H20.5: Building a PBR layering asset in Copernicus

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  • Опубликовано: 22 окт 2024

Комментарии • 6

  • @erichocean8746
    @erichocean8746 3 месяца назад +8

    The ability to build HDAs like this to speed up specific workflows is what makes Houdini ultimately faster than shrink-wrap software like Substance in studio pipelines, even if it is technically slower/clunkier when looking at specific steps. The automation just builds and builds while in other tools, you're stuck with click click click manual, errror-prone labor.

  • @michipeka9973
    @michipeka9973 3 месяца назад +6

    4:23 blending normals this way will not output properly normalized vectors.
    I know this is subtle and some materials and/or renderers fix that automatically when rendering, but depending how the texture will be used, I think it's always good practice to normalize the vectors correctly. Great video though.

    • @Entagma
      @Entagma  3 месяца назад +4

      Definitely something for a future episode!
      Cheers, Chris

  • @JacKsCave
    @JacKsCave 2 месяца назад +3

    i would like to see how to manage assets with more than one uv . With udims with this new copernicus .

  • @Mallu_Bot
    @Mallu_Bot 3 месяца назад +1

    can U pleaseeeeeeeeeeeeeeeeeeeeeeeeeeee
    provide new workflow of UV mapping with H20.5

    • @fastlearner292
      @fastlearner292 2 месяца назад

      I think it's still the same? Has SideFX released some new uv tools I am unaware of?