Sounds more like they plan to hard develop the cooking skill tree (which i love) rather than beefing with it. Any idea when we'll get the full release?
This game looks like it has some potential. I know you said the quests are a little cryptic but what do they actually have you doing? Are they like basic fetch quests or a bit more interesting?
It starts off with mostly fetch quests that are designed to teach you in-game systems like "gather x ore or gather y meat and craft z items". Then, eventually, once the story gets going, it's mostly talk-to-this-guy quests. Both are super vague! For example, almost ALL of the early fetch quests that teach you the Tradeskill system, they just don't tell you where to gather them. You'll eventually run into the mats by wandering aimlessly but that's the only way. :')
@@ketsandhisgames Thanks for the info. Sounds like they need to find more of a balance between not hand holding and not driving making your life to hard.
Sounds more like they plan to hard develop the cooking skill tree (which i love) rather than beefing with it. Any idea when we'll get the full release?
No idea yet, but it seems like sometime in 2025 is the target!
This game looks like it has some potential. I know you said the quests are a little cryptic but what do they actually have you doing? Are they like basic fetch quests or a bit more interesting?
It starts off with mostly fetch quests that are designed to teach you in-game systems like "gather x ore or gather y meat and craft z items". Then, eventually, once the story gets going, it's mostly talk-to-this-guy quests.
Both are super vague! For example, almost ALL of the early fetch quests that teach you the Tradeskill system, they just don't tell you where to gather them. You'll eventually run into the mats by wandering aimlessly but that's the only way. :')
@@ketsandhisgames Thanks for the info. Sounds like they need to find more of a balance between not hand holding and not driving making your life to hard.