Motordome Pinball Gameplay

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  • Опубликовано: 4 окт 2024
  • Motordome pinball gameplay filmed at PAPA HQ.

Комментарии • 14

  • @zionengine
    @zionengine 7 лет назад +1

    We have this at the Manitou arcade in Colorado. The only sounds missing on this video are tires squealing when you upper-right flip the ball through the left loop, and a "screaming eagle" sound when you collect the three-million jackpot. It's a one-shot game much like Kings of Steel.

  • @arcadeuk
    @arcadeuk 7 лет назад +5

    I'll never understand why Bally mid 80's (6803) pinball machines had such terrible sound, literally all of them, as they actually have probably the most powerful sound board put in a pre-dmd machine

    • @Titanic4
      @Titanic4 6 лет назад +2

      Take a note that last 6803 games, made by Bally, such as Truck Stop and Atlantis are using Williams System 11 sound board instead of Turbo Cheap Squeak one, as an effect of Williams merging with Bally while both games were manufactured, as seen on Truck Stop's plastic located between the right outlane wall and the shooter lane, near the Donut target. If you take a look inside backbox of either one, you'll see the interface board between the logic board and sound board.

  • @erwanmirabeau6751
    @erwanmirabeau6751 9 лет назад +1

    Having a lot of fun on this machine!!!

  • @jilesmelvin144
    @jilesmelvin144 4 года назад

    Here's an interesting tidbit: You would see the jackpot added in similar fashion four years later on another Bally machine: Radical.

  • @teddyl7006
    @teddyl7006 7 лет назад +1

    The upper hole also stops game play for too much time. With machines like this I used to step back while waiting. It turns into an odd dance.

  • @Titanic4
    @Titanic4 Год назад

    If the software of the game would be rewritten, where the detour drop target resets after certain amount of time while it being required to be dropped down in order to get award from the Turbo Booster Station saucer, the game would be slightly more difficult. The amount of time before the drop target resets would depend on skill level. On skill level 2, the target would reset after 15 seconds. On skill level 3 the target would reset after 9 seconds. On skill level 1, the target would stay down. Another solution would be to make the mod, which will *deactivate* the top left flipper if the detour target is still up.

  • @owlnonymous
    @owlnonymous 11 лет назад +1

    Are you guys trying not to laugh in the background? LOL. DRAGON! ROAR!

  • @bheasy1
    @bheasy1 4 года назад +1

    Sad no tap pass...

  • @SwedishEmpire1700
    @SwedishEmpire1700 6 лет назад +1

    Geez, repaint the playfield already gah

  • @omgorly
    @omgorly 11 лет назад

    laughing at that sound

  • @Shacklersrevenge1981
    @Shacklersrevenge1981 2 месяца назад

    Yep.. we get it, you’re going to shoot the ramp and exploit those points. Would have been nice if you tried to shoot for other things, regardless.
    Not every papa video needs to be played out like you’re competing.

  • @MrTommyUdo
    @MrTommyUdo 10 лет назад +3

    Too much cluttered plastic on the playfield.

  • @ArcadeHunters
    @ArcadeHunters 11 лет назад

    BAO!!