The acting on these are phenomenal. You can really glean some semblance of individual personalities in the audio logs. Mark Stanton is the kind of office guy at your job that seemingly picks fights with people about things and becomes the 'office Karen', filing reports against coworkers if anything doesn't go his exact way. Paul Simons talks as if he's been a network admin for at least 30 years. He's probably the most, or at least second most, skilled person in his department. he level of expertise is extensive, and he's genuinely stumped at the network intrusion. It's clearly the 'worst' security event he's ever seen in his life. Jack Smith hates the nature of his job, developing PTSD from reading all the gory and brutal accident reports, and you can hear a shiver when he talks about the fact that the machine is clearly possessed. He's probably been up for 2 days since recording the log, and doesn't have any energy. Walter Connors is an egoist who hides the fact that he's an incompetent boob with buttery language and being a suckup to his boss. He avoids speaking in technical specifics, only saying "I did this", and never elaborating. Henry Nelson is a candid, laid back boss who knows and trusts his entire team to do their work without leering over their shoulder. How he speaks about them likely indicates he's close enough to be drinking buddies, and he seeks his crew as good family. Paul Radd is an extremely, by-the-books and stern supervisor, but like Henry, he can be warm and supportive to his people when needed, showing he actually cares about them over results if it comes down to choosing. Theresa Chasar is obviously annoyed that everyone is simping over her, being only one of about half a dozen women on Mars. Ron Ridge is all about efficiency, timeliness, and results based on how fast he speaks, losing patience with the holdups in shipping. Seamus Blake is clearly proud of his work on streamlining his department's repair process, but is upset people are a little too dense to understand how to use it. He probably created an "It's easy for me" system, without considering the needs of others. Charles Hollies, being the director for the Environment team, is likely putting on a façade of 'calm', and has trained himself to speak that way given he meets regularly with the UAC board and Mars Council, who clearly only care about results. You can tell by the pauses he's slightly uncomfortable and is very aware of what's going on, but never shows it in the recording. Peter Raleigh is incredibly intelligent, sparing no deteail, and clearly outlining every last bit of research he can find, a man dedicated to making sure his job is done right. Simon Garlick is obviously fucking terrified. :)
To be fair to Mark Stanton, his job was on the line. It's literally his position to make sure everything going in and out of Mars City is safe and properly delivered to the correct location.
Mark Stanton is fine. Anyone can become an 'office Karen' when circumvented in their basic functions. Like he said, it's _his job,_ and an important job at that; he shouldn't ever be kept out of the loop. Imagine if something catastrophic hazardous, illegal or both just passed by because the cargo manifesto wasn't checked, who do you think would be squarely blamed for?
Kyle Berger is so casual about the accidental death of one of his staff, one wonders what other accidents have happened, or how frequently they occur that he isn't really fazed by it. I mean, come on--an employee backed into an active particle beam and lost half his brain, dying after a few minutes.
The Simon Garlick audio logs always gave me the chills. He sounds genuinely terrified. The voice actors were top notch in this game. Doom 3 is actually my favorite Doom out of all the Doom games. It is a true representation of survival horror.
It was these audio logs that really made this the best Doom game ever. It isn’t all about graphics or jumping around smashing heads. It’s about experiencing a creepy realistic world and being immersed in it.
Report log: Nearly 70% of UAC population experience supernatural, violent accidents and malfunctioning machines, worsening everyday. An immediate shutdown order in all operations is needed.
This is such a slept on game. Probably my favorite in the franchise tbh. It's so immersive and great to play with headphones in the dark. And it has the BEST version of hell. The way the realm itself shifts around and messes with you. Almost like hell itself is it's own entity. Amazing.
Feels like a real story so realistic none of the other Doom games has this spooky feelings Doom 3 is always gonna be special for us horror shooting people have a great day Pato! If resurrection of evil on the list I'll be there with the supports so will my family stay safe man!
I don’t care what anyone says - Doom 3 was an awesome game and does not deserve the bad rap that it gets. The creepy atmosphere, the disturbing sound effects, the frightening visuals…all of it makes for a massively engaging horror experience that makes you feel like you’re right there on the base. And the audio logs just make the game that much more immersive. I really wish id had continued with this style of gameplay, as I always envisioned this to be exactly what a demonic invasion would look and feel like. Doom 2016 is fun and all, but it just feels like a next gen rehash of the first two doom games. And Eternal…sorry but that game is god awful. They went way off the rails in terms of story and gameplay there. I’d love to see a return to this style in their next doom game.
There was no bad rap during Doom 3 lifetime. It was generally praised with only one universal criticism about being unable to hold flashlight and gun at the same time. The bad rap only came prior to the release of Doom 2016. It was a retcon attempt by bots, Reddit babies and bandwagon riders to make the old game worse so the new game looks better. You can see this tactic everywhere during those times. Just look at how new Star Wars trilogy smeared old Star Wars trilogy prior to the release of The Force Awaken.
Recently played through in VR on a Quest 3. Really enjoyed the world building via the Audio logs a emails. Also, the environmental story telling was admirable. Teleporting enemies got a touch old towards the end, but glad I experienced it. Can't remember why it slipped by me originally, my PC was capable enough. Guess I was too chicken lol
I absolutely love these audio logs, they add so much to the atmosphere and tells you what life was like on Mars before all hell broke lose. The voice acting is amazing as well. I wish more games included audio logs and did them as well as Doom 3 did ❤
This was painstakingly edited. Watching and Listening to this shows how much care went into it. Even the locations in which the logs were created were showed for us through the duration. Thank you for your time.
Y'know, Doom would be a very good source for an analog horror series. Well maybe not analog since Doom takes place in the future. But out of any game that could be used as a basis for a Doom horror series, it should be Doom 3. There are a ton of accidents mentioned in the PDAs that could be turned into their own little videos. Doom 3 also feels the most horror-esque out of any other Doom gane
The year is 2145 and Humanity has come together in Unity but despite all that advanced Technology our human minds are still vulnerable to a telepathic Supernatural influence.
Doom 3 was such a good entry to the series. This and quake are awesome, I loved Frank delahues log when he says all hell is gunna break lose.... the irony. Thanks for uploading these.
Unpopular opinion: I thought DOOM 3 was the best of the DOOM franchise. These PDAs were a big part of that. They really fleshed out the setting and provided some refuge for my younger self creeped out playing this game late at night.
I loved doom 3 when I got it for xbox when it first released. The PDAs gave it that detective feel too. I wish they would've given the option to choose whether to have the vest flashlight or hand flashlight because I loved using it as a weapon especially using it on a lost soul like a baseball bat and watch them fly.
I really miss this style of Doom game, I mean 2016 and eternal were fun but it felt it was trying to hard to be edgy and badass and just came off really goofy, I also loved that you played a different marine each time showing not all of them were just dumb throwaways without plot armor and could survive if smart, careful and in some cases lucky enough to survive the nature of the attack. It's probably in my opinion the most faithful DooM game and the horror and world building really helped the game feel so terrifying and realistic in some ways especially the audio logs and emails.
Yes, thank you so much for including the phenomenal background ambience from Doom 3! The ambient sound effects (like machines, servers/computers whirring), the audio logs and the instructional videos are probably my favorite parts of the game.
One Of My Favorite Recorded Audio Logs In History Of Video Games Along With Dead Space, Bioshock, And System Shock. DOOM 3 Has Its Own Charisma Among The DOOM Franchise.
Great work! The subtitles really help me as I didn't fully understood all the logs since I'm not a native English speaker, but now they are crystal clear. Thanks!
Your story reminds me of me back when Doom 3 came out. The total lack of subtitles was a hard kick in the butt for me to up my spoken English comprehension.
André Sogliuzzo, Andy Chanley, Bill Harper, Cam Clarke, Daran Norris, David Kaye, Dee Bradley Baker, Edward Yin, Grey DeLisle, J. Grant Albrecht, Jay Gordon, Jim Meskimen, Jim Ward, Keith Ferguson, Keone Young, Matt Morton, Michael Bell, Michael J. Gough, Neil Ross, Nick Jameson, Phil LaMarr, Phil Proctor, Rob Paulsen, Robin Atkin Downes, Ryun Yu, S. Scott Bullock, Steve Blum, Wally Wingert, Scott Menville. I'll let you guys figure out who's who.
I think the tension the logs could have provided to the game was a missed opportunity; I've yet to beat the game, so I don't know if something like this happens: They could've had a twitching hand surrounded by blood and gore holding a PDA with an in progress log still being recorded when you pick it up. Then, the Doom Marine picks it up, stops the recording, and starts playing it back automatically. The log is of a guy who is hearing things and is horribly scared for his life (although, even if his life ends, he still wants to do something worthy of the history books, which is to provide a firsthand experience from someone living this nightmare; and future bored-out-of-their-mind children will call him "the one guy who wanted to be in a history book"). The deep growls of a Hell Knight interrupt him and he screams before being quieted with the loud, gushy sounds of guts and flesh being painted across the walls. The demon is heard tearing its way through metal and silence takes over. Suddenly, as if God, or Satan, has perfect dramatic timing, the Hell Knight reappears before you. Now, you must fight.
Fan Audio Report............ Security log: UAC Administration Mars facility requires better a power lighting to all sectors of operations, which constant employee accidents from low light areas are high and security team request from the science division in guarding and escort some of the alien specimens at A1 delta's lower levels which stores all eggheads experiments and afraid in the dark, Sgt. Jason signing off.
Not gonna lie, I can see the demons just watching him curl up into a ball of despair and heartbreak until he died from it. It's more pain than they could inflict themselves.
Doom 3 was the first game I played with audio logs, and to this day the only one where they actually sound and feel like things people would actually record
Good work on including the locations where the PDAs are found as backgrounds in the video. I always thought Doom 3 should have been more survival horror orientated, with less ammo and more tense and disturbing enemy encounters. Though would it still be Doom after those changes?
I might do a separate video for those, but from what I remember there are very few audio logs in RoE, not sure about Lost Mission since I haven't played it yet.
17:00 Door code was set to 931 instead of 901 because any door codes with a 0 on a "9-button keypad" is not valid. _We are unable to process your door code request because you included a 0 in the number sequence and as you should have known 0 is not a valid number on door codes. Because of the importance of your request we've decided to take it upon ourselves and replace the 0 with a 3._
Yeah, I'll remake RoE walkthrough as well. But you can check the old one in the meantime, it's not bad: ruclips.net/p/PL61FH1Fo4C7GykQ0pVdpOrcMcpgmz_kqT
Great compilation (and helpful as well, given it's subbed). Are you planning on doing the same for Resurrection of Evil's and Lost Mission's audio logs later on?
33:25 - strangely, in our (Polish) dub, before "signing off", Cinders has two more sentences. Which, translated, go as follows "...but with those toys we got from UAC, we will handle anything. Go ahead, UAC Armored Corps, hah!". On one hand, it doesn't fit the creeped-out tone of the guy in the original. On the other hand, this probably could be something he would say in order to pluck up his courage before another dangerous mission.
I really hope this style of Doom gets revisited. Let the "slayer" have his games and let the lone marine have his ones in this style. For a regular human is going to be horror.
For me, Grant Baston's log stuck like glue since it was the first one I listened to (I'd missed Berneche's PDA). After that, Paul Raad's "done and pissed" tone comes to mind the most.
Sorry that this is slightly off-topic, but is anyone aware of an issue where they are unable to play the second audio file? For instance, Mark Caseon has "High Incidence of Psychological..." and "Patient Attack". For some reason, I can only play the first file. I'm playing the PS4 BFG Edition and I don't remember having this problem when I played the game on Xbox back in the day: Nothing I do works to cycle through to the next track.
Well, I don't know if it's any different in the BFG edition, but in the original version, if you go into the folder where you installed the game, open the "pak003.pk4" file and then go to sound/VO/audio_logs you should see all the audio logs in there.
@@patologTV thanks,i succeeded in extracting doom 3 audio logs,but d'm unable to do the same for the logs in doom 3:bfg edition(which has the "lost mission" and "resurrection of evil" expansion).Do you think there is a way?
Excellent video. Love the effort you put into this. However, you really should've included the video discs that featured storyline-related dialogue, such as Ian McCormick's. It would've made this upload more complete.
The acting on these are phenomenal. You can really glean some semblance of individual personalities in the audio logs.
Mark Stanton is the kind of office guy at your job that seemingly picks fights with people about things and becomes the 'office Karen', filing reports against coworkers if anything doesn't go his exact way.
Paul Simons talks as if he's been a network admin for at least 30 years. He's probably the most, or at least second most, skilled person in his department. he level of expertise is extensive, and he's genuinely stumped at the network intrusion. It's clearly the 'worst' security event he's ever seen in his life.
Jack Smith hates the nature of his job, developing PTSD from reading all the gory and brutal accident reports, and you can hear a shiver when he talks about the fact that the machine is clearly possessed. He's probably been up for 2 days since recording the log, and doesn't have any energy.
Walter Connors is an egoist who hides the fact that he's an incompetent boob with buttery language and being a suckup to his boss. He avoids speaking in technical specifics, only saying "I did this", and never elaborating.
Henry Nelson is a candid, laid back boss who knows and trusts his entire team to do their work without leering over their shoulder. How he speaks about them likely indicates he's close enough to be drinking buddies, and he seeks his crew as good family.
Paul Radd is an extremely, by-the-books and stern supervisor, but like Henry, he can be warm and supportive to his people when needed, showing he actually cares about them over results if it comes down to choosing.
Theresa Chasar is obviously annoyed that everyone is simping over her, being only one of about half a dozen women on Mars.
Ron Ridge is all about efficiency, timeliness, and results based on how fast he speaks, losing patience with the holdups in shipping.
Seamus Blake is clearly proud of his work on streamlining his department's repair process, but is upset people are a little too dense to understand how to use it. He probably created an "It's easy for me" system, without considering the needs of others.
Charles Hollies, being the director for the Environment team, is likely putting on a façade of 'calm', and has trained himself to speak that way given he meets regularly with the UAC board and Mars Council, who clearly only care about results. You can tell by the pauses he's slightly uncomfortable and is very aware of what's going on, but never shows it in the recording.
Peter Raleigh is incredibly intelligent, sparing no deteail, and clearly outlining every last bit of research he can find, a man dedicated to making sure his job is done right.
Simon Garlick is obviously fucking terrified. :)
To be fair to Mark Stanton, his job was on the line. It's literally his position to make sure everything going in and out of Mars City is safe and properly delivered to the correct location.
Mark Stanton is fine. Anyone can become an 'office Karen' when circumvented in their basic functions. Like he said, it's _his job,_ and an important job at that; he shouldn't ever be kept out of the loop. Imagine if something catastrophic hazardous, illegal or both just passed by because the cargo manifesto wasn't checked, who do you think would be squarely blamed for?
And Mark Lamia, my favorite in the game, is just fed up with everybody and wants to fire them all lol
Don’t forget Mark Caseon - an overworked psychiatrist trying to stay calm and collected , but clearly scared out of his wits
Kyle Berger is so casual about the accidental death of one of his staff, one wonders what other accidents have happened, or how frequently they occur that he isn't really fazed by it. I mean, come on--an employee backed into an active particle beam and lost half his brain, dying after a few minutes.
The Simon Garlick audio logs always gave me the chills. He sounds genuinely terrified. The voice actors were top notch in this game.
Doom 3 is actually my favorite Doom out of all the Doom games. It is a true representation of survival horror.
Yes true I wish there were more games like this
It was these audio logs that really made this the best Doom game ever. It isn’t all about graphics or jumping around smashing heads. It’s about experiencing a creepy realistic world and being immersed in it.
Im listening to these while updating my safety logs at work. So far no hell demons or deranged employees.
"They took my baby"
Cool. I’m listening to them at work too.
Report log: Nearly 70% of UAC population experience supernatural, violent accidents and malfunctioning machines, worsening everyday. An immediate shutdown order in all operations is needed.
I guess that makes me the 3rd person who listened to these at work
So people do actually record audio logs like these in real life?
The worldbuilding of these logs is basically unparalleled. Makes Mars City seem so much bigger than what actually is displayed.
This is such a slept on game. Probably my favorite in the franchise tbh. It's so immersive and great to play with headphones in the dark. And it has the BEST version of hell. The way the realm itself shifts around and messes with you. Almost like hell itself is it's own entity. Amazing.
Feels like a real story so realistic none of the other Doom games has this spooky feelings Doom 3 is always gonna be special for us horror shooting people have a great day Pato! If resurrection of evil on the list I'll be there with the supports so will my family stay safe man!
I don’t care what anyone says - Doom 3 was an awesome game and does not deserve the bad rap that it gets. The creepy atmosphere, the disturbing sound effects, the frightening visuals…all of it makes for a massively engaging horror experience that makes you feel like you’re right there on the base. And the audio logs just make the game that much more immersive.
I really wish id had continued with this style of gameplay, as I always envisioned this to be exactly what a demonic invasion would look and feel like. Doom 2016 is fun and all, but it just feels like a next gen rehash of the first two doom games. And Eternal…sorry but that game is god awful. They went way off the rails in terms of story and gameplay there.
I’d love to see a return to this style in their next doom game.
It was a great game, just not a great Doom game. Should've been something else, really, more of a "System Shock Clone" IP.
Spot on!
There was no bad rap during Doom 3 lifetime. It was generally praised with only one universal criticism about being unable to hold flashlight and gun at the same time. The bad rap only came prior to the release of Doom 2016. It was a retcon attempt by bots, Reddit babies and bandwagon riders to make the old game worse so the new game looks better. You can see this tactic everywhere during those times. Just look at how new Star Wars trilogy smeared old Star Wars trilogy prior to the release of The Force Awaken.
Recently played through in VR on a Quest 3. Really enjoyed the world building via the Audio logs a emails.
Also, the environmental story telling was admirable.
Teleporting enemies got a touch old towards the end, but glad I experienced it.
Can't remember why it slipped by me originally, my PC was capable enough.
Guess I was too chicken lol
far surpasses any modern reIease
Peter Raleigh must be my fav audio log. Would not occur to me to classify zombies as suffering from full blown dementia.
I like Henry Nelson and Steve Hammer just a bit better.
I absolutely love these audio logs, they add so much to the atmosphere and tells you what life was like on Mars before all hell broke lose. The voice acting is amazing as well. I wish more games included audio logs and did them as well as Doom 3 did ❤
This was painstakingly edited. Watching and Listening to this shows how much care went into it. Even the locations in which the logs were created were showed for us through the duration. Thank you for your time.
Y'know, Doom would be a very good source for an analog horror series. Well maybe not analog since Doom takes place in the future. But out of any game that could be used as a basis for a Doom horror series, it should be Doom 3. There are a ton of accidents mentioned in the PDAs that could be turned into their own little videos. Doom 3 also feels the most horror-esque out of any other Doom gane
Out of any series that has had analog horror adaptations of it, why hasn't DOOM 3!?
Doom Slayer Analog Horror for the Demons when?
I do like the touch of showing the areas where the PDA's are found.
The year is 2145 and Humanity has come together in Unity but despite all that advanced Technology our human minds are still vulnerable to a telepathic Supernatural influence.
Well thalya haven’t exactly nurtured their latent mental abilities in the past centuries. Lol
"Jaysus, it's mad here, lads!"
- Seamus Blake
Doom 3 was such a good entry to the series. This and quake are awesome, I loved Frank delahues log when he says all hell is gunna break lose.... the irony. Thanks for uploading these.
Unpopular opinion: I thought DOOM 3 was the best of the DOOM franchise. These PDAs were a big part of that. They really fleshed out the setting and provided some refuge for my younger self creeped out playing this game late at night.
Here I pop in to agree with you! Doom 3 is beyond superb! So much better than 2016 or Eternal. Saying so, I still love to play Doom I and II.
Can confirm on the unpopular front.
@@thompoz7114 you and i should be friends
Doom 3 is a masterpiece.
I loved doom 3 when I got it for xbox when it first released. The PDAs gave it that detective feel too. I wish they would've given the option to choose whether to have the vest flashlight or hand flashlight because I loved using it as a weapon especially using it on a lost soul like a baseball bat and watch them fly.
I really miss this style of Doom game, I mean 2016 and eternal were fun but it felt it was trying to hard to be edgy and badass and just came off really goofy, I also loved that you played a different marine each time showing not all of them were just dumb throwaways without plot armor and could survive if smart, careful and in some cases lucky enough to survive the nature of the attack. It's probably in my opinion the most faithful DooM game and the horror and world building really helped the game feel so terrifying and realistic in some ways especially the audio logs and emails.
Every one of these VAs killed it, holy shit.
Thank you for your commitment do doing this.
The atmosphere is such fresh bonus from other audio log videos ❤
Glad you enjoy it :)
Yes, thank you so much for including the phenomenal background ambience from Doom 3! The ambient sound effects (like machines, servers/computers whirring), the audio logs and the instructional videos are probably my favorite parts of the game.
One Of My Favorite Recorded Audio Logs In History Of Video Games Along With Dead Space, Bioshock, And System Shock.
DOOM 3 Has Its Own Charisma Among The DOOM Franchise.
Great work! The subtitles really help me as I didn't fully understood all the logs since I'm not a native English speaker, but now they are crystal clear. Thanks!
Awesome, thank you!
Your story reminds me of me back when Doom 3 came out. The total lack of subtitles was a hard kick in the butt for me to up my spoken English comprehension.
André Sogliuzzo, Andy Chanley, Bill Harper, Cam Clarke, Daran Norris, David Kaye, Dee Bradley Baker, Edward Yin, Grey DeLisle, J. Grant Albrecht, Jay Gordon, Jim Meskimen, Jim Ward, Keith Ferguson, Keone Young, Matt Morton, Michael Bell, Michael J. Gough, Neil Ross, Nick Jameson, Phil LaMarr, Phil Proctor, Rob Paulsen, Robin Atkin Downes, Ryun Yu, S. Scott Bullock, Steve Blum, Wally Wingert, Scott Menville.
I'll let you guys figure out who's who.
I think the tension the logs could have provided to the game was a missed opportunity; I've yet to beat the game, so I don't know if something like this happens:
They could've had a twitching hand surrounded by blood and gore holding a PDA with an in progress log still being recorded when you pick it up. Then, the Doom Marine picks it up, stops the recording, and starts playing it back automatically. The log is of a guy who is hearing things and is horribly scared for his life (although, even if his life ends, he still wants to do something worthy of the history books, which is to provide a firsthand experience from someone living this nightmare; and future bored-out-of-their-mind children will call him "the one guy who wanted to be in a history book"). The deep growls of a Hell Knight interrupt him and he screams before being quieted with the loud, gushy sounds of guts and flesh being painted across the walls. The demon is heard tearing its way through metal and silence takes over. Suddenly, as if God, or Satan, has perfect dramatic timing, the Hell Knight reappears before you. Now, you must fight.
Fan Audio Report............
Security log: UAC Administration
Mars facility requires better a power lighting to all sectors of operations, which constant employee accidents from low light areas are high and security team request from the science division in guarding and escort some of the alien specimens at A1 delta's lower levels which stores all eggheads experiments and afraid in the dark, Sgt. Jason signing off.
people say that mark stanton told a hell knight off for not being on the manifest. hell knight was cited and reported to corporate.
2:05 - yep, that's me.
I love these in game, paints a picture of the worlds backgrounds we don’t see and adds to the atmosphere.
I love how one of the audio logs found in Hell are recorded by Raziel himself, Michael Bell 😊
Poor Simon...I wonder what happened to him.
Not gonna lie, I can see the demons just watching him curl up into a ball of despair and heartbreak until he died from it. It's more pain than they could inflict themselves.
Thank you for this video. I have bad hearing and was about to stop play until I found this.
You're welcome.
I really like the backgrounds - they're nicely atmospheric. Really puts me back in the game I used to play.
the PDA were 100% one of the top best things about Doom 3.
The PDA's really made the scare because this shows your not the only one to see and hear this scary crap on mars city.
Interesting. First PDA log is on the Marine Corps birthday, Nov 10 1775, but 2145 this year of entry. Wonder if it was intentional or not?
Doom 3 was the first game I played with audio logs, and to this day the only one where they actually sound and feel like things people would actually record
10:53 this one was eerie
Dude, thank you. I've been toolazy to listen while in game.
You're welcome :)
I don't know where HR is getting the new employees, but the last 5 guys they sent me were all a bunch of Idiots. LMAO
Good work on including the locations where the PDAs are found as backgrounds in the video. I always thought Doom 3 should have been more survival horror orientated, with less ammo and more tense and disturbing enemy encounters. Though would it still be Doom after those changes?
Original doom 3 is better
if you get a chance, can you update this, or do vids for RoE and Lost Mission?
I might do a separate video for those, but from what I remember there are very few audio logs in RoE, not sure about Lost Mission since I haven't played it yet.
Loved this game so much man, the whole thing felt like one big Liminal space was so uncanny.
"Welcome to the mess hall..wahhhraaaAAa"
17:00 Door code was set to 931 instead of 901 because any door codes with a 0 on a "9-button keypad" is not valid.
_We are unable to process your door code request because you included a 0 in the number sequence and as you should have known 0 is not a valid number on door codes. Because of the importance of your request we've decided to take it upon ourselves and replace the 0 with a 3._
UAC Mars is so much more stable than my workplace
Haha, you should probably think about finding a better job if that's the case :D
Filed as security yes, advance toys and guns make the job easier and safer for all......
It feels so weird when most of the voice actors in this game are best known for doing kids shows.
Are you going to do resurrection of evil walkthrough as well?
Yeah, I'll remake RoE walkthrough as well. But you can check the old one in the meantime, it's not bad: ruclips.net/p/PL61FH1Fo4C7GykQ0pVdpOrcMcpgmz_kqT
@@patologTV didnt know you had a walkthrough sorry 😅
@@michaelandreipalon359 Don’t forget Perseus Mandate, FEAR 2 and 3
Great compilation (and helpful as well, given it's subbed).
Are you planning on doing the same for Resurrection of Evil's and Lost Mission's audio logs later on?
Thanks mate. Yeah, I plan to do the same for expansions as well eventually :)
Thanks for this
Can you do a compilation for all the video discs?
Sure, I'll do it eventually :)
33:25 - strangely, in our (Polish) dub, before "signing off", Cinders has two more sentences. Which, translated, go as follows "...but with those toys we got from UAC, we will handle anything. Go ahead, UAC Armored Corps, hah!". On one hand, it doesn't fit the creeped-out tone of the guy in the original. On the other hand, this probably could be something he would say in order to pluck up his courage before another dangerous mission.
I really hope this style of Doom gets revisited. Let the "slayer" have his games and let the lone marine have his ones in this style. For a regular human is going to be horror.
The general gaming community doesn't have the attention span for another game like this. Lol
@@yamaha94O sadly 😥
Simon Garlick... Man, That is DOOM.
Hey, have you noticed there's an unused audio log named Joshua Herbert?
Hm no, I haven't seen that one.
@@patologTV It's quite weird because in Wikipedia there's an audio log located in hell. Probably it was unused.
@@GamerJayvee
The only logs for Hell in the game's files are Garlick's.
I wish they would remake this one. Best Doom game they ever did.
I hope so
It's perfect the way it is. I'm just glad it's back playable on current gen consoles
Anybody have specific audio logs and names from them like I do? I still remember Kyle Berger and his audio log from the day I first heard it.
For me, Grant Baston's log stuck like glue since it was the first one I listened to (I'd missed Berneche's PDA). After that, Paul Raad's "done and pissed" tone comes to mind the most.
Sorry that this is slightly off-topic, but is anyone aware of an issue where they are unable to play the second audio file? For instance, Mark Caseon has "High Incidence of Psychological..." and "Patient Attack". For some reason, I can only play the first file. I'm playing the PS4 BFG Edition and I don't remember having this problem when I played the game on Xbox back in the day: Nothing I do works to cycle through to the next track.
DOOM 3 BFG Edition PDA Audio Log?
hi,i have the Italian version, how can I find the pda audios and save them in a playable audio format? I have both Doom 3 and Doom 3 BFG, thank you
Well, I don't know if it's any different in the BFG edition, but in the original version, if you go into the folder where you installed the game, open the "pak003.pk4" file and then go to sound/VO/audio_logs you should see all the audio logs in there.
@@patologTVthanks. How can i decrypt doom 3 bfg files and turn them into listenable audio?
@@MaestroStefanoPetrini
You're better off buying the classic version of Doom 3 from Steam. Should be very cheap.
@@DinnerForkTongue i bought it 15 years ago
@@patologTV thanks,i succeeded in extracting doom 3 audio logs,but d'm unable to do the same for the logs in doom 3:bfg edition(which has the "lost mission" and "resurrection of evil" expansion).Do you think there is a way?
WOW! Great job dude how long did it take you to make this video? Like colecting all the logs, editing and all?
Excellent video. Love the effort you put into this. However, you really should've included the video discs that featured storyline-related dialogue, such as Ian McCormick's. It would've made this upload more complete.
I also just noticed you forgot to feature the audio log of Seth Killian.
Seth Killian's PDA is from the Resurrection of Evil expansion, this video includes audio logs from the main game only :)
@@patologTVWill you be doing any future videos with the video discs and/or RoE PDAs?
Cool
15:57 …Barney Calhoun?
The games Prey 2006 and Agony are very good and similar to Doom 3!
reminds me of a water down version of system shock lol
Hey can you do an Alien Isolation gameplay?
It is on my list :)
What's your favorite Alien movie mate?
Do a doom 3 lost mission
4K resolution?!
Garlick's log ='(
I hope someone do subtitle mod.
Not likely to happen unless id Tech 4's source code is released.