Why Apple Vision Pro Filmmaking is TOTALLY different (Submerged Review)

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  • Опубликовано: 20 ноя 2024

Комментарии • 15

  • @Bobby-King3
    @Bobby-King3 День назад

    This is an amazing set of constructed criticisms! I watched this short film on my AVP and didn’t have the words to why certain stuff scenes felt “off” to me but your explanations really helped me better understand. It was still enjoyable and I look forward to what the team learned from this! I hope they watch your video!

  • @clearheart2658
    @clearheart2658 9 дней назад

    So refreshing to hear someone talk eloquently and intelligently about this new medium and digital age we are entering
    I subscribed immediately

  • @GavStrange
    @GavStrange 8 дней назад

    Fascinating insight - thanks for sharing!

  • @Art-hn1xk
    @Art-hn1xk 6 дней назад +1

    Great breakdown! I hope someone makes a Hardcore Henry style film in VR 180. It could be interesting.

    • @streetsmart3466
      @streetsmart3466 День назад

      Damn, that's an amazing idea. Sign me up for that!

  • @lamsmiley1944
    @lamsmiley1944 18 дней назад +2

    This was a great breakdown, thank you

  • @JordanStuddard
    @JordanStuddard 18 дней назад +2

    Honestly super informative thanks for sharing

    • @wyroy
      @wyroy  16 дней назад

      Thank you for watching! So curious what the next generation of directors are going to create!

  • @macrobionic
    @macrobionic 18 дней назад +2

    Very insightful and informative.

  • @benspratling9041
    @benspratling9041 12 дней назад +1

    Glad someone is looking at the cinematography of this medium. That’s what really killed 3D movies a decade ago was the complete failure to adapt the cinematography to the new realism of the 3D / 48fps . Very few people realized it. And many directors treated it as an after thought.

  • @The8merp
    @The8merp 19 дней назад +2

    I think the most difficult thing with VR movies is how do you know where the person with the headset on will look, you can shoot the coolest scene but if the person was not paying attention and just looking around then it's wasted, so I can see why they would shoot most of the story elements to be dead center, and also the perspective shift for odd angles makes sense, cause most people would be watching these movies sitting or laying down and that limits the way they can move thair head to look around, and how much they can move it by.

    • @wyroy
      @wyroy  16 дней назад

      True! One of the smartest features of 2D movies is that they don't make us turn our heads, they make us turn our attention!

  • @silvrsurfer
    @silvrsurfer 18 дней назад +4

    Honestly this is how it probably should be: I understand the uneasiness of the camera changing angles, but the alternative would be to constantly move around your head to watch a movie - which is a big no imo. I do hope apple or whoever made this movie sees this video. There was some great constructive criticism here

    • @wyroy
      @wyroy  16 дней назад

      Thank you! Curious to see what your next vr project will be!