Into the Radius 2 Dev Diary | The Artifacts

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  • Опубликовано: 19 сен 2024
  • In this video I am going to be summarizing the dev diary that came out regarding Into the Radius 2 artifacts, as well as giving my own comments and opinions on this topic! I hope you are as excited for Into the Radius 2 as I am boys!
    This is the 9th video in a series where I dive into each Dev diary that is released by the Into the Radius developers and break down everything you need to know about into the radius 2.
    enjoy!
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Комментарии • 63

  • @Script-007
    @Script-007 4 месяца назад +18

    I love the commentary over the dodging of the BTR like he's a loan shark that you owe money 😂

    • @conroyyjenkinss
      @conroyyjenkinss  4 месяца назад +2

      bro has ended my life while I'm midway through a sentence an egregious number of times 💀 I gotta stay on my toes 😂

  • @Algoth.
    @Algoth. 4 месяца назад +34

    I would like a zone were its just filled with gas so you NEED a gas mask on at all times to go through it

    • @Matchkey.
      @Matchkey. 4 месяца назад +1

      YESSS

    • @thecobra45
      @thecobra45 4 месяца назад +4

      Maybe having to change filters too?

    • @cattyisdizzy
      @cattyisdizzy 4 месяца назад +2

      Changing filters would be tedious but cool

    • @BRAVOALFA007
      @BRAVOALFA007 4 месяца назад

      The gas mask is my favorite part of ITR, so I think that is a great idea.

    • @wampsgames9973
      @wampsgames9973 4 месяца назад

      I want to just where a helmet and mask together.

  • @jamespruitt4756
    @jamespruitt4756 4 месяца назад +6

    first yo!
    also 1 year of donut tag :D
    woo!
    now. i would LOVE to see at least some artifacts required to access certain areas. maybe a certain path opens or door opens if ya have a certain one with ya, or maybe bring a certain amount of of a variety. iunno. just throwin stuff to the window, see if it sticks!

    • @conroyyjenkinss
      @conroyyjenkinss  4 месяца назад +1

      AYYEEEEEE, you've been supporting the channel the longest out of anyone man, I appreciate you brotha 🙏 and yes that would 100% be dope, I'm interested in seeing the animations for when we use lighters/common items to open up different nests 👀

  • @Script-007
    @Script-007 4 месяца назад +6

    Also i think a cool perk would be one where anomolys are highlighted (like they have a sort of visible aura surrounding it) so its easier for you to identify threats

  • @FormallyChatling76
    @FormallyChatling76 4 месяца назад +5

    man, i am so excited

  • @Stuart267
    @Stuart267 4 месяца назад +5

    *I have never used a grenade, or any throwable weapon in the game, mostly because I have a history of blowing myself up with explosives in VR games. I have always stuck to either assault rifles or sniper for long range & starting out with obvious PM, then my go to M9 Beretta, I have never used either Magnum or any other handgun in the game.*

    • @PresidentMikeJohnson
      @PresidentMikeJohnson 4 месяца назад

      i started using them because i was getting so many and a empty cigarette pack sells for almost as much, i blew myself up a lot which was disheartening but when you actually land a cool nade it feels super awesome

  • @Stuart267
    @Stuart267 4 месяца назад +5

    *I used to use the Regen artifact when I was in a pinch low health during a firefight. But I realised I was wasting them as I had amassed a huge collection of the Injectors filling a whole cupboard with them for reasons I still don't know.*

  • @cattyisdizzy
    @cattyisdizzy 4 месяца назад +2

    For those hardcore players with permadeath a artifact that teleports you to the nearest safe house or generally safe area for when you take leathal damage

  • @sc0t0
    @sc0t0 4 месяца назад +6

    Please, make mechanic where you can sharp knife so they dont ruin

    • @tophmerc
      @tophmerc 4 месяца назад +1

      Amen to that

    • @withernck308
      @withernck308 4 месяца назад +1

      And maybe make bayonet???

    • @sc0t0
      @sc0t0 4 месяца назад

      @@withernck308 nice idea, and it will add next layer to cleaning weapons. WD 40, toothbrush, barrel stick. And sharpener

    • @nicholascaburian7209
      @nicholascaburian7209 4 месяца назад

      Just use the repair station

    • @sc0t0
      @sc0t0 4 месяца назад

      @@nicholascaburian7209 - imersion +costs and knife is resourse (it cost 50 and u find then everywhere).

  • @zeeteajuu
    @zeeteajuu 4 месяца назад +1

    Finally the night vision artifact would no longer be useless if you just put it in a glove

  • @thecraft56674
    @thecraft56674 4 месяца назад +1

    an artifact where it makes you less visible to enemies would be so sick

  • @Synthetizard
    @Synthetizard 4 месяца назад +4

    Honestly I don't like the direction this sounds like its heading, the Stalker system that they are talking about is all fine and good, but the active effects of the current ITR artifact system has a lot more potential for creativity. Artifacts that actually have a tangible, visual, and audible effect on you and the world around you are far more interesting than just some in game numbers changing off screen. We will have to wait and see how things pan out though

    • @conroyyjenkinss
      @conroyyjenkinss  4 месяца назад

      True it sounds much less exciting on paper. The devs made it sound like it performed well during playtests and was fun, but we will definitely have to wait and see

    • @thecobra45
      @thecobra45 4 месяца назад

      I think it should be able to be turned on or off depending on the playthrough, kind of like the iron man setting

  • @Micarsei
    @Micarsei 4 месяца назад

    Me personally, I’d like the artefacts that require activation like the regen need a specific action to “activate” it. Like, I love the idea of first feeding a regen with an energy drink, then making it into a paste and applying it to a bullet wound.

  • @SSmitty64
    @SSmitty64 3 месяца назад +1

    Dude I think it would be sweet if they had a artifact that gave you x ray vision or like heat signature and when you use it you can only use it five times or something and it only lasts like ten seconds each time you use it. In my opinion it would be an absolut clutch and pretty cool

  • @cometcomment1469
    @cometcomment1469 4 месяца назад

    best one I can think of is a semi active like the "high alert" perk from call of duty or Wraith's passive from Apex, where you get an audio or visual cue when something looks at you

  • @damian5302
    @damian5302 4 месяца назад

    My favourite artifact would be the one that makes my grenades fly further than one meter away whenever I throw them as far as I can with my index controllers. True story.

  • @nytrul3159
    @nytrul3159 4 месяца назад

    imagine artifact sets similar to how gear sets exist in the division 2. it would actually go really well with their progression philosophy and also give the players incentive to work towards building their builds. This also means the devs can get creative with enemy encounters and bosses and put actualy hard content into the game

  • @AwesomeH2100
    @AwesomeH2100 4 месяца назад

    we also need that one thing I herd on a tape that said of something that gives you night vision but blinds you if you use it in the light.

  • @agentbrownie
    @agentbrownie 4 месяца назад

    i think a perk that makes enemy fire have a 15% chance not to hit while sprinting would be nice, like a dodge build.
    that or a artifact that increases detector range and accuracy would be pretty cool

  • @anomalousinsect
    @anomalousinsect 4 месяца назад +1

    No, 'the' BTR will not be in ITR2. It will in fact be a bunch of Harvesters riding BTRs cruising around like a goddamned motorcycle gang. The Radius will burn. 🔥

  • @1mindtraveler
    @1mindtraveler 4 месяца назад

    Low gravity artifact, allowing you to jump higher and reach new locations or unlock shottcuts

  • @ajcoles613
    @ajcoles613 4 месяца назад

    I want into the radius 2 so bad imma get it day 1 the hype train is real

  • @thecobra45
    @thecobra45 4 месяца назад

    I would love a perk that outlines enemies or decreases player noise/lowers enemies detecting of the player

  • @ANGELSNIPER117
    @ANGELSNIPER117 4 месяца назад

    ideas for perks
    ==On weight Artifacts==
    Name: Lightfoot
    Trigger: Leaving Vanno while Under 10kg
    Desc: For 10min , have unlimited stamina
    Timer: Effect wears off on duration , once explorer weight exceeds 10kg, or when returning to Vanno
    Charge: Does not charge untill explorer returns to vanno
    Name: Heavyweight
    Trigger: Out in the world over 30kg
    Desc: For 10min, stamina regen increases by 100% and removes the weight penalty from 30kg-40kg
    Timer: Effect wears off duration , when the explorers weight goes under 25kg or exceeds 40kg , or when returning to vanno
    Charge: Does not charge untill explorer returns to vanno
    ==Weapon based artifacts==
    Name: Eagle eye
    Trigger: When holding your breath
    Desc: Allows for a clearer picture removing most of the fog where the explorer is aiming
    Timer: No timer, based on how long the breath is held
    Charge: No charge
    ==Util==
    Name: Adrenaline Junkie
    Trigger: eating a combination of 3-4 Energy drinks or Candy bars
    Desc: Stamina consumption reduced to 50% while regen increases to 20%
    Timer: 10min
    Charge: Once every 20min
    Name: Stalker
    Trigger: Holding the Detector and probes
    Desc: Gas mask doesnt break
    -Damage from ALL anomalies reduced by 75%
    -Reflector anomalies knockback reduced to 50%
    -Increases the recharge of shock anomalies(if in ITR2) from 3s to 7s
    -Permanent footprints(Steps artifact) (disappears after 30s)
    >>Damage to explorer from other sources increased by 25%
    Timer: None, Must be holding both Detector and probes
    Charge: No charge

    • @thecobra45
      @thecobra45 4 месяца назад

      I think a good debuff for eagle eye would be, as the longer you hold your breath, the blurrier the vision gets

  • @imkindvabigdeal8223
    @imkindvabigdeal8223 4 месяца назад +3

    In my opinion they went the complete wrong way. I might be wrong and it is just my opinion but the active effects were what I loved

    • @imkindvabigdeal8223
      @imkindvabigdeal8223 4 месяца назад

      Maybe not the complete wrong way but random passive effects that I forget about don’t sound that fun

  • @SuperKamiRose
    @SuperKamiRose 4 месяца назад

    I want to be able to communicate with my deaf friends through sign language in any vr game that allows multiplayer.
    I just hope this game has a gesture system I can use for that.
    A friend of mine showed me the original game and had to use a knife in one hand to assist their dominant hand in sign language with the limited gestures they have available during a streaming session so they could communicate with me without them constantly taking off their headset to type to me.

  • @gjgjgjgjgj237
    @gjgjgjgjgj237 4 месяца назад +2

    its time to make a dodge build like in payday 2

  • @3boyzbutler389
    @3boyzbutler389 4 месяца назад +1

    I want to see some straight from stalker gamma.

  • @moron_guy420
    @moron_guy420 2 месяца назад

    the new dev diary says providing a full-scale ITR experience with numerous updates and improvements (jumping, artifact nests, new anomalies, and enemies) tf are nests dude?

  • @CMFZ_Jax
    @CMFZ_Jax 4 месяца назад

    Tbh I’d love for there to be a base defense or ‚defend this spot in the radius for X minutes‘ side mission
    Just something I can do to really get into a big immersive firefight to use all my ammo without the constant though of „if I drop my mag here instead of doing a slow reload am I going to find it again?“
    Also I urge for a pet pecho at home base, however an ITR1 style pecho, the ITR2 looks neat but not pet quality

  • @fatalexception3845
    @fatalexception3845 3 месяца назад +1

    Effects on an artifact eh? Two of them. Mhh.
    The ability to zoom in without a scope and aim stabilization. In the most panicked situations my hands shake way too much to line up a proper shot.
    Getting better at it, but I'd love to waste less ammo

  • @freddiefarebrother5490
    @freddiefarebrother5490 4 месяца назад +1

    I want an artifact that can increase carry weight

  • @Ente_2099
    @Ente_2099 4 месяца назад +2

    Kind of a random question but when you are done with into the radius 1 can you still play it ?

    • @Cabbage_97
      @Cabbage_97 4 месяца назад +3

      Yes, you can go back into your save and play as much as you want and after the game is done you'll probably still have a bunch of missions you haven't done so you can still do those.

    • @Ente_2099
      @Ente_2099 4 месяца назад +2

      @@Cabbage_97 nice to know Ty have a great day

    • @Cabbage_97
      @Cabbage_97 4 месяца назад +1

      @@Ente_2099 you to

  • @jedizhawk
    @jedizhawk 4 месяца назад +1

    Double jump? Will we be able to jump?

  • @thecobra45
    @thecobra45 4 месяца назад

    Wait… have you thrown your knife at least?

  • @bravojr
    @bravojr 4 месяца назад

    Into the mundane 2, Radial edition.