I will not edit my previous comment, but will write a new one. The last time I posted a comment under one of your "tutorials" I wrote in it that people like you are missing. Taking inspiration from other RUclipsrs is one thing, but you also need to know how to build such an intersection, for example, and you are one of the really few who will explain how to do it. Consequently, you are not only a person who teaches, but also teaches and inspires. After watching this video, I immediately felt like playing. Unfortunately, I will not do it because today we are playing against Spain for Euro 2020.
not gonna lie, when i saw you put the word tutorial in quotes, i thought you were about to shit all over him cuz usually when people add quotes to something like that theyre trying to demean it lol. then i read the rest and was like, oh, well yeah its a great tutorial lol.
Hi Yumbl. I wanted to ask you what nod do you use to make all of your roads black. I tried a couple different ways but I have not found a good solution
You are the real MVP in this game. I really like how you also learn as you go and show your thought process when building these interchanges, instead of planning every detail ahead and just giving us one of those videos that seem like they came out of a robot. The way you do these make it way easier (at least for me) to really learn how to properly make them. Another great video! Keep up the amazing work!
Exactly this, we are learning the thoughtproces, not just how to do a trick. Give a man a fish and he'll eat for a day, teach a man how to fish and...... Great video's!
This is my preferred interchange when upgrading my diamonds. Easy to edit, easier to manage traffic, and easiest on the eyes (because it's such a darn beautiful interchange).
We have had a few of these recent built in my city. They work really well. It's so nice to be able to get through the whole interchange in one cycle rather than the diamond interchange which may need two cycles to clear left turning traffic.
I've also been finding myself realizing if I don't detail while building it never gets done. I have a number of good looking intersections that need IMT, extra decorations... so much to do so little time.
I recently got back into CS with the announcement of CS2. I was never really a youtube watcher until Covid. I immediately subscribed after watching the first video in your interchange playlist! I know this is 2 years old, but I had to comment. You, good sir, are outstanding! These videos aren't just a fast time lapse of a build. You take the time to show how to build them, and why you are doing what you are doing. I find myself spending most of my time working on my road system more than I spend on building cities, so these videos are very inspirational to me. Also, you are just as OCD about symmetry as I am. I've seen so many sloppy builds. Yours are a breath of fresh air. I'm looking forward to watching the rest of the playlist. Thanks a million for your time and effort in making these videos!
I gotta say yumbl youre the reason Ive just gotten addicted to the game. I downloaded all the mods and really love shortcuts, seeing you doing these method so perfectly and methodly allows me to repeat them at my own speed. So much fun to have now with multitool and move it.
1:10 "Or walked on one if you're completely insane" That was too good xDD PD: I hope someday I could look at your stream live, but where I live you stream at ~3:00AM (I'm from Spain, btw), and your streams looks to be pretty fun and interactive, so... :)
One "realism" thing about sinking the main highway I think is that you get landfill form there to use for the roads along the side. So it makes sense logistically as well to do it this way.
Helpful and informative. Half of the fun I have in this game is playing with roads and traffic, and thanks to this I set up a brand new SPUI with zero issue. Awesome work.
My city has very similar intersections, and at the top of the left hand turning ramp, the inner most lane has the ability to do a turn around. Might be an easy change and will make it even more true to life even if it isn't used often.
We use these on the Yellowhead in Edmonton at three locations: Wayne Gretzky Drive, 83rd Street, 97th Street. The latter two are connected to frontage roads allowing for good business access to boot. This is an excellent guide and produces an exceptional approximation of these interchanges that we have here (particularly Gretzky).
I grew up in Miami, and my grandparents lived in Clearwater. I couldn't have been more than three or four years old when I first became consciously aware of the fact that the interchange of Roosevelt Blvd. / E. Bay Drive and US 19 was something special, different than any other interchange I could remember encountering. The thing that fascinated me was the traffic lights mounted under the bridge for the off-ramps. I instantly fell in love with the design. It wasn't until later in life that I learned the very first interchange of the type was built just up the freeway at the interchange with Gulf-to-Bay Blvd. in 1974. I've been building them in my cities for as long as I can remember. Even later in life, I learned, at the interchange of Wendover Ave. and Holden Rd. in Greensboro, that such a thing as an *inverted* SPUI exists. ...Don't try putting one of those in a high-traffic area. Just... don't.
That was a really good tutorial. The step by step, including how to get center and aligned nodes was quite helpful. I created one in my city, and it is functioning extremely well. Thanks!
We have a couple of these here. The signals are all on a single gantry in the middle of the bridge (barring a few auxiliary traffic signals). They’re pretty cool
I love your thought process when drawing it all out. I just make a spui but the hw overpasses instead of underpass and lemme tell ya the ramps are backing up I may just have to add the extra ramp lanes.
Randomly getting this reccomended, haven't played skylines in a few years but this is making me want to jump back in, Seeing some new mod functions I don't recognize and new interchanges are always fun to play around with.
Just built this in my city, haven’t run the simulation yet but it looks great and I bet it will perform so as well. In my design, I made the highway a flyover, as it will go through my city raised, and put the intersection underneath. It works better for my road layout, but the downside is I don’t get to see the satisfying intersection!
Thats my one issue w the underpass version. Same reason I dont like using tunnels in interchanges. Aside from realism, tunnels hide all the great work you can do! I do love an elevated highway on occasion though :)
This type of interchange is actually new to me, which is surprising. I've used all sorts of interchanges in cities skylines, and I've seen examples of diverging diamond interchanges from real life, but this one is new to me.
I used this to build one. Can't believe it's actually easy. I hope it holds up well in my city. But it sure looks like it will. I can always increase lanes. Thanks for this
@@YUMBL To be honest, I would think this one is literally the DDI but better because it removes the conflict of cars entering the interchange before cars exiting the interchange. In this one all happens in a single spot, controled by a traffic light. I would definitely use this one instead of the classical DDI.
For the traffic lights i would suggest P1 straight + left from one side P2 straight + left other side P3 both left from the highway. The advantage from my perspective would be that all 4 lanes from one side will move at the same time and any last minute lane changes that will occure irl will be between moving lanes. Moving in and out between moving and not moving lanes is extremly dangerous! Plus only P3 cars will move from both side without any "hard" separation witch will reduce the risk of frontal collisions.
You’re right! For reasons you may not even know. In my experience once you use node controller all the arrows become straight. The light loses the ability to use a left arrow anyways. You’ll see the way you described is how mine is actually set up at the beginning of the video.
I have both Yumbl's steam intersection. SPUI and ParClo, the ParClo works alot better. The SPUI all traffic fighting each other in one point, Parclo, if u make all off ramp right turns, NO ONE will fight each other. I use the Parclo more because it works well in heavy traffic area, like Downtown
I agree with weirdalfan (and not just because I'm a Weird Al fan). I may be an oddball (been one my whole life!), but I've experienced SPUIs in Cities and in real life, and I find them very inefficient. The ParClo, DCMI or Turbine work much better in Cities, in my experience.
Parclo’s are better, but they take up much more space. Dcmi’s are great too. Turbines are a system interchange, so theyre not for getting on or off the highway.
@@YUMBL SPUI is okay for lighter area, like feeding into a low rez. But I had a SPUI 2 times, traffic went nuts going into downtown that has 30000 workers. So I had to do Parclos instead. SPUI works but not for feeding 30000 workers going downtown.
@@YUMBL Also I do not believe traffic lights are answer. I do give ways. I prefer to manage teh traffic and let them go where they need to without stopping. Only time traffic lights are good is Collector on Collector
Absolutely brilliant. I just watched ImperialJedi fumble through a SPUI on the 5B1C stream... and now I actually see what he was trying to accomplish. No shade at ImperialJedi... I just think you did a great job of actually explaining what is supposed to be happening.
@@YUMBL Just a small town girl Livin' in a lonely world She took the midnight train goin' anywhere Just a city boy Born and raised in SOUTH DETROIT. Sorry I couldn't help myself.
I can't wait for my attempt that I'll refer to loosely as, "Mash all the connecting roads in the middle in a big mess and wonder why traffic flow is 1%" It's like food that always looks prettier on the box than when you actually cook it yourself.
I want to see this become the standard in real life. Less confusing for people than a diverging diamond. Clean and efficient. Putting a single intersection in the center instead of doing what we do IRL by having an intersection on both sides of the highway so close together eliminated a lot of issues. Sometimes simple is best when the design is right. And it actually looks nice thanks to the sweeping curves.
The only SPUI in Metro Detroit is actually underneath the freeway. The freeway has a suspension bridge. The off ramps open up to 4 lanes to split into two 2-lane segments for turning. The road underneath was formerly an 8 lane divided highway, reduced to 6 through lanes here. I believe this interchange replaced a cloverleaf. I-94 at US-24 in Taylor, MI.
I've stopped playing skylines when the DLC's began coming out back then i could only dream of tools like node controller. Just might start planning my next pc build..
Uncontrolled trasitions two lanes into three, or three into four, can cause problems in very high traffic situations with erratic lane changes and merging.
Whaaa, this is the best tutorial I have ever seen on cities skylines something that looks so complex made so goddam simple! Keep up the great work definitely a new subscriber!
Interesting SPUI story. I originally came from Columbus, OH, and one of our most infamous interchanges was Sawmill Road (an arterial road) and I-270, the city's Beltway. It was a bastard PARCLO that had no fewer than *three* traffic lights, connected the city with the fastest growing suburb (Delaware), and was an utter disaster during rush hour or if there was ANY accident along I-270. So what did they do? They tore down the PARCLO in stages and built a classic SPUI instead! Suddenly, three traffic lights became *one* giant traffic light. It uses three phases, just like your interchange. And the amount of traffic it pushed was easily triple what the old PARCLO could handle. Even during rush hour, traffic jams on Sawmill became a thing of the past. All because of a better interchange design. :-)
There are a bunch of these where I live (Vancouver, WA) and they're neat. I recently started putting some in my city where I was using DDIs. I feel like the DDI does flow a bit better, but they're a colossal PITA to build, and require more space. The last SPUI I built took all of 10 minutes, is very compact, and has better walkability. So I'm a fan now.
@@YUMBL That's what I've found too. A DDI flows a little better in exchange for a lot of fiddly work and is really awkward to do things like add trams later. I have 4 or 5 in my city and I'm just done building them. At this point if a SPUI can't handle it, I'm going straight to a freaking turbine, lol.
Standard hight is 4.5 meters, most overpases is built 4.8m to have spare space. The road thickness is usually around 1.5 meters for highway overpases (but can easialy be 3 meters for river crossings or longer spans). So typically the difframce in hight would be 6.3 meters. This number is usally keped as low as possible, becuse there is a limited highway ramp angle, making it even a bit higher increase the cost of the ramp quite significantly.
these are quite common in sydney, although the "right" (left in australia) turns are usually controlled by traffic lights too since its not common for an added lane.
Best so far on tutorial, explanation, and quick tips on using a certain mod. I use the same mods you have on the video, love how you say things and easy to grasp. Thank you.
There's an SPUI in Clarksville, TN at Wilma Rudolph Blvd and 101st Airborne Division Parkway, but its single point is on the ground, underneath 101st rather than over it, like you have in your version. Essentially there's significantly less bridge involved.
@@YUMBL If you're active on reddit I made a post to spread the word on you in the cities skylines forum. Love what youre doing and how active you are with your subs. We need more people like you in this community and you definitely deserve more subs on this channel. Keep killing it and I am here to watch you blow up on this platform. :)
That is an awesome interchange, can't wait to get home and start building mine, i have one that has lots of traffic problems and hope that one will help a lot.
I've been watching your videos and I'm sure I'll never be able to make a city look as good as yours. However, there is one of these but in reverse in the city I work in. The highway goes over the interchange. It works very well, not confusing at all, and it gets traffic where it needs to go.
What a great video! I love how you explain and show everything. I especially like what you did with the node controller, probably something that I have to download asap, it just makes the roads look so much more realistic. Subbed!
I would love to see how you make the traffic lights work for this interchange. I feel like a tutorial part 2 would help a lot of people and, as stated already, you are great at teaching. If you weren't planning on doing a traffic lights I hope you reconsider. Thanks for all your videos so far. They are greatly appreciated.
@@YUMBL No worries at all. I'm just looking at my city and seeing all the places that I could fit this or other interchanges in but the only thing holding me back is not knowing how to use the TMPE traffic lights in an effective way. Edit: I went and looked up tutorials and saw one already done by this yumbltv guy. Seems like I should give that a watch
Ready: 1. Lefts exiting the highways green 2. Arterial all lanes (one direction) green 3. Arterial all lanes (other direction) green Cycle these in any order, and experiment w min and max times. Start w 5 min 15 max and see what happens. If that makes no sense then watch my “traffic lights” video for fundamentals.
@@YUMBL I did it!!!!! Thank you for your videos. I've filled in a huge gap of city building knowledge and my city looks better than ever. You made it so easy to understand.
I watched with great attention. Someone will ask why. Well, I'm going to use your tutorial to build such an intersection in my city. Thanks so much for your job.
Hi, thanks for the video. It would be very nice to have a full tutorial on TMPE timed traffic lights. How to add junctions and sync with other, how to set them up from scratch etc. Useful stuff. I love your tutorials.
Really appreciate your tutorials. They are so much easier to follow than many others. You take the time to explain how and why things work. Its much appreciated. Keep it up. Always look forward to your vids. Now checking you out on Twitch.
I do a lot of CS (I am retired, lol) and yeah the retaining walls are a bi.... yeah well you understand. I am impressed with the system that you are running I have a mid-range gamer and it struggles with only 16 gigs of ram for all the mods/props that I run. Great build and thanks for the time it takes to video and edit these then share them with us.
@@user-wq9mw2xz3j When covid is over, visit Japan. Go to a medium sized city, like Shizuoka, Nagoya, or my favorite Off-season Kyoto (if there will be). City can be quiet, beautiful and efficient at the same time. Or come to Hong Kong, experience the insane density for 1-2 days , and then try somewhere like Fanling (north district, HK). City can be quiet, ultra high density, efficient, but co-exist with the nature. Fuck CCP for ruining our beautiful British futurist city planning.
@@user-wq9mw2xz3j We're living just 15 km west of Bonn center. Easy access to Bonn, not far to Cologne. The best of both worlds. If I had to, Bonn is a city I would definitely living in.
From a cost perspective, it would have been cheaper to build the highway above the road and all of the ramps on the ground but it look cool either way. They use something like this in Florida.
It's weird being alive during the process of road constructing and rmember what it was like before and after but I remember there was an intersection I'd use when I was young and the traffic was always backed up. It wasnt until later that I remembered how bad the traffic was. But the town finally decides to replace it with a diverging diamond and the first time i was on it i was thinking how in the hell is this better. There are too many signs and markers and dots and lights. I didnt realize until 4 years later that traffic had virtually disappeared and the road was almost always a smooth ride. I think it's because of that I'll never forget a diverging diamond when I see one and why I smile whenever someone gets audible frustrated by one.
We just had construction finish up on a DDI (Diverging Diamond Interchange) here in Phoenix and it works great but now I wish we had one of these instead.
I have built a couple SPUIs in my current city (and more parclos) and downloaded your intersections from the workshop. I’ll plop yours in empty space nearby as a guide and build my own, but mine never look as good as yours. The SPUIs handle traffic very well
loving this series. but skipping the interchange marking part makes me a bit sad. really love to watch the marking part. I really love the way you make all the details and explain them. please include the marking part in your newer videos. thank you so much. keep up the good work.
I have only driven through one but there is two in the same area. It was located at I-96 and Beck Rd. in Wixom,MI (a northwest suburb of Detroit, MI) there is another one located a mile west on I-96 and Wixom Rd. The only thing they screwed up building was putting an island median right in the middle. Most semi trucks end up running it over and a major obstacle for snow plows.
Dude great concept & video. Stumbled on to Yumbl (you) randomly & loving the content. Don't play as much as I'd like, but I'm looking to do something similar with an idea that popped into my head while out driving.
As per the traffic lights, you want the straights throughs to take turns, so that the straight and turn go at the same time. Why? Because the turning lanes will fill up and then block the straight thru traffic. So, you run them staggered. Straight and turn. There is a similar interchange near where I live, it's very important that the turn happens at the same time as the straight, because it will give an even flow of traffic heading into this interchange.
man, this is one of those things where I love looking at it in game, and I can clearly see how efficient it is, but boy would I hate having to drive on it myself.
Perhaps, I personally just dislike intersections with more than 4 directions as well as intersections with 45 degree angles both of which are rare in my area. Both make me feel considerably less safe when driving through them, so If I saw this sort of thing i would probably not be a happy camper, lol
Your videos are so inspiring and so relaxing, like AMSR-style. I really want to find a place to use this is my city builds but I'm such a NEWB that my traffic is a bit unruly. I've been a long-time lurker for CS and recently started playing...you helped get me over the initial roadblock of "where do I start!?" Thank you!!
you could simplfy it by doing it the asian way which is to raise the highway into an overpass over the interchange and the rest of the road can be at ground level, the footprint will be smaller. it does require some additional work to set the pillars.
I used these in Salt Lake City and they do work smooth BUT......wait when the power goes out and you gotta treat it like a 4 way stop. LOL you cant even see the other 3 "stop signs"
I remember how confused people of Metro Salt Lake City were when they rebuilt our interstate freeway in the late 90s to get ready for hostig the Olympic games, and used SPUIs in the build.
okay, I will just need to download some of the assets so I can play the game like I used to! To make my city look more logical on the traffic side of things and clean up the roads lol
I will not edit my previous comment, but will write a new one. The last time I posted a comment under one of your "tutorials" I wrote in it that people like you are missing. Taking inspiration from other RUclipsrs is one thing, but you also need to know how to build such an intersection, for example, and you are one of the really few who will explain how to do it. Consequently, you are not only a person who teaches, but also teaches and inspires. After watching this video, I immediately felt like playing. Unfortunately, I will not do it because today we are playing against Spain for Euro 2020.
Thank you very much! The highest of compliments :)
And congrats on a good result for Poland !
not gonna lie, when i saw you put the word tutorial in quotes, i thought you were about to shit all over him cuz usually when people add quotes to something like that theyre trying to demean it lol. then i read the rest and was like, oh, well yeah its a great tutorial lol.
Hi Yumbl. I wanted to ask you what nod do you use to make all of your roads black. I tried a couple different ways but I have not found a good solution
I have i video called “dark roads” that explains it
Looking good :-)
Are you gonna add this to tealand?
Thank you, and nice to meet you :)
Biffa!!
Biffa is happy with his lane maths :P
I had a feeling I'd either see Biffa commenting or tagged.
“I have no explanation for that guy” - The rare, reasonable, Florida resident.
😂
But probably stay away, its likely a florida-man-COVID-zombie
@Aubrey Legendre Gotta get that alliteration
You are the real MVP in this game. I really like how you also learn as you go and show your thought process when building these interchanges, instead of planning every detail ahead and just giving us one of those videos that seem like they came out of a robot. The way you do these make it way easier (at least for me) to really learn how to properly make them. Another great video! Keep up the amazing work!
Thank you very much! :)
Exactly this, we are learning the thoughtproces, not just how to do a trick. Give a man a fish and he'll eat for a day, teach a man how to fish and...... Great video's!
I have driven on a SPUI right next to my house to commute to school for so long and I never even knew the name of it lol
This is my preferred interchange when upgrading my diamonds. Easy to edit, easier to manage traffic, and easiest on the eyes (because it's such a darn beautiful interchange).
Spui is beautiful, for sure!
the Bob Ross of interchanges
Happy little ramps!
@YMBLtv's Bob Ross is pretty strong, but I don't think he's quite ready to dethrone @ImperialJedi just yet. ;)
I’ve never heard Jedi called that! Its not wrong, but I didnt know
We have had a few of these recent built in my city. They work really well. It's so nice to be able to get through the whole interchange in one cycle rather than the diamond interchange which may need two cycles to clear left turning traffic.
They work quite well for their size! I like em :)
I have one of those built in my city too.
You're Bob Ross of Cities Skylines
I've also been finding myself realizing if I don't detail while building it never gets done. I have a number of good looking intersections that need IMT, extra decorations... so much to do so little time.
I try to build slow so each intersection is built with a little more care.
I recently got back into CS with the announcement of CS2. I was never really a youtube watcher until Covid. I immediately subscribed after watching the first video in your interchange playlist! I know this is 2 years old, but I had to comment. You, good sir, are outstanding! These videos aren't just a fast time lapse of a build. You take the time to show how to build them, and why you are doing what you are doing. I find myself spending most of my time working on my road system more than I spend on building cities, so these videos are very inspirational to me. Also, you are just as OCD about symmetry as I am. I've seen so many sloppy builds. Yours are a breath of fresh air. I'm looking forward to watching the rest of the playlist. Thanks a million for your time and effort in making these videos!
Thank you for this walk through! We have a real-world SPUI in Colonie, NY at exit 6 on I-87. It was a huge improvement over the previous intersection.
You’re welcome!
I gotta say yumbl youre the reason Ive just gotten addicted to the game.
I downloaded all the mods and really love shortcuts, seeing you doing these method so perfectly and methodly allows me to repeat them at my own speed. So much fun to have now with multitool and move it.
1:10 "Or walked on one if you're completely insane" That was too good xDD
PD: I hope someday I could look at your stream live, but where I live you stream at ~3:00AM (I'm from Spain, btw), and your streams looks to be pretty fun and interactive, so... :)
Thank you! I may try streaming during the day at some point. Hope to see you there :)
I'm tuning in from The far western corner of Germany.
One "realism" thing about sinking the main highway I think is that you get landfill form there to use for the roads along the side. So it makes sense logistically as well to do it this way.
I’ve heard it called “dump and fill”
@@YUMBL this tactic is actually called CUT and fill and it’s very common in civil and architectural design
A real-life interchange like this would be extremely dangerous for traffic not to mention the problem of water flooding.
@@YUMBL Like Matthew says, it is cut and fill.
Thx Jason. I really needed it twice. 🤣
Helpful and informative. Half of the fun I have in this game is playing with roads and traffic, and thanks to this I set up a brand new SPUI with zero issue. Awesome work.
Glad to help! :)
My city has very similar intersections, and at the top of the left hand turning ramp, the inner most lane has the ability to do a turn around. Might be an easy change and will make it even more true to life even if it isn't used often.
I was going to mention this as well!
We use these on the Yellowhead in Edmonton at three locations: Wayne Gretzky Drive, 83rd Street, 97th Street. The latter two are connected to frontage roads allowing for good business access to boot.
This is an excellent guide and produces an exceptional approximation of these interchanges that we have here (particularly Gretzky).
I grew up in Miami, and my grandparents lived in Clearwater. I couldn't have been more than three or four years old when I first became consciously aware of the fact that the interchange of Roosevelt Blvd. / E. Bay Drive and US 19 was something special, different than any other interchange I could remember encountering. The thing that fascinated me was the traffic lights mounted under the bridge for the off-ramps. I instantly fell in love with the design. It wasn't until later in life that I learned the very first interchange of the type was built just up the freeway at the interchange with Gulf-to-Bay Blvd. in 1974. I've been building them in my cities for as long as I can remember.
Even later in life, I learned, at the interchange of Wendover Ave. and Holden Rd. in Greensboro, that such a thing as an *inverted* SPUI exists. ...Don't try putting one of those in a high-traffic area. Just... don't.
That was a really good tutorial. The step by step, including how to get center and aligned nodes was quite helpful. I created one in my city, and it is functioning extremely well. Thanks!
I’m glad it helped :)
We have a couple of these here. The signals are all on a single gantry in the middle of the bridge (barring a few auxiliary traffic signals). They’re pretty cool
The level of quality in this video is insane
Thanks a lot :)
I love your thought process when drawing it all out. I just make a spui but the hw overpasses instead of underpass and lemme tell ya the ramps are backing up I may just have to add the extra ramp lanes.
An extra lane helps a lot on the exit ramps. Especially if traffic will be turning both directions at the next intersection.
@@YUMBL Of course, where you choose to put the 2 vs. 1 lane is totally dependent on which direction the bulk of traffic is going.
I was always afraid of building SPUI interchanges. Not anymore! This video was a big help.
Excellent! Have fun :)
Randomly getting this reccomended, haven't played skylines in a few years but this is making me want to jump back in, Seeing some new mod functions I don't recognize and new interchanges are always fun to play around with.
Come back :)
Just built this in my city, haven’t run the simulation yet but it looks great and I bet it will perform so as well. In my design, I made the highway a flyover, as it will go through my city raised, and put the intersection underneath. It works better for my road layout, but the downside is I don’t get to see the satisfying intersection!
Thats my one issue w the underpass version. Same reason I dont like using tunnels in interchanges. Aside from realism, tunnels hide all the great work you can do! I do love an elevated highway on occasion though :)
This type of interchange is actually new to me, which is surprising. I've used all sorts of interchanges in cities skylines, and I've seen examples of diverging diamond interchanges from real life, but this one is new to me.
SPUIs are very popular in North America as a diamond alternative.
@@YUMBL that's interesting, I've lived in Illinois and Maryland, and never seen anything like it.
Its easy to go through one and not know it. I was driving in VA recently near MD. The east west route i was in was filthy with em
Honestly man I love your channel. This is great skylines road designs and the talk about the design theory makes this so much better.
This inspired me to make a bike-friendly mini SPUI. Thank you for sharing this video!
10:24 It’s actually called the “Cut and Fill” method by the way! 😊 Love the vid, definite sub
Thanks a lot! :)
Been trying to create this one for some time now, and not with stellar success I must admit. Thank you for the tutorial!
You’re welcome! :)
I was quite happy when I built my first SPUI some time ago but now I feel like demolishing and rebuilding it as I watch this video again
Good luck!
I used this to build one. Can't believe it's actually easy. I hope it holds up well in my city. But it sure looks like it will. I can always increase lanes. Thanks for this
I bet it will work! Have fun :)
This solves all the problems with the diverging diamond interchange. Incredible
It could be used as an alternative. The DDI is probably better, but I’m not sure by exactly how much.
@@YUMBL To be honest, I would think this one is literally the DDI but better because it removes the conflict of cars entering the interchange before cars exiting the interchange. In this one all happens in a single spot, controled by a traffic light. I would definitely use this one instead of the classical DDI.
Thank you! Keep in mind the SPUI is a three phase light and a DDI is a two phase light.
@@YUMBL Yes, because the SPUI has all the crossings in a single point, needing an extra phase. Genius ideia, I'll use it always from now.
i like how you explain everything very clearly and with respect. greetings from netherlands
For the traffic lights i would suggest P1 straight + left from one side P2 straight + left other side P3 both left from the highway. The advantage from my perspective would be that all 4 lanes from one side will move at the same time and any last minute lane changes that will occure irl will be between moving lanes. Moving in and out between moving and not moving lanes is extremly dangerous! Plus only P3 cars will move from both side without any "hard" separation witch will reduce the risk of frontal collisions.
You’re right! For reasons you may not even know. In my experience once you use node controller all the arrows become straight. The light loses the ability to use a left arrow anyways. You’ll see the way you described is how mine is actually set up at the beginning of the video.
I have both Yumbl's steam intersection. SPUI and ParClo, the ParClo works alot better. The SPUI all traffic fighting each other in one point, Parclo, if u make all off ramp right turns, NO ONE will fight each other. I use the Parclo more because it works well in heavy traffic area, like Downtown
Did you set up the SPUI with a traffic light as intended?
I agree with weirdalfan (and not just because I'm a Weird Al fan). I may be an oddball (been one my whole life!), but I've experienced SPUIs in Cities and in real life, and I find them very inefficient. The ParClo, DCMI or Turbine work much better in Cities, in my experience.
Parclo’s are better, but they take up much more space. Dcmi’s are great too. Turbines are a system interchange, so theyre not for getting on or off the highway.
@@YUMBL SPUI is okay for lighter area, like feeding into a low rez. But I had a SPUI 2 times, traffic went nuts going into downtown that has 30000 workers. So I had to do Parclos instead. SPUI works but not for feeding 30000 workers going downtown.
@@YUMBL Also I do not believe traffic lights are answer. I do give ways. I prefer to manage teh traffic and let them go where they need to without stopping. Only time traffic lights are good is Collector on Collector
Absolutely brilliant.
I just watched ImperialJedi fumble through a SPUI on the 5B1C stream... and now I actually see what he was trying to accomplish. No shade at ImperialJedi... I just think you did a great job of actually explaining what is supposed to be happening.
Jedi is awesome :)
2:46 Easy for you to say, I'm been trying for years to find my center.
Don’t stop believing! 😂
@@YUMBL Just a small town girl Livin' in a lonely world
She took the midnight train goin' anywhere
Just a city boy Born and raised in SOUTH DETROIT. Sorry I couldn't help myself.
I think it's kinda relaxing to see you build these interchages
I can't wait for my attempt that I'll refer to loosely as, "Mash all the connecting roads in the middle in a big mess and wonder why traffic flow is 1%"
It's like food that always looks prettier on the box than when you actually cook it yourself.
Mash away! You’ll get it :)
This game was kept alive by amazing mods like these
And an excellent community!
I want to see this become the standard in real life. Less confusing for people than a diverging diamond. Clean and efficient. Putting a single intersection in the center instead of doing what we do IRL by having an intersection on both sides of the highway so close together eliminated a lot of issues. Sometimes simple is best when the design is right. And it actually looks nice thanks to the sweeping curves.
Agreed! And thank you :)
The only SPUI in Metro Detroit is actually underneath the freeway. The freeway has a suspension bridge. The off ramps open up to 4 lanes to split into two 2-lane segments for turning. The road underneath was formerly an 8 lane divided highway, reduced to 6 through lanes here. I believe this interchange replaced a cloverleaf. I-94 at US-24 in Taylor, MI.
Nice! I would assert that this is better than a cloverleaf (depending on a lot of things mainly that I hate cloverleafs.)
I've stopped playing skylines when the DLC's began coming out
back then i could only dream of tools like node controller.
Just might start planning my next pc build..
Its a whole new world.
Uncontrolled trasitions two lanes into three, or three into four, can cause problems in very high traffic situations with erratic lane changes and merging.
Whaaa, this is the best tutorial I have ever seen on cities skylines something that looks so complex made so goddam simple! Keep up the great work definitely a new subscriber!
Thanks a lot :)
What great kind this video was. I never even of this kind of interchange, now I can wait to build one and see more
Have fun! :)
Yumble is like the Bob Ross of City Skylines. Very mellow laid back. Love the vids
Much appreciated :)
Pro tip: Ctrl+H for align heights in move it. Saves you a lot of time. You can also add shortcuts for every other action in the options menu.
This is true!
Interesting SPUI story. I originally came from Columbus, OH, and one of our most infamous interchanges was Sawmill Road (an arterial road) and I-270, the city's Beltway. It was a bastard PARCLO that had no fewer than *three* traffic lights, connected the city with the fastest growing suburb (Delaware), and was an utter disaster during rush hour or if there was ANY accident along I-270.
So what did they do? They tore down the PARCLO in stages and built a classic SPUI instead! Suddenly, three traffic lights became *one* giant traffic light. It uses three phases, just like your interchange. And the amount of traffic it pushed was easily triple what the old PARCLO could handle. Even during rush hour, traffic jams on Sawmill became a thing of the past. All because of a better interchange design. :-)
There are a bunch of these where I live (Vancouver, WA) and they're neat. I recently started putting some in my city where I was using DDIs. I feel like the DDI does flow a bit better, but they're a colossal PITA to build, and require more space. The last SPUI I built took all of 10 minutes, is very compact, and has better walkability. So I'm a fan now.
Id say a DDI is better in terms of flow, but a SPUI generally gets it done
@@YUMBL That's what I've found too. A DDI flows a little better in exchange for a lot of fiddly work and is really awkward to do things like add trams later. I have 4 or 5 in my city and I'm just done building them. At this point if a SPUI can't handle it, I'm going straight to a freaking turbine, lol.
Brilliant video. I haven't played Cities in quite some time. Your videos are pushing me back.
Get back in here!
Standard hight is 4.5 meters, most overpases is built 4.8m to have spare space. The road thickness is usually around 1.5 meters for highway overpases (but can easialy be 3 meters for river crossings or longer spans). So typically the difframce in hight would be 6.3 meters.
This number is usally keped as low as possible, becuse there is a limited highway ramp angle, making it even a bit higher increase the cost of the ramp quite significantly.
these are quite common in sydney, although the "right" (left in australia) turns are usually controlled by traffic lights too since its not common for an added lane.
Interesting. I didn’t know!
@@YUMBL heres an example www.google.com.au/maps/@-33.7676481,150.9981265,281m/data=!3m1!1e3 but theres numerous of them.
Best so far on tutorial, explanation, and quick tips on using a certain mod. I use the same mods you have on the video, love how you say things and easy to grasp. Thank you.
Thanks for watching! :)
There's an SPUI in Clarksville, TN at Wilma Rudolph Blvd and 101st Airborne Division Parkway, but its single point is on the ground, underneath 101st rather than over it, like you have in your version. Essentially there's significantly less bridge involved.
12:55 ive been thinking about that and you did just that
;)
Honestly your guides on everything are soooo much better than anyone I have seen on youtube. Thank you!!!
Much appreciated! :)
@@YUMBL If you're active on reddit I made a post to spread the word on you in the cities skylines forum. Love what youre doing and how active you are with your subs. We need more people like you in this community and you definitely deserve more subs on this channel. Keep killing it and I am here to watch you blow up on this platform. :)
Thank you very much! I’m glad to help! :)
I did not know that trick about aligning the corners. Amazing.
It’ll come in real handy ;)
In the diamond interchange, I use traffic lights commonly, but I sometimes use stop signs for very low traffic
That is an awesome interchange, can't wait to get home and start building mine, i have one that has lots of traffic problems and hope that one will help a lot.
I've been watching your videos and I'm sure I'll never be able to make a city look as good as yours. However, there is one of these but in reverse in the city I work in. The highway goes over the interchange. It works very well, not confusing at all, and it gets traffic where it needs to go.
Yes! People say how confusing this seems, but its fine when youre in it
What a great video! I love how you explain and show everything. I especially like what you did with the node controller, probably something that I have to download asap, it just makes the roads look so much more realistic. Subbed!
Thank you! :)
Exit 57 on the pacific motorway at 0xenford Queensland Australia is one of those.
This, along with 3-level roundabout, and DDI are my favourite exits.
DDI is beautiful as well. I’ve never seen a roundabout interchange I liked. Not yet at least.
I would love to see how you make the traffic lights work for this interchange. I feel like a tutorial part 2 would help a lot of people and, as stated already, you are great at teaching. If you weren't planning on doing a traffic lights I hope you reconsider. Thanks for all your videos so far. They are greatly appreciated.
I’m sorry, i forgot and ran out of time by the end!
@@YUMBL No worries at all. I'm just looking at my city and seeing all the places that I could fit this or other interchanges in but the only thing holding me back is not knowing how to use the TMPE traffic lights in an effective way.
Edit: I went and looked up tutorials and saw one already done by this yumbltv guy. Seems like I should give that a watch
Ready: 1. Lefts exiting the highways green
2. Arterial all lanes (one direction) green
3. Arterial all lanes (other direction) green
Cycle these in any order, and experiment w min and max times. Start w 5 min 15 max and see what happens.
If that makes no sense then watch my “traffic lights” video for fundamentals.
@@YUMBL I'm watching it right now and I've already learned three new things!
@@YUMBL I did it!!!!! Thank you for your videos. I've filled in a huge gap of city building knowledge and my city looks better than ever. You made it so easy to understand.
I watched with great attention. Someone will ask why. Well, I'm going to use your tutorial to build such an intersection in my city. Thanks so much for your job.
Thanks a lot! :)
Hi, thanks for the video. It would be very nice to have a full tutorial on TMPE timed traffic lights. How to add junctions and sync with other, how to set them up from scratch etc. Useful stuff. I love your tutorials.
I’ve made that video :)
At 11:00 I like covering that slope fill bit with a concrete quay. Makes it look neat imo
I hope you upload this to the workshop
I may have to!
You beat me to it.
Really appreciate your tutorials. They are so much easier to follow than many others. You take the time to explain how and why things work. Its much appreciated. Keep it up. Always look forward to your vids. Now checking you out on Twitch.
Thanks a lot! :)
I do a lot of CS (I am retired, lol) and yeah the retaining walls are a bi.... yeah well you understand. I am impressed with the system that you are running I have a mid-range gamer and it struggles with only 16 gigs of ram for all the mods/props that I run. Great build and thanks for the time it takes to video and edit these then share them with us.
Thanks for watching :)
i'm not a city folk, but when i see yours i wanna live there :D
Nor am I. One can be “cities” folk without being city folk ;)
"Non-city folk", right there with you, bro.
@@user-wq9mw2xz3j When covid is over, visit Japan. Go to a medium sized city, like Shizuoka, Nagoya, or my favorite Off-season Kyoto (if there will be).
City can be quiet, beautiful and efficient at the same time.
Or come to Hong Kong, experience the insane density for 1-2 days , and then try somewhere like Fanling (north district, HK). City can be quiet, ultra high density, efficient, but co-exist with the nature. Fuck CCP for ruining our beautiful British futurist city planning.
@@li_tsz_fung
a visit to Japan is a life wish for me. I don't expect I'll make it, but it's not over yet.
@@user-wq9mw2xz3j We're living just 15 km west of Bonn center. Easy access to Bonn, not far to Cologne. The best of both worlds. If I had to, Bonn is a city I would definitely living in.
Man what an odd experience. Suddenly seeing and understanding how every exit I've ever gotten off of works
Cities is a heck of a game :)
From a cost perspective, it would have been cheaper to build the highway above the road and all of the ramps on the ground but it look cool either way. They use something like this in Florida.
Somehow this is the common way of doing it. I think lifting a highway is more expensive than modifying an existing overpass.
It's weird being alive during the process of road constructing and rmember what it was like before and after but I remember there was an intersection I'd use when I was young and the traffic was always backed up. It wasnt until later that I remembered how bad the traffic was.
But the town finally decides to replace it with a diverging diamond and the first time i was on it i was thinking how in the hell is this better. There are too many signs and markers and dots and lights.
I didnt realize until 4 years later that traffic had virtually disappeared and the road was almost always a smooth ride.
I think it's because of that I'll never forget a diverging diamond when I see one and why I smile whenever someone gets audible frustrated by one.
We just had construction finish up on a DDI (Diverging Diamond Interchange) here in Phoenix and it works great but now I wish we had one of these instead.
They both have advantages and drawbacks, but i think theyre similar in ways once installed. Both are better than a diamond.
Yeah it is very rewarding to make own interchanges manually. My first is a DDI.
I have built a couple SPUIs in my current city (and more parclos) and downloaded your intersections from the workshop. I’ll plop yours in empty space nearby as a guide and build my own, but mine never look as good as yours. The SPUIs handle traffic very well
Thank you very much! :)
Every time there's something to learn from your videos. Slope tool in Move It. OMG. 😄
I’m glad it helped :)
loving this series. but skipping the interchange marking part makes me a bit sad. really love to watch the marking part. I really love the way you make all the details and explain them. please include the marking part in your newer videos. thank you so much. keep up the good work.
Thank you! I would but It takes too long.
I have only driven through one but there is two in the same area. It was located at I-96 and Beck Rd. in Wixom,MI (a northwest suburb of Detroit, MI) there is another one located a mile west on I-96 and Wixom Rd. The only thing they screwed up building was putting an island median right in the middle. Most semi trucks end up running it over and a major obstacle for snow plows.
Dude great concept & video. Stumbled on to Yumbl (you) randomly & loving the content. Don't play as much as I'd like, but I'm looking to do something similar with an idea that popped into my head while out driving.
I’m glad you enjoyed it! Welcome in :)
We also have two DDI's, One at I-90 & Elmhurst Rd, and the other at I-88 & IL-59
As per the traffic lights, you want the straights throughs to take turns, so that the straight and turn go at the same time. Why? Because the turning lanes will fill up and then block the straight thru traffic. So, you run them staggered. Straight and turn.
There is a similar interchange near where I live, it's very important that the turn happens at the same time as the straight, because it will give an even flow of traffic heading into this interchange.
Looks great! All that's missing are the yellow crash barrels.
Thanks!
The diamond interchange, very popular in North America, given that saving ten cents today is more important than saving ten dollars in a year.
Agreed! If the area grows at all they’ll wish they had built a spui or parclo.
I love the random guy walking in the middle of the highway. I hope he is alright.
man, this is one of those things where I love looking at it in game, and I can clearly see how efficient it is, but boy would I hate having to drive on it myself.
Its not the sort of thing that you know you’re in. Theres one near me. Used it dozens of times without k owing before playing Cities.
Perhaps, I personally just dislike intersections with more than 4 directions as well as intersections with 45 degree angles both of which are rare in my area. Both make me feel considerably less safe when driving through them, so If I saw this sort of thing i would probably not be a happy camper, lol
It feels just like a diamond. You follow your sign to the exit, and go left or right. You dont even really see the other directions when you’re in it.
Your videos are so inspiring and so relaxing, like AMSR-style. I really want to find a place to use this is my city builds but I'm such a NEWB that my traffic is a bit unruly. I've been a long-time lurker for CS and recently started playing...you helped get me over the initial roadblock of "where do I start!?" Thank you!!
I’m glad to help! Let me know if you have questions :)
you could simplfy it by doing it the asian way which is to raise the highway into an overpass over the interchange and the rest of the road can be at ground level, the footprint will be smaller. it does require some additional work to set the pillars.
Sounds like, all things being equal, the footprint would be the same.
You can do a SPUI in vanilla, but they look boxy, you need extra lanes, and without TMPE it's hard to get your cims to use it like a SPUI.
Agreed. Many interchanges just dont agree w vanilla pathing. Hopefully the sequel will integrate some obviously missing options.
I used these in Salt Lake City and they do work smooth BUT......wait when the power goes out and you gotta treat it like a 4 way stop. LOL you cant even see the other 3 "stop signs"
Sounds awful! I never even considered that scenario. They work better than one would expect otherwise!
I remember how confused people of Metro Salt Lake City were when they rebuilt our interstate freeway in the late 90s to get ready for hostig the Olympic games, and used SPUIs in the build.
SPUIS are easy if you follow basic traffic laws. You really cant mess it up if you know your left from your right and red from green!
One of the busiest interchanges in the Des Moines metro has one of I've never seen traffic back up on it.
If you know, you know!
Oh it's a 2 lane exit that goes into 4 lanes, two left to the intersection, and 2 right to join the road.
Yeah it's toward the newer development area on the south west end of West Des Moines. Mills Civic Parkway is the road if you wanna look it up 😅
Dude OBTW. You are amazing at this. 😁
Thank you for sharing, amazing i will use it. Can't wait for CS 2 !
I really hope CS2 is happening!
okay, I will just need to download some of the assets so I can play the game like I used to! To make my city look more logical on the traffic side of things and clean up the roads lol
That is what the one by the house where I grew up looks like, down in SC
Did it work well?