Criterion were good at that, like when they casually dropped the (at the time) most cinematic single player console FPS of all time in "Black" - and then just never touch the IP ever again 😂
@@Swattii i can't remember exactly how that played out, I think it had some of the Black devs from criterion. Raycevick has a video on it called "spiritual successor to Black"
I had the privilege of being the lead audio programmer on most of the Burnout series. Thanks for the trip down memory lane. Burnout 3 was only about 9 month development time, btw. The rest of the 15 months was spent on an cancelled project I'd get into trouble if I talked about publicly.
Also, the influence of arcade cabinets on Burnout is going much deeper than it seems. According to some of the interviews, the first entery is basically a knockoff game from Konami's arcade cabinet racing game called Thrill Drive. They are basically the same. More of that, Criterion wanted to pitch the game to Konami as a home console version of Thrill Drive being called Havenly Drive, but Konami refused. Its so fascinating how some first enteries in game series can be uninspired and blank, and the further ones can be unique and innovative
@dvdbox360 as far as i know, the only person on the youtube mentioning Thril Drive (besides the gameplay footages) is f4mi, but idk, maybe there are more people out there
I miss Burnout so much. Burnout 3 was a game that was so good that even people who didn't like cars or racing games ended up enjoying Burnout 3. Just imagine how good a modern day Burnout game would be if it had Gran Turismo 7 levels of detailed car models and BeamNG Drive's crash physics. At least the series ended on a high note like the Midnight Club series.
True. One issue though, using beamng's crash physics requires a lot of computing power and would require some toning down. However, burnout paradise's crash physics still holds up well even today.
@@jonathanmarquez7631i dont know the episode number but its the one where alan goes on the adventure to get the paper clips. his neighbor asks if he wants to hangout smoke weed and play burnout revenge on the ps2
Finally someone says the exact issue I have with Burnout Paradise: The missions are boring. You just repeat the same roads over and over again because there's no incentive to do otherwise. You do races the same way, stunt runs the same way and then in missions like road rage the roads don't really even matter that much. There are so many fun details in the map that the game doesn't make proper use of. They really should've added a checkpoint system like in Midnight Club and use that to create tracks that make the player explore the map in different ways, give stunt runs area limitations and such. Something to make map exploration become a proper aspect of the core gameplay. Like it's a good game but it ends up feeling stale rather quickly.
@@kyledodson2992 I guess I could've been more specific. In Paradise you end up taking very basic roads that are most straight and time saving during races, and since the finish lines are limited, even if you start somewhere else you soon end up going down the same roads as per usual. In Revenge even if the races have shortcuts, you still end up engaging with tracks that are designed to be interesting in some manner. You tackle the corners the designers wanted you to tackle, see and possibly use the shortcuts they wanted you to use. In designed tracks you engage with the interesting content, while with open world maps you need to place checkpoints on the map in a way that makes the player engage with the map in a fun way. Point is Paradise doesn't utilize its map well despite having a fantastic map. Midnight Club LA had landmark races that showed that these single checkpoint races work as a novelty rather than the whole main form of progression. Though LA does also suffer from utilizing the same roads the same way in many of its tracks.
Yeah, Paradise is the only one I played. The map was decent enough, but you're right - They hardly used it. Races got so boring so fast. The _only_ thing that kept me grinding (and it was a grind) was unlocking all the cars and reaching highest license. Once that was done I uninstalled it and never want to play it again.
Removing crash from Dominator and Paradise was a major crime in my eyes. By far my favourite innovation and with the hardware at the time, having bigger, bolder crash junctions would have been amazing. Great video mate!
Definitely. Showtime was hot garbage compared to plain old crash mode. It could've been that you pressed a certain button combination to start crash mode anywhere on the map and then try to beat the high score for the road you crash on.
Crash mode was mentioned on the files of Burnout Dominator, along with unused tracks, 2 of them was added as DLC in the european PSP port of Dominator.
Revenge had such an impact on me back when I played it on 2006 on my uncle’s PS2, that, 12 years later, I specifically bought an Xbox Series S to JUST play the 360 version I never got to play as a kid. Not a single franchise in my life has imprinted itself in my memory to suddenly make me go “hey I should really buy this one console for a single game”
For me, the best Burnout title is Revenge. This game is a reason why I switched from PS2 to Xbox 360. That particular game. And man, I love Xbox remaster so much to this day. On PlayStation 2, that game feels odd, like underdeveloped sequel of Takedown with the same graphics. But on Xbox, it's totally different game. It's pretty hard in every aspect and rewarding. It's a must-have for every owner of Xbox One and series X/S. It's dirt cheap and still digitally available. I'm sooooo glad that you mention it, because it's console exlusive that every arcade racer should try.
Nothing beats the feeling when one of your favorite channel upload an hour long video about one of the best arcade racing franchise ever created. Thank you for this amazing video. Watching this at work as I speak. I'll wait while you're cooking another one.
Got both Takedown and Revenge ready on the PS2 emulator and boot them up every couple of weeks. Ever since I played them as a kid nothing has quite outmatched them for me.
I have them on Xbox (og) should I get the emulated ones? I mean I know the resolution will be better, but how are the SFX etc? I have a lot of issues with some emu games not sounding right and or crashing. Any suggestions
@kyledodson2992 idk about Xbox emulation, but PCSX2 is a superb PS2 emulator. I've rarely ran into issues with it, and whenever I did, it was easily remedied by messing with settings.
The thing about Legends on PSP is that it was a good portable Burnout game. That's what it was all about. And for people from third world countries, it still is, it's the most accessible option. Even getting a Switch to play Paradise remastered is already a bit steep, but even my previous, now 4 years old, base entry model smartphone, could run it on PPSSPP. I kinda turned PPSSPP and Duckstation into my own little Switch, transferring the saves between my phone and PC, to play on the go, mostly during break at work, but get better graphics at home (my previous phone couldn't even handle higher resolutions on PS1 games, I had to go native, though for PSP it had mixed results).
Idk if youll see this but in burnout paradise, there are certain cars that dont have the "input delay" you are talking about. For example the tempesta gt with the style 2 paint. (Also there is performace tuning on some cars)
I love all of the music choices you used in the vid bro! Big ups for the Rapp Snitch Knishes alt you used too. Loved the whole deep dive you did into the series as a whole great stuff!
At this point it's basically just a channel meme that every video has a different cover of Knishes in it, also there's a full music list with timestamps at the end if you wanna check it out.
@@Fastminer07 The following is only a small blemish in what is an amazing video (now that I’ve actually finished it ): I feel like you missed out on the major upgrade that Paradise made to the by then series staple of crashing into traffic, Showdown Mode. Alongside the social aspect of beating your friends times on streets. Great video regaurdless and I actually agree on a lot of the blemishes you pointed out for the game like the strange driving model changes from early->mid->late game vehicles. I personally drove the mini Ghostbusters van for 90%of my time because it was agile through ramps and traffic while still being a bruiser vehicle. Also the siren was perfect for alerting fellow drivers of my location during chases/dumb fun
Burnout paradise has given me some of the best moments of my life. it's a timeless game for me, and if the series was going to end, I'd say they ended it on a big bang
Paradise was CRAP and the WORST game in the series.EA DESTROYED Burnout with Burnout Paradise.An open world DOES NOT WORK in a burnout game! You cant be trying to navigate looking at a map when you are trying to just miss cars coming in the opposite direction!! Needs set created tracks as ALL the other burnout games had.
@@merrymuso i unironically think this is one of the times when a "git gud" is warranted and when open world actually works. MOST games do open world wrong and BP is one of the only times it was ever done right. it's an open world, but it's not actually that big. it uses its space effectively, making it pretty dang easy to memorize parts of the map. and theres nothing stopping you from doing the same race over and over until you memorize each turn you want to take. if the game watered itself down by just cutting off sections of the map for each race... it really just wouldnt have worked or been half as fun. theres so many shortcuts and alternate paths, and if you take those away then imo the racing would get boring because its arcadey and its too easy race in an arcadey car game when there's only one correct path and nothing interesting going on. the street signs at the top of the screen are literally telling you where to go if you don't want to figure it out for yourself. you can also watch your car's turn signals. OR, you can do what dj atomica says and just... start memorizing bits and parts of the map. i took atomica's advice and i honestly think burnout paradise is THE best overall arcade-ish car game.
@@merrymuso paradise is best and 3 is second best imo dominator is just paradise with bad collision detection, less freedom, and slightly worse graphics
I don't want EA to bring it back, they'd ruin it somehow. What I'd like is for Burnout to get the BallisticNG treatment that Wipeout got. Get an indie developer who's extremely passionate about it, give it modding tools, and provide a great base game experience with lots of cool features like VR.
Man burnout is such a great series but sadly criterion now days just focus on nfs series they can't focus with they own franchise other than making more nfs game well it is what it is man
The fact that criterion is stuck with NFS, yet they add things like takedowns in HP2010 (well kind of since it works off health bars). And their overuse of crash cams to me says that they REALLY want to make a new burnout game but EA just refuses to let then out of the NFS coal mines...
If New Burnout is difficult to make, I would rather make Burnout 3, Revenge Remastered. Like Command & Conquer Remastered Collection. That game was a great Remastered. If they can make Burnout Paradise Remastered, I don't understand why they don't make Burnout 3, Revenge Remastered.
and besides, it's not like EA had to worry about other licensing woes besides music, unlike most racing games like NFS, Forza, Gran Turismo, and The Crew, where not only some car companies would prefer to stay away from most racing games in general (slowly turns at Toyota & Peugeot), the games are more likely to get taken off from stores when the licenses expired, or worse, having the game ended up the same fate as The Crew did
I generally didnt grow up playing the Burnout series, but i always wanted to play the series. Last year, Ive bought old raacing games and series like Driver: San Francisco, Race Driver: GRID, GRID 2, NFS: Prostreet and Shift and DiRT 1, 2 and 3. I enjoyed and raged playing those games on my PS3. I played Burnout: Paradise remastered on my PC which always crashed but i fixed it. I like your content Fastminer because i love to see old racing games that ive never heard before. And do you recommend any more old racing games for the PS3 or XBOX 360? Keep up the good work!
Appreciate the little nod to Flat-out 2 in there dude Would love to see a video on that series some time.. 2 was the game that basically formed my current day music taste and I spent far too much time playing it as a kid. Wreckfest is the only game recently to have come close for me
Burnout had to be my favorite racing series. Largely because smashing up your car wasn't viewed as a penalty, but rather a *_key feature_* of the franchise to the point where there were dedicated modes to reducing the vehicles driven by yourself, your rivals, and even traffic into burning heaps of scrap metal!
Ngl I thought I was tripping hearing the avalanche instrumental 😭 but great video you're one of the most underrated channels on the site and if you keep going like this I know for a fact you'll blow
Perfect assay on a perfect racing series. That's why I subscribed to you. Burnout 3 was my first racing game and made me a racing gamer. It's a really awesome video!
Burnout was such an awesome series, driving at full speed totaling your car without a care in the world, it might've died but at least it didn't live long enough to be ruined by EA.
Burnout Paradise is easily my favorite out of the Burnout games, I think it needs a sequel. I would not own 3 copies of Burnout Paradise if I didn’t like it. Personally i think the physics in Burnout Paradise are better than most newer Criterion/Ghost Need for Speed games, I can’t pin point why, but Burnout Paradise just feels more consistent, physics wise.
paradise is hands down my favorite car game of all time like, out of all of the car games. nfs series included. crashes, stunts, road rages, races... EVERYTHING you could possibly want to do with a car, you can do it in paradise. and it all feels satisfying to play :]
Holy shit, you actually bring up Legends????? Okay so I know for someone who played the main series, Legends is nothing special. But Legends was my intro to the series. And for me, the soundtrack being taken from Revenge means that whenever I played 3 retroactively, I couldn’t help but feel it had the “wrong” soundtrack 😅
It's a shame to hear you hate burnout chains. I compare Burnout chains to a combo in THPS, the feeling of reaching a stupidly high chain without making a mistake is unmatched. And I say that as someone who's hit like a 96 chain in Paradise freeburn and a 91 chain in Dominator before :) Dominator is extremely underrated, the high difficulty, insanely varied and challenging track design, and terrible handling kind of give it a unique charm. It does go too far in some areas like the ridicolously hard signature shortcuts and some of the later road rage events which just have insanely aggressive and all over the place AI..and honestly, I kinda love it. If you thought the PS2 version was bad, try PSP it's INCREDIBLY broken. Sometimes it crashes after getting a signature shortcut and if that happens you have to get it again.. Great video though!
got marked man juked live in a video, its so joever in all seriousness, thanks for having the opportunity to set up these sessions and you put up a really great video, will definitely check it again soon!
If anyone is interested, Xbox is having a fire sale on some non-BC 360 games. Burnout Crash is $0.49 right now, and Burnout 3 is intended to be discounted but is yet to happen.
I'm glad that you mentioned the Smiling Friends! When I saw that episode with my friends, we ended up playing burnout 3 after and it got me thinking "huh, I wanna play when I get home". And so I did. Gotta say WOW! Games were so much fun back then.
55:25 "you're gonna have to check the minimap and compass often" I'm about to blow your mind (hopefully; if anyone hasn't done it already). See the street signs on the top of the HUD? That shows you where you're supposed to go, and most of the time the CPU opponents will also take this route (assuming they don't veer off into a different route first). During races, whenever you approach an intersection or a junction or etc, you'll see a new sign flashing and sliding from the left/right into the middle sign - this tells you where you should turn next, e.g. if the street sign flashes from the left, then take a left on the next junction/intersection, etc. Obviously you're free to ignore it and go your own route, but if you do this, the game will also calculate a new route anyway and you can follow that instead. (go to 54:57 if you want an example)
i rented burnout 1 as a kid, and i feel its the best way to experience that game. The after championship screen does tell you that that you unlock face offs, and i assumed they unlock cars. I dug the unique vibe it had compared to the rest of the series, where it felt inspired more by European car chases , rather than *most arcade racer tone wise. It had music reminicent of tv action thriller schlock. The car selection is comprised of 'car types' each having a representative. The cars are so regular it feels either like a car chase or a impromptu race between people driving what they happen to have. * Tho this is due to being inspired by Thrill Drive. (it even has the impact font position markers over ai cars).
Politely disagreeing on Burnout Paradise open marker races. I think having to plot your way through the race was great and feels rewarding. I do agree the map density could have been simplify to minimize unnecessary crashes.
this video was fucking awesome! finally a wholesome video of the franchise, with a enjoyable commentary wit some kickass within. right on good work! btw, got goosebumps when the burnout 2 intro dropped.
24:21 Finally, someone said it! Whenever I hear folks talking about a racing game feeling slow, more often than not, I don't know what they mean and think they're just nitpicking. But you phrased your definition of sense of speed so perfectly like no one else.
burnout 3 was my favorite when I was a kid, particularly the crash mode. The length was truly incredible, as it never felt like i ran out of crashed to do.
You mentioned about how you wished the online servers for revenge were still up. They still are, there exists a community made private server for burnout 3 and revenge online and is quite active in terms of players :)
Eh, the developer that worked on the Burnout 3 server has basically stopped development on the Revenge server and it's still in closed beta, so right now you can't play online on Revenge since it's not open to the public. As for Burnout 3, I would say it's somewhat active but only on the weekends or a major event, besides that the server lobby is empty so you have to use a code to start a race by yourself (which you can use to learn the traffic and have a better chance when going up against good players). The most I've seen online on Burnout 3 was like 10 players and that was around the time the game turned 19, so it's pretty dead unfortunately.
@17:55 the best way to fix this issue, is to use the right joystick for acceleration/brake, perfect drifts, ALL the time! UP: accelerate DOWN: break R1: boost when you want to drift, just slap the joystick DOWN and back UP this PS2 control scheme works for B2, B3, BR and BD... although not sure about B1 it also works on GameCube with B1 and B2 and sadly this control scheme went away along with the series' soul in Paradise (i still have a hard time to call it a Burnout)
58:48 This is some facts right here because I always come across a lot of hardcore modern racing game fanboys (especially FH5 fanboys) and they always talk about how today’s racing games are some of the best racing games off all time… yet 90% of the people who defends those games never play the actual racing events in the games. Despite it being called a “racing game”. Of course that doesn’t mean the games are bad because you can still have fun and mess around in them. But just like you said. I’d also argue that having good racing is still an important quality as to what makes a good racing game. Overall great video. Sucks that Burnout ended the way it did. But at least it ended on a high note and also got a remaster. You can’t get that out of other racing game franchises. Also love the Euphoria beat lol
I remember a demo disc that came with a PlayStation2 magazine in the 90s. It contained 2 demos which the magazine warned were just to show off a new rendering engine, but the magazine thought they were fun anyway. One became Airblade, which was decent, but Burnout was the game I couldn't stop playing. Just amazing.
Man I loved playing online on burnout paradise when it came out, I got it again on game pass recently and it was fun but didn't hit as hard because the lobbies were dead now
In my personal opinion, I preferred the PS2 version of Revenge. I slightly prefer the textures and I feel like the bloom effect being way over the top on 360 kinda ruined it's style.
Takedown and Revenge have 2 of the absolute best game soundtracks of all time. And the fact that there’s a Yellowcard track on both makes me super happy. Besides the amazing music, the games themselves are 2 of my favorite games. Even to this day.
I grew up on the burnout series. I remember 3 being released. Me and my cousins would have take down tournaments, winner goes on. We played for hours and hours. Was probably the first game I ever finnished 100%
27:40 I actually do have an answer, and it's shown a bit in the intro when the game is booted up, but I'll go into a little more detail. Traffic in Burnout 3, and I believe Burnout 2 to a lesser extent, has an adverse reaction to crashes. I believe it almost reprograms the AI if a crash occurs in close proximity to the traffic, causing them to brake/speed up accordingly and causes them to slide around depending in their action. It seems that there is a window with the traffic where if a racer hits a traffic vehicle that has detected a crash nearby, but has yet to activate a reaction, the traffic vehicle will temporarily lose its collision trigger and get launched by whatever vehicle hits it, I assume it deactivates the collision trigger because the vehicle takes no damage from the impact despite being lifted off the ground with substantial force.
TXR is obscure? That game/Franchise is an absolute GEM. And Burnout 1's pretty easy to me, I've beaten all the Championship using just the Tow Truck without boosting. (Only ever had to Restart when AI created BS crashes, which USUALLY were modest to avoid.) Given how games are now? Going back to play Burnout 1 is just refreshing.
I suppose, but to me, it's more an overlooked Diamond in the rough. I got into the franchise by pure happy accident it was my first PS2 game (TXR0). Granted Freeway racing is not everyone's cup-of-tea.
Burnout Revenge was peak level designs and music tracks. Drifting thru the hairpins in White Mountains with Fallout Boy playing is forever the most epic and thrilling experience in a racing game.
hey so how did you get the game to look so dang good i bought a ps2 and got the game i played it when i was a kid so i wanted to actually beat it this time last time when i was a kid i got very close but after taking a break from the game i went back to realise the disc wouldent read. for me i can still play it especially after my eyes adjusted specifically those sprint type races witht he indi car were difficult because my eyes had a hard time picking things out like cars and sutch. once my eyes adjusted i can do it but and its nice but it definitly dosent look as good as on this video
You almost kinda adressed it but man, let me explicitly say: the blinking road signs that tell you where to go can go fuck themselves sometimes. There's this one particular spot in a specific race where you have to take a right turn (onto one of those mountain roads i think, or at least it goes up a hill in a curve) and the signs come up when you're right fucking next to where you need to turn. God, i hate that. I love the game but how hard it is to navigate sometimes + the often incredibly bad visibility of obstacles leading to annoying crashes is so enormously frustrating. I never played the home console versions of Burnout but loved the PSP entries! I really gotta go back and try the best home console entries too. Anyway, great video on my favorite racing game series next to Flatout! Which....you know, a retrospective on that would be cool too :D.
Surprised you didn't go more into Burnout Paradise like the different type of boosts, change to crash mode, the added stunt mode, cacelled dlc, the weird couch multiplayer, or the dlc vehicles. I also had the same issue with it only having eight finish lines and the controls for a, but at least with the controls I got more accustomed to it once I started to use the e-brake for certain turns.
I think the best thing about Burnout Paradise is the map and the way the entire game is built around it. You can drive around the map for a very long time without ever stopping and still progress through the game even without playing events. There's a ton of stuff to find around the map, be it collectibles, spots for stunt runs, shortcuts for races and marked man events... The map is small but it's also very dense, so you can play the game for a long time and still discover new stuff. Big Surf Island is smaller but is even denser than the mainland map.
Great video also during the premiere, I apologize for the language I said. But I'm just tired of hearing hate comments from some of these people that never touch grass in their life
8:05 There is one similar to this is game create by Konami call "Thrill Drive". When enjoyable street racing, turn into unsettling horror when get crash. Someone said if burnout inspire by Thrill drive. Idk if have legit source. But it is.
Burnout Paradise is just disappointing, because it has so much cool things going for it, but then the racing suck so much ass. Which is just the most important thing. I hate having to look at the minimap constantly. It's just not fun. Also, since it's one city, every race looks the same. Gone is the variatey of courses of a Burnout 3. But I even would not even mind that this much, if they just had defined racing courses. Burnout Paradise has so much unfulfilled potential. So if you think Paradise is better than 3, you are crazy.
I still play Burnout 3 takedown until this day and it's on my "always ready to play" games. The sense of speed and music is something I need to experience every couple days.
Burnout 3, my GOAT. I'd love a reboot of it. It doesn't need insane graphics or customization. It just needs to feel good to play and be fun. It could certainly be innovated with today's technology, but what racing game is fun to drive in time trial/free drive like Burnout 3 did? I would go as fast as possible to smash into a car and fly off a cliff and try to explode. No other game gave me that rush, and it only got better in races and road rage. Maybe use Revenge's shortcut and vertical takedown system and Paradise's boost style. It just felt. So. Good.
21:15, you said Vicarious Visions and showed the clip of the Madagascar game, which is actually not true, only the handheld versions were developed by Vicarious Visions, the console version which are the one that use Renderware were developed by Toys for Bob, while the PC port was developed by Beenox.
Burnout 3: Takedown, for me, was THE best of them all, and released back when gaming was in great shape, and getting better. Just to listen to that iconic opening, when the video starts at 20:26, gives me goosebumps. I played it on the original Xbox, and just loved it. Still play today on the emulator Xemu.
At least Burnout had the privilege that very few franchises get to do, end on a high note. "You either die a hero" and whatnot
Criterion were good at that, like when they casually dropped the (at the time) most cinematic single player console FPS of all time in "Black" - and then just never touch the IP ever again 😂
@@unbearifiedbear1885 Bodycount was supposed to be it's spiritual successor to Black but ehh
Midnight Club as well
@sixish It says Codemasters developed "Bodycount". I'm surprised Codemasters made something else than racing games.
@@Swattii i can't remember exactly how that played out, I think it had some of the Black devs from criterion. Raycevick has a video on it called "spiritual successor to Black"
I had the privilege of being the lead audio programmer on most of the Burnout series. Thanks for the trip down memory lane. Burnout 3 was only about 9 month development time, btw. The rest of the 15 months was spent on an cancelled project I'd get into trouble if I talked about publicly.
This is probably the closest I'd get to someone who worked on my favorite racing game franchise.
Thank you. The audio design in those games is superb.
thank you for your service o7. When i was a kid, i used to crash the cars in the most violent ways, just to see what they sound/look like😄
I wish yt still had DMs :(
@@Govane_it does?
@@djarcas not anymore, wish it had so I could ask you about the cancelled project lol
Also, the influence of arcade cabinets on Burnout is going much deeper than it seems. According to some of the interviews, the first entery is basically a knockoff game from Konami's arcade cabinet racing game called Thrill Drive. They are basically the same. More of that, Criterion wanted to pitch the game to Konami as a home console version of Thrill Drive being called Havenly Drive, but Konami refused. Its so fascinating how some first enteries in game series can be uninspired and blank, and the further ones can be unique and innovative
interesting details!
@dvdbox360 as far as i know, the only person on the youtube mentioning Thril Drive (besides the gameplay footages) is f4mi, but idk, maybe there are more people out there
I prefer car combat games that knock down opponents with physical contact rather than using auto aim power ups
same. Most of the other combat racing games didn't use this which would have made them a lot more fun
I miss Burnout so much. Burnout 3 was a game that was so good that even people who didn't like cars or racing games ended up enjoying Burnout 3. Just imagine how good a modern day Burnout game would be if it had Gran Turismo 7 levels of detailed car models and BeamNG Drive's crash physics. At least the series ended on a high note like the Midnight Club series.
True. One issue though, using beamng's crash physics requires a lot of computing power and would require some toning down. However, burnout paradise's crash physics still holds up well even today.
That soundtrack was fire man
@Userpoopu7g74 same. Burnout's system feels more weighty
Crazy that the biggest Burnout thing we've gotten recently was a brief mention and cameo in Smiling Friends of all things.
What episode??
@@jonathanmarquez7631the Burnout episode
@@jonathanmarquez7631i dont know the episode number but its the one where alan goes on the adventure to get the paper clips. his neighbor asks if he wants to hangout smoke weed and play burnout revenge on the ps2
I was just wondering if you wanted to HANG out with me and smoke weed and fill our bellies with DIET SODA and play Burnout Revenge for the PS TOOOO
Finally someone says the exact issue I have with Burnout Paradise:
The missions are boring. You just repeat the same roads over and over again because there's no incentive to do otherwise. You do races the same way, stunt runs the same way and then in missions like road rage the roads don't really even matter that much. There are so many fun details in the map that the game doesn't make proper use of. They really should've added a checkpoint system like in Midnight Club and use that to create tracks that make the player explore the map in different ways, give stunt runs area limitations and such. Something to make map exploration become a proper aspect of the core gameplay.
Like it's a good game but it ends up feeling stale rather quickly.
This criticism could be laid over any burnout game post 3. Or most racing games in general
That's why revenge and 3 are goated
@@kyledodson2992 I guess I could've been more specific. In Paradise you end up taking very basic roads that are most straight and time saving during races, and since the finish lines are limited, even if you start somewhere else you soon end up going down the same roads as per usual. In Revenge even if the races have shortcuts, you still end up engaging with tracks that are designed to be interesting in some manner. You tackle the corners the designers wanted you to tackle, see and possibly use the shortcuts they wanted you to use. In designed tracks you engage with the interesting content, while with open world maps you need to place checkpoints on the map in a way that makes the player engage with the map in a fun way.
Point is Paradise doesn't utilize its map well despite having a fantastic map.
Midnight Club LA had landmark races that showed that these single checkpoint races work as a novelty rather than the whole main form of progression. Though LA does also suffer from utilizing the same roads the same way in many of its tracks.
Yeah, Paradise is the only one I played. The map was decent enough, but you're right - They hardly used it. Races got so boring so fast. The _only_ thing that kept me grinding (and it was a grind) was unlocking all the cars and reaching highest license. Once that was done I uninstalled it and never want to play it again.
@@Arexion5293 gotcha okay
Removing crash from Dominator and Paradise was a major crime in my eyes. By far my favourite innovation and with the hardware at the time, having bigger, bolder crash junctions would have been amazing. Great video mate!
Definitely. Showtime was hot garbage compared to plain old crash mode. It could've been that you pressed a certain button combination to start crash mode anywhere on the map and then try to beat the high score for the road you crash on.
@@max-rdj9741 or build your own crash junctions with buses and ramps 😮
I love showtime but I think they still could have put crash in paradise
Crash mode was mentioned on the files of Burnout Dominator, along with unused tracks, 2 of them was added as DLC in the european PSP port of Dominator.
@@Blue_Y2K6167 Those two new dlc tracks are Carnival Point and Red Gate, Now Rade Gate is the first time night track race since Burnout 2
Revenge had such an impact on me back when I played it on 2006 on my uncle’s PS2, that, 12 years later, I specifically bought an Xbox Series S to JUST play the 360 version I never got to play as a kid.
Not a single franchise in my life has imprinted itself in my memory to suddenly make me go “hey I should really buy this one console for a single game”
16:25 THIS TURN. THIS EXACT TURN. EVERY SINGLE TIME.
For me, the best Burnout title is Revenge. This game is a reason why I switched from PS2 to Xbox 360. That particular game. And man, I love Xbox remaster so much to this day. On PlayStation 2, that game feels odd, like underdeveloped sequel of Takedown with the same graphics. But on Xbox, it's totally different game. It's pretty hard in every aspect and rewarding. It's a must-have for every owner of Xbox One and series X/S. It's dirt cheap and still digitally available. I'm sooooo glad that you mention it, because it's console exlusive that every arcade racer should try.
Nothing beats the feeling when one of your favorite channel upload an hour long video about one of the best arcade racing franchise ever created. Thank you for this amazing video. Watching this at work as I speak. I'll wait while you're cooking another one.
still so fun to play some burnout
Got both Takedown and Revenge ready on the PS2 emulator and boot them up every couple of weeks. Ever since I played them as a kid nothing has quite outmatched them for me.
I have them on Xbox (og) should I get the emulated ones? I mean I know the resolution will be better, but how are the SFX etc? I have a lot of issues with some emu games not sounding right and or crashing. Any suggestions
@kyledodson2992 idk about Xbox emulation, but PCSX2 is a superb PS2 emulator. I've rarely ran into issues with it, and whenever I did, it was easily remedied by messing with settings.
When the cars burn out.
Burnout 3's soundtrack is burned into my brain. Over 2 hours of bangers after bangers.
Paired with pure, simple fun, I am hooked for life.
This is still my go to playlist, and it defined my whole music tastes
24:14 Manley captured the soul of Most Wanted perfectly in that clip😂😂
Glad I'm not the only one who caught that it was him LMAO
Over 10 years later and I still missed this series. Glad that the Burnout fandom isn’t dead, for now.
The thing about Legends on PSP is that it was a good portable Burnout game. That's what it was all about. And for people from third world countries, it still is, it's the most accessible option. Even getting a Switch to play Paradise remastered is already a bit steep, but even my previous, now 4 years old, base entry model smartphone, could run it on PPSSPP.
I kinda turned PPSSPP and Duckstation into my own little Switch, transferring the saves between my phone and PC, to play on the go, mostly during break at work, but get better graphics at home (my previous phone couldn't even handle higher resolutions on PS1 games, I had to go native, though for PSP it had mixed results).
Idk if youll see this but in burnout paradise, there are certain cars that dont have the "input delay" you are talking about. For example the tempesta gt with the style 2 paint. (Also there is performace tuning on some cars)
I love all of the music choices you used in the vid bro! Big ups for the Rapp Snitch Knishes alt you used too.
Loved the whole deep dive you did into the series as a whole great stuff!
At this point it's basically just a channel meme that every video has a different cover of Knishes in it, also there's a full music list with timestamps at the end if you wanna check it out.
@@Fastminer07 The following is only a small blemish in what is an amazing video (now that I’ve actually finished it ):
I feel like you missed out on the major upgrade that Paradise made to the by then series staple of crashing into traffic, Showdown Mode. Alongside the social aspect of beating your friends times on streets.
Great video regaurdless and I actually agree on a lot of the blemishes you pointed out for the game like the strange driving model changes from early->mid->late game vehicles. I personally drove the mini Ghostbusters van for 90%of my time because it was agile through ramps and traffic while still being a bruiser vehicle. Also the siren was perfect for alerting fellow drivers of my location during chases/dumb fun
Burnout paradise has given me some of the best moments of my life. it's a timeless game for me, and if the series was going to end, I'd say they ended it on a big bang
Paradise was CRAP and the WORST game in the series.EA DESTROYED Burnout with Burnout Paradise.An open world DOES NOT WORK in a burnout game! You cant be trying to navigate looking at a map when you are trying to just miss cars coming in the opposite direction!! Needs set created tracks as ALL the other burnout games had.
@@merrymuso i unironically think this is one of the times when a "git gud" is warranted and when open world actually works. MOST games do open world wrong and BP is one of the only times it was ever done right. it's an open world, but it's not actually that big. it uses its space effectively, making it pretty dang easy to memorize parts of the map. and theres nothing stopping you from doing the same race over and over until you memorize each turn you want to take.
if the game watered itself down by just cutting off sections of the map for each race... it really just wouldnt have worked or been half as fun. theres so many shortcuts and alternate paths, and if you take those away then imo the racing would get boring because its arcadey and its too easy race in an arcadey car game when there's only one correct path and nothing interesting going on.
the street signs at the top of the screen are literally telling you where to go if you don't want to figure it out for yourself. you can also watch your car's turn signals.
OR, you can do what dj atomica says and just... start memorizing bits and parts of the map. i took atomica's advice and i honestly think burnout paradise is THE best overall arcade-ish car game.
@@mow_cat NAH. Its Crap.Burnout Dominator is the best.
@@merrymuso paradise is best and 3 is second best imo
dominator is just paradise with bad collision detection, less freedom, and slightly worse graphics
@@mow_cat DOMINATOR had the Burnout Chaining that Burnout 2 had which is the best part of the game IMO.
EA please bring this Legendary series back
I loved it to bits
I don't want EA to bring it back, they'd ruin it somehow. What I'd like is for Burnout to get the BallisticNG treatment that Wipeout got. Get an indie developer who's extremely passionate about it, give it modding tools, and provide a great base game experience with lots of cool features like VR.
@@WMan37 Of course u don't want a good series to come back
@@Masterchief0181 You should _really_ work on your reading comprehension.
@@WMan37 When i mean bring the series back
Do it like the Burnout 3-Revenge era
Keep it simple but fun
Man burnout is such a great series but sadly criterion now days just focus on nfs series they can't focus with they own franchise other than making more nfs game well it is what it is man
Ha. I was playing Burnout 3 and Revenge just minutes ago.
Revenge was my favorite one!!
Same, I wad just playing Revenge a few minutes before I started on this video
Ha. I was playing with your mom just minutes ago.
The fact that criterion is stuck with NFS, yet they add things like takedowns in HP2010 (well kind of since it works off health bars). And their overuse of crash cams to me says that they REALLY want to make a new burnout game but EA just refuses to let then out of the NFS coal mines...
If New Burnout is difficult to make, I would rather make Burnout 3, Revenge Remastered. Like Command & Conquer Remastered Collection. That game was a great Remastered.
If they can make Burnout Paradise Remastered, I don't understand why they don't make Burnout 3, Revenge Remastered.
and besides, it's not like EA had to worry about other licensing woes besides music, unlike most racing games like NFS, Forza, Gran Turismo, and The Crew, where not only some car companies would prefer to stay away from most racing games in general (slowly turns at Toyota & Peugeot), the games are more likely to get taken off from stores when the licenses expired, or worse, having the game ended up the same fate as The Crew did
Burnout paradise remastered exists
no, no no don't remaster them
make a new game
I generally didnt grow up playing the Burnout series, but i always wanted to play the series. Last year, Ive bought old raacing games and series like Driver: San Francisco, Race Driver: GRID, GRID 2, NFS: Prostreet and Shift and DiRT 1, 2 and 3. I enjoyed and raged playing those games on my PS3. I played Burnout: Paradise remastered on my PC which always crashed but i fixed it.
I like your content Fastminer because i love to see old racing games that ive never heard before. And do you recommend any more old racing games for the PS3 or XBOX 360?
Keep up the good work!
Appreciate the little nod to Flat-out 2 in there dude
Would love to see a video on that series some time.. 2 was the game that basically formed my current day music taste and I spent far too much time playing it as a kid. Wreckfest is the only game recently to have come close for me
That would make sense given it's dev team
@Fastminer07 as I recall they're made up of some former developers from the Flat-out games right?
yeah, it's all Bugbear
@@filmcameras4evr45 It's not just some former developers, it's the same studio. The game runs on the same engine too.
27:40 That’s why I have takedown camera on! It puts you in a god mode for a few seconds.
Burnout had to be my favorite racing series.
Largely because smashing up your car wasn't viewed as a penalty, but rather a *_key feature_* of the franchise to the point where there were dedicated modes to reducing the vehicles driven by yourself, your rivals, and even traffic into burning heaps of scrap metal!
A one hour documentary about the Burnout series? Yes please, this is super great content! Your channel should be WAY bigger!
man these retrospective racing games videos really got me into the genre, I'm grateful to find your channel, keep it up
Ngl I thought I was tripping hearing the avalanche instrumental 😭 but great video you're one of the most underrated channels on the site and if you keep going like this I know for a fact you'll blow
From what? I cant find it bro💀
Perfect assay on a perfect racing series. That's why I subscribed to you. Burnout 3 was my first racing game and made me a racing gamer. It's a really awesome video!
Burnout was such an awesome series, driving at full speed totaling your car without a care in the world, it might've died but at least it didn't live long enough to be ruined by EA.
‘I wish I was out paradise’
-Burn
Burnout Paradise is easily my favorite out of the Burnout games, I think it needs a sequel.
I would not own 3 copies of Burnout Paradise if I didn’t like it.
Personally i think the physics in Burnout Paradise are better than most newer Criterion/Ghost Need for Speed games, I can’t pin point why, but Burnout Paradise just feels more consistent, physics wise.
burnout paradise is my favourite, but recently revenge has really grown on me, it might be my favourite over paradise now
paradise is hands down my favorite car game of all time
like, out of all of the car games. nfs series included.
crashes, stunts, road rages, races... EVERYTHING you could possibly want to do with a car, you can do it in paradise. and it all feels satisfying to play :]
Holy shit, you actually bring up Legends?????
Okay so I know for someone who played the main series, Legends is nothing special. But Legends was my intro to the series. And for me, the soundtrack being taken from Revenge means that whenever I played 3 retroactively, I couldn’t help but feel it had the “wrong” soundtrack 😅
It's a shame to hear you hate burnout chains. I compare Burnout chains to a combo in THPS, the feeling of reaching a stupidly high chain without making a mistake is unmatched. And I say that as someone who's hit like a 96 chain in Paradise freeburn and a 91 chain in Dominator before :)
Dominator is extremely underrated, the high difficulty, insanely varied and challenging track design, and terrible handling kind of give it a unique charm. It does go too far in some areas like the ridicolously hard signature shortcuts and some of the later road rage events which just have insanely aggressive and all over the place AI..and honestly, I kinda love it. If you thought the PS2 version was bad, try PSP it's INCREDIBLY broken. Sometimes it crashes after getting a signature shortcut and if that happens you have to get it again..
Great video though!
i love dominator for it's difficulty, burnout chaining is so fun
got marked man juked live in a video, its so joever
in all seriousness, thanks for having the opportunity to set up these sessions and you put up a really great video, will definitely check it again soon!
Man that Burnout 2 intro song brings back all the nostalgia of playing it on my ps2 with my dad when I was a little kid
If anyone is interested, Xbox is having a fire sale on some non-BC 360 games. Burnout Crash is $0.49 right now, and Burnout 3 is intended to be discounted but is yet to happen.
I'm glad that you mentioned the Smiling Friends! When I saw that episode with my friends, we ended up playing burnout 3 after and it got me thinking "huh, I wanna play when I get home". And so I did. Gotta say WOW! Games were so much fun back then.
The boost sound in ps2 version of burnout revvenge is one of the best boost sounds of all time
it go BWOOOOOOOOOOOOOAAAAAAAH
55:25 "you're gonna have to check the minimap and compass often"
I'm about to blow your mind (hopefully; if anyone hasn't done it already). See the street signs on the top of the HUD? That shows you where you're supposed to go, and most of the time the CPU opponents will also take this route (assuming they don't veer off into a different route first). During races, whenever you approach an intersection or a junction or etc, you'll see a new sign flashing and sliding from the left/right into the middle sign - this tells you where you should turn next, e.g. if the street sign flashes from the left, then take a left on the next junction/intersection, etc. Obviously you're free to ignore it and go your own route, but if you do this, the game will also calculate a new route anyway and you can follow that instead. (go to 54:57 if you want an example)
i rented burnout 1 as a kid, and i feel its the best way to experience that game. The after championship screen does tell you that that you unlock face offs, and i assumed they unlock cars.
I dug the unique vibe it had compared to the rest of the series, where it felt inspired more by European car chases , rather than *most arcade racer tone wise. It had music reminicent of tv action thriller schlock. The car selection is comprised of 'car types' each having a representative. The cars are so regular it feels either like a car chase or a impromptu race between people driving what they happen to have. * Tho this is due to being inspired by Thrill Drive. (it even has the impact font position markers over ai cars).
How much weed and diet soda did you consume while playing revenge?
Yes.
Politely disagreeing on Burnout Paradise open marker races.
I think having to plot your way through the race was great and feels rewarding.
I do agree the map density could have been simplify to minimize unnecessary crashes.
this video was fucking awesome! finally a wholesome video of the franchise, with a enjoyable commentary wit some kickass within. right on good work! btw, got goosebumps when the burnout 2 intro dropped.
After touch sounds in the 3rd game always freaked me out as a kid lol
24:17 what is the name of the music playing in the background? It sounds like the chord progression on Father Time by Kendrick
It is, it's in the music list at the end
Not to try Dominator? Too late, Burnout Dominator was the first game from Burnout franchise that I played. And I did enjoyed it.
Same
Take me down to the paradise city where the grass is green and the girls are pretty.
Oh wont you please take me home
You must be over the age of 40, or have a good relationship with your dad.
24:21 Finally, someone said it! Whenever I hear folks talking about a racing game feeling slow, more often than not, I don't know what they mean and think they're just nitpicking. But you phrased your definition of sense of speed so perfectly like no one else.
burnout 3 was my favorite when I was a kid, particularly the crash mode. The length was truly incredible, as it never felt like i ran out of crashed to do.
my beloved fastminer07 you should do a video like this on flatout series too.. great series really..
Burnout 2/3 and Revenge are three of my top 10 favourite games
I love you have Father Time intrumental by Kendrick in the video. Great video of Burnout!
You mentioned about how you wished the online servers for revenge were still up. They still are, there exists a community made private server for burnout 3 and revenge online and is quite active in terms of players :)
Eh, the developer that worked on the Burnout 3 server has basically stopped development on the Revenge server and it's still in closed beta, so right now you can't play online on Revenge since it's not open to the public. As for Burnout 3, I would say it's somewhat active but only on the weekends or a major event, besides that the server lobby is empty so you have to use a code to start a race by yourself (which you can use to learn the traffic and have a better chance when going up against good players). The most I've seen online on Burnout 3 was like 10 players and that was around the time the game turned 19, so it's pretty dead unfortunately.
Burnout is pure definition of fun, dunno why EA ignores it
I played the Burnout games but Burnout 3 is one that I still go back to. I personally like it more than Burnout Paradise.
33:25 “Oh yeah yeah, I totally agre- JSCHLATT?!?!”
The Jschlungus himself
I had a hyperfocus on burnout 3 when i was a wee lad. I made a "racecar" out of a nightstand on its side, pillows, and a steering wheel taped to it.
Whoever worked on the music choices for this video, i owe you $20 and a handy
Unless it's someone else's footage or quote, it's all me
What’s the song at 36:34? I think I recognise it from Gran Turismo II but idk the name/artist
There's a music list at the end
Props to using the best looking car in the thumbnail, the custom coupe ultimate
@17:55 the best way to fix this issue, is to use the right joystick for acceleration/brake, perfect drifts, ALL the time!
UP: accelerate
DOWN: break
R1: boost
when you want to drift, just slap the joystick DOWN and back UP
this PS2 control scheme works for B2, B3, BR and BD... although not sure about B1
it also works on GameCube with B1 and B2
and sadly this control scheme went away along with the series' soul in Paradise (i still have a hard time to call it a Burnout)
58:48 This is some facts right here because I always come across a lot of hardcore modern racing game fanboys (especially FH5 fanboys) and they always talk about how today’s racing games are some of the best racing games off all time… yet 90% of the people who defends those games never play the actual racing events in the games. Despite it being called a “racing game”. Of course that doesn’t mean the games are bad because you can still have fun and mess around in them. But just like you said. I’d also argue that having good racing is still an important quality as to what makes a good racing game.
Overall great video. Sucks that Burnout ended the way it did. But at least it ended on a high note and also got a remaster. You can’t get that out of other racing game franchises.
Also love the Euphoria beat lol
I remember a demo disc that came with a PlayStation2 magazine in the 90s. It contained 2 demos which the magazine warned were just to show off a new rendering engine, but the magazine thought they were fun anyway. One became Airblade, which was decent, but Burnout was the game I couldn't stop playing. Just amazing.
Man I loved playing online on burnout paradise when it came out, I got it again on game pass recently and it was fun but didn't hit as hard because the lobbies were dead now
In my personal opinion, I preferred the PS2 version of Revenge. I slightly prefer the textures and I feel like the bloom effect being way over the top on 360 kinda ruined it's style.
Thanks for the sleep aid brother, love to fall asleep to vids like this
Takedown and Revenge have 2 of the absolute best game soundtracks of all time. And the fact that there’s a Yellowcard track on both makes me super happy. Besides the amazing music, the games themselves are 2 of my favorite games. Even to this day.
I grew up on the burnout series. I remember 3 being released. Me and my cousins would have take down tournaments, winner goes on. We played for hours and hours. Was probably the first game I ever finnished 100%
I'd love to see you cover Split/Second.
Dominator was my first Burnout.
Was so frustrated by constant crashing (of my car)
27:40 I actually do have an answer, and it's shown a bit in the intro when the game is booted up, but I'll go into a little more detail.
Traffic in Burnout 3, and I believe Burnout 2 to a lesser extent, has an adverse reaction to crashes. I believe it almost reprograms the AI if a crash occurs in close proximity to the traffic, causing them to brake/speed up accordingly and causes them to slide around depending in their action.
It seems that there is a window with the traffic where if a racer hits a traffic vehicle that has detected a crash nearby, but has yet to activate a reaction, the traffic vehicle will temporarily lose its collision trigger and get launched by whatever vehicle hits it, I assume it deactivates the collision trigger because the vehicle takes no damage from the impact despite being lifted off the ground with substantial force.
This video brings so much nostalgia, as a young kid i played this and loved it so much, good video
TXR is obscure? That game/Franchise is an absolute GEM.
And Burnout 1's pretty easy to me, I've beaten all the Championship using just the Tow Truck without boosting. (Only ever had to Restart when AI created BS crashes, which USUALLY were modest to avoid.) Given how games are now? Going back to play Burnout 1 is just refreshing.
It's gotten more recognition recently, but at the time it definitely was
I suppose, but to me, it's more an overlooked Diamond in the rough. I got into the franchise by pure happy accident it was my first PS2 game (TXR0). Granted Freeway racing is not everyone's cup-of-tea.
27:38 ah yes that temporary "immunity" you gain after a takedown, still no clue how that works
I really liked B3 over revenge mainly you can grind to get cars before touching Campaign
Love the background music in this video!
What a video essay bro loved it keep it up
Burnout Revenge was peak level designs and music tracks. Drifting thru the hairpins in White Mountains with Fallout Boy playing is forever the most epic and thrilling experience in a racing game.
I think Burnout 2 nitro is fitting to the game
hey so how did you get the game to look so dang good i bought a ps2 and got the game i played it when i was a kid so i wanted to actually beat it this time last time when i was a kid i got very close but after taking a break from the game i went back to realise the disc wouldent read. for me i can still play it especially after my eyes adjusted specifically those sprint type races witht he indi car were difficult because my eyes had a hard time picking things out like cars and sutch. once my eyes adjusted i can do it but and its nice but it definitly dosent look as good as on this video
All the Burnout games in this video were emulated except for Paradise which has a native PC port, the PS2 games with PCSX2 nightly
man the amount of hours i spent on Burnout 2 was just insane, i had Burnout 1 and the leap from 1 to 2 was huge
You almost kinda adressed it but man, let me explicitly say: the blinking road signs that tell you where to go can go fuck themselves sometimes. There's this one particular spot in a specific race where you have to take a right turn (onto one of those mountain roads i think, or at least it goes up a hill in a curve) and the signs come up when you're right fucking next to where you need to turn. God, i hate that. I love the game but how hard it is to navigate sometimes + the often incredibly bad visibility of obstacles leading to annoying crashes is so enormously frustrating. I never played the home console versions of Burnout but loved the PSP entries! I really gotta go back and try the best home console entries too.
Anyway, great video on my favorite racing game series next to Flatout! Which....you know, a retrospective on that would be cool too :D.
Surprised you didn't go more into Burnout Paradise like the different type of boosts, change to crash mode, the added stunt mode, cacelled dlc, the weird couch multiplayer, or the dlc vehicles. I also had the same issue with it only having eight finish lines and the controls for a, but at least with the controls I got more accustomed to it once I started to use the e-brake for certain turns.
I think the best thing about Burnout Paradise is the map and the way the entire game is built around it. You can drive around the map for a very long time without ever stopping and still progress through the game even without playing events. There's a ton of stuff to find around the map, be it collectibles, spots for stunt runs, shortcuts for races and marked man events...
The map is small but it's also very dense, so you can play the game for a long time and still discover new stuff. Big Surf Island is smaller but is even denser than the mainland map.
The soundtrack of Burnout 3 is literally the thing that makes it such a classic.
Great video also during the premiere, I apologize for the language I said. But I'm just tired of hearing hate comments from some of these people that never touch grass in their life
8:05 There is one similar to this is game create by Konami call "Thrill Drive". When enjoyable street racing, turn into unsettling horror when get crash. Someone said if burnout inspire by Thrill drive. Idk if have legit source. But it is.
When this guy uploads it makes my month
Burnout Paradise is just disappointing, because it has so much cool things going for it, but then the racing suck so much ass. Which is just the most important thing. I hate having to look at the minimap constantly. It's just not fun. Also, since it's one city, every race looks the same. Gone is the variatey of courses of a Burnout 3. But I even would not even mind that this much, if they just had defined racing courses. Burnout Paradise has so much unfulfilled potential. So if you think Paradise is better than 3, you are crazy.
I still play Burnout 3 takedown until this day and it's on my "always ready to play" games. The sense of speed and music is something I need to experience every couple days.
Burnout 3, my GOAT. I'd love a reboot of it. It doesn't need insane graphics or customization. It just needs to feel good to play and be fun. It could certainly be innovated with today's technology, but what racing game is fun to drive in time trial/free drive like Burnout 3 did? I would go as fast as possible to smash into a car and fly off a cliff and try to explode. No other game gave me that rush, and it only got better in races and road rage. Maybe use Revenge's shortcut and vertical takedown system and Paradise's boost style. It just felt. So. Good.
21:15, you said Vicarious Visions and showed the clip of the Madagascar game, which is actually not true, only the handheld versions were developed by Vicarious Visions, the console version which are the one that use Renderware were developed by Toys for Bob, while the PC port was developed by Beenox.
Burnout 3: Takedown, for me, was THE best of them all, and released back when gaming was in great shape, and getting better. Just to listen to that iconic opening, when the video starts at 20:26, gives me goosebumps. I played it on the original Xbox, and just loved it. Still play today on the emulator Xemu.
40:30 man, that bully OST slaps