Comintern Build Order | Call of War

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  • Опубликовано: 9 ноя 2024

Комментарии • 114

  • @vladimir-uz3dq
    @vladimir-uz3dq Год назад +32

    As a Comintern enjoyer, I approve of this remastered build order ❤️

    • @spiritofgamer1231
      @spiritofgamer1231 3 месяца назад

      It’s been a year can you guide me for cominiten again

    • @viking2772
      @viking2772 2 месяца назад

      ​@@spiritofgamer1231 i need to

  • @user-ez5yv3qs9o
    @user-ez5yv3qs9o Год назад +16

    I got inspired and decided to play a Comintern country of my own (I chose Colombia). It was a regular speed World at War map. I finished the game on day 23 with exactly 350 units using the exact same stacks you’ve shown, only with more AA. I was fighting an enemy who had at least 150 bombers so it was necessary lol. I also used a bigger navy. I made 46 submarines and 30 other naval units, only because I was fighting an island nation and I decided to jump into Africa, and eventually Asia with my ally. This was my most successful game yet, 9/10, worked beautifully. I did use more navy but that’s it. Highly recommend!

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +6

      Sounds very nice, congrats. I'm glad that I was a source of inspiration.

  • @iCaren13
    @iCaren13 Год назад +9

    hi bro
    im playing about 2 weeks and with your videos im learning a lot
    i fought with a country and got 13 provinces from him but due to lack of knowledge i lost
    just wanted to say thank you for your hard works
    keep going bro❤️

  • @СергейФилимонов-т1ю
    @СергейФилимонов-т1ю 3 месяца назад +3

    Now I understand why this doctrine puts everything alive after day 12: on day 16, having 6,400+ health points is even too much, while I, playing on the “Axis” doctrine, have only 5,600+ health points at the moment the same day, with the constant support of bonuses from advertising, which I use 3 times a day and, receiving 2550 gold from advertising, I spend on metal and other necessary resources. I also remember how we played on the large map “1939”, where at the end of the 28th move, at normal speed, two powerful rivals were playing: Italy, which was located in the entire half of Europe, and the Soviet Union. There was a very good level 128 player on Italy, but I wouldn’t say on the Soviet Union. Italy had Light tanks pumped to the limit, there were railway guns and armored cars, as well as Medium tanks of level 6. There was also level 6 artillery, there was a fleet, but I don’t remember which one (there were 2 submarines), many jet fighters and 3 nuclear bombs. There were also 10 pieces of Heavy tanks (at least in the Middle East) and 5 pieces of motorized infantry pumped up to level 2. Spain had 5 such Nuclear bombs and they decided to ally with Italy. The Soviet Union had many Tier 3 medium tanks, Tier 3 heavy tanks, and about 60 Tier 2 commandos. There was no artillery, but there was a fleet with built-in battleships and cruisers with aircraft carriers of 2-3 levels. The Soviet Union did not have nuclear weapons. As a result, at the beginning of the war, Lenin’s Workers’ and Peasants’ Army thinned out from 348 units to 302 only due to nuclear bombings. Italy had about 278 army pieces + Spain, which had about 60 pieces, of which there were 2 self-propelled rocket artillery and 4 railway guns (but the Spaniard was a bad player). Both of them also had their militia pumped to the limit. As a result, this economic war was won by the Soviet Union, which produced many Tier 3 Heavy Tanks, Tier 3 Commandos, Tier 4 Medium Tanks and also Nuclear Bombs, which were produced in the middle of the war. On the 39th move, complete superiority of the Red Army was achieved. Although it was a card with an imbalance. How the situation would have developed on a map with 100 players - we just have to make hypotheses. I would like to see the same situation as it was with the medium tanks of the Axis and the Comintern, where the medium tanks of the Comintern won the Axis in terms of cheapness and rapid production.

    • @BMfoxCallofWar
      @BMfoxCallofWar  3 месяца назад

      @@СергейФилимонов-т1ю Yes Comintern doctrine can overrun any nation in the late game. The balance between unit production and economy is so fluent.

  • @courtnallbird4739
    @courtnallbird4739 9 месяцев назад +2

    Addicting game. Few more tips and tricks I dont know that I'm just finding out is by watching you're videos. Thanks for that dude! Especially with the upgrade trick 🤯

  • @steamgardens
    @steamgardens 11 месяцев назад +3

    I've tried a similar build order with Pakistan. I'm only level 60, but I managed to get to 250 units by day 15, having with a heavier emphasis on light tanks. The game's going well right now.
    Edit from a day later: Forgot to build anti-air, getting rekt by some lvl. 200's bombers...

    • @BMfoxCallofWar
      @BMfoxCallofWar  11 месяцев назад +4

      No anti air that is a fatal mistake.

  • @joshephlark2733
    @joshephlark2733 Год назад +3

    My biggest problem with comminturn is what to group with the medium tanks armored cars, mechanized, or motorized infantry. I think if an armored train were added to the secret tech tree comminturn would have decreased the coast and build time on it.

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +3

      Armoured cars and mechanised infantry are light armoured and get shredded by tank destroyers. Motorized infantry is too low in health and dies fast.

    • @saosaqii5807
      @saosaqii5807 Год назад +1

      @@BMfoxCallofWar I actually like motorized infantry because they are fast, spammable, scouts and pretty fast to produce. What happens in way too many games is that by late game you end up with too much of a surplus of food which isn’t being used. Motorized helps close that surplus by being an offensive unit and dealing more dmg to unarmored than armor cars on offense while still being a scout unit. Plus motorized primarily use food and half the amount of goods and oil armor cars use. Plus goods and oil are one of the fastest resources to run out typically since it overlaps with so much high value units like all units in the ordnance tree and all units of the air tree.

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад

      @@saosaqii5807 mot infantry is an unarmoured unit that counters unarmoured units. As most unarmoured units have high defensive stats Vs unarmoured, mot infantry takes a lot of damage and die rather fast. In the case that you described you better use mechanised infantry. Those are light armoured class and take way less damage against unarmoured units. Mech inf is fast, good in offense and defense, overall good stats Vs all armour classes and high AA value. In the early game for the same reason I prefer armoured cars over mot infantry as they are scout and light armoured class.

  • @calex1801
    @calex1801 Год назад +5

    Can we possibly see new guides for the other doctrines after the recent balancing updates?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +5

      That's planned but I need time to make them.

    • @calex1801
      @calex1801 Год назад +4

      @@BMfoxCallofWar No matter how long it takes, it will still be worth the wait!

    • @crunchy85
      @crunchy85 Год назад

      Amen!! Please do

  • @turic95
    @turic95 Год назад +2

    I tested this build order and I found it very good, I will try it soon in a 100 map, I just added a few tier 3 light tanks 2 group of 10 tanks to quickly invade AI nations without worrying too much

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      AC is better against AI nations as those have mainly unarmoured units. LT counter light armoured units

    • @turic95
      @turic95 Год назад

      @@BMfoxCallofWar in fact yes you are right I could only go with AC, and then AC also has better Air defense if you want to penetrate enemy territory

  • @kyekruchoski1457
    @kyekruchoski1457 Год назад +1

    joined my first 100 player game it’s the no team 100 player capital rush map event right so I’m lose but thanks to you I’m fifth place in Providence amount and doing decent elsewhere so thank you

  • @cozane546
    @cozane546 10 месяцев назад +2

    As an Air player i dont recommend being a comintern specially when your border is an axis

  • @austx290
    @austx290 11 месяцев назад +2

    Thanks for doing these videos. They help a lot. I like this game but it's very overwhelming for new players. Lol

    • @BMfoxCallofWar
      @BMfoxCallofWar  11 месяцев назад +2

      You'll get there fast as soon as you get the hang of terrain bonuses, doctrine bonuses and the rock, paper scissors system to counter units.

  • @rahjah6958
    @rahjah6958 Год назад +1

    9:19 navy can stop you getting invaded when your army has been destroyed, you can essentially bombard an enemies entire coastline forever,
    Works on any map pretty much at any stage (mostly late)
    And you can make a navy impossible to destroy

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      Everything is possible to destroy. Whatever your navy can do, subs and naval bombers can do it cheaper. They also need no support unit which makes them very effective. Naval bombers can cover more ground and faster than navy as well.

    • @rahjah6958
      @rahjah6958 Год назад +1

      @@BMfoxCallofWar yes you are correct I’m just saying from experience people have a rough time if you have huge navy, even if they destroy all army
      I do play lot of coastal and island nations tho and I know that matters (Greece for the win)

  • @СергейФилимонов-т1ю
    @СергейФилимонов-т1ю 4 месяца назад +1

    Are anti-tank weapons still relevant for the Comintern? There was just an update with Self-Propelled Tank Destroyers, where they got a good upgrade. For me they are still expensive, like the same self-propelled artillery from the Allies (so I am researching level 2 militia and replacing them with first level infantry).

    • @BMfoxCallofWar
      @BMfoxCallofWar  4 месяца назад +1

      You mean Tank Destroyers or SP artillery? You need anti tank to protect your artillery against light armoured and heavy armoured units yes. I don't always use them. It depends on how actively I can shoot and scoot and what units the enemy uses.

  • @landinisbiggestfan5865
    @landinisbiggestfan5865 Год назад +4

    With the new changes to light tanks I would advise you either build some of your own at the start of the game or some extra Anti tank over regular artillery day 1. Also if you go railroadguns make sure to use alot of militia as you will have tons of spare food and they are very strong for commie doctrine.

    • @SOTM06
      @SOTM06 Год назад +1

      I have just started a new 22p game to test this out, will also implement your suggestions as I don’t play Comintern very much, so thank you!

    • @ijsbeermeneer9952
      @ijsbeermeneer9952 5 дней назад

      Does this still hold up?

  • @eljawso9359
    @eljawso9359 Год назад +2

    Nice video. Good job. How do you finance all this production? I always seem to run out of resources. I'd enjoy seeing a video on how you manage to finance it all

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      Economy through warfare. I've got an economy guide in the beginners playlist.

    • @eljawso9359
      @eljawso9359 Год назад +1

      Thank you very much. I've just watched the video. Very helpful and has helped me know where I've been going wrong. Thank you 😊

  • @powerdude6835
    @powerdude6835 10 месяцев назад +1

    Hello BMFox, is there a reason you stack your RRG's with militia instead of infantry? Wouldnt Infantry be stronger? Thanks for all the videos you create

    • @BMfoxCallofWar
      @BMfoxCallofWar  10 месяцев назад +1

      Yeah sure but militia are cheaper and cost Les manpower. Which means that I have more available manpower for more RRG.

    • @powerdude6835
      @powerdude6835 10 месяцев назад +1

      @@BMfoxCallofWar Yeah thats one thing I still have to learn. Not playing with the strongest units but with the ones you can actually afford economically. Thank you as always for the answer

  • @ChillCR
    @ChillCR Год назад +1

    Nice build video, I will definitely try it out, will you also do remastered videos for the other doctrines?

  • @saosaqii5807
    @saosaqii5807 Год назад +1

    Just some questions
    1: why militia over infantry? I know they can stealth, have strong terrain, extremely quick to produce but are they actually more efficient than infantry in cost and upkeep especially since infantry is buffed too?
    2: would you combine railroad guns with heavy tanks? Heavy tanks grant a lot more HP and are heavy armor as well. The other supporting units are all unarmored so attack bombers will still do more quite some dmg to railroad guns.

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      1: RRG is the slowest unit in the game. Militia is the 2nd slowest unit in the game. It makes sense to stack them together. They are cheaper, faster to produce. Maxed out they are really good especially with the Comintern unit bonus.
      2: HT and RRG is overkill. It will rarely happen that your RRG will get locked in melee combat. Both RRG and HT need the same resources for production. As RRG is very expensive you cannot produce both. You need to choose between the two.

    • @berandomisme
      @berandomisme 7 месяцев назад

      ​@BMfoxCallofWar In a World at war map that I recently played as South Argentina, by day 15 I had a stack of ten SPAAten ht and 10 rrg.

  • @kingnumbertwelve1408
    @kingnumbertwelve1408 Год назад +1

    Thank you for again an amazing video and it was very useful.👍

  • @averageLinuxEnjoyer
    @averageLinuxEnjoyer Год назад +2

    Great Video I can tell it took a lot of work!

  • @saosaqii5807
    @saosaqii5807 Год назад +1

    Quick question, rocket artillery or SPRA? SP got the juicy 10% dmg buff but it’s a bit more expensive and doesn’t really fit in many light armor stack especially since SPAA research is 2 days behind.

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      Any light armoured stack will be faster with SP units than with regular. SPAA is less important if you have air dominance.

  • @user-ez5yv3qs9o
    @user-ez5yv3qs9o Год назад +1

    So it looks like the best Comintern strategy is building a lot of ranged units and only making defensive units to support said ranged units, right? With the exception of naval bombers, subs, and rocket fighters

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      Yeah, you can add Medium Tanks or even Heavy Tanks into the mix to play more offensively. But you most probably won't have the metal to pull that off. You still play offensively with your artillery but you avoid melee battle at all cost. Just grab as many undefended provinces as you can with AC. Let the artillery deal with any resistance.

    • @user-ez5yv3qs9o
      @user-ez5yv3qs9o Год назад +1

      @@BMfoxCallofWar and break away your defensive units (in good terrain with strength boosts) if you are charged by offensive units, right?

  • @vaxvaa5252
    @vaxvaa5252 Год назад +1

    Why do you keep more then 10 troops in one stack? Thanks for video ❤

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      The "'best" 10 units in a stack deal damage the others don't. By stacking different unit classes together you can nullify their weaknesses and exploit only their strength. So if I have 10 artillery in a stack and I attack from a range then only the artillery will deal damage. At the same time they are protected by maximum 10 AA that will take over if I get attacked by planes. If my stack get's locked in melee battle by armoured units then the maximum of 10 anti tank will defend. If i get locked in melee battle by unarmoured units then my 10 infantry will fight.

    • @vaxvaa5252
      @vaxvaa5252 Год назад

      @@BMfoxCallofWar thank you

  • @NA-Not-Available
    @NA-Not-Available 8 месяцев назад +1

    Hey BMfox, is RRG still viable after it was split into two levels?

  • @EdwardChua-x2o
    @EdwardChua-x2o 12 дней назад

    Hello, how do you allocate your resources during the first few days of the game?
    Do you upgrade industries, when and in what order

    • @BMfoxCallofWar
      @BMfoxCallofWar  12 дней назад

      @@EdwardChua-x2o focus on recruitment offices instead as it's the only resource you cannot buy on the market. Attack small AI and inactive neighbours that haven't built anything already at day 1. The resources that you conquer you can invest them in industry. Prioritise building industry in cities of the resource that you will need the most in your unit build order.

  • @tylerdeaton7598
    @tylerdeaton7598 11 месяцев назад +1

    My only fear is how do you protect such a large area couldn't he just send some troops away from you and start taking all that empty space, or is there a way to stop him doing that. Also please forgive my ignorance I just started playing 3 days ago. I also ask this question because ive seen the ww2 History map and boy does Soviet Union look hard to manage

    • @BMfoxCallofWar
      @BMfoxCallofWar  11 месяцев назад +1

      I had an understanding so I was good on that front. I had level 3 infrastructure to mobilize fast. I had subs and naval bombers to stop invasions and finally I could fly back my bombers as well.

    • @tylerdeaton7598
      @tylerdeaton7598 11 месяцев назад

      Thank you for answering my question, and thank you for all the advice from your videos. I'm honestly still not sure what my favorite doctrine is I'm torn because the Axis and Comintern.

  • @powerdude6835
    @powerdude6835 11 месяцев назад +1

    Do you really need Rocket Fighters if you have anti air? Anti air basically do its job right? Also you dont have to be really active to use Anti Air, Rocket fighters however..

    • @BMfoxCallofWar
      @BMfoxCallofWar  11 месяцев назад +1

      You still have to protect your runners. You need to protect your buildings against strategic bombers. You need to protect your subs against naval bombers. You need to protect your naval bombers against interceptors. Even if you have AA in a stack, high level bombers in sufficient numbers will take it out. AA have more like a deterring effect.

    • @powerdude6835
      @powerdude6835 11 месяцев назад

      @@BMfoxCallofWar hm ok

    • @powerdude6835
      @powerdude6835 11 месяцев назад

      @@BMfoxCallofWar You have a point about protecting runners and Industry, however for the stacks itself I have never had problem defending them with AA as long as I kept them at the highest researchable level. However maybe its because I stick to smaller maps (22p Europe) and in the 100p map it may be different. Thanks for the answer!

    • @BMfoxCallofWar
      @BMfoxCallofWar  11 месяцев назад

      @@powerdude6835 Yeah, Clash of Nations is Call of War at easy mode 😄

  • @Adishywishy-ny6li
    @Adishywishy-ny6li Год назад +1

    What style of gameplay should I do, to win a WAW round. There’s lots of players in the WAW rounds that I play, where players make huge empires under like 4-5 days.

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      I always play agressively as early expansion is a huge economic boost. The art is of doing it with a minimal loss of HP.

    • @Adishywishy-ny6li
      @Adishywishy-ny6li Год назад

      What types of units and tactics should I be using?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      @@Adishywishy-ny6li The type of units and tactics that I've proposed in my guides and numerous gameplay series 😀💩

    • @Adishywishy-ny6li
      @Adishywishy-ny6li Год назад

      Which guide you recommend?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      @@Adishywishy-ny6li all of them

  • @ernestjosephdelatorre5972
    @ernestjosephdelatorre5972 Год назад

    When should i produce militias in the build order? Should i build barracks when i conquer new cities or on my core cities

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      I've only built two ordnance foundries, two secret labs ad one tank plant in my cores. In my non cores I've built 2 naval bases and one barracks.
      I haven't been specific as you need to understand what I did and why. You need to adapt the build order to your own economy as you most probably won't expand as fast as I did

  • @KanaTachi
    @KanaTachi Месяц назад

    toe to toe yeah in early but the weakness of Axis is economy if you target his economy he cant producer troops

    • @BMfoxCallofWar
      @BMfoxCallofWar  Месяц назад

      @@KanaTachi that's the weakness of everyone. But either you have a lot of spies or strategical bombers. If not then you'll have to ravage his cores and to do that you need to beat his armies first.

  • @disturbedproductions5517
    @disturbedproductions5517 Год назад +1

    I did the build but I don’t have enough minerals for 5 industries, can you tell me what to to?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      Don't build 5 industry at the start. Focus on military first and finance your industry with the spoils of war.

    • @disturbedproductions5517
      @disturbedproductions5517 Год назад

      Thank you this will help me a lot

  • @SOTM06
    @SOTM06 Год назад

    Hey, can I ask - when do your private subscriber videos become public? Like, how many days after original upload?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад

      It depends on how much time I have to edit. I've just finished editing the live stream I did into different parts. Now I can finally start editing the 3000 subscribers game that I've hosted in Supremacy 1914.

  • @shadowgamertheon4517
    @shadowgamertheon4517 Год назад

    Why are you putting militias in cities with airstrips? and as garrison units for high morale cities?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      Because if you don't defend your core cities then anyone could take them out with a single fast unit like an armoured car. I also use my militia to protect provinces with airstrips again last revolts.

  • @veltondovale2537
    @veltondovale2537 4 месяца назад

    when should i build barracks?

    • @BMfoxCallofWar
      @BMfoxCallofWar  4 месяца назад +1

      I don't know, that's up to you to decide.

  • @AppropriateXoX
    @AppropriateXoX Год назад

    Do this for other doctrines

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад

      Yeah that's planned. I just need the time as one game takes 20 days and then I still need to edit.

  • @xichengwang1507
    @xichengwang1507 Год назад +1

    Bro, how do you have so much resources

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      Fast expansion through agressive gameplay and investing in economy.

    • @xichengwang1507
      @xichengwang1507 Год назад

      @@BMfoxCallofWar do you think that its worth building 5 industries in ur 5 core provinces on day 1

  • @Adishywishy-ny6li
    @Adishywishy-ny6li Год назад +1

    For a faster stack, would Sp rocket artillery, Medium tanks and Sp anti air would work?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +1

      Sure, but not if you go navy or railroadguns as you will lack steel in that case.

  • @CatholicMemeTheory
    @CatholicMemeTheory 9 месяцев назад +1

    Trying this method in battle of the pacific
    Edit: I won

  • @federico3077
    @federico3077 Год назад

    Is it good if I also produce heavy thanks?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      If you produce railroadguns, subs and naval bombers or you go navy and MT then you'll struggle with metal. HT will be too expensive not to mention that they are really slow.

    • @federico3077
      @federico3077 Год назад +1

      @@BMfoxCallofWar what are the best comintern countries in the 100 players map?

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      @@federico3077 I haven't played them all yet so I don't know 🙊

    • @berandomisme
      @berandomisme 7 месяцев назад +1

      ​@@federico3077 Personnally, I like Angola.

  • @Adishywishy-ny6li
    @Adishywishy-ny6li Год назад

    Can I upgrade my units at a HWW game?

    • @SOTM06
      @SOTM06 Год назад

      Probably it would be a good idea because although there’s only 30 players the countries are so strong and you have to gain many victory points to win

    • @BMfoxCallofWar
      @BMfoxCallofWar  Год назад +2

      Sure it's a large world map too.

  • @whoareyouyouareclearlylost323
    @whoareyouyouareclearlylost323 8 месяцев назад

    I really like the allied doctrine, i really get a tough time starting as Comintern.

    • @BMfoxCallofWar
      @BMfoxCallofWar  8 месяцев назад +2

      Try out the build and you'll see that Comintern is easy to play and a powerhouse late game.

  • @leonapater6071
    @leonapater6071 Год назад +1

    Nicee , I play 22 players map only Yugoslavia for 4 years now , never got bored when you know day 1-2-3 what to do

    • @ChillCR
      @ChillCR Год назад

      bro that's hella boring wtf

    • @leonapater6071
      @leonapater6071 Год назад

      @@ChillCR Not for me 😂

    • @Bogues_88
      @Bogues_88 Год назад

      ​@@ChillCRI know wtf lol 22 playet is like noobs map and he plays same map and country for 4 years crazy 🤣

    • @skyanton8453
      @skyanton8453 6 месяцев назад

      @@Bogues_88impressive Dedication though.
      The Partisan Alliance strong 💪