No I main Dhalsim and he is balanced right now. I would very much like to see them fix the animations for when his normals get punished though, sometimes it looks straight up broken, the opponent punches, and the hit registers on the medium air punch or kick before its even started animating.
@@gavinpowell4607no hes not. His long normals have too much startup and get stuffed way too easy. His close range normals are too slow. His mid range can all be DI'd on reaction. Ex. 6:20
@@cliff13333 Thing is: Dhalsim is like Brian in Tekken 8. These are advanced characters who are designed to be difficult to use. Buffs of the kind you are suggesting would make Dhalsim easy enough for even me, a Kimberly main, to use. 😅 That would be insane and he would become S-tier, which might be nice for Dhalsim mains, but … you'll no longer be the most skilled and hardworking SF6 players anymore. You'll just be playing 'Sim as a shoto-lite.
@@noobsaibot7108 a shoto with no reversals? You might be exaggerating a bit. Lol. He just needs to be able to actually fight back. Sim's standing lk is 9f. Most characters in this game have heavy attacks faster than that. And the reach doesnt matter if you can mash jab and counter all his attacks or DI from half screen.
I expected this to be a hydrogen bomb vs coughing baby type match up. I was pleasantly surprised
That was a weird comparison but I dig it
yes good level !!
Torimeshi is built different but Sim still needs a few buffs. B.MK should be 6 frames and most of his long normals are still way too minus on hit.
No I main Dhalsim and he is balanced right now. I would very much like to see them fix the animations for when his normals get punished though, sometimes it looks straight up broken, the opponent punches, and the hit registers on the medium air punch or kick before its even started animating.
@@gavinpowell4607no hes not. His long normals have too much startup and get stuffed way too easy. His close range normals are too slow. His mid range can all be DI'd on reaction. Ex. 6:20
I would lose my mind playing dhalism in longer sets. He's SO annoying
@@cliff13333 Thing is: Dhalsim is like Brian in Tekken 8. These are advanced characters who are designed to be difficult to use. Buffs of the kind you are suggesting would make Dhalsim easy enough for even me, a Kimberly main, to use. 😅
That would be insane and he would become S-tier, which might be nice for Dhalsim mains, but … you'll no longer be the most skilled and hardworking SF6 players anymore. You'll just be playing 'Sim as a shoto-lite.
@@noobsaibot7108 a shoto with no reversals? You might be exaggerating a bit. Lol. He just needs to be able to actually fight back. Sim's standing lk is 9f. Most characters in this game have heavy attacks faster than that. And the reach doesnt matter if you can mash jab and counter all his attacks or DI from half screen.
What a comeback!
This match-up can cause cancer. Please consult your doctor before playing against Dhalsim while using any Shoto based characters 😅
Pleasant to watch. But it is a struggle to play against Dhalsm
In 10:26 what counter atack