Not too sure but i suppose it’s with the perspective that the ships are seemingly like naval ships that generally go in one direction. So there’s a “front” and a “back”. You’ll notice based on game art that the ships are actually seen from the side during gameplay. So I guess that the seraph you see her is it’s “right” side. All conjecture though.
@@chrisstanton70 maybe a placeholder for it? wouldnt be surprising for ship authors to leave empty slots for other users to do some limited customization.
Right now im experimenting with small feul tanks instead of big ones in the middle. Range is somewhat reduced but what you'll get in return is that you can fire all your guns at once. No guns being blocked by the big tanks, so in some designs like the Sevastopol can dish out twice the bullets in a salvo than with big tanks. With unlimited ammo, this is basicly trading 10-20% range for 150-200% firepower. Still can't find any big downside other than the reduced range.
there is no internal hanger module only an external hanger but you can build an internal hanger. however, while launch makes sure that your ship is as steady as you can because once the aircraft launch has its own hitboxes that could crash onto your own ship so keep that in your mind.
@@chronicnightmare. i honestly look at carrier tactics as more of a launch as from the main travel screen and as first strike craft. I get they can be used in combat, but i really don't get this sense that was what they were meant for. So honestly designing the ship with it like that probably would be mostly harmless unless it gets attacked directly.
@@DGneoseeker1 You start the game with about 240k credits for your entire fleet, but spend it on any ships you bring including the required flagship. You can mark a ship you've built as a flagship if you want to spend the majority of your credits on it and still play. A ship like his probably costs somewhere around 150-200k credits but it's hard to say without seeing the design screen
The aiming is really more difficult than I think it should be in this game... the way it's designed seems to be meant for a gamepad rather than mouse and keyboard. I have trouble even telling where my guns are pointed at times due to smoke and debris. With a gamepad joystick, that wouldn't be a problem, but with a mouse, I'm completely lost.
I love that the description sounds like Seraph is coming to your house to kick your ass.
Beautiful
Ive noticed that a lot of ppl have the "indention" on the left side of their ships. is there a reason for that?
Can‘t really think of any reason except aesthetics. In my experience, symmetric design works best, physicswise
Not too sure but i suppose it’s with the perspective that the ships are seemingly like naval ships that generally go in one direction. So there’s a “front” and a “back”. You’ll notice based on game art that the ships are actually seen from the side during gameplay. So I guess that the seraph you see her is it’s “right” side. All conjecture though.
There is probably either radar or IC detector in there, they need to be unblocked by structural elements from at least one side to work.
@@steirqwe7956 i dont see one in there, also its entirely blocked off by armor (at least on this particular ship). it looks cosmetic to me
@@chrisstanton70 maybe a placeholder for it? wouldnt be surprising for ship authors to leave empty slots for other users to do some limited customization.
Right now im experimenting with small feul tanks instead of big ones in the middle.
Range is somewhat reduced but what you'll get in return is that you can fire all your guns at once. No guns being blocked by the big tanks, so in some designs like the Sevastopol can dish out twice the bullets in a salvo than with big tanks.
With unlimited ammo, this is basicly trading 10-20% range for 150-200% firepower.
Still can't find any big downside other than the reduced range.
Well actually if you properly use your Z-Levels you can also basicly make sure that your firing angles arent impaired.
Can you elaborate about z-level as im not familiar with this term.
I was wondering if you could do an internal hanger like that.
there is no internal hanger module only an external hanger but you can build an internal hanger. however, while launch makes sure that your ship is as steady as you can because once the aircraft launch has its own hitboxes that could crash onto your own ship so keep that in your mind.
@@chronicnightmare. i honestly look at carrier tactics as more of a launch as from the main travel screen and as first strike craft. I get they can be used in combat, but i really don't get this sense that was what they were meant for. So honestly designing the ship with it like that probably would be mostly harmless unless it gets attacked directly.
The game looks realy cool but i´m terrible at it! So i´m just gonna watch the spectacle while others play it
this is still the terrible category :D
It looks amazing by the way
how much it cost?
your almost got a triple in first barrage!
Can you make custom ships in the campaign or just test mode?
When I found videos of "all ships" being tested they seemed to be both lame and small.
You can buy the ships you have made in the beginning of the campaign.
@@MegaJullikka Will you realistically have enough money to do so if you build something ridiculous?
@@DGneoseeker1 You start the game with about 240k credits for your entire fleet, but spend it on any ships you bring including the required flagship. You can mark a ship you've built as a flagship if you want to spend the majority of your credits on it and still play. A ship like his probably costs somewhere around 150-200k credits but it's hard to say without seeing the design screen
It was a good ship( but now it cant fly after repair. Insufficient engine thrust
Could we get a link to download and try this out?
@@chronicnightmare. dead chanel
Doombox
The aiming is really more difficult than I think it should be in this game... the way it's designed seems to be meant for a gamepad rather than mouse and keyboard. I have trouble even telling where my guns are pointed at times due to smoke and debris. With a gamepad joystick, that wouldn't be a problem, but with a mouse, I'm completely lost.
Nah the aiming is fine, you just need to get better.