For me, it comes down to this: R6: Easy to animate, no need to worry about hitboxes, generally the classic, also no need to worry about seeing inside the clothes due to anims lol. R15: Harder to animate but can make animations look more smoother, hitboxes can become an issue, unless you have a set height and such. Supports anims, emotes, 3D clothes and Dynamic faces (Wow!!!) Rthro: Same as R15, but visually unpleasing. The only good thing that came out of this was the UGC bundles lol.
The reason people hate rthro is because they can't make a good looking avatar Trust me, my avatar creation skills are on another level compared to more than most
Rthro could've been explained better. It isn't just the height that defines if it is Rthro or not, but Rthro avatars are the more human type of avatars compared to a more cartoony, unrealistic avatar. The body type slider to scale your avatar was probably just made to make Rthro avatars fit in a bit more with regular avatars. An easy way to tell Rthro avatars apart from R15 is that if the avatar doesn't look like its from Roblox, it's Rthro (usually). Another thing I've also noticed is that Roblox's new default avatar doesn't use parts but instead is just one big mesh that is rigged using joints (which explains the weird things that can happen with emotes sometimes).
for me, r6: no leg and hand collision and less worry for hitboxes which make it compatible for high difficulty obbies like Tower of Hell and other obbies. r15: it is still possible to do high difficulty obbies with this, but the hand collision and unnatural walking animation on the default anim makes it pretty annoying since it could push you off.
R15 characters also dont have collision in their arms or legs, but the torso moves more with some animations which sometimes pushes into walls which makes you fall off thin ledges that are against walls
I wouldn't exactly call tall R15 Rthro, there's a difference between a tall blocky avatar and the absolute monstrosities Roblox has been trying to shove down our throats.
making games with r6 is alot easier than with r15 due to how its easier to animate and script stuff with, since by animating with r6 all you have to do is move one limb and it already looks smooth, however with r15 you have to move every individual body part of that one limb to make it look slightly good
there is zero reason roblox couldn’t of added layered clothing for r6. the logistics work the exact same as it normally would but with less moving parts. roblox just chose to neglect r6 to push their newer identity of the platform.
R6 is a whole separate and now outdated system compared to r15, which is why they recently announced deprecating r6 and creating a "alternative" r6 system that similar to r15 and can support the new features
I forgot the difference between r6 and r15 and i had it on for a while until i figured out how to turn on r6, r6 feels better for more classick-y, simple games and most games in general but r15 can be more fitting at times. Definitely prefer r6 tho as it fits more with actual roblox.
I wish that the girl torso's hourglass shape was kept whenever it's changed to r15 instead of relying on the UGC bundles that don't support the r6 technologies
@@FiremanSamBoy2008 Nah only cool if you got a fitting animation for your avatar. I only got old school anim pack cuz I need it for my camper avatar (Don't ask why. It just makes me blend in better with terrain)
In more of my terms on how I differentiate r6, r15, and Rthro goes as follows: R6- 6 joints, common and easy to use and animate, some games use this for their own in-game layered clothing (not applied to outside the game), unable to use layered clothing, dynamic faces can’t move (at this time, there will be a upcoming feature to have both have animated heads and layered clothing on r6 in game), a perfect way to make reference poses and Art, very common type to be used in 2d art amongst the roblox art community, unable to use avatar body scaling. R15- 15 joints, rarely used in roblox animations due to the amount of joints you have to animate, supports layered clothing, dynamic heads are animated, be able to use avatar body scaling. Rthro- for me, it’s has 15 joints (of course r6 supports Rthro), has a much more taller-relastic appearance to that of a real world being (example: lil Nas X), hard to animate due to it having 15 joints, supports layered clothing, dynamic heads are animated and can move. In the video it shows around the 2:52 mark, it shows a tall soldier who doesn’t look realistic like the vampire on left, this also shows a slender who doesn’t look realistic in shape. and he mentions that it’s also an Rthro. Despite its tall size. The shape itself doesn’t apply. Like what I said earlier, an Rthro avatar looks tall and has a realistic appearance. How can I forget, despite r6 both not supporting avatar scaling and supporting Rthro, that doesn’t mean Rthro is tall and real. That can also apply to r6 realistic-like avatars. Generally, Rthro is just a realistic shape of a real world being.
Here are some things I like about each type because why not: R6: -Easier to animate, therefore saving lots of time -Clothes don’t distort, making you look better -good hitboxes, better for obbies and pvp R15: -customizable heights give characters more personality -more realistic and advanced animations -different walking animations give characters more personality Rthro: -can be interesting to use in character customization (IF USED RIGHT) -unique scaling on each avatar gives opportunities to experiment
As I said before, and I will keep saying, I don't like how R15 messes up clothes at the joints. Plus from what little I've dabbled in animation, (and also if you apply some logic to it) R6 is far less of a pain to deal with. And last but not least, it is far more reliable, gameplay wise, as if you've played games like MM2 or Assassin, you know there's people who exploit the nature of R15 and Rthro to make their avatars tiny, and incredibly annoying to deal with. This becomes even more commonplace with the advent of cheap UGC packages which make your avatar as small as possible.
hated r15 at first when it was added back in like 2018 thought it looked strange then over time it didnt bother me as much the more i saw it then i recently started using it in casual gameplay and for working on my projects and i actually like it more than r6 cause it actually has support
i like r15 more because it's in the middle, not good or bad. Just normal. It doesn't look super realistic and ugly like rthro but also doesn't look too simple. i love it :) r15 also looks very good on animations (more hard to animate than r6 but still nice)
only reason i use r6 is because of its flexibility of movement. simple hitboxes and shift lock just give so much possibilities for obbies. im talking more about harder stuff than tower of hell, advanced obbies in roblox is pretty damn cool
R6 is the best in terms of nostalgia and getting a game or animation done faster R15 is the best in terms of animations and physics Rthro is basically just a tall R15 so same thing as that
Even if I joined in early 2020/late 2019 I still prefer R6 because of the simplicity. I mean it the avatars dont have to be so complicated. I know that the Roblox ceo wants only realism and stuff but R6 still fits better with almost any game. Am I right? :D
R6 wins. Why does it win? 1. simple to animate. 2. it has FAR MORE POTENTIAL THAN R15. 3. Its animations are also better than r15s. Just if roblox didnt waste its potential.m
R6 i love r6 my avatar requires it to look good and in some games the heads face vanished making it so my avatar doesn't have a face that's what makes it's cool for me But r6 is so useful for obbys but r15 has buggy animations and hitboxes The joints make it so annoying and unlike Roblox movement
@@JustAGuy1712 nah, it looks charming. like it actually feels like roblox. For example look at the animations for the Towers in Tower Defense simulator.
WHO IS DOING TO WIN A PLOXY AWARD ON FRIDAY?
Also sorry if I sound a little funny and for the lack of vids, I have been sick recently 🤢🤢🤢
Me
ME
d
d
i wonder whos **doing** to win
For me, it comes down to this:
R6: Easy to animate, no need to worry about hitboxes, generally the classic, also no need to worry about seeing inside the clothes due to anims lol.
R15: Harder to animate but can make animations look more smoother, hitboxes can become an issue, unless you have a set height and such. Supports anims, emotes, 3D clothes and Dynamic faces (Wow!!!)
Rthro: Same as R15, but visually unpleasing. The only good thing that came out of this was the UGC bundles lol.
The reason people hate rthro is because they can't make a good looking avatar
Trust me, my avatar creation skills are on another level compared to more than most
@@PixP6 No, it's because rthro sticks out like a sore thumb. They all look like they belong in a different game.
@@PixP6 Honestly, i still, till this day, havent seen an Rhtro avatar, from a player, that looks good.
@@PixP6💀💀💀 this guy 😭
Rthro is only used by trolls
Rthro could've been explained better. It isn't just the height that defines if it is Rthro or not, but Rthro avatars are the more human type of avatars compared to a more cartoony, unrealistic avatar. The body type slider to scale your avatar was probably just made to make Rthro avatars fit in a bit more with regular avatars.
An easy way to tell Rthro avatars apart from R15 is that if the avatar doesn't look like its from Roblox, it's Rthro (usually).
Another thing I've also noticed is that Roblox's new default avatar doesn't use parts but instead is just one big mesh that is rigged using joints (which explains the weird things that can happen with emotes sometimes).
Ur explanation is perfect and the one in the video is completly wrong
for me,
r6: no leg and hand collision and less worry for hitboxes which make it compatible for high difficulty obbies like Tower of Hell and other obbies.
r15: it is still possible to do high difficulty obbies with this, but the hand collision and unnatural walking animation on the default anim makes it pretty annoying since it could push you off.
R15 characters also dont have collision in their arms or legs, but the torso moves more with some animations which sometimes pushes into walls which makes you fall off thin ledges that are against walls
I will always prefer r6 4life
Fr
Yes
I love R6 but R15 is cool too.
The default r15 animations go hard.
R6 users when I show them the Toy Animation Pack
I wouldn't exactly call tall R15 Rthro, there's a difference between a tall blocky avatar and the absolute monstrosities Roblox has been trying to shove down our throats.
Billy is Rthro, just as a reminder.
FRR
@@aaronrivera2511Saying that is like throwing a rock at a wasp nest
@@aaronrivera2511yeah it’s cartoony, roblox care about realistic stuff
@@GreenHura Yeah, but the package is meant to be proportioned similarly to the other Rthro packages. Therefore, it counts as Rthro.
3:15 R6 easily.
Being an obbyist, I’m practically stuck with just this style since the hit boxes are the most consistent and easier to see.
fr
As an former obbyist i fucking agree with you
I did not ask
@@thebestnoobytaltlike your existence😅
Imagine an obby with R15 using the Werewolf, Zombie, or Pirate Animation pack
Despite everyone saying R6 4 life. R15 is still my forté. I like to be able to have bends you know + inverse kinematics.
was r6 even called r6 before r15 existed?
Doesn't make you special but alright bud 🤷♂️
W
@@thisaccountwashacked666 Yes it does. When have you seen someone who actually likes R15 and provides specifically why?
@@H982_FKLYes.
making games with r6 is alot easier than with r15 due to how its easier to animate and script stuff with, since by animating with r6 all you have to do is move one limb and it already looks smooth, however with r15 you have to move every individual body part of that one limb to make it look slightly good
there is zero reason roblox couldn’t of added layered clothing for r6. the logistics work the exact same as it normally would but with less moving parts. roblox just chose to neglect r6 to push their newer identity of the platform.
R6 is a whole separate and now outdated system compared to r15, which is why they recently announced deprecating r6 and creating a "alternative" r6 system that similar to r15 and can support the new features
@@BigBushy101 the alternative r6 rig looks so bad tho
I forgot the difference between r6 and r15 and i had it on for a while until i figured out how to turn on r6, r6 feels better for more classick-y, simple games and most games in general but r15 can be more fitting at times. Definitely prefer r6 tho as it fits more with actual roblox.
I love R6 but R15 is cool too.
I like r6 and r15, but I prefer r6 cuz it's very cool ngl.
My favorite avatar type is R6. I like the animation and hitboxes better than R15 and Rthro.
I love R6 but R15 is cool too.
I wish that the girl torso's hourglass shape was kept whenever it's changed to r15 instead of relying on the UGC bundles that don't support the r6 technologies
@@FiremanSamBoy2008 Nah only cool if you got a fitting animation for your avatar. I only got old school anim pack cuz I need it for my camper avatar (Don't ask why. It just makes me blend in better with terrain)
@@Badger_VI True.
i agree
A short, detailed, and informative video👌
Well rthro is different from r6 in the fact that it is literal *$#*+*
In more of my terms on how I differentiate r6, r15, and Rthro goes as follows:
R6- 6 joints, common and easy to use and animate, some games use this for their own in-game layered clothing (not applied to outside the game), unable to use layered clothing, dynamic faces can’t move (at this time, there will be a upcoming feature to have both have animated heads and layered clothing on r6 in game), a perfect way to make reference poses and Art, very common type to be used in 2d art amongst the roblox art community, unable to use avatar body scaling.
R15- 15 joints, rarely used in roblox animations due to the amount of joints you have to animate, supports layered clothing, dynamic heads are animated, be able to use avatar body scaling.
Rthro- for me, it’s has 15 joints (of course r6 supports Rthro), has a much more taller-relastic appearance to that of a real world being (example: lil Nas X), hard to animate due to it having 15 joints, supports layered clothing, dynamic heads are animated and can move.
In the video it shows around the 2:52 mark, it shows a tall soldier who doesn’t look realistic like the vampire on left, this also shows a slender who doesn’t look realistic in shape. and he mentions that it’s also an Rthro. Despite its tall size. The shape itself doesn’t apply.
Like what I said earlier, an Rthro avatar looks tall and has a realistic appearance. How can I forget, despite r6 both not supporting avatar scaling and supporting Rthro, that doesn’t mean Rthro is tall and real. That can also apply to r6 realistic-like avatars. Generally, Rthro is just a realistic shape of a real world being.
Wouldn’t the slender still count as an rthro because it has a part of an rthro bundle on it?
@@MothGuyz- no, as long as if it’s fully Rthro. Then it is Rthro
0:35 can anyone tell me what the second avatar is wearing? It looks so good
Here are some things I like about each type because why not:
R6:
-Easier to animate, therefore saving lots of time
-Clothes don’t distort, making you look better
-good hitboxes, better for obbies and pvp
R15:
-customizable heights give characters more personality
-more realistic and advanced animations
-different walking animations give characters more personality
Rthro:
-can be interesting to use in character customization (IF USED RIGHT)
-unique scaling on each avatar gives opportunities to experiment
green you should do a video about the september 7 2022 incident where everyone on any roblox game kept laying down for about a minute
As I said before, and I will keep saying, I don't like how R15 messes up clothes at the joints.
Plus from what little I've dabbled in animation, (and also if you apply some logic to it) R6 is far less of a pain to deal with.
And last but not least, it is far more reliable, gameplay wise, as if you've played games like MM2 or Assassin, you know there's people who exploit the nature of R15 and Rthro to make their avatars tiny, and incredibly annoying to deal with.
This becomes even more commonplace with the advent of cheap UGC packages which make your avatar as small as possible.
R6 and R15 are basically the core avatar types of roblox. Aint no way someone picks rthro instead of blocky avatars and packages.
R6 is every obbyist’s favorite
hated r15 at first when it was added back in like 2018 thought it looked strange then over time it didnt bother me as much the more i saw it then i recently started using it in casual gameplay and for working on my projects and i actually like it more than r6 cause it actually has support
I like r15 more then r6 because r15 has smoother and more satisfying walking animation then r6
yeah but r6 has that stiff charm that roblox has. r6 actually seems like roblox
i like r15 more because it's in the middle, not good or bad. Just normal. It doesn't look super realistic and ugly like rthro but also doesn't look too simple. i love it :)
r15 also looks very good on animations (more hard to animate than r6 but still nice)
Rthro?
I pronounce it roo-thro
How others pronounce it ar-thro
Weird enough bc the best looking rthro in r6 mode is an Aurora Spark bundle which is offsale item from Nike Air
only reason i use r6 is because of its flexibility of movement. simple hitboxes and shift lock just give so much possibilities for obbies. im talking more about harder stuff than tower of hell, advanced obbies in roblox is pretty damn cool
popular r6 game exists so
I'm an R15/Rthro hybrid, but the new post R6 (I like to call it the Buzz Lightyear Avatar) will look good on obbies!
Is it just me or that it's actually harder to parkour with R15 than R6
nah its true. r6 is much better
Only OGs will remember Cowcowmanmanthingit
Interesting, I knew the difference between r6 and r15 but I didn't really know how rthro was different
I always thought the numbers were for the years they were made (R6 in 2006 and R15 for...2016)
💀
I personally use r15 but i’ve always liked how r6 looks
I honestly thing r15 is better, and Im prepared for the attack of the little kids
i like r6 better tbh. r15 looks ugly for blocky avatars and the hitboxes are much worse when in pvp or obbies.
R15 and Rthro are the same, Rthro is just a scaled up character using the proportion settings for R15.
0:07 the homebrew channel music
The good, bad, and the ugly is what we call the iconic trio here at Roblox!
I love R6, but R15 is pretty good too, but i don't have a opinion about Rthro.
Nothing beats the theaters speakers
R6 is the best in terms of nostalgia and getting a game or animation done faster
R15 is the best in terms of animations and physics
Rthro is basically just a tall R15 so same thing as that
imo r6 anims have a charm to it
also rthro avatars have heavily unbalanced hit boxes
The only thing you need to know is rthro is bad
But the ugc rthro is the best lmfao
just like u 😛😉
@@thebestnoobytaltratio lil bro
@@thebestnoobytalthe came back... no...
Im taking about robloxs official rthro mainly
Wanna know why Rthro is named like that?
We need to R-throw them away...
I mean
They look different
Even if I joined in early 2020/late 2019 I still prefer R6 because of the simplicity. I mean it the avatars dont have to be so complicated. I know that the Roblox ceo wants only realism and stuff but R6 still fits better with almost any game. Am I right? :D
yes
nostalgic vibes using r6
I don’t think so. It’s popular r6 game exists
@@GreenHura?
@@bpe8249 you don’t know?
conclusion: ummm more blocks and umm fingers i guess and even more blocks
R6- The simple, easy and very dependable
R15- The Flashy, expansive and complex
Rthro- The ugly, Small and large and uninspired
rigs 6
rigs 15
roblox anthropomorphic(?)
Honestly rthro and r15 are just the same rig with just different clothing mechanics and style
R6, the OG classic type.
Homebrew channel music 🥶🥶
Ah Soo I'm more of Rthro scaled , since my avatar is rather tall
Didnt know the difference between rthro and r15 lol
R15 with animation bundles
Just buy or buy it for free on UGC Bundles if u wanna become rthro'er
R6 wins.
Why does it win?
1. simple to animate.
2. it has FAR MORE POTENTIAL THAN R15.
3. Its animations are also better than r15s.
Just if roblox didnt waste its potential.m
we love r6 as dco players
Wii homebrew channel music 👍
I thought it was called R6 because it was made 2006 and R15 because it was made in 2015 💀
There weren't animations in 2006
nah its how many body parts there are
You forgot r34, my personal favorite
R6 will always be the best
i think r15 iz funny cuz i can make myself rly small & stubby & just b a complete menace 2 society :3
Ye, i just count R15 parts once.... I thought R15 means it got released in 2015 .____.
R6 means Roblox 2006 and R15 means Roblox 2015 because R15 was made in 2015 and roblox came out in 2006
I think r6 is nostalgic, because its an avatar type.
Theres a lot more and better things that make r6 the best than just nostalgia. This word gets on my nerves.
Bro it's just an avatar type
I don’t think so, it’s popular r6 game exists but ppl playing new r6 game
Oh ok, Let me edit this.
There we go
Wait.. a taller avatar is a Rthro!?
I thought it was just how it looks lmao
*human avatars*
Why are almost every comments that greenlegocat posted are always full of arguments and disagreements in irony way 💀 ☠
People have nothing better to do with their lives than argue about dumb crap like little kids haha
@@TheSilverCrow64 FOR REAL 🤣🤣🤣🤣🤣☠
the Glc123 comment section has a trollers at it they dont pay attention that glc123 said " dont feed the trolls"
Uh lego cat you should try to talk about sydiced he is the pure evil
The thumbnail looks like Napoleon dynamite if u squint
I don't mind either R6 or R15. But not Rthro, never ever.
R6 i love r6 my avatar requires it to look good and in some games the heads face vanished making it so my avatar doesn't have a face that's what makes it's cool for me
But r6 is so useful for obbys but r15 has buggy animations and hitboxes
The joints make it so annoying and unlike Roblox movement
When I got a hair that is compatible with R6. Now I can't use R6 because when I updated my app roblox removed it
what? roblox never removed r6
@@caparezzafan675 well you still can turn it on but if you join most games your avatar gets converted to R15
@@Hintzeboy5 most games are exclusively r15
@@BreadedEds oh wait you're right
@@Hintzeboy5 oh, that's just the game
R6 is just easier for devs more consistent easier to animate
Yeah but then the animation is pretty bad
@@JustAGuy1712 nah, it looks charming. like it actually feels like roblox. For example look at the animations for the Towers in Tower Defense simulator.
I honestly like r15 r6 is still pretty good tho
I use R15
R6 is best and classic because they fit blocky appearance r15 is bit neat some use better animations and technology
I just recently started to watch his videos so can someone give me an explanation on what a Ploxy is?
The difference is, 1 and 2 are better than 3
Tie between r6 and r15 even though I use r15 the most
i lioe R6 more because it has no bad hitboxes and with rhtro you can make a tiny avatar to make the game unfair
true
i like r6 better tbh. r15 looks ugly for blocky avatars and the hitboxes are much worse when in pvp or obbies.
This was really helpful thank you 👍👍
R6 and R15 is the best but Rthro is trash
I 100% agree.
Si
@@unknownshits5500 your aren't OG duh
2016 - 2017 Avatars are my favorite types. R6 >>>>> r15
The Robrew Channel
i dont want to use Rthro
Jumpscare scarier than fnaf
why do my comments keep ending up on the wrong videos
I dunno
@@SuperSomieStuffThat is what i did
Blocky is to R6
2.0 is to R6
3.0 is to R15
Rthro is to R15
R63 is to not exist
Anti-RThro Pro-R6/R15
👇 👇
RIP R6
But the R6 is still in the catalog customization-
r6 looks the best by far
where is r34 thing
Uh
ayo
R6 and R15 > better than Rthro
I use R15 a lot
-sillies-
R15😊
HOMEBREW CHANNEL
R15 best