I find that it's more understandable at like 0.7 or 0.8 speed while not being overly boring. So I'd say do about 75 percent speed (faster for earlier fights slower for later ones) for the ones before the last one. Last fight is best enjoyed at 0.4 for me but ofc people will have differing opinions. So, like this comment if you agree so that sifd can see people agree.
31:00 NOOOOOOO SIFFFFD THE PINEAPPLE!!! you needed that for spikes to trigger djinn lamp 🤦♂🤦♂ well lets see how the rest of the run goes you had the money and everything smh
Thanks for the vids, sifd! I like the last fight being slow, to monitor the lamp triggering. That's not needed for every fight, but those rare events are nice to see firing.
One of my first thoughts about this game was that it needed something like the brawls in Hearthstone: a weekly alternate game mode. My only real ideas for some are, like you said, starting with full storage, but in my version you have one giant, fixed-in-place bag that can have other bags put over it so you can still get fanny packs and stamina sacks, and then one where you get subclass items from other classes.
I like when you slow the last battle down. However, if it looks like it’s going to be a good one earlier on, I wouldn’t mind that being slow as well. Whatever you decide to do is fine. I’ve enjoyed your videos for a very long time now!
Personally, I feel speed should reflect the complexity of the battle. I'd say just about anything after you go into the extended battles, I would prefer 0.3. Specifically not because I have issue understanding your build, but because the opponents builds get little attention and thats where the individual matches diversity really lies. I wouldn't consider it booring ever, as we always have your commentary to tie everything together. The most important thing though is that you're comfortable. I'm basically up for as slow as you can enjoy as its safe to assume not everyone watching actually is at liberty to play. As for your saved build/endless run idea, I'm 100% onboard for that. Your reasoning is great and that goes for dailies too. On the subject of ideas, I also think the badges should just be selected, any time a feature is just rerolled for, illustrates a design weakness. Anyway, always a pleasure, fam. Thanks for all the content!
I am 99% sure that mana orbs dont effect each other. I had a build that was 1 mana blade plus a bunch of mana orbs. I had 1 mana orbs connected with 4 pigs + 4 orbs(conected too mana blade) however the in the middle orb never activated while the surounding ones activated like 10 times. also your mana orbs wernt that minmaxed you could turn the crown sideways to activate two mana orbs
Such an awesome idea! Maybe each one specialising in 1 gameplay mechanic, for example a vampire, a priest, dark magician… they could appear either random or at fixed rounds like 2 times per run or something… This game still offers so much potential and room for ideas it is insane
Just a dummy mode would be nice. Where you can fill out your backpack with whatever spaces and items, and see what works and what doesn't. Then you could set the dummy to output x amount of damage, or have a certain amount of starting buffs- even being able to set up the dummy's items to kinda see what counters you would be cool. I started playing the game because of your videos, a lot of respect for how fast you go. I take forever deciding if something is in the best spots or if I want some item buffs over another item. Poison builds with reaper feel so hard to get down. I wanted to do a poison build with staff of unhealing. Mana Armor and shield, and a bunch of the healing heart items. It's so hard to generate the money I need though and mana orbs are never there when I need them. I'm only playing unranked for now so I can figure mechanics out and when to buy stuff. It's a lot of fun but can be frustrating as heck.
I don't even play the game but just watch Sidf playing. Feels like the gloves that give armor are really good as it is basically healing but that cannot be countered like regen or vampirism. With him seeking super high attack speed it looks like it would have fit.
Had an insane run today with ranger. Had a hammer, a manathirst,an acorn collar, 2 mana daggers, 3 bloody daggers, 2 wolpertinger, 3 fanfare, a giant clover, 6 lucky pigs, 3 mana orbs and 8 clovers, last battle lasted 2,25 seconds xD didn't even get damage from last opponent 😅 (card build)
This build feels busted. Just imagine if you could get instead of the last items two more crowns. Invincibility like for ten second. Really cool build. I like the last fight not too slow but not to fast, i mean like at 0.7 or 0.8, just to see every event.
Even though the spear has less DPS as per the damage it might still do more overall damage. Maybe I'm wrong, but the spear uses a lot less stamina, and a lot of times the hammer didn't trigger because you were low on that. Lower damage that actually triggers seems better than higher damage that doesn't. Please correct me if I missed something here
I like your Ideas think you are right. That would be so much fun if they would ad some kind of infinite fighting but there might be some builds wich are just to strong and would last infinit
The devs are probably working on balances rather then adding. As they spent a rather long time in demo and just added 2 broken characters plus archer can 2 sec fights late game
would say 0.5 speed all matches? / perhaps not in early rounds. / tot too fussed about the break down but just general understanding of what's going on (dont have game, just enjoy vids)
6:54 "Hammer slammer is the best weapon right now"
Only a Sifd deals in absolutes.
love the Star Wars reference!
I find that it's more understandable at like 0.7 or 0.8 speed while not being overly boring. So I'd say do about 75 percent speed (faster for earlier fights slower for later ones) for the ones before the last one. Last fight is best enjoyed at 0.4 for me but ofc people will have differing opinions. So, like this comment if you agree so that sifd can see people agree.
I like x3 on early fights, normal speed or slightly lower after getting your class item, and x0.3 after hitting survival mode
7:16 having trouble organising the blueberry by moving everything aroun when you just need to rotate a banana is a brand sifd moment
31:00 NOOOOOOO SIFFFFD THE PINEAPPLE!!! you needed that for spikes to trigger djinn lamp 🤦♂🤦♂ well lets see how the rest of the run goes you had the money and everything smh
Thanks for the vids, sifd!
I like the last fight being slow, to monitor the lamp triggering. That's not needed for every fight, but those rare events are nice to see firing.
Another cool idea would be id you could replay fights like just to watch them again from the start instead of having to scroll through the book thing
I've said this before and sincerely hope the dev will add this at some point.
If anyone wants to feel the speed of the fight, they can use the youtube's speed option,
your comentary otherwayis invaluable, keep the good work!
But then if he is commenting during the battle it would sound weird.
It would also be cool to have private lobbies or 1v1 matches. Backpack battle tournament, perhaps?
One of my first thoughts about this game was that it needed something like the brawls in Hearthstone: a weekly alternate game mode. My only real ideas for some are, like you said, starting with full storage, but in my version you have one giant, fixed-in-place bag that can have other bags put over it so you can still get fanny packs and stamina sacks, and then one where you get subclass items from other classes.
I like when you slow the last battle down. However, if it looks like it’s going to be a good one earlier on, I wouldn’t mind that being slow as well. Whatever you decide to do is fine. I’ve enjoyed your videos for a very long time now!
Personally, I feel speed should reflect the complexity of the battle. I'd say just about anything after you go into the extended battles, I would prefer 0.3. Specifically not because I have issue understanding your build, but because the opponents builds get little attention and thats where the individual matches diversity really lies.
I wouldn't consider it booring ever, as we always have your commentary to tie everything together. The most important thing though is that you're comfortable. I'm basically up for as slow as you can enjoy as its safe to assume not everyone watching actually is at liberty to play.
As for your saved build/endless run idea, I'm 100% onboard for that. Your reasoning is great and that goes for dailies too.
On the subject of ideas, I also think the badges should just be selected, any time a feature is just rerolled for, illustrates a design weakness.
Anyway, always a pleasure, fam.
Thanks for all the content!
Slow down the last 3 fights, or any interesting fight. It’s very nice hearing your commentary on it. The last battle this time was really good!
Sifd's loadouts are Still OP!
I am 99% sure that mana orbs dont effect each other. I had a build that was 1 mana blade plus a bunch of mana orbs. I had 1 mana orbs connected with 4 pigs + 4 orbs(conected too mana blade) however the in the middle orb never activated while the surounding ones activated like 10 times. also your mana orbs wernt that minmaxed you could turn the crown sideways to activate two mana orbs
I like your shop having specific items. They could introduce different shop owners
Such an awesome idea! Maybe each one specialising in 1 gameplay mechanic, for example a vampire, a priest, dark magician… they could appear either random or at fixed rounds like 2 times per run or something… This game still offers so much potential and room for ideas it is insane
It would be cool if they added a replay feature so you can watch your destruction in multiple speeds
Just a dummy mode would be nice. Where you can fill out your backpack with whatever spaces and items, and see what works and what doesn't. Then you could set the dummy to output x amount of damage, or have a certain amount of starting buffs- even being able to set up the dummy's items to kinda see what counters you would be cool.
I started playing the game because of your videos, a lot of respect for how fast you go. I take forever deciding if something is in the best spots or if I want some item buffs over another item. Poison builds with reaper feel so hard to get down. I wanted to do a poison build with staff of unhealing. Mana Armor and shield, and a bunch of the healing heart items. It's so hard to generate the money I need though and mana orbs are never there when I need them. I'm only playing unranked for now so I can figure mechanics out and when to buy stuff. It's a lot of fun but can be frustrating as heck.
I really want to see the Spiffing Brit play this game. I wonder who would win the mighty Sifd or the legendary game breaker spiff
I don't even play the game but just watch Sidf playing. Feels like the gloves that give armor are really good as it is basically healing but that cannot be countered like regen or vampirism. With him seeking super high attack speed it looks like it would have fit.
He's using a weapon that counters armor in this very video.
@@fabblwaps Hah! Good point,
endless leaderboard gauntlet sounds best/simplest idea to add value to the game.
Sapphires are hilariously OP... in everything. Putting them into armor and ending up with 5 mana orbs or a few mana thirst stacking shirlds and buffs
Had an insane run today with ranger. Had a hammer, a manathirst,an acorn collar, 2 mana daggers, 3 bloody daggers, 2 wolpertinger, 3 fanfare, a giant clover, 6 lucky pigs, 3 mana orbs and 8 clovers, last battle lasted 2,25 seconds xD didn't even get damage from last opponent 😅 (card build)
sifd sometimes understating some of the fights, that dragon build was huge.
This build feels busted. Just imagine if you could get instead of the last items two more crowns. Invincibility like for ten second. Really cool build. I like the last fight not too slow but not to fast, i mean like at 0.7 or 0.8, just to see every event.
When I'm playing, I basically have all battles at 3x speed until I get into the extra rounds
Even though the spear has less DPS as per the damage it might still do more overall damage. Maybe I'm wrong, but the spear uses a lot less stamina, and a lot of times the hammer didn't trigger because you were low on that.
Lower damage that actually triggers seems better than higher damage that doesn't.
Please correct me if I missed something here
Again very nice build! I prefer slow fights too at mid game / late game
Was the word you were trying to think of “barrage”? (Instead of brigade)
I haven't tested it but I'm pretty sure u only get triggers from a manna orb when it spends 30 manna for random buffs, thought I already told u this
I like your Ideas think you are right. That would be so much fun if they would ad some kind of infinite fighting but there might be some builds wich are just to strong and would last infinit
The devs are probably working on balances rather then adding. As they spent a rather long time in demo and just added 2 broken characters plus archer can 2 sec fights late game
19:45 moon amor would have been nice, no?
Hej you have try Berserker + hammer + daggers +brass knuckles +bananas and the tusk gloves are great for some empowered = stunning hell
FränkySteiN
Tournament mode with a shopping list. Maybe not an exact list but increase chance of space or food or pets ECT..
With 2 acor collars and the ranger bag, 7 luck gives you 101% crit chance 7*13=91 + 10 = 101
If we want to see how fast it is we can put video on 2x speed
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I would put the lucky piggy to buff the stun chance of the hammer
slow in the end is better, otherwise i don't know what's activating.
would say 0.5 speed all matches? / perhaps not in early rounds. / tot too fussed about the break down but just general understanding of what's going on (dont have game, just enjoy vids)
Mana orb isn't an activator.
I prefer the slower fights.
stop reminding us about the mana orb
Under 10 min gang!!!
Sorry for breaking the 666 likes counter, επίσης προφανώς και πρέπει να γράψω και κάτι στα ελληνικά, επειδή έτσι
0 damage crit W
17 baby
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FIrst
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