@@qualityoldhomm-rd3yu not really...ghost dragon is the squishy little thing loosing to ewery t7 in stats but it has super weapon that works in thin kind of format....dont forget that he is as cheap as behemoth...he cant do as much damage but if he can hit oponents over and over again his super power will aventually proc and it will change the battle field...about the format good job i loved it hope youll do some more in the future thanks for content bro
Ghost Dragons should have won the first battle against Archangels cause no aging 16 times in a row is definetely bad luck and still only 9 Archangels left in this fight
It was calculated that they should lose this one, and that's how the script worked probably :( Knowing myslef I would be tryin' over & over to get a different result - but that's way way too much practising all combinations and recording it to make a decent video, I guess - fully understandable :)
Silos from diferrent towns give different resources. No one do that, Castle,Fortres and Necropolis are with wood and stone. Crystal dragons generates crystals, that mean their cost is only 10 crystals(first dragon generates 7 crystals per week) and 3 for every next crystal dragon. Next is shortest path to get final unit, before update(you may have more than 10 behemoths befor other castles build his first 7t unit... I want to watch how all non 7t units from every town handle with their 7t unit and 7t units from other towns and of course neutrals.
Thanks for the comment. True, that would affect things in campaign play. So, e.g. Arch Angels should receive a bit lesser numbers (or perhaps one should then consider Mystical gardens) :)
I actually already did for Mechanics and Engineers where the changes were the biggest. The latest score tables take into consideration the lowered costs and requirements for some building :) Thanks for the comment.
Arch devil vs ghost dragon - msot fav battle for ghsot and least for Arch devil (can't use special ability) :) Arch Angels vs Ghost was so close :) but somehow I knew what the finals will be as soon as I seen Jugernouts noumbers :)
Thanks for the comment. Yea, this is kind of striking a balance between thoroughness and time. I mean this vid is about 1 hour, doing all possible combinations would be about 7 hours for 1 tier (upgraded or unupgraded). At the same time, I agree, the what you say would be better. As there are fewer neutral units in other tiers, we will have some slots for lucky losers to perhaps mitigate some RNG. I have planned to give priority to units that won at least 1 match in the preliminaries :)
@qualityoldhomm-rd3yu doesn't all have to be in one vid but. Can always be a series. Like a round of football with a different set of match ups each week with a ladder and an ultimate winner like EPL
@@aaronmadders Well, just made the next series today. A bit of a compromise. We will have 3 x preliminary leagues of 4 where they fight once each other. And then we have the final league of 3 where they fight once each other. Let's see how that works out :) Thanks for the comment.
I think the initial pairings destroy any useful results of whatever you try to accomplish here - most units are not designed for 1v1 battle. On the other hand, Behemots are designed to be T7 killers, so their cost efficiency really doesn't matter. They would win with the same numbers vs majority of the T7 units, save for maybe Archs and Haspids. It's useless to watch a fight between an Archangel army and Behemoths, who have 40% larger numbers, when it's obvious who will win. Not to mention, cost efficiency is such a useless measure. Units aren't balanced by costs in their tier, but in rather in the context of their castle. E.g. Stronghold has quite expensive lvl 4 to lvl 6 units, so you are getting a discount on Behemoths, otherwise the town would be ludicrisly expensive. You rarely ever encounter situation in the game where you have to choose between buying 3 Behemoths or 2 Archangels, and if so, you always take two Archs, or two Archdevils, or Black dragons or Gold dragons, because the game is not played with T7 units 1v1ing each other and it's much more useful to have to fast units and first turn rather than to gloat about how much more "cost efficient" the individual units are. I much prefer the army vs. army videos, because some of these you don't even have to watch... Some units have such large numbers, it's pointless to watch the video, because it's obvious you are not beating 300 Behes with almost half the number of Archdevils. Just my two cs.
Thanks for the comment. Well, the tests are always a simplification. In some cases, one has situations where costs are a deciding factor, in others it is the growth. But perhaps I will make a similar tournament with weekly growth at some point :)
The final battle between Titans and Azures was super intense.
I was shocked to see the Ghost Dragons finally winning at something.
Thank You! And glad to hear that things are getting better. Take care :)
This is a good format. The best of 3 rounds brings great vareaty.
Thanks for the comment. Agreed, especially Ghost Dragons did surprise here :)
@@qualityoldhomm-rd3yu not really...ghost dragon is the squishy little thing loosing to ewery t7 in stats but it has super weapon that works in thin kind of format....dont forget that he is as cheap as behemoth...he cant do as much damage but if he can hit oponents over and over again his super power will aventually proc and it will change the battle field...about the format good job i loved it hope youll do some more in the future thanks for content bro
@ Thank You! The next one is already recorded ;D
No one can beat behemoth in cost efficiency, ever 😂
not even close!
At least T7+s ;) Thanks for the comment.
@@qualityoldhomm-rd3yu ye, i bet mighty gorgons would~
Why behemoths are dobre, because thet are tanie i dobre
Ghost Dragons blew me away! Stronger than what you expect!
Absolutely the unupgraded ones too!
Splitting the ghost dragon you increase the chance to trigger Aging, so yup
Thanks for the comment. Yea, those Ghosties delivered some rather nice surprises! :)
yeah but... I online scanarios you got weekekly noubmer, not cost eff. + they are quite slow, sooo :)
This was actually very entertainig, so yes - more of these, please! 👍
Thank You! Probably will continue :)
Ghost Dragons should have won the first battle against Archangels cause no aging 16 times in a row is definetely bad luck and still only 9 Archangels left in this fight
Thanks for the comment. Yea, aging is quite dependent on RNG :)
It was calculated that they should lose this one, and that's how the script worked probably :(
Knowing myslef I would be tryin' over & over to get a different result - but that's way way too much practising all combinations and recording it to make a decent video, I guess - fully understandable :)
Silos from diferrent towns give different resources. No one do that, Castle,Fortres and Necropolis are with wood and stone. Crystal dragons generates crystals, that mean their cost is only 10 crystals(first dragon generates 7 crystals per week) and 3 for every next crystal dragon. Next is shortest path to get final unit, before update(you may have more than 10 behemoths befor other castles build his first 7t unit... I want to watch how all non 7t units from every town handle with their 7t unit and 7t units from other towns and of course neutrals.
Thanks for the comment. True, that would affect things in campaign play. So, e.g. Arch Angels should receive a bit lesser numbers (or perhaps one should then consider Mystical gardens) :)
They say ghost dragon still try to age someone
Indeed :) Thanks for the comment.
Are you planning to remake "How strong..." videos for creatures that had their stats updated in the last patch?
I actually already did for Mechanics and Engineers where the changes were the biggest. The latest score tables take into consideration the lowered costs and requirements for some building :) Thanks for the comment.
Arch devil vs ghost dragon - msot fav battle for ghsot and least for Arch devil (can't use special ability) :)
Arch Angels vs Ghost was so close :) but somehow I knew what the finals will be as soon as I seen Jugernouts noumbers :)
Thanks for the comment. Yea, the Ghost Dragons did put up a surprisingly good fight there :)
I like the format of 3 rounds but think it should be a round robin. Otherwise rng in match ups has too great a bearing on results
Thanks for the comment. Yea, this is kind of striking a balance between thoroughness and time. I mean this vid is about 1 hour, doing all possible combinations would be about 7 hours for 1 tier (upgraded or unupgraded). At the same time, I agree, the what you say would be better.
As there are fewer neutral units in other tiers, we will have some slots for lucky losers to perhaps mitigate some RNG. I have planned to give priority to units that won at least 1 match in the preliminaries :)
@qualityoldhomm-rd3yu doesn't all have to be in one vid but. Can always be a series. Like a round of football with a different set of match ups each week with a ladder and an ultimate winner like EPL
@@aaronmadders Well, just made the next series today. A bit of a compromise. We will have 3 x preliminary leagues of 4 where they fight once each other. And then we have the final league of 3 where they fight once each other. Let's see how that works out :) Thanks for the comment.
Tier 7, 8 and 10.
True :) Thanks for the comment.
I think the initial pairings destroy any useful results of whatever you try to accomplish here - most units are not designed for 1v1 battle.
On the other hand, Behemots are designed to be T7 killers, so their cost efficiency really doesn't matter. They would win with the same numbers vs majority of the T7 units, save for maybe Archs and Haspids. It's useless to watch a fight between an Archangel army and Behemoths, who have 40% larger numbers, when it's obvious who will win.
Not to mention, cost efficiency is such a useless measure. Units aren't balanced by costs in their tier, but in rather in the context of their castle. E.g. Stronghold has quite expensive lvl 4 to lvl 6 units, so you are getting a discount on Behemoths, otherwise the town would be ludicrisly expensive.
You rarely ever encounter situation in the game where you have to choose between buying 3 Behemoths or 2 Archangels, and if so, you always take two Archs, or two Archdevils, or Black dragons or Gold dragons, because the game is not played with T7 units 1v1ing each other and it's much more useful to have to fast units and first turn rather than to gloat about how much more "cost efficient" the individual units are.
I much prefer the army vs. army videos, because some of these you don't even have to watch... Some units have such large numbers, it's pointless to watch the video, because it's obvious you are not beating 300 Behes with almost half the number of Archdevils.
Just my two cs.
Thanks for the comment. Well, the tests are always a simplification. In some cases, one has situations where costs are a deciding factor, in others it is the growth. But perhaps I will make a similar tournament with weekly growth at some point :)