어둠의 방문 /scoreboard objectives add DR dummy /replaceitem entity @a[scores={DR=0}] inventory.6 flint{display:{Name:"{\"text\":\"어둠의 방문\"}"}} /replaceitem entity @a[scores={DR=1..}] inventory.6 gray_dye{display:{Name:"{\"text\":\"어둠의 방문 쿨타임\"}"}} /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run particle smoke ~ ~1 ~ 0.15 0.5 0.15 0.0001 450 force @a /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run execute as @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull,distance=..25,nbt=!{Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run tp @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] ^ ^ ^-1 facing entity @s /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run particle smoke ~ ~0.1 ~ 1.25 0.2 1.25 0.0001 1250 force @a /scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] DR 100 /replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] weapon.offhand air /execute as @a[scores={DR=100}] at @s run playsound minecraft:entity.ender_dragon.hurt master @a ~ ~ ~ 10000 0.1 1 /scoreboard players remove @a[scores={DR=1..}] DR 1
빛의 영역 /scoreboard objectives add LA dummy /scoreboard objectives add usingla dummy /replaceitem entity @a[scores={LA=0}] inventory.7 golden_sword{display:{Name:"{\"text\":\"빛의 영역\"}"}} /replaceitem entity @a[scores={LA=1..}] inventory.7 gray_dye{display:{Name:"{\"text\":\"빛의 영역 쿨타임\"}"}} /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},scores={usingla=0}] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:"{\"text\":\"AreaOfLight\"}",Invisible:1b,NoGravity:1b} /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust gold_block ~ ~3 ~ 0.2 1.5 0.2 0.001 150 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_wool ~ ~4.8 ~ 0.6 0.1 0.6 0 80 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^ ^ ^10 0.1 0.1 0.1 0 25 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^ ^ ^-10 0.1 0.1 0.1 0 25 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^-10 ^ ^ 0.1 0.1 0.1 0 25 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^10 ^ ^ 0.1 0.1 0.1 0 25 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run tp @s ~ ~ ~ ~2.5 ~ /scoreboard players set @a[scores={usingla=0},nbt={Inventory:[{id:"minecraft:golden_sword",Slot:-106b}]}] LA 300 /scoreboard players set @a[scores={usingla=0},nbt={Inventory:[{id:"minecraft:golden_sword",Slot:-106b}]}] usingla 1 (조건적:)/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]}] at @s run scoreboard players set @e[distance=..1,type=minecraft:armor_stand,name=AreaOfLight] LA 199 /replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},scores={LA=..100}] weapon.offhand minecraft:air /scoreboard players set @a[scores={LA=..100}] usingla 0 /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},distance=..10] minecraft:speed 1 4 true /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},distance=..10] minecraft:resistance 1 2 true /execute as @e[type=minecraft:armor_stand,name=AreaOfLight,scores={LA=3..}] at @s run playsound minecraft:entity.phantom.flap master @a ~ ~ ~ 1 2 0 /kill @e[type=minecraft:armor_stand,name=AreaOfLight,scores={LA=0}] /scoreboard players remove @e[scores={LA=1..}] LA 1
어둠의 눈 /scoreboard objectives add DE dummy /replaceitem entity @a[scores={DE=0}] inventory.3 ender_eye{display:{Name:"{\"text\":\"어둠의 눈\"}"}} /replaceitem entity @a[scores={DE=1..}] inventory.3 gray_dye{display:{Name:"{\"text\":\"어둠의 눈 쿨타임\"}"}} /scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:ender_eye"}]}] DE 240 /tag @e remove dealbyDE /tag @a[scores={DE=121..}] add dealbyDE /execute as @a[scores={DE=121..}] at @s run execute as @e[distance=..15,tag=!dealbyDE,type=!arrow] at @s run summon arrow ~ ~8 ~ {Motion:[0.0,-4.0,0.0]} /execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:glowing 1 0 true /execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:nausea 1 9 true /execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:blindness 1 0 true /replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:ender_eye"}]}] weapon.offhand air /execute as @a[scores={DE=240}] at @s run playsound minecraft:item.elytra.flying master @a ~ ~ ~ 10000 1.6 1 /execute as @a[scores={DE=120..}] at @s run particle minecraft:witch ~ ~2.2 ~ 0 0 0 1 10 force @a /scoreboard players remove @a[scores={DE=1..}] DE 1
체빙 /scoreboard objectives add IA dummy /scoreboard objectives add IAT dummy /replaceitem entity @a[scores={IA=0}] inventory.8 blue_dye{display:{Name:"{\"text\":\"체빙\"}"}} /replaceitem entity @a[scores={IA=1..}] inventory.8 gray_dye{display:{Name:"{\"text\":\"체빙 쿨타임\"}"}} /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run execute as @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull,distance=..15,nbt=!{Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run scoreboard players set @s IAT 60 /execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run particle minecraft:falling_dust blue_ice ~ ~0.1 ~ 3 0.1 3 0.0001 2750 force @a /execute as @a[scores={IAT=2..}] at @s run fill ~ ~ ~ ~ ~1 ~ ice replace air /execute as @a[scores={IAT=1..}] at @s run tp @s @s /scoreboard players set @a[scores={IAT=2..}] RTP 2 /scoreboard players set @a[scores={IAT=2..}] DR 2 /scoreboard players set @a[scores={IAT=2..}] PUSH 2 /scoreboard players set @a[scores={IAT=2..}] DC 2 /scoreboard players set @a[scores={IAT=2..}] TP 2 /execute as @a[scores={IAT=1}] at @s run fill ~ ~ ~ ~ ~1 ~ air replace ice /scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] IA 160 /replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] weapon.offhand air /scoreboard players remove @a[scores={IA=1..}] IA 1 /scoreboard players remove @a[scores={IAT=1..}] IAT 1
@@재혁-p3h 그거는 scoreboard 명령어를 활용한 것입니다. 스킬을 사용할 때, 소환과 동시에 근처에 있는 갑옷거치대에 score를 주고 1틱(1/20초)마다 score를 1씩 줄이며 score가 0이 되면 해당 개체를 죽이는 방식으로 실행이 됩니다.(단, 한 스코어보드로 쿨타임과 소환 시간을 동시에 실행시키려면 개체의 type를 정해주셔야 합니다. (@e[type=minecraft:armor_stand] 처럼)) 이 때, score는 *20 으로 설정을 하시면 됩니다.
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust gold_block ~ ~3 ~ 0.2 1.5 0.2 0.001 150 force @a /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_wool ~ ~4.8 ~ 0.6 0.1 0.6 0 80 force @a 이런 커맨드를 이용하였습니다. 참고로 /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run 부분을 제외하고 /particle 부분부터 하여도 작동은 됩니다만...실행 개체 기준으로 파티클이 생성됩니다.
지옥의 손아귀 /scoreboard objectives add PUSH dummy /replaceitem entity @a[scores={PUSH=0}] hotbar.7 red_dye{display:{Name:"{\"text\":\"지옥의 손아귀\"}"}} /replaceitem entity @a[scores={PUSH=1..}] hotbar.7 gray_dye{display:{Name:"{\"text\":\"지옥의 손아귀 쿨타임\"}"}} /scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:red_dye"}]}] PUSH 160 /execute as @a[scores={PUSH=121..}] at @s run tp @s ~ ~ ~ ~ 0 /execute as @a[scores={PUSH=121..}] at @s run tp @s @s /execute as @a[scores={PUSH=121..}] anchored eyes at @s run particle smoke ^2 ^ ^-1 0 0 0 0.001 5 force @a /execute as @a[scores={PUSH=121..}] anchored eyes at @s run particle smoke ^-2 ^ ^-1 0 0 0 0.001 5 force @a /execute as @a[scores={PUSH=121..130}] anchored eyes at @s run particle smoke ^ ^ ^1 0 0 0 0.25 15 force @a /execute as @a[scores={PUSH=121..130}] at @s run tag @e[distance=..5] add killedbypushskill /execute as @a[scores={PUSH=121..130}] at @s run tp @e[tag=killedbypushskill] ^ ^ ^4 /execute as @a[scores={PUSH=121..130}] at @s run tp @s ^ ^ ^-2 /execute as @a[scores={PUSH=120}] at @s run tag @s remove killedbypushskill /execute as @a[scores={PUSH=120}] at @s run kill @e[tag=killedbypushskill,distance=..6] /tag @a remove killedbypushskill /execute as @a[scores={PUSH=120}] anchored eyes at @s run particle smoke ^ ^ ^1 1 1 1 1 500 force @a /replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:red_dye"}]}] weapon.offhand air /execute as @a[scores={PUSH=128..130}] at @s run playsound minecraft:entity.ender_dragon.flap master @a ~ ~ ~ 10000 0.05 1 /execute as @a[scores={PUSH=120}] at @s run playsound minecraft:entity.ender_dragon.hurt master @a ~ ~ ~ 10000 1.4 1 /scoreboard players remove @a[scores={PUSH=1..}] PUSH 1
만약 커맨드가 보이지 않는다면 댓글 정렬 기준을 최근 날짜순으로 바꿔주세요! [안 보이는 경우가 있어서...]
저도요
최근으로 바꾸신 뒤 아래로 쭉 내려보세요
당시 사용한 마크 버전을 여쭈어 보아도 괜찮을까요
1.14.4입니다
@@라키유튜브-z3g 감사합니다
어둠의 방문
/scoreboard objectives add DR dummy
/replaceitem entity @a[scores={DR=0}] inventory.6 flint{display:{Name:"{\"text\":\"어둠의 방문\"}"}}
/replaceitem entity @a[scores={DR=1..}] inventory.6 gray_dye{display:{Name:"{\"text\":\"어둠의 방문 쿨타임\"}"}}
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run particle smoke ~ ~1 ~ 0.15 0.5 0.15 0.0001 450 force @a
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run execute as @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull,distance=..25,nbt=!{Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run tp @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] ^ ^ ^-1 facing entity @s
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] at @s run particle smoke ~ ~0.1 ~ 1.25 0.2 1.25 0.0001 1250 force @a
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] DR 100
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:flint"}]}] weapon.offhand air
/execute as @a[scores={DR=100}] at @s run playsound minecraft:entity.ender_dragon.hurt master @a ~ ~ ~ 10000 0.1 1
/scoreboard players remove @a[scores={DR=1..}] DR 1
ㅁㅊ 개잘반듦
커맨드 종류을 어떻게 해야돼나요? 반복 커맨드이런거요
랜덤 텔레포트
/scoreboard objectives add RTP dummy
/replaceitem entity @a[scores={RTP=0}] hotbar.3 pink_dye{display:{Name:"{\"text\":\"랜덤 텔레포트\"}"}}
/replaceitem entity @a[scores={RTP=1..}] hotbar.3 gray_dye{display:{Name:"{\"text\":\"랜덤 텔레포트 쿨타임\"}"}}
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] at @s run particle dust 1 0.7 0.8 1.2 ~ ~5 ~ 0.3 3.5 0.3 0.001 500 force @a
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] at @s run playsound minecraft:item.chorus_fruit.teleport master @a ~ ~ ~ 10000 1 1
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] at @s run spreadplayers ~ ~ 3 20 false @s
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] at @s run particle dust 1 0.7 0.8 1.2 ~ ~1.5 ~ 0.3 1 0.3 0.001 150 force @a
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] RTP 8
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:pink_dye"}]}] weapon.offhand air
/scoreboard players remove @a[scores={RTP=1..}] RTP 1
이거 점멸도 포함인가여?
아뇨, 점멸은 따로 있습니다
@@라키유튜브-z3g이거 안됌
분홍색 염료 왼손들기로 한 번 실행해주세요.
@@라키유튜브-z3g이거 다했는데 안돼는데료
빛의 영역
/scoreboard objectives add LA dummy
/scoreboard objectives add usingla dummy
/replaceitem entity @a[scores={LA=0}] inventory.7 golden_sword{display:{Name:"{\"text\":\"빛의 영역\"}"}}
/replaceitem entity @a[scores={LA=1..}] inventory.7 gray_dye{display:{Name:"{\"text\":\"빛의 영역 쿨타임\"}"}}
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},scores={usingla=0}] at @s run summon minecraft:armor_stand ~ ~ ~ {CustomName:"{\"text\":\"AreaOfLight\"}",Invisible:1b,NoGravity:1b}
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust gold_block ~ ~3 ~ 0.2 1.5 0.2 0.001 150 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_wool ~ ~4.8 ~ 0.6 0.1 0.6 0 80 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^ ^ ^10 0.1 0.1 0.1 0 25 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^ ^ ^-10 0.1 0.1 0.1 0 25 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^-10 ^ ^ 0.1 0.1 0.1 0 25 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_concrete ^10 ^ ^ 0.1 0.1 0.1 0 25 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run tp @s ~ ~ ~ ~2.5 ~
/scoreboard players set @a[scores={usingla=0},nbt={Inventory:[{id:"minecraft:golden_sword",Slot:-106b}]}] LA 300
/scoreboard players set @a[scores={usingla=0},nbt={Inventory:[{id:"minecraft:golden_sword",Slot:-106b}]}] usingla 1
(조건적:)/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]}] at @s run scoreboard players set @e[distance=..1,type=minecraft:armor_stand,name=AreaOfLight] LA 199
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},scores={LA=..100}] weapon.offhand minecraft:air
/scoreboard players set @a[scores={LA=..100}] usingla 0
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},distance=..10] minecraft:speed 1 4 true
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:golden_sword"}]},distance=..10] minecraft:resistance 1 2 true
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight,scores={LA=3..}] at @s run playsound minecraft:entity.phantom.flap master @a ~ ~ ~ 1 2 0
/kill @e[type=minecraft:armor_stand,name=AreaOfLight,scores={LA=0}]
/scoreboard players remove @e[scores={LA=1..}] LA 1
이거 뭐가 연쇄고 뭐가 반복이고 뭐가 반응인지 알려주실수있나요
앞에 두개의 scoreboard 명령어 - 반응형
그 다음 - 반복형
나머지 - 연쇄형
입니다
@@라키유튜브-z3g 감사합니다
이거1.15.2도 가능합니까?
@@레이아-e9x 가능합니다
어둠의 눈
/scoreboard objectives add DE dummy
/replaceitem entity @a[scores={DE=0}] inventory.3 ender_eye{display:{Name:"{\"text\":\"어둠의 눈\"}"}}
/replaceitem entity @a[scores={DE=1..}] inventory.3 gray_dye{display:{Name:"{\"text\":\"어둠의 눈 쿨타임\"}"}}
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:ender_eye"}]}] DE 240
/tag @e remove dealbyDE
/tag @a[scores={DE=121..}] add dealbyDE
/execute as @a[scores={DE=121..}] at @s run execute as @e[distance=..15,tag=!dealbyDE,type=!arrow] at @s run summon arrow ~ ~8 ~ {Motion:[0.0,-4.0,0.0]}
/execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:glowing 1 0 true
/execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:nausea 1 9 true
/execute as @a[scores={DE=140..}] at @s run effect give @e[distance=..15,tag=!dealbyDE] minecraft:blindness 1 0 true
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:ender_eye"}]}] weapon.offhand air
/execute as @a[scores={DE=240}] at @s run playsound minecraft:item.elytra.flying master @a ~ ~ ~ 10000 1.6 1
/execute as @a[scores={DE=120..}] at @s run particle minecraft:witch ~ ~2.2 ~ 0 0 0 1 10 force @a
/scoreboard players remove @a[scores={DE=1..}] DE 1
푸른 불 술법
/scoreboard objectives add BF dummy
/replaceitem entity @a[scores={BF=0}] inventory.4 cyan_dye{display:{Name:"{\"text\":\"푸른 불 술법\"}"}}
/replaceitem entity @a[scores={BF=1..}] inventory.4 gray_dye{display:{Name:"{\"text\":\"푸른 불 술법 쿨타임\"}"}}
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:cyan_dye"}]}] BF 300
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:cyan_dye"}]}] weapon.offhand air
/effect give @a[scores={BF=120..}] minecraft:strength 1 2 true
/execute as @a[scores={BF=100..}] at @s run particle dust 0 0.3 1 1 ^0.4 ^0.8 ^0.5 0 0 0 0.01 10 force @a
/execute as @a[scores={BF=100..}] at @s run particle dust 0 0.3 1 1 ^-0.4 ^0.8 ^0.5 0 0 0 0.01 10 force @a
/execute as @a[scores={BF=120}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=150}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=180}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=210}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=240}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=270}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=300}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/scoreboard players remove @a[scores={BF=1..}] BF 1
근접 공격력이 매우 증가합니다.
푸른 불 술법.... 와!!!!!!
엄청..좋다!
라키님 전 모바일인데 안 되나요..? 아니면 F를 대처하는 다른 키가 있나요..?
+그럼 커맨드를 조금 고쳐서 시프트를 누르면 되게할 순 없나요?
죄송하지만 모바일 버전의 커맨드와 컴퓨터 버전의 커맨드가 다른 것으로 알고 있습니다...
모바일 버전에서는 사용이 불가할 것 같습니다...
커맨드 만지는 사람으로서 공감되는거
만들때는 귀찮고 내가 이걸 왜하는지 모르고 계속 미루게 되는데(특히 버그일어날때)
결국 만들면 뿌듯함.....그리고 성취감이 장난아님
커맨드특징
1)???!?! 원리상 맞는데 이게 안된다고?
2)!?!?!?! 원리상 아닌데 이게 된다고?
@@yee2400 쌉ㅇㅈ
@@정신유튜브-v2q 커맨드스킬 같은경우는 한가지커맨드를 응용해서 만들어야되는데
2번 걸리면 왜 된건지도 몰라서 응용도 안됨..ㅋㅋㅋ
@@yee2400 진짜 거기다가 어 이게 왜 안되지? 가 포함되면 완벽
ㄹㅇㅋㅋ
치유
/scoreboard objectives add Heal dummy
/replaceitem entity @a[scores={Heal=0}] inventory.5 nether_star{display:{Name:"{\"text\":\"치유\"}"}}
/replaceitem entity @a[scores={Heal=1..}] inventory.5 gray_dye{display:{Name:"{\"text\":\"치유 쿨타임\"}"}}
/effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:nether_star"}]}] minecraft:instant_health 1 2 true
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:nether_star"}]}] Heal 100
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:nether_star"}]}] at @s run playsound minecraft:entity.player.levelup master @a ~ ~ ~ 10000 1 1
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:nether_star"}]}] at @s run particle minecraft:happy_villager ~ ~0.9 ~ 0.6 0.6 0.6 1 600 force @a
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:nether_star"}]}] weapon.offhand air
/scoreboard players remove @a[scores={Heal=1..}] Heal 1
커맨드 잘한다
감사합니다!!
사자후
/scoreboard objectives add LH dummy
/replaceitem entity @a[scores={LH=0}] hotbar.5 light_blue_dye{display:{Name:"{\"text\":\"사자후\"}"}}
/replaceitem entity @a[scores={LH=1..}] hotbar.5 gray_dye{display:{Name:"{\"text\":\"사자후 쿨타임\"}"}}
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:light_blue_dye"}]}] LH 60
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:light_blue_dye"}]}] at @s run summon minecraft:armor_stand ^ ^ ^1 {CustomName:"{\"text\":\"LionHoo\"}",NoAI:1b,NoGravity:1b,Invisible:1b}
/tag @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:light_blue_dye"}]}] add LionHooUser
/execute as @e[type=armor_stand,name=LionHoo] at @s run effect give @e[distance=..5,tag=!LionHooUser] minecraft:instant_damage 1 1 true
/execute as @e[type=armor_stand,name=LionHoo] at @s run tp @s ~ ~ ~ facing entity @a[tag=LionHooUser,limit=1,sort=nearest]
/execute as @e[type=armor_stand,name=LionHoo] at @s run tp @s ^ ^ ^-2.5 facing entity @a[tag=LionHooUser,limit=1,sort=nearest]
/execute as @a[tag=LionHooUser] at @s run kill @e[type=minecraft:armor_stand,name=LionHoo,distance=25..]
/execute as @e[type=armor_stand,name=LionHoo] anchored eyes at @s run particle minecraft:dust 0 1 1 1 ^ ^ ^ 1.5 1.5 1.5 1 1500 force @a
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:light_blue_dye"}]}] weapon.offhand air
/tag @a[scores={LH=..45}] remove LionHooUser
/execute as @a[tag=LionHooUser] run execute as @e[type=minecraft:armor_stand,name=LionHoo] at @s run playsound entity.wither.shoot master @a ~ ~ ~ 0.5 0.3 0
/scoreboard players remove @a[scores={LH=1..}] LH 1
명령어중에 데메지 넣는건 아머스탠드가 해주는건가여?
네, 그렇습니다
편집 오류로 뒤의 음악이 사라졌...
/effect @ainstant_damage 보다 더약하거나 강한 데미지를 넣을수는 없나여?
증폭값(/effect [시간] [증폭값] [효과 보임 여부])을 줄이거나 늘리면 데미지를 조절할 수 있습니다.(증폭값은 0~255)
만약 1 데미지(하트 반 칸)씩 들어가게 하려면 에 wither나 poison(단, poison은 체력 1 이하로 깎이지 않습니다)을 넣으시면 됩니다.
감사합니당
영상녹화는 어떤 프로그램으로 하셨나요?
OBS Studio를 사용하였습니다.
@@라키유튜브-z3g 감사합니다!!
빛의영역 몬스터한태도 데미지들어가게못하나요?
가능은 하나 많이 길어서...
네..
빛의 영역이 발동이 안되네요ㅠ 커맨드 똑같이 적었는데 혹시 1.15.2에선 발동이 안되는 커맨드인가요??
혹시 앞에 적힌 scoreboard 로 시작하는 커맨드들을 치셨나요?
그렇다면 /scoreboard players set @p usingla 0 를 한 번 쳐주세요
@@라키유튜브-z3g 나중에 다시한번 시도해보겠습니다!
반응형 커맨드블록 하나 추가해서 적으면 되는거겠죠?
반응형 블럭으로 하셔도 되고 채팅으로 치셔도 됩니다.
그 커맨드 놓는 순서가 어떻게 돼요? 저는 커맨드 쭈르륵 놓고 거기다가 명령어 쳤는데 안돼서요 혹시 커맨드 위치가 잘못된나 해서요
위에서부터 차례대로 연결해서 놓으시면 됩니다.
감사합니다
사자후 능력 각각 커맨드가 연쇄형, 반복형 이런 것들도 적어주실 수 있을 까요?
1.16버전도 가능하나요?
1.16 버전에서 (예상으로) 어둠의 방문 빼곤 다 될 겁니다(랜덤 텔포도 안 될 가능성 있습니다...)
넘 잘해요 구독 박습니다 제 채널도 한번 와주세요
왼손 들기로 발동되는 거 말고 화면을 누르면(?) 발동되게는 할 수 없나요?
우클릭 발동이요, 좌클릭 발동이요?
@@라키유튜브-z3g 좌클릭이요
흠...한번 만들어보겠습니다.
@@라키유튜브-z3g 감사합니다!
@@user-hc7vv5pt7g 저...죄송한 말씀을 드려 죄송합니다만...제가 보기에는 좌클릭을 '제대로' 감지할 수 있는 커맨드가 없는 것 같습니다...
아... 빛의 영역이 안돼네.. 제일 멋있는게.. 혹시 빛의 영역 그 커맨드 댓글에 써있는 (조건적) 은 한번만 조건적으로 하는거죠?? 스코어 보드도 쵀대치가 있나
0:01 초 브금
파티클이 플레이어 보이는 시점으로 날라가서 그 파티클에.맞은 플레이어가 대미디 입는건 어떻게 하나요?
1.14.4버전인데요 그 replaceitem에서 개체를 찾을수 없다 뜨네요 나머지는 다좋아요
스킬을 한 번 사용하시면 될 겁니다.
@@라키유튜브-z3g 감사합니다.
저 혹시 이거 빛의 영역 커맨드를 따라해 봤는데 "빛의 영역슬롯으로 바꾸었습니다" 로 도배가 되는데 이건 무슨 문제 일까요..?
/scoreboard players set @a usingla 0 를 한 번 치신 뒤 해보세요.
@@라키유튜브-z3g 그래도 똑같은데요....?
빛의 영역 쿨타임으로 도배되는 건가요?
@@라키유튜브-z3g 네
몬스터 에게도 공격 가능하나요
ㅋ
pe로 파티클 범위를 늘리는 방법이 무엇인가요?
파티클에 단플레이만 데미지를 주는건 어떻게 하나요?
빛의 영역 어떨게 쓰는건가요?
와
와
스킬 사용하면 인벤에서 사라지던데 영상에서처럼 쿨타임 지나면 활성화
되는거 어떻게해야나요?
모든 스킬들의 초반에 있는 /replaceitem 명령어를 깜빡하신거 같은데.../replaceitem 명령어가 써진 커맨드블럭이 두개가 있는지 확인해주세요.
추가로 만약 스킬 실행조차 되지 않는다면 맨 앞에 scoreboard 명령어를 실행을 해주신 다음 실행이 되는지 확인해주세요
@@라키유튜브-z3g 커맨드 블럭 2개전부 있고 작동은 잘되는데 실행하면 아이템이 사라지네요
회색 염료(쿨타임 아이템)은 들어오나요?
또 일부 스킬들은 인벤토리 내부(핫바 X)에 있으니 그곳도 확인해주세요.
죄송한데 스코어가 가장 낮은사람에게 명령어를 실행하는법이 뭔가여?
그건 저도 해본 적이 없어서 잘...
파티클이 남아서 아무튼 그런 오류가 있어서 그런데 파티클 클리어는 없나요??
제가 아는 것들 중엔 파티클 클리어는 없습니다...
저도 파티클 클리어는 없는걸로 알고 서버 나갔다 들어오면 됄꺼에요
감사합ㄴ디ㅏㅜㅜㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
라키님 실행은 어떻게 해요?
커맨드 블럭 옆에 레드스톤을 놓으시거나 커맨드 블럭을 우클릭하셨을 때, [레드스톤 필요]라고 적힌 부분을 한 번 눌러서 [항상 활성화]로 바꾸시면 됩니다. 혹시 스킬 사용에 대해서 물어보신거면 F키를 눌러 아이템을 왼손으로 옮기시면 됩니다.
맨 처음 브금이 뭐죠?
a_hisa 님의 Confusion입니다
@@라키유튜브-z3g 안 나와요 ㅠㅠㅠㅠㅠ
체빙
/scoreboard objectives add IA dummy
/scoreboard objectives add IAT dummy
/replaceitem entity @a[scores={IA=0}] inventory.8 blue_dye{display:{Name:"{\"text\":\"체빙\"}"}}
/replaceitem entity @a[scores={IA=1..}] inventory.8 gray_dye{display:{Name:"{\"text\":\"체빙 쿨타임\"}"}}
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run execute as @e[type=!minecraft:area_effect_cloud,type=!minecraft:armor_stand,type=!minecraft:arrow,type=!minecraft:boat,type=!minecraft:chest_minecart,type=!minecraft:command_block_minecart,type=!minecraft:dragon_fireball,type=!minecraft:egg,type=!minecraft:end_crystal,type=!minecraft:ender_pearl,type=!minecraft:evoker_fangs,type=!minecraft:experience_bottle,type=!minecraft:experience_orb,type=!minecraft:eye_of_ender,type=!minecraft:falling_block,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!minecraft:fishing_bobber,type=!minecraft:furnace_minecart,type=!minecraft:hopper_minecart,type=!minecraft:item,type=!minecraft:item_frame,type=!minecraft:leash_knot,type=!minecraft:lightning_bolt,type=!minecraft:llama_spit,type=!minecraft:minecart,type=!minecraft:painting,type=!minecraft:potion,type=!minecraft:shulker_bullet,type=!minecraft:small_fireball,type=!minecraft:snowball,type=!minecraft:spawner_minecart,type=!minecraft:spectral_arrow,type=!minecraft:tnt,type=!minecraft:tnt_minecart,type=!minecraft:trident,type=!minecraft:wither_skull,distance=..15,nbt=!{Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run scoreboard players set @s IAT 60
/execute as @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] at @s run particle minecraft:falling_dust blue_ice ~ ~0.1 ~ 3 0.1 3 0.0001 2750 force @a
/execute as @a[scores={IAT=2..}] at @s run fill ~ ~ ~ ~ ~1 ~ ice replace air
/execute as @a[scores={IAT=1..}] at @s run tp @s @s
/scoreboard players set @a[scores={IAT=2..}] RTP 2
/scoreboard players set @a[scores={IAT=2..}] DR 2
/scoreboard players set @a[scores={IAT=2..}] PUSH 2
/scoreboard players set @a[scores={IAT=2..}] DC 2
/scoreboard players set @a[scores={IAT=2..}] TP 2
/execute as @a[scores={IAT=1}] at @s run fill ~ ~ ~ ~ ~1 ~ air replace ice
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] IA 160
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:blue_dye"}]}] weapon.offhand air
/scoreboard players remove @a[scores={IA=1..}] IA 1
/scoreboard players remove @a[scores={IAT=1..}] IAT 1
혹시 반복형으로 구별해주시면안되나요..ㅠㅠ
너무 많아서... (앞에 두 커맨드는 반응형/그 뒤에 커맨드는 반복형, 항상 활성화/나머지는 반복형 뒤에 연쇄형, 항상 활성화로 해서 붙여주세요.)
커맨드를 다 만든다음 래버를 당겨서 아이탬을 얻으면 돼나요?
@@솔-e2f 넵!!
최근날짜로 바꿨어요 근데 안보임
아래쪽으로 내리셔도 안 보이나요?
제자로 받아주십시요 저도 커맨드 배우고싶어요
라키님 3:10에 나온 스킬 뭐에요?
사자후 스킬입니다.(하늘색 파티클이 날아가는 거 말씀하신 거라면)
@@라키유튜브-z3g 맞아여
컴퓨터 인가요?
넵
푸른 불 술법 반복블록 명령어,연쇄블록명령어,반응블록명령어 구별해 줄수 있으세요?
푸른 불 술법
(반응형, 1번만 해주시면 됩니다:)/scoreboard objectives add BF dummy
(반복, 항상 활성화:)/replaceitem entity @a[scores={BF=0}] inventory.4 cyan_dye{display:{Name:"{\"text\":\"푸른 불 술법\"}"}}
(여기서부터 모두 연쇄형, 항상 활성화:)/replaceitem entity @a[scores={BF=1..}] inventory.4 gray_dye{display:{Name:"{\"text\":\"푸른 불 술법 쿨타임\"}"}}
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:cyan_dye"}]}] BF 300
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:cyan_dye"}]}] weapon.offhand air
/effect give @a[scores={BF=120..}] minecraft:strength 1 2 true
/execute as @a[scores={BF=100..}] at @s run particle dust 0 0.3 1 1 ^0.4 ^0.8 ^0.5 0 0 0 0.01 10 force @a
/execute as @a[scores={BF=100..}] at @s run particle dust 0 0.3 1 1 ^-0.4 ^0.8 ^0.5 0 0 0 0.01 10 force @a
/execute as @a[scores={BF=120}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=150}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=180}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=210}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=240}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=270}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/execute as @a[scores={BF=300}] at @s run playsound minecraft:block.fire.ambient master @a ~ ~ ~ 10000 1 1
/scoreboard players remove @a[scores={BF=1..}] BF 1
감사합니다
빛의영역에서 파티클이 어떻게 오랫동안 유지되는지 알 수 있을까요?
빛의 영역 스킬은 플레이어의 위치에 갑옷거치대를 소환해 고정시키고, 일정 시간 후에 갑옷 거치대를 죽이는 기술입니다. 그 갑옷 거치대 주변에 파티클을 계속 생성하는 방식입니다.
@@라키유튜브-z3g 감사합니다 그러면 혹시 갑옷거치대가 소환되어 있는 시간을 정할수있나요?
@@재혁-p3h 그거는 scoreboard 명령어를 활용한 것입니다. 스킬을 사용할 때, 소환과 동시에 근처에 있는 갑옷거치대에 score를 주고 1틱(1/20초)마다 score를 1씩 줄이며 score가 0이 되면 해당 개체를 죽이는 방식으로 실행이 됩니다.(단, 한 스코어보드로 쿨타임과 소환 시간을 동시에 실행시키려면 개체의 type를 정해주셔야 합니다. (@e[type=minecraft:armor_stand] 처럼)) 이 때, score는 *20 으로 설정을 하시면 됩니다.
@@라키유튜브-z3g 그러면 만약에 1초를 원한다면 스코어를 20으로 설정해놓고 커맨드블럭 20개를사용해서 하나씩 까는건가요?
@@재혁-p3h 아뇨, 하나의 반복, 활성화커맨드 블럭이나 반복, 활성화커맨드 블럭과 연결돼있는 연쇄, 활성화 커맨드 블럭을 사용하면 됩니다.
커맨드 댓글 창에 없는데요?
댓글 정렬 기준을 최신 댓글순으로 바꾸신 뒤 내리시면 보일 겁니다
혹시 명령어중에 우클릭을 감지하는 명령어 잇나요?
스코어보드 쓰시면 됩니다
파티클로검모양어떻게만드나요?
댓글창에 있는 '빛의 영역' 커맨드를 참고해주세요
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust gold_block ~ ~3 ~ 0.2 1.5 0.2 0.001 150 force @a
/execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run particle minecraft:falling_dust yellow_wool ~ ~4.8 ~ 0.6 0.1 0.6 0 80 force @a
이런 커맨드를 이용하였습니다.
참고로 /execute as @e[type=minecraft:armor_stand,name=AreaOfLight] at @s run 부분을 제외하고 /particle 부분부터 하여도 작동은 됩니다만...실행 개체 기준으로 파티클이 생성됩니다.
사자후 뭐가 반복이고 연쇄형이애요?
버전몇인가여?
1.15.2에서 제작했습니다
사자후 스킬 쿨타임 어떻게 늘리죠
빛의영역 안되는 대?
/scoreboard players set @a usingla 0
을 한 번 쳐주세요
커맨드가 월케 많아 헉
(힘들었...)
1
지옥의 손아귀
/scoreboard objectives add PUSH dummy
/replaceitem entity @a[scores={PUSH=0}] hotbar.7 red_dye{display:{Name:"{\"text\":\"지옥의 손아귀\"}"}}
/replaceitem entity @a[scores={PUSH=1..}] hotbar.7 gray_dye{display:{Name:"{\"text\":\"지옥의 손아귀 쿨타임\"}"}}
/scoreboard players set @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:red_dye"}]}] PUSH 160
/execute as @a[scores={PUSH=121..}] at @s run tp @s ~ ~ ~ ~ 0
/execute as @a[scores={PUSH=121..}] at @s run tp @s @s
/execute as @a[scores={PUSH=121..}] anchored eyes at @s run particle smoke ^2 ^ ^-1 0 0 0 0.001 5 force @a
/execute as @a[scores={PUSH=121..}] anchored eyes at @s run particle smoke ^-2 ^ ^-1 0 0 0 0.001 5 force @a
/execute as @a[scores={PUSH=121..130}] anchored eyes at @s run particle smoke ^ ^ ^1 0 0 0 0.25 15 force @a
/execute as @a[scores={PUSH=121..130}] at @s run tag @e[distance=..5] add killedbypushskill
/execute as @a[scores={PUSH=121..130}] at @s run tp @e[tag=killedbypushskill] ^ ^ ^4
/execute as @a[scores={PUSH=121..130}] at @s run tp @s ^ ^ ^-2
/execute as @a[scores={PUSH=120}] at @s run tag @s remove killedbypushskill
/execute as @a[scores={PUSH=120}] at @s run kill @e[tag=killedbypushskill,distance=..6]
/tag @a remove killedbypushskill
/execute as @a[scores={PUSH=120}] anchored eyes at @s run particle smoke ^ ^ ^1 1 1 1 1 500 force @a
/replaceitem entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:red_dye"}]}] weapon.offhand air
/execute as @a[scores={PUSH=128..130}] at @s run playsound minecraft:entity.ender_dragon.flap master @a ~ ~ ~ 10000 0.05 1
/execute as @a[scores={PUSH=120}] at @s run playsound minecraft:entity.ender_dragon.hurt master @a ~ ~ ~ 10000 1.4 1
/scoreboard players remove @a[scores={PUSH=1..}] PUSH 1
이거 1.16.4 버전도 가능 한가요..??