Ascii Elden Ring??? | Prime Reacts

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  • Опубликовано: 6 июл 2024
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    • I Tried Turning Games ...
    By: / @acerola_t
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Комментарии • 297

  • @1vEverybody
    @1vEverybody 14 дней назад +1020

    Acerola is the goat of doing random shit with shaders

    • @felixmoore6781
      @felixmoore6781 14 дней назад +3

      I don't like goats.

    • @Cz_Dani
      @Cz_Dani 14 дней назад +8

      ​@@felixmoore6781 i love goats

    • @1vEverybody
      @1vEverybody 14 дней назад +3

      @@felixmoore6781 do you like acerola? Then you like goats

    • @ewerybody
      @ewerybody 12 дней назад +1

      you mean goat like Greatest Of All Times?

    • @felixmoore6781
      @felixmoore6781 12 дней назад +2

      @@ewerybody goat as in GOAT, you goat

  • @FrederikSchumacher
    @FrederikSchumacher 14 дней назад +620

    Acerola is just fantastic. His video so effortlessly mix shit-posting, meme-ing, pragmatic problem solving, application of math, all while projecting a sense of comprehension into the viewer. To be honest, I don't understand the math behind some of his VFX programming, but he makes me feel like I did. I'm really glad Prime picked this up, because Acerola deserves the visibility this will bring to his channel.

    • @TheFeelTrain
      @TheFeelTrain 12 дней назад +3

      His video about color is one of my favorite videos ever. He takes such complicated subjects like color spaces and makes them easy to understand.

    • @jakes-dev1337
      @jakes-dev1337 12 дней назад +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @JonathonMcClung
      @JonathonMcClung 11 дней назад +3

      He knows about reshade. He even uses it in the video. It’s about making the existing effect better.

    • @kibo8206
      @kibo8206 9 дней назад +3

      @@jakes-dev1337 bro's a professional hater

    • @AtariWow
      @AtariWow 2 дня назад

      @@jakes-dev1337 Sure, but he made his own shader and implemented it with reshade. Tell me you don't know how shaders works without telling me.
      This is like saying you've been able to do this forever with optifine when discussing someones custom made shader in minecraft. Makes no sense.

  • @maksymiliank5135
    @maksymiliank5135 14 дней назад +384

    Need more reactions of acerola videos from prime. This guy is a magician with shaders

    • @Strawberry_Htet
      @Strawberry_Htet 14 дней назад +1

      Agree 👍💯

    • @jakes-dev1337
      @jakes-dev1337 12 дней назад +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @boaphil
      @boaphil 12 дней назад

      @@jakes-dev1337 Yes and He is using Reshade? But he is not just installing some existing shaders, he is making them

  • @sharkinahat
    @sharkinahat 14 дней назад +142

    "A sufficiently advanced shader is indistinguishable from a duck."
    -John Carmack (probably)

  • @zekiz774
    @zekiz774 14 дней назад +177

    Prime reacting to an Acerola video? Damn, that’s a pretty good birthday present

    • @Poluact
      @Poluact 14 дней назад +5

      Happy birthday!

    • @_kostant
      @_kostant 14 дней назад +4

      Hopefully it keeps getting better from here on out! Happy birthday. :)

    • @zekiz774
      @zekiz774 14 дней назад +4

      Thank you all :)

    • @7heMech
      @7heMech 14 дней назад +1

      Happy birthday 🎉🎉🎉😊

  • @normal-reaction
    @normal-reaction 14 дней назад +256

    But Acerola 😳

  • @_sukuratchi
    @_sukuratchi 14 дней назад +58

    Prime should 100% watch the pixel sorting shader video

    • @MadsonOnTheWeb
      @MadsonOnTheWeb 14 дней назад +5

      One of the Acerola's greatest videos

  • @crueI
    @crueI 14 дней назад +73

    I’ve pre-watched this Acerola vid

  • @Primalmoon
    @Primalmoon 14 дней назад +15

    2:52 Having seen the original video before, I was waiting for the moment where Acerola would say it wasn't good, just after Prime was saying it was good. Got a good chuckle from me.

  • @pirateskeleton7828
    @pirateskeleton7828 14 дней назад +25

    Before I discovered atan2, I had to make “atan2 at home”. The atan (arctangent) function takes the slope (ratio of y/x) and returns an angle. Unfortunately, you lose information if you just provide it a pre calculated ratio such as whether either or both of the components were negative, so classic atan can only give you an angle between [-90, 90]. atan2 takes the components separately, so it can also use a bit of logic to return all the angular values [-180, 180].

    • @HedgehogGolf
      @HedgehogGolf 14 дней назад +3

      I remember doing that in the Scratch programming language back when I was messing around with it lol
      When I learned that other programming languages just have that function built-in, my mind was blown

  • @dealloc
    @dealloc 14 дней назад +20

    ASCII does not define the _font_ or design of characters but the map between byte and character representation. Extended ASCII is not an encoding by itself (confusing, I know), but a classification, or "repetoire". Many OEMs would create their own version of Extended ASCII, some being ANSI-compliant, while others not.
    DOS and Windows, before Unicode was formed, would have their own Windows-1252, while other OEMs like IBM had their Code page 437-as you probably know from IBM PCs boot screens and BIOS menus. The latter has box-drawing characters included, where the former uses them for accented characters.
    For example the box drawing character "block" (0xdb) in CP437 maps to a █, but in CP1252 maps to a Û (u-circumflex in CP1252). Both are in the Unicode standard (which is why you can see them in this text).
    So no, there's not one right way to represent ASCII art. It is totally up to the character set and font design. You _could_ say it would then be "ANSI art" since they extend ASCII, usually with 1 extra bit, but lets not be pedantic :)

    • @zekiz774
      @zekiz774 14 дней назад +3

      @@dealloc Pretty interesting insight. That would make a pretty bad title though

  • @mantevian
    @mantevian 14 дней назад +34

    Acerola is a very great guy, you should watch more of his stuff, it's always super interesting and cool

    • @zekiz774
      @zekiz774 14 дней назад +2

      @@mantevian it's even interesting and very entertaining if you don't understand most of it. His videos somehow always make me want to understand what he's talking about

  • @JeremyAndersonBoise
    @JeremyAndersonBoise 14 дней назад +43

    TIL Acerola exists, and my life has been enriched.

  • @oliverkky
    @oliverkky 14 дней назад +45

    That's where the phrase "image is worth a thousand words" began

    • @DeSpaceFairy
      @DeSpaceFairy 14 дней назад +2

      You have to found a thousand words in it first, what are the rules anyway?
      If there's 999.9 words, does it round up?
      Is needed to be a thousand different and unique words?
      Does it need to be a cohesive text with structured phrases?
      Are duplicate of the same allowed, is just thousands of "a" okay?

    • @neetpride5919
      @neetpride5919 11 дней назад +1

      Dude what if he made a shader that only rendered complete words that described the object. Like he made a game where you solve puzzles by putting on the glasses from They Live

  • @billyhart3299
    @billyhart3299 14 дней назад +29

    Acerola is dope. I love his videos and he deserves recognition.

  • @Zullfix
    @Zullfix 14 дней назад +11

    It's crazy how toxic chat was at the beginning just because Acerola stated his artistic opinions, but as soon as he started talking math and showed off his edge detection, suddenly chat was super kind.

    • @Foulgaz3
      @Foulgaz3 10 дней назад +1

      Yeah it was hilarious how soon they flipped

  • @zeusdeux
    @zeusdeux 14 дней назад +38

    Let’s goooo baby! Acerola is OP

  • @CallMeMSL
    @CallMeMSL 14 дней назад +45

    splitting the luminance linearly into bins feels like such a bad idea since brightness is a log scale. It would probably look a lot better if you use more bins for the darker values

    • @Eltaurus
      @Eltaurus 14 дней назад +9

      Not mentioning that the brightness of source pixels was accounted for twice - first by selecting a character from a subset and then the second time, by multiplying the result by the source color. This practically applies a gamma correction with γ=2 to the whole image, making it much darker and less coherent.

    • @Aidiakapi
      @Aidiakapi 14 дней назад +5

      You're having it in reverse. Brightness (as shown) is in gamma space, which gives it more variation in the darks. If he did this in linear space, the whole screen would look near full brightness to us.

  • @isodoubIet
    @isodoubIet 14 дней назад +4

    If the Sobel filter is an approximation of the gradient, the difference of gaussians is an approximation of the Laplacian (the divergence of the gradient). Intuitively, the Sobel filter looks only at first derivatives, while the difference of gaussians is looking at the second derivative.
    I think what the difference of gaussians is doing here is effectively removing large scale contrast variations (makes things hard when thresholding for edge detection) and blurring out noise (with the gaussian filtering), so that the Sobel filter has something cleaner to work with.

    • @isodoubIet
      @isodoubIet 14 дней назад +1

      Another thing taking the Laplacian does is help resolve thin lines.
      If you have a line that's just one pixel wide, applying a Sobel filter will not capture it because Sobel has the highest response to step changes in luminance. A Laplacian filter however responds to peaks and troughs as well, and the blurring out should help those lines get found (albeit doubled) in the Sobel pass.
      I'm curious what the effect would look like with a more principled approach: instead of edge detecting, you could essentially use the characters themselves as the kernels, and then pick whichever character produces the strongest response.

  • @Kiyuja
    @Kiyuja 14 дней назад +7

    my mans just casually busting out the wizardry

  • @shauas4224
    @shauas4224 14 дней назад +11

    LETS GO finally prime got to acerola. Man he is THE one, every video is a masterpiece

  • @ya64
    @ya64 14 дней назад +8

    Acerola is a certified wizard!

  • @CNR_ADMS
    @CNR_ADMS 14 дней назад +10

    Happy to see Acerola getting the clout

  • @huge_letters
    @huge_letters 11 дней назад +1

    Prime dancing to Persona 3 music at the end made my day haha

  • @gamergamingson9635
    @gamergamingson9635 14 дней назад +6

    acerola is a friggin genius

  • @3lH4ck3rC0mf0r7
    @3lH4ck3rC0mf0r7 14 дней назад +5

    0:52 I feel sorry for y'all, the Seven Seas hogged all the best ASCII artists out there.
    And the full bright, shade and empty extended character sets are available in codepage 437, the codepage for the US in MS-DOS, which is the only codepage most ASCII artists and NFO viewers care about. The DOS text mode came with tons of line, shadow and box piece characters for making mice-centric GUIs in the days before Windows.

  • @obkf-too
    @obkf-too 14 дней назад +2

    I studied image manipulation for 2 years and I do gamedev from time to time so this video was easy to follow and nice refresher on my rusty skills.
    I will make a demo when I get time I guess.

  • @Thomas-ko1nf
    @Thomas-ko1nf 14 дней назад +9

    Prime reacting to Acerola. Is this heavan.

  • @harier64
    @harier64 14 дней назад +6

    Acerola is literally the goat, love his every vid

  • @Entropy67
    @Entropy67 14 дней назад +3

    Acerola the goat inspired me to make my own shaders...

  • @harsha1306
    @harsha1306 14 дней назад +4

    Acerola is the graphics god. Love all of his videos

  • @johnyewtube2286
    @johnyewtube2286 14 дней назад +3

    Acerola chads rise up.

  • @JackDespero
    @JackDespero 14 дней назад +2

    That was absolutely amazing, wtf.

  • @ImrazorZodd
    @ImrazorZodd 4 дня назад

    Great video and reaction. Got me hyped for image processing. Sad I forgot what I learned way back in school.

  • @Akosmo
    @Akosmo 14 дней назад +2

    YES!!! Love Acerola's videos! Happy to see him getting more attention!

  • @gregfarley715
    @gregfarley715 14 дней назад +3

    Yessss Acerola is awesome, glad hes getting plugged here

  • @ErazerPT
    @ErazerPT 14 дней назад +5

    The result was amazing, and he went the smart route because you can get high color fidelity by simply brute forcing it to find the optimal fore/back/char combo, or you get "shape fidelity" by using edge detection. To put both to work in a "visually pleasing" way is no small feat.
    Now that said... from someone who had at some point to do vector drawing for some years to put food on table, and that implied A LOT of bitmap tracing, i can tell you that no "easy solution" or "hand crafted algorithm" will ever achieve what a human can do by hand, either for vector drawing or ASCII art, which you could sort of call "low res semi vector art".
    This is a thing that just SCREAMS Machine Learning, it's just that... we're lacking the big data it would take... And good luck on getting that, as convincing people that do bitmap>vector to give out data is the same as convincing them to phase out part of their income ;)
    p.s. anyone suggesting auto-trace tools, just no, nice in a tight spot, good quick fix, not good enough generally as it takes so much work to clean up that yo might as well DIY

    • @Foulgaz3
      @Foulgaz3 13 дней назад

      Actually the lack of data isn't true. It's an older architecture, but CycleGAN is kinda built for things like this.
      You essentially just need two collections of images in different domains. For example, pictures of apples and pictures of oranges. The model then learns to convert pictures to and from both domains. There's no need for there to be 1-1 equivalents of each image
      It would take some modifications and some manual curation, but definitely possible
      Edit:
      Should also mention pix2pix here which is another type of GAN called a cGAN or conditional GAN

    • @ErazerPT
      @ErazerPT 13 дней назад

      @@Foulgaz3 What are you talking about? Because we're talking about img2vector and img2ASCII. Yes, img2img is pretty much solved, because... there's PLENTY of data. But what we're talking about... no data... on the output side. You can have as much as you want on the input there's images up the wazzoo everywhere, it's the output side that's lacking.

    • @Foulgaz3
      @Foulgaz3 13 дней назад

      @@ErazerPT hence the modification, but this could actually still be img2img.
      Just use softmax instead of sigmoid for the color channels and then use a one-hot encoding to dedicate the ascii characters you want to use to different channels. So an img2img architecture could be adapted to it pretty easily.
      Then it just becomes encoding data into that format. All that should take is collecting txt files for a bunch of ascii art. Sizing would be an issue, but you could encode the ascii art and then interpolate it to whatever size you need. This would end up with floating point values, but it'd effectively just be doing label smoothing.
      Eventually you could probably use some semi-supervised learning by curating the results you generated to create a larger synthetic dataset.
      So yeah I don't really see the problem

    • @ErazerPT
      @ErazerPT 13 дней назад +1

      @@Foulgaz3 Ok, now i understand the thought process. And you're right, you don't see the problem. The point is NOT to turn "this image" into "a generic ASCII art of the subject matter" but to turn it into a "high quality ASCII art of the subject matter". The former you have data for, just scrape the web for it. The later you don't, because you need both the source image and the ASCII art someone made of it.
      Take for example castles. Plenty of images, and plenty of ASCII art. But not "image AND it's ASCII art" pairs.
      It's easy for example to do img2text, IF you're after the "overall description" and not "every detail". And given ASCII art is ALL about the details... extrapolate the conclusion ;)
      p.s. on the scaling part, you'd need a very smart upscaler to synthesize "larger sizes" for the dataset, because ASCII art doesn't scale too good using naive methods. "|-" for example will scale into "|---" at 2x for most cases, never "||--". But "-=" will most likely scale to "--==". And "/\" scales most likely to "/ \" because part of it "went up". What about "/_"? Well that is most likely "/___" AND some "went up". Not integer scaling? Good luck with that.
      It looks a lot easier than it is.

    • @Foulgaz3
      @Foulgaz3 13 дней назад

      @@ErazerPT oh I didn't mean to imply it'd be easy. I've done enough similar projects to know that it wouldn't.
      More just that you wouldn't strictly need one-to-one pairings.
      Thanks for the conversation btw; it's nice to talk with someone who's clearly familiar with ML. I actually agree that there'd be plenty of other problems you'd run into along the way that make it very difficult.
      But I will say that the problems you pose aren't impossible obstacles. Your concerns regarding interpolation mostly boil down to the encoding not being very robust. To fix it, you could come up with a more robust scheme that preserves visual relationships between characters.
      In text processing, character encoding schemes often seek to mathematically preserve semantic relationships between characters, like 'A' - 'a' + 'b' = 'B' or '[' - '(' + ')' = ']'.
      In this context, you could maybe record the sine and cosine for angle along with like luminence for the image side of things. You should even be able to come up with things like implied curvature or corner angles if you get clever.
      It's essentially a problem of feature engineering at that point. Certainly nontrivial, but not impossible.
      To encode characters, you could pick a point of your encoding space for each one to belong and use the points to create voronoi cells to do the reverse. That or just a regular nearest neighbors algorithm.
      This would probably be the best way of doing it bc you could potentially convert between different styles of ascii art. By itself that'd probably be a really interesting project
      There's also other ways you could do it that'd have their own pro's and cons.
      You'd definitely run into plenty of problems, but personally these are the types of projects I enjoy.

  • @AraKlet
    @AraKlet 11 дней назад

    It reminded me school days when I learned about this subject, really great video!

  • @mateusvmv
    @mateusvmv 14 дней назад +3

    > Watches a video on ASCII Shader
    > Suddenly wants to become an edgelord

  • @royalyard
    @royalyard 14 дней назад +1

    If you're curious about how he knows what he knows, you could watch his 100,000 sub special: 'What Is A Graphics Programmer?' A great video as well.

  • @colelindbom6012
    @colelindbom6012 14 дней назад +1

    So glad to see you check out Acerola the man is absolute CHAD and I hope you check out some of his other videos because they're all so good

  • @Veptis
    @Veptis 14 дней назад +2

    Can't wait for the from webdev to graphics programmer career update video.
    I am also transitioning from AI script kiddie (language model research) to graphics programming right now...

  • @TheCidraque
    @TheCidraque 14 дней назад +1

    Acerola is so good and entertaining, I love that guy.

  • @godowskygodowsky1155
    @godowskygodowsky1155 14 дней назад +4

    10:13 These aren't just any old cat girls, Prime...

  • @dronicx7974
    @dronicx7974 14 дней назад +1

    Acerola has awesome videos just like this going over over types of shader techniques or other computer graphics programming related stuff

  • @therealdnold
    @therealdnold 14 дней назад +1

    Acerola is amazing. We need moree

  • @Maleriandro
    @Maleriandro 14 дней назад +2

    You should see the video "your colours suck", that analizes color theory.

  • @codylundin8656
    @codylundin8656 14 дней назад +1

    My god, the guy shadered the matrix

  • @holy.diever
    @holy.diever 14 дней назад

    I love acerola omg
    I might try this shader on a game project just to see what kind of weird little games i can make with it

  • @dan-lionne
    @dan-lionne 14 дней назад +2

    I LOVED THIS VIDEO! THANK YOU!

  • @siliconhawk9293
    @siliconhawk9293 14 дней назад +1

    holy this guy is a god. i studied quite a bit about edge and image processing in my 2nd year uni and i knew some of what he was talking about but man being from just knowing about something to actually doing something as fantastic as this is just magic.
    I wonder when i will become a tier 6 grand mage like him

  • @mfcfbro
    @mfcfbro 7 дней назад

    My favorite part of this is the implied detail from motion. What I mean is your brain fills in the detail that is missing during like a cutscene or something. It's awesome.

  • @compilererror2836
    @compilererror2836 14 дней назад +2

    I love acetola videos so much

  • @gingeral253
    @gingeral253 14 дней назад +1

    Woah processing code is so cool

  • @steffenbendel6031
    @steffenbendel6031 14 дней назад +3

    Why is my linear algebra all on a hyper sphere?

  • @hellaboveme500
    @hellaboveme500 14 дней назад +1

    My jaw dropped like 8 times in this bruhhhhhh

  • @MrAdhit
    @MrAdhit 14 дней назад

    That is the AWESOME thing about shaders, I wanted to learn more about it but haven't got the time to do it

  • @sator_project
    @sator_project 11 дней назад +1

    I love when someone puts out something insanely niche, and then the other guy with the exact same interest finds it.

  • @THEM0J0MAN
    @THEM0J0MAN 6 дней назад

    Love acerola, more reacts to his other stuff would be sick haha

  • @DrownedLamp
    @DrownedLamp 14 дней назад +3

    Returnal: 🫥
    Prime: Sooo good
    Ace: Not good

  • @google_was_my_idea_first
    @google_was_my_idea_first 14 дней назад +1

    This guy is literally an Edge Lord. 🤣🤣🤣

  • @JoniSudeste
    @JoniSudeste 14 дней назад

    Seems we all loved acerola from before, love it

  • @colonelmoustache
    @colonelmoustache 14 дней назад

    I needed this video rn

  • @Daniel_WR_Hart
    @Daniel_WR_Hart 12 дней назад

    You can get this on pretty much any game using a program called *ReShade* then install the ASCII shader preset.
    I got it working on *Unreal Tournament* and *Hades* and it's pretty trippy, but you don't get characters that properly outline edges though

  • @mtallan
    @mtallan 10 дней назад +1

    EDGELORD...Perfection!

  • @carsonn.7241
    @carsonn.7241 14 дней назад

    So surprised to see Acerola here! Fuck yeah! Dude deserves the attention!

  • @BudgiePanic
    @BudgiePanic 14 дней назад

    27:40 "What kind of wizard is this!?!" This is the power of *one* graphics programmer

  • @hundvd_7
    @hundvd_7 14 дней назад +2

    I fucking love Acerola so much
    I am among his first 10000 or so subs and for good reason

  • @VitisCZ
    @VitisCZ 14 дней назад

    The game Saints Row (i believe the third one?) also had an ascii shader that activated during certain part of the game and you can also use a cheat code to unlock it and use it permanently. When i saw it for the first time i was amazed because it didn't even lower my FPS on my low end laptop back then.

  • @poutineausyropderable7108
    @poutineausyropderable7108 12 дней назад

    When all you have on your computer is Kitty lol

  • @BundesNachrichtenDavid
    @BundesNachrichtenDavid 10 дней назад

    Acerola on Primagen is something I really wished for. Love em' :D

  • @phamiersc2179
    @phamiersc2179 14 дней назад

    Acerola+Primeagen "Vim with me" colab would be amazing!

  • @mateuszmynarski7540
    @mateuszmynarski7540 14 дней назад +1

    oh my god is happening two of my favorite programing content creators in one video. No I'm waiting for him to get invited to a stream

  • @ThePeteriarchy
    @ThePeteriarchy 2 дня назад

    Ensha couldn't hold a candle to this level of "visions of edge, lord."

  • @steevf
    @steevf 14 дней назад

    The problem with extended ASCII is that, depending on the OS and country, it completely depended on the code page that was used. The full block appears in the DOS code page 437, which is the native code page for the original IBM PC. Now that we have Unicode, we can use any defined character from any language. I think sometimes that typographical characters and ASCII are terms that may get conflated a bit.

  • @ewerybody
    @ewerybody 12 дней назад

    There used to be a "Text Mode Demo Contest" scener party releasing ONLY such demos

  • @IvanStamenkovicSeemsIndie
    @IvanStamenkovicSeemsIndie 14 дней назад +3

    I am currently at the stage where i am really understanding graphics programming, after couple of years of trying for weeks probably, it's hard to piece all the pieces together :) it was very painful but now, damn i feel like in candy store :D

  • @MrAv3rag3
    @MrAv3rag3 5 дней назад

    Fun fact, Acerola is a common fruit in Brazil. I like to make drinks with it after pythoning all day

  • @MitraKesava
    @MitraKesava 7 дней назад

    Dude I was trying to look at cool Elden Ring art I had no idea I was walking into a calculus lesson.

  • @abraham_o
    @abraham_o 14 дней назад

    For the record Prime, this is now officially a research.

  • @MaxIronsThird
    @MaxIronsThird 11 дней назад

    My boy Acerola is famous now

  • @TechJolt3d
    @TechJolt3d 14 дней назад +1

    I KNEW this was gonna happen lmao. Worlds are actually colliding rn.
    But Acerola!!!

  • @cmdrblahdee
    @cmdrblahdee 14 дней назад

    A long time ago, I had a gpu that came with a feature that let you change the shaders in various ways.
    One of the ways was to make any game into green ascii art, which made it look like Neo's vision in the matrix (though it was english characters).
    There was also a filter I used when playing through Tron 2.0 that made the game look like a colorized black & white movie. My current gpu is leagues above that old one, but I don't think it can compete when playing that game.

  • @PatinaGames
    @PatinaGames 13 дней назад

    Shaders were basically magic to me and then i took an artist course on doing it with nodes in blender and then it just unlocked something and now i can translate the shaders i make in blender to other languages
    Edit: if you hae the capability of graphing y=mx+b on a calculator you can make procedural shaders
    Edit2: if your mind is hung up on how to design shaders and actually have them visually pleasing, node editors are used a lot for shader code i think because its easy to look at the visual output of every step, design a mask properly and then use the mask to mix two images, its like a complicated spaghetti of photoshop mix operations

  • @jak11d6
    @jak11d6 12 дней назад

    Well that's new! When you say subscribe in the video, the subscribe button flashes a rainbow border.

  • @acharris
    @acharris 6 дней назад

    That shader seriously needs to be a full on mod for many games. Absolutely stunning!

  • @CreepyRapper
    @CreepyRapper 12 дней назад

    I like to use the ACSII reshade shader on games sometimes, just fun to look at.

  • @BrianSSH
    @BrianSSH 14 дней назад

    Gosh I wish I was in the stream for this one. Always nerd out over image processing stuff

  • @EvanEdwards
    @EvanEdwards 14 дней назад

    A solid block did exist in the 8 bit character tables for Apple ][, most IBM-PCs, PET(?)/Commodores, etc. In the era when we really had to use it, it was not uncommon to see. To the point there were translators for BBSes that handled the "upper ASCII" and converted art whatever system you were using -- with varying results. Also, you can (like the Apple ]['s "block" where bit 8 was just inverting the cell of the 7 bit character), just use a space that is inverted. Once you accept you're using ANSI escape codes to do fg/bg colors (moving from ASCII art to ANSI art), blocks are just inverted spaces anyway. TUI interfaces, from ANSI based to Borland IDEs, used both.
    I had custom macros in {COMMO} (think a BBS client that is more akin to emacs/neovim than a dumb terminal) that drew frame lines around my comments. It irritated some people using older CP/M machines and other 7-bit systems, but was impressive for those that could view it.

  • @Sommyie
    @Sommyie 14 дней назад

    23:19: Thinking about the Victorian era
    23:21: Living in the Victorian era

  • @thewiirocks
    @thewiirocks 14 дней назад

    Given how much you love this stuff, you should check out the old DOS program TheDraw. We used TheDraw to create all the BBS screens back in the day, including ANSI and extended ASCII characters like the block. I used TheDraw a few years ago when I created a BBS for iDOS on the iPad. Up until Apple nuked it anyway, because people kept finding ways around the side-loading of DOS games.

  • @JazerMedia
    @JazerMedia 14 дней назад

    Someone's going to replicate this effect for their indie game that's about being trapped in a computer terminal and it's going to win best art direction in award shows.

  • @cescimes
    @cescimes 10 дней назад

    Acerola!!! amazing dev

  • @erjdev
    @erjdev 10 дней назад

    Acerola is the best! Huge fan.

  • @billyjhamlin
    @billyjhamlin 11 дней назад

    I'm just sitting here watching waiting for his mind to explode when he realizes that Acerola is making a live shader out of this.

  • @kobi665
    @kobi665 14 дней назад +1

    @Primeagen will soon be game dev.

  • @fleshwound8875
    @fleshwound8875 6 дней назад

    ive honestly really been trying to come up with a way to generate them like they used to be like

  • @AnonymousCanine
    @AnonymousCanine 12 дней назад

    15:10 And you are nothing short of that, which is one of the many reasons, I like watching your content so much ❤

  • @IssaUserName
    @IssaUserName 14 дней назад +1

    Ultrakill players WOULD PLAY THE WHOLE GAME WITH THIS.. They literally already have speed runners in the worse graphics options popssible which ends up as just chunky.

  • @renatocesar9972
    @renatocesar9972 6 дней назад

    Acerola in primeTime, can beleave it