I like to link the 'hold breath' to the hit points (hit points, maybe multiplied by 2/3). Afterwards drowning will do an x amount of damage per round. This means that hits also have immense consequences for holding breath...
Thanks for the video. Love your thoughts - finding someone who can both express themselves well and also understands the game on all levels is uncommon. The teacher training clearly helps!
@@TheDungeonCoach I’m surprised you haven’t! Your style is very much that of a teacher, easily able to break down information into manageable chunks and get it out there in a way that’s easily understood and useful! Rock on, Coach!
Having rivals to characters is fun. My party has an amazing race type thing going on. They have one team they really dislike and two other teams they like and someone died during the race. The idea of rivals reminds me of a book The Die of Destiny by Frank L. Cole.
I have watched your mass combat video a couple of times. I am excited to include them in a big battle that will happen my next session. Your videos are always super helpful. I cannot wail until the Almanac is sent out.
I’m planning to get it mostly because I’m such a huge critter. And I love the rivals thing. My hold breath homebrew is so similar! We really do think alike.
Agreed, underwater combat was a bit too lenient, but constant CON saves seems tedious and would slow the game down. So I made PC actions consume rounds of air instead. Action=2 rds, Move=1 rd, BA=1 rd. When you include the turn needed to hold your breath, that is a possible 30 seconds of air consumed. This is just a simplified form of my homebrew and there are exceptions depending on PC actions. It's just enough to give tension and force PCs to make hard choices with limited oxygen.
Im not here for the Review but rather to praise you Coach! I have loved all your homebrew videos, not just for the ideas but for the encouragement! I have recently went in the journey to DM, Im using quite some of your homebrews and so far Im loving themm!
Video streak:2; Campaign BTS: Created an entire new species of dragons using the DC dragon creator. Nature dragons! Like primordial elementals but dragons baby. Lava dragons, nature dragons, life dragons, death dragons, water dragons, and gravity dragons.
Homebrew for underwater. Concentration check when hurt. Fail, lose half of your remaining air/ time. And remember that you don't get necessarily get air right after a fight. Oh yeah, and swimming with armor is a problem.
Glad for this review. It helped me decide how much I want to look into this adventure. Excited to hear your thoughts on the Radiant Citadel book when it comes out.
Next time you review a book you should consider reading it first, so that you'll actually be able to talk about what it contains, and whether those things are up to par or not. The only thing I took away from this video, is that you don't like adventure books, in which case you should probably not have wasted your own and everyone else's time 'reviewing' an adventure book.
Strixhaven is amazing!! I'm obsessed with that book. Nay-sayers are crazy koo-koo puffs. I made a homebrew with my Strixhaven campaign. The Witchlight-esque carnival is located in the lower right side of the common campus (they are open during weekends and holidays). Also the Biblioplex library has the same selection as the Candlekeep Keep does. I'll probably implement other modules into the book as well - like the Acquisition Incorporated will take on the form of an Extracurricular that are generally the majority of the members are or ran by the Lorehold. As for Call of the Netherdeep, I'm excited! I tend to play a character that has a water breathing and swim speed because underwater adventure is overly alluring for me.
I have items that allow me to breath water as if it was air under water as long as I wear the item, got the item from the Deck of Many in colavoration with the Griffin bag deck of 7 tomes pack of items melee and Magic like 5 bows and 6 ballistas for range battle users.
Hold your breath SHOULD require concentration. Combine the mechanics. You have a number of breaths equal to your con modifier (minimum 1). If you start your turn not concentrating on holding your breath, you lose 1 breath. Every minute you lose 1 breath. For every turn you can breath you regain 1 breath. While at 0 breath, you are unconscious and cannot have more than half your hit points.
Honestly I so deeply dislike the rivals. SPOILERS to convince my players that they are about to embark on months of sessions but if they mess up the first section by rolling poorly, congratulations you're either villains or sidekicks to the story. Villains are cool and if the PC's want that then great, but the very real possibility that they become the ensemble of the story if I as the DM don't intervene, is a very frustrating and discard worthy mechanic. I can't do that to my players, either take away the realism of playing the game or force them to have their actions be meaningless in comparison to the rivals. I'll find a way to tweak it, but for sure not a fan.
I like to link the 'hold breath' to the hit points (hit points, maybe multiplied by 2/3). Afterwards drowning will do an x amount of damage per round. This means that hits also have immense consequences for holding breath...
Thanks for the video. Love your thoughts - finding someone who can both express themselves well and also understands the game on all levels is uncommon. The teacher training clearly helps!
I appreciate that! Never had anyone say that before! 💜
@@TheDungeonCoach I’m surprised you haven’t! Your style is very much that of a teacher, easily able to break down information into manageable chunks and get it out there in a way that’s easily understood and useful! Rock on, Coach!
Having rivals to characters is fun. My party has an amazing race type thing going on. They have one team they really dislike and two other teams they like and someone died during the race. The idea of rivals reminds me of a book The Die of Destiny by Frank L. Cole.
I have watched your mass combat video a couple of times. I am excited to include them in a big battle that will happen my next session. Your videos are always super helpful. I cannot wail until the Almanac is sent out.
Thanks for that Jessica! I’m excited to get it to ya!!
I’m planning to get it mostly because I’m such a huge critter. And I love the rivals thing. My hold breath homebrew is so similar! We really do think alike.
I just got strixhaven to run at home with my younger kids. I'm really looking forward to it.
Agreed, underwater combat was a bit too lenient, but constant CON saves seems tedious and would slow the game down. So I made PC actions consume rounds of air instead. Action=2 rds, Move=1 rd, BA=1 rd. When you include the turn needed to hold your breath, that is a possible 30 seconds of air consumed. This is just a simplified form of my homebrew and there are exceptions depending on PC actions. It's just enough to give tension and force PCs to make hard choices with limited oxygen.
I love this you beautiful genius
Im not here for the Review but rather to praise you Coach!
I have loved all your homebrew videos, not just for the ideas but for the encouragement!
I have recently went in the journey to DM, Im using quite some of your homebrews and so far Im loving themm!
Wow thanks for that!! Love to hear I’m making a difference!
Good video but needs more Luna.
Video streak:2; Campaign BTS: Created an entire new species of dragons using the DC dragon creator. Nature dragons! Like primordial elementals but dragons baby. Lava dragons, nature dragons, life dragons, death dragons, water dragons, and gravity dragons.
Homebrew for underwater. Concentration check when hurt. Fail, lose half of your remaining air/ time.
And remember that you don't get necessarily get air right after a fight. Oh yeah, and swimming with armor is a problem.
Glad for this review. It helped me decide how much I want to look into this adventure. Excited to hear your thoughts on the Radiant Citadel book when it comes out.
Next time you review a book you should consider reading it first, so that you'll actually be able to talk about what it contains, and whether those things are up to par or not. The only thing I took away from this video, is that you don't like adventure books, in which case you should probably not have wasted your own and everyone else's time 'reviewing' an adventure book.
Strixhaven is amazing!! I'm obsessed with that book. Nay-sayers are crazy koo-koo puffs.
I made a homebrew with my Strixhaven campaign. The Witchlight-esque carnival is located in the lower right side of the common campus (they are open during weekends and holidays). Also the Biblioplex library has the same selection as the Candlekeep Keep does. I'll probably implement other modules into the book as well - like the Acquisition Incorporated will take on the form of an Extracurricular that are generally the majority of the members are or ran by the Lorehold.
As for Call of the Netherdeep, I'm excited! I tend to play a character that has a water breathing and swim speed because underwater adventure is overly alluring for me.
thanks for the Review coach!
I have items that allow me to breath water as if it was air under water as long as I wear the item, got the item from the Deck of Many in colavoration with the Griffin bag deck of 7 tomes pack of items melee and Magic like 5 bows and 6 ballistas for range battle users.
OOOOOHHHhhh been waiting for this one!
Hold your breath SHOULD require concentration. Combine the mechanics. You have a number of breaths equal to your con modifier (minimum 1). If you start your turn not concentrating on holding your breath, you lose 1 breath. Every minute you lose 1 breath. For every turn you can breath you regain 1 breath. While at 0 breath, you are unconscious and cannot have more than half your hit points.
Dungeon Coach needs to team up with Dungeon Minister and Professor Dungeon Master and create a super team of YT DMs.
13 minutes review and I feel that I only heard 3 minutes of vague review content.
Re:The Holding Breath Mechanic...these are heroes that can literally do superhuman things. So holding your breath for 5 minutes is nothing.
If I was running a super hero fee campaign, then I’d agree. I like to give my PCs strengths and weaknesses
@@TheDungeonCoach Even superman have some weakness so in my mind even in super hero fee campaign PCs chould have some super hero weaknesses ;-)
Why not just use items that allow you to breath water as if it was air under water when you wear them? Like a cloak get me 😉
Does it include a Gazetteer of Marquet?
hey wizards...this is the cool guy you need......my first video of yours but youd be a great face for the hobby bro
please tell me you listen to hardcore and/or pop punk
Nice!
Can you do real time combat in ttrpg ?
Honestly I so deeply dislike the rivals.
SPOILERS
to convince my players that they are about to embark on months of sessions but if they mess up the first section by rolling poorly, congratulations you're either villains or sidekicks to the story. Villains are cool and if the PC's want that then great, but the very real possibility that they become the ensemble of the story if I as the DM don't intervene, is a very frustrating and discard worthy mechanic. I can't do that to my players, either take away the realism of playing the game or force them to have their actions be meaningless in comparison to the rivals. I'll find a way to tweak it, but for sure not a fan.
👍🏻
I'm surprised at your comments about underwater breathing and holding breaths... its a fantasy game.
A 5 out of 10? Oof
Iv never seen anyone toot there own horn so hard 🤣 critical roll in the same boat it's just DND yall
When did I toot my own horn? I’m not a part of critical role? I’m confused 😆