Don't Overestimate These Enemies
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- Опубликовано: 15 окт 2024
- #Arknights
11-15 3★ Only 10 Ops
Clear Time is 18 Minutes
In Future I'll skip over the Tree Root Killing, Just wanted to edit like this at least once.
Music:
Arknights - Chapter 11 Battle Theme 1
Terraria Calamity Mod - Crabulon
The nightmare in chapter 11 is just how big the enemy's HP are
Unless you awaken them from being trees first cuz if you end them early on they dont got that much, from what i understood from their mechanics is that the more you kill their pals the bigger health they have at the end when they wake up
@@yeenbaby2891 yup that's exactly it, the tree enemies need to get killed first unless you're sure your setup can beat them when they got buffed by all other enemies being killed
@@yeenbaby2891 Yeah, the Rot Eaters have 40k HP, 2k ATK and 1k defense at 100%. And depending on how many enemies are killed at the moment of their spawn they will have 20 - 80% of those stats. 20% if 0 enemies killed and 80% if 80% or more of enemies are killed. And if they spawn at the end of the stage when all the enemies are dead they will have the full 100% stats
Doctor: - Don't worry Melantha, i'll send everyone to save your right away from that awful pl-
Melantha: - _Hollup.. let them cook_
The Vore Enemies have 0 Defense when they haven't eaten anything yet and 700 Defense when they are full. The best way to deal with them is to avoid blocking altogether and just use Ranged ops + Crowd Control.
Gotta say this chapter is filled with enemies that are super interesting to fight, I really like it (Aside from the wimpy boss).
Wow I know they have low defenses but didn't know it was *that* low, sht so that's why Exusiai melted them that fast
Wimpy boss is best tbh
Bad take but Arknights doesn't actually lend itself too well to boss fights and I'd rather a long boring stage about taking down a single giant statstick only take 1 try instead of 50
@@mrfrog1794 Bad take but I respect it
trees are also good to deal early if possible. They get more hp,def and attack the more enemies u kill before they spawn.
they die really quickly at 0 enemies defeated
@@mrfrog1794 understandable, especially if u have limited time to play
however i also do like being able to fight my way through with a well thought out strategy than just no braining it
Noir Corne as usual the MVP, ball-busting the Vore with shield good 10minutes to let Mela go. His left hand must have been real sore after that.
I remember him being the best staller on the walking Fish-tanks in Deepnes CC as well. 2* Noir is simply META operator.
The annoying thing this chapter was the 20% adverse hidden stat buffs. Off of adverse, enemies aren’t any worse than ch9 or 10 were.
I'd say challenge mode of this one is particularly infuriating and the hardest than any of the stages in the entire chapter, (aside from the extreme stages cause I haven't seen them yet.) Twice as much artilleries and all are red, more wither captains and top has only 1 melee tile, it was like being back as a level 60 player where everything annihilated me every time 3 barrages focused on poor Nightingale.
The scramble to take out the trees before procing them before the grabber enemy dies feels like finishing your homework late at night
devoured?
more like free redeploy
Ah so that’s why Silverdaddy schwing schwing and Exusiai took them down easily… the trouble came when the cannons neared the frontline though 😅
The cannons always drive me crazy ahah
Should use the shield efficiently
Me: i choose sieg!!
Metal crab: *ah this what uncle yujin crab say about get eaten*
Also great use of the eaters with Beagle. It takes away the redeployment timer, eh? 👏👏👏👏👏
Although later Melantha spent too long in that stomach I’m surprised she’d wasn’t digested yet😂
She was coated in heavy acid resistent gel courtesy of saria making a gel that prevents ifrit from accidentally burning shit because she mixed a ingredient that makes acid go slow on reaction into the mix
you are so smart if I were you i couldn't had chance to do that
God i kept helidropping that enemy until i realized what it actually does
0 def, you are telling me i could apple pie and be done with those eater..
Why you put 3 star operators in 5 stars named squad😂
I have to ask, how long did it take?
18 Minutes
Midnight saying Fortnite 3:32
Did Adnachiel just changed language mid battle?
💖💖💖💖💖💖💖💖💖💖✨✨✨
I had a lot of issues with this map due to the 8 operator deployment limit and trying to figure out how to deal with the stack of missile launchers if I don’t choose to spawn kill them. If all of them appear on the map together they do a lot of damage. With just 8 operators means I can’t put too many medics either. Especially with the DOT from the enemies dying. It’s very impressive to me seeing you tackle this map and with just 2 healers as well.
Another issue was the bottom lane devourers that doesn’t stop moving, sometime had too many operators up and can’t bait or kill him in time. Man, you niche knight players are a different breed 🎉🎉