Have you thought about moving the civilians at the end of the OPFOR phase? Otherwise they seem to remain static the entire game. Ive not used the interpretor yet when ive played but it would make it more challenging to use their skill as they'd need to work harder to get within 1 inch of them as they'd be moving all the time. It could also add immersion around the civilians getting in the way of combat actions. Big fan of the game!
they should indeed move at the end of the OPFOR phase, that's what is written in the rules but I often forgot that. Also when the alert is raised, they do a single move to the closest cover and remain there until the end of the game.
@@dkbibi i had actually exactly that in the rule but I removed it as I was often forgeting it. I might add it back as you are not the first one sending mz this idea :)
@@Chris-vo7og thanks! :) I did a video a while ago to talk about all the brands of miniatures I'm using ruclips.net/video/BbBhWiDEozY/видео.htmlsi=l8PFiaW6x7L-GoP3
How can the Sicario throw the grenade over the house? He can’t see him nor has he LOS to target the ground. At least in the rules you can target ground only when you have LOS, correct? Anyway, nice mission and a nice video as always.
@@marcelkern2373 you dont need LOS to throw grenades. That could be explained by the sicario having comms with other cartel members. Its also a way to make them more dangerous.
These battle reports are so entertaining, man. Your boards are amazing,and your narrative gameplay is tops. Keep them coming!
@@DanSchuhrke thanks a lot for the comment ! That means a lot :)
Beaver's Barbecue got me laughing. LMAO Well done, sir. Great video, as always.
@@DjigitDaniel haha thanks a lot :)
Have you thought about moving the civilians at the end of the OPFOR phase? Otherwise they seem to remain static the entire game.
Ive not used the interpretor yet when ive played but it would make it more challenging to use their skill as they'd need to work harder to get within 1 inch of them as they'd be moving all the time.
It could also add immersion around the civilians getting in the way of combat actions.
Big fan of the game!
they should indeed move at the end of the OPFOR phase, that's what is written in the rules but I often forgot that.
Also when the alert is raised, they do a single move to the closest cover and remain there until the end of the game.
love the videos brother!
@@MrSlimm-xv2er thanks mate ! :)
Your boards are hella incredible 😍
@@dkbibi thanks a lot mate :)
Random idea that came while watching, on a roll of 1, the model lose your remaining actions (if any) to simulate weapon jam or reloading.
@@dkbibi i had actually exactly that in the rule but I removed it as I was often forgeting it. I might add it back as you are not the first one sending mz this idea :)
Question, though. Why do you not roll the 7+ injury for a grenade against the opfor? They are automatically killed, unlike your operator?
@@DanSchuhrke :o oups you got me on this one 😅 totally forgot about the 7+ roll.
These are amazing, I'm sure you get this a lot but where do you get the miniatures? Is this something you print or purchase?
@@Chris-vo7og thanks! :)
I did a video a while ago to talk about all the brands of miniatures I'm using ruclips.net/video/BbBhWiDEozY/видео.htmlsi=l8PFiaW6x7L-GoP3
How can the Sicario throw the grenade over the house? He can’t see him nor has he LOS to target the ground. At least in the rules you can target ground only when you have LOS, correct?
Anyway, nice mission and a nice video as always.
@@marcelkern2373 you dont need LOS to throw grenades. That could be explained by the sicario having comms with other cartel members. Its also a way to make them more dangerous.
Ok,thanks. I have the version 2.1 and they just show fully visible and partially visible rules…
@@marcelkern2373 the grenade rule is page 19 and depend only on range.
Is it plausible that robot dog is as good a shot as an operator?
@@ctorus probably not. For the next version of the rules I'll clarify that.