This is a really good deckbuilder. It’s simple from a rules standpoint, but has a lot of depth and plenty of decision making. And it’s thematic. It’s fun to commit fighters and troops to take out enemy units and bases. There’s also plenty of room for expansions.
That was so much fun to watch!😄 I can´t wait for my copy which will hopefully arrive soon. My son looooves Hero Realms, so this should be right up his alley 🤗
Star Wars Andor theme, with legacy campaign elements and mechanism, built on top of the basic design of Resist! would be the Star Wars game that I would love to see :)
I believe that is accurate now that I look at that page. There is a place in the rules that says the capital ships produce resources at the beginning of your turn, so we took that to mean that it was limited to just that. Thanks.
@@meeple I'm sure that's correct (though you can only attack your opponents capital ships/bases with your capital ships, not to sabotage/bounty hunt, a bit easy to miss I've noticed in the beginning)
Really enjoyed this play through thank you - looks like the sort of game I would enjoy. David’s sound effects made the video - sound like they were honed from a childhood of playing Star Wars?
For every turn a ship is in play it can provide resources AND attack, per the rules. FYI. Really enjoyed this! ordered the game while i was watching lol
I just got this, and haven't yet had a chance to play it, but I love Star Wars and I love deckbuilding games, so this was a must-buy for me. It looks amazingly fun, and I can't wait to play! 😊 However, I find your lack of Star Wars knowledge disturbing. 😬
At 19:39 David has used four of his five cards to buy a capital ship. His last card is a Rebel Trooper (1 combat point). Rather than doing one point of damage to Ryan's base he just discards it. Was there a particular reason for this or was it just a missed opportunity?
Played two games last night. The game is 100% dependent on market. Both game I played were blowouts (by myself) where the market was 85% my affinity. We were already discussing the need for more ways to discard/cycle market cards. Perhaps even having all Neutral cards in a secondary market so there is always an option beyond Outer Rim Pilot.
Yeah. I played this 2 times im a row, and both times rebels struggled because the cards in the row where all Star Destroyers and empire characters. Too expensive to shoot and nothing but more currency to buy, leading to round after round of useless currency, damaged bases and not much to do about it. The balance needs to be fixed. A row for each side? More cards in the market?
Yeah we played a row of 5 affinity cards and 2 neutral cards. It made the world of difference for consistency. We also cycle the 2 neutral cards and the 2 left most affinity cards any time a base is destroyed
It's certainly not "100%" dependent on the market. In most cases you have the option to sabotage/bounty hunt and even if you get behind, getting to play your second base first is a catchup mechanic that can be quite strong. This is how almost all similar games are (star realms, hero realms, ascension) and I'd argue this game is less dependent on the galaxy row than all of those. You're being a bit silly already determining balance issues, from experience these "day 1" reactions on balance are almost always extreemly wrong. Maybe you should just try to get good first-
@@nihlify We’re not claimimg balance issues. No side is nescesarily stronger. Good luck ‘getting gud’ if there are no cards to buy. I think you have fundamentaly misunderstood the issue and the difference from similar games. In Star Realms, each player have the same access to cards in the market
@@meeple Hehe. Not the person that likes to brag. I hope the wink lightened it up enough. Great playthrough for the fun game I bought myself at Celebration 🎉
1:07:49 was a bad call. Capital Ships remain in play until destroyed. Each card in play can be committed to attack once per turn. Capital Ships can only be committed to attacking bases, not the Galaxy Row, so yes, those Star Destroyers should have generated 4 attack, each. Destroyers are beefy. They are supposed to be, because they're expensive to purchase, and they're freaking Star Destroyers! They should be prime sabotage targets to prevent the Empire from getting hold of them, because they can quickly annihilate bases and capital ships. Having two destroyers AND Vader was massive.
On thing, at 28:26 when the Rebels take out Veers and he gets 3 Force but can only go up two levels, any excess Force taken becomes resources if I’m not mistaken.
I don't believe this is correct. You only gain one resource at the START of your turn if it's all the way to your side. The rules (page 9) says nothing about gaining resources if you go above what you can move. You have some other page where this is said?
great playthrough, enjoyed watching the whole thing. Waiting on mine to arrive in the mail! :)
Great video fellas, and you can use the "choose" ability on the Rebel Transport every turn.
Thanks! And thanks for the rules clarification. I regret not having the rules down pat, but we've since realized some of those specifics. 😅
This is a really good deckbuilder. It’s simple from a rules standpoint, but has a lot of depth and plenty of decision making. And it’s thematic. It’s fun to commit fighters and troops to take out enemy units and bases. There’s also plenty of room for expansions.
That was so much fun to watch!😄 I can´t wait for my copy which will hopefully arrive soon. My son looooves Hero Realms, so this should be right up his alley 🤗
Star Wars Andor theme, with legacy campaign elements and mechanism, built on top of the basic design of Resist! would be the Star Wars game that I would love to see :)
I was hoping to see the Arkham LCG for this. But this looks fun.
Oh wow! I would love a Star Wars (or Marvel) themed Arkham LCG style game.
35:42 *chef's kiss* 🙂
I love it when people appreciate our nerdiness. 😁
This looks like a Star Wars themed Star Realms.
You're not wrong. 😁
You could say it's a slightly asymmetrical Star Realms with an added tug-of-war mechanic and some added base abilities.
Are you handling the "spillover" from the capital ships to the base correctly?
We might not have. This was early days for the game for us.
@@meeple Yeah, I hadn’t watched the whole video when I made this comment and I think you even mentioned it later on. 👍
That was a really good Chewbacca impression
Enjoyed the video! I think that capital ships can attack once a turn, not just gain resources. Page 17
I believe that is accurate now that I look at that page. There is a place in the rules that says the capital ships produce resources at the beginning of your turn, so we took that to mean that it was limited to just that. Thanks.
@@meeple makes them more powerful for sure!
Can’t the capital ships also use their printed ability once per turn?
@@helvard Yes, and we believe now also that they can use their fire power every turn as well.
@@meeple I'm sure that's correct (though you can only attack your opponents capital ships/bases with your capital ships, not to sabotage/bounty hunt, a bit easy to miss I've noticed in the beginning)
Really enjoyed this play through thank you - looks like the sort of game I would enjoy.
David’s sound effects made the video - sound like they were honed from a childhood of playing Star Wars?
Favorite comment on this video! Although I had a friend who could sound just like a tie fighter.
@@meeple now that’s a skill
For every turn a ship is in play it can provide resources AND attack, per the rules. FYI. Really enjoyed this! ordered the game while i was watching lol
Yeah! We did correct that for our video breakdown, but it describes that in two sections of the ruleboook and we missed one!
I just got this, and haven't yet had a chance to play it, but I love Star Wars and I love deckbuilding games, so this was a must-buy for me. It looks amazingly fun, and I can't wait to play! 😊
However, I find your lack of Star Wars knowledge disturbing. 😬
At 19:39 David has used four of his five cards to buy a capital ship. His last card is a Rebel Trooper (1 combat point). Rather than doing one point of damage to Ryan's base he just discards it. Was there a particular reason for this or was it just a missed opportunity?
I'm sure it was just a missed opportunity. 😧
Looks fun.
Played two games last night. The game is 100% dependent on market. Both game I played were blowouts (by myself) where the market was 85% my affinity. We were already discussing the need for more ways to discard/cycle market cards. Perhaps even having all Neutral cards in a secondary market so there is always an option beyond Outer Rim Pilot.
Yeah. I played this 2 times im a row, and both times rebels struggled because the cards in the row where all Star Destroyers and empire characters. Too expensive to shoot and nothing but more currency to buy, leading to round after round of useless currency, damaged bases and not much to do about it. The balance needs to be fixed. A row for each side? More cards in the market?
Yeah we played a row of 5 affinity cards and 2 neutral cards. It made the world of difference for consistency. We also cycle the 2 neutral cards and the 2 left most affinity cards any time a base is destroyed
It's certainly not "100%" dependent on the market. In most cases you have the option to sabotage/bounty hunt and even if you get behind, getting to play your second base first is a catchup mechanic that can be quite strong. This is how almost all similar games are (star realms, hero realms, ascension) and I'd argue this game is less dependent on the galaxy row than all of those. You're being a bit silly already determining balance issues, from experience these "day 1" reactions on balance are almost always extreemly wrong. Maybe you should just try to get good first-
@@nihlify We’re not claimimg balance issues. No side is nescesarily stronger. Good luck ‘getting gud’ if there are no cards to buy. I think you have fundamentaly misunderstood the issue and the difference from similar games. In Star Realms, each player have the same access to cards in the market
Ahsoka is not a Twi'lek but a Togruta ;)
Thanks for the correction. You should have dropped an "Um...actually" at the beginning of that. 😆
@@meeple Hehe. Not the person that likes to brag. I hope the wink lightened it up enough. Great playthrough for the fun game I bought myself at Celebration 🎉
@@kevincocquyt574 Oh, I was just playing along with the "um actually". All good fun. 😉
1:07:49 was a bad call. Capital Ships remain in play until destroyed. Each card in play can be committed to attack once per turn. Capital Ships can only be committed to attacking bases, not the Galaxy Row, so yes, those Star Destroyers should have generated 4 attack, each. Destroyers are beefy. They are supposed to be, because they're expensive to purchase, and they're freaking Star Destroyers! They should be prime sabotage targets to prevent the Empire from getting hold of them, because they can quickly annihilate bases and capital ships. Having two destroyers AND Vader was massive.
Yeah we realized that and fixed it in our future pays. The idea of committing the capital ship into an attack just hadn’t clicked yet.
You can't sabotage capital ships in the galaxy row though, what do you mean?
On thing, at 28:26 when the Rebels take out Veers and he gets 3 Force but can only go up two levels, any excess Force taken becomes resources if I’m not mistaken.
I don't believe this is correct. You only gain one resource at the START of your turn if it's all the way to your side. The rules (page 9) says nothing about gaining resources if you go above what you can move. You have some other page where this is said?
I see let's go Japan, an upcoming video?
+ 1000
It’s up now!
is this based on the Call of Cthulhu LCG system?
No, it’s just a standard deck building game
it's similar to star realms/hero realms, ascension and games like that.