Don't Overestimate These Enemies

Поделиться
HTML-код
  • Опубликовано: 15 окт 2024
  • #Arknights
    11-15 3★ Only 10 Ops
    Clear Time is 18 Minutes
    In Future I'll skip over the Tree Root Killing, Just wanted to edit like this at least once.
    Music:
    Arknights - Chapter 11 Battle Theme 1
    Terraria Calamity Mod - Crabulon

Комментарии • 35

  • @sanikh
    @sanikh Год назад +82

    The nightmare in chapter 11 is just how big the enemy's HP are

    • @yeenbaby2891
      @yeenbaby2891 Год назад +2

      Unless you awaken them from being trees first cuz if you end them early on they dont got that much, from what i understood from their mechanics is that the more you kill their pals the bigger health they have at the end when they wake up

    • @Pomho1812
      @Pomho1812 Год назад +2

      @@yeenbaby2891 yup that's exactly it, the tree enemies need to get killed first unless you're sure your setup can beat them when they got buffed by all other enemies being killed

    • @trs3265
      @trs3265 Год назад +1

      ​@@yeenbaby2891 Yeah, the Rot Eaters have 40k HP, 2k ATK and 1k defense at 100%. And depending on how many enemies are killed at the moment of their spawn they will have 20 - 80% of those stats. 20% if 0 enemies killed and 80% if 80% or more of enemies are killed. And if they spawn at the end of the stage when all the enemies are dead they will have the full 100% stats

  • @godo2712
    @godo2712 Год назад +41

    Doctor: - Don't worry Melantha, i'll send everyone to save your right away from that awful pl-
    Melantha: - _Hollup.. let them cook_

  • @ILoveAmiya
    @ILoveAmiya  Год назад +87

    The Vore Enemies have 0 Defense when they haven't eaten anything yet and 700 Defense when they are full. The best way to deal with them is to avoid blocking altogether and just use Ranged ops + Crowd Control.
    Gotta say this chapter is filled with enemies that are super interesting to fight, I really like it (Aside from the wimpy boss).

    • @duythuchoang5095
      @duythuchoang5095 Год назад +17

      Wow I know they have low defenses but didn't know it was *that* low, sht so that's why Exusiai melted them that fast

    • @mrfrog1794
      @mrfrog1794 Год назад +8

      Wimpy boss is best tbh
      Bad take but Arknights doesn't actually lend itself too well to boss fights and I'd rather a long boring stage about taking down a single giant statstick only take 1 try instead of 50

    • @ILoveAmiya
      @ILoveAmiya  Год назад +20

      @@mrfrog1794 Bad take but I respect it

    • @FVMCRAFT
      @FVMCRAFT Год назад +3

      trees are also good to deal early if possible. They get more hp,def and attack the more enemies u kill before they spawn.
      they die really quickly at 0 enemies defeated

    • @metalforge6915
      @metalforge6915 Год назад +3

      @@mrfrog1794 understandable, especially if u have limited time to play
      however i also do like being able to fight my way through with a well thought out strategy than just no braining it

  • @8kman0
    @8kman0 Год назад +6

    Noir Corne as usual the MVP, ball-busting the Vore with shield good 10minutes to let Mela go. His left hand must have been real sore after that.
    I remember him being the best staller on the walking Fish-tanks in Deepnes CC as well. 2* Noir is simply META operator.

  • @baduser103
    @baduser103 Год назад +19

    The annoying thing this chapter was the 20% adverse hidden stat buffs. Off of adverse, enemies aren’t any worse than ch9 or 10 were.

  • @ThatGuy-nc8nf
    @ThatGuy-nc8nf Год назад +11

    I'd say challenge mode of this one is particularly infuriating and the hardest than any of the stages in the entire chapter, (aside from the extreme stages cause I haven't seen them yet.) Twice as much artilleries and all are red, more wither captains and top has only 1 melee tile, it was like being back as a level 60 player where everything annihilated me every time 3 barrages focused on poor Nightingale.

  • @adamvegas5951
    @adamvegas5951 Год назад +2

    The scramble to take out the trees before procing them before the grabber enemy dies feels like finishing your homework late at night

  • @faeliya1423
    @faeliya1423 Год назад +4

    devoured?
    more like free redeploy

  • @secretscarlet8249
    @secretscarlet8249 Год назад +7

    Ah so that’s why Silverdaddy schwing schwing and Exusiai took them down easily… the trouble came when the cannons neared the frontline though 😅

    • @TheMax167
      @TheMax167 Год назад +4

      The cannons always drive me crazy ahah

    • @daebaksiot5154
      @daebaksiot5154 Год назад +1

      Should use the shield efficiently

  • @abrahamwijaya6631
    @abrahamwijaya6631 Год назад +2

    Me: i choose sieg!!
    Metal crab: *ah this what uncle yujin crab say about get eaten*

  • @secretscarlet8249
    @secretscarlet8249 Год назад +13

    Also great use of the eaters with Beagle. It takes away the redeployment timer, eh? 👏👏👏👏👏
    Although later Melantha spent too long in that stomach I’m surprised she’d wasn’t digested yet😂

    • @yeenbaby2891
      @yeenbaby2891 Год назад +2

      She was coated in heavy acid resistent gel courtesy of saria making a gel that prevents ifrit from accidentally burning shit because she mixed a ingredient that makes acid go slow on reaction into the mix

  • @lostawl5578
    @lostawl5578 Год назад +1

    you are so smart if I were you i couldn't had chance to do that

  • @kyarumomochi5146
    @kyarumomochi5146 Год назад +2

    God i kept helidropping that enemy until i realized what it actually does

  • @rifwann
    @rifwann Год назад +1

    0 def, you are telling me i could apple pie and be done with those eater..

  • @kamenwriterz
    @kamenwriterz Год назад +9

    Why you put 3 star operators in 5 stars named squad😂

  • @MattersChris
    @MattersChris Год назад +9

    I have to ask, how long did it take?

  • @Penguin-1966
    @Penguin-1966 Год назад +3

    Midnight saying Fortnite 3:32

  • @ReCrystX
    @ReCrystX Год назад +2

    Did Adnachiel just changed language mid battle?

  • @sweetwolf965
    @sweetwolf965 Год назад +2

    💖💖💖💖💖💖💖💖💖💖✨✨✨

  • @aho_rsey
    @aho_rsey Год назад +2

    I had a lot of issues with this map due to the 8 operator deployment limit and trying to figure out how to deal with the stack of missile launchers if I don’t choose to spawn kill them. If all of them appear on the map together they do a lot of damage. With just 8 operators means I can’t put too many medics either. Especially with the DOT from the enemies dying. It’s very impressive to me seeing you tackle this map and with just 2 healers as well.
    Another issue was the bottom lane devourers that doesn’t stop moving, sometime had too many operators up and can’t bait or kill him in time. Man, you niche knight players are a different breed 🎉🎉