The full music of Fourier Elise is here: ruclips.net/video/zq32bIud3OM/видео.html And to hear me Fourier-roll you with more circle music, you can subscribe to my Patreon: www.patreon.com/posts/fourier-astlise-103232956 Oh, and of course a free way to support my channel (and do something positive for your brain!) is to head to brilliant.org/MarcEvanstein. Literally just clicking and exploring helps me out.
@@NotGabe001 at 3:23, evanstein talks about replicating what he's explaining on the Disneyland teapots ride he then mentions Steve Mould because that's the kind of funny science Steve usually does I sent this video as a video idea on the Steve Mould discord server but i never got a reply 😥. Perhaps he will see it someday !
Me when I anthropomorphize abstract symbols (contextualizing what amounts to “noise” into something we can understand is fundamental to the human experience)
Theres an old video about someone converting all sounds in songs into a midi piano, or at least thats what I think they did, I'm not too familiar with music. But the thing is, in the video, the recognisability of the lyrics are maintained only if you are familiar with the source material, otherwise you can only tell there is 'speech', and thats only because I was looking to hear speech I suppose... I suspect a similar thing could be happening here, the more you've heard Für Elise the more some of your experiments will sound like Für Elise.
I know this phenomenon well! When I've made music/art out of mangled speech, it's often been really hard to tell how well someone who's never heard the speech will be able to make sense of it.
@@marcevanstein Oftentimes I can't even understand lyrics in the original song until I look them up lol. A related thing is the way in which expectations play a big part in what we hear (see: Mondegreens, "misheard lyrics" videos).
Oh this is *almost* what I've been hoping for. I was hoping you'd find a path such that your speed-based approach of placing notes happens to match the rhythm too
@@therandomguy1701 really thankful for this inspiring comment man, for sure 😏, already on my way 😁, I've already finished the introduction to complex numbers and other stuff
Fascinating and very original take on Fourier analysis. It brings mind that the ancient Greeks and later Ptolemy were trying to do something like this with the observed motions of planets in the sky. The planets appear to move at variable speeds and even exhibit retrograde ("backwards") motion. The ancient astronomers built complex models of epicycles (like these) to characterize what amounted to a complicated recurring wave of planetary position. Following the Copernican Revolution, which described planetary motions in terms of gravitation and elliptical orbits, the Ptolemaic epicycles came to be derided as a scientific dead end. But it looks like the ancient astronomers dimly sensed what Fourier formalized, and this video illustrates.
Ha ha! I can't remember if I mentioned it in a footnote, but in the final music with the pulsing circles, I was using a just scale, "rationalized" from the pitches of Fur Elise, using Clarence Barlow's method. Maybe I should talk about that sometime. I think it makes a big difference honestly
Oh my gosh, you could make such ENGAGING installations using the pulses and exporting the piano line to a MIDI controlled piano with the visuals displayed. I'd seriously consider making that happen!!!!
Would love to see a version with more of the song included, definitely would not envy you having to optimize your circle rending code for potentially hundreds of circles though
4:36 could you do this but ensure that the end point has 0 velocity at the time the note is played? i think that would make for a much more satisfying animation although i can imagine it would take a lot more computation
This is amazing. I love this project and want to see you do more. One thing I'd like to see: - If the pitch of each note is tied only to the radial distance from the origin r, surely we can use the angle theta in some musical way too - For example, could we play rhythm (e.g. crotchets) using the angle theta like a metronome to keep time? And what would the result look like when imposing this constraint for Fur Elise? - Taking it further, what would your animation look like if you took the melody (r) and more complex rhythms (theta - e.g. hihat part) together? Could we see any patterns that point towards whether a song is catchy or not? (would love to see this with the introduction to It Runs Through Me by Tom Misch)
First of all, I am so glad I found your channel. Your content is exactly what I was looking for :) And also: Imagine a ball with inner legs that pop out in response to specific notes within a melody. The legs are always oriented downwards, with each one corresponding to its own note. What path would such a ball take?
just barely taking a course for astronomy.. but pretty sure in it, forgot which big brain guy but with circles on circles were used as epicycles and fine tuned to match orbits of planets as closely as possible.(why later it was seen as inconsistent as the constant need to fine tune the epicycles to the orbit) and im pretty sure you can make any shape with ENOUGH epicycles. so as long as you get the math done for. again ENOUGH. like you mentioned it would go to very high number with a larger cycle. seeing that ya used the fourier series for the conversion makes me wanna study that now. thanks.
Absolutely incredible! The final part where the drones pulsate in a weird way which is still somehow coherent to the density of piano notes being played, sounds fantastic. That concept would be great for like, a soundtrack or a sound design for something. Idk if you're into electroacoustic music but that feels like something like it. Analyse, modify, resynthesize!
To play the full song, i think you'd need a really freaking big main circle. Because the main circle in which the other circles move form a loop, so a song or part of a song will stop and loop again at the point it starts
This is glorious. Having owned a lot of sequencers, working in a lot of different ways, I can fully see this kind of thing being included alongside things like Euclidean sequencing in future machines.
Thinking about 1/f noise as a composing tool, it makes sense that a piece with the same "spectrum" as Für Elise would work as well, even if the fine details were altered. I think the patterns of big and small movement in music can make it pleasing no matter what exact points they hit along the way. Ok, let me try to explain 1/f noise. I will inevitably get it wrong, but since this is the internet I'm sure someone will correct me. ;) When analyzing the spectrum of a waveform, you can represent it as a function that gives an amplitude value for each frequency f - so a melody with slow, gradual, scalewise movement will have a higher amplitude in the low frequency range, creating a downward-sloping curve. A fast wiggly melody with big leaps back and forth will have a higher amplitude in the high frequency range, creating a flat or upward-sloping curve. Taking the square of the amplitude, you get a "power spectrum" which is useful for some mathematical/physics reason. There's a popular opinion that most music follows a 1/f curve in its power spectrum. So if one cycle every four bars represents f=1, then one cycle every two sixteenth notes represents f=12. Did I get that right? Maybe... Anyway the idea is that to make nice music, the power at f=1 should be 12 times the power at f=12 - in both cases the power is proportional to 1/f. Which generally leads to music that flows smoothly most of the time but occasionally makes some exciting dramatic leaps. Some composers have tried to generate music with noise (i.e. randomish values) that fits the 1/f frequency curve. Maybe Mark even did that in a previous video, I should check. :D Being full of arpeggios, I imagine Für Elise has a flatter curve than 1/f... I noticed in the visualization that a lot of the circles are the same size. Anyway, we already know it sounds good, so it makes sense that a piece with the same frequency curve but different specific notes would have the same vibe.
so, since you can make multiple fourier transformations that fit a song, could you make one that plays two or more distinctly different songs based on where you sample it?
Aw, I appreciate these comments. It means a lot to me actually, because it takes so much effort to make videos like this and knowing it is motivating to other people is motivating to me!
when you took the first seven circles id like to hear what it would sound like if you kept the original rhythm of fur elise instead of the velocity one
I imagine he didn't do that because it would just sound like Fur Elise with a bunch of offkey notes. Considering he said he likes using these sorts of transformations to make pieces that sound novel, that would probably seem boring to him.
I'd love to see a version that controls the tempo of the beats, along with the note values. You have already made that speed version to change tempo, and maybe that could work, if you can solve for a path that speeds up and slows down to accommodate quarter, half, etc. notes.. Another option could be to make use of the currently-unused angle of the point from the origin. You could use radial lines from the origin as thresholds, and each time the dot crosses the next line, it plays the next note, perhaps staying in the close half of the wedge for a sustain, and waiting in the far half of the wedge for a rest.. I think that could make for a much more dynamic set of songs that you could play. As an aside, for my own preference, I think that only crossing in one direction (i.e. circling the origin in one direction) is much more pleasing than bouncing back and forth, or randomly, and allows for that sustain/rest idea.
Next level unlocked 🎉 - remarkable 👏 This should be the type of method used to generate background music in sci fi tv shows. Would feel more realistic.
I remember a clip from doctor who where he used the rotations of plants spinning around eachother that are spinning around in galaxies and used that to generate sound, what would that sound like in this setup? Using as much mapped space as we know and put it into this?
What happens if you define Fur Elise to just fit the first 180 or first 90 degrees of the circle? You'd then get a Fourier extension of the melody into the undefined quadrants of the circle
The random angles one looks a lot like a music visualizer setting that (I think) the Window media player in Windows XP had built in. I wonder if it used the same concept?
To my untrained ear, I lost track of the original tune once you switched to the path speed notes. This is interesting because I've listened to a fair few versions of it which play with those key, recognisable notes. Which is probably where I fall off. I can only recognise the notes, or the grouping in that specific, iconic pattern, not the sequenc/motion they're moving through?
fourier series was one of my favorite electrical engineering topics + i love experimental music theory videos (you even guessed the exact 3blue1brown video i had in mind at the start). anyways, it felt like i fell right inside the target audience for this video LOL
This is cool! Ideas: 1. add a Z axis to represent measures. Each revolution around the circle represents one measure. Each measure can then have its own discrete sets of circles. Keep at least part of each previous/next revolution on the screen (perhaps blurred or faded) for context. 2. Add more polar axes for additional voices and staffs. Differentiate with color or texture. If color, use various color maths when the lines intersect. 3. Support additional note subdivisions. In each measure, each note gets a slot. The time signature defines the grid. If a note is shorter than the bottom number of the time signature, subdivide the time slot. This should get you around the sampling problem. Just random thoughts. Anyway, cool stuff! Keep it up! Subscribed! Edit: see ruclips.net/video/2UphAzryVpY/видео.htmlsi=XMDK55u4-6vcR_0p for the circular rhythm representation I’m talking about.
That's a really interesting question. My initial thought is that AI tools are often copying superficial elements from a large number of examples and as a result generate results that are less novel and less interesting, whereas the kind of reconstruction I'm talking about is trying to copy a single example in an unusual way. But I'm not sure. Overall, I think the key is how much time and thought you're putting into it. Curious what other people think though!
Why don't you use the angle around the center of the original circle as a reference point for the note sample points/start points/length instead of just sampling the notes periodically in time? That way notes won't just be all the same length apart and the timing is baked into the Fourier drawing.
The full music of Fourier Elise is here: ruclips.net/video/zq32bIud3OM/видео.html And to hear me Fourier-roll you with more circle music, you can subscribe to my Patreon: www.patreon.com/posts/fourier-astlise-103232956
Oh, and of course a free way to support my channel (and do something positive for your brain!) is to head to brilliant.org/MarcEvanstein. Literally just clicking and exploring helps me out.
Is there a program that lets me also use circles to make music?
OMG *“Fourier Elise”* is soo clever 😂
2:58 You just had to didn't you...
I didn't get it. :c
@@Alceste_ if you ignore the lower pitched notes, it sounds like a slow rickroll
I did, yes. I will never stop being that guy.
Crazy how just a note here and there made it unrecognizable to me. '-'
@@marcevanstein Well I guess I will never get this from any other... mathamusician
Fourier Elise
I am 100% sure "Fourier Elise" came first, and the idea for the video came second.
LOVED that!!
Führer Elise
😂😂😂
Best comment here!
The Steve Mould reference is so good.Completely out of the blue, but a perfect fit.
So true
I cracked up so hard at it. xD
As a Steve Mould viewer, I didn't get it
@@NotGabe001 at 3:23, evanstein talks about replicating what he's explaining on the Disneyland teapots ride
he then mentions Steve Mould because that's the kind of funny science Steve usually does
I sent this video as a video idea on the Steve Mould discord server but i never got a reply 😥.
Perhaps he will see it someday !
That random angle one looks like he's having so much fun
Me when I anthropomorphize abstract symbols (contextualizing what amounts to “noise” into something we can understand is fundamental to the human experience)
Bad apple time?
Bad apple time.
Already done lmao, (not the music, but the video). The music Version would need some context with the video.
@@tibetje226we need the music tho
Why do people like bad apple so much, it's an awful song lmao
Oh absolutely
"Thanks for all the circles, Beethoven" - Elise
I wish you showed the entire traced path as a shape.
Agreed
there are tons though
5:05 Turn Beethoven into Chopin with this One Simple Trick
2:59 Fourier rickroll
Shh don't spoil!
Darn you spoiled it for me
"Fourier Elise" was an excellent, excellent pun.
Ok, now do through the fire and flames.
Should only need a few million circles, surely...
would it count if you split the song into progressions/circles for each separate instrument and then just charting them separately?
@multilk6399 i guess, i mean, if you don't, then every instrument sounds the same as well, so it would just sound mediocre.
At the very least, we need the opening hammer-ons
Theres an old video about someone converting all sounds in songs into a midi piano, or at least thats what I think they did, I'm not too familiar with music. But the thing is, in the video, the recognisability of the lyrics are maintained only if you are familiar with the source material, otherwise you can only tell there is 'speech', and thats only because I was looking to hear speech I suppose...
I suspect a similar thing could be happening here, the more you've heard Für Elise the more some of your experiments will sound like Für Elise.
I know this phenomenon well! When I've made music/art out of mangled speech, it's often been really hard to tell how well someone who's never heard the speech will be able to make sense of it.
@@marcevanstein Oftentimes I can't even understand lyrics in the original song until I look them up lol. A related thing is the way in which expectations play a big part in what we hear (see: Mondegreens, "misheard lyrics" videos).
Your later pieces are what you get when a mathematician jazz pianist is asked to play a classic
this is SO SICK!! i love the wobbly elise
It really is
Oh this is *almost* what I've been hoping for. I was hoping you'd find a path such that your speed-based approach of placing notes happens to match the rhythm too
Please PLEASE make a piano concerto using circles, that would be insane.
this is something that inspires me to learn math
"What instrument do you play?"
"Math."
Aight bet. After 10 years, reply to this comment if you learned math.
@@therandomguy1701 really thankful for this inspiring comment man, for sure 😏, already on my way 😁, I've already finished the introduction to complex numbers and other stuff
@@therandomguy1701 just be kind enough to remind me back
@@The_Scapesdaily reminder to learn math
Fascinating and very original take on Fourier analysis.
It brings mind that the ancient Greeks and later Ptolemy were trying to do something like this with the observed motions of planets in the sky. The planets appear to move at variable speeds and even exhibit retrograde ("backwards") motion.
The ancient astronomers built complex models of epicycles (like these) to characterize what amounted to a complicated recurring wave of planetary position.
Following the Copernican Revolution, which described planetary motions in terms of gravitation and elliptical orbits, the Ptolemaic epicycles came to be derided as a scientific dead end.
But it looks like the ancient astronomers dimly sensed what Fourier formalized, and this video illustrates.
6:35 the music from Bib Boo's Haunt in SM64 :D
5:42 Jazz Elise
As soon as you added the extra notes between the originals, I already could no longer make out the source tune.
Bagging a Brilliant sponsorship this early is a big achievement in my opinion! Keep it up man, this channel's gonna go viral, I can feel it.
I know a microtonal scale when I hear one
wasn't it snapped to the original notes of fur elise?
@@official-obama You didn't watch the whole video did you ?
@@Dune4915 uhh, i did? was he talking about the pulsing circles?
Ha ha! I can't remember if I mentioned it in a footnote, but in the final music with the pulsing circles, I was using a just scale, "rationalized" from the pitches of Fur Elise, using Clarence Barlow's method. Maybe I should talk about that sometime. I think it makes a big difference honestly
(moved)
Next one's rush E right?
This is actually one of the most well made and just plain cool videos I have seen on youtube. You deserve way more subs!
Oh my gosh, you could make such ENGAGING installations using the pulses and exporting the piano line to a MIDI controlled piano with the visuals displayed. I'd seriously consider making that happen!!!!
I definitely will. It's a great idea!
Oh man, I bet lookmomnocomputer would love this idea!
Your videos bring back curiosity and enjoyment in my life. Thank you!
3:03 aaaaah, got us.
Finally, a continuous extension of Für Elise
Would love to see a version with more of the song included, definitely would not envy you having to optimize your circle rending code for potentially hundreds of circles though
"...a kind of Fourier Elise, if you will..." I will not! I refuse! How dare you!
(great video)
You've just made your way into my lessons over polar functions.
4:36 could you do this but ensure that the end point has 0 velocity at the time the note is played? i think that would make for a much more satisfying animation although i can imagine it would take a lot more computation
Lends whole new meaning to the term “circular logic.”
That was mind-blowingly awesome!
7:27 this is an incredible method for writing horror movie soundtracks
ABSOLUTELY need an ambient album based on the pulsing circles
It reminded me of chapter 11 of the half life alyx OST maybe check that out
This is amazing. I love this project and want to see you do more.
One thing I'd like to see:
- If the pitch of each note is tied only to the radial distance from the origin r, surely we can use the angle theta in some musical way too
- For example, could we play rhythm (e.g. crotchets) using the angle theta like a metronome to keep time? And what would the result look like when imposing this constraint for Fur Elise?
- Taking it further, what would your animation look like if you took the melody (r) and more complex rhythms (theta - e.g. hihat part) together? Could we see any patterns that point towards whether a song is catchy or not? (would love to see this with the introduction to It Runs Through Me by Tom Misch)
First of all, I am so glad I found your channel. Your content is exactly what I was looking for :)
And also:
Imagine a ball with inner legs that pop out in response to specific notes within a melody.
The legs are always oriented downwards, with each one corresponding to its own note. What path would such a ball take?
Sometimes it sounds like "La Campanella"
3:55
“Das Lied, das nie endet”
…or
“The song that never ends”
I knew learning German would pay off one day.
Yes it goes on and on my friend (:
Some people started singing it, not knowing what it was
and they'll continue singing it forever just because
Hey look. It Ended.
Jk
THIS IS THE SONG THAT NEVER ENDS
This could be a backround music generator in a game!
Utterly fascinating. Your channel is a gem. Thank you for this
Can you do a video about the harmonic relationship between planets in our solar system?
I was immediately reminded of 3blue1brown's Fourier analysis video, and was in the process of commenting about it when you mentioned it.
just barely taking a course for astronomy.. but pretty sure in it, forgot which big brain guy but with circles on circles were used as epicycles and fine tuned to match orbits of planets as closely as possible.(why later it was seen as inconsistent as the constant need to fine tune the epicycles to the orbit) and im pretty sure you can make any shape with ENOUGH epicycles. so as long as you get the math done for. again ENOUGH. like you mentioned it would go to very high number with a larger cycle. seeing that ya used the fourier series for the conversion makes me wanna study that now. thanks.
The ancient Greeks and later Ptolemy refined the epicycles.
Unfortunately, Newton et al had a much simpler and more universal explanation.
“A sort of Fourier Elise”
Jail. Now. You.
Can I somehow access this on a website on loop or any downloadable code for it?
Absolutely incredible! The final part where the drones pulsate in a weird way which is still somehow coherent to the density of piano notes being played, sounds fantastic. That concept would be great for like, a soundtrack or a sound design for something. Idk if you're into electroacoustic music but that feels like something like it. Analyse, modify, resynthesize!
To play the full song, i think you'd need a really freaking big main circle. Because the main circle in which the other circles move form a loop, so a song or part of a song will stop and loop again at the point it starts
I love that "wonky" Fur Elise sounds like Scriabin
I like seeing that between the high and low notes instead of appearing on the peak they’re on the way up and down from them
This certainly was a circle video of all time
Absolutely brilliant! Please release the code for us to create our own!
This is the perfect balance of nerdiness and musicality.
This is glorious.
Having owned a lot of sequencers, working in a lot of different ways, I can fully see this kind of thing being included alongside things like Euclidean sequencing in future machines.
1:10 is that from the sounds of the mandelbrot set video?
1:12 what’s the sound
There should be a VST for this, I want to use this in my DAW
Thinking about 1/f noise as a composing tool, it makes sense that a piece with the same "spectrum" as Für Elise would work as well, even if the fine details were altered. I think the patterns of big and small movement in music can make it pleasing no matter what exact points they hit along the way.
Ok, let me try to explain 1/f noise. I will inevitably get it wrong, but since this is the internet I'm sure someone will correct me. ;)
When analyzing the spectrum of a waveform, you can represent it as a function that gives an amplitude value for each frequency f - so a melody with slow, gradual, scalewise movement will have a higher amplitude in the low frequency range, creating a downward-sloping curve. A fast wiggly melody with big leaps back and forth will have a higher amplitude in the high frequency range, creating a flat or upward-sloping curve. Taking the square of the amplitude, you get a "power spectrum" which is useful for some mathematical/physics reason.
There's a popular opinion that most music follows a 1/f curve in its power spectrum. So if one cycle every four bars represents f=1, then one cycle every two sixteenth notes represents f=12. Did I get that right? Maybe... Anyway the idea is that to make nice music, the power at f=1 should be 12 times the power at f=12 - in both cases the power is proportional to 1/f. Which generally leads to music that flows smoothly most of the time but occasionally makes some exciting dramatic leaps. Some composers have tried to generate music with noise (i.e. randomish values) that fits the 1/f frequency curve. Maybe Mark even did that in a previous video, I should check. :D
Being full of arpeggios, I imagine Für Elise has a flatter curve than 1/f... I noticed in the visualization that a lot of the circles are the same size. Anyway, we already know it sounds good, so it makes sense that a piece with the same frequency curve but different specific notes would have the same vibe.
so, since you can make multiple fourier transformations that fit a song, could you make one that plays two or more distinctly different songs based on where you sample it?
What determines when it plays a note?
When the point of the outer most circle intersects with with the edge of another circle I think.
This is Underrated.
7:11 ok now I need the sound file with just the component circles! It sounds so beautiful and ominous...
The flowing variation made me think of that crazy piano breakdown in Hedwig's Theme. I bet that would be a fun song to do with circles.
At one point it honestly sounded like Liszt wrote Für Elise
This video revived my intrests❤
It’s tough sometimes but vids like these keep me working and moving 👍
Aw, I appreciate these comments. It means a lot to me actually, because it takes so much effort to make videos like this and knowing it is motivating to other people is motivating to me!
@@marcevanstein it all comes full circle lolol
But thank u for spending the time and energy, producings not easy for sure ❤️❤️
when you took the first seven circles id like to hear what it would sound like if you kept the original rhythm of fur elise instead of the velocity one
I imagine he didn't do that because it would just sound like Fur Elise with a bunch of offkey notes. Considering he said he likes using these sorts of transformations to make pieces that sound novel, that would probably seem boring to him.
I'd love to see a version that controls the tempo of the beats, along with the note values. You have already made that speed version to change tempo, and maybe that could work, if you can solve for a path that speeds up and slows down to accommodate quarter, half, etc. notes.. Another option could be to make use of the currently-unused angle of the point from the origin. You could use radial lines from the origin as thresholds, and each time the dot crosses the next line, it plays the next note, perhaps staying in the close half of the wedge for a sustain, and waiting in the far half of the wedge for a rest.. I think that could make for a much more dynamic set of songs that you could play.
As an aside, for my own preference, I think that only crossing in one direction (i.e. circling the origin in one direction) is much more pleasing than bouncing back and forth, or randomly, and allows for that sustain/rest idea.
Are you planning on releasing the code you used to generate this? It would be fun to play with.
Is it possible to do the "note frequency depends on path speed" version and construct a path that reproduces the original rhythm?
Next level unlocked 🎉 - remarkable 👏
This should be the type of method used to generate background music in sci fi tv shows. Would feel more realistic.
0:35 the music of the spheres, abi?
it took me a second to realize I was rickrolled, but props to you, my guy
I remember a clip from doctor who where he used the rotations of plants spinning around eachother that are spinning around in galaxies and used that to generate sound, what would that sound like in this setup? Using as much mapped space as we know and put it into this?
5:12 A "collection of pitches" is a wierd but fun way to name a music key
The soul of Fur Elise.... He's a musical Necromancer
What happens if you define Fur Elise to just fit the first 180 or first 90 degrees of the circle? You'd then get a Fourier extension of the melody into the undefined quadrants of the circle
I challenge you to write a sequence where the circles form a specific shape of something while also playing a decent sounding tune.
You should overlay a musical grid, where we can de the size and shape of a note and how they are connected in space
So I would like to see simultaneous motions for songs played repetitiously in a Round.
could you please maybe publish the script you use to make these?
I need an osu map, that is generated like this, and you have to follow the circle and hit at the time it plays a note
"He's gonna be a mathematician one day or another"
"No, he's gonna be a musician!"
How do we make these kind of videos, the animals and the equations required etc. Its there a tutorial on this?
The random angles one looks a lot like a music visualizer setting that (I think) the Window media player in Windows XP had built in. I wonder if it used the same concept?
0:30 I mean, yes? I saw 3b1b's video about drawing with circles. should be the same
To my untrained ear, I lost track of the original tune once you switched to the path speed notes. This is interesting because I've listened to a fair few versions of it which play with those key, recognisable notes. Which is probably where I fall off. I can only recognise the notes, or the grouping in that specific, iconic pattern, not the sequenc/motion they're moving through?
Do you have the source code published
somewhere
for this? thats so cool
Fascinating video and channel as a whole.
I felt the speed-based notes distorted it too much from the source, and once you turned that option on, it was on for the rest of the video
I came across this song while listening to an episode of ghost stories
That fade to white almost killed my retinas :)
fourier series was one of my favorite electrical engineering topics + i love experimental music theory videos (you even guessed the exact 3blue1brown video i had in mind at the start). anyways, it felt like i fell right inside the target audience for this video LOL
This is cool! Ideas:
1. add a Z axis to represent measures. Each revolution around the circle represents one measure. Each measure can then have its own discrete sets of circles. Keep at least part of each previous/next revolution on the screen (perhaps blurred or faded) for context.
2. Add more polar axes for additional voices and staffs. Differentiate with color or texture. If color, use various color maths when the lines intersect.
3. Support additional note subdivisions. In each measure, each note gets a slot. The time signature defines the grid. If a note is shorter than the bottom number of the time signature, subdivide the time slot. This should get you around the sampling problem.
Just random thoughts. Anyway, cool stuff! Keep it up! Subscribed!
Edit: see ruclips.net/video/2UphAzryVpY/видео.htmlsi=XMDK55u4-6vcR_0p for the circular rhythm representation I’m talking about.
The pentagon or pentacle is the associate of the harmonic series, Fib. series, and Fl. analysis. That should inspire something.
8:12, what is said here, does that apply for AI music as well? Curious about what people think, and if one is okay, why isn't the other?
That's a really interesting question. My initial thought is that AI tools are often copying superficial elements from a large number of examples and as a result generate results that are less novel and less interesting, whereas the kind of reconstruction I'm talking about is trying to copy a single example in an unusual way. But I'm not sure. Overall, I think the key is how much time and thought you're putting into it. Curious what other people think though!
Why don't you use the angle around the center of the original circle as a reference point for the note sample points/start points/length instead of just sampling the notes periodically in time? That way notes won't just be all the same length apart and the timing is baked into the Fourier drawing.
3:48... Now I'm wondering if I heard Les Dawson ever play that.
Great video! ❤ Can you continue with Bach?