I made the same ray tracer in Assembly, C# and TypeScript

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  • Опубликовано: 20 янв 2025

Комментарии • 23

  • @Rsparing
    @Rsparing Год назад +26

    Ray tracing in x86 must be hard! This video deserves more views!

  • @titaniumtomato7247
    @titaniumtomato7247 Год назад +48

    bruh I like hearing about math from someone who understands it

    • @nathanbaggs
      @nathanbaggs  Год назад +4

      Glad you enjoyed it!

    • @mawesome4ever
      @mawesome4ever Год назад +1

      Yeah I was curious how he used a sine wave to determine the intersections… unless he was just saying buzz words and copied the code from a repository

  • @sanderbos4243
    @sanderbos4243 Год назад +25

    That ctrl+c was hilarious, great video!

  • @d4sty.
    @d4sty. Год назад +1

    keep up with the videos!!

  • @perelmanych
    @perelmanych 6 месяцев назад +1

    It is a pity that no code was shown and no comments on it. It would be nice to see the differences.

    • @nathanbaggs
      @nathanbaggs  6 месяцев назад +2

      This is an old video and my style has definitely matured and evolved since then. Nice to see people discovering it though

  • @mantasarmalys6471
    @mantasarmalys6471 Год назад +4

    Haha amazing video !

  • @szabolcsmate5254
    @szabolcsmate5254 Год назад +3

    Where are the obligatory benchmarks? 😜Also, did you design your own scene descriptor file format? 🤔

    • @nathanbaggs
      @nathanbaggs  Год назад +3

      The scenes were all just hardcoded

    • @szabolcsmate5254
      @szabolcsmate5254 Год назад

      @@nathanbaggs fair enough. But one could only wish! 😜

  • @SebastianCoetzee
    @SebastianCoetzee Год назад +9

    Stop writing such spaghetti code

  • @stickguy9109
    @stickguy9109 Год назад

    Wish I knew them maths

  • @abauchu
    @abauchu 10 месяцев назад +1

    Pssch... linguini math is NOT the same as spaghetti math... Good lord, what do people learn...

  • @whatthefunction9140
    @whatthefunction9140 Год назад

    Don't use cra