Let's Discuss: Retem

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  • Опубликовано: 2 ноя 2024

Комментарии • 190

  • @yoshicarmine3757
    @yoshicarmine3757 2 года назад +45

    I want endless quests like dungeons. Imagine there being rewards for every 10 floors like a weapon camo or fashion, and all of the rewards will rotate out for new ones every month or so. It would not only appeal to anyone who wants cool items, but could also serve as a flex for people who are competing for leaderboards.

    • @Azelyra
      @Azelyra  2 года назад +11

      I would LOVE to have a real "Tower" style Tower, where you clear each floor and it gets progressively more difficult!
      And perhaps it could be like a weekly reward clear or something like that + Leaderboards as you said

    • @Azelyra
      @Azelyra  2 года назад +2

      @@Blit_Wizbok THAT WOULD BE SO FUN

    • @Zero254
      @Zero254 2 года назад

      I really hate cacoons because of this. Those are the only instances.

    • @SnailBot
      @SnailBot 2 года назад

      like divine quest?

    • @kalonem5719
      @kalonem5719 2 года назад +1

      Basically divide quest

  • @angelrhythmcrown1104
    @angelrhythmcrown1104 2 года назад +12

    I think there are a few points which need to be addressed at the moment:
    1/ I definitly agree that exp grinding is very tedious and that adding the npc "Leah May" with her quests that reset weekly help but not to the degree necessary
    2/ There are some classes that at the moment offer to little or simply feel monotonus when played (I hope that the addition of new PAs, techniques and skills will fix this)
    3/ Their events aren't creative enough probably due to them wanting to release all the elemental weapons which doesn't justify the problem at hand though (I am happy that every weapon seems to be getting an elemental variant this time)
    In the end this is my own opinion on the current situation if someone disagrees please write an answer so that it can be discussed, as that is the best way to assist in the development of a game as a player.
    Thank you for taking your time to read this if you did.

    • @Azelyra
      @Azelyra  2 года назад +2

      Thank you so much for sharing!
      There's definitely quite a few interesting ideas here which I do agree with for the most part as well- I don't have a solution to anything personally, but as long as we keep raising questions and suggesting solutions, perhaps one day as a community- and I mean COMMUNITY including the devs come together and really help find the answers, NGS could possibly be one of the greatest games of all time in a few years.

  • @TanegiHoneydew
    @TanegiHoneydew 2 года назад +8

    I agree with most of the points Arcy raised here.
    I have some of my input too:
    [ Seasonal Event ]
    At this point I would take a guru-guru-style seasonal Emergency Quest like the base game, hell I'd be madly happy if Sega gave us something that's resembling the Story Quest where you just rundown the combat area with a predesignated route with other players to defeat monsters and an enhanced version of a boss at the end of EQ.
    Yes, it's literally the same concept with Nex Vera and Snidael Vera. But that's still good enough for seasonal EQ that could be a change of pace every once in a while.
    [ Relik Series ]
    For Relik, the rate is ridiculously low. I'm one of the few fortunate players who got one. It's not my class but I did sell it and buy the main weapon of my class at the same price.
    Yes, my performance improved greatly, but at the end of the day, I still have an issue with it because I can't afford another vanilla one for a Multi-Weapon to complete my playstyle.
    So in a sense, Relik also regressed some part of my gameplay compared to when I used Greaga too.
    Though, I don't really mind the investment cost that much. I usually built tons of spare weapons anyway and sold the one I don't use anymore on the market to get some money back.
    But I still feel like Relik's price would be fairer around 10~15 million, not 20~50 million for a vanilla one.
    [ Battledia ]
    Purple Battledia, in terms of difficulty I'm alright with both versions. But 20 minutes is kind of ridiculous gatekeeping for solo, isn't it?
    It limited a lot of playstyles for people who just want to play it for fun because now they need to either run it with a party to complete it or solo it with a Speed-runner set of gears and playstyle.
    I'm not asking them to lower the difficulty, because that'd made the point of Battledia useless. But instead, just extend the timer a bit. Like to 30 or 40 minutes, with some ranking changes to not make the current sub-20 minute run obsolete.
    For example: instead of locking Purple Battledia under 20 minutes run, make it 30~40 minutes. But to get a Rank S, not only did a player need to defeat 5 Gigas but they also need to clear all of them in 20 minutes too. Now this will not make any TA run we already have obsolete, and other players will get to enjoy playing Purple Battledia too.
    All of this was under the assumption that players are willing to pay for the entrance fee, which is whole another set of problems but I have no input about that.
    [ World Trial ]
    At first, I thought it's a fun Easter Egg style collecting event.
    But the moment I realized it's only limited to 30 rewards per day and I have to run it again every other day, World Trial suddenly becomes a chore.
    Seriously, the idea was actually nice but the execution is a disaster.
    [ Increasing Level cap every few months ]
    𝘙𝘐𝘗 𝘙𝘦𝘵𝘦𝘮 𝘋𝘦𝘷𝘢𝘴𝘵𝘢𝘵𝘰𝘳 𝘗𝘶𝘳𝘱𝘭𝘦 𝘉𝘢𝘵𝘵𝘭𝘦𝘥𝘪𝘢
    𝘙𝘐𝘗 𝘣𝘰𝘵𝘩 𝘙𝘦𝘯𝘶𝘴 𝘝𝘦𝘳𝘢 𝘢𝘯𝘥 𝘚𝘯𝘪𝘥𝘢𝘦𝘭 𝘝𝘦𝘳𝘢 𝘌𝘮𝘦𝘳𝘨𝘦𝘯𝘤𝘺 𝘘𝘶𝘦𝘴𝘵
    Even if we get new content with a new level cap, doing so would absolutely obsolete all of the current ones we have.
    Overall, Retem is an improvement and I enjoy it. But as Arcy said, it doesn't fix many of the core issues NGS has.
    I'm still going to play the game, already put in 1000+ hours for NGS alone and I still genuinely enjoy playing it.
    But with all of these issues, they're actively preventing a game with such a fantastic foundation from becoming even a decent game.
    Oh, and I wish you a happy new year too, Arcy!

    • @Azelyra
      @Azelyra  2 года назад +2

      Thank you so much for sharing!
      It's some really great insight, but yah me too I'm still playing the game actively as per usual.
      Here's to a better NGS in 2022 ~

  • @granadier1432
    @granadier1432 2 года назад +7

    A lot of things have already been said by others but something I would like to continue discussing is Gameplay as content. As a veteran of the "9/5 grind" in mmos, I'm used to it and grinding doesn't bother me as much. If the gameplay is fun and I can try out combos and do some testing I don't mind grinding for a few hours. That was the beauty of base. There were so many combinations and combos to test out and try to find what felt fun to play.
    In regards to gameplay fixes I'd like to mention that not all weapons are created equal. To pretense this, I'm a Soaring Blades (Dual Blades) main. I played a couple hundred hours of SB on Base both Etoile and Bouncer variants. The SB's in NGS feel like a mashup of Etoile PA's with a Bouncer flavoring. Which makes it visually quite nice and gives it more of a blade summoner feel. The problem lies with the Fanatic Blade active skill. Sitting still for 15 seconds doesn't feel good and using it to quickly recharge PP then using PA's doesn't feel fluid or fun. In the best of times, it's basically just a simple stand still and shoot for 15seconds cause the boss is running around chasing the ranger/gunner who shot them. A second thing is the horrible "Parry" we got with Retem. A 1 hit block per PA is not enough to stop being knocked out of the already long animations. A simple fix is letting us it infinitely so long as we are in a PA, for balance reasons give it a CD of like .5 seconds or 1 second at that longest.
    Another gameplay problem which I mentioned in the previous part is the aggro system for field bosses. It's a pain for a Melee only player like myself to chase down bosses while they are aggroed to the range/gunner who shot them from miles away. Hunter Warcry is amazing for this but having to main class Hunter feels horrible just to deal with the aggro problem. Two ideas I have is tweak aggro gen to melee weapons generate more or give each melee weapon a Warcry type skill. Yes that would bloat skill trees but it would make it easier on melee players when certain bosses jump around constantly.
    Another gameplay problem is the leveling loop itself. Which has been brought up by others in this comment section and Azelyra in the video. While I personally can deal with the monotonous grinding cycle, others can't. Repeatable quests for combat zones would be fantastic. Having a sort of repeated clear for bonuses would also help much like base. If you chain clear the quests which the difficulty of completion would go up to cap you should get more exp up to possibly 10-15% of a level at max per completion of it. It would help the leveling for those who want to level multiple classes like myself and people who just want to reach max level. It would take time and dedication but giving it a decay timer of 24hrs could help those who don't have the several hours to grind straight like others. While leveling is not content and I agree with the sentiment that the level cap should not be raised every few months (Once a region is enough). I feel that leveling should be worth more than an EX cube at max level. Add in maybe a title with a weapon camo and costume that could be an incentive more than lvl 4 potentials for leveling past cap. This way you could flex how much you main a class (For those who are die hard mains) or have something to work towards at endgame. A reputation system for each region could also be implemented to where you can gain materials to craft rare region based weapons and armors. As well as cosmetics and boosters/aids.
    Something not dealing with gameplay but the story. I wouldn't mind having dialogue options during story to choose the path or interactions I can have with characters. I also wouldn't mind having the dialogue style quests from base that were meant to be filler to an extent be in NGS so that we can explore characters and grow attached to them. I still feel nothing for Manon and whatever the blue haired chicks name is (This is legit how much I care for her). Actually learning about the Heroines would lend a lot to the story and just in general get you more attached to them. Lastly on the topic of story. The entire Aelio and Retem stories together feel like a quarter or half of EP1 from base. I would like a longer story with multiple encounters with the regions boss enemy crowning in the final take down of said boss in the story which would eventually be an Urgent Quest. Having Urgent Quests that lead up to the final kill would be nice. Possibly stretching the whole take down of the region boss out to be roughly 3 months in total with an urgent or two for each encounter/beat of the region. I could go on but a rough outline could have been.
    -Arrive in Retem and witness Renus Retem attack and leave Retem city. We approach and help Retem get back on it's feet proving ourselves capable. On our return trip to Retem we encounter the Renus Retem again and send it back after a tough battle. After we find out about Nadereh not being able to sing to her people. While Manon looks into it we go to the Retem Alnothe and get caught in a sand storm which was made by the Daityl Guitarists. We eventually beat it and push past it to the ruins where that whole cutscene plays out. We head back and converse with Manon that night near the graves and later have Nadereh convinced to sing with us whil we take out some Dolls realizing her powers effects and confirming it with Manon's theory. We then have the battle with Renus Retem to the banger that was the jazz music Nadereh sings.- I was inteding that to be short but I rambled sorry for that.

    • @snowakane
      @snowakane 2 года назад

      we share alot of similarities in the grind part and opinions as a melee, main Fi here.
      Aggro:
      Yes, it is painful to chase bosses aggroed by range classes. The new dino gigan is a good example. It will do a jump roll to range class and melee will be caught by surprise while hitting its back weak spot. By design NGS does benefits range class more as it is easier to target the weak spot and see boss movement from far, unlike melee which we are blinded sometimes due to the size of the bosses, while trying to dps and avoid/block/parry all its attacks.
      Agree with your idea of more aggro to melee weapon, better still give Warcry skill to all melee classes, make it lasts 3 mins so you dont have to refresh too much. Players will have a choice to either "tank" it or not. So range class can take aggro too if beneficial and other melee just dont activate Warcry.
      Leveling:
      I think the level cap release will slow down after this one, getting slower to endgame as most players cant cope with the leveling requirements/efforts/time. If not for the purposely put there "once per account side quests", its hard to reach lvl35 in such a short time to enjoy newly release content. Just try to lvl up a sub class and you will see how slow it actually is. I think Sega should slow down on level cap, new tier of gears, use that resources into improving gameplay and add in more evergreen content (eg. repeatable farming quest loops, stories, stories, stories....).
      Story:
      The blue chick, i forgot her name as well XD
      I just remember I still dont have her outfit till this day from free SG scratch.
      The story progress is really too short and slow, mostly due to lacking of development resources. It is ok to utilize current Aelio and Retem regions to move the story forward as we dont need a new map for that currently. Still story important in PSO universe to move the gameplay forward, hope Sega can pickup pace since most of the basic game system are in places now. I dont mind recycle events as long as the story moves forward.

    • @x_aidriel8636
      @x_aidriel8636 2 года назад

      Your idea about the region reputation system sounds fucking fantastic.

  • @ScottishDuck17
    @ScottishDuck17 2 года назад +3

    I'm really liking NGS more since Retem came out. Appreciate the level cap increases and World Trials too. I'm probably more optimistic than most :P

  • @Joe0079SpaceWarrior
    @Joe0079SpaceWarrior 2 года назад +8

    To be honest I think Sega needs to hire more employees to help this game get content out quicker because I don't think they have enough people on their team to get stuff done and a suitable fashion

  • @707zacbuster
    @707zacbuster 2 года назад +2

    What's there to enjoy about the world trial? The wording made it sound like it was gonna be major UQ where more than 8 fight people fight a big boss like gigantix where if we can defeat it within a certain time we get good rewards, instead it's a scavenger hunt just to find chests to SLIGHTLY increase rare drop rate, who finds that fun? Just doing the dailies, weeklies and side quests is more fun than world trials

  • @fabioliverotti6024
    @fabioliverotti6024 2 года назад +7

    Just finished watching Arcy video.
    How could they improve NGS? Add repeatable content that's not gated behind getting triggers.
    Expand on the world trials, make it so that when all the Graces are gathered in one sector reach a certain treshold, a gigantix spawn (and you can spam multiple), add proper Time Attack with Leaderboard, bring back th Arks League. Add instanced repeatable Quest, like Extreme Quest or Divide. And for the love of God, give us more Photon Arts

    • @Azelyra
      @Azelyra  2 года назад

      There's definitely lots of fun things they can do to it, I'm not sure about leaderboards but it definitely would let some people really feel like competing after all haha
      I would LOVE to have more repeatable and non-gated content, and I think that's just what the game needs right now + just having more gameplay diversity in general.

    • @fabioliverotti6024
      @fabioliverotti6024 2 года назад

      @@Azelyra Yep Totally. They need to diversify on the gameplay, and have the open world feel more lively. For me they should improve on the world trials and make it a server effort.
      How i would do N-Elder? Make a World Trial of 2-4 hours leading to the Urgent Quest in which people have to go around sectors killing Falz Arms , and the more you kill the more RDR and a buff similar to what we did get with original PD you get, and have this enemies drop loot exclusive to them.
      I might just have more ideas then the Devs 😄

    • @kevadu
      @kevadu 2 года назад

      @@fabioliverotti6024 I'm of the complete opposite opinion. Screw the open world, they need more instanced content. Battledia was a tiny, tiny step in the right direction but it's way too little. Triggers take too long to farm and the actual Battledias are always the same thing. But I don't see any reason they couldn't have something *like* Battledia with more diverse challenges. Or even add some procedural generation so it's not always the same. Honestly it would probably be way less work to crank those out than to make open world content.
      But Sega is too set on the idea of making this an open world game...

  • @VanitysEmptiness
    @VanitysEmptiness 2 года назад +6

    Biggest issue for me is the lack of progression and no sort of worthwhile limit testing content in the endgame and just a complete lack of things to do with your Team/Alliance members. While Purple Battledia exists as you stated it's pretty inaccessible to do on your own time because the drop rates are unreliable and unless you're a paying player (not much incentive to be atm) you're going to be breaking your bank to afford 5 Triggers just to run them. Oddly enough some of the most interesting things in the game to me was the level design and layout of some of the Cocoons and Towers since they were combining a lot of the gameplay elements of movement, gliding, but also fighting enemies as well. While I wouldn't want content to always be in those environments as a backdrop, NGS would greatly benefit from instanced quests with this design philosophy behind it with a tangible reward to chase after. Going from PSO2's instanced formula immediately to open world was a step down because open world games tend to lack substance. PSO2 had Free Field areas but if you went into them you knew what you were getting yourself into with the guruguru playstyle - which sadly started becoming a norm and has extended itself into NGS.
    It makes me think back to specific quests developed later on in PSO2's lifespan like Ship Infiltration UQ, Time Attacks, Endless Quests, and even some seasonal EQs. There was clearly a lot of thought put into enemy placement and level design so you would have to plan accordingly for things. With NGS everything is taking place in open fields and enemies just pop up and you take them out which over time gets very, very boring. Even still, there are a plethora of other issues with NGS but just seeing how content is designed currently and how it seems to be going later down the line just leaves me worried if they will get away from this formula. A majority of their playerbase are people who played PSO2 in the first place so it leaves a lot of expectations on our part. I want to really love this game and for years I even forced myself to play it even during the worst times. But these days it feels difficult to even bring myself to play it because I know just about what to expect if I log on versus when I used to log on I had enough goals I could set for myself to work towards.
    Anyway, that's enough rambling.

    • @Azelyra
      @Azelyra  2 года назад +1

      Yeah, it's definitely hard to find the motivation to grind when you don't even know "what am I grinding for?"
      Hard agree on this one, would love to be a lot more standing quests!

  • @persos1126
    @persos1126 2 года назад +6

    This is hard for me to put into words but here goes.
    I've played PSO2 for several years now, seen plenty of highs and lows yada yada. I think the game currently is in one of the worst positions since I started playing. I played fairly hard when NGS released, despite the IP block (which is still stupid, and I'm not losing my progress just to migrate to global) for about a month. I had fully affixed gear, a Cattoria Sword with an attack Fixa and so on. I then basically dropped the game till the Retem update. I didn't expect much to have changed, but I was still surprised at how little had changed, and that out of all things, they had the balls to actually put out a paid set of affixes. When player goodwill is as low as it is, I'm surprised that there wasn't more of a blast about these, though they can be interchanged with other stuff reasonably easily. The core gameplay is still fairly satisfying though I was bummed about no new pas yet. Combat basically hasn't changed since launch, unless you've swapped over to Braver/Bouncer since then. Some of the new enemies are actually really interesting (the guitar boss is great). I've since looked at the ac scratches that I've missed and couldn't believe that almost every single scratch since launch has had some kind of bikini.
    My thoughts are kind of a jumbled mess at this point, I'm kind of just rapid firing some stuff that comes to mind. Increasing the level cap isn't going to impress the player base. New difficulties aren't going to either. What we need is fixes to the core issues, not more reskins of older stuff. Today, I did a run of PI of all things solo and honestly, I forgot how much NGS lost of classic. I'm not saying return classic stuff obviously, but... it's hard to say NGS was anything but several hundred steps back from what we had at the end of classic's lifespan.
    I love this game, I want it to succeed. As things currently stand, its not going to though. Till I feel comfortable being able to come back home to pso2 and staying, I'll just play FF14.
    Also, I don't like how much of a difference our level makes on our defense towards enemies. What's the point of grinding new units when our levels alone trivialize Aelio Gigantix now?

    • @Azelyra
      @Azelyra  2 года назад +2

      I think all our thoughts are pretty jumbled tbh, and especially for me who's been playing the game for over 9 years yah?
      I find myself going back to play Legacy PSO2 more than playing NGS actually funnily, but I think it's important that all of us the playerbase rally together and really try to give feedback to the devs. As I've mentioned, they're trying their best to listen to a lot of the feedback now, and they DID promise they will work on making the game better as per our player feedback, since one of the biggest issues I felt was that the devs were making something they wanted to make, but not something the players wanted to play and that's a huge disconnect.
      There will be a survey in Mid-January about Retem, so perhaps it's another chance for us to have our voices be heard!

  • @jasonnguyen6111
    @jasonnguyen6111 2 года назад +5

    For me personally, the most disappointing aspect of this update was the lack of class skills and PA's (Yes, I know we got a few new skills, but they barely add anything new or change the way you play, in Fighter's case at least). The possibility of being stuck with the same 3 PA's per weapon and class skills for a long while is really worrying to me. There are the content issues to address, but I don't know how I would go about solving those besides just making quests available at any time for now lol. I'm just most concerned with combat gameplay, as that is the most integral aspect of PSO2 to me besides fashion and the sci-fi setting since I started playing the JP ver way back.

  • @Alexia-ys6yx
    @Alexia-ys6yx 2 года назад +7

    I'm probably alone with this, but my main issue isn't even with the content. It's with the "difficulty".
    My main draw for constantly grinding in PSO2 base, was just how everything flowed together perfectly in combat. You go from one enemy group to the next in the span of a minute, basically playing pinball with you as the ball.
    Meanwhile, in NGS fights just feel so slow for way too much of the playtime. The footage shown in this video is pretty much exactly what I loved about PSO2, but just kinda takes way too long to get to. In base PSO2, your progression is pretty much the same throughout, enemies are mostly a joke if they don't catch you off guard, and then the big bosses come in and actually require focus.
    But in NGS, aside from the tiny Tames and small dolls, most things just take so much focus and so much time to kill it's just exhausting to do.
    I really do not do well with anything stressful or exhausting in games, so going around the world, just killing things is nice, but then comes some of the big enemies that take longer to fight and it's jsut making me want to avoid fighting most things.
    I don't even know how to do anything about this, reducing enemy health or reducing their damage output would just piss off everyone except me, so the only thing I can think of is making equipment star rating feel like it means something more than a 5-15 point attack increase. Because why do I feel just as weak with a Evolcoat+40, as I did with a Cattleya+40.

    • @Azelyra
      @Azelyra  2 года назад +2

      They did slow down the game quite a bit with NGS, which is understandable that they wanted to try something new and fresh, which makes NGS lose a bit of legacy PSO2's feeling of "hack and slash" but it's quite the different appeal after all, or rather you could say an evolution.
      That being asid if there is a good mix between groups of mobs to well, mob, with a few strong enemies to be there, if gameplay allows for us to be able to have tools to deal with both effectively, I think that may help solve your problem of gameplay flow a bit more! Since right now our options of gameplay feels so limited, and it's hard to do everything you want alone as it's clearly designed for group play.

    • @WhiteRomeo999
      @WhiteRomeo999 2 года назад +1

      have to say i use to play PSO on Sea sv and you WILL get oneshot pretty much by everthing in VH so even with just a Trash mob you still have to focus on them and i have to say i miss that cause Jp sv and NGS are way too easy in Sea you must have a Plan for MBD3 like who will use AIS at this Round and how many of AIS that we need for it if not you will Fail the EQ

    • @xxgundamfanxx6860
      @xxgundamfanxx6860 2 года назад

      Yeah kinda feel the same. Some of the boss take too way long and the loot are not rewarding. I remember fighting a sand nogleth for 5 minutes, finally took it down and all i got was like a few hundred meseta, a tzv weapons and a dollz soul.. like thanks..

    • @shutup1037
      @shutup1037 2 года назад

      This is true, they take too much time to kill even though they are just damage sponge

  • @SirusIIIXXCI
    @SirusIIIXXCI 2 года назад

    In terms on Relik Weapons. I think it would have been a smart idea to use these weapons as an introduction to weapon transactions. Gather 500 tetracite, 300 photon quarts, 400 grinder, etc etc and you can have change for a weapon of choice.
    This would allow those with bad luck to still have a grinding/farming goal to meet for their weapon of choice. And also lower the prices of the weapons in the shop since they technically won’t be as uncommon.

  • @Sonickeyblade00
    @Sonickeyblade00 2 года назад +2

    My responses/feedback to the video (Glad you're doing one. Healthy feedback is needed for this game and getting our thoughts straight before the next survey is a good idea):
    - The actual gameplay is as stale as it was before. Sadly, it takes time to make new Techs & Photon Arts. So that's a bummer with no quick fix.
    - The quick increase in level does worry me. It's like they're trying to make content with what they can, but doing it via upping the level cap will hurt the game in the long run. Unless... the game is so dire that they have to fix the now and nix any future plans.
    - The seasonal events being copy/paste... well, SEGA got the hint by now. But a fix is still a few months out. Again, time and manpower are the problem.
    - I couldn't participate in the World Trial. Too busy during Xmas. It seems boring, but again, it seems like another quick fix.
    - Again, their short term plan for "new content" is very "rough". But short term plans are usually bad for long term. But is this all they can do? This feels like a "last resort" option, when everything else failed. Is it impossible to create new types of quest, like Advance Quests or Endless Quests?
    - The delay of Summoner & Gunblade class saddens me, but they do have bigger fish to fry. So I can accept it. For now.

    • @snowakane
      @snowakane 2 года назад

      agree with the lvl cap, feels rushing and worrying.
      delay of new classes is the right decision. New classes coming now will have nothing much to do and dont solve NGS issues.

  • @AnonYoBizness
    @AnonYoBizness 2 года назад

    Aze thank you for the honesty. I'd try to spread the word of these issues, but my channel doesnt get enough traction. They expect us just to sit here for another 6 months for skills.... The only purpose of the game is getting a Relik... that never drops.

  • @IsraTheBlack
    @IsraTheBlack 2 года назад +6

    Imo we need more power fantasy. We only got a couple of skills with the update and combat is still just as boring as it was. Also a new way to either upgrade a weapon's tier when new star tiers are available or a way to transfer your augments to other weapons. Just extra content will not cut it, combat needs to be more interesting.

    • @Azelyra
      @Azelyra  2 года назад +5

      I do think Gameplay Variety is a very important thing- I also asked my Stream between having "more content" and "better gameplay", a majority also voted that they'd prefer better gameplay over having more content.
      After all, games do repeat itself at some points, in which if the concent cycle is just good and fun to play, it carries itself imo!

    • @wandeezpso2114
      @wandeezpso2114 2 года назад

      Totaly agree, we need more PAs classes still feels like we re playing tutorial mode.
      And I dont realy care if sega just copy past PAs from Classic, most of them are well designed.

    • @Azelyra
      @Azelyra  2 года назад

      @@wandeezpso2114 RIGHT? AHAHAHAHA

  • @theoaremevano3227
    @theoaremevano3227 2 года назад

    I agree, when it comes to tough content, I really want something I can afford to lose at, because I expect to. I hope the super-challenging quests on the roadmap are something easy to rerun and retry.
    The thing they need for the random/timed occurrence things like Gigantix is just to have something equally worthwhile to do otherwise. I think the problem is, like you said, that the Gigantix hunt and UQs feel like the only things heavily worthwhile, so you get stuck waiting in between. That space needs filling.
    Also don't forget, next survey is out in mid January too. :) Looking forward to that.
    I left WAY too long of a comment on Gemma's video about the way to possibly fix the open world battle content. Can't write that much again, but briefly, I think they need to ramp up how the random trials work, and possibly restructure the combat zone gameplay so it has more of a long term goal and break afterward before you 'run' it again. I also think those zones need some features baked into the environments that affect how you fight in or traverse specific parts of the map, areas should have an actual area-specific boss that doesn't just spawn randomly but is something to work your way up to, and they shouldn't be afraid to throw more than one of the 'normal' bosses at us at once. They used to chuck four Delsabers or two Chaos Bringers at us, and I feel like these guys are similar in terms of balancing. :D

  • @vickerswedge7939
    @vickerswedge7939 2 года назад +4

    I wish they had ACTUAL repeatable missions,quests and client orders instead of the forced grinding after using up one time per account versions. PSO2 base did it right,it gave me incentive to log onto my alts to do their dailies. NGS,atm,just log onto 1 character for it since its account global locked. Also,I liked base having various mechanics to deal with while on map during combat. Remember Gehl Bulfs and Vizbolts? Trying to save Wopal natives? Defending Lilipan villages? Disarming bombs? Destroying the Bayze,Falmors,etc. And several other types of emergency tasks that happen during a mission. They recently added tornado events and bomb triggers(during one of the UQ's). Adding a lot more of those types of things in addition to truly repeatable content in addition to those preferring grinding imho would be a nice change. Of course with repeatable stuff,it brings the issue of mesta again,like red container farming did. Simply make rewards either flagged for being being not sellable for example.

    • @Azelyra
      @Azelyra  2 года назад

      Talking about how useless Alts are in NGS makes me want to cry

  • @rezistsoul1687
    @rezistsoul1687 2 года назад +2

    It's suck that it feels like I'll have to wait a few years to fully enjoy this game liked an enjoyed based pso2

  • @Akuza_Sazaki
    @Akuza_Sazaki 2 года назад

    yeah the feeling like when you playing Genshin Impact on AR55+ where the only thing you do is to farm artifact but at least in PSO2 you can grinding until you satisfied without limiting factor such as stamina

    • @Azelyra
      @Azelyra  2 года назад +2

      That's true, but at least for Genshin's case I believe people can "endlessly farm" for Artifacts since you just have to fight against RNG, am I mistaken? Plus, the artifacts won't exactly get "powercrept" unlike PSO2 weapons hm...

  • @Joe0079SpaceWarrior
    @Joe0079SpaceWarrior 2 года назад

    Oh yeah and I remember the question when somebody said make use of the open-world and they said non-combat pretty sure that's not what people were asking for

  • @kalonem5719
    @kalonem5719 2 года назад

    Rwh Maqead lower level is the first step to having a dungeon. They should build on that further and make a underground map that stretches from All regions.
    Also a client board with missions would be cool.
    And on that note, please bring gunblade with summoner. That is all.

  • @anthonypittman6443
    @anthonypittman6443 2 года назад +1

    well heres my stance and to ANY pso2 developer that sees this i wanna say this games protentional is insane could even be on par with ff14, but lets address some issues for me kinda kill the game for me personally,
    1. no higher levels to farm is not content, replace that with a endless tower mode, AND if u are gonna make us farm stuff make it worth while, add weapon camoes, MORE WEAPON COLORS
    2. more customization in terms of gameplay by which i mean CUSTOM PHOTON COLORS, I was SO hyped thinking i can finally have pink photon color attacks and i was disappointed to what we got expand on it.
    3. personal quarters that we can SPAWN in and custom bgm during gameplay, people like getting immersed let me LIVE in NGS
    4. stop giving all the good PAs to the dolls, give them to us, expand on the classes we have now, add branches in terms of the type of class i want, like if i want a techer that only cares about damage vs support let me choose sub sub branch that like: the magical battle mage, healer of the frontline, or magica domiona, stuff like that, to further diverse classes and speicalized to what people wanna play like
    5. more instance dungeons other than cacoons and battlidia, for camoes, or even dashes and glides based off the enemies.
    6. open up a poll for classes to see what people want, ask people what they envision summoner to be, or to add things from the successor classes (or even other class from other pso2 games) to add to current classes and beyond,
    7. endless quests, and even the challenge quests should come back
    8. bring idola INTO the game. via a sctratch for those who played and PAID for idola dont just let them drown in the ocean

  • @Mooiiike
    @Mooiiike 2 года назад

    You are right, leveling other classes is not very fun. When the game came out i was very motivated and leveled up all classes to 20, because i wanted to see what they had offered. However now that I know what they are like, what would I go over the tediousness of leveling them up when it feels so unrewarding and repetitive. I main force so im having fun with my new spells and dynamics. The other class im leveling up is bouncer because i stopped playing the game before bouncer came out and I’m actually enjoying it, but other than that i don’t see myself leveling other classes under the current conditions. IMO the game is slowly heading in the right directions, but god yes so many things need to be addressed.

  • @PinchePingo
    @PinchePingo 2 года назад

    Just needs more modes like battledia, like an n-challenge quest or n-battle arena or worth while repeatable cocoons not regions
    Wish there were ways to purchase battledia triggers from item exchange and may haps storm triggers or something similar
    Honestly wish they'd ungut pso2 to really hold us over till ngs gets good proper
    Haven't really touched retem to make sure update last me long as possible
    Great take on update good to see conversations on this

  • @evergaolbird
    @evergaolbird 2 года назад

    imo I agree with 95% of what you just said, also like before they need to fix how the market works further especially for the rare weapons - a balance between grinding and actual content which can keep our focus onto the game rather than doing it all blindly/skipping things until we got what we came for and then nothing - "we achieved end game for this content until the next major update".
    And when that new content comes out, its just another to get the best gears again cause what was the best is now the least.
    5% is up for debate, cause in my honest opinion - Gigantix having to summon onto random points of their specific areas is not a bad idea, its purpose and it being part of the content which is BAD as they tried to bind it as part of the NGS lore but lack of context.
    Here's where my suggestion to the developers from the Phantasy Star Crew.
    1. Bring back the Capture Trials (can be tied to World Trials since that is a 24-hour event) - in PSO2, that trial didn't made sense cause the overall gameplay on the long run doesn't really need it to exist. In NGS, it CAN BE! Cause in my opinion - they can use it for specific quest item farming for something like parts to make specific Gear series or even the upcoming Summoner Class which was delayed cause let's face it "LACK OF IDEA (So far)".
    - In terms of Gear Parts Hunt, Capture Trials can be used against Dread or Gigantix Bosses which can be sold on the player shop if you have duplicates (I really don't like it as part of just a recycle-able item).
    - (Debatable) Specific Gear Series as the current top tier should be excluded to be sold onto the market for a period of time just like in PSO2, with this Gear Parts gathered from Capture Trials sellable in the Player Shop makes sense.
    - Crafting Gears will make sense to bring it back. Events and Side Quests from the Item Lab can become a thing which also can be tied to the lore building of NGS - Side Quests which can give you limited time discounts per week or even higher chances of percentage to mitigate expenses on upgrading gears
    - With Summoner, Quest Items to gather in order to incubate a pet egg accoriding to your specifics can become a thing with Capture Trials, like Gear parts - specific quest items to make pet eggs can be sold onto the player shop but not Eggs themselves.
    2. In terms of Gigantix - they should have just make them as Advance Cocoon Raid Quests or Battledia Raid Quests instead, with this can be tied again with World Trials and at the same time with Capture Trials along the way to gather Gear Parts.
    - If Battledia Raid Quests, they should increase ways to obtain triggers. Can be events or even side quests - better to be side quests, why? Actual Content - they cannot really use the excuse to not add side quests with lore building onto NGS since they don't need voice actors to add text-based Quests onto the game just like any MMOs out there, up to this day - why did the mining base quest has no lore onto it, its just one day it appeared and suddently all the NPCs could say is that the Dolls don't like it so they are attacking it - that's it.
    - Make World Trials tied to Urgent Quests as well - which can make Capture Trials even more interesting.

  • @corp4145
    @corp4145 2 года назад

    Frustrations aside about only getting to experience base pso2 for a year with global, I liked retem at the start. However, that might also be just because I was so sick of Aelio and
    central city after 6 months, so any change of scenery was welcome. Leveling after getting one class to 35 is still not fun with how long it takes since all the meaningful orders are done at that point.
    I'd very much like to to have seen more support for base like was initially promised, but since that's not realistic, I want sub classes to actually matter more aside from just what other weapons you can use. I'm still frustrated that so many useful skills are gated to main class, when if they weren't it would allow for more flexibility instead of looking at something like Techer and just picking
    Force over it for a sub because Shifta/Deband is main class only for techer now.
    I even had a conversation with one of my friends the other day on classes needing to have better benefits to using them as subclasses after seeing just how little they really affect playstyles.
    Aside from that, I'd like to have more interesting NPCs, since a lot of the characters that were in central like all the class instructors were super 1 dimensional and barely had any real impact compared to the instructors from base that had a lot more stuff to do with them, and at the very least had personalities. More improvements to the radar to narrow it down to more specific things,
    make gold boxes actually have value to them that I could more easily get by shooting quartz instead. Even just adding more "things" to do and experience in the open world would be nice, it looks nice the first time, but when all you do is run around and grind or gather ore/ingredients/feed mag the world itself feels very "artificial". Open worlds typically work because they have neat set pieces and stuff to experience besides just marveling at how nice everything looks.
    That's pretty much all I can think of at the moment. I want to enjoy NGS, and it frustrates me that it's very hard to after everything related to it and the short end base got on global.
    At least that year of base, accelerated content aside was some of the most fun I've had with a game in a long time so it would be nice to have that same feeling again in the future.

  • @lyrsenanokar
    @lyrsenanokar 2 года назад +1

    Honestly I think they need to add more story, actual quests that are not "go kill X enemy". We need more characters to invest in and more in depth stories with said characters. Most of the current story is superficial "X needs help, well let's go help them". We need choices that matter, we need consequences for failure or victory, maybe we should have a re-playable story line that gets harder the more we run it.
    These are my ideas anyway.

  • @reagenlionel
    @reagenlionel 2 года назад +5

    A thing that bugs me is how elements and techs work in the long run. There's really no reason to use an element a monster isn't weak to outside of just because you feel like it. Elements don't seem to have any sort of secondary effect.
    Elemental downs are a thing but so few monsters are it applied to, only boss monsters and a couple of the medium sized ones like the fat boys. That's it. Elements are just treated as another damage type and that's it. Even though we (and rappies) can be afflicted with status effects. So while in rebel, you have no reason to even use fire or ice at all any more even if you wanted cause there is no utility to them, even the skills for tech we have (which fire still doesn't have) is just simply doing more damage.
    There is more things I have some criticism of, but this is something I don't see discussed much or noticed.

    • @Bstrdmn
      @Bstrdmn 2 года назад

      I think they're just scared of fire supremacy like in pso2 JP for most of ep3, so I guess they're being extra careful. It literally just crapped on all of the content that was out at the time then gifoie combined with* compound techs made it even worse

  • @earn-chan
    @earn-chan 2 года назад

    I think what NGS lack is some polishing of the game. What I meant is it’s lack of small picture. Retem has a pyramid but it don’t have anything unique to other desert area. Aelio has big tower in the swamp but it’s the same as other area.
    What about the fact that darker and native fight each other in base? I still remember when I play pso2 for the first time and I was so under-level I have to utilize Rockbear help to fight DarkRagne that’s what I want from NGS.

  • @joorak6366
    @joorak6366 2 года назад

    Personally, I like gigantix and world trials. Limited time world events are a cool idea. The issue is they need to be the cherry on top. One moment, grinding triggers or endless quests or divide quests with the alliance. Next moment, "hey look, a storm. Let's go fight the purple boy"

    • @Azelyra
      @Azelyra  2 года назад

      GIVE DIVIDE BACK :pleading:

  • @isiahechevarria7800
    @isiahechevarria7800 2 года назад +1

    Please FIX the automatic item pick up constantly emptying my inventory is sooooo tedious!!!!!

    • @Azelyra
      @Azelyra  2 года назад +2

      I do agree with this one too, they need an auto-sell feature or something like that!

  • @ShiyoKozuki
    @ShiyoKozuki 2 года назад +1

    Step1) Hire a team that knows how to make a fucking MMO.
    As in, grindy, highly replayable content with tons of character progression to work towards. We have literally NOTHING.
    Leveling is not content. Classes is not content. EQ's are not content. New areas with nothing in them is not content. New techs/pas is not content.

  • @NeoGalaxyStorm
    @NeoGalaxyStorm 2 года назад +1

    Your video and a lot of the comments in here have pretty much touched on a lot of what I had to say, but some things I really feel aren't talked about enough is 1. how short the story is and 2. how underutilized the world itself is.
    For the story. I feel like the events that occur in Retem in particular happen way too fast. We go from entering Retem, to meeting Nadereh and the cast crew to stopping Renus Retem all in a few hours. In my opinion, that's not good pacing at all, especially when there was little build up and not enough time to get to know all the Retem people enough for me to care about them. Also the level cap being 35, yet the story quests only going to 25 is really disappointing because that only reinforces my stance that there could have been more here. I definitely feel Retem's story overall was better than Aelio's, but it still has it's shortcomings due to the aforementioned issues. And when you take a look back at Aelio's story, you realize that Retem makes a lot of the same mistakes. There are players who only play games for the gameplay, but there's also those who are interested in the lore of the world and stuff like that and right now NGS isn't giving a whole lot of that. Stuff like that is why some other MMOs(like a certain critically acclaimed one) are doing so well.
    Now onto the world itself. This issue stems to both of the regions, and the big thing here is that it feels lifeless in a way. You have these big open fields, and scattered about them are various campsites(some of which still have active campfires), and you're telling me that there aren't any other npcs or characters wandering about the world or hanging out at these campsites? We could have had quests or challenges that we could have done for/with them which would have been a greater incentive to explore outside of boring red boxes. We could have even had traveling merchants that have like daily items or something. There are data pods that give a little bit of lore, but I've noticed that quite a bit of Retem's datapods are just repeated tips from Aelio's. There's plenty of side activities and actual entertaining content that they could put in the world itself outside of veterans and gigas, but instead we're still lobby ratting because of the lack of things to do outside battle content. I'm HOPING the "Non-battle content" they mentioned in the headline is a start to remedying some of this but I'm on full copium right now until we start to see some of the big changes they're promising in the coming months.
    This game truly has a really good foundation, but It really seems like they're trying to use PSO2's formula in a game where the formula doesn't work well with it, thus keeping it from reaching its potential. I want to see the game succeed and you know I will critique the hell out of it if that's what it takes to give the NGS devs a wakeup call.

  • @DulksVenee
    @DulksVenee 2 года назад +1

    My opinion is that Retem is a small step towards the right direction. Nice landscape, awesome soundtrack, interesting new enemy types, and older enemy types with upgrades. It's great to run through a few times. However, there lies the issue. It gets boring. Boring because after everything has been explored, it's no longer up to player to have fun. It falls down to RNG and time to spawn in Gigantix or a UQ. It would have been a greater step if some of the core problems would have been addressed.
    First and foremost, we need a goal to strive for. Whether it's the end game gear or fashion, there needs to be a goal to work towards. An example of a really great goal to work towards would be something like a craftable augment path like the Guardian Soul. Each new big update brings a new ingredient required for this augment. This way you'd have some true end game material to work towards, and all your work on the best gear at the time won't be wasted. Fashion is pretty obvious, they're evergreen and doesn't matter how soon you acquire them. Simply add them as rewards for challenges.
    Secondly, repeatable quests that serve a purpose towards the true end game, current end game and fashion. This could be achieved via Battledia, but have them be accessible at any time player wishes, such as base PSO2's Divide Quests, Ultimate Quests or Endless Quests. At least make Battledia to be fun to play through repeatedly. Add some variety to them: randomized enemies and enemy spawns, randomized maps like we have in the Cocoons and Towers. Especially randomize the final boss at the end of a yellow trigger.
    Thirdly, rebalance the classes. Right now the meta is to have Force as your subclass, no matter what your main, due to its PP regen potential, and Bouncer is most OP class in the game with the jet boots. Either nerf Bouncer or buff other classes. Add more skills that can be used via subclasses. Active skills. Right now they are just mostly passive boosts. A good example for a buff for Force as a main, for example, would be either increase the duration of the Photon Flare skill, or decrease its cooldown. Techter could get the ability to use Shifta/Deband skill even as a subclass, but it's only applied to you if it's used as a sub. And naturally add more PAs, which granted they kinda did with the new Tec elements.
    And last but not least, add more fashion for every character type! Type 1 and CAST alike! And curb the N-meseta inflation.
    PS. Triggers for Hatred Primordial Darkness would be appreciated.
    PPS. Also a solo version of the Hatred Primordial.

  • @alphafenrir.
    @alphafenrir. 2 года назад +1

    I said this in one of Gemma's videos.
    I feel the world is too small
    I want dungeons like In Pso 1 they could make seabed dungeons also the pyramid could be another the tranias and cooons feel just like mgs VR missions.
    I would like the game to have very expensive maps like xenoblade Chronicles x this way we can use our AIS to traverse the maps like in xenoblade.
    Make traversing to new regions challenging like a dark souls or monster hunter style dungeons
    Right now the maps feels small like plains of idolona in Warframe. It's just a small plot of land
    Also have Mini games I thought that they could port sonic adventure 2 s chao garden but for rappies. Sonic adventure 2 s chao garden is a very complex and good mini game you can put 1000s of hrs into it
    Basically I would like a monster hunter cross with xenoblade Chronicles exploration with NGS gameplay and monster hunter style battles more often

  • @lukefinley6660
    @lukefinley6660 2 года назад

    Preach, Ary, preach! Lol, so much good food for thought. Firstly YESSS to wth were they thinking wanting to more frequently raise lvl cap to address content issue??? That will only exasberate the issue.....they need to learn that grind, by itself, is NEVER content. The only time it kinda works as content is when they grind is used to compliment, or contrast, other meangingful and challenging content, which NGS has none of to compliment lol, which is one thing that base game has nailed realllly well and why i still play base game daily.
    The open world is pretty, and what many gamers think they want in todays gaming, but open worlds are very difficult to fill and to make use of replayability, compared to randomly generated dungeons like base game mostly uses.
    Rng quests/dungeons is what NGS is missing hard, that could fix the content issue, worth of a squad issue, stuff to do with alliances issue, and even be an easy way to add in difficulty and scaling without needing to be at lvl cap, like what base game has as well.

  • @Ailann312
    @Ailann312 2 года назад

    I think world trials have so much potential.
    Think like in World of Warcraft where they'd have a pre-launch event going on that ties in the next expansion. I think before Legion expansion for WoW released it was Invasions of the enemies across the continents in relatively low-level zones.
    It doesn't necessarily have to be that, it could be like large scale defense or something like central city where everyone- leveling or otherwise- can contribute. We have "32 player-limit" exploration zones, I really want them to make use of it and World Trials could be a way to do that or something to that scale.
    I know there are very glaring issues with the game that haven't been exactly "fixed" with Retem release.
    The gameplay loop is very boring. Especially for leveling, I've still only one class that's actually lvl 35 and several mid-20's because I already leveled one class to max; I just can't be bothered to spend hours in a Public Combat Zone trying to grind out PSE bursts. Several people say they want endless quest and I actually kind of want that too.
    Relik weapons are cool, they're so rare; it's relatively exciting to get one because of how rare it is. But gear get's outdated real fast with the level caps raising. Which brings me to crafting, and now I don't know if this is the way to go but add a way to keep our super awesome rare weapon relevant to the current region content. It doesn't have to be every weapon, but especially relik should be upgradeable if we're getting a level cap raise for the same region, Retem and High Rank Aelio.
    I love this game, I just want them to stop being so stingy with their exp gains. FFXIV has FATES which you can arguably level through, I don't know how it is now- because I haven't played it in a long time. Our closest equivalent to that is Trials, World trials and Otherwise and while it's still relatively not exciting- it's still another way to get some exp and rewards while some people still afk until a giga appears anyways in that sector. We also have world bosses- Veteran enemies- they're bosses, make them more rewarding, increase the exp gain; and again I get it, still relatively boring- but it's something people are already grinding out in hopes of a relik and around level 25 I think you can fight them so more exp and maybe a level up eventually.
    There's already stuff they've implemented that they can adjust, along with give us more avenues for leveling like that idea for an endless instance.
    A small Quality of Life I want, being able to switch a class at least in combat/exploration regions- on the fly. That way if they would let us farm out trials and Vets for some exp, we can still switch over to our main loadout to fight Gigantix when it does come. I want it, do we need it? probably not- but it would be nice.
    All in all, Retem was a solid update. It's more foundation to work with and as we get more of the "staple" features i.e. personal quarters, concerts (soon- can't wait for it.), alliance quarters/alliance features (tree buff or something equivalent of importance like tasks[maybe even for supplemental leveling]) I'm still glad I'm continuing to ride this content out.

  • @alidex7450
    @alidex7450 2 года назад

    what class are you playing in this game play?

  • @bagasraga7765
    @bagasraga7765 2 года назад

    that lvl cap every few month is really bad system, makes ppl wondering if there will be new weapon or unit ? am i gonna make the the weapon right now or wait for the lvl cap ? while thinking about that 6 month has pass and there will be new weapon and unit again with the same lvl cap system that makes u thinking again about making weapon/unit right now or not.

    • @Azelyra
      @Azelyra  2 года назад

      The other problem is you won't know either whether or not there will be new weapons with the new level caps (probably yes most likely) which raises the quesiton even more of, why should you even try to minmax?

  • @Joe0079SpaceWarrior
    @Joe0079SpaceWarrior 2 года назад +1

    I think Japanese people and the Western audience we both need to come together and say the Sega they need to hire a bigger team for this game or I think it's going to take way longer than we expected to get really good content coming out

  • @specktech314
    @specktech314 2 года назад

    PSO2 already has the solutions. Weapon and armor crafting via zig, and quests where you can get valuable items (gear and fashion wise) that also demand BiS or close to BiS gear, and force players get better at the game. Solo challenges and stuff is great and all, but rewarding these challenge stuff like HTPD is the way to go.

  • @jackz5539
    @jackz5539 2 года назад

    I didnt touch those side quest yet just save for last class, and yeah just normal pse level up without buff is like hell xD (and i still try lvl all my char rip) everyday is in rank1 to level 20 class. And it is hard for who wanna play other class later so they need back to low level all the way farm to current level and all need other player around so they can get more exp from pse

  • @coldup4590
    @coldup4590 2 года назад +1

    I'm actually really enjoying Retem so far but for HOW LONG is the real question. I'm aware that practically everything is the same loop right now, just sort of reskin. What I just want most is just things to be more interesting. Classes kind of feel the same, world trials is literally a 20 minute collection event that is sort of just "meh" to me, So far, the best way to entertain myself in game is to find dumb ways to entertain myself and my team lol

    • @Azelyra
      @Azelyra  2 года назад +2

      I'm personally really enjoying Retem too! As I've always enjoyed PSO due to being with my friends and teams and all that- But sometimes I just ask too, without all these people here, and the community we've built up for the past 9 years, would I still really be here?

  • @moosecat00
    @moosecat00 2 года назад

    inb4 relics are required for item upgrade T_T. Whatever the case might be I really hope that they focus on multiplayer content, things to do with other people.

  • @boomchakalacai4848
    @boomchakalacai4848 2 года назад

    Here's an idea that should add some replay to the game its also community-driven. How about an urgent quest were dolls are attacking [does not have to be dolls could also be the wild life] the city, in this case, Retem and Aelio the enemies that are attacking the city actually can destroy the facilities and the community has to rebuild these facilities [thus incentivizing gathering materials]
    their will be 2 types of rebuilding community rebuilding were server-wide will get shop discounts once the goal is met and solo repair were 1 or more shops depending how well you defended the city you got to repair yourself [I feel like it's a nice way to add a new side quest that's replayable]
    If the community manages to push the enemy back and nothing is destroyed exp, weapons, armor, skins as a drop at the end and full benefit of the shop discounts.
    visually i feel like theres gonna be 2 progress bars one for enemies attacking the city and how much dmg the enemy has done cause its server wide and another bar for hows the sever repair is coming along.
    and heres an example of a facility being fixed personal shop the benefit of fixing the personal shop is no sales tax for the day.
    like imagine attack on titan style 4 gigantix all corners of the the city walls and dolls pusing through the gates
    So essentially Enemy Siege

    • @Azelyra
      @Azelyra  2 года назад

      Community-driven... COCOON MAKER when

  • @sonusmeister2325
    @sonusmeister2325 2 года назад +1

    The events man... The freakin events. That's what supposed to holding the player's patient till the next major update. STOP RESKINNING SEGAAA....

    • @Azelyra
      @Azelyra  2 года назад

      From what I know, they're a bit understaffed atm so they need to focus their entire dev team on fixing the game's fundamental problems rather than making new content hence the "recycled events" so far. From Headline, they're also temporarily stopping working on Summoner to make everyone just focus on making content.

    • @peacechan4500
      @peacechan4500 2 года назад

      @@Azelyra that's a catch 22 now. If they actually did that the game won't have a playerbase

    • @Azelyra
      @Azelyra  2 года назад

      @@peacechan4500 It's really difficult yeah, and I'm sure they're also restricted quite a bit on budget and other things that we won't know looking in as well.

  • @madthane_
    @madthane_ 2 года назад +1

    While overall I did enjoy the update, they definitely fucked up the leveling here. Definitely no issues when you use the quests to get to 30+ but grinding your way without it, it's insane. I can't even join UQs at 25 to even help level myself. UQs in Aelio no longer give that much EXP. If they expect this to be the content we will work for slowly, that's just dirty. Hopefully, they hear about this and quickly come up with a solution.

  • @nowgoawayanddosomethinggoo8978
    @nowgoawayanddosomethinggoo8978 2 года назад

    The mobs could use a lot of work. The elemental lizards aren't much of a threat, I've been hit many times by an Ice Lizard and rarely I get frozen despite me not having a cold resist unit. Most of the Alters are just redundant. I mean, there's Angelos, but they're just slightly better Aginis instead of say... Luda Sorcerers or the Helicopters. It's one thing to have limited Techs and PA's but when the devs cut corners with redundant mobs, fights get either boring or annoying in the wrong way very quickly.

  • @TimelessDbz
    @TimelessDbz 2 года назад

    They did say we will not see the effects/feel of changing the road map/ content cycle until late 2022. So them adding level caps ever few months is a temporary fix until they can get the content they are working out. Honestly Sega made the right call doing the level cap increase / higher combat zones .
    What else were they supposed to put out ? They had no intention of putting out this content we are getting besides the "initial " vision of NGS .

  • @AngelMeteor
    @AngelMeteor 2 года назад +1

    I personally don't think the lack of content is the biggest issue.
    Even discounting the low PA count currently, the biggest issue to ME personally is that all the classes all feel so underwhelming, "floaty", or just not fun compared to their base pso2 counterparts. In base pso2, most PAs/techs/basic attacks felt snappier, more responsive, faster-paced, and flashier.
    They need to someone recapture that feeling to make you feel like an anime hero again.

    • @Azelyra
      @Azelyra  2 года назад +1

      For sure! The lack of gameplay diversity right now is a big problem, where so many classes just feel way too much of the same. Take a look for example what's the real difference between Wand, Talis, Rod, and the Tech Casting weapons in general?
      If we look back in base, FoEt, Phantom, TePh, TeEt, and the various different combinations makes the gameplay at least feels quite different, compared to what NGS is offering at the moment
      There's also definitely for sure a much bigger diverse pool of classes that FEELS and PLAYS different to pick from.

    • @AngelMeteor
      @AngelMeteor 2 года назад

      @@Azelyra If Sega play their cards right, we could have something like the Golden Era of class diversity of base PSO2 EP3 in NGS in the future, surpass it even. IF Sega plays it rigth :P

    • @Azelyra
      @Azelyra  2 года назад

      @@AngelMeteor Indeed so

  • @Qoxolg
    @Qoxolg 2 года назад

    I agree with your sentiment. The current idea of content is not really content. To be honest, the only thing we currently have is basically the same boring guruguru we’ve been doing in PSO2 for the past 9 years. We run in circles with a group of people, where the only challenge is if you can actually hit mobs before they die because of other players. The only moments when guruguru was exciting in PSO2, was if there was some loot or gear progression attached to it. Sadly, all NGS currently has to over is just running in circles.
    I think objective based quests that scale from 1 to 4 players would a lot more interesting and meaningful. Especially if it is not time or item gated and actually is rewarding. I think divide quests in PSO2 was actually the right direction the move forward. And even PSO2 quests weren’t that great. PSO2 had to much of a focus on very short duration quests imo. I sometimes replay some PSO1 and I think longer quests like we had back then would also be nice to mix in. I guess it is all about choice, and NGS gives us practically none.
    I also think they need to spice up the combat a bit. Make it more interesting. I never really feel like I have to make a choice for which PA or Tech to use in a situation, because I always feel there is just one choice. Either spam slow attack when enemy is down, or spam quicker or AOE attack. A lot of the PA’s imo have to long animations, which often can’t be canceled. For example wand (ye I am still a techer main) feels incredibly clunky and on aggressive enemies I can only really use normal attacks, because these PA’s are just so slow and can’t be canceled or require charging which is easily interrupted. Again choice is the problem. You should be able to choose between: Movement, AOE, Burst damage, Super armor, penetration. To me it feels to much the same with to little to pick from.
    I do feel it will be fixed in time, but based on the latest stream, it will take some more time, before the dev team gets it. We also don’t really know how far they are already in development with the other known areas. The third region is probably already close to done and they are probably already working on the 4th region. It’s hard to tell if they can actually make these changes for the upcoming regions, or that we will see the real improvements, maybe from the 5th region and up.

    • @Azelyra
      @Azelyra  2 года назад

      I think it's important that we, the community need to be able to point the devs to the direction we want eh game to be.
      It's VERY IMPORTANT that the devs create a game that the players want to play, not that the devs create what they wanna make, and the players aren't satisfied.
      So feedback is extremely important, but I really do agree with just about everything you said here too, thank you so much for sharing!

  • @althalus2368
    @althalus2368 2 года назад +2

    Hi mate, don't wash your hands and say what you think is the "healthy" content NGS needs, one doesn't spend one minute shouting "Sega noo! this is not it" during the stream during this point of their "solutions" and make a video leading again to this point, if you don't have a clear vision of what direction the game should go..
    Also reading the comments, it seems that many people didn't read the roadmap or watch the stream because some of the things they ask are already mentioned there... like UQ triggers, new seasonal UQ, and 4 people hard quests that they sound like something similar to divide quest to me... among other things..
    I see plenty of people asking for dungeons and raids jumping in the FF XIV bandwagon, like they haven't seen them before... like WoW didn't do it many years before... but I guess they will get their wish, since there are places in Retem that look made to introduce them in the game at some point in the future...
    I don't see the point to complain about some content being "gated" either, all games online that I have played have them, and some of they make you pay money for it, so I don't have problem farming them, since you get them playing the game or with the season pass, and if that is a chore you can always buy them in the market...
    It is not like I think they are doing all perfect, but I understand that they can't release content at the pace they did with PSO2 in global, so my expectations are more realistic when it comes to the release of content in NGS, I would love some more PA's for variety though...

  • @ZodiZodi
    @ZodiZodi 2 года назад

    The increased level cap and new classes were nice at first but I feel like both just highlight ngs's biggest issue.. it's a massive mostly empty world with very little to actually do outside of grinding,the lack of worthwhile quests and things to do other than grinding in the open world makes trying out new class combinations feel like a chore. Speaking of world trials tho.. I admittedly enjoyed them because it felt like it gave me a reason to scour the zones for goodies and scratch tickets and not just visit them on my daily ore route n the dip but they also got boring really fast/felt repetitive..maybe if they had 2-3 types n randomly selected what type it'd be then that might've helped make it feel like less of a drag for more players?

  • @boomchakalacai4848
    @boomchakalacai4848 2 года назад

    Revisit buster quests I feel like there's and endless defense/pvp gamemode that can be added were 4vs4 both side can summon enemies to destroy towers Super Mario Bros. 35 style or also known as super Mario battle royal so killing enemies gives your team points which gives you the ability to summon more/harder enemies to fight the enemy team. not sure if the pvp should have set weps or let the battle power do the balancing

    • @Azelyra
      @Azelyra  2 года назад

      That would be kind of hilarious tbh LOL

  • @Joe0079SpaceWarrior
    @Joe0079SpaceWarrior 2 года назад

    I do agree with the content talked about it on the livestream sounds very lazy and I think raising the level cap without decent content is going to hurt the game because people are going to get even more tired out of the same shit and annoyed if they're going to raise the level they need to put new stuff in the game to do and they need these sandstorms and Urgent Quest to pop up more often as well maybe give them like 5-minute breast each time or 10 minutes because sometimes it feels like when you're waiting you're waiting for hours for these things to pop up and it's ridiculous

  • @ClapTrap460
    @ClapTrap460 2 года назад

    So as someone who has 35 all classes ( for now ) and will probably get them for the 45 cap as well, the way that ngs in general makes you level is just ass to go through. I don't even know how else put these into words bc other people here in the comments have said them already. I guess what I'm trying to get at is that something needs to change with how we level as a whole going forward bc we can only grind battle sectors to farm pse's for so long before we grow tired of them. Don't normally comments on vids on RUclips a whole lot so sorry for this one being a long one.

    • @Azelyra
      @Azelyra  2 года назад

      Thank you so much for sharing, I really appreciate it!

  • @mjt27
    @mjt27 2 года назад

    agreed we need new event even if its minigames like event like in genshin impact

  • @R4yleonard
    @R4yleonard 2 года назад +1

    While I find the open world to be stunning, the combat being OK (slower than old PSO2, but tolerable), and the improved graphics, I feel like there are some underlying design issues in NGS. Here's some that I find the most problematic
    1. Random EQ
    EQ are usually one of the best content PSO2 has to offer, with all the bombastic visuals and great music. The fact that it is randomized means you usually miss out on this. I'm actually in support of this before, since one of the thing they promised is 'less emphasis on EQ' grind (which is very good, as they remove the whole 'waiting for EQ' problem), if not for the next point
    2. Endgame's farm emphasis on RNG (Farm 5 triggers for Battledia, or go for Gigantix)
    Gigantix are even worse ver. of EQ grind, as they're absolutely random without all the visuals of an EQ (Especially since they're basically buffed and reskinned old bosses without anything new). Battledia, while being a good alternative, adds one more layer of grind (trigger farm) and still uses Gigantix.
    3. Exp farm = dumbed down guruguru run
    The current grind is a predictable "grind small mobs, trigger PSE, fight one boss, repeat" while mobbing is boring and without any variation (it's almost always small mobs + 2 - 3 Pedas variant. Old PSO2's random spawn at least have more group variations). IMO, the old Emergency Trials kinda breaks up the monotony of the grind (Granted, many ETs are ignored, but random bosses are at least a bit fun, and there's rare one such as Tagamikazuchi or the goofy and unique Mr Umbra). We do have World Trials, but for some reason it's only gathering areas.
    4. Less focus on story,
    Story feels kinda bland atm, especially on the first part. While we can't say it'll be bad overall (as PSO2's story also starts very slowly), the fact that there will be less focus on story might mean the old story visuals and quality might not come back at all.
    5. Sexy female costumes, all the damn time
    Kinda minor, the fact that most of the costume are fanservice-y as hell feels like a blatant cash grab (After August, there's at least one sexy costume in all banners, except the fantasy one from mid Nov), to the point that it's starting to be annoying even when I did have a female alt. The fact that they reduced the frequency of new CAST parts for this make it even more annoying to me as a CAST main.
    While things seem to be balancing out (the trend seems to be one cool costume, one elegant costume, and one sexy costume per banner. Still female costumes tho), time will tell if this holds true.

    • @Azelyra
      @Azelyra  2 года назад

      Trust me even it bothers me about the unnecessary fanservice/bikini costumes
      I've said this on stream multiple times that I just wish for new COSTUMES, and when I say costumes I really mean costume costumes, not underwear x_x
      Also, thank you so much for sharing your opinions, it's some great insight ~ I really enjoyed reading!

  • @omegacloud222
    @omegacloud222 2 года назад +1

    Ontop of just the bad content implementation, another massive problem that gives no motivation for people to stick with the game when they first try it is seeing that F2P's have no real market access (A single 3 day pass from a mission pass is a slap in the face) and until they give more motivation for F2P's to engage with the game and giving a chance for their game to actually grow, its just gonna continue in a downward spiral. Even if theres lots of good content, itll never actually see any growth because only whales will be able to enjoy the game. Especially if a F2P enjoys fashion which is essentially impossible to farm out atm unlike in base pso2.

  • @Tomservo2
    @Tomservo2 2 года назад

    At least for me, Retem is just another Aelio, but with a bunch of QoL improvements that have come since Aelio'a launch. And just like Aelio, it's good for a first playthrough, but once you get to the end, there's just no aspirational content. I could work on leveling up my other classes, but why would I when it's gonna be twice the grind that it was before? I could go for rare weapons and augments, but there's nothing that really demands it and the advantage gained in existing content is minimal.
    And based on how similar in structure Retem is to Aelio, I can't help but feel that the snow and lava regions are gonna be a similar case. All of that would make for a great base structure for the game, but it's being delivered piecemeal over such a long period, that by the time we can see the full picture, the main question is gonna be, "Was it worth it?"
    I have been, and I will remain, dedicated to see this road through, but for now I'm mostly gonna continue just logging on to do dailies/weeklies. Thanks for the great video and the room for discussion!

  • @milkbucket5647
    @milkbucket5647 2 года назад +1

    Late to the party and with a wall of text :)
    The open world they've designed is really visually pleasing and fun to traverse.... but it's devoid of anything to do at all unless you're still gathering for the first week you're in a region, maaybe hunting vets, or just sitting waiting for storms. There should be better and more interesting incentives for going out and interacting with the world, maybe guaranteed Gigantix spawn after x veterans are killed in y time limit in a zone. Higher quantity and quality of trials, maybe ones that move you through the zone or series of trials that get harder based on your performance / success. PSE Bursting is just so braindead, especially with any Tech class because it's just Zonde Gaming.
    The classes for the most part are sooooo shallow and boring. The core gameplay is good for the most part but it really seems like they're leaning WAY too into parries and counters. Parries and counters are great and feel really good to nail, but if it starts to feel like there aren't any other competitive options for combat, you get knocked out of long PAs so easily, cancel timings are strict, etc then you end up just feeling like you should sit back and fish for parries which is such incredibly shallow 2-button combat. Wired Lance Multi-Weapon for a gap closer is such a ridiculously embarrassing band-aid fix for the game's completely lacking toolkits for most every class. Double Saber on Fighter starts to feel alright with its whirlwind building and spending but you still have the type of thing where there's literally only one attack worth doing when there is more than one enemy around. Jet Boots actually feel pretty good to play with.. managing PP, jolt, tech blots/clads/etc, downs. Jet Intensity feels like a cutscene quick time event and turns down phases into the most boring parts of fights though. I literally prefer doing less damage doing my PA/tech/jolt rotation because it's 1000x more engaging. Which is just hilarious to take a step back and think about, the only class with interesting combat throws it all out the window when it comes down to it.
    The game desperately needs some sort of organized, structured, repeatable content and I can't stand the people acting like PSO2 didn't have anything notable in this regard and like the OG PSO from literally 20+ years ago being a good example to follow in 2021 (despite the fact that even that had Challenge Mode). Cocoons, towers, and battledias are so low budget and low effort that it's really kinda frustrating they haven't made them into anything notable yet. Battledias are just currently poverty tier Bonus Quests so I get it if they, specifically, are not intended for grindy repeatable-ness. They really could have at least made Retem cocoons and towers interesting though.. the moment I saw that labyrinth one I could only laugh as I realized how out of touch these people are that they add a fucking pointless boring maze like that as one of the few instanced areas added in the long awaited 6-month update.
    It's just incredible how hard they make it just to play the game. Wanna farm gigantix? Sit around and wait. Wanna do UQs? Sit around and wait. Wanna do triggers? Hopefully you have premium or did your month of chores for the privilege of using player shops for 3 days, and hope you found some scraps actually worth selling. Or I guess farm for a couple hours to do a trigger once lol. PSE bursting is pretty mind-numbing and just too aimless in my opinion. There's no structure, no win condition, no actual goal. And then you consider the stupid ass PSE meter that might as well just not exist even with the changes they made and the arguments and shit it creates when people can't agree on which way they want to get cucked (should we all split up and bounce the meter around each of us killing slowly alone, should we just do the T now at 0-1 bars knowing full well a T will spawn in another minute or so, do we keep the T up until 4 bars so we can go back to it and have it drop right before the last T mob dies?). At least with Cradle there was a distinct end-point, a distinct and clear path to usher groups through together, and you felt like you actually came out of it with *something*, instead of like 10k meseta after an hour of bursting.
    The devs need only glance at the Sub Quests menu from PSO2 classic... Time Attack Quests, Buster Quests, Endless Quests, Divide Quests, Advance Quests, Extreme Quests, Ultimate Quests, Challenge Quests. I miss Recommended Quests too, personally loved Disturbing Whistle, Bewitched Castle, and Twisted Shadows for leveling. Episodes 5 and 6 in my opinion had good and healthy gameplay loops, especially at the height of 6 when the community would hold boss fight Divide Quest rooms, plenty of people to do Divide runs with, pushing solo Sodam, getting into Endless, triggers were going up all the time, people organizing for Hatred, etc. Shit was popping. Now PSO2 is dead, for this.
    Unfortunately I think Syberbolt's infamous hour long rant video is still all too relevant for the most part.

  • @isiahechevarria7800
    @isiahechevarria7800 2 года назад

    Another thing I would like to add is the game feels revolves around RNG and grinding. Example, the color variants of the weapons are an amazing idea… But you only get one other color for that weapon series…….. so not only am I grinding for a fixa but im also grinding to maybe get a color variant. Why not allow a system that lets u change the PA color and weapon color. Also bring back elemental weapons for all weapons and elements… Also some form of crafting soon. Crafting weapons and armor be nice.

    • @Azelyra
      @Azelyra  2 года назад +1

      I actually disagree with elemental weapons, only because what's the point of Techs then xD
      At the very beginning, I looked at the Tech casting classes for having lower damage in exchange for being able to do elemental downs but... If every class can do it then it's uhh....... why?

    • @isiahechevarria7800
      @isiahechevarria7800 2 года назад

      @@Azelyra well said

  • @Vanessa-bj1su
    @Vanessa-bj1su 2 года назад

    Alright, so, I wanted to watch this with an open mind, since these seem to be the thoughts of most people I hear saying the game doesn't have enough content. You've said you want to have a discussion and hear my thoughts, so everything I say here is with respect and consideration.
    1: You've said a lot about the game's health and content. Have you considered that you might be viewing what those things are incorrectly? Have you considered the possibility that you might be playing the game incorrectly in general?
    2: You mentioned a lot about not enough things to do, and then also that there's too much grinding. So...you could always not grind. Just taking your time with what's available and simply enjoying the depth of the gameplay, heck, maybe even pick up a new class to fool around with. You can swap those on the fly and it's awesome.
    3: You touch on how the game's enemies are more or less recycled a lot. And that's absolutely true. But, you also touched on how fashion is more important than being super-duper strong, and that's where we 100% agree. I love making new outfits. But, this team has really limited resources. So, they can either work on new areas, new things to see, a new storyline to play, *some* new enemies, a fair number of new skills and balances to every class, and a ton of fashion OR let all those other areas suffer in quality and quantity to design a ton of new enemies to fight. Personally, I know which of those two things *I'd* pick.
    4: Bringing everything home, the video comprised almost entirely of fighting. Which there is a ton of to do, and it's better than any other MMO as far as being mechanically engaging. If all that matters is fighting, then this would just be better as a single-player game. However, that's not the true content of an MMO. The thing that *makes* this an MMO is the people. The community around you. And you are part of that community. Each and every person I see with these thoughts is a part of that community. I'd like you to ask yourself a couple of questions here.
    Do you believe the dev team is doing their best to create this game?
    With everything you've said here, do you believe this mindset has a positive impact on the people around you?
    This is said with nothing but love. I'm part of this community, too. I want to see it grow, thrive, and make everyone's life a little more full and connected during these dark and isolating times.

  • @celestialnighthawk8526
    @celestialnighthawk8526 2 года назад

    Tbh the only reason I play ngs is because of phasion. I think of this game as mainly a dress-up simulator with a side of mmorpg elements

  • @kagerou6664
    @kagerou6664 2 года назад

    Since launch, The problem isn't the lack of contents but the real problem is how it was designed to trap the players inside the loop of "No content" shenanigans.
    In overall, the direction of the game is as if they thought using more manpower will give us more contents rather than wisely designed content
    They could've got around with many little things and smaller details before going onto something bigger.
    The lack of people in their development team is also a thing.

  • @Metheos91
    @Metheos91 2 года назад +1

    I wish they'd lessen the grind for leveling, trying to level multiple classes and multiple characters at this state is just tedious,unfun and exhausting.

  • @bobcharlie2337
    @bobcharlie2337 2 года назад

    Here is a question: What kind of content do you want? More story? The devs pushed back classes to give you more content. So, what counts as content for you?

    • @Azelyra
      @Azelyra  2 года назад +1

      This might be a bit of a farfetched one, but first and foremost SEGA should be hiring more staff to work on the game. On an interview, it was mentione that the working conditions under COVID are difficult for the team, adn they're a bit understaffed at the moment- If they had multiple dev teams working on multiple things at once (New Classes, New PAs, New Events, Story, etc...) wouldn't you think that there would be able to be a lot of content produced?
      When it comes to content, I look at meaningful, and diverse ways to play the game.
      If you've played base PSO2, I genuinely enjoyed Divide Quests a lot! It's diverse, repeatable, meaningful, and not gated.
      There's also a big number of access to Triggers which we can do multiple versions of different bosses on demand, and with a proper schedule for content, it makes it feel like you are in control of how you want to play the game, as opposed to waiting for RNG Urgent Quests and Storms.
      As long as the base gameplay of the game feels very good (Right now there's a lot of work needed, and also more diversity in the gameplay choices, PAs, etc)
      I feel like the gameplay alone can carry the content. Just fighting things with no real "purpose" feels lacking, and of course, making use of the open world to do unique content that the previous iterations of the game in an instance-based could not do. I feel like they just made the world just to put instances in them, which feels like it defeats the purpose of it to me right now.
      I wonder if that answers your question at least a little bit, I apologize if it became a little bit of a "what if" though as opposed to being realistic possibilities

    • @shutup1037
      @shutup1037 2 года назад +1

      The story? Basically almost as the same like aelio
      The grinding? Nothing different fron aelio
      Repeatable instance? Farming trigger with low drop rate
      Bosses? Only happen every few hours
      What content that they have? No wonder the playerbase cant even reach 10k

    • @bobcharlie2337
      @bobcharlie2337 2 года назад

      @Azelyra Thank you. Yes, I played Pso2 on the NA servers. Finished it and still need to go back and get the true ending because when it was avaliable life kicked in. Anyhow, divide quests are also my favorite, but divide, extreme, ultimate, and triggers where all ways to get material for end game weapons and units. NGS has barely started. It still feels like we are playing the beta. We got Pso2 as a full and mostly completed game. We got tons of PAs and Techs, weapons, and a nice big skill tree. Most of those things had already been fleshed out for us. So we had more diversity in our gameplay. We got spoiled. We also didn't get time to enjoy the game before NGS was slapped on our laps.
      Yeah, COVID-19 put a hold on a lot of things; many industries have taken a hit. I am unfamiliar with the work environment of Japan. I don't know who or how they staff these projects, the size of the workforce, and working conditions or the like. They would benefit from more staff. Sure, but without knowing more details, I can't commit to it.
      Story in this game is tied to regions. Content seems to be the same. From my experience playing RPMMOs, they all function that way. We get content play it for a while to get some more until story/service is done. With most companies, if the player complains, some things get fixed, but you get what you get. Sega is listening to us, and is constantly changing the road map to suit players needs. But we can't get a clear vision of what the game is supposed to be with so many bend over backwards changes to add things to the game, that we will burn through in about a week anyways. It seems that players are stuck on what Pso2 was and want NGS to be the same way. And new players are just feeding off of nostalgic complaints. Yes, this game NEEDS fixes. Since developers want to work with players we need to agree on what needs to be fixes first second and third. So we can all enjoy the game. And see NGS for what it's supposed to be.

  • @Zemythian
    @Zemythian 2 года назад +1

    So i got mix feelings, kinda like most out there.
    Honestly if i could sum it up, why dont they just follow FFXIV’s example? “We stand upon the shoulders of giants” aka we stand on the shoulders of those who came before and paved the way. We know what works. Even if this made NGs pay to play, id still do it. Thats how much most of us love the game and want to see its success

    • @matshbocks
      @matshbocks 2 года назад

      There are very few Giants whose shoulders NGS can stand on other than themselves. I mean. The closest thing I can compare the game to is monster hunter, but we don't need more focus on this than there already is, as there's not much to do other than kill and loot.

    • @Azelyra
      @Azelyra  2 года назад +1

      Not even to look at other games, they had good success with legacy PSO2, but it's like they threw everything they learned in 8 years of PSO2 out and be like "yeah ok we just gonna do this now"

  • @matshbocks
    @matshbocks 2 года назад +1

    I keep remembering that this isn't an MMO. this is just and action online RPG, a la MH. That prospect is honestly rather disappointing, no matter which way you skin it, given how limited NGS stuff is. It gets on my nerves knowing that most of my time is spent in ship 4 retem 9 deciding to spark a conversation. I think because it has a lot of traits that kind of depict it as more than it is, with the open world aspect, and the dailies. I personally think it shot itself in the foot doing stuff like that from the start. Though I do hop they can work their magic to make the game feel fuller and not only flashy monster hunter.

    • @Azelyra
      @Azelyra  2 года назад

      PSO2 has always been more of an "Action Online RPG" rather than a fully fledged "MMORPG", though there is kind of the potential to cross that MMORPG line by doing 32-man raid bosses and all, however it seems that they're not going to for some reasons I forgot... I believe I read it in an interview somewhere, I'll try to find it again

  • @magnusgodrik9870
    @magnusgodrik9870 2 года назад +1

    Well you are entitled to your opinion. Personally for me this is a game and like most games i play for FUN. I have responsibilities, kids, job, etc.... so for me its a perfect pace. This is not a hardcore mmo pkayers game and your a fool if you think that. Perhaps looks at it as it is, an action gane with light rpg elements. So if you like games like dynasty warriors or monster hunter this game is for you. If your looking ff14 or wow, this is NOT the game.

  •  2 года назад

    I was going to write a bunch of suggestions on how to fix things, but I'm not sure the directing team is listening, and honestly, they are the professionals: they're the ones that should know what should be done.
    But I'm a bit worried when they think that simple Tasks (not quests) would suffice to act as "content" for the upcoming month, that regular play is "run in a small circle for hours on end in one area of the map to get loot everyone received after one hour", and that endgame is a simple arena designed in 2 minutes in their cocoon level editor suite with 5 gigas. They've replaced the PSO2 gameplay loop with a generic Asian WoW-clone without any of content.
    So, so, so much stuff of Classic PSO2 is being tarnished by the abysmal reputation of New Genesis, to the point where people can easily dismiss it all as a dress up game for weeb losers.
    And PSO2 was my game of the decade.

  • @DimitriKatsuro
    @DimitriKatsuro 2 года назад

    I agree, just increase the level cap its not a good way to keep the attention of a good bunch of players and i think the motive of why the PSO crew is taking this direction is... because they cant add new quests meanwhile they are working on the big updates and random fixes.
    This game needs a lot of investing , sometimes it feels like the work of a small company rather than something made by SEGA, i wonder if the full team of the people who made Episode 6 is really working on NGS...

    • @Azelyra
      @Azelyra  2 года назад

      From what we know, SEGA split the PSO2 development team since late Episode 4, and the Episode 5 Director is the current game's director, while Episode 6's director is the Items Director.

  • @shinyou1623
    @shinyou1623 2 года назад +1

    TLDR, it's re-skin all over again
    -I can see the improvement. but all class still feels the same but melee, range, or tech IMO. Tech class feels better tho. And I don't like level cap up they mention in the headline
    -I don't mind leveling, the problem is what to do after the level cap
    -When you hit the lv cap, fighting Gigantix, Veteran or the same 2 UQ over and over is not engaging compare to playing divide, endless, depth 100, even Cradle, HTPD UQ, etc. in base.
    -Relik is the new super rare drop like weapon camo in divide quest but the farming pattern is boring.
    -I want skill expression stuff (leaderboards, depth quest, )
    -I wish Stellar is a world boss/tactics quest and the reward goes to the most contributed player, gold>silver>normal reward, etc.
    -Silly stuff but I want a fashion show (like a concert in base) and let people vote in real-time, something to do for fashion players right? those people are on Twitter.
    -Looking forward to the new UQ they mention
    -Azelyra said the most thing I want to already, so no point to repeat.
    -Bootjin is fun to fight > w<
    Funny that all of these complaints can get away just by saying the game is still new. Or maybe we asking too much and we suppose to give them time, maybe.
    *I thought RETEM pronounced like rhythm, wah*

    • @Azelyra
      @Azelyra  2 года назад

      I just followed the Japanese pronounce xD
      I did think it was supposed to be Rhythm too, because the story being about the Song and things like that, but well, I suppose we'll never know for now
      Thank you for sharing though, I really appreciate it!

  • @lukebeakum1316
    @lukebeakum1316 2 года назад

    Im disappointed there's no personal quarters but at least there going to be concerts.

  • @immaxtys
    @immaxtys 2 года назад

    sub-class leveling took forever...
    guess what, joining Retem UQs for 14 times will help your main class from 30-35, but your sub-class remain Lv25
    Unlimited grind and grind and grind at Lower Maqead just can't help leveling the sub-class faster.
    These are the solutions in order the let players to catch up the game content (included level cap, UQs, events)
    1. EXP from main class will be 50% to sub-class, or
    2. Remove the level cap EXP for Maxed Level class, or
    3. Improve the EXP adjustment for low level classes.
    4. Mission Pass included with *more & higher* EXP Boost.
    5. Enable the Personal R-mag boost selection (Rare Drop, Exp, N-Meseta).
    6. More renewable EXP tasks from NPC.
    7. Yellow Battledia Triggers drop rate increase.
    So far, I hate Lower Maqead design, hard to reach to higher buildings... tired of spamming spacebar lol
    Also I hope that they can fix the PSE meter in coming patch, so buggy... 🤣

  • @Bellzamas
    @Bellzamas 2 года назад

    More PA is all they need to satisfy people until new classes and region comes

  • @Joe0079SpaceWarrior
    @Joe0079SpaceWarrior 2 года назад

    How do they expect people to have fun when the sandstorms in the Urgent Quest take forever to pop up and we're all standing around bored as fuck because I've seen so many people just standing around waiting

  • @hiLyne
    @hiLyne 2 года назад

    well I mostly login because of the UQ. and somehow I enjoy it. just do what you enjoy actually

    • @Azelyra
      @Azelyra  2 года назад

      That's perfectly fine if there's a schedule, so you can know when to log, which is why everyone loves the Urgent Quest Schedules!
      Also, everyone enjoy things differently- which currently a majority isn't happy with the state of the game so perhaps it's time for SEGA to think something should be done

    • @xxgundamfanxx6860
      @xxgundamfanxx6860 2 года назад

      @@Azelyra Even with schedule uq the issue is still there. Still can't play the uq i want whenever i have the time. They really should do away with uq and just make them available at all time.

  • @michaelmullen4739
    @michaelmullen4739 2 года назад

    I enjoy playing NGS as the general mechanics are pretty good (at surface level) and rewarding, but the world itself is lifeless. Retem helped a little: each area of Retem has a overall solid feel and general design (harvest/mineral points make sense, box locations are rewarding, and there are small touches all over that are great to find), but there isn't enough supporting lore. Take the oasis campsite for example: why does the site exist? Why does it seem like it was just in use a minute or two ago?
    The same applies to the UQs and boses: why do they always occur at those locations and not elsewhere? There's plenty of valley path throughout North and West Retem, so why not have an encounter with the heavy metal boss in another spot? Why not face the worm in South Retem or elsewhere as an UQ? A change in scenery for those fights will help keep them fresh, especially with players using the environments differently.
    There is one major mechanic complaints I have now with Retem: skill points and skill trees. I find myself greatly prefering classic PSO2's class skill trees over NGS's now. Take Gunner, for example: I really would prefer sacrificing passive skills (spreadshot, the height booster) to boost RNG damage. Same with Force: I really would prefer boosting TCH damage than many of the passive skill options. I can do that in classic PSO2, but that's not an option in NGS. I'm almost forced to have a mostly maxed/everything skill tree. So what's the point in it? What was the point in providing players a large number of additional skill points that eliminated the need of carefully crafted and dedicated skill trees? It also feels as though sub-classes mean almost nothing... I actually would prefer the sub-class influencing stats and BP a little.
    The story is actually not bad. It's just way too short and has so many loose threads that it reminds me of a young fanfic writer's work. The only character that I feel any connection with is Nadereh. Otherwise, the story leaves me with no connection with any of the characters, and that's worrisome. Classic PSO2 had a more captivating story and better character portail and development in Episode 1. I hope that at some point we can completely replay all of the story content at a whim - I want to go back and experience the Aelio story to see if there was anything I missed or didn't notice the first time through.

  • @Ekainen
    @Ekainen 2 года назад

    Buff wands.
    I mean, just add a limitless battledia with no way to respawn or refill signs.
    Bam, done, you now somewhat have temporary endgame.

    • @Azelyra
      @Azelyra  2 года назад

      Tech weapons really need to feel way more different, or at least different ways of casting kinda like how the Talis does it, but it's kinda... Not so great right now in terms of feeling x_x
      And Wand you kinda just... die

  • @gigamost
    @gigamost 2 года назад

    they need to add more quest i mean side story quest about region about npc that is all

  • @samueldeodato5270
    @samueldeodato5270 2 года назад

    Our team was doing purple trigger and it was fun... Until people stop farming and purple trigger price went up... Now Everytime we want to play the unique content we think are fun we have to pay 1M meseta.... That's not nice...

    • @Azelyra
      @Azelyra  2 года назад

      That sounds insanely brutal >_

  • @dashsm
    @dashsm 2 года назад

    Just make a world portal in Central City to play pso2 levels with NGS mechanics xD

  • @robisco69
    @robisco69 2 года назад

    Phasion is end game 😎😂

  • @kevadu
    @kevadu 2 года назад

    1:54 Speak for yourself. I have no interest in speed running but I still want a Relik weapon to use, not to sell. Not like I *need* it or anything...but I still want one. Frankly most people I've talked to are in the same boat.

  • @ShiyoKozuki
    @ShiyoKozuki 2 года назад +1

    In the future: Please release your 40m+ rant videos. People want that, and trying to be positive when a game is in an obviously garbage can state does nothing to help the game improve.

  • @MetalOnyxWolf
    @MetalOnyxWolf 2 года назад

    Phasion doesn't matter to me unfortunately because I'm a CAST 😂😂🥲🥲😭😭

  • @basedcase
    @basedcase 2 года назад +1

    It feels like more of the same to me.

    • @Azelyra
      @Azelyra  2 года назад

      I do agree, which is why I was really concerned when I saw that the New PAs and stuff are in the May update... That's like 5 more months!

  • @WolfsOcean
    @WolfsOcean 2 года назад

    I agree with pretty much with everything you said but I think a better argument agaisnt getting Relik wepaons at the moment or spending money on them isthe fact that NONE OF THE CONTENT requires you to have one! And that is the big problem right now with NGS End Game Gear Grind. There is no point to minmax other than to flex your BP which means nothing lol. What you can finish bosses faster? Ok what is the point of doing so? does it give you more loot? Badges? Meseta? What? Nothing litertally nothing.
    Everything in this game Currently as it stands can be done with A or even B Tier Augments and Weapons and that is the BIG PROBLEM Something BGase PSO2 has still over NGS is a reason to grind for gear.

  • @EvilMag123
    @EvilMag123 2 года назад

    We need dungeons. We need hand made quests. PSO2's gameplay loop does not mesh well at all with an open world.

    • @Azelyra
      @Azelyra  2 года назад

      More standing content!

  • @silo1991
    @silo1991 2 года назад

    In the livestream you did yesterday , when you said the levels are irrelevant without skillpoints, i was like damm EP5/ngs director (who i always forget his name) its a freaking idiot when sega its going to fire him because he doesnt have imagination about how to handle the game .
    So easy its to slowly putting OG-PSO2 feature in ngs : like the rooms , team system , repeatable COs like bring this box to the old jenkings who live in west Aelio Without teleporting for example.
    Also the gigantix have been meaningless to me , they are there just to demonstrate how badass you are and thats it , the armor of retem ones its worse than Aelio so whats the point then ?
    And btw i been entertaining artificially by leveling up 6 of my 7 chars ( my little luster its going to still be unemployed) which 3 of them i play 1 class with specific plan while the other 3 i play with 2 or more classes each .
    Also im not satisfied how the story ended : you discover a DOLLs factory and you dont say anything about it or at least present a hechmen like: O_O uh oh i got discover , my boss its going to punish me D: .

    • @Azelyra
      @Azelyra  2 года назад +1

      Yup! Levels don't give skillpoints, only your first clear for the cocoons. So it's just really bloat... For... Reasons (?) Something something
      I've never really been doing Gigantix Hunt either because waiting for storms just felt like a waste of time for me. It's just sad that alt characters don't mean anything now...

  • @aldoleonardo220
    @aldoleonardo220 2 года назад

    Running around and smacking enemies feels very VERY boring. I'd rather fight a boss with huge HP pool for 1 hour than running around smacking things and wait for PSE Burst. I think they should increase the field boss spawn rates, because they're very rare and trial boss feels very squishy.

    • @Azelyra
      @Azelyra  2 года назад

      Me too! I always found the appeal of Legacy PSO2 to be the bosses, as opposed to the fields, and the "guruguru" run around in circles quests always never really had a good reputation...

    • @snowakane
      @snowakane 2 года назад

      Agree! my only motivation is fighting bosses currently

    • @aldoleonardo220
      @aldoleonardo220 2 года назад

      It feels like they did this game dirty by giving it such a huge exploration area with barely anything in it. The only thing we can do is wait for now, maybe because they are very short staffed.

    • @snowakane
      @snowakane 2 года назад

      @@aldoleonardo220 yes, supposed to put more things into it. Really unfortunate they are under staffed from the beginning.

  • @Sammysapphira
    @Sammysapphira 2 года назад +1

    PSO fails to understand the fundamental point of gear. If gear isn't required to clear something, it has no point. People desire for gear when the gear is required to clear something challenging, or makes something challenging easier so you can farm it with higher rates (to make more money per hour.) Without one of these two gameplay aspects, gear has no point. It's just an epeen number that nobody cares about.
    Whoever is designing PSO2 NG lacks basic game design principles.

  • @jakegibbs6003
    @jakegibbs6003 2 года назад +1

    i honestly haven't heard any discussion about this so i suppose i'll say it, the worst part of retem, for me, is the story. the pacing is god awful and way too fast, nadereh doesnt have the problem of the song, "whoops, we literally realize she does 10 minutes later". the writing feels lazy, the voice acting is flat and the plot points are scarcely developed.

    • @Azelyra
      @Azelyra  2 года назад

      The story is definitely on a bit of a werider pacing right now, and especially we're getting the Dark Falz raid boss very soon too... It feels like they had to bring that boss battle up waaaaaaay ahead of where it's supposed to be just to give the players some content...

    • @jakegibbs6003
      @jakegibbs6003 2 года назад +1

      to clarify, i feel the player character overplays their part as the "helpful idiot" they go around, doing odd jobs and shit for all the npcs, meanwhile the other characters work everything out, the problem is, literally all of the developments in retem were carried by manon, and we as the player had no input at all, no dialogue choices, nothing. i feel like thats what really makes the story suffer in this case

    • @Azelyra
      @Azelyra  2 года назад

      @@jakegibbs6003 Yeah, it doesn't feel like "our story" anymore at this point

  • @Anzumatsuri
    @Anzumatsuri 2 года назад +5

    Even after this update it still feels empty... which is really saddening. I was expecting myself to be hyped and return but I just can't. Everything feels like chore and that is telling me something.
    Your point on choosing not to min-max really hits the brick, why bother to min-max to the latest gear only to be outdated 6 months later? Those gears are going to be junk in your inventory that you can't do anything about it besides wasted storage. Though one can argue its the universal cycle of MMORPGs to have new and updated gear to keep the game alive, they gotta really think on ways to have a purpose to grind those min-max soon-to-be-old gear, be it turning it into fashion, or anything at this point.
    Gigantix is just the worst thing ever released that has no respect for my time, and it just feels like a chore after awhile since that is the only content left.
    Seasonal events are just outright embarassing with dumb stickers on mobs foreheads.
    As for the story... I was planning to continue the story but then it was gated by BP to progress further. At this point I'd rather be doing something else. This is not the right way to force the players to get their gear up to be honest. The story progression should be seemless, not gated by stupid BP. Story quest rewards should give out gears to minimally reach the required BP to progress the story and I think this should be the way moving forward and at least completing the story would get 1 class you completed the story with the highest BP gear.
    Increasing the level cap and having higher HP to mobs do not solve the issue for the game lacking any endgame content, that is just ridiculous. There is nothing for me to look forward to after reaching the level cap, only to be increased again further because "new content". What am I supposed to do after? Defeat more gigantix? No its another level cap increase because that is what we wanted all along! Uh...
    In my opinion, they are currently taking the wrong steps to fix the game which is kinda worrying. How about throwing in some dungeons, boss fights for us to have purpose to reach the level cap, and grind for those for endgame gear? Releasing a barren wasteland every 6 months and a level cap increase is not healthy for the long term as we will have nothing to do again after clearing the area and reaching the level cap.
    New class and skills are nothing when we are just fighting the same trash mobs with dumb stickers over and over again. They really don't expect us to grind PSE Bursts for months and call that content... right?
    Overall it does feel like they don't have a solid clue on how character progression, content releases, pacing/scheduling, and endgame gearing are going to be like. But I do hope it will get better, only time will tell.

    • @saitoXamaterasu
      @saitoXamaterasu 2 года назад

      I agree with all of this , this is the reason why the game fail

  • @atleza32bit46
    @atleza32bit46 2 года назад

    Unpopular Opinion incoming.
    I'd say that the main problem isn't about the game contents, mechanics, or events. But rather than the game itself. Because this NGS is feels like a Remaster/Remake of PSO2. Everything is the same, just with more polished skins, even though with jargon of vast open world thingy, everything is the same as PSO2. And even in the video mentioned that "this game will be good in 2 years" is pretty the same timeline as PSO2 comes out years before.
    Yeah I know that a game, especially online MMORPG one won't be good as they 1st launched. But I think most of us here (I guess) is ex-PSO2 players, and even some of you happens to be veterans. So I think the main reason why you guys feel disappointed, is not because you're bored, but you already knew what's gonna happen, since deep down you knew that this NGS is just the same PSO2 again...
    I mean yeah, "if things ain't broke, don't touch it" phrase also work here, but after look at that survey result, man...
    But just imagine this...
    Phantasy Star Online 3... Heck even maybe don't call it the 3rd, maybe with some extra word spice... Like Revelation, Awakening or any cool or edgy word out there... With new settings, new story, new gameplay, new classes, new basics and mechanics.
    I really hate to compare this to another game, but... FF14 need to pretty much nuked the whole game to make new one that became the most successful MMORPG today. And with this point I really bet my opinion will be unpopular. But trust me, deep down in your gamers heart, you want something fresh. Because nostalgia and likeness will be ended in some point.

  • @shutup1037
    @shutup1037 2 года назад +1

    None of this things are good repeatable content. It's mindblowing how some people keep defending it even though the barebones number of players is the very evidence that there is nothing interesting in the game. They come up with cocoon thing it's good idea but it's one time only thing which is really a waste and even on retem it's still one time thing
    I wanna up my ranger and I dont even know how to level beside buying gold trigger because I level up my fighter with all the npc task

    • @Azelyra
      @Azelyra  2 года назад

      It's effectively the question of, "what exactly am I grinding for?"
      There isn't a set specific path set for us, the players

    • @shutup1037
      @shutup1037 2 года назад +1

      @@Azelyra yeah we're all grinding just because the "possible big quest ahead"

  • @MsFlyingCake
    @MsFlyingCake 2 года назад

    The fact that no matter how much time and money you pay, it does not improve as much as RNG.

    • @Azelyra
      @Azelyra  2 года назад +1

      not more rng >A

  • @basedcase
    @basedcase 2 года назад

    I don't think titles are the attraction Sega thinks they are.

    • @Azelyra
      @Azelyra  2 года назад

      Some people ARE achievement hunters/completionists, so I can see the perspective