Why the Beta BFG9000 SUCKED!

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  • Опубликовано: 30 янв 2022
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Комментарии • 1,5 тыс.

  • @decino
    @decino  2 месяца назад +13

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

  • @NeilForshaw
    @NeilForshaw 2 года назад +2554

    Shows that sometimes limitations can spur innovation. If beta BFG didn't slow down old comps so much might we have got the current BFG?

    • @tacticaljunk1608
      @tacticaljunk1608 2 года назад +225

      that's a terrifying thought. The cool BFG is part of Doom's identity and part of why it's still in the public conscious.

    • @rautamiekka
      @rautamiekka 2 года назад +90

      Nah, I doubt they'd had kept it cuz it's practically useless, which couldn't had been missed in testing regardless of the slowdown.

    • @Drjebus
      @Drjebus 2 года назад +41

      Christmas Beam was a definite huge turnoff.

    • @pedroferreira4323
      @pedroferreira4323 2 года назад +6

      @Mosquito among us

    • @Gr3nadgr3gory
      @Gr3nadgr3gory 2 года назад +71

      Games used to be less than a full kilobyte. Now game can be upwards of 150 GIGABYTES. Programmers Need to relearn how to compress their files. There's tons of old tricks that they don't use anymore that only existed to save space.

  • @VoanHead
    @VoanHead 2 года назад +1738

    Great video, I always thought the Beta BFG was cool as like an idea, but seeing it in action I’m thinking otherwise now lol. There’s a Doom mod called DAKKA that utilizes the old Beta BFG attack, it belches green plasma everywhere, but does way more damage, and it has an altfire where it concentrates the belch all into one enemy and homes in on it.

    • @0DRONZER
      @0DRONZER 2 года назад +44

      how you commenting 20 hours ago in a video from 10 minutes ago

    • @AB0BA_69
      @AB0BA_69 2 года назад +48

      Even if the damage from the B_BFG was good it would still function too similar to the plasma gun with its projectile spam based design. Compared to the release BFG that's in its own category compared to the plasma

    • @Labyrinth6000
      @Labyrinth6000 2 года назад +12

      Yep, Dakka weapons are awesome and they actually made the beta bfg useable.

    • @tacticaljunk1608
      @tacticaljunk1608 2 года назад +6

      The altfire sounds like the microwave beam from Eternal

    • @VoanHead
      @VoanHead 2 года назад +16

      @@0DRONZER I give $1 to daddy decino for the early vid and his discord server.

  • @stevecooper6578
    @stevecooper6578 2 года назад +572

    I was going to suggest that you could probably modify the beta BFG sprite to be a flamethrower and change the particles sprites to the Archvile's flame but then I thought about how effective using a flamethrower on demons of hell would be like shooting them with a supersoaker

    • @commanderdemonno9819
      @commanderdemonno9819 Год назад +57

      hey, it'd be a good joke weapon for a weapon-focused mod

    • @calsalitra4689
      @calsalitra4689 Год назад +112

      Why not make it a supersoaker? Then it would be like shooting them with a flamethrower!

    • @keiyakins
      @keiyakins Год назад +75

      ​@@calsalitra4689Imagine if instead of a space marine, we got a space chaplain with a squirt gun they blessed to spray holy water.

    • @user-zw8bv5pr9j
      @user-zw8bv5pr9j Год назад +19

      (laughs in doom eternal)

    • @the_Dos__
      @the_Dos__ 6 месяцев назад +4

      *_laughs in brutal doom_*

  • @mollywantshugs5944
    @mollywantshugs5944 2 года назад +1040

    I’d love to see mappers use beta versions of monsters as variants in addition to the monsters in the final game. It would be a simple way to add more enemy variety without changing Doom’s gamefeel too much. Edit: it just occurred to me that I know very little about Beta Doom 1 and the other monsters/monster iterations that were scrapped by release day. That would make an excellent future Analysis video imo

    • @hfc2x
      @hfc2x 2 года назад +98

      Most enemies were exactly the same, save for having different sprites. It's only the Lost Souls that were different not just in looks.

    • @DoomKid
      @DoomKid 2 года назад +61

      The only other enemy which barely got past the concept phase was an enemy that would "slide along walls" spawning Lost Souls, sort of like a Pain Elemental. For numerous reasons this enemy had a sprite or 2 made, they realized it wasn't practical, and it was scrapped.

    • @RoastCDuck
      @RoastCDuck 2 года назад +15

      Doom wads need monsters not reskins... but monsters that aren't low res photoshops.

    • @ezequielmerhing9426
      @ezequielmerhing9426 2 года назад +12

      Doom Delta mod it's what do you want. Pretty cool beta mod

    • @eduardolindner9333
      @eduardolindner9333 2 года назад +4

      nice pdp

  • @n00f
    @n00f 2 года назад +546

    I kind of love the insanity of additional beta content with those Lost Souls. They'd completely change the dynamic of certain fights which rely on the infighting carnage created by Pain Elementals. Imagine even going through Plutonia's Pain Elemental count with beta souls. They'd be higher priority than the Archies.

    • @dewtifer
      @dewtifer 2 года назад +65

      None of the maps in doom we know and love would exist, or if they did exist , they would be heavily altered and scarcely recognizable. Imagine troll maps with fake wall, and these little bastards hiding behind them.

    • @TheReaver66
      @TheReaver66 2 года назад +6

      Archie’s are only tough if they see you they are pretty weak tbh

    • @karpai5427
      @karpai5427 2 года назад +1

      They have perfect accuracy right?

    • @Davtwan
      @Davtwan 2 года назад +4

      Making their damage 1-4 with a longer cooldown between attacks as well as a brighter and larger telltale warning before the attack happens would definitely help here. That way they won’t melt you in a flash in open areas. Also no zero reaction time in Nightmare. That’d be too ridiculous even for that difficulty. Just half it instead.

    • @hi-i-am-atan
      @hi-i-am-atan 2 года назад +7

      @@pekirt the only range it has is the maximum range in which a monster can _start_ an attack. once it starts its attack animation, the only way to stop it is to make the lost soul flinch. when it calls its attack, the only calculations are "can this take damage?", "is it already dead?", and the damage itself
      even if that wasn't the case, though, it'd still be less computation than literally every hitscanner in the final game, so ...

  • @lordpalandus11
    @lordpalandus11 2 года назад +791

    Well then it seems to me that the beta bfg just required better balancing. But they trashed it before that point because it was a resource hog, on a machine with usually a maximum of 4 megabytes of RAM. The way I would balance it would have been to increase its damage, reduce its cell cost, and cause knockback equal to a target being hit by a rocket. So, if it dealt say 8 to 64 damage per projectile, had a cost of 20 cells, and knocked back, it could conceivably have a max damage of 5120. But as you are unlikely to hit a ton of foes with it, that would seem balanced to me. The added knockback, would allow you to push back foes that you don't one-hit kill as well, giving you more of a breathing room.

    • @huzzah3234
      @huzzah3234 2 года назад +66

      Almost exactly what I thought.
      Balance the damage to the cost, and add a twist so it's not just a big plasma gun. At first I thought of making the red projectiles cause flinching on contact, but that's too OP lol. Your suggestion is more balanced.
      Complex Doom uses bouncing mechanics too, but also on walls, not only ceilings and floors. That could also be a buff to this BFG.

    • @lordpalandus11
      @lordpalandus11 2 года назад +31

      @@huzzah3234 Yeah. This way it would make the beta BFG act kinda like a hybrid of shotgun, plasma rifle and rocket launcher, while still allowing each of those weapons to be useful for their own specific circumstances.

    • @Insulted25
      @Insulted25 2 года назад +17

      IMO the knockback would make it even worse, the first projectile to hit would knock the monster away from subsequent shots.

    • @lordpalandus11
      @lordpalandus11 2 года назад +18

      @@Insulted25 Well the knockback would make it so that you'd have breathing room, and as the projectiles bounce until they hit a wall, it wouldn't matter if it pushed them back. You'd have to adapt your gameplay strategy for sure though, as it would require different tactics and different situations to sue the weapon in.

    • @andrewbrehmer9848
      @andrewbrehmer9848 2 года назад +7

      Heck I wonder if you could do something interesting with the bouncing projectiles that miss, perhaps lower the damage but cause them to bounce in the direction of the nearest enemy... might not be possible though...

  • @GreatFox42
    @GreatFox42 2 года назад +574

    I don't think slaughtermaps are at all a fair metric to test the beta BFG by. For the simple fact that those slaughtermaps were built and balanced with the BFG we got in mind. Of course the beta BFG wouldn't work; hell at the time of its creation most of those high-tier slaughtermap monsters didn't even _exist_ since they showed up in Doom 2. You'd be better off testing it strictly in Doom 1, and probably the easier vanilla levels. Harder fan creations would, again, have naturally been balanced for the final version. Meanwhile at least some of the vanilla levels existed while the beta BFG was still in place.
    If I had to guess, the beta BFG wasn't built to tunnel your way out of thick monster crowds. It was supposed to be high burst damage; I suppose kind of like a less-accurate-more-powerful version of the plasma gun much like how the SSG would later function to the normal shotgun. I think it was meant more for single high-tier target takedowns rather than hordes.

    • @CoralCopperHead
      @CoralCopperHead 2 года назад +70

      Huh... I never considered that slaughtermaps are balanced around the BFG. No _wonder_ I hate them, I hate the gun I'm meant to use in them.

    • @IronBoy-hf2lp
      @IronBoy-hf2lp 2 года назад +8

      I think it would have its niche as an altmode for sure

    • @sharp_object2148
      @sharp_object2148 Год назад +3

      BFG according to Google means
      BIG F*CKING GUN

    • @HammMann
      @HammMann Год назад +37

      @@sharp_object2148 well done genius.

    • @Kraakesolv
      @Kraakesolv Год назад

      @@sharp_object2148 *fucking

  • @hi-i-am-atan
    @hi-i-am-atan 2 года назад +136

    did you know: if you combine the doom bfg, beta bfg, _and_ quake 2 bfg in such a way that the bfg ball not only vomits beta bfg projectiles at targets it passes by, but you also get a whole beta bfg barrage when the ball detonates _alongside_ the standard tracers,
    ... it still ends up being most practical to just use the bfg as normal because the fly-by projectiles don't end up accomplishing much and the barrage mostly just ends up giving you a massive blindspot for over a second

    • @ghoulbuster1
      @ghoulbuster1 2 года назад +9

      So like the Complex doom's Demon Tech Devastator?

    • @vjspectron
      @vjspectron 2 года назад +6

      That line-of-sight laser in Quake 2 put BFG fear in your enemies!

    • @Igor369
      @Igor369 2 года назад +12

      @@vjspectron I have always felt like ID wanted to do BFG in doom 1 like it was in quake 2 but they could not find a proper way to code it. Sure doom 1 tracers are a cool mechanic but them being shot after firing the weapon AND after the main projectile detonated AND being invisible just feels grossly coutnerintuitive...

    • @michaelbuckers
      @michaelbuckers 2 года назад +3

      When I was a kid I modded UT2004 sounds into Quake2. Made it sound much meatier. I put the Redeemer explosion as BFG charge sound, and pulse rifle combo explosion as BFG ball burst. It was awesome to use that gun just because of the sounds it made.

    • @Fuchsia_tude
      @Fuchsia_tude 2 года назад +3

      And you know this because you've tried it and recorded the video and posted it online, right?
      The world needs to know

  • @BigMacDavis
    @BigMacDavis 2 года назад +123

    This would have been perfect in a Christmas themed Doom WAD. Awesome video, decino. :)

    • @iguana9173
      @iguana9173 2 года назад +4

      I agree with you there.

    • @meatwalker
      @meatwalker 2 года назад +5

      seeing BMD in comment section is always a good thing

  • @Zinfidel1
    @Zinfidel1 2 года назад +309

    _In theory_ it looks neat and "super powered" but this video proves its awfulness. Can you imagine what all of these modern map packs would look like with this Christmas gun? They would probably keep it as-is to maintain the retro feel. The BFG became a huge pop-culture reference so I don't want to know that alternate Beta FG timeline.

    • @rilluma
      @rilluma 2 года назад +4

      This.

    • @joshuaxiong8377
      @joshuaxiong8377 2 года назад +28

      I'd say that the BetaFG timeline is essentially how almost all of the AAA industry is now.

    • @ViddyOJames
      @ViddyOJames 2 года назад +4

      It's not like they kept it long enough to tweak it. you're assuming things would have stayed the same the whole time.

    • @Zinfidel1
      @Zinfidel1 2 года назад +1

      @@ViddyOJames Sure. On the other hand, it's hypothetical so who gives a shit?

    • @Zinfidel1
      @Zinfidel1 2 года назад +3

      @Samm Salvey I think it would be neat as a berserk type of power-up. Like 10 seconds or so to fire bouncy balls down a corridor then it's gone.

  • @sgtflashback5442
    @sgtflashback5442 2 года назад +220

    The more I watch decino tell the lore, the more I appreciate this pioneer gem of fps gaming. The more I die in Doom, the deeper I dwelve into the beauty of it. The risk/reward ratio in DooM is still unparalleled. It is insanely frustrating, outright intimidating depending on the wad, but the feeling of achievement once you finally beat a map that seemed unbeatable before is just so satisfying.
    That being said, I am glad we got the cool bfg in the end :D

    • @butitsureisfun460
      @butitsureisfun460 2 года назад +2

      Not lore, mechanics.

    • @samlay9588
      @samlay9588 Год назад +1

      @@butitsureisfun460 Aren't those the same thing in Sci-Fi?

  • @INFERNOPL999
    @INFERNOPL999 2 года назад +32

    The first time I saw this weapon was in a mod that had it called "party BFG" it does more damage and bounces off walls. You can open a door shoot a couple of times and after some screams enter the room full of dead enemies and party lights everywhere, it is really fun and effective to use. All it needed was a proper buff.

  • @DoomKid
    @DoomKid 2 года назад +452

    The Beta “Beta BFG” VS the Alpha “Actual BFG (you know, the cool one)”.
    Good video! That beta BFG was not only Christmassy, but it just wasted so many balls.. Such a good thing they changed it. The final BFG is iconic!
    I wonder how the Beta BFG would perform with auto aim and a *much* smaller projectile spread? Still would suck compared to the final I’m sure.

    • @near5148
      @near5148 2 года назад +3

      Lol 22h ago lol lol

    • @DinnerForkTongue
      @DinnerForkTongue 2 года назад +8

      Well, it might work if AND ONLY IF the plasma gun was re-tooled to not overlap with it.

    • @joeilya
      @joeilya 2 года назад +14

      What I want to know is how the beta BFG performs in deathmatch.

    • @dmas7749
      @dmas7749 2 года назад +8

      wait that doesn't make sense, alpha comes before beta

    • @TheD3Z3r7
      @TheD3Z3r7 2 года назад +4

      @@dmas7749 So ...
      *"Beta BFG" vs "Chad" BFG? :D?

  • @Dwars
    @Dwars 2 года назад +185

    The closest weapon to the beta BFG has to be the Firemace from Heretic... and that weapon is notoriously weak in singleplayer. I think the only weapon that can match the retail BFG's prowess is Wraithverge from Hexen.
    The beta assets are also included in Woof for demonstration purposes as well, since it started as a WinMBF port.

    • @luiszuniga2859
      @luiszuniga2859 2 года назад +7

      The Ring of Ra in PowerSlave is very similary

    • @DinnerForkTongue
      @DinnerForkTongue 2 года назад +9

      The problem with the Firemace, I feel, is too much knockback (like every bloody weapon in the game) and total lack of aiming the larger splitting balls. But it is a good stunlocker and suppressor when you do NOT want the opponent firing back.

    • @micuu1
      @micuu1 2 года назад +8

      I maintain to this day that the Wraithverge is the most overpowered and skill-less weapon in any FPS. Don't get me wrong I love it, but when all you have to do is shoot it into the right room (and maybe not even that) it's a bit much.

    • @michaelaguilar6315
      @michaelaguilar6315 2 года назад +2

      Are you another account of decino?

    • @ShadesMan
      @ShadesMan 2 года назад +3

      @@micuu1 I feel the wrairhverge attack wpuld have made a good one-off powerup, instead. Or something that recharges and u use like a nuDoom equipment piece.

  • @konchady1
    @konchady1 2 года назад +83

    I was waiting for this one. Glad you posted it. By the way, the beta bfg, the way it functions, reminded me of the firemace in Heretic. It fired a large number of small spheres with a random spread that do bounce a little before exploding. Upon powering it up, it would fire a large sphere which would bounce multiple times. Any enemy it hit would instantly die (except bosses).
    Either way, I'm glad we got the bfg that we have now. It is both a legend amongst guns and an excellent topic to explain rng and reality.

    • @alexandermarkov300
      @alexandermarkov300 2 года назад +2

      Firemace is shit, the worst weapon in the game.

    • @konchady1
      @konchady1 2 года назад +2

      @@alexandermarkov300 Couldn't agree more. Believe it or not, the sand wand (equivalent of Doom's pistol) is more useful, especially when dealing with flying enemies.

  • @sillygoose2916
    @sillygoose2916 2 года назад +39

    I do feel there's something to be said about the sheer scale and intensity of the beta BFG. It's a lights show that really does the BFG justice.

  • @EcchiBANZAII-desu
    @EcchiBANZAII-desu 2 года назад +10

    3:50 Surprised to see Symphony X here.
    Severely underrated band.

  • @buggy730
    @buggy730 2 года назад +33

    Honestly, the beta BFG kind of like the automatic shotgun that has the ricochet shells modification from Wolfenstein the new order, except it shoots at a alarming high fire rate comparable to a minigun.

  • @scorpiosystem8082
    @scorpiosystem8082 2 года назад +34

    The big weapon, item, and enemy overhaul Metadoom adds an alt fire to all the guns, with the BFG9000's alt fire being near identical to the beta BFG burst. Due to tweaks to the primary fire ball and its hitscan blast turning into a proper AoE explosion, there's actually use cases for the beta style firing mode instead of being a total downgrade (in my experience this is mainly spraying cyberdemons and spider masterminds with dozens of little energy balls due to their massive hitbox being able to take all the hits)

    • @MondySpartan
      @MondySpartan 2 года назад +2

      I love MetaDoom. It combines 25+ years of Doom into one mod.

  • @zikulit0770
    @zikulit0770 2 года назад +13

    Imagine both ideas combined: the chirstmas bfg combined with tracers. Imagine how OP that would be lol.

  • @Truffle_D_Toad
    @Truffle_D_Toad 2 года назад +43

    To me, the beta BFG is like Gemini Laser from Mega Man 3. It's fun to use, flashy, and can surprise you, but there's better weapons available, and missing it costs you greatly.

    • @CoralCopperHead
      @CoralCopperHead 2 года назад +8

      Gemini Laser is the best Mega Buster stand-in 3 has to offer. That's not saying much, it's up against Spark Shot (can't switch weapons when an enemy is stunned), Shadow Blade (aimable, with limited range) and Needle Cannon (autofire, but resisted by more enemies than the Buster), but the rest of the weapons he gets there are super situational.
      Now, if you wanna compare it to every weapon he's ever picked up, then things get interesting. And by 'interesting,' I mean 'Metal Blade.'

  • @IanZamojc
    @IanZamojc 2 года назад +87

    I still have always thought the real BFG's behaviour is kind of weird and unintuitive. As a kid, I always through it fired out traces from the projectile's point of impact (like a rocket) and that the tracers were just line-of-sight checks to enemies in the sector(s); essentially a blast radius. I probably made a lot of bad BFG shots firing the projectile then hiding behind a wall before it hit.

    • @DinnerForkTongue
      @DinnerForkTongue 2 года назад +17

      Weird that you think that. For me (and most players, I asked around in the past) the mechanics of it are unusual and not self-explanatory, but they become second nature quickly.

    • @dextrodemon
      @dextrodemon 2 года назад +15

      me too, i always thought that was what they were trying to do and they didn't get it working in time or w/e, in quake 2 the 'tracers' come out of the projectile so i think that might speak to intent there

    • @IanZamojc
      @IanZamojc 2 года назад +25

      @@DinnerForkTongue I never realized it worked the way it did until the Decino videos. I assumed it worked like a rocket where you can fire and forget. I guess in all my early play throughs, I was just fortunate that I'd been firing it in areas with little cover.
      Even Doom 2016 made the BFG work more how I expected, but with tracers hitting nearby enemies when it travelled, as opposed to when it hit.

    • @CptJistuce
      @CptJistuce 2 года назад +26

      The retail BFG is janky as hell, there's no two ways about it. Is it a FUN hackjob? Sure. But that doesn't mean it isn't an obvious hackjob.
      As a kid, I thought the big green ball did explosion damage. I didn't think it had tracers at all. Why would anyone think that? And I know I'm not alone, because there was an entire FAQ dedicated to JUST the BFG from 1995. And they wrote it due to a track record of nonsensical behavior and frustration.
      To quote the BFG FAQ:
      " We began writing this FAQ out of necessity. We were frustrated at the apparent inconsistencies in the way the weapon seemed to behave during game play, especially during deathmatches. There were times when we would get killed by the weapon when we thought we were completely safe. Conversely, there were times when we thought we had used the weapon correctly against an opponent, but they walked away unscathed.
      Our intent is to provide players with enough information to attack effectively with the BFG, and to correctly defend against it in a deathmatch. Our hope is that this information will give players a new attitude toward the weapon. We want to transform it from "The weapon we love to hate" into "The thinking man's weapon"."

    • @DinnerForkTongue
      @DinnerForkTongue 2 года назад +2

      @@IanZamojc
      Like I said, it's unusual and not self-explanatory. But after you learn, it becomes pretty natural.

  • @XenoSpyro
    @XenoSpyro 2 года назад +16

    The Beta BFG could have a place as an economical weapon with some tuning. Drain 20 cells for 40 projectiles, each causing the same damage that a Plasma would. All 40 shots fire at the same time and spread out across the same tracer pattern as a normal BFG, and also obey vertical autoaim. Increase the firing delay by 50% to offset the damage output to not overshadow the Plasma gun. I would also just ditch the red projectiles and make them all green.
    You would get this BFG when you pick up the normal BFG, acting as a secondary fire, sharing the 7 slot. Similar to the Expander attachment on the Shrinker in Duke3D.

  • @DekFocs
    @DekFocs 2 года назад +18

    1:43
    “Max damage: 1776”
    *screeches in American*

  • @Jurarigo
    @Jurarigo 2 года назад +13

    If one was to buff the damage and add vertical aim (and perhaps some splash damage to spice things up), I'd say it would be a pretty good complement to the standard BFG. The BFG9000 works well with large groups, while the "BFG8000" could be better to overwhelm big and/or isolated targets.

  • @lounowell4171
    @lounowell4171 2 года назад +5

    My favourite thing about this video is how well you're able to demonstrate the impact of a small gameplay mod after all your experience with vanilla
    Would love to see more like this, perhaps going over some of the community's custom monsters and weapons?

  • @zeeeee86
    @zeeeee86 2 года назад +10

    The DPS is also substantially lower, it cycles every 50 tics instead of the 40, that combined with the lower overall damage makes crowd clearing a lot slower

  • @kolega6968
    @kolega6968 2 года назад +6

    1:11 missed opportunity, should've named Sigma BFG

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 года назад +9

    Should have been named the POS 9000

    • @iguana9173
      @iguana9173 2 года назад +2

      Lol. I see what you did there.

  • @Batgirl_fangirl
    @Batgirl_fangirl 2 года назад +18

    Oh how I love these analysis videos, I never fail to learn something new.
    Some where out there is an alternative reality where Doom was a failure thanks to this BFG8999 and tin man lost souls. Good job we live in this one! Thanks decino, another great video. 🙂💛

  • @-ShiraZen-
    @-ShiraZen- 2 года назад +1

    Dude, they way you pronounced "HOT AND JUICE throbbing nose???" with the all caps and the confused question mark at the end was pure gold.

  • @lordpalandus11
    @lordpalandus11 2 года назад +24

    The only weapon I know of that uses an attack similar to the beta BFG is the "power cube" in Russian Overkill. Except in that mod, it is overkill and you can't harm yourself with the projectiles. Though, in that mod it also adds in rocket projectiles into the mix for added carnage.

  • @OmegaZX-kd8sm
    @OmegaZX-kd8sm 2 года назад +10

    I still like the beta one, its kinda cool seeing how it bounces, but i think the only way to "fix" it or make it decent could've been giving the proyectiles 2 extra points of damage, making them able to bounce up to i dunno 5+ times off walls and adding 2 bigger energy balls (red and green) wich deal up to 320 each, it would still be lower damage than the Cool one but since they now bounce of walls it makes it harder for the proyectiles to "miss" anything

    • @smward87
      @smward87 2 года назад +1

      Another comment here makes a huge point though: testing the gun in slaughter maps designed around how to current BFG works is doing the gun a disservice. Now while it's still inferior from a mechanical and mathematical standpoint, it wouldn't be that bad at all in the vanilla Doom experience.

  • @dragonslayer3552
    @dragonslayer3552 2 года назад +7

    It was a good idea and it actually returns in doom eternal as the unmaykr "that basically works as a mod for the bfg for those who don't know" and its fun as hell even though not as efficient as the bfg in killing multiple enemies it can be used for dessimating single targets with minimum ammo

  • @DarqeDestroyer
    @DarqeDestroyer 2 года назад +7

    It would be cool to have a mod where this was an alternate firing mode for the BFG. LMB = regular mode we all know and love, RMB = beta version.

  • @alexplattfuss9706
    @alexplattfuss9706 2 года назад +9

    I wonder if it'd surpass the current BFG if the projectiles bounced off walls as well; not just floor/ceilings.

  • @s4videos
    @s4videos 2 года назад +5

    Huh, maybe they could have reworked the weapon and made a flamethrower. - Just change the plasma sprites to fire and remove the bounce and you got yourself a flamethrower that fires in bursts.

    • @Roxor128
      @Roxor128 2 года назад

      Could explain that in the manual with needing to re-pressurise the fuel tank after each burst.

  • @E5rael
    @E5rael 2 года назад +2

    7:45 Oh, the lengths people are willing to go with their patron names to have you read them out loud. xD

  • @jqnbrz1746
    @jqnbrz1746 2 года назад

    Very experimental video ducino, with the demostration part. Love it!

  • @Jim_Jimworth
    @Jim_Jimworth 2 года назад +3

    It's a testament to the effect that Doom/Doom2 had on the community that today, in 2022, we're still interested in this level of a technical deep-dive on its mechanics. Also, great job as always Decino, for putting these together. Fascinating stuff.

  • @Predator20357
    @Predator20357 2 года назад +7

    I’m glad we got the big shot BFG instead of the Santa Pisser 9000 mostly because I can see the destruction caused by the BFG

    • @Roxor128
      @Roxor128 2 года назад +1

      The Santa Pisser 9000 is 95% of the way to being a flamethrower, though. Just needs a change of projectile graphics.

    • @Predator20357
      @Predator20357 2 года назад

      @@Roxor128 Yah but a flamethrower is cool, Santa Pisser 9000 replacing the BFG is not cool

  • @kharnethebetrayer4125
    @kharnethebetrayer4125 2 года назад

    Excellent video, and now you have shown how to put it into the game, I'm sure lots of people are going to have great fun in making theyre wads and experimenting.
    Oh, I saw some guy had done a video on you the other day, I thought it was a really nice take on your content. I've forgotten his name though.

  • @cs512tr
    @cs512tr 2 года назад

    appreciate your indepth explanation and details backing up your explanations.
    great stuff!

  • @Boop__Doop
    @Boop__Doop Год назад +6

    If the spread was tighter it could penetrate enemies and it was fullauto instead of burst
    I think it might be a fun weapon

  • @ILP136
    @ILP136 2 года назад +8

    Never knew about the beta BFG, so glad it was changed to what we know today! Another great video 👍

  • @neVeseos
    @neVeseos 2 года назад +2

    I like to think of a parallel universe where the beta BFG looked like Halloween

  • @Envy-eq6qp
    @Envy-eq6qp 2 месяца назад +1

    i watched all these before but i can always rewatch because you explain things like its the first time im hearing of it and i love that

  • @MacMashPotato
    @MacMashPotato 2 года назад +5

    I actually kinda like the old bfg, like it could of been its own weapon with a reskin, with less projectiles a little closer together, call it a plasma shotgun. I just think the effects look cool when it shoots.

  • @caslaBBalsac
    @caslaBBalsac 2 года назад +4

    Thanks for this, it's hard to find ANY data on the Beta BFG beyond regurgitation of developer commentary, let alone a full blown tactical analysis and comparison.

  • @zbynekchmela7778
    @zbynekchmela7778 2 года назад

    Great video, informative and entertaining as always! Didn't know there was BIG Christmas Decorator in Doom beta.

  • @coincident
    @coincident 2 года назад

    Oh hey a wild BETA BFG appeared! Christmas seems to be late (or perhaps very, very early)
    Anyway it may be less powerful than the "cool BFG", but tbh shooting those 80 projectiles does look pretty satisfying! I need to try it.
    Great video as always decino :)

  • @monsterfanatic5344
    @monsterfanatic5344 Год назад +4

    I wonder if the weapon would he more viable if the damage for each particle was doubled and it had a much larger spread and longer firing duration.

  • @Sharahdogmeat
    @Sharahdogmeat 2 года назад +5

    I wonder if making all the beta bfg projectiles into the cool bfg's projectile and it's inital non tracer damage would help at all

  • @shiftfire4511
    @shiftfire4511 2 года назад +2

    I'm curious to see how you could make this a fully valid weapon in line with it's final counterpart... while still keeping it's minigun-esque concept intact.
    I would, of course, boost the weapon's damage...But I would also increase it's ammo count to the highest number possible, while making it fire two projectiles per ammo used. But still keeping the number of projectiles launched the same, effectively doubling how long the ammo lasts. And auto-aim of course...probably a more narrow vertical firing, more in line with all the other weapons.
    That way, you're basically laying plasma fire down *constantly*.

  • @ApocalypticSiren6768
    @ApocalypticSiren6768 Год назад +1

    On a decino binge watch and nothing has given me more joy than the way he says “bum bum” at 4:47

  • @MetalX34
    @MetalX34 2 года назад +27

    nice flamethrower you got there.
    in fact i theorize this would have been a good inspiration to not make shooter flamethrowers suck had it been tweaked a bit. issue might be the role since it is a very close archetype to the plasma gun.

    • @CoralCopperHead
      @CoralCopperHead 2 года назад +2

      Considering how many weapon mods give the plasma gun a flamethrower altfire, you're not wrong.

  • @TheRiverPeople
    @TheRiverPeople 2 года назад +1

    Hey dude, been watching your videos before even ever playing the original Doom games. These quality videos actually got me playing them which play amazingly well even today. Just wanna say thanks to all the great content, hope it continues.

  • @Weavaloid
    @Weavaloid 2 года назад

    Cool video, never really liked the beta BFG but interesting to see some stats about the weapon and comparisons with the cool BFG.
    Also, nice dutch accent.

  • @invalid_user_handle
    @invalid_user_handle 2 года назад +3

    I'd probably buff the old BFG to be more like the current one by doing 3 things:
    1. increase the damage from 4-32 to 16-48, making it's damage more comparable to the Final BFG.
    2. It shoots more projectile per game-tick, 4 per tick instead of 2, meaning you spend less time vulnerable.
    3. Increase the projectiles' speed to 1024 Units per second, and decrease the spread angle to 6 degrees both vertically and horizontally, making it more accurate.

  • @ProtoBlueGaming
    @ProtoBlueGaming Год назад +11

    There's a mod that COMBINES the release BFG with the Beta BFG. It fires an explosive projectile that spews smaller projectiles in 4 directions, absolutely clearing any room you shoot it in

    • @milesium-487
      @milesium-487 Год назад +3

      Send the link

    • @ProtoBlueGaming
      @ProtoBlueGaming 5 месяцев назад

      @@milesium-487 I have no idea which mod it was, I have like 20 of them. I'll do some checks

  • @UnboxerofWorlds
    @UnboxerofWorlds 2 года назад

    I am delighted that you mentioned Symphony X - one of my favorite prog metal bands!

  • @alvaroff81
    @alvaroff81 2 года назад

    Great video, I loved how you included its performance on those maps in addition on how it works, the imp tunnel was very cool to watch, is it available to download? is it easy to build on an editor?
    Thanks for your videos, they have invited me to play doom again, I´m playing Auger Zenith now, is very fun.

    • @decino
      @decino  2 года назад +1

      There are codepointers available for the beta BFG when playing on MBF, so it should be possible through DeHackEd.

  • @freddy.fisherman
    @freddy.fisherman 2 года назад +4

    It would be awesome if you could do some sort of analysis video on doom 64

  • @ntluck1592
    @ntluck1592 2 года назад +4

    I would actually like the Beta BFG in place of the Plasma Gun. Its basically a Plasma Gun on steroids and that's cool so long as I still keep the Cool BFG

    • @CptJistuce
      @CptJistuce 2 года назад +2

      An upgrade weapon, similar to super shotgun. It'd be a great "super plasmagun".

  • @NintenGunner
    @NintenGunner 2 года назад +2

    The idea of a huge spray of projectiles seems cool on paper, but I suppose it doesn't work as well in execution. Cool analysis as always, Decino!

  • @joshuafoster1395
    @joshuafoster1395 2 года назад

    Decino, i would love to see a video covering a detailed explination of all the different maps, love your content, there just something about watching vids before a good night sleep :)

  • @makhauser42
    @makhauser42 2 года назад +8

    At least changing the weapon justified that "F" in BFG. Before that, it was just _fancy_ or _fairy_

    • @Leo___________
      @Leo___________ 2 года назад +7

      Festive

    • @THEGRUMPTRUCK
      @THEGRUMPTRUCK 2 года назад

      Big Fchristmas Gun.

    • @makhauser42
      @makhauser42 2 года назад +1

      @@Leo___________ Good one. Need to be less sleepy when writing comments, yours is more appropriate

  • @Tippex_Official
    @Tippex_Official 2 года назад +4

    Were it to be more accurate, and maybe have the shots be homing, this could make for a solid alternative firing mode for the current BFG

    • @decino
      @decino  2 года назад +2

      Then it would be even worse for crowd control.

    • @Tippex_Official
      @Tippex_Official 2 года назад +2

      @@decino true, but maybe it could be an interesting concept for another weapon

  • @andrewgrace27
    @andrewgrace27 2 года назад

    Man I really can’t get enough of your educational “Dissection of Doom” videos! Love ya!🙌🤙

  • @HarkovsFolly
    @HarkovsFolly 2 года назад

    Very cool video, and really enjoyed the return of Sunlust’s God Machine!

  • @unchaynd7266
    @unchaynd7266 2 года назад +3

    1:36 I see what you did there

  • @tofudaturtle271
    @tofudaturtle271 Год назад +3

    Barfing Fire Gun

  • @sgtmajorkiwi
    @sgtmajorkiwi Год назад +1

    I wonder what id software was thinking making the current bfg's tracer attacks. maybe they were hoping to make a badass effect with 40 visible energy beams coming out but couldn't do to limitations? I'm rather curious.

  • @BenofLangley616
    @BenofLangley616 2 года назад +1

    Was a bit late to watch this but was interesting to see what the BFG could have been although I like the look of the multiple plasma balls (green and red ones) but the one we got was so much better for the damage done and that area of effect which if I'm remembering correctly 40 tracers I believe you said in your previous how the BFG works video but I think it would be pretty cool still if there was a blend of the two BFGs so we get the effect of firing the weapon from the beta but we would have the vertically when aiming of course that's a must for the flying demon's (lost souls mainly for me lol) and of course the 40 tracers for That area of effect on damage which if I could code and all that I would it fire half the amount of plasma balls still keeping the red and green still keeping the bonce movement those shots did however three things I would do to make it the best weapon in my opinion so number one the green larger plasma balls would do everything the same when it comes to damage as the BFG we got in the first doom and for number two on the smaller red plasma balls would do a little more damage than the normal plsam gun we got the red colour being the visual indication that this is a bit more powerful than the normal plasma gun from all the classic doom games. And number three because the amount of shots fired and taking in the spread the shots only direct hits the demons will cause damage in their normal manner and out of the hits that hits walls in general wouldn't do any damage however at least one or two hits on walls would do damage so say nothing hits in the single volley fired for some reason you miss a cyber demon it would still do as normal the same base damage of a single shot of the base BFG from all the classic dooms so it's all most a way of insensitive to only use mainly use when you have loads of demon's in front of you to do multiple max damage shots going off but you still do a normal single bfg damage roll if you do have a one on one fight with a cyber demon or more and it's hard to get a direct hit on one at least you still would do some damage with all its goodness just by hitting a wall to do some damage. Anyway cheers for the upload decino

  • @axovoxel
    @axovoxel 2 года назад +3

    Beta BFG vs Sigma BFG

  • @ColonelSandersLite
    @ColonelSandersLite 11 месяцев назад +3

    One thing I think could be said but rarely is -
    The final BFG kinda sucks compared to the beta bfg from a specific perspective. That is, from the perspective of a new player that doesn't actually know how it works. The final BFG's is just kind of arcane and has an issue with the level of feedback it gives you.
    For all of it's faults, the beta BFG *does* give you instant feedback on what it's actually doing.
    Just some food for thought.

    • @ColonelSandersLite
      @ColonelSandersLite 7 месяцев назад

      @@poleve5409 I would guess it's because the frame rate would have tanked on the machines of the era.

  • @porygonlover322
    @porygonlover322 2 года назад +2

    I mean, we have an idea of how this would work in practice: Heretic's Firemace works very similarly, though with a more controlled blast. There it's extremely underwhelming for a slot 7 weapon, though because it's in Heretic, it still has plenty of situations where it's useful. Samsara makes it Corvus's SSG replacement, which seems a better fit.

  • @phonicfan31
    @phonicfan31 2 года назад +1

    I was wondering about the beta bfg since u briefly showed it in the "Doom's Powerups" vid. Glad to see a video dedicated to this unbridled meh of a weapon

  • @thuggeegaming659
    @thuggeegaming659 2 года назад +6

    I think Romero's line of it, "looking like christmas" is way overblown. It would be a trivial matter to just change the red projectiles to another color like blue, which is exactly how it is at 6:30. The color of the projectiles wasn't the reason why the BFG was changed, it was changed because the effect lagged old PCs at the time.
    I actually think the old BFG is way cooler than the regular one. I remember as a kid being excited to see how the BFG worked, and being incredibly disappointed with it. Looking back, the regular BFG is far better balanced, but I prefer the effect of the old one, it just needs better balancing, which would be easy to do. I think a cool idea would be to make the old BFG be an alternate fire mode. I agree with someone else's idea to make it do more damage, use less energy and cause knock back.

  • @bannisray3683
    @bannisray3683 2 года назад +3

    I'm glad we ended up having the ALPHA CHAD BFG-9000 in this timeline.

  • @w0lfram582
    @w0lfram582 2 года назад

    Thank you mr decino for posting this, i needed more information about this one. Also about it's information about combat too. I hope i could try this one myself :))

  • @NightAsterisk
    @NightAsterisk 2 года назад +1

    Question not in relation to the video, but what is the main differences between prboom-plus and glboom-plus when playing? Since I noticed in some videos you use one and then some the other.

    • @decino
      @decino  2 года назад +1

      GLBoom+ is needed for maps with a lot of detail. On software mode it will lag otherwise.

  • @Doctor_Spengler
    @Doctor_Spengler 2 года назад +3

    based video

  • @chaosvolt
    @chaosvolt 2 года назад +5

    Here's a thought: what if the Beta BFG also had a tracer effect? Say 1 tracer per projectile...since the default BFG has 40 tracers it might make more sense for this hypothetical Beta BFG to only shoot 40 projectiles instead, or could just be that only the red BFG balls give off a tracer...

  • @peterfairchild258
    @peterfairchild258 2 года назад

    I had no idea about THIS.awsome as always love your work 🤟 absolutely amazing 💕

  • @scatman1236
    @scatman1236 2 года назад

    I never even knew that the beta BFG as so different, nor that any footage/ playable use of the files could be found. And I've been into old school Doom for 15 years now?
    We learn something everyday it seems. Good video and analysis, as always.

  • @Crimson-Hat
    @Crimson-Hat 7 месяцев назад

    Been thinking of a way to buff this to a weapon you would want to use/would have it's own niche
    Appearance: green orbs change into yellow with a green center and the red ones are swapped to a deep purple with an orange center
    Damage: 10/40(per projectile) 3200 max if perfect RNG
    Fire rate would be the exact same (I'm not taking hardware limits into consideration)
    Each projectile would home in on the closest target (When it spawns so running and firing is the best strat for a crowd of weaker demons) and once it was dead, they would move on to the next one in order of distance. Max total distance any one projectile can fly is 1024 map units. When the projectiles hit they would have a built in 30% extra flinch chance EX: Cyberdemon 5% up to 35% with each projectile.
    Frontal arc required to activate the homing feature would be a 10-degree cone

  • @mrawesome9002
    @mrawesome9002 2 года назад

    Great video as always. And speaking of scythe, you really need to play that and its sequel on the channel. Essential wads!

    • @decino
      @decino  2 года назад +1

      Already played both a long time ago and not a fan of them.

    • @mrawesome9002
      @mrawesome9002 2 года назад

      @@decino Ah ok, gotcha.

  • @vasenkasi4846
    @vasenkasi4846 2 года назад +1

    6:45 the beta lost soul left a corpse? I wonder how would they combine with the other on-sight blaster Archvile.

  • @Apalapan97
    @Apalapan97 2 года назад +2

    0:25 damn that's a lot of per-ticles

  • @Felipeaug
    @Felipeaug 2 года назад

    Hi decino, I have a question to ask you. I wanna play Doom Wads with the same interface you have (the cool map, the kills/items/secrets score on the left side, etc.) how can I do it? I already dowload the last version of PrDoom+ and used the doom2.wad from steam to run the wads I downloaded, but it didn't work: the interface and sounds were like in 1996, probably because of the doom2.wad I used. How can I fix this problem and play on the same terms you do. Thank you so much in advanced.

    • @decino
      @decino  2 года назад +1

      It has nothing to do with your doom2.wad. Set a proper MIDI playback and resolution in the options menu.

  • @CaptainResident
    @CaptainResident 2 года назад

    One thing I've been wondering about this version of the gun, how easy would it be to just tweak *one* thing and make it good? Damage levels, spread... Wonder if even adding the Revenant style chasing to the plasma balls would have made it way more viable.

  • @420anonymous
    @420anonymous 2 года назад

    I wonder if this was the inspiration for the hellfire BFG in complex doom invasion.
    But also that modpack/server has several styles of BFGs.

  • @The_Mister_E
    @The_Mister_E 2 года назад +1

    Mmm... The Christmas gun...
    I could see that being useful for decorating the tree in times square!

  • @sserpent21
    @sserpent21 Год назад

    This makes me wonder if there’s a Brutal Doom level called “Christmas on the Walls” it’s the green marble wall levels in tighter corridors where every splatter leaves red all over those green walls.

  • @SophiaXiaoyuAralaCran
    @SophiaXiaoyuAralaCran 2 месяца назад

    @decino
    Sorry for a rude question and might be obviously wrong, but do you think maybe if this version of the BFG back in the day might have set the basis for Doom Eternal's "Unmaykr" 2nd Ultimate weapon? Except that they heeded the problems mentioned here and did several major tweaks and changes to it and then it actually *became* the Unmaykr itself?
    ...Nope? my bad...

    • @decino
      @decino  2 месяца назад +1

      Doom 64 did it first.

    • @SophiaXiaoyuAralaCran
      @SophiaXiaoyuAralaCran 2 месяца назад

      @@decinoOh, right! I did watch that vid of yours recently too whoops X'D

  • @keiyakins
    @keiyakins 2 года назад

    I want some of those projectiles to fly out of the exploding thing and bounce around for a bit just to look cool

  • @HyperMAX9001
    @HyperMAX9001 2 года назад

    This christmas shooting effect is made into perfection in Russian Overkill mod. Weapon "cube" has alt fire that shoots plasma and BFG projectiles, rockets and many other sprite based shots.

  • @yoboikamil525
    @yoboikamil525 2 года назад +2

    It's like the BFG9000 sneezes instead of shooting