I should prob apologize for the relatively low effort video (at least compared to my other works), I've genuinley been grinding and making a banger of a video which'll be posted next week, see you the, :) AND SEE YOU ON THIS DISCORD SERVER: discord.gg/UZMAMVaUym
Yeah, seeing one beeline right for you is terrifying. Not as scary as an Elite Bulk Detonator, though. Those things move in ridiculously fast bursts, and I've never been so terrified as when the two-story nuclear bomb on legs came at me like a horse on crack.
The Stalker was a cut enemy that was gonna be added in Season 4. Basically what it did was that it would turn invisible and chase after the nearest dwarf. Once in range it will do the basic Slasher hit and then immediately do a Menace burrow and then repeat. If you shot it in a armor piece it will make it move faster and if you shot it in the head it will immediately burrow away. Interestingly, the invisibility actually makes it so that Engi’s proximity nades can’t detect it. What I find really cool about it though is that their was pretty much no mention of this enemy at all in teasers or anything related to that, likely meaning that they intentionally wanted us to encounter it out of blue which would’ve been pretty terrifying. (Oh yea and you can actually spawn it in game if you’re on pc with the sandbox utilities mod)
If you have the spare nitra and the jet boots powerup, you can call down a resupply pod and use the vertical shaft left behind as an elevator between caves. Aiming at the right spot against a wall with a power attack can give you an emergency ledge if you’re holding the spacebar. This can, if timed right, negate fall damage entirely. Fall damage can similarly be negated by landing on top of hostile bugs and your fellow dwarves.
It's important to note that Glyphid Praetorians can actually be shot in the face to deal full damage as their back is only a 1x weakpoint. This changes if you have a weakpoint bonus like with the Subata or GK2, however.
Goo bombers (although in the last video were said to have a damaging attack) actually have a projectile attack, though they only seem to use it when after both of their goo-pods have been popped. The bomber lobs a glob of goo at a dwarf, essentially functioning like the sludge pump’s charge shot.
Ice doesn't only ground all Mactera it is all flying enemies, except Rival drones of course. So Cryo Grenades or the Cryo Cannon are good options against Naedocyte Breeders or on a Mactera Plague mission. Gas doesn't only ignite through the flamethrower. It can be ignited by every other fire source, Incendiary Grenades, Inferno for the Breach Cutter, the T5 upgrade for the EPC Burning Hell, White Phosphourous Shells for the Boomstick, etc etc.
There are a lot of little things that are quite important and can be hard to round up in one place, it's no big deal if the video came out a little inaccurate. You gotta fuck up before you know how to not fuck up.
Kursite crystals are actually easier in solo rather than multiplayer, If one *does* fall, ping it and bosco will go and grab it for you. And if you think he's close enough, press X to make him throw the crystal in your direction, you can also kill two bugs and ping bosco to grab one of them while you run with the other one. Bosco is really just handy overall in solo - Can mine ore veins, compressed gold and other heavy minerals, or just stuff able to be picked up in general - Able to repair pipes/complete them in the liquid morkite mission - Stuns enemies if they're shot (You can ping specific targets for him to slow down/stun for easier critical shots) - Rockets, can be made into cryo crockets which is good for crowd control (I personally never use these unless it's for big enemies) - And lastly, he'll salute you if you rock and stone near him.
A few tips you missed out on: For the bit about shooting projectiles, you can also shoot the projectile from the Korlok Sprouts Naedocyte Breeders also immediately die when they're frozen like Macteras, which is something I personally didn't know until recently, but it's *extremely* helpful as it kills them very quickly (pro tip: the Boltshark's cryo bolts can freeze them in ~3 bolts). This should work on Rockpox Breeders too You can also ping the Menace and when it pops back out you'll see where it ends up, as long as the ping is done right before they burrow, which is extremely helpful for keeping track of it And from what I've noticed, Stingtails stay frozen for longer than other bugs, so if you've frozen a horde of bugs with a Stingtail in it you can focus on other bugs first if you have to (two cryo bolts will freeze them) Freeze in general is a good effect, since it'll also negate most on-death effects like the Bulk's explosion, the Nexus' burst of spawn or the gas released by Praetorians/Oppressors. Don't remember if you mentioned this in your video already, but it's good to keep in mind regardless Hope all of this helps someone. Rock and stone!
Freeze insta-kills work for basically everything which flies/floats, because they're basically designed to fall out of the sky when they freeze. Even Fester Fleas have this mechanic... 😹 So that's two Driller primaries which are good for completing those secondaries with minimal effort...
Tip: on gunners stairlift (zipline) if you are going up you can jump in the direction of the zipline and grab onto it to go slightly faster this works better with low gravity
Menaces take extra damage in their side sacs, which are destructible weakpoints. I believe, based on other enemies' weakpoints, that their 'mouths' are 2x and their sides 3x. Their top is also armored with a destructible plate, and while they can walk they will only do so when not in combat (in the chance one prespawns and hasn't noticed you yet) or when under the effects of fear. Interestingly, they appear to be some form of bottom-feeder based on their toothless jaws, filtering nutrient from the soil they dig through. They are bad at filtering my hyperpropellent rounds. _-There is an incorrect subtitle referring to the two new bugs during the menace section-_ Ebonite glyphids scale based on player count - 15 for a solo machine event, 25 for a duo (unlike with health scaling Bosco does not count as a player in this respect), 30 for a trio team and 40 for a full team. The grunts always die in one power attack, as would any normal one, and the praetorians die in two and two pickaxe hits, unless you've taken the double damage upgrade for your power attack or have Skullcrusher Ale active. The effects of the pickaxe overcharge are identical to that of the Berserker perk in every way, and the ebonite praetorians count as two kills for the challenge. Notably, the powerups dropped by the malfunctioning machine are a little buggy, and can be picked up after they disappear either due to being picked up or despawning, so multiple people can pick up the same one and you can grab them even if it looks like you were too late to do so. The machine seems to invariably spawn at a moderate angle, and always fires the cores in a few predesignated directions with the exact same trajectory, which can be altered via changing the surrounding terrain with the platform gun or any form of mining. Ebonite praetorians cannot spit, which is helpful. Kursite acidspitters have vastly lowered aggression due to the sheer number of them that spawn in quick succession (which was not always the case... dark times). This appears to not be true for the mactera, though they are slower instead. Engineers running Defender can leverage the limited arcs of their sentries to prevent them entirely from firing at and killing kursite enemies over ledges, while Engineers running Hawkeye or dwarves paired with Bosco will have to manually select alternate targets. With BET-C the only option is to hope and suffer. Stalkers are incomplete, with no model, obviously just a slasher placeholder, and can only be accessed through modification or cheats. Mactera are not the only enemies to be instantly killed when frozen. All flying enemies are, with the notable exception of Rival Tech, and all small enemies are - these including glyhid spawn and swarmers and naedocyte spawn and shockers, as well as plagueworms. Praetorians _do_ take 2x damage to their weakpoints. Oppressors only take 1x as it is their only damage point, simply allowing for weapon-based damage changes. Detonators take 3x, menaces I explained earlier, wardens take 2x on the head and 3x on the bulb, etc. Oppressors also drop praetorian gas, being the praetorian equivalent of a guard (don't think about slashers, you don't want to know), and the gas can be lit by anything producing heat. This includes burning bugs, burning corrosive sludge, the breach cutter's base fire damage it deals on first impact with anything, various upgrades and overclocks, and attacks from bugs which cause fire (detonators and the lacerator). The gas produced by the poison mushrooms in the Fungus Bogs demonstrates easily that this explosion causing heat does in fact apply to other gas clouds, though unfortunately the short-lived gas clouds caused by maggots in the Bogs are oddly not flammable. Mactera projectiles cannot be shot down through conventional means. Spitballer projectiles, as well as those from Korlok sprouts, can by any weapon, but mactera projectiles, dreadnought fireballs and the projectiles of acidspitters, webspitters, menaces and septic spreaders cannot other than by fringe scenarios. Said fringe scenario is the corrosive sludge pump, which will absorb and destroy most projectiles, though this has been somewhat patched out with dreadnought fireballs and will also often destroy the sludge projectile in the process, though that can depend on the projectile. Stingtail attacks count as a part of the bug, and hitting the stinger as it approaches can cause the stingtail to retract it immediately, including power attacks much like with leeches (the stakes are higher in that situation, though the leech head is also slower and a larger target). The drills have a large enough damage range to be able to take down spitballer projectiles, but I would not recommend it if you are not mission host or in a high-stakes situation if you are not proficient in the timing. Now, I have an old video on mission types I ought to go watch.
yep, this actually applies to most (if not all) bug effects triggered on death. Frozen bulks will release a damageless shockwave that knocks things around but is otherwise harmless, frozen exploders don't blow up, frozen pretorians dont release gas, frozen crassus detonators work the same as frozen bulks (and therefore dont create gold, keep that in mind), and all enemies on volatile guts missions dont explode if they die while frozen
driller cryo cannon with max freezing power, drills set up for maximum damage, faster charge rate on the power pickaxe, vampire passive perk. freeze hordes and blow through them with drills. works best on lower hazards (enemies can outdamage your healing on higher hazards) and youre still not using the pickaxe much as drills are just better, but you can fully heal yourself in just a couple seconds with enough bugs nearby. not really a great build, but really fun if you can get it to work well
Corrupter I’ve barely seen the corrupter and that drives me crazy. Crazy? I was crazy once. They locked me in a room. A rubber room. Filled with rats. Rats I hate rats. They drive me crazy. Crazy?
I should prob apologize for the relatively low effort video (at least compared to my other works), I've genuinley been grinding and making a banger of a video which'll be posted next week, see you the, :)
AND SEE YOU ON THIS DISCORD SERVER: discord.gg/UZMAMVaUym
fun fact: radioactive pretorians are a lot faster than the normal and ice variants
also instead of spewing acid in a cone infront of it, it roars and does radiation damage in a circle around it.
Yeah, seeing one beeline right for you is terrifying.
Not as scary as an Elite Bulk Detonator, though. Those things move in ridiculously fast bursts, and I've never been so terrified as when the two-story nuclear bomb on legs came at me like a horse on crack.
Actuallydouble as fast
It's not only Macteras that die when frozen, but ALL flying enemies. This is especially helpful for tanky enemies like Naedocyte Breeders.
The Stalker was a cut enemy that was gonna be added in Season 4. Basically what it did was that it would turn invisible and chase after the nearest dwarf. Once in range it will do the basic Slasher hit and then immediately do a Menace burrow and then repeat. If you shot it in a armor piece it will make it move faster and if you shot it in the head it will immediately burrow away. Interestingly, the invisibility actually makes it so that Engi’s proximity nades can’t detect it.
What I find really cool about it though is that their was pretty much no mention of this enemy at all in teasers or anything related to that, likely meaning that they intentionally wanted us to encounter it out of blue which would’ve been pretty terrifying.
(Oh yea and you can actually spawn it in game if you’re on pc with the sandbox utilities mod)
And I believe they were dealing 35 damage a hit in haz 3, scary
do you think they will be added in?
So they basically made a cloaker? Wtf
They are here now!
They added it and it’s a menace.
If you have the spare nitra and the jet boots powerup, you can call down a resupply pod and use the vertical shaft left behind as an elevator between caves.
Aiming at the right spot against a wall with a power attack can give you an emergency ledge if you’re holding the spacebar. This can, if timed right, negate fall damage entirely.
Fall damage can similarly be negated by landing on top of hostile bugs and your fellow dwarves.
It's important to note that Glyphid Praetorians can actually be shot in the face to deal full damage as their back is only a 1x weakpoint. This changes if you have a weakpoint bonus like with the Subata or GK2, however.
So the stalker is going to be added in the season 5 update and new types of spitballers
hey bro you missied that one guy called the 'scout'
Goo bombers (although in the last video were said to have a damaging attack) actually have a projectile attack, though they only seem to use it when after both of their goo-pods have been popped.
The bomber lobs a glob of goo at a dwarf, essentially functioning like the sludge pump’s charge shot.
Ice doesn't only ground all Mactera it is all flying enemies, except Rival drones of course.
So Cryo Grenades or the Cryo Cannon are good options against Naedocyte Breeders or on a Mactera Plague mission.
Gas doesn't only ignite through the flamethrower.
It can be ignited by every other fire source, Incendiary Grenades, Inferno for the Breach Cutter, the T5 upgrade for the EPC Burning Hell, White Phosphourous Shells for the Boomstick, etc etc.
Naedocyte breeders were unfortunately rebalanced to not freeze in a single cryo grenade, but two or a little extra help will still do the trick.
There are a lot of little things that are quite important and can be hard to round up in one place, it's no big deal if the video came out a little inaccurate. You gotta fuck up before you know how to not fuck up.
thanks for leaving a comment on the original video :D
For shame for missing thinks you stunk
THE SHAAAAAAAAAME
my bad my baddd, the shameeeee :(((((
Bro made an every enemy video and never checked back on the in game enemy manual to see if he got everything
Oh, oops, sorry. Didn't see this video in the last one. Rest in peace to the menace.
Er, in my recommendations in the last video
Kursite crystals are actually easier in solo rather than multiplayer,
If one *does* fall, ping it and bosco will go and grab it for you. And if you think he's close enough, press X to make him throw the crystal in your direction, you can also kill two bugs and ping bosco to grab one of them while you run with the other one.
Bosco is really just handy overall in solo
- Can mine ore veins, compressed gold and other heavy minerals, or just stuff able to be picked up in general
- Able to repair pipes/complete them in the liquid morkite mission
- Stuns enemies if they're shot (You can ping specific targets for him to slow down/stun for easier critical shots)
- Rockets, can be made into cryo crockets which is good for crowd control (I personally never use these unless it's for big enemies)
- And lastly, he'll salute you if you rock and stone near him.
A few tips you missed out on:
For the bit about shooting projectiles, you can also shoot the projectile from the Korlok Sprouts
Naedocyte Breeders also immediately die when they're frozen like Macteras, which is something I personally didn't know until recently, but it's *extremely* helpful as it kills them very quickly (pro tip: the Boltshark's cryo bolts can freeze them in ~3 bolts). This should work on Rockpox Breeders too
You can also ping the Menace and when it pops back out you'll see where it ends up, as long as the ping is done right before they burrow, which is extremely helpful for keeping track of it
And from what I've noticed, Stingtails stay frozen for longer than other bugs, so if you've frozen a horde of bugs with a Stingtail in it you can focus on other bugs first if you have to (two cryo bolts will freeze them)
Freeze in general is a good effect, since it'll also negate most on-death effects like the Bulk's explosion, the Nexus' burst of spawn or the gas released by Praetorians/Oppressors. Don't remember if you mentioned this in your video already, but it's good to keep in mind regardless
Hope all of this helps someone. Rock and stone!
I swear, this series is gonna become a trilogy one day lmao, rock and stone!
Freeze insta-kills work for basically everything which flies/floats, because they're basically designed to fall out of the sky when they freeze. Even Fester Fleas have this mechanic... 😹 So that's two Driller primaries which are good for completing those secondaries with minimal effort...
Tip: on gunners stairlift (zipline) if you are going up you can jump in the direction of the zipline and grab onto it to go slightly faster this works better with low gravity
make sure to ping the menace, it makes it way easier to track them down when they burrow
1:07 All the times I've done it its been 40 (the big ones count as 2)
One more thing, for the ebonite machine event, the machine spits out a blue and gold power-up that lets you power attack with no cooldown.
Small Ebonite bugs gives you one point but the big ones give you two points in the machine event
Menaces take extra damage in their side sacs, which are destructible weakpoints. I believe, based on other enemies' weakpoints, that their 'mouths' are 2x and their sides 3x. Their top is also armored with a destructible plate, and while they can walk they will only do so when not in combat (in the chance one prespawns and hasn't noticed you yet) or when under the effects of fear. Interestingly, they appear to be some form of bottom-feeder based on their toothless jaws, filtering nutrient from the soil they dig through. They are bad at filtering my hyperpropellent rounds.
_-There is an incorrect subtitle referring to the two new bugs during the menace section-_
Ebonite glyphids scale based on player count - 15 for a solo machine event, 25 for a duo (unlike with health scaling Bosco does not count as a player in this respect), 30 for a trio team and 40 for a full team. The grunts always die in one power attack, as would any normal one, and the praetorians die in two and two pickaxe hits, unless you've taken the double damage upgrade for your power attack or have Skullcrusher Ale active. The effects of the pickaxe overcharge are identical to that of the Berserker perk in every way, and the ebonite praetorians count as two kills for the challenge. Notably, the powerups dropped by the malfunctioning machine are a little buggy, and can be picked up after they disappear either due to being picked up or despawning, so multiple people can pick up the same one and you can grab them even if it looks like you were too late to do so. The machine seems to invariably spawn at a moderate angle, and always fires the cores in a few predesignated directions with the exact same trajectory, which can be altered via changing the surrounding terrain with the platform gun or any form of mining. Ebonite praetorians cannot spit, which is helpful.
Kursite acidspitters have vastly lowered aggression due to the sheer number of them that spawn in quick succession (which was not always the case... dark times). This appears to not be true for the mactera, though they are slower instead. Engineers running Defender can leverage the limited arcs of their sentries to prevent them entirely from firing at and killing kursite enemies over ledges, while Engineers running Hawkeye or dwarves paired with Bosco will have to manually select alternate targets. With BET-C the only option is to hope and suffer.
Stalkers are incomplete, with no model, obviously just a slasher placeholder, and can only be accessed through modification or cheats.
Mactera are not the only enemies to be instantly killed when frozen. All flying enemies are, with the notable exception of Rival Tech, and all small enemies are - these including glyhid spawn and swarmers and naedocyte spawn and shockers, as well as plagueworms.
Praetorians _do_ take 2x damage to their weakpoints. Oppressors only take 1x as it is their only damage point, simply allowing for weapon-based damage changes. Detonators take 3x, menaces I explained earlier, wardens take 2x on the head and 3x on the bulb, etc.
Oppressors also drop praetorian gas, being the praetorian equivalent of a guard (don't think about slashers, you don't want to know), and the gas can be lit by anything producing heat. This includes burning bugs, burning corrosive sludge, the breach cutter's base fire damage it deals on first impact with anything, various upgrades and overclocks, and attacks from bugs which cause fire (detonators and the lacerator). The gas produced by the poison mushrooms in the Fungus Bogs demonstrates easily that this explosion causing heat does in fact apply to other gas clouds, though unfortunately the short-lived gas clouds caused by maggots in the Bogs are oddly not flammable.
Mactera projectiles cannot be shot down through conventional means. Spitballer projectiles, as well as those from Korlok sprouts, can by any weapon, but mactera projectiles, dreadnought fireballs and the projectiles of acidspitters, webspitters, menaces and septic spreaders cannot other than by fringe scenarios. Said fringe scenario is the corrosive sludge pump, which will absorb and destroy most projectiles, though this has been somewhat patched out with dreadnought fireballs and will also often destroy the sludge projectile in the process, though that can depend on the projectile. Stingtail attacks count as a part of the bug, and hitting the stinger as it approaches can cause the stingtail to retract it immediately, including power attacks much like with leeches (the stakes are higher in that situation, though the leech head is also slower and a larger target). The drills have a large enough damage range to be able to take down spitballer projectiles, but I would not recommend it if you are not mission host or in a high-stakes situation if you are not proficient in the timing.
Now, I have an old video on mission types I ought to go watch.
holy crap, yup, it's gonna be a trilogy
I’m not complaining but was not expecting to hear crabulons theme lol
Some usefull I learned recently is that if you freeze a glyphid nest it doesn't free all the litlle ones. Rock and Stone
yep, this actually applies to most (if not all) bug effects triggered on death. Frozen bulks will release a damageless shockwave that knocks things around but is otherwise harmless, frozen exploders don't blow up, frozen pretorians dont release gas, frozen crassus detonators work the same as frozen bulks (and therefore dont create gold, keep that in mind), and all enemies on volatile guts missions dont explode if they die while frozen
If you time it right, you can kill almost any enemy nigh instantly if a resupply pod lands on top of it.
Yes, this includes the dreadnoughts too.
deep rock galactic, ultrakill and crabulon theme is the most based combination ive ever seen
You can ignite the flammable gasses with coil gun's fire damage of and shard diffractor as well.
Any source of fire damage works
Nice
Though drillers can actually also use their drills and impact axes to damage the ebonites, not just their pickaxes
Important to note I dont think you can shoot septic spreader projectiles. No idea why they made these ones different.
Glyphid menace has very fitting name.
Don't worry man
I really enjoyed the previous videos
If you stun a menace and it exits the stun time, it will burrow and reposition.
Fun fact: you can use tanks bugs to enlarge tunnels (please note drillers drills cannot work with tank)
Melee beer is good for melee builds...
Yes those are real. Usually a max rank weirdbeard roleplaying as a Dwarf of Moira. 😂
driller cryo cannon with max freezing power, drills set up for maximum damage, faster charge rate on the power pickaxe, vampire passive perk. freeze hordes and blow through them with drills. works best on lower hazards (enemies can outdamage your healing on higher hazards) and youre still not using the pickaxe much as drills are just better, but you can fully heal yourself in just a couple seconds with enough bugs nearby.
not really a great build, but really fun if you can get it to work well
Corrupter I’ve barely seen the corrupter and that drives me crazy. Crazy? I was crazy once. They locked me in a room. A rubber room. Filled with rats. Rats I hate rats. They drive me crazy. Crazy?
Theirs something in the walls and it’s scaring me WHY WONT IT CONE OUT
There has been new enemies add to drg season 5
epic tf2 gameplay
i promise I'm better now LMAOOOO
bro you got play the tf2 and play the mvm and the robot and the pew pew beep boop and get the australium yay woohoo
what about huli hoarder
Stalkers yea they exist now
my poor shield😔
no, do u have a discord server
nice
Wait what the heck is a prospector im lvl 50 and jever even once seen one of em ;-;
Please make sure your getting rest
Mad respect for putting this video out. Takes a lot I imagine. ALSO I'M AN OG, LETS GOOOOOOOOOOOOOOOOOOOOOO
please for the love of god
change your tf2 settings (the default settings suck)
they're actually so trash lmao
@@TheMediocriteaI think there's a video on how they're bad and also gives a tutorial on what to change it to