The HARSH TRUTH About Making INDIE-GAMES | Unity Devlog
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- Опубликовано: 5 июн 2024
- In this video, I will discuss the harsh truth about making video games. There are 3 factors which lead to the failure of devs, and I am going to give you the recipe to conquer them!
This video applies to all game developers, including Unity, Gdevelop, Godot and Unreal Engine!
This is an indie game devlog.
Please remember to like and subscribe!
What keeps you motivated when creating video games?
I have some of my best ideas when walking!
The idea that maybe ill find people that will relate to the struggles ive been through and know that they arent alone
Hm. The thirst for learning more and one day be able to create "everything" i want (end goal)
@@a6gitti love that!
@user-zk1cu3ly9p 💯
You desrve more than 400 views, bro... Amazing Video ! 👌👌💻💻
Thank you so much, that's very kind of you!
Nice video! I’m surprised you don’t have more subs.
Thank you
You got my attention. Liked the video, checked the channel's videos , and subscribed. I'll gladly follow your videos from now on ;)
Thank you so much, welcome to the channel!
So in touch, excellent video Dan, Subbed :)
Thank you so much - welcome to the channel :)
Great vid! keep it up
love the quality of the videos
Thank you so much. Welcome to the channel :)
Another great video! Any tips on marketing for a beginner indie game designer?
Thanks for watching! Will be releasing a series on marketing for Steam specifically soon and will cover capsule art, trailers and screenshots as well as how to get Wishlists :)
peter, dont doubt, just believe, you can. dont copy your doubt to others. then they dont make their own games either. reliant on others. not good. be actually indie.
Nice video! keep going!
Thank you so much!
Nice video. Marketing has been my problem for a long time. I hope you could elaborate more on marketing tips and tricks.
Thanks for watching. There is a whole video on marketing tips and tricks out now on the channel (it's the latest video)
Nice, deserves more views
Thank you so much! Welcome to the channel :)
The video is only showing in a max of 360p
Hey, thanks. I think it’s because I’ve only just uploaded it so it’s still generating the HD.
1080p now working :)
Got to start small yo
U got a sub bru
Thank you!
I'm a video editor from Brazil, I mainly watch youtube to learn something, but your title looked really curious to me because I aways wanted to try to develop my own game, so I keep a close eye on it. As I can see from your video, you had a bad time with marketing as you mentioned. Care to share more with us? What you would do different? What we can learn from it? What you would not do? In advance I would say, keep up the good work, cus...you reached Brazil with 830 subs. (including me now)
Hey, thank you so much for watching and supporting, it means a lot to me! I have recently released a full video on marketing and Wishlists so please go and have a watch!
I love this video. I've just watched a minute, but I'm still seeing the problems I'm facing while trying to start game dev. I'm someone who's always had a passion for game development, but have no background in coding, game development or even doing pixel art. I'm getting a lot of insight from this video. Is there any tips you'd give to someone who wants to make a 2d game in unity?
Thank you so much for watching! I'm all about helping new devs get started and demystifying the process. In terms of 2D games, definitely look at the Thomas Brush videos on creating great art. Also, be sure to utilise Adobe Colour (it's free!) as you can upload a reference photo and get beautiful colour palettes in return!
@@DanGameDev thank you for your tips! I'll definitely be commenting a lot for more insight in the new future, and I wish you good luck on your youtube journey as well!
@@kamathplays9625 Thank you!
this is the best video i ever watch. Nice explanation..
👌👌👌👌
Thank you so much, welcome to the channel! New video posted!
Have you achieved success?
I did not market Finding Ice very well so didn't get many sales. However, I've spent nearly 2 years learning how to do this so feel ready to share what I've found and launch my next game - thanks for watching!
@@DanGameDevBTW, I was looking for the name of your game in the notes portion of the video. You should add a link or the name of your game there too.
@@GiantsOnTheHorizon it's Finding Ice. I don't add the link as I believe I can create something so much better now :) Thanks for watching!
@@DanGameDev It’s tough having high standards :) Finding Ice looked nice. I still plan to check it out when I get some free time.
whats the name of this game at 2:40?
Townscaper :)
Ive created 2 previous protoypes before pursuing the 3rd person action game im doing now!
Wow, that's great - congratulations! Proof of concept is certainly important!
@@DanGameDev of course
@4:07 - I feel like I must be misunderstanding something about the math here. 2 * 50 = 100, so you're saying that if a game in the genre you're considering has 2 or more reviews, it's an idea worth pursuing? Seems low.
Yes that math makes sense. It's not always going to be the case of course but I think that is what you can generally expect. I'd suggest looking at the minimum wage in your country and multiplying this by the hours spent on the project. This is going to be the biggest cost. 100 copies is great but if you don't make you're costs back you've made a loss :(
Just wish I had more time but life
True harsh truth...
but like... it IS hard and unsellable...
What is?
The Two Engines: Unreal and Unity