Specifically the brief moment of Daicon IV referencing Space Battleship Yamato. The layers of referencing in this are too perfect and a great way to get a then-contemporary reference to a classic that was about a decade old.
Easily the most underappreciated gaming channel on RUclips. The most scholarly of them all with excellent production values. Keep going Jeremy, we need you.
A job recruiter for TOSE must have a hard life: “Come! Work on someone else’s ideas and designs, with someone else’s characters and under their project scope ... and never be credited!”
Pop Flamer is just bad. Bad collusion detection, a functionally useless powerup and hero gets caught on scenery a lot. A Jaleco game, through and through.
I used to own a Champion Baseball cabinet. The pitching/hitting system is actually kinda fun despite how primitive it looks, and the voice samples are amusing (and maybe novel?). I imagine those are the reasons it was well received in arcades at the time.
Ah, the legendary Daicon 4 opening! Always warms my heart. It seems like the SG 1000 has the problem of having games that are either not quite there or first passes in terms of what would become the standards of the genre or that are holdovers from previous times. Honestly, it reminds me of the Dreamcast in that way, visionary ideas that were just a bit too soon or immature.
There's a lot of talent involved when you can take a bunch of early games from a relatively obscure console and pump 15 minutes of a solid review of them. Love the work that you do and the overall aesthetic of the videos. Kudos!
It is nice to see the sports forebearers of Nintendo's iconic if dated Black Box/Pulse Line games of Tennis & Baseball. Also nice to see an early appearance of Tose, everyone's favorite ghost developer, a familiar sight to Video Works series viewers.
Phew. Don't see Wonder Boy on RUclips very often. The way that you carry multiple ships during Star Jacker actually seems like fun arcade memories. So nice to observe some of Sega's lesser known games. Truly. Personally enjoy the gradual improvements on the format of your videos as well. 🎮
Championship Tennis: proof some game designers were colorblind. Also, a fun optical illusion. Very hard to convince my brain the two player sprites are exactly the same size.
Maybe they could have called it Cyber Tennis or something to try and justify the crazy neon color scheme as being futuristic and having something vaguely to do with cyberspace.
Fun Fact: MSX Real Tennis used a generic original opening jingle. Sega's Champion Tennis changes this to a few bars of Windy (1967) by The Association. Japanese developers' casual attitudes towards music copyrights in the early days have been brutal for the re-release prospects of so many classic games.
To be fair, I was born in 84 so I don't have first-hand knowledge.... but what channel were YOU watching that had obscure Japanese convention intro animations in 1983? 🤔
Just a thought, do you think Champion Tennis chose those garish colours as they would make everything more distinguishable for people who still used black and white Tv's? I think my family did, at least as a bedroom television at that time.
Not a big fan of the SG-1000 port of Yamato. The arcade game really gave you the feel of moving a massive bulky battleship around, while the much smaller and faster ship in the home port feels like every other ship in every other Space Invaders-inspired game and kills a lot of what made the game feel unique.
Why do I get the feeling that most of the SG's library is going to be on the "Cusp of interesting"? Today's lineup was a fair matchup but as outlined, all of it has an _especially_ dated feel that would be a shocking contrast to the Famicom.
You get a better sense of what a big deal the Famicom/NES was when you compare it to other home video game consoles from the early 1980s. I remember the NES being a huge advance when it came out.
It's all fairly comparable to the 1983 Famicom lineup, though? The Famicom games might have looked a bit crisper, but beyond that they both mostly had ports of fairly contemporary arcade games. If anything, the SG-1000's port of April '83's Xevious variant Star Jacker feels more modern than Nintendo's biggest title, a port of July '83's single-screen Joust variant Mario Bros. I mean, the screen SCROLLS. On the TV! That's like magic! And if Star Jacker was a launch title, that means Sega was offering this while Nintendo was only offering Donkey Kong, DK Jr. and Popeye ports. While most (or all) of us may agree those three games are superior games to Star Jacker, Sega was still giving us a port of a hyper contemporary (3 months old!) arcade game that holds up to the arcade game reasonably well right off the bat. (not sure how big Star Jacker was in the arcades though. I suspect the general opinion on it was largely "eh, I'd rather play Xevious")
If you’re gonna begin with any song off ELO’s Time album, surely ‘Ticket to the Moon’ would be appropriate for your videos. “Remember the good old 1980s When things were so uncomplicated? I wish I could go back there again, And everything could be the same.”
You're not color blind, and I don't think Jeremy is either. I think the capture card may have distorted the colours of the court a bit in this video, because the reddish/orange-y parts of the court do look quite pink in most other recordings of Champion Tennis.
Yeah. There was a palette quirk with my setup when I first began recording SG-1000 which caused colors to display correctly on my CRT but not in capture. You'll see colors become more accurate as this series goes along, and I have an RGB cable for a modded SG-1000 II en route so I can begin capturing from real hardware (instead of an Analogue system) for the 1984 videos.
Another great video one small nitpick its RMS Titanic not HMS Titanic. HMS is for ships of the Royal Navy. RMS is for Royal Mail Ship. It is used by any ship that carries mail for the Royal mail.
I paused this video like six seconds in because I had to go watch the Daicon video in full but then I came back to watch this video and you did a bang up job as always Jeremy, love this channel!
At least Yamato makes more sense to me than a Japanese studio making a game like 1942, where you play a heroic US plane singlehandedly laying waste to the Japanese military.
I find it really strange how TOSE is the only one of those early days contracting companies that survived all the way to today; all the others you hear about are either long defunct or make other sorts of equipment now. I suppose one reason is that they focused on software and not hardware design, and once the big game companies started bringing board development in house, TOSE wasn't caught like a fish out of water.
@@JeremyParish Huh! It's so closely associated to Nintendo post-Metal Slader Glory that I often forget they've been around since the earliest days of the medium.
The best way to open up a retrospective: Daicon IV
It works. Puts you in the mood of 1980's Japan.
Specifically the brief moment of Daicon IV referencing Space Battleship Yamato. The layers of referencing in this are too perfect and a great way to get a then-contemporary reference to a classic that was about a decade old.
Easily the most underappreciated gaming channel on RUclips. The most scholarly of them all with excellent production values. Keep going Jeremy, we need you.
I would suggest Gaming Historian for a similarly scholarly and well-researched channel. They make an excellent complement to one another.
seeing even just a few seconds of Daicon IV playing in the intro gives me such an adrenaline rush
Tose Software.
Ghost-developing your 'favourite' games since 1979
A job recruiter for TOSE must have a hard life:
“Come! Work on someone else’s ideas and designs, with someone else’s characters and under their project scope ... and never be credited!”
These days, "Earn a living wage! Use your skills to pay rent and buy food!" is a damn good pitch.
Hety Starfy is pretty good.
@@RICHUNCLEPENNYBAGS77 they made Starfy?
@@backwardsface3046 They did. It is their one big original IP.
Can't wait to see more questionably named SG1000 games like Pop Flamer and Dragon Wang
They are also two of the worst games on the SG imo
Does Dragon Wang spit fire?
Pop Flamer is just bad. Bad collusion detection, a functionally useless powerup and hero gets caught on scenery a lot. A Jaleco game, through and through.
Bizzarelly the arcade version of Yamato has the main view from the back of the ship. Those two rails are actually the seaplane launchers.
I used to own a Champion Baseball cabinet. The pitching/hitting system is actually kinda fun despite how primitive it looks, and the voice samples are amusing (and maybe novel?). I imagine those are the reasons it was well received in arcades at the time.
Ah, the legendary Daicon 4 opening! Always warms my heart. It seems like the SG 1000 has the problem of having games that are either not quite there or first passes in terms of what would become the standards of the genre or that are holdovers from previous times. Honestly, it reminds me of the Dreamcast in that way, visionary ideas that were just a bit too soon or immature.
There's a lot of talent involved when you can take a bunch of early games from a relatively obscure console and pump 15 minutes of a solid review of them. Love the work that you do and the overall aesthetic of the videos. Kudos!
Oh hey, it's my favorite ELO song at the beginning!
You should check out daicon iii & iv!
@@truedeth Indeed. The clip in question is from the opening to DAICON IV. Also, love the hell out of "Twilight".
Star Jacker is probably the first SG-1000 game you’ve shown I could actually get into.
IS the arcade version of Star Jacker any relation to the Master System game, Astro Warrior? The ship designs look quite similar.
The ships in Star Jacker resemble the starfighters from the TV series Buck Rogers in the 25th Century.
Or is it related to Tac-Scan, which had a similar squad dynamic?
@@juststatedtheobvious9633 And also from Sega
I only meant to stay awhile.
Thanks for helping me remember which song that was (and Jeremy gets to show he knows his history of Gainax).
Star Jacker is one of my favorites! Getting a feel for the flow of the game is so satisfying.
It is nice to see the sports forebearers of Nintendo's iconic if dated Black Box/Pulse Line games of Tennis & Baseball. Also nice to see an early appearance of Tose, everyone's favorite ghost developer, a familiar sight to Video Works series viewers.
Phew. Don't see Wonder Boy on RUclips very often. The way that you carry multiple ships during Star Jacker actually seems like fun arcade memories. So nice to observe some of Sega's lesser known games. Truly.
Personally enjoy the gradual improvements on the format of your videos as well.
🎮
Ever wanted to see a tennis court designed like a slice of Battenberg cake?
Champion Tennis is for you!
Championship Tennis: proof some game designers were colorblind. Also, a fun optical illusion. Very hard to convince my brain the two player sprites are exactly the same size.
Maybe they could have called it Cyber Tennis or something to try and justify the crazy neon color scheme as being futuristic and having something vaguely to do with cyberspace.
Fun Fact: MSX Real Tennis used a generic original opening jingle. Sega's Champion Tennis changes this to a few bars of Windy (1967) by The Association.
Japanese developers' casual attitudes towards music copyrights in the early days have
been brutal for the re-release prospects of so many classic games.
Cool, Star Jacker must be the precursor of Shoot 1UP! From 4 ships to 100!
To be fair, I was born in 84 so I don't have first-hand knowledge.... but what channel were YOU watching that had obscure Japanese convention intro animations in 1983? 🤔
Great episode. God, I love Space Battleship Yamato.
Just a thought, do you think Champion Tennis chose those garish colours as they would make everything more distinguishable for people who still used black and white Tv's?
I think my family did, at least as a bedroom television at that time.
You should check the SG-1000 wrap up video, which has a better view of the colors. This video was not captured with the proper palette.
@@JeremyParish Ah, will do!
I don’t know why I thought it would be the Space Battleship Yamato... maybe the Daicon footage got my hopes up.
Had no idea Champion Baseball was an Alpha Denshi game; neat stuff!
Not a big fan of the SG-1000 port of Yamato. The arcade game really gave you the feel of moving a massive bulky battleship around, while the much smaller and faster ship in the home port feels like every other ship in every other Space Invaders-inspired game and kills a lot of what made the game feel unique.
Why do I get the feeling that most of the SG's library is going to be on the "Cusp of interesting"? Today's lineup was a fair matchup but as outlined, all of it has an _especially_ dated feel that would be a shocking contrast to the Famicom.
Nah, there's some good stuff to be found here.
@@JeremyParish Oh, absolutely. But the part I'm more familiar with is Phantasy Star or Wonder Boy, which seem like such distant spotlights.
You get a better sense of what a big deal the Famicom/NES was when you compare it to other home video game consoles from the early 1980s. I remember the NES being a huge advance when it came out.
@@Ginormousaurus That's the larger onus of what I meant to say; rather than trying to downplay the accomplishments of the SG series.
It's all fairly comparable to the 1983 Famicom lineup, though? The Famicom games might have looked a bit crisper, but beyond that they both mostly had ports of fairly contemporary arcade games. If anything, the SG-1000's port of April '83's Xevious variant Star Jacker feels more modern than Nintendo's biggest title, a port of July '83's single-screen Joust variant Mario Bros. I mean, the screen SCROLLS. On the TV! That's like magic!
And if Star Jacker was a launch title, that means Sega was offering this while Nintendo was only offering Donkey Kong, DK Jr. and Popeye ports. While most (or all) of us may agree those three games are superior games to Star Jacker, Sega was still giving us a port of a hyper contemporary (3 months old!) arcade game that holds up to the arcade game reasonably well right off the bat.
(not sure how big Star Jacker was in the arcades though. I suspect the general opinion on it was largely "eh, I'd rather play Xevious")
If you’re gonna begin with any song off ELO’s Time album, surely ‘Ticket to the Moon’ would be appropriate for your videos.
“Remember the good old 1980s
When things were so uncomplicated?
I wish I could go back there again,
And everything could be the same.”
Wait a minute, am I color blind or is Jeremy? That court isn't hot pink.
You're not color blind, and I don't think Jeremy is either. I think the capture card may have distorted the colours of the court a bit in this video, because the reddish/orange-y parts of the court do look quite pink in most other recordings of Champion Tennis.
Yeah. There was a palette quirk with my setup when I first began recording SG-1000 which caused colors to display correctly on my CRT but not in capture. You'll see colors become more accurate as this series goes along, and I have an RGB cable for a modded SG-1000 II en route so I can begin capturing from real hardware (instead of an Analogue system) for the 1984 videos.
Phew! (For both of us.)
@@JeremyParish Interesting! I just assumed you had a slip of the tongue and got mixed up with the P1 sprite color lol Excited for the next set!
Daicon IV is a welcome sight, as is Space Battleship Yamato.
Seeing N-sub gave me Seaquest flashbacks. Shark, shark, diver. Breathe! Sub, sub, diver.
Another great video one small nitpick its RMS Titanic not HMS Titanic. HMS is for ships of the Royal Navy. RMS is for Royal Mail Ship. It is used by any ship that carries mail for the Royal mail.
Pffft, the UK doesn't even HAVE an Archchancellor
I paused this video like six seconds in because I had to go watch the Daicon video in full but then I came back to watch this video and you did a bang up job as always Jeremy, love this channel!
At least Yamato makes more sense to me than a Japanese studio making a game like 1942, where you play a heroic US plane singlehandedly laying waste to the Japanese military.
Yamato look good for me to play. 😀👍🎮
7:19 This cracked me up so much, I actually burst out laughing
Forgive me oh gods of engagement, for I have no insightful comment to contribute.
Does the sound on this keep dipping in and out at times for anyone else?
Just small correction Yamato bought time for axis forces not allies
Is it me is that ship kinda looks like meta knight's ship?
Space Battleship Yamato is an INCREDIBLY famous anime in Japan. Meta Knight's ship design is almost certainly a reference to it.
Not a lot of games where you play as an IJN battleship.
I find it really strange how TOSE is the only one of those early days contracting companies that survived all the way to today; all the others you hear about are either long defunct or make other sorts of equipment now. I suppose one reason is that they focused on software and not hardware design, and once the big game companies started bringing board development in house, TOSE wasn't caught like a fish out of water.
What is HAL to you? Chopped liver?
@@JeremyParish Huh! It's so closely associated to Nintendo post-Metal Slader Glory that I often forget they've been around since the earliest days of the medium.
Even though these games are rather drab, I kinda want to try them out on my Mega SG now.
Maybe Star Jacker is a cyberpunk setting with one pilot jacked into the control network thus flying the entire squadron?
I want to make games someday, but I don't want to become famous as that sounds like a pain. Maybe I'll become a ghost like tose...
Yamato seems kind of like a proto-Cabal shooter.
Dear lord...Star Jacker
twiiiilight i only meant to stay a while
STAR JACKER
DAICON IV!
Ah yes. Star Blazers, the first anime I ever watched. (And one of the most boring.)
"jackups", really? >_
Star Jacker 😂 hehe