Remember, too, that you don't have to follow a module verbatim. You can add or change things. I've seen videos about the Dragonlance adventure where a DM is discussing how he modified the adventure. The whole set of rules and modules and other content is primarily raw material to be used in creative ways by a dm, no need for 'railroading'
This is the exact thing I've been trying to do as a GM since I started playing TTRPGs. Just describing, asking what do the players want to do, and how do they want/plan to do that thing. It's great to hear from you that it is a good thing to do in sessions. Great video!
Remember, too, that you don't have to follow a module verbatim. You can add or change things. I've seen videos about the Dragonlance adventure where a DM is discussing how he modified the adventure. The whole set of rules and modules and other content is primarily raw material to be used in creative ways by a dm, no need for 'railroading'
This is the exact thing I've been trying to do as a GM since I started playing TTRPGs. Just describing, asking what do the players want to do, and how do they want/plan to do that thing. It's great to hear from you that it is a good thing to do in sessions. Great video!
Definitely a EUREKA moment and have to second @TheDiazDarkness's comment below. 🤣🤣🤣
You are a good DM if you gave your players ptsd because of a horse