saying he's implies "returned" is an adjective, therefore it is grammatically correct only if you take returned as an adjective and thus it implies that Ceave has over 500 Cosmere breaths and needs to consume another one each week or he will die, which has... interesting implications
i dont normally like being the person to point out a famous youtuber being on another channel but i have to seeing you just made me do the biggest double take ever
@@CarrotFarmer yes a second channel. You do realize the two are completely separate right? Plus he didn’t announce he was going to leave this one just that he’d make another one
The fact that Nintendo who very clearly are angling for the "we make games for everyone" title don't see the benefit of including what are rapidly becoming industry-standard acessibility and customization options is honestly embarrassing. I do hope they do start building in these support systems into their games but I won't hold my breath. Nintendo seems hell-bent on their prescriptivist view of how their games should be played these days.
THANK YOU for putting accessibility in focus in this video! an important adage comes to mind: any person can become disabled at any time. what options may be useless to you today could become the only way you can play a game tomorrow. a lot of games have come out that i would like to play but cannot because of chronic tendonitis - webfishing comes to mind in particular. mashing buttons is REQUIRED and if you cannot do that repetitive motion you have to use outside mods to be able to play. i find that very sad and discouraging. accessibility in games is SO important. i also appreciate some of the other perspectives in this video i didn't even think of, like being able to warp places to route challenge runs more easily! that's proof that there's an infinite tapestry of human experience that touches games, and with more options, more of those experiences can be enjoyed to their fullest. great stuff.
I feel like when Miyamoto's biography comes out, we're going to see a passage like, "When I was a kid I loved playing with toys. One day my father saw me playing with a toy car and soldier, having them argue with each other. He came over, got down on one knee, and smacked me across the face saying 'Cars don't talk. If you don't play with that toy right, then I'm taking it away.' I want to give the kids of today the same experience that I grew up with via our products."
Your issues with Nintendo describe their "STOP HAVING FUN WRONG!" philosophy perfectly. You have to play their games their way, and only their way, and you'll like it - or else. Look at the Metroid Prime speedrun community - Nintendo wouldn't leave them alone either, patching glitch after glitch in the post-GameCube releases just to spite them.
Exactly.Nintendo has a very strong philosophy that says "YOU SHALL PLAY OUR GAME THIS WAY OR YOU SHALL NOT PLAY IT AT ALL". This is shown in how they design games without options and how they crack down on and send cease and desists to anyone using modded consoles or games for competitions like tournaments. I don't know if it's egotistical or foolhardy but it is turning away many current and future players that could come to endure their games if they simply adapted more to what video game players not want by need.
Think it could be a cultural thing, but it's 2024 and everyone else is moving with the times so there's not really any excuse. Certain other things annoy me too, like their stubbornness when it comes to their music. Finally they gave us a way to listen on their terms, but only with a dripfeed of OSTs for no apparent reason, and without crediting composers :/
Hehe, speedrunning is something else. I know that there is an eternal debate in the speedrunning community whether exploting glitches is a valid strategy or not. Some people feel like it's fair game; other consider glitches no better than cheat codes. That's why there's usually categories on leaderboards for "glitched" and "glitchless" speedruns. I myself am one of those who dislikes glitches. And I know that if I was to ever become a game developer and create a game that people speedrun, I'd totally follow the speedrunner forums and patch everything ASAP, just to mess with people. 😁 Though I'd also give access to all the old versions, just to be fair. 🙂
@@vilx7259 There's a big issue with the "glitches are like cheat codes" argument, being that a lot of glitches require a lot of skill and good game knowledge as to how they work to use them well. Cheat codes are just codes, you just know them and they work. Game devs can obviously patch what they like, but if it's just to mess up speedrunners, I feel it's usually pointless, unless it makes speedruns more interesting (like removing warps to the end credits, but keeping things that skip long waiting sequences, or cool and difficult quick kills on bosses). Giving access to older version is awesome though and is something I think should be done more often :3
@@epicgameruwu9907 I know of this "skill argument" too, but to me it doesn't hold water - it doesn't matter how difficult it is to enter a cheat code, it's still a cheat code. To me the main reason why cheat codes are bad is not because they make the game too easy (you could just add a category to the leaderbords then), but because they fundamentally alter the game, and it's not the same game anymore. But, again - I totally acknowledge that this is a subjective question, and your viewpoint is completely valid too. From a developer's point of view though - a bug is a bug. And speedrunners are the best and most thorough testers ever. 🤠 That said, sometimes I think there are such interesting bugs (like the play-as-link bug in the video), that they totally deserve to be made into a feature.
The injured thumb thing strikes a chord with me. I have tendon issues that are gradually becoming worse, and games with a lot tapping over a longer period used to be difficult to me as a child, painful for me as young adult, and now as a mature adult they are just legitimately impossible for me to play at all.
It's especially frustrating because most often just holding the button in question would be more convenient, more consistent, more enjoyable and overall just the better choice. Making people tap tap tap tap tap away at the same button for minutes on end is just not fun.
I get the impression that Nintendo really wants to have a reputation of flawless games with no major glitches. They patch things left and right, stop selling old games that they can't really focus on supporting (hence the whole "why can't I buy gameboy games anymore, even on new consoles?" issue), and restrict the player's options (as more options just leads to more potential places that glitches can pop up). The fewer ways there are for someone to play a game, the easier it is for them to focus on making those specific ways as glitch-free as possible.
You bring up a great point about Nintendo's lack of accessibility options and game intent. One thing that annoyed me to no end in Zelda EOW was the inability to disable the mini map. Lately I've been enjoying running through games as blind as possible which means no map use or warping. I feel it creates a more pure experience but I could not get that because of the lack of an option.
You know what I hate about Nintendo patching glitches? The fact that these glitches are not things they found but community found things, these are glitches that Nintendo finds by watching other people's RUclips videos of them having fun with the glitch and then they remove it in the next version. I'd be fine if Character Swap glitch was found in bug testing and patched in the beta versions, what I'm NOT fine with is fun bugs and glitches being patched a few days after release because of people talking about it and having fun
unfortunately the glitch is related to one that could potentially crash the game outright. That's justification enough to patch a glitch regardless of who found them.
YOU’RE BACK ON THE CHALLENGE RUNS!!! Glad to have a new challenge run video! ❤❤❤ Edit: Glad to hear that other people are annoyed by Nintendo’s refusal to make accessibility options and skippable cutscenes. Please post more on this channel soon!
Ceave, I have been watching your videos since 2019. I was totally heartbroken to see your channel be abandoned, as you were and still are my favorite RUclipsr. When you finally returned I was so happy, and now I love Ceave Perspective even more than Ceave gaming. But, when I saw you uploaded again on my former favorite channel I lost my mind. I love this channel so much, and thank you for returning Ceave. 🎉🎉🎉
I'm not sure where I've heard this but I've heard that the issues you pointed out are prevalent not only in Nintendo but in Japan in general. They have this notion that they know best when it comes to playing their games, therefor, things like Accessibility Options are not present because they deem it not necessary for playing the game the way they intended it. Again, I might be wrong and it might be a Nintendo specific issue, but the fact remains that they are so anti-player with their game designs because they think they know the best way to experience their own games
As far as I'm aware, that is a general problem in Japan, not just Nintendo, and not even just Japanese games. I'm gonna grossly oversimplify here so please take this with a grain of salt, but they tend to not acknowledge or discourage individuality. This isn't limited to things like the clothes you wear or what food you like, it includes things like having disabilities or special needs. There is sort of an undertone of either blame or ignore the problems of the individual, especially if they get in the way of the wants/needs of the many.
it's not technically a nintendo specific issue, as it does relate to a japanese cultural element, but that element requires one to treat game production as the providing of a service. let me explain: if you were to order tea in japan at a restaurant they will serve it to you one way and one way only: usually without anything added to it. There is an intent behind the service and the creator of the service wishes you to enjoy the service as they provided it. This is not necessarily a bad thing, as, --again, for example-- adding sugar or milk or whatever to said tea would, by that nature, be changing the service that has been provided, and thus you are no longer experiencing the service as it was given to you, which some people may consider as rude. Companies like Nintendo and Game Freak seem to treat the production of games as a service they provide to the public, rather than an art piece that can have multiple different ways to be enjoyed by multiple different people. (side note: this is similar to the contrasting ways of interpereting literature and media; Authorial Intent vs Death of the Author) Conversely, japanese game company FromSoft (makers of Dark Souls) *does not* have this view of games as a service provided, as the only glitches or exploits that have ever been patched from their games (as far as I'm aware) have been those that legitimately cause interference with the enjoyability of the game. TLDR; Nintendo thinks games aren't art they produce, but instead services they provide. (Which kinda explains why they are so against fan projects --beyond just legal reasons-- and emulators, as they likely consider such things as alternate ways for people to be provided the services they want to provide to you)
Hello Ceave, just so you know, you don't need the linking ability to make compact stairs of tables : put a table, push it once, put a table on top, you will have a compact stair.
Honestly I agree with you about how Nintendo Forces us to play games the way they want us to play. I wish they gave us more customization with how we play their games but they just say no. This is kinda why I haven’t really been into playing Nintendo games lately because a lot of other games give you a lot more customization and options
Long time watcher, first time commenter, and I wanted to thank you for including all kinds of people in your welcome intro to this video. That made me smile unexpectedly and I really needed that. :) And thank you for shouting out and standing up for us disabled gamers! :)
Its quite an interesting contrast to see this game being showcased as the example of this lack of letting the players choose how to play because a main theme of the game is that you can play in your own way and solve puzzles in a different way from anyone else because there isn't just one right answer, and yet despite this focus on being able to play your own way, they still are not okay with anyone playing in any way that isnt their way and refuse to give customization for settings whether it be for easier controls, accessibility, or a challenge
Thank you for the NB callout in the opening. Its been a very rough time for me personally these past few weeks and stumbling on a subtle nod from my favorite "C" lettered, Nintendo, RUclipsr made me stop for a moment. Thank you Ceave.
@@IHak4UrGane27 That callout almost brought me to tears honestly, and I don’t even live in the US. That kind, empathetic approach to life is what we all need right now.
SO true dude, as someone with hand issues, im pretty much forced off of all the games I used to enjoy, turn based RPG's that can be played one handed are all thats really accesible right now. Would love more companies to take accesibility settings more seriously
Nintendo, and most other game companies, have made themselves pretty clear that they don't want their video games to be able to be played for decades to come but instead be an experience more akin to visiting an amusement park for a week.
Ytps are making a come-back, everyone is complaining about useless commentery/drama chanels But most importantly ceave is back Nature is healing, man that shit is beautifull
It is kinda weird how few (accessibility) options Nintendo games have for how broadly appealing the games generally are. Even most indie games (who often don't have the capacity or budget to implement all the options they would like) offer way more options than Nintendo seems to do.
"So the table is set." "...was off the table." "The tables had turned." 😆 Love all the puns and thoughtful insights about how Nintendo's design affects usability.
Thank you for foregrounding accessibility. It is an important issue and for better or worse intersects with so many parts of life. Accessibility in gaming is important because it means we can keep playing and interacting with art and that others can as well. Beauty is important, I believe, and beauty that we cannot see, cannot experience, maybe this isn't so much beauty at all.
The setting thing that hit me was the Sound Settings because I'm autistic and some sounds cause my ears to feel physical pain. I was looking forward to this game until I heard the Silent Realm Music in a trailer. That music alone made me skip the game because it was almost to the point of being physically painful. If anyone wants to point out I could play with the game muted, it's not the same without sound effects and there's no setting to turn off just the music.
Another truly amazing video as always. When I heard about Ceave Perspective in the Super Mario Wonder video, I was scared by its length, thinking it I would not enjoy it as much. But I've come to see that it is just as much filled with personality as Ceave Gaming videos. I encourage anyone who's reading this to give the channel a try. I'm sure you'll have as much fun as I did
Heh heh, look at all these other commenters, blissfully unaware of the existence of Ceave Perspective... This was a good one. It leaves me, though, with two lingering threads - the cognizance of the end of myself, and a primal urge to know the optimal table%
13:00 very impressive. Tried this challenge previous and stopped at a similar point (although different reason) remember having to throw the jars for both the health and damage in order to kill echo link. Would have been cool if the game didn't arbitrarily force you to use specific echo's at key waypoints especially given the fact that the sections don't feel like they should be necessary.
This is genuinely the main reason I don't play any nintendo games. Like, not out of a principle, but purely because I do not have the patience to play the game exactly as they want me to. I cannot understand how a single person gets through all that mindless dialogue. Don't get me wrong, I like story-based media, my favourite game ever is the danganronpa series, but there are games you play for the story, and games you play for the way it plays. And that is a decision that the player should get to make.
Yeah, while it makes sense to push bugfixes for problems that ruin a 'normal' player's experience, a bug that only people who _want_ to run into it experience doesn't require a fix.
I’ll just put this here for algorithmic aid. I don’t care all that much about the topic at hand but at the same time I see your quite passionate about this. Good job
I know it's a little late now, but hopefully it helps you and many other people in the comments section: The Nintendo switch actually has a fairly robust button rebinding feature at the OS level. You can change the function of any button on the switch controller in the main switch options menu, but Nintendo doesn't advertise it very well.
It is a pleasure to be one of the first to witness a new Ceave Gaming video after a second hiatus. Thank you for continuing to bring fantastic content to us despite your very possible burnout.
Seeing this pop up in my notifications was a nice surprise.
@zarinblade5936 I agree since I was also pleasantly surprised when I saw the RUclips notification for this video earlier today.
HES RETURNED!
He posted a lot more on his other channel "Ceave perspective"
saying he's implies "returned" is an adjective, therefore it is grammatically correct only if you take returned as an adjective and thus it implies that Ceave has over 500 Cosmere breaths and needs to consume another one each week or he will die, which has... interesting implications
Actually he has a second channel where he uploads more frequently
He literally showed the alternate channel where he's been active
I think Ceave is becoming the Hbomberguy of the Nintendo community with how many times a video's topic takes a hard left directly into a ditch.
Given how much pathologic hbomberguys played, I’d say their philosophies on games are very different
Don't compare Ceave to that guy
@@MetroAndroid What's wrong with hbomberguy??
@@MetroAndroid wym, he’s great
@@liamsgreatbitgamingtexting underage is not okay lmao
HES BACK HES BACK THIS IS NOT A DRILL I REPEAT HE HAS RETURNED
i dont normally like being the person to point out a famous youtuber being on another channel but i have to seeing you just made me do the biggest double take ever
HE HAS A SECOND CHANNEL WHERE HE UPLOADS APPROXIMATELY ONCE A MONTH THIS IS NOT A DRILL
@@CarrotFarmer yes a second channel. You do realize the two are completely separate right? Plus he didn’t announce he was going to leave this one just that he’d make another one
Laughability watches Ceave?? Wowza
laugh watches ceave? based
The fact that Nintendo who very clearly are angling for the "we make games for everyone" title don't see the benefit of including what are rapidly becoming industry-standard acessibility and customization options is honestly embarrassing. I do hope they do start building in these support systems into their games but I won't hold my breath. Nintendo seems hell-bent on their prescriptivist view of how their games should be played these days.
THANK YOU for putting accessibility in focus in this video! an important adage comes to mind: any person can become disabled at any time. what options may be useless to you today could become the only way you can play a game tomorrow.
a lot of games have come out that i would like to play but cannot because of chronic tendonitis - webfishing comes to mind in particular. mashing buttons is REQUIRED and if you cannot do that repetitive motion you have to use outside mods to be able to play. i find that very sad and discouraging. accessibility in games is SO important.
i also appreciate some of the other perspectives in this video i didn't even think of, like being able to warp places to route challenge runs more easily! that's proof that there's an infinite tapestry of human experience that touches games, and with more options, more of those experiences can be enjoyed to their fullest. great stuff.
I feel like when Miyamoto's biography comes out, we're going to see a passage like, "When I was a kid I loved playing with toys. One day my father saw me playing with a toy car and soldier, having them argue with each other. He came over, got down on one knee, and smacked me across the face saying 'Cars don't talk. If you don't play with that toy right, then I'm taking it away.' I want to give the kids of today the same experience that I grew up with via our products."
Your issues with Nintendo describe their "STOP HAVING FUN WRONG!" philosophy perfectly. You have to play their games their way, and only their way, and you'll like it - or else.
Look at the Metroid Prime speedrun community - Nintendo wouldn't leave them alone either, patching glitch after glitch in the post-GameCube releases just to spite them.
Exactly.Nintendo has a very strong philosophy that says "YOU SHALL PLAY OUR GAME THIS WAY OR YOU SHALL NOT PLAY IT AT ALL". This is shown in how they design games without options and how they crack down on and send cease and desists to anyone using modded consoles or games for competitions like tournaments. I don't know if it's egotistical or foolhardy but it is turning away many current and future players that could come to endure their games if they simply adapted more to what video game players not want by need.
Think it could be a cultural thing, but it's 2024 and everyone else is moving with the times so there's not really any excuse.
Certain other things annoy me too, like their stubbornness when it comes to their music. Finally they gave us a way to listen on their terms, but only with a dripfeed of OSTs for no apparent reason, and without crediting composers :/
Hehe, speedrunning is something else. I know that there is an eternal debate in the speedrunning community whether exploting glitches is a valid strategy or not. Some people feel like it's fair game; other consider glitches no better than cheat codes. That's why there's usually categories on leaderboards for "glitched" and "glitchless" speedruns.
I myself am one of those who dislikes glitches. And I know that if I was to ever become a game developer and create a game that people speedrun, I'd totally follow the speedrunner forums and patch everything ASAP, just to mess with people. 😁
Though I'd also give access to all the old versions, just to be fair. 🙂
@@vilx7259 There's a big issue with the "glitches are like cheat codes" argument, being that a lot of glitches require a lot of skill and good game knowledge as to how they work to use them well. Cheat codes are just codes, you just know them and they work. Game devs can obviously patch what they like, but if it's just to mess up speedrunners, I feel it's usually pointless, unless it makes speedruns more interesting (like removing warps to the end credits, but keeping things that skip long waiting sequences, or cool and difficult quick kills on bosses). Giving access to older version is awesome though and is something I think should be done more often :3
@@epicgameruwu9907 I know of this "skill argument" too, but to me it doesn't hold water - it doesn't matter how difficult it is to enter a cheat code, it's still a cheat code. To me the main reason why cheat codes are bad is not because they make the game too easy (you could just add a category to the leaderbords then), but because they fundamentally alter the game, and it's not the same game anymore. But, again - I totally acknowledge that this is a subjective question, and your viewpoint is completely valid too.
From a developer's point of view though - a bug is a bug. And speedrunners are the best and most thorough testers ever. 🤠
That said, sometimes I think there are such interesting bugs (like the play-as-link bug in the video), that they totally deserve to be made into a feature.
The injured thumb thing strikes a chord with me. I have tendon issues that are gradually becoming worse, and games with a lot tapping over a longer period used to be difficult to me as a child, painful for me as young adult, and now as a mature adult they are just legitimately impossible for me to play at all.
It's especially frustrating because most often just holding the button in question would be more convenient, more consistent, more enjoyable and overall just the better choice. Making people tap tap tap tap tap away at the same button for minutes on end is just not fun.
THESE TABLES ARE WOODY YET DEADLY
🗣️🔥🔥
I get the impression that Nintendo really wants to have a reputation of flawless games with no major glitches. They patch things left and right, stop selling old games that they can't really focus on supporting (hence the whole "why can't I buy gameboy games anymore, even on new consoles?" issue), and restrict the player's options (as more options just leads to more potential places that glitches can pop up). The fewer ways there are for someone to play a game, the easier it is for them to focus on making those specific ways as glitch-free as possible.
You bring up a great point about Nintendo's lack of accessibility options and game intent. One thing that annoyed me to no end in Zelda EOW was the inability to disable the mini map. Lately I've been enjoying running through games as blind as possible which means no map use or warping. I feel it creates a more pure experience but I could not get that because of the lack of an option.
You know what I hate about Nintendo patching glitches? The fact that these glitches are not things they found but community found things, these are glitches that Nintendo finds by watching other people's RUclips videos of them having fun with the glitch and then they remove it in the next version. I'd be fine if Character Swap glitch was found in bug testing and patched in the beta versions, what I'm NOT fine with is fun bugs and glitches being patched a few days after release because of people talking about it and having fun
unfortunately the glitch is related to one that could potentially crash the game outright. That's justification enough to patch a glitch regardless of who found them.
YOU’RE BACK ON THE CHALLENGE RUNS!!!
Glad to have a new challenge run video! ❤❤❤
Edit: Glad to hear that other people are annoyed by Nintendo’s refusal to make accessibility options and skippable cutscenes.
Please post more on this channel soon!
I think you mean skippable cutscenes
@@devilofether6185 Yes, thank you.
This makes me think of Splatoon 3's Splattercolor screen. I genuinely don't know why they put that accessibility nightmare in the game.
Ceave, I have been watching your videos since 2019. I was totally heartbroken to see your channel be abandoned, as you were and still are my favorite RUclipsr. When you finally returned I was so happy, and now I love Ceave Perspective even more than Ceave gaming. But, when I saw you uploaded again on my former favorite channel I lost my mind. I love this channel so much, and thank you for returning Ceave. 🎉🎉🎉
so real
You're telling me he's had another channel he's been active on this whole time??? How tf did I miss this
I'm not sure where I've heard this but I've heard that the issues you pointed out are prevalent not only in Nintendo but in Japan in general. They have this notion that they know best when it comes to playing their games, therefor, things like Accessibility Options are not present because they deem it not necessary for playing the game the way they intended it. Again, I might be wrong and it might be a Nintendo specific issue, but the fact remains that they are so anti-player with their game designs because they think they know the best way to experience their own games
As far as I'm aware, that is a general problem in Japan, not just Nintendo, and not even just Japanese games. I'm gonna grossly oversimplify here so please take this with a grain of salt, but they tend to not acknowledge or discourage individuality. This isn't limited to things like the clothes you wear or what food you like, it includes things like having disabilities or special needs. There is sort of an undertone of either blame or ignore the problems of the individual, especially if they get in the way of the wants/needs of the many.
it's not technically a nintendo specific issue, as it does relate to a japanese cultural element, but that element requires one to treat game production as the providing of a service.
let me explain:
if you were to order tea in japan at a restaurant they will serve it to you one way and one way only: usually without anything added to it. There is an intent behind the service and the creator of the service wishes you to enjoy the service as they provided it. This is not necessarily a bad thing, as, --again, for example-- adding sugar or milk or whatever to said tea would, by that nature, be changing the service that has been provided, and thus you are no longer experiencing the service as it was given to you, which some people may consider as rude.
Companies like Nintendo and Game Freak seem to treat the production of games as a service they provide to the public, rather than an art piece that can have multiple different ways to be enjoyed by multiple different people. (side note: this is similar to the contrasting ways of interpereting literature and media; Authorial Intent vs Death of the Author)
Conversely, japanese game company FromSoft (makers of Dark Souls) *does not* have this view of games as a service provided, as the only glitches or exploits that have ever been patched from their games (as far as I'm aware) have been those that legitimately cause interference with the enjoyability of the game.
TLDR; Nintendo thinks games aren't art they produce, but instead services they provide. (Which kinda explains why they are so against fan projects --beyond just legal reasons-- and emulators, as they likely consider such things as alternate ways for people to be provided the services they want to provide to you)
Hello Ceave, just so you know, you don't need the linking ability to make compact stairs of tables : put a table, push it once, put a table on top, you will have a compact stair.
Honestly I agree with you about how Nintendo Forces us to play games the way they want us to play. I wish they gave us more customization with how we play their games but they just say no. This is kinda why I haven’t really been into playing Nintendo games lately because a lot of other games give you a lot more customization and options
Long time watcher, first time commenter, and I wanted to thank you for including all kinds of people in your welcome intro to this video. That made me smile unexpectedly and I really needed that. :) And thank you for shouting out and standing up for us disabled gamers! :)
He's been doing that for a while on the Perspective channel (which is super good too), but the emphasis still touched my heart today.
True! I think it just stands out a little more right now, given everything.
Its quite an interesting contrast to see this game being showcased as the example of this lack of letting the players choose how to play because a main theme of the game is that you can play in your own way and solve puzzles in a different way from anyone else because there isn't just one right answer, and yet despite this focus on being able to play your own way, they still are not okay with anyone playing in any way that isnt their way and refuse to give customization for settings whether it be for easier controls, accessibility, or a challenge
"Are you ready? Let's do this" "Absolute nostalgia plays" So happy to see you again Ceave, hope you're doing well ❤
WAKE UP CEAVE UPLOADED
Thank you for the NB callout in the opening.
Its been a very rough time for me personally these past few weeks and stumbling on a subtle nod from my favorite "C" lettered, Nintendo, RUclipsr made me stop for a moment.
Thank you Ceave.
@@IHak4UrGane27 That callout almost brought me to tears honestly, and I don’t even live in the US. That kind, empathetic approach to life is what we all need right now.
Nintendo: you can do WHATEVER you want... as long as we thought of it ahead of time
It's funny that Ceave made a comeback on his main channel, but it's even funnier that Psycrow wormed his way into the video somehow.
Just watched a ton of Ceave videos and got pretty sad that Ceave hasn't been uploaded recently... and now THIS? Holy fuzzy!
He has a second channel that he's been uploading on more frequently
@captainninja6 Yea, I know... I've just missed his more traditional approach he left to this channel when he decided to split it in two
SO true dude, as someone with hand issues, im pretty much forced off of all the games I used to enjoy, turn based RPG's that can be played one handed are all thats really accesible right now. Would love more companies to take accesibility settings more seriously
Bro finally remembered his RUclips password
The real reason he made a second channel
Bruh
Actually he has a second channel where he uploads more frequently
never heard that one before
dude, he has a video essays channel. go watch that instead.
On the note of the options menu, there is no way to adjust the audio either.
What's the zelda equivalent of the Hi-tech earbuds?
Nintendo, and most other game companies, have made themselves pretty clear that they don't want their video games to be able to be played for decades to come but instead be an experience more akin to visiting an amusement park for a week.
Ytps are making a come-back, everyone is complaining about useless commentery/drama chanels
But most importantly ceave is back
Nature is healing, man that shit is beautifull
It is kinda weird how few (accessibility) options Nintendo games have for how broadly appealing the games generally are. Even most indie games (who often don't have the capacity or budget to implement all the options they would like) offer way more options than Nintendo seems to do.
Don't worry, Ceave. I watch every single Ceave Perspective video that comes out all the way til the end
The legend returns.
Bro has been making some of the highest quality video game video essays for a year now only for a good chunk of his audience to think he’s gone. Smh
THE MAN, THE MYTH, THE LEGEND
HE HAVETH RETURNED
"So the table is set."
"...was off the table."
"The tables had turned."
😆 Love all the puns and thoughtful insights about how Nintendo's design affects usability.
Thank you for foregrounding accessibility. It is an important issue and for better or worse intersects with so many parts of life. Accessibility in gaming is important because it means we can keep playing and interacting with art and that others can as well. Beauty is important, I believe, and beauty that we cannot see, cannot experience, maybe this isn't so much beauty at all.
Babe wake up, new Ceave Gaming video
I've missed bros voice so happy your back!
WELCOME BACK CEAVE!
Welcome back! It has been forever!!!
Oh Great Ever Living Dangerous List of Evil++! The Ceave Gaming Channel is back!
The setting thing that hit me was the Sound Settings because I'm autistic and some sounds cause my ears to feel physical pain. I was looking forward to this game until I heard the Silent Realm Music in a trailer. That music alone made me skip the game because it was almost to the point of being physically painful. If anyone wants to point out I could play with the game muted, it's not the same without sound effects and there's no setting to turn off just the music.
Why is everyone acting like Ceave went away for a long time? He just made a video on his second channel.
Saw the notification and was like "Oh cool, Ceave uploaded" then after a sec i was like "WAIT, CEAVE UPLOADED LET'S GO"
Every time this channel uploads it feels like another one of Christ's Miracles
Another truly amazing video as always.
When I heard about Ceave Perspective in the Super Mario Wonder video, I was scared by its length, thinking it I would not enjoy it as much. But I've come to see that it is just as much filled with personality as Ceave Gaming videos.
I encourage anyone who's reading this to give the channel a try. I'm sure you'll have as much fun as I did
Heh heh, look at all these other commenters, blissfully unaware of the existence of Ceave Perspective...
This was a good one. It leaves me, though, with two lingering threads - the cognizance of the end of myself, and a primal urge to know the optimal table%
"Accessibility" is something Nintendo knows nothing about.
Okay, so I am just done with the video and I have to say, thank you. I really needed that compassionate approach today.
When the world needed him most, he returned
13:00 very impressive. Tried this challenge previous and stopped at a similar point (although different reason) remember having to throw the jars for both the health and damage in order to kill echo link. Would have been cool if the game didn't arbitrarily force you to use specific echo's at key waypoints especially given the fact that the sections don't feel like they should be necessary.
Great to see another video on this channel. Thanks Ceave.
This is genuinely the main reason I don't play any nintendo games. Like, not out of a principle, but purely because I do not have the patience to play the game exactly as they want me to. I cannot understand how a single person gets through all that mindless dialogue. Don't get me wrong, I like story-based media, my favourite game ever is the danganronpa series, but there are games you play for the story, and games you play for the way it plays. And that is a decision that the player should get to make.
Always good to see a new Ceave video!
Guys he's not "back" he have just been uploading on the ceave perspective channel 😭
IM SO GLAD YOURE BACK I LOVED YOUR VIDEOS!!!
5 Fuzzies for you
Yoo this is hype I’ve recently been rewatching ceave and now he uploaded!!!
I just watched one of YOUR vidéos today for "nostalgia" and three hours later you release an other vidéo ?!!? Absolute W
Yeah, while it makes sense to push bugfixes for problems that ruin a 'normal' player's experience, a bug that only people who _want_ to run into it experience doesn't require a fix.
I’ll just put this here for algorithmic aid.
I don’t care all that much about the topic at hand but at the same time I see your quite passionate about this.
Good job
Guess who's back
Back again
Ceave is back
Tell a friend
22:45 Sega would probably see videos like this and patch skipping dialogs in.
They also patched Sonic Frontiers to fix the complaints of players.
The man, the legend himself is here, and he delivers.
The Lord of the Table: Return of the King
We’re back. I’ve waited for so long and finally found happiness.
"At this point, giving up was off the table" XD
Just be glad that the tables aren’t shiny yet deadly
I didn't realize this was Ceave Gaming until he mentioned the "Other Channel"!
I know it's a little late now, but hopefully it helps you and many other people in the comments section: The Nintendo switch actually has a fairly robust button rebinding feature at the OS level. You can change the function of any button on the switch controller in the main switch options menu, but Nintendo doesn't advertise it very well.
Holy shit he’s back
Bro, it's been so long, love to see you back💓
Yes. Good. I always like a new Ceave Gaming upload. It's great for putting on while I do housework, I could listen to this man for hours.
Well, you’re in luck, because Ceave Perspective has exactly that.
WHY we get you only ONCE A YEAR?!
You are literally my FAVORITE youtuber!!!
You’d also get him more often on his second channel!
Wooden, yet deadly tables
MY GLORIOUS KING HAS RETURNED
Wasn't expecting a Ceave drop tonight, but I will absolutely take it!
Its good to see you back!
You make the coolest videos you don't upload often but when you do upload it's AWESOME
LETS GET INTO IT
Main channel upload lets GOOOOOOOOOOOOOO
HONEY DROP EVERING, CEAVE HAS BLESSED US WITH ANOTHER BANGER VID
I heard that Ceave didn't finish the challenge and my first thought was that we were going to get another Super Bell rant.
I don't need any help with the existential crises, thank you very much! XD
So happy to see this man post again
Frankly, i had no idea this channel existed til yesterday. I thought ceave fell off a cliff and quit because he hasn't posted on ceave gaming :(
holy, he's back on his old channel
the return of the king
3:03 wow. i did not expect you to reference that, but.. yeah.
I wasn't expecting that either but I immediately knew what he was talking about bc I've been worried so much about what's going to happen
Reference what
@@kaka8635American elections
just wanted to watch a video about tables, ended up with a new mindset towards nintendo's ideology
Table and not the bed?! After watching Juz, I was convinced that this game was called “Echoes of Bedge”
I thought of you yesterday that you didn’t release a video for a long time, welcome back 🎉
When people needed him the most, he returns with the power of tables
CEAVE!!! I know what I'm thankful for this year
HE'S BACK!!!
¡He came back!
“The event one billion years prophesied has come to pass”
THE GOAT. I hope you're doing good man.
It is a pleasure to be one of the first to witness a new Ceave Gaming video after a second hiatus. Thank you for continuing to bring fantastic content to us despite your very possible burnout.