This mod looks amazing.I always wanted a population mechanic.I loved it for Vic2.I was confused at first why you knew so much about this mod before I realized it was your mod.I always respect people that can code.Amazing job.Maybe add a mechanic for children and woman and adult man like in vic2 for example.So like adult man can be used for armies etc etc.I don’t if you have the resources for it tho.Amazing job
This mod seems fantastic, eu4 should have implemented some kind of dynamic development. I would have done the reverse to be honest: the lower the population the more room to pop increasing; or tie the grow to the dev cost (then the terrain type of the tiles are important too).
This mod looks amazing.I always wanted a population mechanic.I loved it for Vic2.I was confused at first why you knew so much about this mod before I realized it was your mod.I always respect people that can code.Amazing job.Maybe add a mechanic for children and woman and adult man like in vic2 for example.So like adult man can be used for armies etc etc.I don’t if you have the resources for it tho.Amazing job
Nice job!
This mod seems fantastic, eu4 should have implemented some kind of dynamic development.
I would have done the reverse to be honest: the lower the population the more room to pop increasing; or tie the grow to the dev cost (then the terrain type of the tiles are important too).
U should make more vids u r a great channel!
Came here from the mod on steam, nice job
why is beglium and netherlands so sparsly populated?
Theodoro had 200k of population at 1475 so for eu4 start date it should be like 210k or more (regional demographic crisis)
how will trade impact the growth, if at all?
Is this mod compatible with overhaul mods like Ante Bellum, Anbenar or Voltaires Nightmare?