I forget how much harder it is to find Drowned in Java, I'm so used to them spawning all over my Bedrock world, particularly when trying to do anything in the water!
So besides traveling fast, riptide is also an attack under water. I've found it really useful in attacking underwater monuments. I'll have both on my hot bar, but riptide is good to either escape guardians quickly, or approach quickly, and in the approach you can actually hit them and do a fair amount of damage. Watching Cubfan do this on Hermitcraft got me to play around and found it too be very effective.
Running a skeleton spawner farm does tend to yield some max durability bows, though it is quite rare, as you said. And every once in a blue moon that iron shovel a zombie drops will likewise be brand new. It's just incredibly rare
And sometimes crazy ones, I've got a flame, punch II, unbreaking III, power IV, infinity bow from a spawner farm (dunno if bedrock has more chances cause in Java I've never had that luck)
This videos are like those classes you didn't wanted to lose: an interesting subject and an excellent teacher. I would be there before 7am and in front row.
A note on the riptide trident, if wielded in your left hand and a sword or axe wielded in your right, you can do extra damage when you hit someone with the throw.
Tridents are great. A riptide trident not only makes you fast in the ocean, when used with an elytra it can save you so many firework rockets overtime and lets you reach insane speeds if it rains.
I really wish tridents were more often found in Java, they are such a cool weapon But the fact that it's so situational, combined with how rare it is, means you are not incouraged at all to use it
I always have riptide trident in my hotbar when I travel. Especially useful in my current hardcore world as I live on an island so I really use it all the time
16:46 also worth noting that riptide is the best accelerator for an elytra(not counting tnt launching), being significantly faster than even tier 3 rockets. Not exactly useful at your stage but still good to know
PTBN: On bedrock, Impailing effects all kinds of mob touching water or under rain. It will deal damage like sharpness. If its a impailing 5 it will deal damage like shapness 5 to any mob that is under the rain or touching water. Thats why tidents are much more useful on bedrock cause its used for trident killers and a waterlogged piston or any water inside that killer will make sure that mobs inside the killer is getting 1 shot+ if you hold a looting 3 sowrd while using the trident killer, you'll be getting looting 3 effects applied to those kills. For Riptide, It doesnt decrease the durablity of the trident if you use Riptide. It will decrease if you hit a mob with it. If you dont hit any mob, you can use it as much as you want. Thank you.
I love using crossbows! It's a lot of fun to combine fireworks with tipped arrows, even if it's not as efficient and reliable as your good' ol Power V bow.
There is a video out there of someone fighting the ender dragon by flooding the island and using the riptide trident to fly around. Hands down the coolest ender dragon fight I've seen.
I am massively frustrated right now with trying to find and choose (and then not getting into) courses for my next uni semester, so this is perfect timing to calm me down a bit. I really appreciate your videos so much for that, they're not just informative and inspiring but also soo relaxing to watch! :)
Thank you for not forgetting about us Bedrock players. The parity is not intuitive but is certainly significant. I have spent much time trying to get a Java feature to work only to learn it is not compatible with Bedrock.
The use for both bows and crossbows is this. Bows' enchantments, like Power, Punch, and Flame focus on concentrating damage on a tanky target. Crossbows' enchantments, like Piercing and Multishot focus on spreading out damage on several weaker targets. Strong enemy? Bow. Swarm of weak enemies? Crossbow.
Hey Pixl, thanks for all the useful info especially on the crossbow. There was a lot I didnt know, but then again I don't us the crossbow as much as the bow. Thanks and see in the next eps. Cheers
You can also get nautilus shells from zombies that have been converted, at least on Bedrock. So a farm gets you rotten flesh, copper, and nautilus shells.
19:35 the problem with bedrock/java parity is that instead of taking the best part, they're just removing stuff from bedrock to make it more boring like Java combat
I had forgotten that Drowned didn't count as aquatic mobs for the purpose of Impaling. Although I do never have to go through as much trouble for trident or crossbow enchants as you, as I usually get a surplus of those enchanted books from fishing.
Something to add about Buried Treasure Chests: Like Pix said, on Java, they are always buried at the chunk's x=9 z=9. But On Bedrock, they are always buried at the chunk's x=8 z=8. Although since Bedrock won't show you the chunk's coordinates directly, this involves using the world coordinates plus some math. Also, might have been a nice opportunity to address the rumor that breaking a buried treasure chest prevents newly found maps to point at the same coordinates.
Cross bows are fun early game (mostly when you’re still iron armor) you can quickly switch to your crossbow when your sword and more so your axe when it isn’t charged up. You can shred a creeper with a crit with an iron axe and then finish them with a cross bow shot.
You can also rapid fire crossbows quickly, if you set up to 8 double chests to feed into your hotbar, and lay waste to an area with multi-shotted fire charges.And with Piercing, you can use tipped arrows of weakness to affect up to 5 zombified villagers at once, then cure them with a golden apple each (and to possibly recover the arrow). Tipped arrows of healing and harming will also do extra damage to undead and other mobs respectively.
Piercing crossbows pretty much gives you unlimited arrows, including tipped arrows as long as you don't hit the max numbers of enemies and you almost never will unless you are farming a spawner and multishot is currently the closet thing you can get to a mage in Minecraft and fire 3 "fireballs" at once.
In my 5 year old Minecraft world I use enchanted tridents and firework-loaded crossbows. I don't use regular bows, swords, or axes for combat at all. I don't use regular arrows either, I just use tipped-arrows or fireworks in my crossbows. My armor is a turtle shell helmet (minor water breathing buff), my elytra (flight), gold legs (safer Nether travel), leather boots (don't sink in powdered snow). Every piece is fully enchanted with things that maximize affects. Like I have blast protection legs and fire protection leather boots. I call it my super suit.
Other fun things I do is I use a LOT of potions with wild affects. You guys don't know underrated how busted the "potion of the turtle master" is until you've used it to help you defeat the Wither while wearing the super suit
Oh, one other comment on the crossbow (without any Unbreaking enchantment), Fireworks and multishot can decrease the durability of a tool much faster. When firing an arrow, 1 durability is used on the crossbow. When firing an arrow with multishot, 3 durability is used. When firing a firework without multishot, 3 durability is used, and when a firework is fired with Multishot, 9 durability is used. Each level of Unbreaking increases the chance that a point of durability is not consumed, like all other items with Unbreaking
I have the feeling that in order to "bring java and bedrock more in line" they'll make impaling on bedrock more like java like they've been doing for so many other features
I think It is now a parity thing where Bedrock drowned that hold tridents are the ones that drop it, although some drowned farms on bedrock edition would beg to differ.
Fun Fact: In Bedrock, you can "shotgun" a multishot crossbow where all 3 arrows hit the same target. Because of this, the crossbow can actually do more damage than a Power V bow. 27 (Crossbow) vs 25/15 (Bow crit/non-crit) Also if you use Harming arrows, you can almost one-shot a Ravager with multishot
crossbows are really good when you can finally get enchantments for them. piercing works better than sweeping edge does against large hordes or mobs. fireworks work too
@@mahmudhussain3989 crossbows fire faster and farther (just like bows), but you don't have the cool firework shots that explode on impact and also swords are more useful bc no cooldown
@@metalsuccattack the only thing i want is that mojang make java tridents just like their bedrock cousins and the same for the crossbows by making the bedrock crossbow act like its java bros
It's crazy to me the number of differences between Java and Bedrock editions in this episode. I know most of the reasons for the Tridents, but wasn't aware that Java handles Impaling so differently... That's weird to me
I really dislike how different the mechanics are. Quasi-connectivity I can understand, it's a bug of the Java code. But most things are just choices, which I really don't get.
@@paulelderson934 it's not just choices, a lot of it stems from trying to balance the differences that evolved from the strengths and weaknesses of different programming languages as well as a desire to try to do things "better" or "right" when re-writing the game. It's not quite as simple as "choosing" to do things differently, but it's hard to show the reasons and explain how coding language impacts the process. There's a lot there and many of the differences have led to improvements and new opportunities within the game
23:28 Yes you can use weakening arrows with Piercing or Multishot to repeatedly cure zombie villagers using the same one arrow, without needing to carry splash potions. I think they heal when cured, so they don't die when shot. I guess you don't need to preserve the arrows that much, they stack and aren't expensive buying from fletchers, but it's fun to 'game the system' and be a cheapskate, ha ha!
You actually can craft tipped arrows yourself but on Java it’s incredibly painful, because you need lingering potions which require dragons breath. Over on bedrock we can just fill a cauldron with a potion and tap on it with a stack of arrows. That simple.
I still wish that when a baby drowned with a trident dropped their trident, that it would remain a smaller trident, like the one held by the baby drowned.
The thing is, building a river-based drowned farm isn't very complicated. It may not be as great a copper farm as dedicated copper-focused designs, but with the 1.18+ river generation you get enough tridents for a whole server within a short time of operating such a farm. This kind of farm also gets you nautilus shells for conduits much faster than fishing or hoping for a wandering trader. IMHO the natural drop rates are okay for the limited usefulness of the item.
@@officialgaming9291in java each drowned holding a trident (6,25% chance) has a trident drop rate of 8,5%, +1% for each level of looting. So for three guys to drop three tridents without looting is a 0,06% chance. (0,13% with looting 3)
That thing with zombie converting to drowned on bedrock, that was our first farm 😅 we managed to gather two double chests with tridents, it was insane, Till they patched it. Was fun while it lasted
Pix already pointed out why tridents are not great as a default weapon - they only do damage comparable to an unenchanted diamond sword, but only to a single target. Granted, they can do that damage in a ranged attack as well, but the damage enchantment only applies to aquatic passive mobs and guardians. Even a Channeling trident isn't that great of a weapon. For one, Channeling doesn't do anything, unless you are out in a thunderstorm. Secondly, lightning strikes are quite destructive, so you rarely ever get any drops from them. And thirdly, lightning strikes are somewhat dangerous, as you may inadvertently set things on fire or hit mobs you didn't want to damage, or even get caught in the damage yourself. Crossbows are also inferior to bows as a general-purpose ranged weapon. If you use only arrows, bows have superior damage output per shot. And if you use fireworks, you not only use very expensive ammunition, but may also get into trouble when using elytra as well. All fireworks rockets can be used both to fly with the elytra, and to be loaded into the crossbow. Your flight rockets are duds in the crossbow, and your crossbow rockets will hurt a lot if you fly with them.
@@TheRealWormbo normal diamond sword damage isn't bad damage at all. If you're using crits then it's still 2 hits to kill a normal mob. Same as God sword, so there's no point in having a God sword unless your fighting brutes or raids or bosses. You failed to mention riptide also, amazing transportation on top of being a decent weapon. I just prefer crossbows because of piercing. It's much better for dealing with multiple enemies (which is perfect for a normal survival world because I do not care about pvp). You never lose arrows same as Infinity and the damage increase once again is negligible because normal mobs die in 2 hits of a crossbow anyways. If you wanna say "it does more damage" to use a sword or normal bow you are absolutely right. That extra damage is never really nessisary though...
@@wortwortwort117 Well yeah, I guess you can treat Piercing as the Infinity at home. For a sword I do like Knockback and Sweeping Edge to keep me out of the danger zone, though. A trident will deliver neither of those and can only ever hit a single target. Yes, riptide is nice, but only works with water or in the rain, making rockets still a necessity.
@@TheRealWormbo but when it does rain it's basically infinite free rockets. I'm moreso talking about using riptide without Elytra though. I don't really use elytra, makes the game boring
Thinking about your intro, an episode on using the tool (I can’t recall the name) that provides a template for moving a build from creative to survival woukd be really interesting.
for some reason it's really difficult to get Quick Charge to roll at all in the enchanting table, and I've almost never seen Quick Charge 3 in the table. For some reason it's one of the more difficult enchantments to roll, even when the crossbow only has a small handful that can even apply...
In Bedrock, fireworks do not explode by contact, thus making crossbows way less effective. This kinda offsets the fact that tridents are way more common...
Ah, but I've heard on Bedrock Edition you can hit a single target with all three multishot arrows. Makes them devastating at close range, especially with Harming II potion arrows
Yes, with flight duration 1 rockets (i.e. one piece of gunpowder) you can fit up to seven stars into the 3x3 crafting grid for maximum damage. Base damage of an exploding rocket is 7, and each additional firework star adds 2 damage on top of that, thus maxing out at 19 points or 9.5 hearts. Multishot crossbows with 7-star rockets can be quite devastating, even though Power 5 bows are usually more versatile in delivering their up to 25 points of damage.
Don't bother looking for the trident drowned. Just go digging clay to trade, and they will find you and almost kill you before you have chance to escape 😂😂😂😂 . I sometimes also have several pre loaded crossbows in my hot bar before getting into a bit of a brawl, it's good for volleys .
It's kinda infuriating how much of an afterthought the Trident seems to be. I know it's a strong weapon, but making them this luck-based to find is ridiculous. Why can't they be associated with those awesome Ocean Monument structures? They're already so fun to explore, adding a way to get one of the more unique weapons would make it even better. But no, Mojang seems to have forgotten that people might actually want to use Tridents occasionally instead of having them thrown at you.
I'm using crossbow since I fully enchanted one. It's so satisfaing to spam arrow after arrow with piercing enchantment, devastating hordes of mobs. Feels almost like holding a gun in vanila minecraft xd
Etho did a similar thing in hermitcraft 7. He filled a shulker box with loaded crossbows and chucked them all out. He then stood in the pile of items holding right click and spamming q; basically he had a minigun. This can be especially potent with fireworks
I was playing on a vanilla server one time and before I got diamond tools, I used an iron axe for everything. Somehow I got 3 tridents before killing 100 drowned. Im not superstitious but prefer to hunt with an axe when hunting drowned.
In bedrock it was in 1.15 last be4 the nether update where Drowns without the tridents drops tridents Although I never played 1.14 and 15 I directly played 1.13 to 1.16
I really do hate how hard it is to get a trident. At least on bedrock Trident farms are very simple to make and you can set up a trident killer to guarantee a player kill.
I only remember the crafting recipe for a crossbow because it's one of the items you can get on your bingo card in the Minecraft Bingo minigame I play on stream 😂
If you are referring to a portal-ticking gold farm unfortunately it doesn’t work like that on java. Java gold farms are, typically, large donuts of magma blocks above the nether roof. Portal ticking isn’t a mechanic on java the same way it is on bedrock sadly
On Trident only two Enchantment combinations exclude each other. _Riptide & Loyalty_ _Riptide & Channeling_ Because, if one think of it, it makes sense. *(⁰◡⁰)*
Hey @pixlriffs, looking at the mountain from your front porch, you will see a lone oak tree to the left. Behind it is a cave. It will be worth your while exploring the cave.
Hey pix, you said that we can't convert zombies into drowned and get a trident from the converted drowned. But once I witnessed a scene when I trapped one of the zombies in water and when I killed him i actually got a trident. The water was placed by me I am sure that drowned didn't spawn and that it was the zombie who got converted into a drowned and gave me a trident. I tried the same thing with other zombies by converting them to a drowned and I did get things like copper, nautilus shells and yet another trident! Edit: i am also sure that the zombie wasn't holding a trident.
@@imandot1749 In that case you either played with a data pack or mod that added the trident drop, or you misremember the circumstances. It's a fact that tridents are exclusively an equipment drop (i.e. you get at most what you see on the mob), and that zombies converting to drowned are not re-equipped with anything they didn't have before.
@@TheRealWormbo thanks but the thing is I have checked everything and I have zero data packs or mods. I am kinda new to minecraft. I have been playing for like 4 months and I didn't download and mods yet. I have checked my version, its minecraft java version 1.20.1 and I am sure that this is vanilla minecraft, no mods whatsoever.
@@imandot1749 Like I said: You probably misremember some part of that, because on Java edition (the version of the game where your level counter touches your XP bar and that announces "Java edition" on the menu screen) it's technically impossible for a drowned to obtain a trident when converting fro ma zombie, and it's technically impossible for a drowned that doesn't hold a trident to drop one.
Trident is good only for ocean munoment raiding and crossbow is good only for fight against large numbers of enemy's that in vanila doesn't happen very often
Mr. Pix. Back when 1.14 came out you were able to attack pillager captains with a crossbow loaded with fireworks and not receive bad omen. I have tired it a few times recently, and it no longer seems to work. I keep getting bad omen. Has this mechanic changed?
Bro you are incredibly lucky! I spent hours looking for trident holding drowneds and non of them dropped a trident even though i had a looting 3 sword! Then i was forced to make a drowned farm and after about 30 extra minutes i only got one! How did you get two just by looking for drowneds?😂
That’s the problem with rare loot drops, farming them can take ages unless you get lucky. It did still take 2 hours to get my second trident, I cut a lot out of this video. You can kinda tell by how much my xp jumps up and how little food I have when I get the second one 😅
I play bedrock, and I don't have the resources to experiment. My question is, Could you have a crossbow enchanted with: Smite, multishot, power? (I think that's the one that makes crossbows hurt more), and use healing potion tipped arrows to help kill the wither? (As it's considered an undead mob), and how effective would it be? I am aware that the Wither has a phase where it becomes immune to ranged attacks.
No, unfortunately, smite can only be put on axes and swords. And power can only be put on bows. Piercing and quick charge are the other crossbow enchantments. They can't shoot potion arrows, but they can shoot rockets.
Speaking of trident wielders attacking you while youre in a boat is it possible for them to break the boat while youre in it? Ive never had it happen but was just curious if it was possible at all
i hate how it's considered normal to use all kinds of coordinates when playing survival. Like it's technical data that:s needed for DEBUG, it's not your achievement if you find something looking at that data? it's as cheety as using some save editor to find coords for teeasures or such OH WAIT they already do it with stuff like chunkbase. Well, at least that one doesn't seem to be something majority does Like I don't mind people playing the way the want to, I just feel like the norm (as in not cheat-y playthrough) should be without using debug info
I agree that finding buried treasure this way seems kinda cheap, but there isn't a treasure buried under every 9,9 coordinate, so you at least need to locate the map before you can find the area with the treasure. You're basically guaranteed to find it at that point, it just saves you a lot of random digging. Coordinates are also really valuable for linking Nether Portals without a lot of tedious trial and error, so I can't really imagine the game without them. Perhaps if it worked like the Xbox 360 edition of Minecraft used to, where the coordinates are only displayed when you're looking at a map?
@@Pixlriffs I guess you could go on easily with nether portals if maps from bedrock were brought. Overworld maps in bedrock show your location even while you're in nether just in red color, and it always shows your position on the edge of map no matter how far you are, while in java the position icon on the maps edges disappear if you go far enough from the map's area
I forget how much harder it is to find Drowned in Java, I'm so used to them spawning all over my Bedrock world, particularly when trying to do anything in the water!
Yeah for real. I can get tridents just by doing stuff near my base and I don't think anything of it since they're so common. Especially with Looting 3
So true. (can be rather annoying a lot of the time)
Although, on the plus side, the increased odds of getting a trident drop makes up for it. (IMO)
@@sharkdentures3247definitely makes it a lot easier to get them for trident killers on bedrock
It’s to the point on Java that it’s not worth the effort. Ive got them before but only by chance.
Yes a player kill bedrock is way easier to get a trident
So besides traveling fast, riptide is also an attack under water. I've found it really useful in attacking underwater monuments. I'll have both on my hot bar, but riptide is good to either escape guardians quickly, or approach quickly, and in the approach you can actually hit them and do a fair amount of damage. Watching Cubfan do this on Hermitcraft got me to play around and found it too be very effective.
Running a skeleton spawner farm does tend to yield some max durability bows, though it is quite rare, as you said. And every once in a blue moon that iron shovel a zombie drops will likewise be brand new. It's just incredibly rare
I recommend playing on hard mode cause of the higher spawn rates, makes it easier to get some of those rare drops
And sometimes crazy ones, I've got a flame, punch II, unbreaking III, power IV, infinity bow from a spawner farm (dunno if bedrock has more chances cause in Java I've never had that luck)
I really hope Mojang will, at some point, prevent offhand shields from taking up over half your screen when using a riptide trident
This videos are like those classes you didn't wanted to lose: an interesting subject and an excellent teacher. I would be there before 7am and in front row.
A note on the riptide trident, if wielded in your left hand and a sword or axe wielded in your right, you can do extra damage when you hit someone with the throw.
does that work with riptide, and using a trident melee?
Tridents are great. A riptide trident not only makes you fast in the ocean, when used with an elytra it can save you so many firework rockets overtime and lets you reach insane speeds if it rains.
I really wish tridents were more often found in Java, they are such a cool weapon
But the fact that it's so situational, combined with how rare it is, means you are not incouraged at all to use it
I mean with riptide a trident is basically a low teir, more limited elytra. So I think it should be a little hard to find
Good stuff. Plus: when searching for drowned F3+B to see the hit boxes makes it much easier to see them from the surface. Very useful.
and also, make sure to fly up in the air every once in a while so you let the cave mobs despawn and leave more room for drowned to spawn
Idk why but that debug stopped working for me, it worked before tho
@@alexx3940 Are you playing with shaders? Those can break line rendering.
I always have riptide trident in my hotbar when I travel. Especially useful in my current hardcore world as I live on an island so I really use it all the time
16:46 also worth noting that riptide is the best accelerator for an elytra(not counting tnt launching), being significantly faster than even tier 3 rockets. Not exactly useful at your stage but still good to know
My bad you just said that lol
I can't wait to see what the storage building looks like, and I always look forward to your vids. I keep learning new tricks
PTBN: On bedrock, Impailing effects all kinds of mob touching water or under rain. It will deal damage like sharpness. If its a impailing 5 it will deal damage like shapness 5 to any mob that is under the rain or touching water. Thats why tidents are much more useful on bedrock cause its used for trident killers and a waterlogged piston or any water inside that killer will make sure that mobs inside the killer is getting 1 shot+ if you hold a looting 3 sowrd while using the trident killer, you'll be getting looting 3 effects applied to those kills. For Riptide, It doesnt decrease the durablity of the trident if you use Riptide. It will decrease if you hit a mob with it. If you dont hit any mob, you can use it as much as you want.
Thank you.
I love using crossbows! It's a lot of fun to combine fireworks with tipped arrows, even if it's not as efficient and reliable as your good' ol Power V bow.
There is a video out there of someone fighting the ender dragon by flooding the island and using the riptide trident to fly around. Hands down the coolest ender dragon fight I've seen.
your content is some of my favourite on youtube atm
I am massively frustrated right now with trying to find and choose (and then not getting into) courses for my next uni semester, so this is perfect timing to calm me down a bit. I really appreciate your videos so much for that, they're not just informative and inspiring but also soo relaxing to watch! :)
Thank you for not forgetting about us Bedrock players. The parity is not intuitive but is certainly significant. I have spent much time trying to get a Java feature to work only to learn it is not compatible with Bedrock.
4:35 *silent desperate* 😂😂 loved it ❤
Oh dang new episode!
The use for both bows and crossbows is this.
Bows' enchantments, like Power, Punch, and Flame focus on concentrating damage on a tanky target.
Crossbows' enchantments, like Piercing and Multishot focus on spreading out damage on several weaker targets.
Strong enemy? Bow. Swarm of weak enemies? Crossbow.
Hey Pixl, thanks for all the useful info especially on the crossbow. There was a lot I didnt know, but then again I don't us the crossbow as much as the bow. Thanks and see in the next eps. Cheers
You can also get nautilus shells from zombies that have been converted, at least on Bedrock. So a farm gets you rotten flesh, copper, and nautilus shells.
19:35 the problem with bedrock/java parity is that instead of taking the best part, they're just removing stuff from bedrock to make it more boring like Java combat
I had forgotten that Drowned didn't count as aquatic mobs for the purpose of Impaling. Although I do never have to go through as much trouble for trident or crossbow enchants as you, as I usually get a surplus of those enchanted books from fishing.
Something to add about Buried Treasure Chests:
Like Pix said, on Java, they are always buried at the chunk's x=9 z=9.
But On Bedrock, they are always buried at the chunk's x=8 z=8.
Although since Bedrock won't show you the chunk's coordinates directly, this involves using the world coordinates plus some math.
Also, might have been a nice opportunity to address the rumor that breaking a buried treasure chest prevents newly found maps to point at the same coordinates.
Cross bows are fun early game (mostly when you’re still iron armor) you can quickly switch to your crossbow when your sword and more so your axe when it isn’t charged up. You can shred a creeper with a crit with an iron axe and then finish them with a cross bow shot.
You can also rapid fire crossbows quickly, if you set up to 8 double chests to feed into your hotbar, and lay waste to an area with multi-shotted fire charges.And with Piercing, you can use tipped arrows of weakness to affect up to 5 zombified villagers at once, then cure them with a golden apple each (and to possibly recover the arrow). Tipped arrows of healing and harming will also do extra damage to undead and other mobs respectively.
Ah the old Etho fireworks strat, love it.
Also, a slight correction, you use tipped arrows of weakness for zombie villager curing.
thx
@@paulelderson934
Piercing crossbows pretty much gives you unlimited arrows, including tipped arrows as long as you don't hit the max numbers of enemies and you almost never will unless you are farming a spawner and multishot is currently the closet thing you can get to a mage in Minecraft and fire 3 "fireballs" at once.
4:40 wait I couldn’t tell, did you have a whole hoard of them approaching you right now? 😂
editing mistake I believe
In my 5 year old Minecraft world I use enchanted tridents and firework-loaded crossbows. I don't use regular bows, swords, or axes for combat at all. I don't use regular arrows either, I just use tipped-arrows or fireworks in my crossbows.
My armor is a turtle shell helmet (minor water breathing buff), my elytra (flight), gold legs (safer Nether travel), leather boots (don't sink in powdered snow). Every piece is fully enchanted with things that maximize affects. Like I have blast protection legs and fire protection leather boots. I call it my super suit.
Other fun things I do is I use a LOT of potions with wild affects. You guys don't know underrated how busted the "potion of the turtle master" is until you've used it to help you defeat the Wither while wearing the super suit
Oh, one other comment on the crossbow (without any Unbreaking enchantment), Fireworks and multishot can decrease the durability of a tool much faster. When firing an arrow, 1 durability is used on the crossbow. When firing an arrow with multishot, 3 durability is used. When firing a firework without multishot, 3 durability is used, and when a firework is fired with Multishot, 9 durability is used. Each level of Unbreaking increases the chance that a point of durability is not consumed, like all other items with Unbreaking
I always forget how much harder it is to get a trident on Java until I try it myself and nearly cry after I get one only to remember I need another.
Such a fun episode
I have the feeling that in order to "bring java and bedrock more in line" they'll make impaling on bedrock more like java like they've been doing for so many other features
No they need to make Java impaling like bedrock it will make the trident be used more often
The java combat snapshots acaullty were the oopsite
@@typervader that would be nice, the question is are they ever going to implement those into the base game
Prehaps someday@@Agent4077
I think It is now a parity thing where Bedrock drowned that hold tridents are the ones that drop it, although some drowned farms on bedrock edition would beg to differ.
Fun Fact: In Bedrock, you can "shotgun" a multishot crossbow where all 3 arrows hit the same target. Because of this, the crossbow can actually do more damage than a Power V bow. 27 (Crossbow) vs 25/15 (Bow crit/non-crit)
Also if you use Harming arrows, you can almost one-shot a Ravager with multishot
Riptide and a slow fall potion works great as a rainy day elytra.
The tridents look so good it is a shame they are so weak I really wanted something looking this good to be also op
crossbows are really good when you can finally get enchantments for them. piercing works better than sweeping edge does against large hordes or mobs. fireworks work too
but also having 2 or 3 in the hotbar early game over a bow works as well
@@metalsuccattackman u r even here lol
hey can u tell me whether a crossbow is worth it in bedrock or not
@@mahmudhussain3989 crossbows fire faster and farther (just like bows), but you don't have the cool firework shots that explode on impact and also swords are more useful bc no cooldown
@@metalsuccattack the only thing i want is that mojang make java tridents just like their bedrock cousins and the same for the crossbows by making the bedrock crossbow act like its java bros
It's crazy to me the number of differences between Java and Bedrock editions in this episode. I know most of the reasons for the Tridents, but wasn't aware that Java handles Impaling so differently... That's weird to me
I really dislike how different the mechanics are. Quasi-connectivity I can understand, it's a bug of the Java code.
But most things are just choices, which I really don't get.
@@paulelderson934 it's not just choices, a lot of it stems from trying to balance the differences that evolved from the strengths and weaknesses of different programming languages as well as a desire to try to do things "better" or "right" when re-writing the game. It's not quite as simple as "choosing" to do things differently, but it's hard to show the reasons and explain how coding language impacts the process. There's a lot there and many of the differences have led to improvements and new opportunities within the game
23:28 Yes you can use weakening arrows with Piercing or Multishot to repeatedly cure zombie villagers using the same one arrow, without needing to carry splash potions. I think they heal when cured, so they don't die when shot.
I guess you don't need to preserve the arrows that much, they stack and aren't expensive buying from fletchers, but it's fun to 'game the system' and be a cheapskate, ha ha!
The floor of the storage system looks like some delicious Neapolitan ice cream!
I think I must be hungry, because all I could think during your intro was that the floor looked like Neapolitan Ice Cream
You actually can craft tipped arrows yourself but on Java it’s incredibly painful, because you need lingering potions which require dragons breath.
Over on bedrock we can just fill a cauldron with a potion and tap on it with a stack of arrows. That simple.
I learnt alot in this survival guide episode 🎉🎉🎉❤❤
I still wish that when a baby drowned with a trident dropped their trident, that it would remain a smaller trident, like the one held by the baby drowned.
tridents are too rare, i feel. it makes them impractical for your average player to just get one
I’m not 100% sure but I think that tridents exclusively a mob drop? Putting them in buried treasure chests would be cool
@kektics3074 even matching java with bedrock would be a good start
I killed three trident man and got 3 tridents
The thing is, building a river-based drowned farm isn't very complicated. It may not be as great a copper farm as dedicated copper-focused designs, but with the 1.18+ river generation you get enough tridents for a whole server within a short time of operating such a farm. This kind of farm also gets you nautilus shells for conduits much faster than fishing or hoping for a wandering trader.
IMHO the natural drop rates are okay for the limited usefulness of the item.
@@officialgaming9291in java each drowned holding a trident (6,25% chance) has a trident drop rate of 8,5%, +1% for each level of looting.
So for three guys to drop three tridents without looting is a 0,06% chance. (0,13% with looting 3)
Drowned spawn rates are like Goldilocks, you either have too few in Java or too many in Bedrock
You’re making g me anxious using these tridents with so low durability 😅
pack spawning also works with drowned. Just hit them all once and they will spawn like crazy.
awesome video, really fun
They are amazing! Trident is amazingly useful about 0.001% of your playthrough and crossbow is great when you don't have an infinity bow 🤣
That thing with zombie converting to drowned on bedrock, that was our first farm 😅 we managed to gather two double chests with tridents, it was insane, Till they patched it. Was fun while it lasted
Do people not already think this,
Trident and crossbow are my main weapons for my realm
Pix already pointed out why tridents are not great as a default weapon - they only do damage comparable to an unenchanted diamond sword, but only to a single target. Granted, they can do that damage in a ranged attack as well, but the damage enchantment only applies to aquatic passive mobs and guardians. Even a Channeling trident isn't that great of a weapon. For one, Channeling doesn't do anything, unless you are out in a thunderstorm. Secondly, lightning strikes are quite destructive, so you rarely ever get any drops from them. And thirdly, lightning strikes are somewhat dangerous, as you may inadvertently set things on fire or hit mobs you didn't want to damage, or even get caught in the damage yourself.
Crossbows are also inferior to bows as a general-purpose ranged weapon. If you use only arrows, bows have superior damage output per shot. And if you use fireworks, you not only use very expensive ammunition, but may also get into trouble when using elytra as well. All fireworks rockets can be used both to fly with the elytra, and to be loaded into the crossbow. Your flight rockets are duds in the crossbow, and your crossbow rockets will hurt a lot if you fly with them.
@@TheRealWormbo normal diamond sword damage isn't bad damage at all.
If you're using crits then it's still 2 hits to kill a normal mob. Same as God sword, so there's no point in having a God sword unless your fighting brutes or raids or bosses.
You failed to mention riptide also, amazing transportation on top of being a decent weapon.
I just prefer crossbows because of piercing. It's much better for dealing with multiple enemies (which is perfect for a normal survival world because I do not care about pvp).
You never lose arrows same as Infinity and the damage increase once again is negligible because normal mobs die in 2 hits of a crossbow anyways.
If you wanna say "it does more damage" to use a sword or normal bow you are absolutely right. That extra damage is never really nessisary though...
@@wortwortwort117 Well yeah, I guess you can treat Piercing as the Infinity at home. For a sword I do like Knockback and Sweeping Edge to keep me out of the danger zone, though. A trident will deliver neither of those and can only ever hit a single target. Yes, riptide is nice, but only works with water or in the rain, making rockets still a necessity.
@@TheRealWormbo but when it does rain it's basically infinite free rockets.
I'm moreso talking about using riptide without Elytra though. I don't really use elytra, makes the game boring
Thinking about your intro, an episode on using the tool (I can’t recall the name) that provides a template for moving a build from creative to survival woukd be really interesting.
Litematica? yeah I'd love an episode on that as well
Get this man to 1M
It would be really cool 8f you added a item swapper like you did back in the crypt of empires season 2
Should be noted that piercing crossbows also ignore Shields in pvp
for some reason it's really difficult to get Quick Charge to roll at all in the enchanting table, and I've almost never seen Quick Charge 3 in the table. For some reason it's one of the more difficult enchantments to roll, even when the crossbow only has a small handful that can even apply...
In Bedrock, fireworks do not explode by contact, thus making crossbows way less effective. This kinda offsets the fact that tridents are way more common...
Ah, but I've heard on Bedrock Edition you can hit a single target with all three multishot arrows. Makes them devastating at close range, especially with Harming II potion arrows
@@Pixlriffs Didn't know that. Thanks!
Didn't know you can stack firework stars, that's interesting!
Yes, with flight duration 1 rockets (i.e. one piece of gunpowder) you can fit up to seven stars into the 3x3 crafting grid for maximum damage. Base damage of an exploding rocket is 7, and each additional firework star adds 2 damage on top of that, thus maxing out at 19 points or 9.5 hearts. Multishot crossbows with 7-star rockets can be quite devastating, even though Power 5 bows are usually more versatile in delivering their up to 25 points of damage.
I think tridents are great before you get elytra, riptide is great. And after you get elytra, they are good for water take offs. Or saving rockets
As a trident user I will be serverly judging you this video
Don't bother looking for the trident drowned. Just go digging clay to trade, and they will find you and almost kill you before you have chance to escape 😂😂😂😂 . I sometimes also have several pre loaded crossbows in my hot bar before getting into a bit of a brawl, it's good for volleys .
I managed to find tridents 2 in about 20 minutes once
It's kinda infuriating how much of an afterthought the Trident seems to be. I know it's a strong weapon, but making them this luck-based to find is ridiculous.
Why can't they be associated with those awesome Ocean Monument structures? They're already so fun to explore, adding a way to get one of the more unique weapons would make it even better. But no, Mojang seems to have forgotten that people might actually want to use Tridents occasionally instead of having them thrown at you.
I'm using crossbow since I fully enchanted one. It's so satisfaing to spam arrow after arrow with piercing enchantment, devastating hordes of mobs. Feels almost like holding a gun in vanila minecraft xd
Etho did a similar thing in hermitcraft 7. He filled a shulker box with loaded crossbows and chucked them all out. He then stood in the pile of items holding right click and spamming q; basically he had a minigun. This can be especially potent with fireworks
My anxiety when this man be spamming his busted trident
Also crossbows can have mending without sacrificing other enchants (citation needed)
Id like to meet a drown throwing trident lol
Pix wants some netherite!
6:25 Nine nine! (Brooklyn 99)
You got an achievement for hitting that cow with your trident 😂
I was playing on a vanilla server one time and before I got diamond tools, I used an iron axe for everything. Somehow I got 3 tridents before killing 100 drowned. Im not superstitious but prefer to hunt with an axe when hunting drowned.
Its probably just a bedrock feature, but I have gotten a full durability trident from a trident farm.
In bedrock it was in 1.15 last be4 the nether update where Drowns without the tridents drops tridents Although I never played 1.14 and 15 I directly played 1.13 to 1.16
This is Good 👍
Elytra + Riptide + Rain = Superspeed
I really do hate how hard it is to get a trident. At least on bedrock Trident farms are very simple to make and you can set up a trident killer to guarantee a player kill.
Lol i got like 5-6 tridents in my world so far playing along
i honestly don't think i've ever crafted a crossbow, never even occurred to me i could. just picked them up as loot from chests or kills
I only remember the crafting recipe for a crossbow because it's one of the items you can get on your bingo card in the Minecraft Bingo minigame I play on stream 😂
26:00 I believe in bedrock its possible to collect all 3 but still only get 1
You should make a gold farm, I play bedrock but I’m sure the process is the same. It’s great for xp and gold and it isn’t too resource heavy!!!
If you are referring to a portal-ticking gold farm unfortunately it doesn’t work like that on java. Java gold farms are, typically, large donuts of magma blocks above the nether roof. Portal ticking isn’t a mechanic on java the same way it is on bedrock sadly
On Trident
only two Enchantment combinations exclude each other.
_Riptide & Loyalty_
_Riptide & Channeling_
Because, if one think of it, it makes sense. *(⁰◡⁰)*
Thank
You
Very
Much
Hey @pixlriffs, looking at the mountain from your front porch, you will see a lone oak tree to the left. Behind it is a cave. It will be worth your while exploring the cave.
The trident is needed to build a good mob head farm
Hey pix, you said that we can't convert zombies into drowned and get a trident from the converted drowned. But once I witnessed a scene when I trapped one of the zombies in water and when I killed him i actually got a trident. The water was placed by me I am sure that drowned didn't spawn and that it was the zombie who got converted into a drowned and gave me a trident. I tried the same thing with other zombies by converting them to a drowned and I did get things like copper, nautilus shells and yet another trident!
Edit: i am also sure that the zombie wasn't holding a trident.
We're you on bedrock?
@@jjboi4978 nope. I am using java
@@imandot1749 In that case you either played with a data pack or mod that added the trident drop, or you misremember the circumstances. It's a fact that tridents are exclusively an equipment drop (i.e. you get at most what you see on the mob), and that zombies converting to drowned are not re-equipped with anything they didn't have before.
@@TheRealWormbo thanks but the thing is I have checked everything and I have zero data packs or mods. I am kinda new to minecraft. I have been playing for like 4 months and I didn't download and mods yet. I have checked my version, its minecraft java version 1.20.1 and I am sure that this is vanilla minecraft, no mods whatsoever.
@@imandot1749 Like I said: You probably misremember some part of that, because on Java edition (the version of the game where your level counter touches your XP bar and that announces "Java edition" on the menu screen) it's technically impossible for a drowned to obtain a trident when converting fro ma zombie, and it's technically impossible for a drowned that doesn't hold a trident to drop one.
I don’t really like the Riptide enchantment because of how it drags you…
Trident is good only for ocean munoment raiding and crossbow is good only for fight against large numbers of enemy's that in vanila doesn't happen very often
Tridents should have a small chance to be in a treasure chest
pix, ur the best someone could ask for help in minecraft
Mr. Pix. Back when 1.14 came out you were able to attack pillager captains with a crossbow loaded with fireworks and not receive bad omen. I have tired it a few times recently, and it no longer seems to work. I keep getting bad omen. Has this mechanic changed?
Yeah, anything fired by the player will count as a player kill.
Lava or getting his pals to shoot him for you both still work.
Bro you are incredibly lucky!
I spent hours looking for trident holding drowneds and non of them dropped a trident even though i had a looting 3 sword!
Then i was forced to make a drowned farm and after about 30 extra minutes i only got one!
How did you get two just by looking for drowneds?😂
That’s the problem with rare loot drops, farming them can take ages unless you get lucky.
It did still take 2 hours to get my second trident, I cut a lot out of this video. You can kinda tell by how much my xp jumps up and how little food I have when I get the second one 😅
Riffin on a Friday night
I play bedrock, and I don't have the resources to experiment. My question is, Could you have a crossbow enchanted with:
Smite, multishot, power? (I think that's the one that makes crossbows hurt more), and use healing potion tipped arrows to help kill the wither? (As it's considered an undead mob), and how effective would it be? I am aware that the Wither has a phase where it becomes immune to ranged attacks.
No, unfortunately, smite can only be put on axes and swords. And power can only be put on bows. Piercing and quick charge are the other crossbow enchantments. They can't shoot potion arrows, but they can shoot rockets.
@@DistilledDonut Thanks 👍
You're welcome!
Does multishot in crossbow use only one arrow/firework in the inventory when fired?
It does
❤
Speaking of trident wielders attacking you while youre in a boat is it possible for them to break the boat while youre in it? Ive never had it happen but was just curious if it was possible at all
Yes, if the trident hits the boat it’ll break. Surprised it’s never happened to you, I find it happens pretty often
i hate how it's considered normal to use all kinds of coordinates when playing survival. Like it's technical data that:s needed for DEBUG, it's not your achievement if you find something looking at that data? it's as cheety as using some save editor to find coords for teeasures or such OH WAIT they already do it with stuff like chunkbase. Well, at least that one doesn't seem to be something majority does
Like I don't mind people playing the way the want to, I just feel like the norm (as in not cheat-y playthrough) should be without using debug info
I agree that finding buried treasure this way seems kinda cheap, but there isn't a treasure buried under every 9,9 coordinate, so you at least need to locate the map before you can find the area with the treasure. You're basically guaranteed to find it at that point, it just saves you a lot of random digging.
Coordinates are also really valuable for linking Nether Portals without a lot of tedious trial and error, so I can't really imagine the game without them.
Perhaps if it worked like the Xbox 360 edition of Minecraft used to, where the coordinates are only displayed when you're looking at a map?
@@Pixlriffs I guess you could go on easily with nether portals if maps from bedrock were brought. Overworld maps in bedrock show your location even while you're in nether just in red color, and it always shows your position on the edge of map no matter how far you are, while in java the position icon on the maps edges disappear if you go far enough from the map's area