The Making of - River of Grass Exhibition by Formula D interactive

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  • Опубликовано: 17 окт 2024
  • Behind the scenes and the making of the River of Grass exhibition for Patricia and Phillip Frost Museum of Science.
    The Golden A’ Award winning interactive River of Grass exhibit is a large room stuffed from floor to ceiling with technology to give young children and their parents the experience of a fully animated interactive day in the Everglades. We used 16 projectors and 7 networked motion detectors to control procedural animations in the custom C++ 3D application, we believe we pushed the boundaries of interactive virtual reality for museums.
    Follow the links next to the team-members’ names to get a better understanding of their respective roles:
    Creative Direction: Michael Wolf (Interview: • Michael Wolf - River o... )
    Project Manager: Nicole Bester
    Project account manager: Marco Rosa
    Interaction Design: Michael Wolf, Andries Odendaal, Linley Rall, Scott Chapman
    Lead developer: Andries Odendaal (Interview: • Video )
    Tracking developer: Jenifer Cohen (Interview: • Jennifer Cohen - River... )
    Art direction: Andries Odendaal
    Graphic Design: Jean-Jacques Rossouw
    Storyboards: Scott Chapman, Linley Rall
    3D animation producer: Linley Rall
    Prop Designer: Johan du Toit
    3D scenography: Jonathan Du Toit
    Project concept & Illustration: Design I/O (Interview: • Video )
    AV Systems: Digital Fabric (Interview: • Video )
    3D animation: Black Ginger (Interview: • Video )
    Sound design: Sound Foundry (Interview: • Video )
    Watch this video: • River of Grass: Virtua...
    Or visit our website for more: www.formula-d....

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