I started playing this yesterday. The learning curve is tough, but it was really fun once I understood the controls and cards better and stopped treating it like an adventure game and more like an actual golf game. Very addictive.
There's a lot of weird things with this game, like how the number pngs aren't cut correctly, how you have to go to a sub area to enter the shop, and how the bossfight arenas are always the same and how the trees animate by cutting the sprite rather than having a real swaying animation. Hope the dev puts more effort into it and continues to update it with new content, I've been in love with fantasy golf like this since I first played PangYa like a decade ago.
I thought I was the only person noticing the numbers not being cut correctly! Those little black artifacts are a crazy weird detail to miss in a game with such polished transitional animations.
This game's runs take so long I feel like it might have been better as a golf adventure game with handmade courses and a story. Though NL probably wouldn't have played the game if it wasn't a roguelike so I guess I won't complain. Cool game regardless.
The courses are handmade and there is a story, just random which courses you play from a set. It definitely gets faster as you get used to it. Still hella long but it's definitely reasonable to finish a run in around 2 hours without doing crazy speedrun tech.
Since the holes are handmade it makes even less sense that the runs are as long as they are. You'd think if runs were 5 - 10 holes you'd have even more run variety with the same pool of 70 holes. It's strange to complain about too much content, but it really does feel that way. Across the Obelisk had the same problem.
I was honestly expecting this game to have an element of looting like a lot of other roguelikes. I.e. theres a treasure chest or hidden shop somewhere in the level and you factor in greed for more loot against simply completing the level above par. Getting gold for every stroke above par kinda accomplishes something similar, but it seems very basic. Also while the expendable cards are cool, feels like kind of a missed opportunity to not have acquirable/upgradeable equipment (clubs with stats and effects, clothes with perks, etc.). Still a cool game regardless, just seems (so far) that aside from the procedurally(?) generated levels it leans more towards the golf stuff than rpg rogue like stuff.
@@shanedancer3895 I'm not so sure judging by some steam reviews talking about going through same stages over and over and asking for map maker, I might be wrong tho. 70 stages still seem like not much in a game designed with 18 holes every round.
@@jankoo999 They're definitely handmade. Some of the shortcut and layouts for things that move/toss the ball are way too perfect to be procedurally generated.
I rarely comment, but I have been on Quaratine this week for COVID and making some tea with honey and sipping it for these hour long Cursed to Golf episodes has been amazingly calming. Hopefully the series continues!
Shame the series isn't going to last. Game takes forever to actually play. Then again, NL is literally taking 2-3 minutes to decide if he wants to shoot the ball in the water, or straight down field 80 yards.
@@Vulture2k sure, but 5+ hours for 1 run is not a good roguelike or good for content. It takes 4 people 4.5 hours to golf 18 holes in real life. 1 person takes 5+? That's absurd. And he's only on hole 7. The holes are only going to get longer as it goes on.
58:00 Sorry but I need to point out what a horrendous play this Practice Shot was. Without the card, landing in the water brings you back to where you shot from, and bouncing into the hole makes you progress. With the card, landing in the water still just brings you back to where you shot from, while bouncing into the hole _also_ brings you back. The card literally just removed the high-reward outcome and had no effect on the low-reward outcome
Yeah, I noticed that after I realized the water doesn't give a penality, just spikes. I think it didn't cross his mind because landing in water in any other game of golf gives you the penalty
Watching this guy be so bad at shit genuinely pisses me off sometimes. How do you go “okay don’t do that, I learned” and then do exactly that thing 2mins later.
I noticed two factors lessened the Pog-drive of nl’s performance. Time and his daughter. At first he was calculated and performed best, the more time he played the worse he performs, and the moment his daughter cried oh man you can see a clear dip in performance. Certified dad golfer 🏌️
My man didn't learn spin because he didn't fail at all through the first course, that's incredible
He didn't learn spin and never will. He's retiring an absolute legend. Many people are saying this.
This is a great series. There's real tension on every swing of the club.
perfect for a broken heart. so long my love
"You can't spend your whole life in the library and then get behind the wheel of a spaceship."
The man is a fucking poet
He sucks all the wisdom from the sun with that bald head of his
Epic dad-rant energy and I love it.
The golf gods grace us once again. I wonder if NL ever feels some guilt slapping something so similar to his own egg head.
Haha man bald, egg.
His child is probably horrified
poggggg
He's the 0 key on the numpad now. Eggs are dead
@@bolthusbear when you say 0 all I read is “egg”
48:45 "It's almost unfuckupable"
Almost.
Leave it to NL to find the corner case to make it fuckupable. Truly a genius of video gaming
This a great game but i do feel the levels are like 4x longer than they need to be. However im enjoying it none the less.
No kidding. Not just the levels, but 18 stages per run seems insane. Hoping they patch in some sort of quick mode which is only 8-10 holes.
I was thinking the exact same thing. I haven't played but watching NL play makes the holes seem like they well over-stay their welcome.
It’s kind of odd calling it a roguelike with how long runs are. If I lost at hole 15 or 16, I don’t know if I could handle starting over at 1 again.
Don’t quote me on this but I think later in the game, there’s a way to skip past some amount of holes or start on a later hole but I’m not sure.
I started playing this yesterday. The learning curve is tough, but it was really fun once I understood the controls and cards better and stopped treating it like an adventure game and more like an actual golf game. Very addictive.
Yes it’s quite easy to see how someone could not play a golf-based game like a golf game.
Hope he figures out that you can zoom out by holding left click in the camera view by the next episode lol
I never comment on stuff but please PLEASE continue uploading this
If not found already, you can hold left click in the birdie eye (free cam) view to zoom out. Helps to investigate the map faster.
There's a lot of weird things with this game, like how the number pngs aren't cut correctly, how you have to go to a sub area to enter the shop, and how the bossfight arenas are always the same and how the trees animate by cutting the sprite rather than having a real swaying animation. Hope the dev puts more effort into it and continues to update it with new content, I've been in love with fantasy golf like this since I first played PangYa like a decade ago.
I agree with the shop problem. But I think the trees look really cute with that animation instead of it being smoother
I thought I was the only person noticing the numbers not being cut correctly! Those little black artifacts are a crazy weird detail to miss in a game with such polished transitional animations.
@@canox6017 it looks like screen tearing
please don't tell me this is the last episode...
The crying baby fit surprisingly well with this game's soundtrack.
Love to see more Cursed to Golf!
You need an ice ball to get across that big water pit.
This game's runs take so long I feel like it might have been better as a golf adventure game with handmade courses and a story. Though NL probably wouldn't have played the game if it wasn't a roguelike so I guess I won't complain. Cool game regardless.
Full run of Isaac going to the beast is shorter than a single hole of this 😅
fwiw the courses are handmade, it's just that it randomly picks 18 from 70ish
The courses are handmade and there is a story, just random which courses you play from a set. It definitely gets faster as you get used to it. Still hella long but it's definitely reasonable to finish a run in around 2 hours without doing crazy speedrun tech.
@@usernameusername4037 yeah i was gonna say no way these levels are proc gen i feel like that would just make uninteresting holes
Since the holes are handmade it makes even less sense that the runs are as long as they are. You'd think if runs were 5 - 10 holes you'd have even more run variety with the same pool of 70 holes. It's strange to complain about too much content, but it really does feel that way. Across the Obelisk had the same problem.
The scattershot that resulted in smashing 2 idols was pure lucky brilliance.
I’d love to see more of this!
you're the only streamer where I enjoy when you rage at your viewers
says dio on timestop but doesnt say ringo on rewind, very performative if you ask me
the baby screaming in the background while he explains his next video golf swing is so damn funny
"Its almost unfuckupable" Straight into water. Brilliant.
I was honestly expecting this game to have an element of looting like a lot of other roguelikes. I.e. theres a treasure chest or hidden shop somewhere in the level and you factor in greed for more loot against simply completing the level above par. Getting gold for every stroke above par kinda accomplishes something similar, but it seems very basic.
Also while the expendable cards are cool, feels like kind of a missed opportunity to not have acquirable/upgradeable equipment (clubs with stats and effects, clothes with perks, etc.).
Still a cool game regardless, just seems (so far) that aside from the procedurally(?) generated levels it leans more towards the golf stuff than rpg rogue like stuff.
Stages are random, but I don't think they are procedurally generated - steam store lists "over 70 levels", which doesn't seem that much.
@@jankoo999 I mean if they are procedurally generated it would be over 70 lol
@@shanedancer3895 I'm not so sure judging by some steam reviews talking about going through same stages over and over and asking for map maker, I might be wrong tho. 70 stages still seem like not much in a game designed with 18 holes every round.
@@jankoo999 They're definitely handmade. Some of the shortcut and layouts for things that move/toss the ball are way too perfect to be procedurally generated.
@@jankoo999 I thought I heard NL mention the levels were procedurally generated in the first video but I might have just imagined it
This game is pretty awesome ngl. I think this could be a new fav to watch if NL continues to play
"I'm ranking them relative to each other!" This man understands tier lists better than 95% of the FGC.
I rarely comment, but I have been on Quaratine this week for COVID and making some tea with honey and sipping it for these hour long Cursed to Golf episodes has been amazingly calming. Hopefully the series continues!
+2
Don't overthink the shot challenge. Level: impossible.
the tee shots in this game be like:
"That's why you never buy singles in magic."
The Eggman do be ballin today. Great game.
This game looks cool
Could you press the button on the bottom left to cycle through teleporters in cam view?
Born to golf, forced to bogey
So true
many people are saying this
Did NL stop playing this? Not seeing anymore uploads
Where's the rest of the playthrough, man
If I had a dollar for every time NL played a golf roguelite… I’d have $2 more than anyone would have expected.
If I had a dollar for every time someone reposted this joke I'd have a lot of money
I'm cursed to watch this series! Great stuff!
Chat +2ing a +2 card is so funny to me.
That huge water way would have been with an ice shot or the drill I assume
The Scottish accent should stay
More cursed to golf!!!
Please keep the golf hell coming! Pogged out of my gourd
18:05 oof salty lion
LOVING THIS
this is game of the year for sure
Where is more of this?
More,
We need more
golf games have had a sort of renaissance thanks to indie developers
Thanks to NL*
@@Vario69 I mean, no. Literally just no.
Wish I'd caught this on stream!
Feel like he dissing James K. Polk, the Napoleon of the Stump.
Driver+Uturn was "too scary" for the Egg Lord? Where did the zane go?
it died with isaac..
This game is like if sonic and knuckles didn't go fast
Where is more :'(
He’s got the damn dollar in him
The Scotsman is just like vergil froms dantes divine comedy
This is so good
But what color is the entrance?
Neat, new video!
I love this gameplay
I love this game
NL I Am LOVING this!!! OH BABY!
chuhai labs really put their whole developussy into this soundtrack dude every track is a bop
Shame the series isn't going to last. Game takes forever to actually play. Then again, NL is literally taking 2-3 minutes to decide if he wants to shoot the ball in the water, or straight down field 80 yards.
But he can talk easily during it. And he sure loves talking.
these holes are way too damn long. he's not making a hole per episode then redoing it whenever he dies lol
@@Vulture2k sure, but 5+ hours for 1 run is not a good roguelike or good for content. It takes 4 people 4.5 hours to golf 18 holes in real life. 1 person takes 5+? That's absurd. And he's only on hole 7. The holes are only going to get longer as it goes on.
@@vertex546 its not good content but its actually great that there is finally a game you dont finish in a few hours.
I'd watch it, also he could speed up the shots as he found out and he could play a hole a day or so. I'd prefer it over more sap easily.
amazing
loved it
This game is pogged
58:00 Sorry but I need to point out what a horrendous play this Practice Shot was. Without the card, landing in the water brings you back to where you shot from, and bouncing into the hole makes you progress. With the card, landing in the water still just brings you back to where you shot from, while bouncing into the hole _also_ brings you back. The card literally just removed the high-reward outcome and had no effect on the low-reward outcome
Yeah, I noticed that after I realized the water doesn't give a penality, just spikes. I think it didn't cross his mind because landing in water in any other game of golf gives you the penalty
U.S presidents ranking when?
"Har Har"' !
ah the explorer took show feet really seriously.
So Kate is the second boss
I want this president tier list so bad. I got Washington, Lincoln, and both Roosevelts in S.
#1 Harris, #2 Biden, #3 Obama, #4 AOC, #5 Lincoln. This list is from the future, but actually confirmed.
This is just Stick Golf from like 15 years ago
take me back to Golfie, this looks so tedious
16:24 but without any context
NEW TECH: good lord man! learn to bounce on the bricks! The Scotsman showed you how to do it.
Man I love this but almost can’t watch it because of the questionable plays.
First :)
Har Har
pog
Would he better without the heathen bawling in background.
Watching this guy be so bad at shit genuinely pisses me off sometimes. How do you go “okay don’t do that, I learned” and then do exactly that thing 2mins later.
crying baby doesnt add to the experience
Neither does crying in the comments. Dudes got a kid, you don't have to watch.
Big -2 Joseph
@NorthernLion When you zoom out you can hit Z or C to zoom out further! I’m on ps5 so try Z and C so you can see more!
I noticed two factors lessened the Pog-drive of nl’s performance. Time and his daughter. At first he was calculated and performed best, the more time he played the worse he performs, and the moment his daughter cried oh man you can see a clear dip in performance. Certified dad golfer 🏌️