I got inspired and decided to play a Comintern country of my own (I chose Colombia). It was a regular speed World at War map. I finished the game on day 23 with exactly 350 units using the exact same stacks you’ve shown, only with more AA. I was fighting an enemy who had at least 150 bombers so it was necessary lol. I also used a bigger navy. I made 46 submarines and 30 other naval units, only because I was fighting an island nation and I decided to jump into Africa, and eventually Asia with my ally. This was my most successful game yet, 9/10, worked beautifully. I did use more navy but that’s it. Highly recommend!
hi bro im playing about 2 weeks and with your videos im learning a lot i fought with a country and got 13 provinces from him but due to lack of knowledge i lost just wanted to say thank you for your hard works keep going bro❤️
Now I understand why this doctrine puts everything alive after day 12: on day 16, having 6,400+ health points is even too much, while I, playing on the “Axis” doctrine, have only 5,600+ health points at the moment the same day, with the constant support of bonuses from advertising, which I use 3 times a day and, receiving 2550 gold from advertising, I spend on metal and other necessary resources. I also remember how we played on the large map “1939”, where at the end of the 28th move, at normal speed, two powerful rivals were playing: Italy, which was located in the entire half of Europe, and the Soviet Union. There was a very good level 128 player on Italy, but I wouldn’t say on the Soviet Union. Italy had Light tanks pumped to the limit, there were railway guns and armored cars, as well as Medium tanks of level 6. There was also level 6 artillery, there was a fleet, but I don’t remember which one (there were 2 submarines), many jet fighters and 3 nuclear bombs. There were also 10 pieces of Heavy tanks (at least in the Middle East) and 5 pieces of motorized infantry pumped up to level 2. Spain had 5 such Nuclear bombs and they decided to ally with Italy. The Soviet Union had many Tier 3 medium tanks, Tier 3 heavy tanks, and about 60 Tier 2 commandos. There was no artillery, but there was a fleet with built-in battleships and cruisers with aircraft carriers of 2-3 levels. The Soviet Union did not have nuclear weapons. As a result, at the beginning of the war, Lenin’s Workers’ and Peasants’ Army thinned out from 348 units to 302 only due to nuclear bombings. Italy had about 278 army pieces + Spain, which had about 60 pieces, of which there were 2 self-propelled rocket artillery and 4 railway guns (but the Spaniard was a bad player). Both of them also had their militia pumped to the limit. As a result, this economic war was won by the Soviet Union, which produced many Tier 3 Heavy Tanks, Tier 3 Commandos, Tier 4 Medium Tanks and also Nuclear Bombs, which were produced in the middle of the war. On the 39th move, complete superiority of the Red Army was achieved. Although it was a card with an imbalance. How the situation would have developed on a map with 100 players - we just have to make hypotheses. I would like to see the same situation as it was with the medium tanks of the Axis and the Comintern, where the medium tanks of the Comintern won the Axis in terms of cheapness and rapid production.
Addicting game. Few more tips and tricks I dont know that I'm just finding out is by watching you're videos. Thanks for that dude! Especially with the upgrade trick 🤯
I've tried a similar build order with Pakistan. I'm only level 60, but I managed to get to 250 units by day 15, having with a heavier emphasis on light tanks. The game's going well right now. Edit from a day later: Forgot to build anti-air, getting rekt by some lvl. 200's bombers...
My biggest problem with comminturn is what to group with the medium tanks armored cars, mechanized, or motorized infantry. I think if an armored train were added to the secret tech tree comminturn would have decreased the coast and build time on it.
@@BMfoxCallofWar I actually like motorized infantry because they are fast, spammable, scouts and pretty fast to produce. What happens in way too many games is that by late game you end up with too much of a surplus of food which isn’t being used. Motorized helps close that surplus by being an offensive unit and dealing more dmg to unarmored than armor cars on offense while still being a scout unit. Plus motorized primarily use food and half the amount of goods and oil armor cars use. Plus goods and oil are one of the fastest resources to run out typically since it overlaps with so much high value units like all units in the ordnance tree and all units of the air tree.
@@saosaqii5807 mot infantry is an unarmoured unit that counters unarmoured units. As most unarmoured units have high defensive stats Vs unarmoured, mot infantry takes a lot of damage and die rather fast. In the case that you described you better use mechanised infantry. Those are light armoured class and take way less damage against unarmoured units. Mech inf is fast, good in offense and defense, overall good stats Vs all armour classes and high AA value. In the early game for the same reason I prefer armoured cars over mot infantry as they are scout and light armoured class.
I tested this build order and I found it very good, I will try it soon in a 100 map, I just added a few tier 3 light tanks 2 group of 10 tanks to quickly invade AI nations without worrying too much
joined my first 100 player game it’s the no team 100 player capital rush map event right so I’m lose but thanks to you I’m fifth place in Providence amount and doing decent elsewhere so thank you
9:19 navy can stop you getting invaded when your army has been destroyed, you can essentially bombard an enemies entire coastline forever, Works on any map pretty much at any stage (mostly late) And you can make a navy impossible to destroy
Everything is possible to destroy. Whatever your navy can do, subs and naval bombers can do it cheaper. They also need no support unit which makes them very effective. Naval bombers can cover more ground and faster than navy as well.
@@BMfoxCallofWar yes you are correct I’m just saying from experience people have a rough time if you have huge navy, even if they destroy all army I do play lot of coastal and island nations tho and I know that matters (Greece for the win)
Are anti-tank weapons still relevant for the Comintern? There was just an update with Self-Propelled Tank Destroyers, where they got a good upgrade. For me they are still expensive, like the same self-propelled artillery from the Allies (so I am researching level 2 militia and replacing them with first level infantry).
You mean Tank Destroyers or SP artillery? You need anti tank to protect your artillery against light armoured and heavy armoured units yes. I don't always use them. It depends on how actively I can shoot and scoot and what units the enemy uses.
With the new changes to light tanks I would advise you either build some of your own at the start of the game or some extra Anti tank over regular artillery day 1. Also if you go railroadguns make sure to use alot of militia as you will have tons of spare food and they are very strong for commie doctrine.
Nice video. Good job. How do you finance all this production? I always seem to run out of resources. I'd enjoy seeing a video on how you manage to finance it all
Hello BMFox, is there a reason you stack your RRG's with militia instead of infantry? Wouldnt Infantry be stronger? Thanks for all the videos you create
@@BMfoxCallofWar Yeah thats one thing I still have to learn. Not playing with the strongest units but with the ones you can actually afford economically. Thank you as always for the answer
Just some questions 1: why militia over infantry? I know they can stealth, have strong terrain, extremely quick to produce but are they actually more efficient than infantry in cost and upkeep especially since infantry is buffed too? 2: would you combine railroad guns with heavy tanks? Heavy tanks grant a lot more HP and are heavy armor as well. The other supporting units are all unarmored so attack bombers will still do more quite some dmg to railroad guns.
1: RRG is the slowest unit in the game. Militia is the 2nd slowest unit in the game. It makes sense to stack them together. They are cheaper, faster to produce. Maxed out they are really good especially with the Comintern unit bonus. 2: HT and RRG is overkill. It will rarely happen that your RRG will get locked in melee combat. Both RRG and HT need the same resources for production. As RRG is very expensive you cannot produce both. You need to choose between the two.
Quick question, rocket artillery or SPRA? SP got the juicy 10% dmg buff but it’s a bit more expensive and doesn’t really fit in many light armor stack especially since SPAA research is 2 days behind.
So it looks like the best Comintern strategy is building a lot of ranged units and only making defensive units to support said ranged units, right? With the exception of naval bombers, subs, and rocket fighters
Yeah, you can add Medium Tanks or even Heavy Tanks into the mix to play more offensively. But you most probably won't have the metal to pull that off. You still play offensively with your artillery but you avoid melee battle at all cost. Just grab as many undefended provinces as you can with AC. Let the artillery deal with any resistance.
The "'best" 10 units in a stack deal damage the others don't. By stacking different unit classes together you can nullify their weaknesses and exploit only their strength. So if I have 10 artillery in a stack and I attack from a range then only the artillery will deal damage. At the same time they are protected by maximum 10 AA that will take over if I get attacked by planes. If my stack get's locked in melee battle by armoured units then the maximum of 10 anti tank will defend. If i get locked in melee battle by unarmoured units then my 10 infantry will fight.
@@EdwardChua-x2o focus on recruitment offices instead as it's the only resource you cannot buy on the market. Attack small AI and inactive neighbours that haven't built anything already at day 1. The resources that you conquer you can invest them in industry. Prioritise building industry in cities of the resource that you will need the most in your unit build order.
My only fear is how do you protect such a large area couldn't he just send some troops away from you and start taking all that empty space, or is there a way to stop him doing that. Also please forgive my ignorance I just started playing 3 days ago. I also ask this question because ive seen the ww2 History map and boy does Soviet Union look hard to manage
I had an understanding so I was good on that front. I had level 3 infrastructure to mobilize fast. I had subs and naval bombers to stop invasions and finally I could fly back my bombers as well.
Thank you for answering my question, and thank you for all the advice from your videos. I'm honestly still not sure what my favorite doctrine is I'm torn because the Axis and Comintern.
Do you really need Rocket Fighters if you have anti air? Anti air basically do its job right? Also you dont have to be really active to use Anti Air, Rocket fighters however..
You still have to protect your runners. You need to protect your buildings against strategic bombers. You need to protect your subs against naval bombers. You need to protect your naval bombers against interceptors. Even if you have AA in a stack, high level bombers in sufficient numbers will take it out. AA have more like a deterring effect.
@@BMfoxCallofWar You have a point about protecting runners and Industry, however for the stacks itself I have never had problem defending them with AA as long as I kept them at the highest researchable level. However maybe its because I stick to smaller maps (22p Europe) and in the 100p map it may be different. Thanks for the answer!
What style of gameplay should I do, to win a WAW round. There’s lots of players in the WAW rounds that I play, where players make huge empires under like 4-5 days.
I've only built two ordnance foundries, two secret labs ad one tank plant in my cores. In my non cores I've built 2 naval bases and one barracks. I haven't been specific as you need to understand what I did and why. You need to adapt the build order to your own economy as you most probably won't expand as fast as I did
@@KanaTachi that's the weakness of everyone. But either you have a lot of spies or strategical bombers. If not then you'll have to ravage his cores and to do that you need to beat his armies first.
It depends on how much time I have to edit. I've just finished editing the live stream I did into different parts. Now I can finally start editing the 3000 subscribers game that I've hosted in Supremacy 1914.
Because if you don't defend your core cities then anyone could take them out with a single fast unit like an armoured car. I also use my militia to protect provinces with airstrips again last revolts.
If you produce railroadguns, subs and naval bombers or you go navy and MT then you'll struggle with metal. HT will be too expensive not to mention that they are really slow.
As a Comintern enjoyer, I approve of this remastered build order ❤️
It’s been a year can you guide me for cominiten again
@@spiritofgamer1231 i need to
I got inspired and decided to play a Comintern country of my own (I chose Colombia). It was a regular speed World at War map. I finished the game on day 23 with exactly 350 units using the exact same stacks you’ve shown, only with more AA. I was fighting an enemy who had at least 150 bombers so it was necessary lol. I also used a bigger navy. I made 46 submarines and 30 other naval units, only because I was fighting an island nation and I decided to jump into Africa, and eventually Asia with my ally. This was my most successful game yet, 9/10, worked beautifully. I did use more navy but that’s it. Highly recommend!
Sounds very nice, congrats. I'm glad that I was a source of inspiration.
hi bro
im playing about 2 weeks and with your videos im learning a lot
i fought with a country and got 13 provinces from him but due to lack of knowledge i lost
just wanted to say thank you for your hard works
keep going bro❤️
Now I understand why this doctrine puts everything alive after day 12: on day 16, having 6,400+ health points is even too much, while I, playing on the “Axis” doctrine, have only 5,600+ health points at the moment the same day, with the constant support of bonuses from advertising, which I use 3 times a day and, receiving 2550 gold from advertising, I spend on metal and other necessary resources. I also remember how we played on the large map “1939”, where at the end of the 28th move, at normal speed, two powerful rivals were playing: Italy, which was located in the entire half of Europe, and the Soviet Union. There was a very good level 128 player on Italy, but I wouldn’t say on the Soviet Union. Italy had Light tanks pumped to the limit, there were railway guns and armored cars, as well as Medium tanks of level 6. There was also level 6 artillery, there was a fleet, but I don’t remember which one (there were 2 submarines), many jet fighters and 3 nuclear bombs. There were also 10 pieces of Heavy tanks (at least in the Middle East) and 5 pieces of motorized infantry pumped up to level 2. Spain had 5 such Nuclear bombs and they decided to ally with Italy. The Soviet Union had many Tier 3 medium tanks, Tier 3 heavy tanks, and about 60 Tier 2 commandos. There was no artillery, but there was a fleet with built-in battleships and cruisers with aircraft carriers of 2-3 levels. The Soviet Union did not have nuclear weapons. As a result, at the beginning of the war, Lenin’s Workers’ and Peasants’ Army thinned out from 348 units to 302 only due to nuclear bombings. Italy had about 278 army pieces + Spain, which had about 60 pieces, of which there were 2 self-propelled rocket artillery and 4 railway guns (but the Spaniard was a bad player). Both of them also had their militia pumped to the limit. As a result, this economic war was won by the Soviet Union, which produced many Tier 3 Heavy Tanks, Tier 3 Commandos, Tier 4 Medium Tanks and also Nuclear Bombs, which were produced in the middle of the war. On the 39th move, complete superiority of the Red Army was achieved. Although it was a card with an imbalance. How the situation would have developed on a map with 100 players - we just have to make hypotheses. I would like to see the same situation as it was with the medium tanks of the Axis and the Comintern, where the medium tanks of the Comintern won the Axis in terms of cheapness and rapid production.
@@СергейФилимонов-т1ю Yes Comintern doctrine can overrun any nation in the late game. The balance between unit production and economy is so fluent.
Addicting game. Few more tips and tricks I dont know that I'm just finding out is by watching you're videos. Thanks for that dude! Especially with the upgrade trick 🤯
I've tried a similar build order with Pakistan. I'm only level 60, but I managed to get to 250 units by day 15, having with a heavier emphasis on light tanks. The game's going well right now.
Edit from a day later: Forgot to build anti-air, getting rekt by some lvl. 200's bombers...
No anti air that is a fatal mistake.
My biggest problem with comminturn is what to group with the medium tanks armored cars, mechanized, or motorized infantry. I think if an armored train were added to the secret tech tree comminturn would have decreased the coast and build time on it.
Armoured cars and mechanised infantry are light armoured and get shredded by tank destroyers. Motorized infantry is too low in health and dies fast.
@@BMfoxCallofWar I actually like motorized infantry because they are fast, spammable, scouts and pretty fast to produce. What happens in way too many games is that by late game you end up with too much of a surplus of food which isn’t being used. Motorized helps close that surplus by being an offensive unit and dealing more dmg to unarmored than armor cars on offense while still being a scout unit. Plus motorized primarily use food and half the amount of goods and oil armor cars use. Plus goods and oil are one of the fastest resources to run out typically since it overlaps with so much high value units like all units in the ordnance tree and all units of the air tree.
@@saosaqii5807 mot infantry is an unarmoured unit that counters unarmoured units. As most unarmoured units have high defensive stats Vs unarmoured, mot infantry takes a lot of damage and die rather fast. In the case that you described you better use mechanised infantry. Those are light armoured class and take way less damage against unarmoured units. Mech inf is fast, good in offense and defense, overall good stats Vs all armour classes and high AA value. In the early game for the same reason I prefer armoured cars over mot infantry as they are scout and light armoured class.
Can we possibly see new guides for the other doctrines after the recent balancing updates?
That's planned but I need time to make them.
@@BMfoxCallofWar No matter how long it takes, it will still be worth the wait!
Amen!! Please do
I tested this build order and I found it very good, I will try it soon in a 100 map, I just added a few tier 3 light tanks 2 group of 10 tanks to quickly invade AI nations without worrying too much
AC is better against AI nations as those have mainly unarmoured units. LT counter light armoured units
@@BMfoxCallofWar in fact yes you are right I could only go with AC, and then AC also has better Air defense if you want to penetrate enemy territory
joined my first 100 player game it’s the no team 100 player capital rush map event right so I’m lose but thanks to you I’m fifth place in Providence amount and doing decent elsewhere so thank you
As an Air player i dont recommend being a comintern specially when your border is an axis
Thanks for doing these videos. They help a lot. I like this game but it's very overwhelming for new players. Lol
You'll get there fast as soon as you get the hang of terrain bonuses, doctrine bonuses and the rock, paper scissors system to counter units.
9:19 navy can stop you getting invaded when your army has been destroyed, you can essentially bombard an enemies entire coastline forever,
Works on any map pretty much at any stage (mostly late)
And you can make a navy impossible to destroy
Everything is possible to destroy. Whatever your navy can do, subs and naval bombers can do it cheaper. They also need no support unit which makes them very effective. Naval bombers can cover more ground and faster than navy as well.
@@BMfoxCallofWar yes you are correct I’m just saying from experience people have a rough time if you have huge navy, even if they destroy all army
I do play lot of coastal and island nations tho and I know that matters (Greece for the win)
Are anti-tank weapons still relevant for the Comintern? There was just an update with Self-Propelled Tank Destroyers, where they got a good upgrade. For me they are still expensive, like the same self-propelled artillery from the Allies (so I am researching level 2 militia and replacing them with first level infantry).
You mean Tank Destroyers or SP artillery? You need anti tank to protect your artillery against light armoured and heavy armoured units yes. I don't always use them. It depends on how actively I can shoot and scoot and what units the enemy uses.
With the new changes to light tanks I would advise you either build some of your own at the start of the game or some extra Anti tank over regular artillery day 1. Also if you go railroadguns make sure to use alot of militia as you will have tons of spare food and they are very strong for commie doctrine.
I have just started a new 22p game to test this out, will also implement your suggestions as I don’t play Comintern very much, so thank you!
Does this still hold up?
Nice video. Good job. How do you finance all this production? I always seem to run out of resources. I'd enjoy seeing a video on how you manage to finance it all
Economy through warfare. I've got an economy guide in the beginners playlist.
Thank you very much. I've just watched the video. Very helpful and has helped me know where I've been going wrong. Thank you 😊
Hello BMFox, is there a reason you stack your RRG's with militia instead of infantry? Wouldnt Infantry be stronger? Thanks for all the videos you create
Yeah sure but militia are cheaper and cost Les manpower. Which means that I have more available manpower for more RRG.
@@BMfoxCallofWar Yeah thats one thing I still have to learn. Not playing with the strongest units but with the ones you can actually afford economically. Thank you as always for the answer
Nice build video, I will definitely try it out, will you also do remastered videos for the other doctrines?
Just some questions
1: why militia over infantry? I know they can stealth, have strong terrain, extremely quick to produce but are they actually more efficient than infantry in cost and upkeep especially since infantry is buffed too?
2: would you combine railroad guns with heavy tanks? Heavy tanks grant a lot more HP and are heavy armor as well. The other supporting units are all unarmored so attack bombers will still do more quite some dmg to railroad guns.
1: RRG is the slowest unit in the game. Militia is the 2nd slowest unit in the game. It makes sense to stack them together. They are cheaper, faster to produce. Maxed out they are really good especially with the Comintern unit bonus.
2: HT and RRG is overkill. It will rarely happen that your RRG will get locked in melee combat. Both RRG and HT need the same resources for production. As RRG is very expensive you cannot produce both. You need to choose between the two.
@BMfoxCallofWar In a World at war map that I recently played as South Argentina, by day 15 I had a stack of ten SPAAten ht and 10 rrg.
Thank you for again an amazing video and it was very useful.👍
Great Video I can tell it took a lot of work!
Quick question, rocket artillery or SPRA? SP got the juicy 10% dmg buff but it’s a bit more expensive and doesn’t really fit in many light armor stack especially since SPAA research is 2 days behind.
Any light armoured stack will be faster with SP units than with regular. SPAA is less important if you have air dominance.
So it looks like the best Comintern strategy is building a lot of ranged units and only making defensive units to support said ranged units, right? With the exception of naval bombers, subs, and rocket fighters
Yeah, you can add Medium Tanks or even Heavy Tanks into the mix to play more offensively. But you most probably won't have the metal to pull that off. You still play offensively with your artillery but you avoid melee battle at all cost. Just grab as many undefended provinces as you can with AC. Let the artillery deal with any resistance.
@@BMfoxCallofWar and break away your defensive units (in good terrain with strength boosts) if you are charged by offensive units, right?
Why do you keep more then 10 troops in one stack? Thanks for video ❤
The "'best" 10 units in a stack deal damage the others don't. By stacking different unit classes together you can nullify their weaknesses and exploit only their strength. So if I have 10 artillery in a stack and I attack from a range then only the artillery will deal damage. At the same time they are protected by maximum 10 AA that will take over if I get attacked by planes. If my stack get's locked in melee battle by armoured units then the maximum of 10 anti tank will defend. If i get locked in melee battle by unarmoured units then my 10 infantry will fight.
@@BMfoxCallofWar thank you
Hey BMfox, is RRG still viable after it was split into two levels?
Yeah sure 😃
Hello, how do you allocate your resources during the first few days of the game?
Do you upgrade industries, when and in what order
@@EdwardChua-x2o focus on recruitment offices instead as it's the only resource you cannot buy on the market. Attack small AI and inactive neighbours that haven't built anything already at day 1. The resources that you conquer you can invest them in industry. Prioritise building industry in cities of the resource that you will need the most in your unit build order.
My only fear is how do you protect such a large area couldn't he just send some troops away from you and start taking all that empty space, or is there a way to stop him doing that. Also please forgive my ignorance I just started playing 3 days ago. I also ask this question because ive seen the ww2 History map and boy does Soviet Union look hard to manage
I had an understanding so I was good on that front. I had level 3 infrastructure to mobilize fast. I had subs and naval bombers to stop invasions and finally I could fly back my bombers as well.
Thank you for answering my question, and thank you for all the advice from your videos. I'm honestly still not sure what my favorite doctrine is I'm torn because the Axis and Comintern.
Do you really need Rocket Fighters if you have anti air? Anti air basically do its job right? Also you dont have to be really active to use Anti Air, Rocket fighters however..
You still have to protect your runners. You need to protect your buildings against strategic bombers. You need to protect your subs against naval bombers. You need to protect your naval bombers against interceptors. Even if you have AA in a stack, high level bombers in sufficient numbers will take it out. AA have more like a deterring effect.
@@BMfoxCallofWar hm ok
@@BMfoxCallofWar You have a point about protecting runners and Industry, however for the stacks itself I have never had problem defending them with AA as long as I kept them at the highest researchable level. However maybe its because I stick to smaller maps (22p Europe) and in the 100p map it may be different. Thanks for the answer!
@@powerdude6835 Yeah, Clash of Nations is Call of War at easy mode 😄
What style of gameplay should I do, to win a WAW round. There’s lots of players in the WAW rounds that I play, where players make huge empires under like 4-5 days.
I always play agressively as early expansion is a huge economic boost. The art is of doing it with a minimal loss of HP.
What types of units and tactics should I be using?
@@Adishywishy-ny6li The type of units and tactics that I've proposed in my guides and numerous gameplay series 😀💩
Which guide you recommend?
@@Adishywishy-ny6li all of them
When should i produce militias in the build order? Should i build barracks when i conquer new cities or on my core cities
I've only built two ordnance foundries, two secret labs ad one tank plant in my cores. In my non cores I've built 2 naval bases and one barracks.
I haven't been specific as you need to understand what I did and why. You need to adapt the build order to your own economy as you most probably won't expand as fast as I did
toe to toe yeah in early but the weakness of Axis is economy if you target his economy he cant producer troops
@@KanaTachi that's the weakness of everyone. But either you have a lot of spies or strategical bombers. If not then you'll have to ravage his cores and to do that you need to beat his armies first.
I did the build but I don’t have enough minerals for 5 industries, can you tell me what to to?
Don't build 5 industry at the start. Focus on military first and finance your industry with the spoils of war.
Thank you this will help me a lot
Hey, can I ask - when do your private subscriber videos become public? Like, how many days after original upload?
It depends on how much time I have to edit. I've just finished editing the live stream I did into different parts. Now I can finally start editing the 3000 subscribers game that I've hosted in Supremacy 1914.
Why are you putting militias in cities with airstrips? and as garrison units for high morale cities?
Because if you don't defend your core cities then anyone could take them out with a single fast unit like an armoured car. I also use my militia to protect provinces with airstrips again last revolts.
when should i build barracks?
I don't know, that's up to you to decide.
Do this for other doctrines
Yeah that's planned. I just need the time as one game takes 20 days and then I still need to edit.
Bro, how do you have so much resources
Fast expansion through agressive gameplay and investing in economy.
@@BMfoxCallofWar do you think that its worth building 5 industries in ur 5 core provinces on day 1
For a faster stack, would Sp rocket artillery, Medium tanks and Sp anti air would work?
Sure, but not if you go navy or railroadguns as you will lack steel in that case.
Trying this method in battle of the pacific
Edit: I won
I had no doubt about it.
Is it good if I also produce heavy thanks?
If you produce railroadguns, subs and naval bombers or you go navy and MT then you'll struggle with metal. HT will be too expensive not to mention that they are really slow.
@@BMfoxCallofWar what are the best comintern countries in the 100 players map?
@@federico3077 I haven't played them all yet so I don't know 🙊
@@federico3077 Personnally, I like Angola.
Can I upgrade my units at a HWW game?
Probably it would be a good idea because although there’s only 30 players the countries are so strong and you have to gain many victory points to win
Sure it's a large world map too.
I really like the allied doctrine, i really get a tough time starting as Comintern.
Try out the build and you'll see that Comintern is easy to play and a powerhouse late game.
Nicee , I play 22 players map only Yugoslavia for 4 years now , never got bored when you know day 1-2-3 what to do
bro that's hella boring wtf
@@ChillCR Not for me 😂
@@ChillCRI know wtf lol 22 playet is like noobs map and he plays same map and country for 4 years crazy 🤣
@@Bogues_88impressive Dedication though.
The Partisan Alliance strong 💪