Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
I mean if you want to get technical, the High Mobility type Gelgoog GK also has a ranged melee attack. Which can be insanely effective for both individual kills and crowd control, 've had some absolute madlad rounds in that thing. In one of them I managed to get my best K/D ever at 12/2, not only that but I also just barely avoided one shotting a Gundam 3 from full health. Like it seriously only had 1-200 health left afterwards. I'd love to see what you are able to do with the thing. I am sure that you already have vids about it but I can't say that I wouldn't love a new one 😉 As ever all the best to you dude, your videos are a constant source of information and inspiration and since I started watching regularly it's deffo rubbing off on me. No way in hell I would have been able to get the k/d I mentioned before without them. Hope you are doing amazingly and I really appreciate your channel more than I am able to express.
A buff to this would be a huge boost to 650 and 700 where the butterfly edges would be much appreciated for stopping suits like the Xeku Zwei, EZZ, and the likely buff to Nightingale that'll probably add DC 1 or 2, though id prefer DC 1 and see where it goes from there, just incase DC 2 makes it a total monster. And id love it if theyd somehow find a way to have more ranged melee. The Pixy would have been my first choice, but i don't think it needs anymore power after the recent buffs. Between that and double charging weapons being a thing, they could really ad more diversity at a lot of costs . I could see the GMII and GMIII having a fouble charging weapon with a faster cooldown. Non-charged would be low damage with maybe 20 to 30% stun build. Full charge could be what it currently shoots now, and double could be five beams with 25% stun each. I think this applies more to the GMII and the lack of ability to stopping any raid or suit with MA. Hopefully we'll see that feature added more in the future, and possibly even retroactively on older suits. Perhaps the Gundam could be a target for a high-power double charge, as it does use a weapon that was supposed to one-shot most Zeon suits. Or perhaps work it in as a way to lower the time those 10-20 second charges take, particularly on suits like the FAZZ where it's supposed to be able to get off at least one good shot a round to add to massive damage. They could just cut the charge time in half so that you can fire a weaker version, rather than have set up for nothing.
i really like this suit. i think the uniqueness of the butterflies combined with the great blend of speed/stun/heat on the follow funnels against anything with base 100% stun resist (despite typing, say, rebawoo with a single dodge?) make this a slept on suit but it's hard to deny that the power of Zwei/other insane ranged generals makes raid balance precarious (RIP modjeh shotgun)
I feel like with its particularly weak ranged capability, it has no answer to Generals. You made the most of it in a 700 environment, though. Good job!
This felt like as if I got gutted fron the inside out, since I've missed many opportunities to get a varguil, including some time ago when it was in rt.
I wanted this suit for so long and finally got it recently. I found it extremely disappointing compared to the usual Raid fare - it definitely needs the buffs you mentioned to compete in a tier range where generals are EXTREMELY strong right now. That said, I wasn't aware melee damage broke MA of any tier - thanks for the tip!
Was a bit of a niche usage of this suit to hunt Kshatriya's due to it having 0 melee resist but now that it's got melee resist I'm unsure. Even as that niche usage it was still hard to burst down a Kshatriya but we can always hope for some buffs to come its way.
Wish i could use this suit to its full capability but majority of players always pick generals sure its a safe option but it's too basic man. It has best of both roles having skills from all categories like cmon. Support with MA or a dodge without having to be a certain health too much? Can't let them have it by default? Sure they're the long range guys but you can't least make them mobile or not easy to stun from one shot?
Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
I recently found out that you can control some weapons depending on where you aim, but bending them around the corner is nuts😮
*Now im a little motivated!* ~ Me, if I ACTUALLY had this suit.
You just missed it if you're on PC. It was in the RT store about a week back.
It's on the DP store now, it costs about 199,000 DP ad it's unlocked after reaching Lieutenant 10. Hope you have some spare bucks...
I mean if you want to get technical, the High Mobility type Gelgoog GK also has a ranged melee attack.
Which can be insanely effective for both individual kills and crowd control, 've had some absolute madlad rounds in that thing.
In one of them I managed to get my best K/D ever at 12/2, not only that but I also just barely avoided one shotting a Gundam 3 from full health. Like it seriously only had 1-200 health left afterwards.
I'd love to see what you are able to do with the thing. I am sure that you already have vids about it but I can't say that I wouldn't love a new one 😉
As ever all the best to you dude, your videos are a constant source of information and inspiration and since I started watching regularly it's deffo rubbing off on me. No way in hell I would have been able to get the k/d I mentioned before without them.
Hope you are doing amazingly and I really appreciate your channel more than I am able to express.
Man it's always a pleasure watching you play, you make it all look so easy!
A buff to this would be a huge boost to 650 and 700 where the butterfly edges would be much appreciated for stopping suits like the Xeku Zwei, EZZ, and the likely buff to Nightingale that'll probably add DC 1 or 2, though id prefer DC 1 and see where it goes from there, just incase DC 2 makes it a total monster.
And id love it if theyd somehow find a way to have more ranged melee. The Pixy would have been my first choice, but i don't think it needs anymore power after the recent buffs.
Between that and double charging weapons being a thing, they could really ad more diversity at a lot of costs .
I could see the GMII and GMIII having a fouble charging weapon with a faster cooldown. Non-charged would be low damage with maybe 20 to 30% stun build. Full charge could be what it currently shoots now, and double could be five beams with 25% stun each.
I think this applies more to the GMII and the lack of ability to stopping any raid or suit with MA.
Hopefully we'll see that feature added more in the future, and possibly even retroactively on older suits. Perhaps the Gundam could be a target for a high-power double charge, as it does use a weapon that was supposed to one-shot most Zeon suits.
Or perhaps work it in as a way to lower the time those 10-20 second charges take, particularly on suits like the FAZZ where it's supposed to be able to get off at least one good shot a round to add to massive damage. They could just cut the charge time in half so that you can fire a weaker version, rather than have set up for nothing.
Silver Bullet saber incom attack would be awesome if it counted as melee
i really like this suit. i think the uniqueness of the butterflies combined with the great blend of speed/stun/heat on the follow funnels against anything with base 100% stun resist (despite typing, say, rebawoo with a single dodge?) make this a slept on suit but it's hard to deny that the power of Zwei/other insane ranged generals makes raid balance precarious (RIP modjeh shotgun)
Got this right after Avenger posted this video. Must be a sign
I got this Suit from the 5th anniversary of gbo2 Event of the 7 MS Presents. It from the Login Time as well. It an Good MS
ARMORED CORE MUSIC RAAAAAAAAAAAHHH
i love this suit, its so fun to play.
Avenger1: suit has many weaknesses
Also avenger1: makes suit look overpowered
I feel like with its particularly weak ranged capability, it has no answer to Generals. You made the most of it in a 700 environment, though. Good job!
This felt like as if I got gutted fron the inside out, since I've missed many opportunities to get a varguil, including some time ago when it was in rt.
It's quite weak compared to other choices atm, as mentioned by Avenger1 himself in video description. You didn't miss too much.
@@quantizedansonunfortunately, it looks enticing and I just LOVE its arsenal
I wanted this suit for so long and finally got it recently. I found it extremely disappointing compared to the usual Raid fare - it definitely needs the buffs you mentioned to compete in a tier range where generals are EXTREMELY strong right now.
That said, I wasn't aware melee damage broke MA of any tier - thanks for the tip!
I have the lv2 varguil but rarely use it because it feels weak against generals like the Hi-nu gundam and the Sazabi but i like it nonetheless
The Varguil is like a reverse Dijeh CA.
Was a bit of a niche usage of this suit to hunt Kshatriya's due to it having 0 melee resist but now that it's got melee resist I'm unsure. Even as that niche usage it was still hard to burst down a Kshatriya but we can always hope for some buffs to come its way.
Wish i could use this suit to its full capability but majority of players always pick generals sure its a safe option but it's too basic man. It has best of both roles having skills from all categories like cmon. Support with MA or a dodge without having to be a certain health too much? Can't let them have it by default? Sure they're the long range guys but you can't least make them mobile or not easy to stun from one shot?
Whats a Varguil? Can anyone explain me of this Mobile suit?
It's from Moon Gundam series.
Prototype Sazabi. Seen in the manga series "Moon Gundam".
@@TheLurkerAtTheThreshold really?.... maybe i should check that out, and also, why it reminds me of the Sazabi, except... its not beef up
@@Boss-ry7gq ohhhhhhh.... thanks
why does the enemy stein suck SO bad 😢😢😢