Best Currencies are Signed Books. When a player signs a book it can’t be replicated without adding *copy of* at the bottom. You can control how much goes into the economy since your ability to make them is tied to access to your Microsoft account in order to get the count that plays minecraft to make more. Name them different sizes so you don’t have to carry around hundreds of books to pay for stuff. Then, back that with a reliable material, like Diamond by tying them together, like you can exchange books for some resource at the central bank. The world used to use the gold standard by attaching currency to gold. If you can’t trust anyone to make books and not secretly make more to fuck over the economy and ruin everyone, dead bush is a good second option. Cant clone them, they are hard to get, are not renewable, and have no purpose other than to trade.
I don’t like using ores as currency, since they’re also used for other things. Same goes for every useful object in the game. I usually opt for crying obsidian, ghast tears, or blue ice, since they’re rare enough not to exploit but common enough to start up and keep the economy going. Also, usually the nation you’re leading won’t have tons of people, like in real life. Meaning, the type of government is usually not a democracy or republic, but similar to a monarchy. So, taxation on products on such a small population will make the central government (you) too rich and the common citizen poor, therefore crashing the economy. Instead, taxes should be required to be paid on a schedule (usually a small amount). The wealth from these taxations should then be distributed back to the population in products instead of money. This leaves you with money and the population with goods, while still allowing taxation.
@@Moosehead293 Yea the only downside is when people use villager farms. An upside is you can't really use it for tools like metals so it won't be eating into your resources.
I haven’t tried it yet, but I think raw gold will work well. It’s unfarmable, rare (but not too rare) and it’s divisible. I wouldn’t use diamonds because they can be used to make gear, which in turn would deplete the total amount of currency and make each diamond worth more.
A lot of people said that emerald could cause hyperinflation but in fact I don’t agree with that. I think emerald is the most stable currency as long as pillager farm not allowed because although emerald is not based by any minerals but emerald is backed by a fixed price from villagers. Trade price will always be fixed, which means there will always be a standard price for people to use with emeralds. And people can easily run out of emeralds with villagers making the currency finite
@@ericjiang7986 Emeralds are, out of all the ores (other than coal) in minecraft, the worst currency you can have (and copper exists) Emeralds can be easily obtained through trade, and even when villagers fix the prices, they're still HELLA farmable. They're technically not infinite, but they're still too easy to get. If you want a strong currency in a server in which auto farms aren't allowed, you have #1: Diamonds #2: Netherite *Ingots* (I place it below diamond because netherite is a direct upgrade from diamond, so you *need* diamonds to give netherite a use) #3: Armor Trims
If your currency has to do with iron or emeralds, pillager raids can be harmful. There's going to be a point in which there are too many emeralds, therefore they lose their value.
signed books in my opinion make a good fiat currency and make it so a server does not have to be backed up by something like diamonds but rather assets
I used signed books as currency, which is nice because you can label them and all and you cannot make fake ones as they are signed by a trusted person, it somewhat worked but unfortunately the server died because of inactivity.
Me starting my colonialist nation that is fighting against a religionist nation but my colonialist nation had the better capitalism and made it difficult for the religious nation to exist after my colonialist nation was suicide bombed so the religous nation couldn't use my farms and recourses.
i would love for someone to make a datapack that allows you to run a trigger command that converts diamonds into some unobtainable item. this would help you distinguish between diamonds you're using for tools and armor, and diamonds you're using to buy stuff
So in our server i took some land which had 3 villages in it and a huge ice biome, now houses cost to buy, land costs to buy, and if you work as an ice miner you will get paid with diamonds (depends on how much you mined)
@@Petar901 oh good. Make sure no one has a huge Drowned or Piglin farm. Those would like tear apart the economy, unless they kept it all to themselves as any capitalist.
Destroy all of the end portals except for one, then make it VERY secure so only YOU can get in, then no one can get into the end so you just make your currency a end-only block/item
A lot of people said that emerald could cause hyperinflation but in fact I don’t agree with that. I think emerald is the most stable currency because although emerald is not based by any minerals but emerald is backed by a fixed price from villagers. Trade price will always be fixed, which means there will always be a standard price for people to use with emeralds. And people can easily run out of emeralds with villagers making the currency finite And yes inflation control is very important but you also need to make your currency valuable. It’s not easy to build a robust economy with a currency that can purchase nothing in your world. However, as for emeralds, you can always use emeralds to purchase things from villagers, proving emeralds as a currency has stable purchasing capacity. If I use diamonds, although inflation is better controlled, but I cannot use Diamond to buy anything if no one builds farms in the world.
I feel like netherite ingots (or blocks) and enchanted golden apples are great currencies due to inelastic supply and high demand. Blue ice is similar because farming it is slooooooow.
my basic economy is: 1-You can chose whatever currency you want, either it was farmable or manifacturable. 2-The price of some product is precised by the amount of the currency the seller have, for example: A wants to bye wheat from B, A wants to consider sugar cans as a currency to buy wheat. B has 200 sugar cans and 25 wheats so the price of one wheat is 200÷25 which is 8. So the price of 1 wheat is 8 sugar cans. →Price of a product = the total amount of the currency ÷ the total amount of the product Why do i see this logical and makes sense? •First, we considered that C has the same amount of sugar cans as B: 200 sugar cas BUT he has 80 wheats then the price of 1 wheat from C is 2.5 sugar cans (200÷80), that will make A buys wheat from C because he's much cheaper. Thus B will be sure to farm and agricolate more to stabalize the prize of some product until it reaches 1 or less that he remains the most cheap seller and makes everyone trades with him. •Second, this will make sense when we want to buy a rare element. If A has 10 golds, 25 coals and 125 breads then one gold would be for 12,5 and a coal would be for 5 (ores). Because that's how it really is: Gold ores are much rarer (and so much more expensive) than coal ores. •Third, the more you mine, manifacture, product and agricolate, the more you become cheaper for your customers and get more product you need. •Forth, if we suppose that A wants to buy potatoes from B and the currency he choses is potato then the price of the potato would be: the amount of potatoes (currency) ÷ the mount of potatoes (product wanted) that is actually 1. So technically one potato coasts one potato. Just wanted to note that out i see that it's a proof :P. What i do not see logical about this system is: First, if wanted wanted to buy 2 dimonds using carrots as a currency from B who has exactly only 2 dimonds and 7 carrots btw then the price would only be 3,5 carrots. *BUT* never forget taht B could determine which currency he really needs (A suggests, B declines or accepta the offer/currency). We have to remember that this is *TRADE* and it's meant to make both sides have advantages if they both had the end what they wanted. Second, if we supposed that B would lie to A and decrease the real amount of the currency he really has. If A wanted to buy 20 pumpkins using oat logs as a currency and B accepts and said that he has 100 oat logs bit he actually has 200 then here B affects himself negatively. If B said that he has 100 oat logs then the price would be 2,5 oat logs for each pumpkin and so he'd get 50 oat logs [100(oat logs) ÷ 40 (pumpkins) = 2,5 oat logs]. But if he actually said that he has 200 oat logs then the price would be 5 oat logs for each pumkin therefore he'd get 100 oat logs which are much more than the logs he'd actually have if he said the truth. In that case the seller benifits the customer more than how he benifits himself. If we supposed that B would lie and said that he has 400 oat logs then A would ask other seller and buys from the cheaper seller •_• This system really remebers me how currencies countries of the world really work (kind of) if you'd product more and balance other amounts of products your currency woukd be stabalized (kind of×2). I can add that maybe the players will eveolve an actual "currency" to start using it idk
The economy of our minecraft server is in crisis and problems, and the villagers belong to one person, and he sells the villagers' equipment more expensively to the server people, and our currency is diamonds, and the ratio of diamonds to emeralds was 1 to 13, but now all the people The server has too many diamonds, for example, everyone has about 6 stacks of diamonds or even more, and this has caused that no one needs diamonds anymore, and the value of our money has dropped greatly, there are 13 of us on the server, and because only one person has access to Villager Emeralds are scarce and diamonds are plentiful and their value has been lost, and it has even caused the value of emeralds and diamonds to become equal, or even emeralds to be more valuable than diamonds. What should we do to get our economy back on track? Will making Fletcher Villager, who exchanges 32 sticks with an emerald available to the rest of the server, solve this problem?
Hi do you have any solutions for creating a stable economy on a server where basically every item is worthless, people have crazy farms and there is rampant duping?
At that point maps would make more sense. You could make a map, lock it, and then remove the art u did with that map. Then, you make the copies. If that doesn't work, I don't know what will
@@BestofBestStudiothere's also a website that allows you to convert a png image into a map data file and insert it into your world folder. it's way easier than building an entire map art and it takes just a few minutes.
My economy is enchanted ores (iron with fortune 3 for example) sonce it cant be farmed and is only Made in PS4 legacy before being booted up to bedrock. Only worry is dupliicatiion but the police will handle it
How can i tax villagers ... i build a whole surrounding wall and protect them from zombies . Even got into a War with illagers Raiders end up bankrupt Its time for them to pay me for keep our kingdom Qnd build a reall economics
hummm, capitalism don't work in minecraft. For capitalism, you need consum, and much itens in minecraft are infinite or near that, so people will not buy new itens. And also, you need some tipe of innovation on the products in capitalism, something that don't exist in minecraft.
If everyone follows a couple rules in a server, capitalism can be a fun thing that could work. And you can always make new things like, enchantments, books and quill, and maps.
@@BestofBestStudio I’ve done a little analysis of this too. The major problem is that Minecraft was meant to be played as a single player game at the minimum. 1 player is capable of doing everything in the game given time and information resources (aka internet for guides). This directly contradicts a purpose for an economy as the purpose for an economy is to distribute resources that people need (players don’t technically need anything). Because of this there are essentially two inflations that you need to check: the monetary inflation (server money) and the resource inflation (stuff that players have). I have developed a rules model based on towny that can account for those two things but no one enjoys it :( even though I think the concept of a realistic economy would be super cool. If you have any ideas on how to implement this lmk.
@@TechnoGuy529 Maybe every once in a while you get a new top currency like beacons if your server gets to that point. For stuff they can sell, try things like books and quills that have some secret information of good coordinates or just as novels. You could also sell things like more efficient farms or redstone homes. But in the end, you can do things like service, which doesn't need much change over time except efficiency and cost. But remember one thing, it's just about having fun. Maybe every once in a while it just shouldn't matter. It's just a game. Maybe people can try and see if they can create a monopoly or something.
@@BestofBestStudio sorry to not respond. Well, you need people with salary to have money to consume itens, and its difficult that in a game where people have a easy acess of everything: if they have this acess, why they will work for another person to have things? they can get themselves the item. And about create new things, enchantments are limited, its not possible to create new enchantments, will be a moment that everyone will have the same enchantments
@@Nyck8639 Yeah true, but you can get more efficient enchantments. And when that is over, you can do stuff like maps and books, which can always be improved and have a purpose given.
Best Currencies are Signed Books. When a player signs a book it can’t be replicated without adding *copy of* at the bottom. You can control how much goes into the economy since your ability to make them is tied to access to your Microsoft account in order to get the count that plays minecraft to make more. Name them different sizes so you don’t have to carry around hundreds of books to pay for stuff. Then, back that with a reliable material, like Diamond by tying them together, like you can exchange books for some resource at the central bank. The world used to use the gold standard by attaching currency to gold.
If you can’t trust anyone to make books and not secretly make more to fuck over the economy and ruin everyone, dead bush is a good second option. Cant clone them, they are hard to get, are not renewable, and have no purpose other than to trade.
I don’t like using ores as currency, since they’re also used for other things. Same goes for every useful object in the game. I usually opt for crying obsidian, ghast tears, or blue ice, since they’re rare enough not to exploit but common enough to start up and keep the economy going. Also, usually the nation you’re leading won’t have tons of people, like in real life. Meaning, the type of government is usually not a democracy or republic, but similar to a monarchy. So, taxation on products on such a small population will make the central government (you) too rich and the common citizen poor, therefore crashing the economy. Instead, taxes should be required to be paid on a schedule (usually a small amount). The wealth from these taxations should then be distributed back to the population in products instead of money. This leaves you with money and the population with goods, while still allowing taxation.
great idea tbh
I usually use emeralds, that way we can also trade with villagers
@@Moosehead293 Yea the only downside is when people use villager farms. An upside is you can't really use it for tools like metals so it won't be eating into your resources.
I haven’t tried it yet, but I think raw gold will work well. It’s unfarmable, rare (but not too rare) and it’s divisible. I wouldn’t use diamonds because they can be used to make gear, which in turn would deplete the total amount of currency and make each diamond worth more.
@@aaronMinceRaft piglin bartering may pose an issue
We use command block minecarts as our currency. The owner spawned 100 in and we use them as a currency that can't be obtained
I guess that'll solve the risk of over inflation
A lot of people said that emerald could cause hyperinflation but in fact I don’t agree with that.
I think emerald is the most stable currency as long as pillager farm not allowed because although emerald is not based by any minerals but emerald is backed by a fixed price from villagers.
Trade price will always be fixed, which means there will always be a standard price for people to use with emeralds.
And people can easily run out of emeralds with villagers making the currency finite
@@ericjiang7986 Emeralds are, out of all the ores (other than coal) in minecraft, the worst currency you can have (and copper exists)
Emeralds can be easily obtained through trade, and even when villagers fix the prices, they're still HELLA farmable.
They're technically not infinite, but they're still too easy to get.
If you want a strong currency in a server in which auto farms aren't allowed, you have
#1: Diamonds
#2: Netherite *Ingots* (I place it below diamond because netherite is a direct upgrade from diamond, so you *need* diamonds to give netherite a use)
#3: Armor Trims
What other farms would you label under the harmful category?
Pillager raid farms?
If your currency has to do with iron or emeralds, pillager raids can be harmful. There's going to be a point in which there are too many emeralds, therefore they lose their value.
signed books in my opinion make a good fiat currency and make it so a server does not have to be backed up by something like diamonds but rather assets
I literally found a video that helped with mc economy and that's this. thx
I used signed books as currency, which is nice because you can label them and all and you cannot make fake ones as they are signed by a trusted person, it somewhat worked but unfortunately the server died because of inactivity.
People would pay money to the state in order to buy land and then the state could fund infrastructure, buildings, towns, parks etc...
we also built a gulag and made people who broke the law work there
It went from good advice to literally a tutorial on how to be a tyrant in Minecraft.
I love how the caption at the top said "ecomony" the whole time
Me starting my colonialist nation that is fighting against a religionist nation but my colonialist nation had the better capitalism and made it difficult for the religious nation to exist after my colonialist nation was suicide bombed so the religous nation couldn't use my farms and recourses.
I had a hart attack reading that
why you dont like religionist nations
@@luanmendocapegorarofranco7830 They ban Loan Interest 😠
i would love for someone to make a datapack that allows you to run a trigger command that converts diamonds into some unobtainable item. this would help you distinguish between diamonds you're using for tools and armor, and diamonds you're using to buy stuff
So in our server i took some land which had 3 villages in it and a huge ice biome, now houses cost to buy, land costs to buy, and if you work as an ice miner you will get paid with diamonds (depends on how much you mined)
like the system. if you get paid with diamonds, this probably means you guys know what you're doing.
@@BestofBestStudio Thanks! I made it so you can only use public mines and have to pay taxes, unless you've been allowed to get one on your land
@@Petar901 I recommend to have a slightly cheaper alternative of currency just in case diamonds eventually become to easy to get
@@BestofBestStudio i mean it's like, a cent would be iron 1 dollar would be emerald, 5 dollars is gold and diamond is the best currency
@@Petar901 oh good. Make sure no one has a huge Drowned or Piglin farm. Those would like tear apart the economy, unless they kept it all to themselves as any capitalist.
Well not sure what to say, this is really useful
If u don’t know what to say then DONT SAY ANYTHING...
Destroy all of the end portals except for one, then make it VERY secure so only YOU can get in, then no one can get into the end so you just make your currency a end-only block/item
Or, Y’know, make it secure on the other side of the end portal?
Great way to make everyone resent you
A lot of people said that emerald could cause hyperinflation but in fact I don’t agree with that.
I think emerald is the most stable currency because although emerald is not based by any minerals but emerald is backed by a fixed price from villagers.
Trade price will always be fixed, which means there will always be a standard price for people to use with emeralds.
And people can easily run out of emeralds with villagers making the currency finite
And yes inflation control is very important but you also need to make your currency valuable. It’s not easy to build a robust economy with a currency that can purchase nothing in your world. However, as for emeralds, you can always use emeralds to purchase things from villagers, proving emeralds as a currency has stable purchasing capacity.
If I use diamonds, although inflation is better controlled, but I cannot use Diamond to buy anything if no one builds farms in the world.
Nice video bro. I’m gonna use this for my Minecraft server. +1 sub
I feel like netherite ingots (or blocks) and enchanted golden apples are great currencies due to inelastic supply and high demand. Blue ice is similar because farming it is slooooooow.
But they are too low in quantity and it is not good for the economy to boom
for the low quantity just start out with everyone getting 20 blue ice or something, gives a good starting point
In my opinion, punishing good and creative players for making efficient farms is just unfair.
True, but this is specifically for Minecraft worlds which everyone agrees to that kind of way
Yeah, that's also right. Your ideas would be good for fun-based SMP's
Good & creative players? There's a bunch of video's on the most efficient farms. They invent nothing
Great video. I cant use much here though as I some how made my server value an online currency
Capitalist are the best
Because there economy are good
No that's not true
Boooo
This shall be useful to set up my economy for my authoritarian communist dictatorshi- I mean democratic capitalist republic
It's funny your americanist and totally "true" joke...
my basic economy is:
1-You can chose whatever currency you want, either it was farmable or manifacturable.
2-The price of some product is precised by the amount of the currency the seller have, for example:
A wants to bye wheat from B, A wants to consider sugar cans as a currency to buy wheat. B has 200 sugar cans and 25 wheats so the price of one wheat is 200÷25 which is 8. So the price of 1 wheat is 8 sugar cans.
→Price of a product = the total amount of the currency ÷ the total amount of the product
Why do i see this logical and makes sense?
•First, we considered that C has the same amount of sugar cans as B: 200 sugar cas BUT he has 80 wheats then the price of 1 wheat from C is 2.5 sugar cans (200÷80), that will make A buys wheat from C because he's much cheaper. Thus B will be sure to farm and agricolate more to stabalize the prize of some product until it reaches 1 or less that he remains the most cheap seller and makes everyone trades with him.
•Second, this will make sense when we want to buy a rare element. If A has 10 golds, 25 coals and 125 breads then one gold would be for 12,5 and a coal would be for 5 (ores). Because that's how it really is: Gold ores are much rarer (and so much more expensive) than coal ores.
•Third, the more you mine, manifacture, product and agricolate, the more you become cheaper for your customers and get more product you need.
•Forth, if we suppose that A wants to buy potatoes from B and the currency he choses is potato then the price of the potato would be: the amount of potatoes (currency) ÷ the mount of potatoes (product wanted) that is actually 1. So technically one potato coasts one potato. Just wanted to note that out i see that it's a proof :P.
What i do not see logical about this system is:
First, if wanted wanted to buy 2 dimonds using carrots as a currency from B who has exactly only 2 dimonds and 7 carrots btw then the price would only be 3,5 carrots. *BUT* never forget taht B could determine which currency he really needs (A suggests, B declines or accepta the offer/currency). We have to remember that this is *TRADE* and it's meant to make both sides have advantages if they both had the end what they wanted.
Second, if we supposed that B would lie to A and decrease the real amount of the currency he really has. If A wanted to buy 20 pumpkins using oat logs as a currency and B accepts and said that he has 100 oat logs bit he actually has 200 then here B affects himself negatively.
If B said that he has 100 oat logs then the price would be 2,5 oat logs for each pumpkin and so he'd get 50 oat logs [100(oat logs) ÷ 40 (pumpkins) = 2,5 oat logs]. But if he actually said that he has 200 oat logs then the price would be 5 oat logs for each pumkin therefore he'd get 100 oat logs which are much more than the logs he'd actually have if he said the truth. In that case the seller benifits the customer more than how he benifits himself. If we supposed that B would lie and said that he has 400 oat logs then A would ask other seller and buys from the cheaper seller •_•
This system really remebers me how currencies countries of the world really work (kind of) if you'd product more and balance other amounts of products your currency woukd be stabalized (kind of×2). I can add that maybe the players will eveolve an actual "currency" to start using it idk
I can’t believe I read all that. Remember that it’s just a game 💀
@@BestofBestStudio Ik but I really love it and it's worth it lol
@@tunistick8044 bro can I use this for my 700 word essay?
@@TheSymbol sure haha
Amythist is a good money as only a few factorys would be known
this was made before the update
Yup, Uncle Sam and good old fashion national capitalism
What I saw in comments : the more rare items you have u have more value but idk if this is absolutely true
Not really, because there’s a point where the rarity makes it more as a valued object rather than the currency itself.
@@BestofBestStudio ohhhhh
i use books with really weird unicode characters as security
The economy of our minecraft server is in crisis and problems, and the villagers belong to one person, and he sells the villagers' equipment more expensively to the server people, and our currency is diamonds, and the ratio of diamonds to emeralds was 1 to 13, but now all the people The server has too many diamonds, for example, everyone has about 6 stacks of diamonds or even more, and this has caused that no one needs diamonds anymore, and the value of our money has dropped greatly, there are 13 of us on the server, and because only one person has access to Villager Emeralds are scarce and diamonds are plentiful and their value has been lost, and it has even caused the value of emeralds and diamonds to become equal, or even emeralds to be more valuable than diamonds. What should we do to get our economy back on track? Will making Fletcher Villager, who exchanges 32 sticks with an emerald available to the rest of the server, solve this problem?
the owner of the server should trade with the villagers and become the bank. then he decides how much of the emeralds go around the economy
I subscribed
I love learning how to make communism that looks like capitalism
china
@@BestofBestStudio china is the opposite lol china claim to be communist but are capitalist
best currency is trading
good and stable economy
done
1:44 NO
1991 yeah I take that back
Fuc you russia y'all know that capitalist is the best
@UChbxeBEdRRh7UVvhxwkOpRg fuc you
I love this
emeralds
I would use gold as a currency
Dude what the f..k? You wake up all my family because of your f..ing intro
That’s the goal
Hi do you have any solutions for creating a stable economy on a server where basically every item is worthless, people have crazy farms and there is rampant duping?
At that point maps would make more sense. You could make a map, lock it, and then remove the art u did with that map. Then, you make the copies. If that doesn't work, I don't know what will
@@BestofBestStudiothere's also a website that allows you to convert a png image into a map data file and insert it into your world folder. it's way easier than building an entire map art and it takes just a few minutes.
Thank you now continue the cummunism
Continue? I'm pretty sure capitalism is literally the opposite of communism.
@@BestofBestStudio nooooooooooooooo
@@7Rosa boy
@@BestofBestStudio true
Continue more like coNOTtinue
I removed villagers from my smp 😳😳, am I crazy?
Pls make a update guide for 1.17 pls
After 7 years, I stopped playing minecraft around January, so only if i go back
Step number 1 Find friends
My economy is enchanted ores (iron with fortune 3 for example) sonce it cant be farmed and is only Made in PS4 legacy before being booted up to bedrock. Only worry is dupliicatiion but the police will handle it
that sounds like it works
How can i tax villagers ... i build a whole surrounding wall and protect them from zombies . Even got into a War with illagers Raiders end up bankrupt
Its time for them to pay me for keep our kingdom
Qnd build a reall economics
hummm, capitalism don't work in minecraft. For capitalism, you need consum, and much itens in minecraft are infinite or near that, so people will not buy new itens. And also, you need some tipe of innovation on the products in capitalism, something that don't exist in minecraft.
If everyone follows a couple rules in a server, capitalism can be a fun thing that could work. And you can always make new things like, enchantments, books and quill, and maps.
@@BestofBestStudio I’ve done a little analysis of this too. The major problem is that Minecraft was meant to be played as a single player game at the minimum. 1 player is capable of doing everything in the game given time and information resources (aka internet for guides). This directly contradicts a purpose for an economy as the purpose for an economy is to distribute resources that people need (players don’t technically need anything). Because of this there are essentially two inflations that you need to check: the monetary inflation (server money) and the resource inflation (stuff that players have). I have developed a rules model based on towny that can account for those two things but no one enjoys it :( even though I think the concept of a realistic economy would be super cool. If you have any ideas on how to implement this lmk.
@@TechnoGuy529 Maybe every once in a while you get a new top currency like beacons if your server gets to that point. For stuff they can sell, try things like books and quills that have some secret information of good coordinates or just as novels. You could also sell things like more efficient farms or redstone homes. But in the end, you can do things like service, which doesn't need much change over time except efficiency and cost. But remember one thing, it's just about having fun. Maybe every once in a while it just shouldn't matter. It's just a game. Maybe people can try and see if they can create a monopoly or something.
@@BestofBestStudio sorry to not respond. Well, you need people with salary to have money to consume itens, and its difficult that in a game where people have a easy acess of everything: if they have this acess, why they will work for another person to have things? they can get themselves the item. And about create new things, enchantments are limited, its not possible to create new enchantments, will be a moment that everyone will have the same enchantments
@@Nyck8639 Yeah true, but you can get more efficient enchantments. And when that is over, you can do stuff like maps and books, which can always be improved and have a purpose given.
E stonks
lol i call my emerald dollar xd
Why not like... Use rare items as currency? Been trynna circulate diamond horse armour and hearts of sea
that works but when you want a big economy, you can get more creative
Bro thats to much deflation
it's minecraft