An overly long title written in all caps is always clickbaity. Most people won't even read it - they'd just open the video to find out what it is about instead. Also, "THE FANS WILL HAVE AN OPINION ABOUT THIS VIDEO" is just omnious enough to draw attention!
Zaric Zhakaron nonetheless the success of such games are crucial for the industry to show everyone that a game doesn't need to be streamlined to work out right. Game was a success considering it is single player and indie without a marketing.
What about the shit Felix does like "PLEASE DO NOT WATCH THIS VIDEO!!!!!" To be honest I think that "JESUS CHRIST BE PRAISED!!!" would have been a good one!
Always love that one guard who literally chases you into Oblivion itself because you stole an apple. The delightfully hammy acting only makes it better.
For all it's flaws, I really enjoyed this game. I think the main reason is because you actually have to think about your actions, whereas in Skyrim, you can play the game on autopilot with no consequences. That said, I did enjoy this video.
My most hilarious experience with the AI was when I was on the road and encountered one of those randomly generated events. I saw a group of heavily armored guards, scattered through the road, and idling around doing nothing. Having 169 hours in the game, I did encounter this type of event before, and I thought to myself "here we go, it's another bandits vs. guards situation again". I walked until I was practically at the middle of the scattered group but nothing happened, then I saw a body at the back, then I obviously thought to myself "oh I must have already cleared this in a previous save, nothing to see here". I was just about to finish that sentence, then suddenly one of the guards let out the most hilarious scream upon seeing the dead body that they have been standing 4 feet away before I arrived, and then immediately half of the armored guys -who turned out to be bandits that I didn't recognize from a distance- started chasing me while paying absolutely zero attention to guards swinging at them from behind. That whole thing made me laugh for about good 5 minutes.
This game is so potato broken, makes it hilarious to watch. Oblivion wasn't /that/ bad. Instead a guard would have kneeled at the body, said "looks like there's a killer on the loose" then went back to whatever he was doing, not gone crazy and attacked the player.
Yeah stuff like that happens to me usually the best spot I've encountered it every time without fail is when I go thundering through the susau woods above the monastery every time there's like 15 guys plus 3-4 corpses it's just a cluster fuck of guards, bandits, and cumans all standing around I turn around to go back and fight but they just stand around not moving one guy occasionally yelling so I just bash one over the head with a mace to get things moving
I hate hunger systems in games because there isn't a way to make them enjoyable. Either your character eats every five seconds because the day-night cycle is sped up or you eat once every six days and it doesn't feel realistic.
As someone that play on Hardcore with the perk that makes you hungry faster. I can ensure you to complain Henry is always hungry is incorrect. You can simply almost as soon as the game start pick the two perks that lower the hunger and sleep drain by a lot. A whole day in the game takes 96 real life minutes to complete. So if you wake up at 6 and go to bed at 22 you got 64 real life minutes before the day is up. And during those minutes I normally only eat 1-2 times, and I do that before I go to bed, wake up and maybe eat a light snack or drink some wine during the day. That is with all negative perks on food need. The game is not meant for you to play through literal days in the game without rests. I play on hardcore to increase the drain as otherwise I lose my "balanced diet" perk as soon as I drink a healing potion. To say you eat every 5 seconds in this game is incorrect, you just don't know how to play the game if food is such a problem.
I love hunger systems in games because it's easy to make them enjoyable. You buy or scrounge food occasionally and it's a cheap immersion boost. Makes it feel so much more realistic.
TheLordboki yea, ok, at the end you realize Henry is actually the son of sir radzig, but since sir radzig had you with your mom he asked your “dad”, the blacksmith in Prague, to take care of you as you were not entirely noble. This is why sir radzig “owes” your father, as mentioned by him in the beginning, and why sir radzig calls you “son” halfway through the game. Actually the foreshadowing was quite good. There you go, the whole questions spoiled
@@anthonymigliaccio3492 In the beginning opening scene the ''dad'' calls Henry a 'blue blooded idler'. Only in my second play trough I understand that little hint. Blue blood is Noble blood.
I really liked Kingdom Come: Deliverance. I found it to be a breath of fresh air and something that Bethesda could probably take a few notes from when working on Elder Scrolls VI, but I wouldn't say that it's as fantastic as some people make it out to be. One of my biggest pet peeves with the game is how the reputation system "works" (i.e. it's kind of broken). I tried to play compulsive serial killer Henry, and while I was never caught, my reputation still went down and people would just refuse to talk to me, as if they knew I'd been murdering people (and before you say it, I washed myself and my clothes constantly to cover my tracks). Another annoyance is that, while realistic, the only viable way to play seems to be the heavy armor clad, longsword toting, knight (or at least, that's what the developers expected you to play and designed the game around). My last peeve is that there isn't really that much to discover in the wilderness, aside from a bandit camp or two, outside the towns most of the map just seem to be filler - aside from a few specific quest-locations. Oh, and archery is trash. I don't care if it's realistic, archery is just plain unreliable, even when you've leveled it up. They have this really clear interface for the sword-fighting, but couldn't be bothered to let you have a crosshair for the bows so you'd at least a slight idea where your arrows would land? The game just seem kind of fickle with what it wants to be realistic about. Overall great game though.
My favorite jank moment was when due to main quest circumstances i got into a fistfight with the sheriff of a town. The next day I was forced into doing a sermon by a drunken priest. However, as I went to the church to do this, the sheriff zoomed out at sanic speeds, and demanded I pay for my crimes. I failed the sermon quest and had to find another way to progress through the main plot (luckily there are other ways)
But on the Jankometer Hungry Hungry Henry gets a 5/10, with dayz standalone at 7/10, Escape From Tarkov at 7.5-8/10, and STALKER Shadow of Chernobyl at a level of jank that is so beyond anything else Ive ever seen it gets a 12/10
I want to say, as guy with a little bit of actual training with a sword, I was actually pretty impressed by the combat system. They actually are using real guard positions and attacks from the old treatise, however, just like every other game, the swings are incredibly wide arching attacks that are far too telegraphed.
Maybe the animators exaggerated the telegraphic nature of the attacks for balance purposes, to give the player time to parry or dodge. It's just a VG at the end of the day.
I like everything about KC:D but the Ai does suck and sometimes when you commit a crime but killing all the witness, you can still get a bounty even though the person saw the crime died and all the guard know what you did.
henri is getting all the luck and chances because he actually IS NOT a regular peasant... all the nobles know it well before henri knows it himself. that why he is given all the trust. play some more hours to understand if you did not yet know this.
Zaric Zhakaron bastard children were extremely common among the lordship of medieval times, but usually a lord would take care of them as their own, or lather them in luxury while not hiding their heritage.
The potential of this game is massive. And this is why I am hoping (and praying) that we get KCD 2. So many parts of this game should be retained but there's also some that has to go, improved or totally change to make it better. I think this game should be supported despite it's flaws because it's still a really good game.
The realism, I think, had to do with the historical accuracy, which it did achieve. The combat was awful in my opinion. I hated it, and since it's the core mechanic, I skipped the game. A lot of people say "you don't like it 'cause it's hard and takes time to learn". I reply: "Abe's Exodus is hard. This game is just clunky. Plus it's the type of combat, not the fact that it has a learning curve." It's the type of game I like to watch a Let's Play of or have in the background while I do something else but not actually play. Still, they haven't bent the knee to the Politically Correct crowd and remained faithful to their topic and historical accuracy so it is an accomplishment... even if apparently it came out with game breaking glitches. If it were a Triple A title, I'd never let it slide but it's a small Indie studio so I can open an exception.
"I wonder why you watch my videos at all" To be honest, Zaric, I don't really agree with a lot of your opinions. But I find you entertaining, and that's all I really want from a RUclips video unless I'm specifically watching something educational.
yes, it's janky, but still a lot of fun. i'm curious what the community will come up with once the modding tools come out. they can already do some pretty cool things, but the potential for some truly epic mods has me a bit excited. especially since the devs are talking to the modding community about what they'd like and want to make their ideas come alive, the tools they'll need, what the need to be able to hook into in the game engine.
Damn that sounds funny, I've had a qlitch where I hadn't touched a corpse in like 3 in game days and the guards all got pissy saying I was carrying a corpse around while I was riding my horse through town, but even better than that sometimes when I stealth kill people their bodies woild rocket forward through the camp and alert everyone
I know this video is old but I just had to say that hearing your perspective on how you stream games made me want to start checking them out again. That attitude is pretty much always the most fun kind of stream to watch.
Guess I'm biased (aren't we all to some degree) and in minority, but I love Bethesda's aproach to worldbuilding and making towns smaller in scale, but more personal, with each NPC named and having its own story to tell. Nameless, filler NPCs would feel to me like cheating and depersonalizing, making it more like any other generic video game world. Plus, real villages and towns throughout history used to be more like that, except few large cities of course. Yes, they found urban areas from 5000BC having several thousand people, but throughout history these things change and oscillate, and at one point in medieval times, size of most towns greatly decreased. Skyrim of 4th era reflects this degeneration, so it's possible that Cyrodill and Vvardenfell had generaly larges towns 200 years before TES6. And then there's also the cultural thing, were northern cultures usually had smaller urban areas than those southern ones, in warmer climate. But I wanted to say something else. For example, Morthal has this great, eerie atmosphere and feels vulnerable in the middle of the marsh, with all the vampires around and other issues, you get why those folks are upset in front of the jarl's hall. If the town was realistically bigger, it just wouldn't feel that way, wouldn't feel this affectionate. And if any of NPCs dies, it has an impact in world, it's noticable. It's not the same if generic blacksmith dies and is replaced by generic blacksmith 2.0, or if we lose Alvor. I mean, Morrowind is my favorite TES game and many players say it has lots of unused, generic NPCs. I never felt that way, they're all named, have their unique homes (that can tell a lot about them, even if their dialogues is generic), so they're integrated very well and are living, breathing part of world. I also think that Morrowind used the stamina system the best. It's going down while running, jumping and in combat, plus effecting our combat and making it harder to hit an enemy if we are tired. Skyrim totally dumbed that down.
Okay, let's change this thing up. Because this is that studio's first game, naturally they can improve over time (in both story and AI, they've seemingly got some of the RPG stuff down), but would you say it's bad or good for their first shot?
For me it's very similar to the first Witcher. A first game from unknown developer with a good potential . It has problems and a lot of them , but I still enjoyed it greatly . I hope Warhorse Studios will improve it and create even better game next time.
I wasn't aware this was their first... If that's so then I'm impressed with their ambitiousness, definitely shows promise so long as they improve moving forward rather than devolve like seems to be the trend in the industry nowadays. Just hope they don't dumb down their future games. Would be a shame for them to start off needing improvement but having good RPG systems then making more stable games but dumbing down everything.
About the town guards immediately taking the side of the shop guard..... That is kind of how things worked back then. People were very clannish, and the word of a fellow guard, even unspoken, would mean more to them than the word of a filthy beggar. Honestly this still happens sometimes...... in America! If you are being chased out of a mall by a security guard, and a couple of cops happen to be driving through the parking lot, you bet your ass you are going to get dropped to the ground with a knee in your back, before you have chance to explain yourself. Why, because you were running, and you were running from a security guard, on top of that.
Definitely, I haven't had that problem yet though.... I was very careful to make sure that I only stole things outside of town, from dead bodies or random people. I hated it in Oblivion when you try to be immersive and talk to the shop keeper over the counter, like a normal person, it almost always ends with accidentally stealing something lol. I should find a way to make Oblivion gaurds us the Daggerfall voice when they chase you.
I'm never a fan of Hunger and thirst systems because they rarely present anything but an annoyance I do like Fatigue or exhaustion systems because it acts a sort of alarm causing you to think while exploring dungeons or consider your route to a town carefully as taking the long way or letting your self be distracted can often have negative results
MyDudeximus/SpermSurfer here, nah; Well, at least the majority of them shouldn't, the game targets a more mature medieval historical accuracy community like people who watch Skallagrim, Shadiversity, Metatron, Lindybeige etc, but you may get some funny to read rage comments lol Edit: I already know about the "I sure could go for a bite to eat" phrase from playing the game and you mentioned on Stream, but fuck man that was so funny, I started laughing even before you said because I knew it was incoming hahahaha Jesus Christ be praised ( ͡° ͜ʖ ͡°) Lol, love the references you make to the game
As for henrys garry stu status there are actually realistic reasons as to why its like this. no he isn't the "chosen one" however he is someone of some importance not a lot but some.
I would say this game is AUTHENTIC - authenticity and realism are two totally different things but the way in which they incorporate history into the gameplay mechanics and try to institute features which are meant to convey a facsimile of what things were like back then, the places, the people, the social, economic, and political dynamics, and the every day humdrum upkeep that people had to deal with, screams authenticity.
Great video and fun game, after 152 hours of gameplay, some of the game bugs on was really something to see(town guards sneaking in a row at day light for example, not entirely sure if it is still fixed, lol).
Who told you it was a fantasy game lmaooo, but I've never had a problem like yours with shop guards but I do have a problem of the guards of the city always coming to check on a shop when I break into one at night. Its like they just know.
Well with many patches released since the game is way less glitchy, not saying the AI is perfect now, not at all but those things don't happen nearly as often. I liked the game overall, specially the skill learning and the finesse required for combat and some other aspects that brought back some old school rpg feel, but even glitches aside it certainly wasn't perfect. What I personally found most jarring was the failed attempt at mixing story driven and open world/sandbox-ish rpg gamestyle. It's a bit like having 2 Henry's or a schizophrenic Henry maybe ? In 95% of side quests you can really "craft" your own Henry, good guy, self serving or even rascal, he can be naive or cunning, he can use only brute strenght or never fight at all or any kind of character personality and/or playstyle you can imagine. Then the second you take part in the main questline, it feels like every other minute a cutscene takes control over the Henry you've been playing and transforms him into a naive goody two shoes with impulse control. The game forces you to be that Henry with 0 choice or input on your part, at time it made me feel like all the character building I had been doing with MY Henry was completely meaningless and that another Henry had taken control. That for me was what prevent the game from really being great, the glitches were annoying or funny depending on how seriously you would be playing but they were no worse than most any other game with some open world and unscripted AI components. But that dichotomy was immersion breaking more than anything else in my opinion.
Bethesda should take note, many of the things in Kingdom come, such as the weapon maintenance, alchemy, approaches to quest etc. even if they were in a lite form would make their open-world games a 1000 times better... but apparently they believe these kind of features make the game "less accessible" to the 12 year olds who just want to mash buttons, build up a useless pile of loot and be rewarded for minimal effort, skill or aptitude.
The video is outdated now, i played this game with a year delay and i have to say that autors did their job to minimize bug amount. Reading through logs tho, i see that i came out pretty buggy amd undone. Yet Henry is still hungry. "Gosh, he really could use a bite to eat."
I was gonna defend this game but I just realised I havnt played it In a long time because of everything you mentioned. For a first game it's a great start for a hopefully very successful studio, but its a miss for me unfortunately. It *Almost nails it... But not quite.
I feel like these bugs/bad AI you mentioned were there at the first stages of the game and were patched afterwards, at least I had a good experience playing on 1.6 patch. And about treating Henry special: If you progressed in your story further, you would know why it is so.
you mentioned elex... did you ever played a piranha bytes game befor? you should try Gothic 1 and 2, the best of them. you will either hate to love it, or love to hate it.
Hey Zaric do you think Elder scrolls 6 is going to follow suit with the other more recent ones by have heavy power fantasy and being watered down? Or do you think they have at least realised what the hardcore fans want too and might go for middle ground and try and please us too?
Assasin's Creed Odyssey, Battlefield 5, and I think some others have done that, gone back to their roots or stopped being so... Casuel? You could say But, Bethesda.. Eh, I highly doubt that, maybe a bit, I really wish that happened but to be honest I do not care; I'm not interested in the elder scrolls 6 considering it will most likely be another mediocre single player "rpg", if you can even call that a ROLE PLAYING game anymore I'd recommend to find a new company to get your 3D Open World Medieval Fantasy Nonlinear RPG from :P
Soriki I am following a lot more indie devs nowerdays because these big devs/publishers are showing their true motivations with each and evey game release. ES6 will personally determine bethesda's fate (at least for me).
Watering down their games has not only been their trend, it's gotten them more popularity and sales. There's hardly a chance they won't water it down, they're practically incentivized to, so why wouldn't they? Bethesda's not CDPR. CDPR had the passion to make a game like Witcher 3, make it GOOD, and make it appealing enough to sell well. Bethesda does not, and their last two big games show that. They want higher numbers and that's it, and the less work the better. If they could either make a game like Daggerfall that appeals to a lot of us old RPG fans or an action game with skill points that we don't buy but all the casuals do (and there's way more casuals), they'll water it all down in a heartbeat.
Zeric, since you were talking about different day/night cycles in game, and how you like the ones that force to change you play style depending on the time, what did you think of the day/night cycle in the OG Witcher game?
Historical fiction I think best describes it. Or very, very low fantasy if you prefer tabletop RPG terminology. Far more historical than most games period, in any case.
You are right, ultraboy222. I just find it important to point out how the game fails to portrait a historical Bohemia (And does so on purpose) even though it's their main selling point.
@@ChaoticTabris Why do you find it important? How does it fail to portray an historical Bohemia? (I'm sure you're a professional so you can fill in some of my gaps) And most importantly, if KC:D FAILS at portraying an historical Bohemia....WHAT SUCCEEDS!?
@@fuzzydunlop7928 Roma people were extremely common in Bohemia during the period, the game completely fails to portray them because of the developer's bias towards the Roma.
You probably know it by now but there is an objective reason to why the player has a "special" treatment, won't say it here because it's a spoiler, a little bit obvious and predictable but it's there.
What my biggest issue is with this game is Henry himself. His voice acting is fucking poorly done (the rest of the game isnt that much better, but Henry being the protagonist should have been a LOT better) and indeed, he is a Gary Stu to the max. I want more influence over his decisions. When he fights Hans all of a sudden, I was like what the fuck are you doing you lunatic! Punching a noble in the face, they'd have strung you up for that in the 15th century. Henry gets a promotion for it. So glad that I could cut his hair and give him a beard so I dont have to look at his stupid face all the time. Now I need a voice changer.
I stopped playing for awhile, need to get back on. Problem, I play with the xbone controller. For some reason I couldn't jump with the X button. Everytime I need to jump I gotta use the Space bar on my keyboard. That's annoying. And yes the button is mapped right, that's what it says in the controls (X) so I doubt it's me. Anybody else experienced this? You know how annoying it is to try to kill 3+ bandits at once like some kind of super swordsman, fail miserably, then inevitably run away like a coward hopping fences/climb out of rivers while switching between a controller & keyboard? 😂😂
FriskyLemon yeah. Like more than a decade ago. Does not hold up very well at all. I genuinely believe the witcher 3 could give you a better gothic experience than gothic itself.
Josef Fritzl I believe it's because the witcher 3 developer published Gothic in somewhere I don't remember but they took inspiration from it to make the witcher 3
Deal with it its based on real life events places and that and it's realestic you have to eat sleep so go and buy another game if you don't like the realism
Some thoughts about timed quests: they're not really my cup of tea. I think they mess with the way a game is paced by putting unnecessary stress on the player, killing their enjoyment of the world and characters. My ideal system would be as follows: you take a quest. Say it's a guy who tells you to go talk some sense into someone who keeps pushing in line at the bar. Say you accept the quest and hang around doing nothing for a few days. You might come back and his disposition towards you would be much reduced, and he would respond as such, i.e "what the fuck, man? You said you'd help me!" Don't get me wrong, when a quest calls for it, a timer can be great, for example a quest about catching a thief. You may wait too long and he'd escape and you'd lose his trace, and then you'd have to go apologize to the questgiver while he shouts at you for accepting a job and then letting the thief escape because you spent too long working on your weapons. Maybe there'd be a 1% chance to run into him at a later date in a random encounter, where you'd kill him and return to the questgiver and he might forgive you and your get back some disposition.
Your idea of a quest is literally a time mission, but worse. If someone is pushing in line and you go and only deal with it next week, you have failed the mission. It doesn't matter if you return to the quest giver, it might be a fun thing if he does have a reaction but you fail the quest. If you are investigating a possible murder and you are looking for a surviver while knowing people are hunting the surviver, you are free to ignore, but do not complain when they killed the guy as you made your choice. The only way to get away from this problem is to make the issue for the enemy unsolvable by them, but that removes tension, but having tension causes stress for the player. You do not want to play a game with no tension, they are not fun.
Cloud Seeker i never said you could go complete the pushing in line quest later. I said you'd fail it and the questgiver would shout at you. I also never said tension was bad, I said unnecessary stress was. In fallout 1, there was a timer to finish the game. This restricted exploration of the game because you were always in a rush. Also, games don't need tension to be fun, the grand theft auto games have no tension whatsoever, yet they're still fun to mess around in.
@@jacksonelh You assume that failing timed quests in the game doesn't make people shout at you, or even die. Problem is that they do. "I also never said tension was bad, I said unnecessary stress was." - I never claimed you did. However. You can't have any stress without without tension. I do not think there is unnecessary stress placed on you in this game. If you want quests to have tension, you are going to have to create stress of some kind. Some people will find timed quest stressful, but you also do not have to start timed quests if you do not want to. When it comes to the main quest you can't fail it, but the outcome will depend on your actions. Isn't that what you want? If you do not care to find Recky and wait, he will be dying by the time you find him. Does he need to shout at you? No, he is dying. Also your Fallout 1 example is bad since it was patched. The only restriction in the game currently is around 13 years due to technical issues. It is also a bad example because the timed quests in this game have no such results, making it not even close to a fair comparison. I can agree that the game heavily suggest that you should do something right now which is bad, but it will not cause you to fail. "Also, games don't need tension to be fun, the grand theft auto games have no tension whatsoever, yet they're still fun to mess around in." - As I said. Some people will like it but some do not. You are currently arguing two points here. You want quest givers to be mad about you leaving quests undone, but you are hear arguing that there shouldn't be quests like it. You might find quests and games that have no tension fun, but I do not. I do not want a sandbox where I can just leave things to go and pick up other things. I stopped playing Fallout 4 for that reason. I waited 3 in game years to find my son and for some reason my character as mad as hell when I continued the quest like it happened yesterday. I do not find that fun. If I go to the monastery, find all wounded people and do not care to help them. The consequences will result in their deaths. It is a RP action to help or leave them, I can make informed decisions based on what I want my character to do in such a situation. Failing a quest is not always a bad thing. You can have your fun if that is what you want. If you do not like KCD because it has quests that forces you to make them a priority that is fine. The problem comes when you come and say this isn't how games should be made because YOU do not find them fun. What you do not find fun, is things other people find fun. I do not want to have quests where wounded people on their deathbeds will survive for months just because you can't be asked to do something right now to help them.
Cloud Seeker here's what I think, if the story of the quest calls for it, it'll be timed and you can fail, if not, you'll simply lose disposition but still be able to complete the quest
@@jacksonelh You are making a very VERY strange argument. So if a quest is timed you can fail it, but if it isn't you lose disposition and you do not want any unneeded stress put on the players. Dude. If you want people to get mad about how long it takes for you to do quests you want all quests to be timed, that is literally putting stress that isn't needed on the players. You are making a case for the unpatched Fallout 1 situation here. You say you want X but not Y, but because of how you want something to work you will get Y simply as a result.
"FANS WILL HATE this video... unless they don't"
So the fans will just have an opinion about this video.
An overly long title written in all caps is always clickbaity. Most people won't even read it - they'd just open the video to find out what it is about instead. Also, "THE FANS WILL HAVE AN OPINION ABOUT THIS VIDEO" is just omnious enough to draw attention!
Zaric Zhakaron nonetheless the success of such games are crucial for the industry to show everyone that a game doesn't need to be streamlined to work out right. Game was a success considering it is single player and indie without a marketing.
Mono Parallax accurate
I wouldve honestly clicked way more enthusiastic and *profusely sweating* on this video if it was titled "FANS OF THIS GAME WILL HAVE AN OPINION! :O"
What about the shit Felix does like "PLEASE DO NOT WATCH THIS VIDEO!!!!!"
To be honest I think that "JESUS CHRIST BE PRAISED!!!" would have been a good one!
>enjoy the game for the glitches and awkward AI
So...basically the same reason to enjoy vanilla Oblivion?
No, this game has a different kind of charm.
Tidings citizen, how can I be of assistance?
Always love that one guard who literally chases you into Oblivion itself because you stole an apple. The delightfully hammy acting only makes it better.
The Kingdom Crumb joke made me laugh more than it should’ve...
Jesus Christ be praised 🙏🏻
Ah friend but surely you’ve heard of T A L O S!!!
HERKSER IS HERE I WILL TELL YOU ALLLL ABOUT HIM
This is getting me totally Syked for Elder Scrolls 6 rise of the sload!
Don’t forget about the sea elf expansion pack.
oh boy I got mine preordered!!!!
Oh and the special Armor pack DLC for your Sload followers!
Sload battle royale mode featuring Dante from the Devil May Cry Franchise for only 99.99$
Nah it's gonna be about returning the dwarves to mundus
Dont be surprised if E6 is full of dragons again. The filthy casuals love that garbage.
For all it's flaws, I really enjoyed this game. I think the main reason is because you actually have to think about your actions, whereas in Skyrim, you can play the game on autopilot with no consequences. That said, I did enjoy this video.
FreeFrousand I completely agree with your statement here. This game is absolutely punishing.
My most hilarious experience with the AI was when I was on the road and encountered one of those randomly generated events.
I saw a group of heavily armored guards, scattered through the road, and idling around doing nothing. Having 169 hours in the game, I did encounter this type of event before, and I thought to myself "here we go, it's another bandits vs. guards situation again". I walked until I was practically at the middle of the scattered group but nothing happened, then I saw a body at the back, then I obviously thought to myself "oh I must have already cleared this in a previous save, nothing to see here". I was just about to finish that sentence, then suddenly one of the guards let out the most hilarious scream upon seeing the dead body that they have been standing 4 feet away before I arrived, and then immediately half of the armored guys -who turned out to be bandits that I didn't recognize from a distance- started chasing me while paying absolutely zero attention to guards swinging at them from behind.
That whole thing made me laugh for about good 5 minutes.
Sounds like something you'd see in Obivion
This game is so potato broken, makes it hilarious to watch.
Oblivion wasn't /that/ bad. Instead a guard would have kneeled at the body, said "looks like there's a killer on the loose" then went back to whatever he was doing, not gone crazy and attacked the player.
Something similar happened to me except a bandit started legging it so I chased him whilst he was just screaming...
Yeah stuff like that happens to me usually the best spot I've encountered it every time without fail is when I go thundering through the susau woods above the monastery every time there's like 15 guys plus 3-4 corpses it's just a cluster fuck of guards, bandits, and cumans all standing around I turn around to go back and fight but they just stand around not moving one guy occasionally yelling so I just bash one over the head with a mace to get things moving
Jesus Christ be praised
HE WHO IS BOTH MAN AND DIVINE!!
I hate hunger systems in games because there isn't a way to make them enjoyable. Either your character eats every five seconds because the day-night cycle is sped up or you eat once every six days and it doesn't feel realistic.
As someone that play on Hardcore with the perk that makes you hungry faster. I can ensure you to complain Henry is always hungry is incorrect. You can simply almost as soon as the game start pick the two perks that lower the hunger and sleep drain by a lot. A whole day in the game takes 96 real life minutes to complete. So if you wake up at 6 and go to bed at 22 you got 64 real life minutes before the day is up. And during those minutes I normally only eat 1-2 times, and I do that before I go to bed, wake up and maybe eat a light snack or drink some wine during the day. That is with all negative perks on food need. The game is not meant for you to play through literal days in the game without rests. I play on hardcore to increase the drain as otherwise I lose my "balanced diet" perk as soon as I drink a healing potion.
To say you eat every 5 seconds in this game is incorrect, you just don't know how to play the game if food is such a problem.
I love hunger systems in games because it's easy to make them enjoyable. You buy or scrounge food occasionally and it's a cheap immersion boost. Makes it feel so much more realistic.
*I HATED THIS VIDEO UNTIL I DIDNT*
stinky peasant simulator 2018
Are we able to see the violence inherent in the system?
you are ppoor stink peasant… you live in a hovel hahahaha, you live in a yurt
Sir Radzig's bastard simulator 2018.
Call for help? Are you being oppressed?
Realistic medieval RPG would be like this:
1. Start as a peasant.
2. Die as a peasant.
About Henry’s quick advancement, it’s not due to the fact that it’s the player, if you finish the main quest you find out why
Spoil it for me.
TheLordboki yea, ok, at the end you realize Henry is actually the son of sir radzig, but since sir radzig had you with your mom he asked your “dad”, the blacksmith in Prague, to take care of you as you were not entirely noble. This is why sir radzig “owes” your father, as mentioned by him in the beginning, and why sir radzig calls you “son” halfway through the game. Actually the foreshadowing was quite good. There you go, the whole questions spoiled
Ok, thanks for the response. Have a couple of likes.
@@anthonymigliaccio3492 In the beginning opening scene the ''dad'' calls Henry a 'blue blooded idler'. Only in my second play trough I understand that little hint. Blue blood is Noble blood.
Jeroen, Interesting
I really liked Kingdom Come: Deliverance. I found it to be a breath of fresh air and something that Bethesda could probably take a few notes from when working on Elder Scrolls VI, but I wouldn't say that it's as fantastic as some people make it out to be.
One of my biggest pet peeves with the game is how the reputation system "works" (i.e. it's kind of broken). I tried to play compulsive serial killer Henry, and while I was never caught, my reputation still went down and people would just refuse to talk to me, as if they knew I'd been murdering people (and before you say it, I washed myself and my clothes constantly to cover my tracks). Another annoyance is that, while realistic, the only viable way to play seems to be the heavy armor clad, longsword toting, knight (or at least, that's what the developers expected you to play and designed the game around). My last peeve is that there isn't really that much to discover in the wilderness, aside from a bandit camp or two, outside the towns most of the map just seem to be filler - aside from a few specific quest-locations.
Oh, and archery is trash. I don't care if it's realistic, archery is just plain unreliable, even when you've leveled it up. They have this really clear interface for the sword-fighting, but couldn't be bothered to let you have a crosshair for the bows so you'd at least a slight idea where your arrows would land? The game just seem kind of fickle with what it wants to be realistic about.
Overall great game though.
I didn't play KCD until about a year after release but it's become my favorite game of all time
My favorite jank moment was when due to main quest circumstances i got into a fistfight with the sheriff of a town. The next day I was forced into doing a sermon by a drunken priest. However, as I went to the church to do this, the sheriff zoomed out at sanic speeds, and demanded I pay for my crimes. I failed the sermon quest and had to find another way to progress through the main plot (luckily there are other ways)
But on the Jankometer Hungry Hungry Henry gets a 5/10, with dayz standalone at 7/10, Escape From Tarkov at 7.5-8/10, and STALKER Shadow of Chernobyl at a level of jank that is so beyond anything else Ive ever seen it gets a 12/10
lulz
*Jebus crast be praised*
Pees da lort 4 e hbe iz prizzum
The realism is not just the mechanics, but the world building and weapons and armor etc
I want to say, as guy with a little bit of actual training with a sword, I was actually pretty impressed by the combat system. They actually are using real guard positions and attacks from the old treatise, however, just like every other game, the swings are incredibly wide arching attacks that are far too telegraphed.
Maybe the animators exaggerated the telegraphic nature of the attacks for balance purposes, to give the player time to parry or dodge. It's just a VG at the end of the day.
there are literally early game perks that let you ignore eating
I like everything about KC:D but the Ai does suck and sometimes when you commit a crime but killing all the witness, you can still get a bounty even though the person saw the crime died and all the guard know what you did.
henri is getting all the luck and chances because he actually IS NOT a regular peasant... all the nobles know it well before henri knows it himself. that why he is given all the trust. play some more hours to understand if you did not yet know this.
Zaric Zhakaron ah I see what you mean
Zaric Zhakaron bastard children were extremely common among the lordship of medieval times, but usually a lord would take care of them as their own, or lather them in luxury while not hiding their heritage.
Zaric Zhakaron indeed
The potential of this game is massive. And this is why I am hoping (and praying) that we get KCD 2. So many parts of this game should be retained but there's also some that has to go, improved or totally change to make it better. I think this game should be supported despite it's flaws because it's still a really good game.
The realism, I think, had to do with the historical accuracy, which it did achieve. The combat was awful in my opinion. I hated it, and since it's the core mechanic, I skipped the game. A lot of people say "you don't like it 'cause it's hard and takes time to learn". I reply: "Abe's Exodus is hard. This game is just clunky. Plus it's the type of combat, not the fact that it has a learning curve." It's the type of game I like to watch a Let's Play of or have in the background while I do something else but not actually play. Still, they haven't bent the knee to the Politically Correct crowd and remained faithful to their topic and historical accuracy so it is an accomplishment... even if apparently it came out with game breaking glitches. If it were a Triple A title, I'd never let it slide but it's a small Indie studio so I can open an exception.
"I wonder why you watch my videos at all"
To be honest, Zaric, I don't really agree with a lot of your opinions. But I find you entertaining, and that's all I really want from a RUclips video unless I'm specifically watching something educational.
yes, it's janky, but still a lot of fun. i'm curious what the community will come up with once the modding tools come out. they can already do some pretty cool things, but the potential for some truly epic mods has me a bit excited. especially since the devs are talking to the modding community about what they'd like and want to make their ideas come alive, the tools they'll need, what the need to be able to hook into in the game engine.
"Why you people watch my videos at all because I probably wouldn't watch my own videos" exactly because of this :-)
Damn that sounds funny, I've had a qlitch where I hadn't touched a corpse in like 3 in game days and the guards all got pissy saying I was carrying a corpse around while I was riding my horse through town, but even better than that sometimes when I stealth kill people their bodies woild rocket forward through the camp and alert everyone
I know this video is old but I just had to say that hearing your perspective on how you stream games made me want to start checking them out again. That attitude is pretty much always the most fun kind of stream to watch.
Guess I'm biased (aren't we all to some degree) and in minority, but I love Bethesda's aproach to worldbuilding and making towns smaller in scale, but more personal, with each NPC named and having its own story to tell. Nameless, filler NPCs would feel to me like cheating and depersonalizing, making it more like any other generic video game world.
Plus, real villages and towns throughout history used to be more like that, except few large cities of course. Yes, they found urban areas from 5000BC having several thousand people, but throughout history these things change and oscillate, and at one point in medieval times, size of most towns greatly decreased. Skyrim of 4th era reflects this degeneration, so it's possible that Cyrodill and Vvardenfell had generaly larges towns 200 years before TES6. And then there's also the cultural thing, were northern cultures usually had smaller urban areas than those southern ones, in warmer climate.
But I wanted to say something else. For example, Morthal has this great, eerie atmosphere and feels vulnerable in the middle of the marsh, with all the vampires around and other issues, you get why those folks are upset in front of the jarl's hall. If the town was realistically bigger, it just wouldn't feel that way, wouldn't feel this affectionate. And if any of NPCs dies, it has an impact in world, it's noticable. It's not the same if generic blacksmith dies and is replaced by generic blacksmith 2.0, or if we lose Alvor.
I mean, Morrowind is my favorite TES game and many players say it has lots of unused, generic NPCs. I never felt that way, they're all named, have their unique homes (that can tell a lot about them, even if their dialogues is generic), so they're integrated very well and are living, breathing part of world.
I also think that Morrowind used the stamina system the best. It's going down while running, jumping and in combat, plus effecting our combat and making it harder to hit an enemy if we are tired. Skyrim totally dumbed that down.
Okay, let's change this thing up. Because this is that studio's first game, naturally they can improve over time (in both story and AI, they've seemingly got some of the RPG stuff down), but would you say it's bad or good for their first shot?
Fair enough, Zaric.
For me it's very similar to the first Witcher. A first game from unknown developer with a good potential . It has problems and a lot of them , but I still enjoyed it greatly . I hope Warhorse Studios will improve it and create even better game next time.
I wasn't aware this was their first... If that's so then I'm impressed with their ambitiousness, definitely shows promise so long as they improve moving forward rather than devolve like seems to be the trend in the industry nowadays.
Just hope they don't dumb down their future games. Would be a shame for them to start off needing improvement but having good RPG systems then making more stable games but dumbing down everything.
Zaric Zhakaron So in your point of view it's a bad game then?
@@danielk3919 According to the video, he wants you to buy it.
About the town guards immediately taking the side of the shop guard..... That is kind of how things worked back then. People were very clannish, and the word of a fellow guard, even unspoken, would mean more to them than the word of a filthy beggar. Honestly this still happens sometimes...... in America! If you are being chased out of a mall by a security guard, and a couple of cops happen to be driving through the parking lot, you bet your ass you are going to get dropped to the ground with a knee in your back, before you have chance to explain yourself. Why, because you were running, and you were running from a security guard, on top of that.
Definitely, I haven't had that problem yet though.... I was very careful to make sure that I only stole things outside of town, from dead bodies or random people.
I hated it in Oblivion when you try to be immersive and talk to the shop keeper over the counter, like a normal person, it almost always ends with accidentally stealing something lol. I should find a way to make Oblivion gaurds us the Daggerfall voice when they chase you.
Praise Jesus Crust. Trust in his Crust and thou will never be without a loaf of bread again.
And that's how Hungry hungry Henry became game of the year, karma be praised.
0:26 yahtzee is crying right now
I'm never a fan of Hunger and thirst systems because they rarely present anything but an annoyance I do like Fatigue or exhaustion systems because it acts a sort of alarm causing you to think while exploring dungeons or consider your route to a town carefully as taking the long way or letting your self be distracted can often have negative results
MyDudeximus/SpermSurfer here, nah; Well, at least the majority of them shouldn't, the game targets a more mature medieval historical accuracy community like people who watch Skallagrim, Shadiversity, Metatron, Lindybeige etc, but you may get some funny to read rage comments lol
Edit: I already know about the "I sure could go for a bite to eat" phrase from playing the game and you mentioned on Stream, but fuck man that was so funny, I started laughing even before you said because I knew it was incoming hahahaha
Jesus Christ be praised ( ͡° ͜ʖ ͡°)
Lol, love the references you make to the game
I sure could get a bite to eat.
Not what I expected, but damn this an honest video. At least to me, anyhow. :)
As for henrys garry stu status there are actually realistic reasons as to why its like this. no he isn't the "chosen one" however he is someone of some importance not a lot but some.
I would say this game is AUTHENTIC - authenticity and realism are two totally different things but the way in which they incorporate history into the gameplay mechanics and try to institute features which are meant to convey a facsimile of what things were like back then, the places, the people, the social, economic, and political dynamics, and the every day humdrum upkeep that people had to deal with, screams authenticity.
Hoping to see Zakhron's take on Battle for Azeroth. I love all your videos, especially in this age. Keep up the good work.
That part about being arrested by guards was too realistic.
Haha, so the guards basically went "STOP RESISTING"
Zaric has come to see us!
I watch your videos because I love your voice and town fool behaviour...
Wa alaykumu s-salam wa rahmatullahi wa barakatuh.
God be with you, hungry Henry.
Great video and fun game, after 152 hours of gameplay, some of the game bugs on was really something to see(town guards sneaking in a row at day light for example, not entirely sure if it is still fixed, lol).
Zaric is being real in this video. "I would probably not watch my videos."
Who told you it was a fantasy game lmaooo, but I've never had a problem like yours with shop guards but I do have a problem of the guards of the city always coming to check on a shop when I break into one at night. Its like they just know.
Jonathan Eubanks I have heard a few people call anything relating to swords fantasy lol I just just want to inform them
Well with many patches released since the game is way less glitchy, not saying the AI is perfect now, not at all but those things don't happen nearly as often.
I liked the game overall, specially the skill learning and the finesse required for combat and some other aspects that brought back some old school rpg feel, but even glitches aside it certainly wasn't perfect.
What I personally found most jarring was the failed attempt at mixing story driven and open world/sandbox-ish rpg gamestyle.
It's a bit like having 2 Henry's or a schizophrenic Henry maybe ?
In 95% of side quests you can really "craft" your own Henry, good guy, self serving or even rascal, he can be naive or cunning, he can use only brute strenght or never fight at all or any kind of character personality and/or playstyle you can imagine.
Then the second you take part in the main questline, it feels like every other minute a cutscene takes control over the Henry you've been playing and transforms him into a naive goody two shoes with impulse control.
The game forces you to be that Henry with 0 choice or input on your part, at time it made me feel like all the character building I had been doing with MY Henry was completely meaningless and that another Henry had taken control.
That for me was what prevent the game from really being great, the glitches were annoying or funny depending on how seriously you would be playing but they were no worse than most any other game with some open world and unscripted AI components. But that dichotomy was immersion breaking more than anything else in my opinion.
I watch your videos for a good satirical ripping of the video games media as a whole
Still love your videos. Still love the game. Keep making content, Zaric.
Realistic guard behaviour.
Bethesda should take note, many of the things in Kingdom come, such as the weapon maintenance, alchemy, approaches to quest etc. even if they were in a lite form would make their open-world games a 1000 times better... but apparently they believe these kind of features make the game "less accessible" to the 12 year olds who just want to mash buttons, build up a useless pile of loot and be rewarded for minimal effort, skill or aptitude.
i love watching your shows TooT TOOT LOL
The video is outdated now, i played this game with a year delay and i have to say that autors did their job to minimize bug amount. Reading through logs tho, i see that i came out pretty buggy amd undone.
Yet Henry is still hungry.
"Gosh, he really could use a bite to eat."
I'm very hungrayy! Give me the cheeeeeeeese!
I was gonna defend this game but I just realised I havnt played it In a long time because of everything you mentioned. For a first game it's a great start for a hopefully very successful studio, but its a miss for me unfortunately. It *Almost nails it... But not quite.
What a good and quick review.
Oof just playing this and came online to recommend it to you. Guess im too late.
I feel like these bugs/bad AI you mentioned were there at the first stages of the game and were patched afterwards, at least I had a good experience playing on 1.6 patch.
And about treating Henry special: If you progressed in your story further, you would know why it is so.
*CRIME DOESN'T PAY!*
It can be tedious at times, but I really liked the game
3:50 Novigrad the size of a small town? lolwut
you mentioned elex... did you ever played a piranha bytes game befor? you should try Gothic 1 and 2, the best of them. you will either hate to love it, or love to hate it.
He's stated in the past that he highly recommends Gothic 2 and the Gothic games in general.
Dan G ah! Thats great to hear
1 year later with the band of bastards dlc now out. it's a great game. better than most.
Hey Zaric do you think Elder scrolls 6 is going to follow suit with the other more recent ones by have heavy power fantasy and being watered down? Or do you think they have at least realised what the hardcore fans want too and might go for middle ground and try and please us too?
Assasin's Creed Odyssey, Battlefield 5, and I think some others have done that, gone back to their roots or stopped being so... Casuel? You could say
But, Bethesda.. Eh, I highly doubt that, maybe a bit, I really wish that happened but to be honest I do not care; I'm not interested in the elder scrolls 6 considering it will most likely be another mediocre single player "rpg", if you can even call that a ROLE PLAYING game anymore
I'd recommend to find a new company to get your 3D Open World Medieval Fantasy Nonlinear RPG from :P
Soriki I am following a lot more indie devs nowerdays because these big devs/publishers are showing their true motivations with each and evey game release. ES6 will personally determine bethesda's fate (at least for me).
Bethesda is too big of a company to cater to it's niche market, it will be power fantasy especially with the lore in Hammerfell
Soriki I think Bethesda will probably respond somehow to the Witcher 3 raising the bar. How? I don’t know.
Watering down their games has not only been their trend, it's gotten them more popularity and sales. There's hardly a chance they won't water it down, they're practically incentivized to, so why wouldn't they?
Bethesda's not CDPR. CDPR had the passion to make a game like Witcher 3, make it GOOD, and make it appealing enough to sell well. Bethesda does not, and their last two big games show that. They want higher numbers and that's it, and the less work the better. If they could either make a game like Daggerfall that appeals to a lot of us old RPG fans or an action game with skill points that we don't buy but all the casuals do (and there's way more casuals), they'll water it all down in a heartbeat.
Zeric, since you were talking about different day/night cycles in game, and how you like the ones that force to change you play style depending on the time, what did you think of the day/night cycle in the OG Witcher game?
Yeah it's definitely not a fantasy game haha
Well... It's also not as historical as they try to sell it.
Historical fiction I think best describes it. Or very, very low fantasy if you prefer tabletop RPG terminology. Far more historical than most games period, in any case.
You are right, ultraboy222. I just find it important to point out how the game fails to portrait a historical Bohemia (And does so on purpose) even though it's their main selling point.
@@ChaoticTabris Why do you find it important? How does it fail to portray an historical Bohemia? (I'm sure you're a professional so you can fill in some of my gaps) And most importantly, if KC:D FAILS at portraying an historical Bohemia....WHAT SUCCEEDS!?
@@fuzzydunlop7928 Roma people were extremely common in Bohemia during the period, the game completely fails to portray them because of the developer's bias towards the Roma.
Towns people beating you and then you getting arrested for being beaten is a bullshit bug i don't thing they've fixed.
press f to mercy kill
press f to praise Jesus
7:35 Why are you fighting a swordsman with your fists?
Because he has fists of steel?
@@Grandmastergav86 handy Henry
oh wow I havent had the ai do that to me in a camp :)
Seems like the conclusion most people drew, it would be great but it's really buggy.
i been bite by a small hunt man spider but it didt do anything.
Canada dont have any dangerous arthropods
You probably know it by now but there is an objective reason to why the player has a "special" treatment, won't say it here because it's a spoiler, a little bit obvious and predictable but it's there.
I want to be on a podcast with you talking about shiiiit.
I hope you didn't roasted the spider like you did to hungry henry.
What my biggest issue is with this game is Henry himself. His voice acting is fucking poorly done (the rest of the game isnt that much better, but Henry being the protagonist should have been a LOT better) and indeed, he is a Gary Stu to the max. I want more influence over his decisions. When he fights Hans all of a sudden, I was like what the fuck are you doing you lunatic! Punching a noble in the face, they'd have strung you up for that in the 15th century. Henry gets a promotion for it. So glad that I could cut his hair and give him a beard so I dont have to look at his stupid face all the time. Now I need a voice changer.
what's wrong with that formal outfit
As a fan of the game I agree, it's Eurojank with capital E. Buggy to all hell but sooooo fun that I can't help but to love it.
So skyrim should be like shenmue lol good one
The only thing about this game I didn't like was the combat. Still, I rate it highly.
I stopped playing for awhile, need to get back on. Problem, I play with the xbone controller. For some reason I couldn't jump with the X button. Everytime I need to jump I gotta use the Space bar on my keyboard. That's annoying. And yes the button is mapped right, that's what it says in the controls (X) so I doubt it's me. Anybody else experienced this? You know how annoying it is to try to kill 3+ bandits at once like some kind of super swordsman, fail miserably, then inevitably run away like a coward hopping fences/climb out of rivers while switching between a controller & keyboard? 😂😂
Maybe the Xbox controller is used to all other console games where you cant jump and X is "Take Cover"?
Have you play Gothic, it's a masterpiece of a RPG
FriskyLemon yeah. Like more than a decade ago. Does not hold up very well at all. I genuinely believe the witcher 3 could give you a better gothic experience than gothic itself.
@Connor Menkins why do you think gothic and witcher 3 are similar?
Josef Fritzl I believe it's because the witcher 3 developer published Gothic in somewhere I don't remember but they took inspiration from it to make the witcher 3
Deal with it its based on real life events places and that and it's realestic you have to eat sleep so go and buy another game if you don't like the realism
can you piss and shit? does Henry die and you restart the game? selective realism isn't aa good argument
I bought this game and never played it because Daniel Vavra is fucking legend.
RichieW what does that mean
Cool, but where is the magic? How can I play a Battlemage/Spellsword/Spellblade?
The bugs and cheesy dialog reminds me of Oblivion. Stupid shit happens. Game would be agonizingly boring without it.
BUUT ZARICS HAS U SEEN NUMENS' SKY? ITS COMPLETLY GUD NOW SINCE IT HAS MUTIPLAYER SORRU SEAN MEAT TO SAY 4 PEEPS COOP
I like it. Its fun and has a cool Idea behind it.
But the combat is not for me, i just spam stabs all the time.
I could do with a bite to eat
I knew this game would suck when eso covered it lol
I love KCD, fite me 1v1 IRL
The game is great, but gosh the AI is so bad, reminds me of Oblivion
Seems legit
Jeebus is the bread.
Some thoughts about timed quests: they're not really my cup of tea. I think they mess with the way a game is paced by putting unnecessary stress on the player, killing their enjoyment of the world and characters. My ideal system would be as follows: you take a quest. Say it's a guy who tells you to go talk some sense into someone who keeps pushing in line at the bar. Say you accept the quest and hang around doing nothing for a few days. You might come back and his disposition towards you would be much reduced, and he would respond as such, i.e "what the fuck, man? You said you'd help me!"
Don't get me wrong, when a quest calls for it, a timer can be great, for example a quest about catching a thief. You may wait too long and he'd escape and you'd lose his trace, and then you'd have to go apologize to the questgiver while he shouts at you for accepting a job and then letting the thief escape because you spent too long working on your weapons. Maybe there'd be a 1% chance to run into him at a later date in a random encounter, where you'd kill him and return to the questgiver and he might forgive you and your get back some disposition.
Your idea of a quest is literally a time mission, but worse. If someone is pushing in line and you go and only deal with it next week, you have failed the mission. It doesn't matter if you return to the quest giver, it might be a fun thing if he does have a reaction but you fail the quest. If you are investigating a possible murder and you are looking for a surviver while knowing people are hunting the surviver, you are free to ignore, but do not complain when they killed the guy as you made your choice. The only way to get away from this problem is to make the issue for the enemy unsolvable by them, but that removes tension, but having tension causes stress for the player. You do not want to play a game with no tension, they are not fun.
Cloud Seeker i never said you could go complete the pushing in line quest later. I said you'd fail it and the questgiver would shout at you.
I also never said tension was bad, I said unnecessary stress was. In fallout 1, there was a timer to finish the game. This restricted exploration of the game because you were always in a rush.
Also, games don't need tension to be fun, the grand theft auto games have no tension whatsoever, yet they're still fun to mess around in.
@@jacksonelh You assume that failing timed quests in the game doesn't make people shout at you, or even die. Problem is that they do.
"I also never said tension was bad, I said unnecessary stress was."
- I never claimed you did. However. You can't have any stress without without tension. I do not think there is unnecessary stress placed on you in this game. If you want quests to have tension, you are going to have to create stress of some kind. Some people will find timed quest stressful, but you also do not have to start timed quests if you do not want to. When it comes to the main quest you can't fail it, but the outcome will depend on your actions. Isn't that what you want? If you do not care to find Recky and wait, he will be dying by the time you find him. Does he need to shout at you? No, he is dying.
Also your Fallout 1 example is bad since it was patched. The only restriction in the game currently is around 13 years due to technical issues. It is also a bad example because the timed quests in this game have no such results, making it not even close to a fair comparison. I can agree that the game heavily suggest that you should do something right now which is bad, but it will not cause you to fail.
"Also, games don't need tension to be fun, the grand theft auto games have no tension whatsoever, yet they're still fun to mess around in."
- As I said. Some people will like it but some do not. You are currently arguing two points here. You want quest givers to be mad about you leaving quests undone, but you are hear arguing that there shouldn't be quests like it. You might find quests and games that have no tension fun, but I do not. I do not want a sandbox where I can just leave things to go and pick up other things. I stopped playing Fallout 4 for that reason. I waited 3 in game years to find my son and for some reason my character as mad as hell when I continued the quest like it happened yesterday. I do not find that fun. If I go to the monastery, find all wounded people and do not care to help them. The consequences will result in their deaths. It is a RP action to help or leave them, I can make informed decisions based on what I want my character to do in such a situation. Failing a quest is not always a bad thing. You can have your fun if that is what you want. If you do not like KCD because it has quests that forces you to make them a priority that is fine. The problem comes when you come and say this isn't how games should be made because YOU do not find them fun. What you do not find fun, is things other people find fun. I do not want to have quests where wounded people on their deathbeds will survive for months just because you can't be asked to do something right now to help them.
Cloud Seeker here's what I think, if the story of the quest calls for it, it'll be timed and you can fail, if not, you'll simply lose disposition but still be able to complete the quest
@@jacksonelh You are making a very VERY strange argument. So if a quest is timed you can fail it, but if it isn't you lose disposition and you do not want any unneeded stress put on the players. Dude. If you want people to get mad about how long it takes for you to do quests you want all quests to be timed, that is literally putting stress that isn't needed on the players. You are making a case for the unpatched Fallout 1 situation here. You say you want X but not Y, but because of how you want something to work you will get Y simply as a result.