Unearthed Arcana - Into the Wild! - Dungeons and Dragons

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  • Опубликовано: 4 окт 2024
  • February's Unearthed Arcana release is Into the Wild! Alex covers the new optional rules for Overland Travel in Dungeons and Dragons 5th Edition.
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    Unearthed Arcana - Into the Wild! - Dungeons and Dragons
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Комментарии • 34

  • @DMBasilisk
    @DMBasilisk 6 лет назад +3

    I would like to see you review the Mystic from Unearthed Arcana

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +1

      That one is high on the list, Kevin. Keep your eyes peeled.

  • @onceuponakillteam-sean
    @onceuponakillteam-sean 6 лет назад +1

    honestly loving these !

  • @kyliepoe6231
    @kyliepoe6231 6 лет назад +1

    This will be super useful to me, running 13th Age and the world is shifted more towards the feywild, so they're out in the middle of nowhere quite a bit.

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +1

      Excellent. Play up extreme wildernesses wherever possible.

  • @edo3297
    @edo3297 6 лет назад +1

    I have a doubt. How do the PCs choose the destination? They already know the different location? Reading the Moon hills navigation DCs, I see a bandit camp, an obsidian standing stones, ruins, dungeon.. But the question is... Do PCs know all this locations?

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +1

      If it was a story destination, yes. Something like "Go handle the bandit camp near the Bojang River". Or "There was a disturbance at the Standing Stones 15 miles NE of here, go check it out". It wouldn't make sense for them to automagically know, but if they were told where to find it, they'd still need to navigate there.

  • @chaddixon9764
    @chaddixon9764 6 лет назад +3

    Plane of Earth, Shadowfell AND the Fey Wild? It's like WotC knows all my favourite planes.

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      If you're going to write something, hit all the favorites!

  • @paradoxdriver4094
    @paradoxdriver4094 6 лет назад +8

    I love your voice and beard.

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +2

      Lawl, thanks Nathaniel. My voice and beard love you too.

  • @chaddixon9764
    @chaddixon9764 6 лет назад +2

    I would say to DMs to take advice from Tomb of Annihilation and roll the survival check yourself using the bonuses of the navigator.

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      Theres definitely value in keeping it a secret roll. That way you can also use the strength of the roll determine how well the navigator can identify their current position, whether on course or off.

  • @aricward6711
    @aricward6711 6 лет назад +2

    Alex, you totally deserve more subscribers! I can't wait to incorporate this UA and some of your ideas in my current campaign!

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      D'aw thanks Aric! Everyone's gotta start somewhere -- you can help me out by Sharing my channel with a friend. Word of mouth is super potent on the interwebs these days.

  • @PartridgeQuill
    @PartridgeQuill 6 лет назад +3

    I really like how they're fleshing out their (arguably) most neglected pillar of D&D in terms of mechanics. Thanks for another fantastic video!

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +2

      Agreed. Its a critical one, too. All too often DMs are left to their own ingenuity to run travel well.

  • @clintonwalker5043
    @clintonwalker5043 6 лет назад +2

    This is something I do already but the buffs are new. I might do a rust monster for the dm hate lol

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      The rust monster, peppering in hate at RPG tables since '74.

  • @kbrautig22
    @kbrautig22 6 лет назад +3

    Love the fact you wear critical role shirts ! Need some more in your repertoire

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      G&S Needs to offer a subscription plan, so I can just get them all sent to me directly.

  • @MalcIgg
    @MalcIgg 6 лет назад +1

    Thanks for this.... Are their any guidelines for how big these 'regions' are designed / planned to be?

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +1

      None at all. I suspect it assumes Kingdom scale as described in the DMG. The major landscape characteristics suggested here are things you'd find over the course of a couple days of travel, as opposed to continent defining landscapes.

  • @conradkorbol
    @conradkorbol 6 лет назад +2

    So I really like your videos, but this something I don’t see a lot. Spoony used to do a series called counter monkey where he talked about all the things him and players did wrong or write in his opinion. Most of the dungeons and dragons channels I have seen tend to talk about things that are good or bad. You have done the best reviews of the classes. So I think it would cool to hear stuff that you have done as player and as a dm thought were cool. A lot of the stuff Spoony said about older editions are still applicable
    Just a thought

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад +1

      Thanks Conrad. I will be branching out into covering more of my own homebrew material, as well as talking about story arcs I've run/played in, so folks have the examples to draw from. I am a very big proponent of running the table 'your way', so I think this is a great suggestion.

    • @conradkorbol
      @conradkorbol 6 лет назад +2

      Titan Bear Gaming i agree. The bokms are great guides but they are intentionally vague. So for newer DMs like me it’s way better to hear from experienced people to understand to how to run a game

  • @theawkwardpotato1973
    @theawkwardpotato1973 6 лет назад +1

    Didn't they already do this in Xanathar's?

    • @TitanGamingTV
      @TitanGamingTV  6 лет назад

      Not fully. They do talk about incorporating random encounters into your travel, but they don't go quite so far into region design.

  • @BeeGameDev
    @BeeGameDev 6 лет назад +2

    You are a real cutie Alex, keep up the great content :)