than before, it pushes it into photo realism.
Looks great but we'll still get absolute slop like hogwarts legacy.
Yes, I literally just search this video because of this scene to see clearer.
Yea, I noticed it there too) it s first that I can say about this 5.2, it s very realistic.
except hands
This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.
similarly I suspect that my PC is gonna feel the same trying to run this just as crysis was back in 07
It has been a long time since I had the same feeling of wonder CryEngine gave back then.
Yeah and as we see, still useless mostly in whole industry )
and we saw how cryengine changed the industry and set a new standard 😬🤣
@@heyy1829 only in your dreams bro
Quite impressive, the question is how those procedural system works and how easy is to replace them with your own assets and make it work properly
You should watch their in depth tech talk about it. It's basically a node graph system, similiar to material editor.
@@tomhaswell6283 I watched the whole life stream. Can't wait to tinker with the system in my project. But I will wait that it will get out from the beta before using it in production
@@tomhaswell6283 Yep, i already testing it with 5.2 (is available to download) and it is amazing tool but still much to learn.
怎么打开他的蓝图PCG-BP
@@HammerLeaf Also we need to wait for more documentation on that thing to explain how to properly work with this. I want to learn it because it will help a lot with my project.
pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics.
I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.
I'm guessing it's gonna work something like foliage does right now, where you can paint a bunch of with pre selected ones
I think no matter the setup, this is gonna be super faster
it's pretty nuts, 4km by 4km is a HUGE environment; I can't imagine it's easy to set up and if it is then it needs a nerf for sure
@@diogomanteu7148 What I believe Mr. Station is talking about is how hard it is to setup these assets specifically. As in he's preocuppied especifically with how fast it is to setup the procedural logic (which is the backend), not how easy it is to lay it on the scene (which is the frontend)
⭐️⭐️⭐️⭐️⭐️ 10\10 -OY3AH!
I would assume that there is a lot involved with asset creation beforehand in order to use the engine as intended. It's neat for very small time devs but there has always been an "Unreal Engine" look for each version over the years and even now with the games using 5, it's very obvious they're using Unreal assets.
They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.
And it’s only going to get better, really are living in crazy times.
Would help if they didn’t upload in 1080p..
Fix your resolution. Problem solved.
@@aaronchif Humans have been living in "crazy times" since the start of the 20th century.
It's a shame they never offer downloads of these demos.
Wow almost looks real like actually real. Imagine this but in a VR
its absolutely incredible. remember when 2D models were considered realistic? you could take any of the showcase and plop it in a nature documentary and literally no one would question it.
"Imagine this but in a VR". Literally a checkbox in the engine to add VR support. they could turn this into a VR experience in a few minutes.
Integrate AI and you’ve got yourself a holodeck.
only if we can improve the vr resolution a ton
@@kingduck5538 Even not sure if 24GB VRAM will be enough in VR if you up the render resolution 1.5 with this kind of detail and high res texturing they are showing.
I always look forward to when these tech demos are shown. Unreal never ceases to amaze me.
Man, I wish I could watch this without RUclips compression...
same
1080p my dude
Can't wait to use these updates for design! Every year UE gets better.
And let's think about how this empowers people like writers as well.
The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.
imagine now midjourney working with 3d env
Dude, it's not super easy to use. It requires a lot of time to learn and background knowledge of technology
Eh. Unreal engine tools actually will hinder creativity because your given all these assets, youll find most of these games will be similar in movement and what you can and cant do in the game. Unless someone modifies the engine.
@@samw2670 Bro... you can obviously make your own procedural assets and still leverage the power of 5.2
this isn't AI art, you don't just input some words and get an instant masterpiece. Its a tool, not everyone is going to be able to utilize it and considering Ureal Engine is a paid service, which it should be. It isn't for just "anyone"
Wow, that's insane. Hard to believe that that's all being done procedurally...
Ik right..I. can't wait to see people really push this to its limits.
All I can imagine while watching this is how amazing Tomb Raider will look in UE5
And uncharted
3:07 man even the tyre has spot on physics. its getting crazy and im looking forward to it.
now we just have to wait for the price to go down, some better processing power, and better physics and movements. Which is gonna take a while but the future of this technology is gleaming
3:35 looked so realistic I thought they'd switched to FMV and were just about to announce it
data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...
They mention that the procedurally generated content is deterministic, making that environment code.
The entire mountain range (outside of the handcrafted center) may just be a couple lines in a text file.
@@Jeremyz0r Thats insanely cool
I’m so glad I lived long enough to get here, I’ve been waiting my entire life for technology like this.
This is so dope! I know all the creators are on the same flow right now, with imagining all this. It's amazing to get all these creative tools!
Yeah get “creative tools” just to ship a half made broken game in 2023 with microtransactions filled in it.
The speed and integration of adding additional items is amazing. The quality of the forest is the best I have ever seen. Amazing Unreal Engine. This is not just limited to Gaming, I can see Google maps integrating this, Architects, Landscapers, Government Urban Planning councils, movies, people creating their own video backgrounds. Limitless possibilities.
It would cost way too much for them to implement this lol
This jaw dropping graphics reminds me of Turok game and VooDoo 1 :) I had same feeling over 25 years ago.
when they did first person perspective in the vehicle, for like 5 seconds looking out the front looked legit real. Could be my small 1080p monitor but man. MAN. Can't WAIT for games coming out in the next few years!!!!!!!!!!!!!
That's assuming developers utilize this technology
0:05 This person looks insanely realistic!!!
NOW we're talking. Artist/design team produces a base level design and the rest of the level design team takes over for content layout. Curious to see what's next. I would love to see current performance fps/timings. Hopefully more optimization can occur. Would also like to see them running an AMD base system for comparison to ensure consistent development on both platforms, rather than design around 1 to the deficit of the other.
Yup soon in about 2/3 more years there will be ENOUGH stuff for DEVS to basicaly turn 90-95% of teh etam to make features,new content,make gaems longer with bunch of options while abrely any dev team is left to do these time consuming thinsg csb one dev with these tools will basicaly replace 10 to 20 devs so isnaetd of wasting 10-20 devs just to fill teh world nwo and in future that job will be given to just 2 or 5 people whiel eevryone else will be focused on making teh actual gaem mechanics,content.
@@goranstojanov1160 This is going to be MASSIVE. It will cut down on what needs to be cut out, allowing us to prioritize more... idealistically. I'm very excited.
That demonstration was incredible
that's the goal though
1:40 Even the sound technology is insane
Absolutely incredible the work that goes into these projects is unreal hats off
3:35 that's INSANE ! the environment looks beyond real. Imagine what they're gonna be able to make in the future. This is just the beginning.
What an amazing looking Rivian ad
Did you study business in uni? Or at least had a marketing module? Surely
😂😂😂
I'm I'm Uni and sometimes I forget because there are things I have to learn that don't immediately interest me but new technology and software will NEVER cease to amaze me
sounds like you got into the wrong major
The fact there are no LOD pop-ins is blowing my mind.
This is impressive and you guys are essentially god in computer graphics
This Is so incredible...... We Are closely but surely stepping to age when games Will be hard to notice if are actually reality or not
That's what me and my friend spoke about in like 2009 when I was in middle-school and the XB360 and PS3 were all the rage, nah that time is NEVER going to come my friend haha
Bill Hader did a superb job at presenting this video.
Lol you’re right. He does speak like him.
When a driving game becomes a real adventure, id love to spend days just driving through the jungle like this, put in a few animals and some ambient sounds and you'd almost feel like you where there
God I wish we had this level of details in a Survival Game in style of Rust but with how it used to be more primitive without all extra helicopters and such. Would be so cool to have these dense forests to build your base in and explore the world. Really awesome to see these showcases
Basically ARK survival evolved
@@lokmanhossain7544 I never got a good feel for ARK, not sure what it was with it that I didn't like.
@@B4NTO I'd love a medieval survival/exploration/multiplayer game. There are castles scattered around with nothing but dense forests surrounding with hidden secrets within. Realistic graphics and multiplayer. Never knowing if your going to meet someone around the corner. Contracts, Roleplaying for those who are into it, and giant battles for those who love PvP.
I've got to say, Crysis STILL holds up in 2023. Quite incredible for a 15 year old game....
Just imagin if grand theft auto 6(gta6) will look like this. It will be to perfect or if will look even better i will have no words
Is there no 4k version of this stream?
At the end of the day, it’s up to the game developers on how far they want to take their video games in regards to attention to detail and how much creativity they want to pour into their products. It’s not just the software/hardware that they use but how they use it.
Yet we dont get games that look half this good.
Difficult to make a game with brand new or unreleased software
It's cuz devs have to keep consoles and lower end PCs in mind when developing games too
@@thethiccdonut5257 ok but give us the option to crank them up to this graphics. If a 4090 can’t handle this then whats the point of a gpu
@@melkorstormcrown6939 it's not about that. The game has to look on console like it does on pc. If it looks better on pc, it'll affect console sales.
UE5 was released 1 year ago. A AAA studio needs 4/5 years to produce a new game. So for now we see only indie devs releasing games using this tools and indie devs cannot produce good mechanics in short time. Without speaking that there is a lot of Scam Indie studios that just take asset packs and keep the original level without making their own using those assets.
Very cool. Only thing that frustrates me about such demos is that no games ever look this good--even the original tech demo for unreal 5 a few years ago, which blew my mind at the time, hasn't ever been duplicated in a commercial game that I have seen. I hope developers can eventually start matching these tech demos.
These demos are demos after all. They are supposed highlight the full capabilities of the engine. But actual games have to make a lot of compromises. Most people won't put up with laggy gameplay or notebooks melting on their laps. Also, the effort for photorealistic rendering is wasted if it doesn't actually help making the game attractive to play. For example, by providing a more immersive experience, or by including more aspects of the natural world into the game. I'd say that since the advent of the Crisis series, a point of diminishing returns has been reached.
That’s why I don’t get hyped until I see actual gameplay upon release. The final product can be much different than the original presentation.
@@KoflerDavid 100% agree with you
7000 polygons per car? No game will ever have that in production...
Can yall stop caring so much about graphics, it's like the least important thing in a game
Now we just need an AI system that can create the basic blueprints for environments and procedural setups - at that point world generation will become so powerful that artists can focus their energy 100% on just working out the immersive details. That would be the true game changer, when the tediousness of blueprint and node work basics are approachable and less time consuming compared to now.
Part of me is so fascinated by this but also astonished that some of our brightest minds are working on creating an opal texture for cars in video games.
This full demostration was incredible!
I dunno what EA, Microsoft, Capcom, R⁎, Bethesda, Sega including & other game companies are doing but they better use UE5 and get to it! 😍😍
Looks so good in 1080p. I sure hope they upgrade their camera to 4k so I can see this on my 4k oled properly.
I think this is great time to rename Unreal to Real Engine
Man that stuff looks good!😊
...Now all they have to do is make stories and gameplay good!😎
Will this demo be available for unreal 5.2?
who made UE, awsoome job. We are waiting for UE6,UE7 in future.
Now imagine star citizen with this engine ._.
Crazy
The subtle movements of the truck really sell it
Looks epic!
Elegance and specify precision animation in this type high computer technology game - demo, construct more horizontal effect's for view.😯⌨☺
Good, a new video about an engine that's used on about everything, except the game that had the name of the engine XD
Well it just came out. You know game making takes time, right?
@@endjfcar I know, i make games XD
But also, last singleplayer unreal came out almost two decades ago. So, definitely they did had time.
Unreal engine is no longer about unreal, but about the engine.
They even delisted all unreal games from steam and gog, so they are no longer accessible to new players.
@@endjfcar He's referring to cancellation of Unreal Tournament, the game that started with the engine :P.
This parallax-type of material is already giving me so many ideas.
Uncharted 4 was already beautiful, but imagine seeing it run on Unreal Engine 5 !
time to remaster
Or red dead redemption 2
@@CerinAmroth Looks insane on PC only issue is how good would the Physics Be on unreal. The Rage engine still feels ahead of its time.
I watched this 2 months ago. Now i was showing this to my coworkers and getting my mind blown, again.
Honestly this is literally mind blowing, just being able to render 71 Million polygons that easily is crazy alone and with the rest of it realistic lighting, material, physics, its just crazy I cant wait to use this.
these amound of polygons comes with the cost of storage space. I hope studios will be mindful about that, and just not shoving any asset as it will work anyway.
@@Kabodanki it's still better than the cost of GPU usage to render those polygons, you do need a powerful GPU but man I remember calculating meshes with over a million polygon was a dream for some
@@Kabodanki I believe thats what nanite is for.
That is not a big issue to be honest.
I created a VR demo using Quixel Photorealistic assets.
We used around 150-200 assets including trees, highly detailed walls with more than 180 Million Polys etc... The mesh data was just around 1GB, which is nothing compared to big title games.
What actually was a big deal though was texture size. We used 16k textures, and our „little demo“ blew up to 25GB. Because if you just use Quixel, you have 4-5 Texture maps per asset, and you can not share them between assets.
So: polycount is really not the problem with UE5
I hope they make another need for speed
GTA VI is here baby 🎉
Imagine a gta with this graphics
Epic continues to crush it
An all-out remake of the most powerful games released 40 years ago, this engine is an induction of a buried feeling
Ok bot
The procedural assembly is crazy
Imagine all of those Rule 34 videos on PH using UE5 😍😍😍
reminds me when the 3Dfx pop up, well done Epic!
I've seen a lot of very impressive stuff over the years. How come they never make it to actual games lol.
Considering games takes 4+ years to develop and they usually prioritize graphics that can run on cheaper hardware, you likely won’t see new engine features utilized for 4-8 years after it’s announced.
A Plague Tale: Requiem. That game uses UE5 and it's the actual most gorgeous game
Nop
@@Soothsayer99 Sletchman is right. It doesn't use UE5.
I'm so grateful that everything I had envisioned and hoped for as a child has come to fruition. This is truly remarkable stuff. Massive amount of respect to all involved now and the ones before 🙏🏻👏🏻
My plan is to grow a bioluminesence backyard/water feature. I will, however, be using uv paint, projectors, and lumilor electric paint. My main issue is trying to figure out the glowing algae for the water talking to companies about how to sustain longevity.
why is this not in 4k 60 hdr, lul.
cna't wait till these kind of systems interfaces with GPTx, and anyone can generate 3A games with a line of text
Sadly we will never get any games with 5.2 for another 5 years
Why not?
@@Sletchman well I mean you can upgrade a project during development. Also many of this features are updates to systems that already exists. So half of the new features could rather easily be adjusted for a game already in development. Also if those 5 years usually at Least 2 of those are spend in preproduction. So that means that tech wise often the pure production tile goes down to 2-3 years.
I wanted to study game graphics by the end of the year. But now that I see this I'm not really sure if there is still use of it. Ai is doing everything so much faster than I ever could
we need a lot of more power from graphic cards dan the ones we have now , a 4090 aint gonna make it
I cant see this demo on a 4090 with more than 60fps. Or am I wrong?
This is too heavy foliage, even with nanite and procedural stuff going on
@@Raztal i was thinking more like max 30 FPS at best :O
dev just said at the end of the video that UE5 was ran on an 4090
@@codishotwell150 thanks
@@codishotwell150 i know but it was a demo, imagine this in a battliefield or COD game with lots of stuff hapening at once on the screen...
I can't wait for games to actually scale down. Open world is cool and all but to have a smaller space with much more density and detail that you traverse at a slower pace and difficulty could be a nice change of pace and an emphasis on the intensity of an activity. Even watching the truck navigate that short path was intense and immersive.
The novelty eventually wears off and you go back to a claustrophobic feeling game.
Nice how they try to calm down 3D environment artists at the end - "we believe there is always the need for handcrafted art and these are tools". Yes, but once there were 50 people working on something one person can do with this. It's impressive and exciting, but don't act like people won't loose jobs in masses with these generative tools.
Yes but that means we can get our games in 3 years instead of 5 for example, so we don't have to wait so long!!
@@Danuxsy these expectations are what's killing game developers in gaming companies
@@Danuxsy Oh man, I would gladly fire every developer immediately if that means I can play my games a few days earlier
Adapt to change and no jobs will be lost, just imagine what these 50 people can create now.
@@KevElv good, i hate the modern game devs
Incredible, i am looking forward to this release 💚🌿
Looks great, but 30 fps on this kind of machine with 4090 doesn't look promising for current gen consoles.
Why build a next gen engine for old equipment?
Which is why no game looking like this will be made in the near future.
this engine is for the future, it's gonna take like 5 years and $2,000 card. it's not worth looking at this stuff now.
Keep in mind it's real time and common baking practices will make it run better that and actually building the project
no, but it'll be great for the guys making the backgrounds for films for the time being (unreal generally being the engine of choice for volume light stages, because it means the director can adjust the set more or less in real time, even though it's not actually there)
Amazing, I hope it continues to develop like this. Greetings
Jesus Christ
is Lord! John 3:16
Holy moley!
That really impressive. If imagine that the LOD is scalable, but seeing how the seeds really make this work so well is amazing.
These aren't exactly the environments I saw as a kid, playing point on an atari 2600.
problem is that game devs will recycle assets that end up looking the same as each other
That's not true. This way game devs can reuse assets and make them look different. That's the point. Game development relies on asset reusing, and doing so in much better ways to get apparent variety.
Aw man, I can just imagine the scenery starting at 5:00 being implemented in Microsoft Flight Simulator. That scenery looks a lot like Zhangjiajie in China.
This is why game development is taking longer and longer.
Wasted time spent developing pointless details that Don't add to the fun in a game.
Yeah its beautiful but that'll quickly wareoff, especially when more n more games look like this.
Theres a reason why botw , TW3 & gta are rated as some of the best games ever made and they're not in the top 50 when it comes to graphical detail.
The mainstream Games industry as a whole need to reevaluate their creative direction.
I don't need to to be able to see microorganisms on surfaces or ants in the grass as a detail when um playin unless its essential to the gameplay in some way.
That's a very ignorant point you have that just shows that you don't know jackshit about what you're talking about. All of these improvements to the engine allows game devs to work quicker.
Uh no? You do realize this is supposed to shorten the pipeline?
Amen.
GAMEPLAY > GRAPHICS x1000
@@ZrKy7 your talking about procedural generation yh that will help build out the general landscape quicker true and I'm all for improvement in tech I just hope the Time PG can buy them is isn't spent fleshing out unnecessary details, If you want large bloated games like ac Valhalla or forspoken in a short time span then sure that'll be great for u.
But I'd prefer a handcrafted experience.
This is why rockstar games have been the pinnacle of the industry because their games are handcrafted but PG can help build out maps quickly especially for games like battle Royales .
@@ZrKy7 i wanna hear more about environmental destruction as opposed to unnecessary environmental details. I wanna have fun in a game.
Technology is growing 👍
The fact we can create things that look like this just blows my mind.
If they now manage to fix performance and shader compilation/PSO gathering stutter, future looks bright for Unreal :)
Incredible progress
As a software engineer i would like to see off road simulator using unreal 5🤙
So when are games actually starting to look like these awesome demo?
From 3:42-3:48, that guy in the crowd was impressed.
I think back then Demo so close to release because game still looks like game lighter engine poly etc and its good playable.
Now Demo might different when released due to hardware limit for market, longer process to create realism etc
And one day we will have unreal engine 6, 7, 8...
Just imagine...
why is this not in 4k uploaded, come on!
Not uploading a video like this in 4k is criminal.
I look forward to trying out the procedural generation tools!
This engine is so extremely ahead of its time, feels like we are watching a 2050 video
Awesome!
There's a lot of game developer want this new unreal engine software