it’s very obvious what they are trying to do. They’re trying to get new fans of the franchise that came through the TV show hooked on the micro transactions.
@@josebarbosa5704 At atleast Cyberpunk is actually playable and rather fun now with their patches and the recent DLC. Same cannot be said for Fallout 76
Correct. I'd go so far as to say that was one of the reasons, if not THE reason, that they pushed a Fallout series in the first place; if you want more players, got to find new crowd NOT playing and convince them to play. The series was garbage for many of us OG fans, but to people with no idea of the lore? It was amaze-balls. And yes, they got some new players to buy 76. Some were steered to New Vegas instead.
Remakes are never happening. And every single game they make going forward including fallout and elder scrolls, will be creation club milked nightmares.
@@RolandTHX yup, especially when everyone just continues to buy that crap, it’s the best way to go. They do minimal work and still profit. Everyone made their own beds. Now they get to sleep in them.
The road map that listed Oblivion and FO3 remakes was from before aquisition and covid. The first thing to do in a corporate takeover or when a huge market disruption comes about is cut the fat and focus on the main money makers. I wish they would make the remakes but it just isn’t likely.
Exactly. People watched the fallout show then went to try the latest game and I can guarantee most were disappointed or never got past the starting biome
The entire AAA industry is on my wall of shame. Give me indie, and give me a heaping spoonful of Central and Eastern European AA jank. Been playing a ton of those lately...spent this past weekend playing a bit of Medieval Dynasty.
At least those 3 sometimes give us something good but Bethesda has been steadily declining since Skyrim. Shattered Space proved that there are absolutely no signs of improvements. To make matters worse now they say stuff like ES6 won't be able to live up to expectations. That's a huge red flag. Cyberpunk, GTA VI or Elden Ring all had to deal with huge expectations but their devs never said something like this.
@@sirmarvelous7282R* has already sunk for many people.. The way they dropped the gtav dlc is funny, and the fact that they also left red dead online to cater for shark card seales turned alot of people off
I think they probably meant 22 million players as in ever played, but said in a way that would trick people into thinking 22 million players playing recently and actively.
@@TheMrfluffi i checked real quick cause you got me curious too, that peak of 16k is lower than fallout 4 which on steam alone had a peak of 24k in the last 24 hours.
@@craze7478 actually went back and deleted it because realised those are steam numbers only and have no idea what across all platforms. Only places I could find estimating also quoted max ever across all platforms as less than max ever just on Steam so gave up. Definitely doubt there's ever been the number quoted concurrent or in a day, number seems too low to be accounts ever, maybe in a month or financial quarter...
@@craze7478 So who wants to bet on how Bethesda manipulated the numbers, 20 million individual copies sold (seems doubtful with an all time high of 72k) or 20 million times players have logged into the game, been a few years, numbers gotta be getting up that way now
@@maddlarkin its hard to say, obviously the game has never in its life had anything above like a million players active at a time and thats on the hugher estimate, people like me who have played it once with a friend then dropped it cauee it wasnt fullfilling are more than likely 70% or more of that playerbase, and then theres the people playing the game off of steam on other platforms but i dont think theres that many of em so yeah its total statistic manipulation to make themselves look good.
I think we are now firmly in the "Remember when Bethesda made great games" time, with people still hoping against all reason that they will return to the good old days.
They will never go back to the good old days. Emil is the main writer that has no idea how to write, that they are using the same game engine and yet to this day, they still have the same bugs in their games sense in Morrowind.
Fallout 4's Far Harbor was the last flash of inspiration from Bethesda. It is the last time they did something that wasn't driven by a corporate committee wanting to push microtransactions and keeping everything as 'safe and sterile' as possible.
Obviously it requires some degree of intelligence to figure this out... and to be able to distinguish free soulful quality from expensive soulless ATTRACTIONS.
Bethesda going forward with the stream despite a definitive lack of materials to show only reinforce the idea that toxic positivity is rampant in the higher-ups.
Go back and check out the foundation of cuck club; Bethesda had reached out to Valve and tried to create "paid mods" directly on Steam, Valve was willing to give it a go, and let it happen. (And obviously, Valve and Bethesda would get a cut of every sale of a mod on Steam, thus why it was a potentially lucrative deal for both companies.) Within three days, Gabe himself pulled the plug and has never even attempted to make it happen again seeing the rampant abuse, theft, and scamming that happened when people were allowed to "sell mods" directly on Steam; and I recall it very vividly, people were going to Nexus, downloading shit asset swaps, and reuploading them for 9999.99$, or ripping whole mod libraries and trying to sell them "as the creator" And What was Bethesda's reaction to this event, and all the very obvious vocal feedback not to do it? "Fuck you, we're going to go make our own paid mods, with blackjack and hookers"
This is exactly like The Sims 4, they recently said why make a sequel when TS4 still sells and played so they'll gonna update it with more DLC forever...
It’s so heartbreaking to watch this unfold with Bethesda. Fallout 3 was my first RPG addiction. I couldn’t peel myself away from it. As a hardcore fan for many years, I feel used and tossed aside. At least we can still mod FO4 for the time being
Skyrim was my first ever game, my dad introduced me and my sister to it when we were little, now I have played at least a little of every Fallout & TES game and they have been my favourite video game franchises since, but that's slowly fading. I'm so disappointed in where Bethesda is leading them... I just hope Microsoft isn't satisfied with the money Bethesda is making so they set some other studios under their wing (Specifically Obsidian) onto making some Fallout games so we actually get something.
Welcome to the world of original fallout fans, Bethesda never cared about them, and neither do they care about what you want, it was never about the games, it was always about the brand and money.
They only care about the sycophants. Any criticism or desire to hold them to a higher standard is viewed as confrontation; they do not want to be better, they want to do the bare minimum to maximize profits - they do not care about you.
@@karemelskaresobsidian now is only making filler double A games for gamepass. There are not more ambition there. They are not better than current Bethesda
Fallout 76 is what the investors want us to want. A cash cow that will nickle and dime us at minimal cost for them. It is not in their interest to give us a new Fallout experience that may cut into the player numbers. I wouldn't even put it past them to intentionally sabotage Fallout 4 right before London was meant to come out. But maybe that's just my cynical brain going in overdrive.
It’s not. Activision allowed a fan-made remake of MW2 multiplayer and even promoted it because you needed the first remaster to play the multiplayer. Then Activision hit them with a cease and desist a day before release when everyone had already bought the game. Shitty greedy companies is what they are. Gaming is no longer for the players
Same with ESO, but everytime that gets mentions fans of it blast you with "ESO wasnt made by BGS" as if Zenimax wouldnt dare tell Todd to hold off on TESVI for ESO's sake.
"nIcKeL aNd DiMe Us" Meanwhile, the game costs nothing to actually play, and if you perform the INCREDIBLY easy challenges, actually gives you premium currency to buy cosmetics with. The only actual way you're being charged is by being impatient.
@@therobustempyrean1436 What do you mean, costs nothing to play? I'm pretty sure the game still has a price tag, even if it has gone down over the several years it has been out. And yes, they have created a problem and are selling the solution. In several ways, including a subscription service. Yes, you can play the game with just the initial purchase, but in that version, does the game respect the value of your time? Can you trust Bethesda to tweak the numbers for the best experience, or are they more likely to tweak them for maximum profit?
As far as I'm concerned, Enderal is Elder Scrolls 6 and Fallout London is Fallout 5. Bethesda moved away from their model when Weaver essentially left and Altman took control of the Board. Plus Providence Equity bought major shares, it went from a studio run by a developer to one run by bean counters.
Indeed. Bethesda will not have anymore experiences that even come close to Skyrim or Fallout as we know it. Just a bunch of soulless design and bad writing and microtransactions. And disrespecting fans which ever way they can.
don't worry, The Elder Scrolls 3 is finally being released! or rather,, the actual creators behind TES created a new studio (once lost games) and are creating a new game that is supposed to be a successor to daggerfall.
I was fully expecting fallout day to be all about fallout 76 so I didn't even watch it. I guess that was the right call but it's sad to see.
2 месяца назад+48
Last year, after Baldur's Gate 3 was released, I said to a friend: "I don't really care about TES6 or Bethesda anymore. I've got BG3 and Larian." Now a year later, I firmly stand behind it, especially after all the disappointment with Starfield. At this point, the games Bethesda has released in the last 10 years can be loved only by those who never played anything but Bethesda games. There are no more great games, just games on the scale from "meh" to "quite good". After releases of such titles as Witcher III, Cyberpunk 2077, Kingdom Come: Deliverance, Red Dead Redemption 2 or Baldur's Gate 3 while Bethesda at the same time made ESO, Fallout 4, Fallout 76 and Starfield, being a diehard fan of Bethesda simply cannot be justified. I think it's time to come to terms with the obvious: Bethesda had their great time between 2002 and 2015. It was fun while it lasted but it's gone. I'd love to be pleasantly surprised when TES6 comes out but I think it's more likely we'll get the great games from someone else. I see no point in hanging on Bethesda and putting my hopes in them.
The reason Bethesda has done so well until very recently was not only their more drastic drop in quality between entries, but also because no one really infringed upon their space: there weren’t really too many people making open world RPG’s like them. But now a lot more people have entered the space: CDPR with the Witcher 3 and Cyberpunk, Kingdom Come Deliverence and now Baldurs Gate 3. Now that niche that Bethesda occupied is no longer sacred (especially now that other studios can see how much money Cyberpunk and Baldurs Gate 3 made and will be looking to join the craze). So now, instead of just treading water due to tech debt they’re now fully drowning because everyone can see just how much better and efficient things can be instead.
Bethesda has become yet another studio to stuff gamepass with minimum viable games that are platforms to sell "micro" transactions. They made Shattered Space because they were legally obligated to. If they make another expansion, it will be as disappointing as SS, due to them putting most of the resources into "creations" that they will sell at exorbitant prices and low value.
The real Fallout news: The latest version of the Tale of Two Wastelands mods just dropped, it combines 3 and New Vegas in to a single game. Also Fallout: Nuevo Mexico has been getting closer to release, a game using the New Vegas engine to create an entire story in new mexico with the option to play as a ghoul heavily based on the concepts for Fallout Van Buren.
I mean some people are playing and giving Fallout 76 money, that is why they keep making new content. Boycott online games, stop giving them money and they will learn.
When Bethesda is advertising 75% off Fallout game titles on my Xbox One console menu, that just tells me they are desperate for cash to keep the lights on. They did this to themselves for the past fifteen years and I am done with them as a developer.😁
@@kylefarris8866 and that’s the thing it’s all self caused. They gave us starfield and fo76 and eso. But their fans didn’t really want that. They wanted es6 or fallout 5. And they just kept making other stuff. And I think it’s the fact they called it fallout day but only covered 76. It’s almost like they’re trolling the fans lol I could just be crazy and maybe over stepping, but it’s just been a lot! No one asked for 76, or starfield. But that’s what we’ve had for the last decade!
"that just tells me they are desperate for cash to keep the lights on" What a foolish thought! Worst is that 34 people plus AVV liked that BS! A week or two ago GTA 5 was IIRC 75% off. A game bringing in $4-6 billion, does Rockstar need extra money? You are on XBOX, you might not be used to deep discounts but AVV are you a dullard? Every publisher runs deap discounts on Steam on their games when they get older. Usually starting at 10-30% when they are 6 month to a year old, then the discount rises up to 90% depending on many factors, age, sales, etc. Fallout 4 is almost 10 years old 75% off is not strange. I got F1 and F2 free on both Steam and GoG 8 years ago. Paid €15 for complete Fallout NV 12 years ago. Paided flike €5 for Fallout 3 at 75% or more off. Man the more I think about your comment the more I might write something outside CGL!!!
2 million players sound like a lot, but I went digging for this metric and refers purely to sales + downloads (meaning those who paid for the game or got it from battlepass). Which is stupidly low when you think about it; Fallout 4 sold 12 million copies on launch eventually reaching 25 million; Fallout 3 did 12.4 million copies and Fallout New Vegas did 11.6 million copies. Fallout 76 has done terribly at least in the realm of sales and downloads- they are eager to make it sound better then it is. However, no doubt its been profitable for them. It just takes a percentage of those players being whales who'd buy any slop from their atom store.
You are correct! My last video “how fallout 3s ending created starfield” I did cover that Skyrim did have them. But they were, in my opinion, the best version. In the background, additional content, totally optional. That was the right way. After Skyrim they started popping up more until we get to today and starfield were they are literally the first quest we get introduced too lol
Bethesda feels like they have the opposite problems of The Pokemon Company. TPC has the excuse of having VERY SHORT development times for all their games being buggy, and it's only because of their franchise that they get sales. But Bethesda has no excuse, they take all the time in the world to dedicate themselves to 1 sloppy product at a time now.
Bethesda is so afraid no one will play their precious TESO if they make a new Skyrim. But they need to realise it’s different people who play these two games, and they will not cannibalise on themself by making a new game.
the exact same thing can be said of Fallout!! with no reason to hate on 76 because it's not Fallout 5...two different gamer groups, why not make BOTH happy?!
Bethesda games are single player* open-world RPGs that are extremely mod-able. Those are their selling points. *I don't mind the occasional venture into making MMOs as long as they don't subtract from the proper single player games but due to Bethesdas slow dev process it did with Fallout 76. ESO wasn't made by Bethesda, and that's good. Also instead of monetizing the mod-ability of their games by trying to profit from each individual mod via creation club, they should have sold greater mod-ability in the form of tools. The selling point of a Bethesda game isn't in their sub-part stories or uninspired fighting mechanics or open-worlds that build 'cities' the size of villages - it is the potential people see in changing what they see by going on nexus-mods or opening the creation kit for themselves. They should sell something that expands on that potential.
If I had a nickel for every time Bethesda added fishing into one of their games instead of listening to their fans, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.
It's kind of telling that I've somehow come to subconsciously accept that Fallout 4 is the last Fallout game and there will never be another. I don't necessarily accept that settlement building was THE big change in the Fallout franchise, it was already modded into Fallout 3 and wildly popular, people wanted that. Hell, I remember playing Fallout 2 back in the day and trying to learn some modding so I could create my own base, so I've been wanting that since the very beginning. I'm sure some people wanted online Fallout and Elder Scrolls too, but nobody wanted either of those things to completely take the spotlight and Bethesda to stop creating the things they used to do best.
Honestly, the entire complaint that settlement building has utterly changed the face of the Fallout franchise sounds empty, and incredibly weak to me. For years, people cried about the Wasteland not being built up, and yet when we receive the ability to do so, it suddenly "dEsTrOyS wHaT fAlLoUt MeAnT", or some such rubbish, presumably spat out by the same people who think the game was a critique of capitalism. The same goes for this video acting like the player hasn't always been a "The Chosen One" trope, trying to pretend that Fallout 3, and New Vegas were much more like State Of Decay 1, or Dark Souls (games where you actually DO struggle). Especially when you are only really weak until you find your first decent weapon, as I remember being a mere level 5(ish), and wiping out entire Metro Tunnels filled with Ghouls, or being level 10 in New Vegas, and having a grenade launcher, automatic rifle with hundreds of rounds, and an entire orbital laser. Realistically, it sounds like this guy's issue with 76 is that he immediately went for the most meta build available, and like anyone playing a near untouchable character after a short while, became bored of it. Don't get me wrong though, Bethesda absolutely has been pushing 76 waaay too hard, and I hope they are only doing so to cover themselves while developing TES:VI, or Fallout 5 with a new engine, as unlikely as that is.
Elder Scrolls Online wasn't originally created by the main Bethesda Game Studio but rather their parent company. Additionally, BGS's roadmap was always to create Starfield after Fallout 76 (which I thought was a mistake even from the announcement) and given the amount of time in between mainline BGS game titles, it's not surprising that they haven't gone back to single player Elder Scrolls or Fallout games yet. Surely they would have had the time but given the way Bethesda "works" they just haven't gotten to it yet. Which is a problem in itself, no question.
You're not alone, sir. Exploring the bleak post apocalyptic landscape and stumbling upon unique stories and people trying to survive, that's what is great about fallout, IMO...
You can do that in 76 😂 can’t get much bleaker when every human died by either disease, Corp greed, human greed, and the government and then people resettled the area, there is unique stories everywhere to be uncovered but for some reason people ignore it or pretend it’s not there either because they don’t wanna listen to holo tapes or reading notes or just from npcs mouths themselves, such as story of maul a person you get for your camp he sells grognak items and endless talks about grognak, well he had a dog a good dog the best of dogs he says but it was taken and killed and killed the people responsible and now wants to find grognak and kill him to prove he is strong enough to protect those he cares about And this just a camp ally imagine what other ally’s stories are and stuff are in the world.
F me All hope for ESO 6 is dead Well, we hopefully will have Beyond Skyrim Cyrodiil, and Skywind, and such. They will probably be better. And with all the mods you want.
TES 6 will die, 7 years will pass and someone new will try and save it releasing a half baked mediocre game, and then 9 years after that another studio will give it a go and release the best Elder Scrolls game ever. Mark my words, it's happened before. 👨⚕⌚
We need to make something go viral that says exactly this to show Bethesda how we really feel. They won’t make a FO/ES game that we ACTUALLY want and they gatekeep so no other game studio can try. It’s fucked up and proves to me that they don’t actually care about their fans(the people that made them relevant in the first place).
Bethesda is part of a large, publicly traded corporation. Their sole purpose is to get as much money as they can out of their customers so that their executives and big investors can buy yachts. This is the reality of the corporate world. Fallout 76 may have fewer players than the more popular single player games, but those players are spending money in the game on a continuous basis. As long as people keep spending money in Fallout 76, they will focus on it. I don't like the situation with Fallout, as it started to go off the rails with Fallout 4, but I am not surprised. A successful multiplayer game has the potential to bring in so much money that it is inevitable that a big corporation will attempt to cash in. I'm surprised that they spent so much time and effort on Starfield and didn't make it into a live service mess. Given that Starfield is a mixed bag and has received a lot of criticism, it seems like the path of least resistance for Bethesda is to double down on Fallout 76 and Elder Scrolls Online, as these are the game that have the strongest potential to bring in easy money. They won't get my money since I never play multiplayer games, but that isn't going to matter to them because plenty of people have jumped on these games. For those of us who like the old fashioned single player experience, we have to look elsewhere. The modding community is still out there. For that Fallout fix, there is Fallout London, which I'll probably get started on the next time I'm in a Fallout mood. For Elder Scrolls, there are a lot of good mods for Morrowind, Oblivion, and Skyrim, some of which add high quality, DLC-sized experiences to these games. Also, other companies are making good single player RPGs. They may be different from Bethesda's old style, but there are many to choose from. I prefer turn-based and real time with pause combat anyway, so I'm drawn to old school CRPGs. If Bethesda won't give us what we want, all we can do is spend our money elsewhere. I do find it perplexing that Bethesda sits on these valuable IPs and doesn't farm out spin-offs to other studios or assign small teams within the company to work on them. One would think that, in the interest of bringing in more money to buy more yachts and private islands, Microsoft's executives would force the issue. I think fans of the single player games would be happy to get some smaller scale spin-offs or even new full-sized DLC expansions for Skyrim and Fallout 4. These wouldn't require huge development budgets, and they would sell in huge numbers. If money is the primary motivator, then why are they ignoring this relatively easy way of raking in the cash?
"I do find it perplexing that Bethesda sits on these valuable IPs and doesn't farm out spin-offs to other studios or assign small teams within the company to work on them." They did and we got Fallout New Vegas. Many people regard Fallout New Vegas as better than Fallout 3 and 4 which reallllly torked off Todd. That's why we will never, ever, get another studio doing a spin off game; Todd's ego can't handle being told his games suck.
I LOVE how you broke this all down and it was perfect! And I think the reason why they aren’t into letting other developers make their single player games is because of ego and why they aren’t making small teams to make dlc for the old games is because they aren’t making small their prized possessions. A symbol of what they were and an image of their prime. If they just make dlc then it shows us that it’s actually over and they’ll definitely never have the hardcore fans they did before. They’re just trying to hold onto the old people as long as possible without feeding them what they’re here for. So I say jump ship now to show that we understand it’s over and we’re not gonna sit around just for the idea of a future where they are what they once were.
Um, because Todd Howard doesn't like that another company can make better games with Fallout in the name than his company can now days. Like the first commenter said, his ego can't handle it.
@@hellcat1401 As others have said here, Todd's ego might be part of the problem. Sometimes, ego overrides money, even in the corporate world. When this happens, it is almost always bad for the company. Microsoft could bypass that if they decide that they really want to squeeze the Fallout IP. Fallout: New Vegas is one of my all time favorite games, and I know I'm not alone in this assessment. Fallout 3 and 4 are successful in many ways, but they are lacking in comparison. I have thought about this a little more since I left my comment. Spin-offs have a mixed history. After Daggerfall, the Elder Scrolls series had two spin-offs: Battlespire and Redguard. They have their fans, but they didn't have a big impact back in the day. I've been unable to get into either of them even though I love Daggerfall and Morrowind. Many years before this, Origin Systems had a big success with Ultima VI, and they released two spin-off games in the same engine: Savage Empire and Martian Dreams. Unfortunately, these games didn't sell very well back in the day, though they are two of the most unusual and innovative CRPGs of their time (and I would strongly recommend them today to anyone who loves old school CRPGs). They have since become cult favorites, and they are among my favorite games in the Ultima series. Unfortunately, becoming a cult favorite many years after the fact doesn't bring in the money. I think the lesson here is that spin-offs are risky, but Fallout: New Vegas shows that they can be successful. Many people have been saying lately that they want smaller games with worse graphics. I have to agree with this. Smaller scale Elder Scrolls and Fallout spin-offs might find an audience in the old fans who had all the time in the world to play games when they were malodorous teenage neckbeards, but now that they are older and have responsibilities in life, they might appreciate a game with a smaller world and a more concise scope. I certainly would. A self contained Fallout or Elder Scrolls game with about 1.5 times the content of Skyrim's Dragonborn DLC would be just right. I can even think of some ideas off the top of my head. Imagine that, during the time of New Vegas, when Caesar's Legion is occupied with their western border, a revolt breaks out in the eastern part of their territory, and the player can decide whether to join the revolt or help the Legion put it down. Anywhere in North America could possibly be a good setting for a small scale Fallout game - maybe the Brotherhood of Steel and the Enclave are battling it out in the lake country of northern Minnesota, and the player character can get caught up in the mess. Or similarly, in the Elder Scrolls world at the time of Skyrim, a revolt takes place on the edges of Thalmor-controlled territory while the dragons and the civil war in Skyrim have everyone distracted. Or go back to the time of the Oblivion crisis and explore how a single Oblivion gate impacts a small forgotten backwater somewhere in Tamriel, where the player isn't a "chosen one" but is merely a simple peasant who manages to rise to the occasion and help save the village (or decides to side with the forces of Oblivion and assist them in their wanton destruction). The game could be implemented in the Fallout 4 or Skyrim engines - no need to fancy it up, as these engines would be adequate to the task. These would be the video game equivalent of a short story, a bite-sized snippet of these game worlds that could be sold for around half the price of a big game, and old fans who have limited time for gaming would likely eat this up. In not doing something like this years ago, I think Bethesda missed a huge opportunity. It is a little too late now, as the Skyrim and Fallout 4 engines are showing their age, but I would still go for something like this. These days, I don't think Bethesda is capable of producing Game of the Year material any longer, but when/if new games come out in the future, I'll give them as much of a chance as I would any other game. If they pull out of their slump, it is a win for all of us. If they continue to decline, then we will have to find other games to play. Going forward, I don't expect greatness from Bethesda, but I will be excited to find out what Larian does next.
@@heatherharrison264 "As others have said here, Todd's ego might be part of the problem." Watch Todd's face during the awards show when BG3 kept taking awards and Starbored didn't. That is your hint on Todd's ego size. Now, take that ego and put it into not another game from another developer showing him up, but a studio they contracted out to make a Fallout game showing him and his Fallout games up.
It's the overall number of total players, which is misleading as hell - they accounted not only for people who actually paid for the game and play it; but also for everyone who simply downloaded it via GamePass. The amount of consecutive players in FO76, is lower than even that of FO4 (on Steam at least - I don't know about the rest).
It would be a 60% increase from the concurrent peak player count of WoW, the most successful online multiplayer game of all time. There is no fucking shot that FO76 eclipsed it by that much.
When they say 20 million players, I'm pretty sure they're counting everyone who's ever played it, in any way...bought, free, gamepass...even these free trial days I'm sure adds onto their "We have SO MANY PLAYERS" count that they can whip out whenver they want to lie by omission (of context) and say FO76 really *is* what we wanted (no it's not, Beth). Also, I will say in their defense (perhaps), that they started introducing settlement building ideas after the groundbreaking success of the RTS - Real Time Settler mod in Fallout 3, which even got magazine (yes, remember those things?) coverage back in the day, for how cool it was. Then came their first official steps towards that mod, let's say, in Skyrim, then all out in FO4. So it's possible that they saw that mod, and thought to implement it.
As much as I am not a fan of Fallout 76 and have no desire to play it. It does have a healthy player base. According to SteamDB, it's all time high was just six months ago when the Fallout TV show released, and when it leveled back off the average player numbers were consistently higher than they were before the show. I think we just need to come to grips with the fact that old fans like us just aren't the target audience anymore. At least we still have the earlier games and the memories those gave us. Those can't be taken away.
@@The8bitbeard The numbers on the the Steam database don't support your idea that we aren't the fanbase: in the as I write this, right now, Fallout 4 had a 24 hour peak of 24,261 compared to FO76's 16,501, while after the show Fallout 4's peak was over 187K compared to FO76's 73K. Consistently throughout this last year, there were higher numbers playing Fallout 4. And that is WITH THE FACT that they broke mods with their latest update on PC.
People need to realise high quality fitting Fallout games is over and done, it's all mobile games, live service slop and boring "forever games" Bethesda single-player games are small fish compared to how much money they earn with 76 and ESO You are not getting New Vegas again, heck you aren't getting a Fallout 4 again, at least not without being riddled with microtransactions and having some quasi pay to win mechanic all while practically being a Fallout themed rollercoaster as opposed to an actual Fallout game with complex cohesive writing Just enjoy what we got, because we aren't getting anything else besides what fans make
@@user-bl7em8sx6oForever Games are games (usually online multi-player) that drip feed very miniscule updates to a game and call those updates new content. These updates usually feature long drawn-out grinds for new items, usually over the span of months, to sometimes years of grinding. This is done to keep people playing the game, and buying stuff with real money to speed the grind up. Forever games do this in a cycle...Forever. Fallout 76 is a "Forever Game". When Wastelander's dropped, they added a new currency instead of allowing you to hold unlimited bottle caps. This forced everyone to grind a new currency for all the new items, along other grinds like reputation, which restrict what items I can buy with the new currency. All of the grind for gold, was made pointless 2 years later when Stamps were introduced. Bethesda saw everyone had alot of gold, and decided to add a new currency to prolong the game, because player count was going down after everyone had the gold they needed. They took this new currency and made it harder to earn, and all new rewards are expensive.
15:50 I find it difficult, part of your franchise earnings are from fans, are you missing TES? play our TES online now, there is nothing new outside of it..
To be fair, I don't think Bethesda's goal was ever *not* to make money. However, I think the industry has opened Pandora's box in the past 10 years. At one time, it was enough to just make good games. The better the game, the more money you'd make. Now, you don't even have to make good games, you just have to puppeteer a popular IP's corpse and have whales.
@@jfkst1 so you're essentially waiting for other people to form your opinion for you? I'm just curious, what type of an exceptional expirience you're expecting from a next tes game?
@@jfkst1 I'm just wondering what made you not buy starfield. Because i only needed a snipit of gameplay to tell it's gonna be the same garbage Bethesda always produces.
I had no idea this Fallout Day show was gonna happen/happened. But they have said numerous times they don't intend to remaster any of the old Fallout games; both Todd Howard and Pete Hines have said at least once that they think "the games have a charm for being old and remastering them would take that charm away". Whoever actually hoped/hopes for those remasters is being really naive. Of course they don't follow that logic with Skyrim, but...
Much more common nowadays I am afraid! Such a shame really! It’s been happening more and more as time has gone by. Then studios like Lorian etc come in and blow them out of the water!
The problem? this business model makes money.. Whose hands are 100% of the decisions? Investors who read green or red numbers.. If TES6 exists one day will it have online models and microtransactions? YOU BET YES 😥
And the problem is and I didn’t want to say it in the video because it’s very harsh. But basically, they’d rather have 100 fallout 76 players than 200 fo4 players because….well you can figure it out lol
I am a huge Fallout fan, I fucking love everything about the stories, lore and aethstetics. But I 100% couldn't care less about seeing a Fallout showcase from Bethesda because Bethesda does not make Fallout games
I completely agree with you. I have zero interest in MMOs. I just turned 66 and I feel that I will not be seeing another single player Fallout game in my lifetime. So sad.
Yeah they’re just different games right? Like I have no hate for mmorpgs. I know a lot of people love them! But it’s just not my cup of tea. It’s been so long now since we had an offline TES or FO game and it’s starting to feel like they forgotten about us.
It is all about the money. They care more about profits than fans. Microtransactions and subscriptions like Fallout 1st bring them more revenue than from offline single player game where they must invest huge amount of money to produce offline game. New era of online games with micro transactions begun and all companies are doing that and pushing to this direction. They make so much more from one online game that they almost don't want to rush with new series of offline games. It is all about the profits, nothing else, always was and always will be with the big companies.
Only it's worse, because EA at least don't try to gaslight people - they were upfront about the fact, that they just see more profit in continuing with The Sims 4. Whereas Bethesda are completely detached from reality and go into an actual meltdown, when people point that out...
I genuinely like 76, but Fallout 1st and how many micro transactions it has is what holds me back from it, without Fallout 1st it feels quite a bit harsher on the player especially with the limited storage you get (which I also hate) but I played 76 at launch and it was rough but the game in my honest opinion isn't as bad as people like to make it out to be, its a fun experience now with all the content and I am happy to see they're still going with it. I just wish players weren't almost forced to buy Fallout 1st just to have more storage and play solo if they wanted.
Yes like I said it’s not a bad game it’s just different! Like I enjoy the concept of it, with its open world and such. But I really don’t like the events. I tried to play it with my wife back in the day, she had fallout 1st and all that stuff lol and I went in with nothing. You could see who was having the easier time of it lol
If the FOLON team had any sort of budget, they could be some sort of answer. Not going to deny original release of Fallout London was buggy as hell, but we have to remember that the team creating it were doing it in their spare time - they actually had 'proper' jobs at the same time! Fallout: Nuevo Mexico is also looking promising.
0:10 You are incorrect.Every announcement about Fallout Day that I saw, save one, said it was going to be 76 related. YOU may have wanted it to be about something else, and what YOU thought it was “supposed to be about” but that is you just you misreading the announcements. And being hurt that other fallout news that YOU wanted wasn’t released.
Then why market it as Fallout day. It is there marketing strategy to create expectation with just the word "Fallout". Many players will expect Bethesda to announce something else other than 76.
@@no-barknoonan8798World Building and Environmental story telling is the only places they shine though. That's why despite 76 being different than anything remotely Fallout; has survived for so long.
I'm sure there are thousands of us, wanting solid single player game. It's just that there are millions of people out there willing to enjoy watered down MMO on which game developers can draw constant income from for decades.
4:40 - I disagree. I was not a fan of the Bethesda style of Fallout. As far as I'm concerned, Wasteland 2 and 3 feel more like a continuation of the original Fallout games than anything Bethesda has made in the setting.
I thought when Bethesda teamed with Microsoft that they would have more resources to bring my favorite games sooner, I was wrong. Their need to make Mo Money is paramount. God Bless the "Indies" the wave of the future. Modder's unite.
it's possible to criticize something you don't like without crying about "woke", all you accomplish by using whiny baby buzzwords is delegitimize actual critique because they can point at comments like yours and go "see? only chuds dislike our writing!" and then keep doing what they're doing
@@hunt1ngh0und Could be true. Good point. Personally I like being characterized as a C.H.U.D., being a canabilistic human underground dweller is very comforting in my twilight years. LOL. Great movie BTW. You should have lived through the 80's it was pretty fun.
@@chrissinclair8705 lmfao, i knew in my heart that using that word would make you reference the C.H.U.D.S movie, it was the first thing i thought of too. also you weren't censored and i can still see your comment, youtube is just broken and the display doesn't work right
I recently started playing Fallout London in the absence of anything from Bethesda. My god, it's nice to be in a new single player world again. 10/10 do recommend.
Yes me too! I haven’t done a video on it yet but it’s crazy now because modders are making the Bethesda games and Bethesda are making something else lol
Ok. I had to stop 8 minutes into the video to start this comment because AVV Gaming, well, they got it wrong. Yes, Bethesda went from their normal open world RPG in Elder Scrolls to Elder Scrolls Online. Elder Scrolls Online does make Bethesda a lot of money, but, look at the game. It has NPCs, towns, quests, dungeons, etc, to go along with the raid content, oh and it has pvp. It also has the cash shop and the all but mandatory subscription. It was the last Elder Scrolls game made by Bethesda. An online world whose sole purpose is to generate cash for Bethesda. Before we move on, let's look at timeline; Skyrim 2011, Elder Scrolls Online 2014. Now, let's look at Fallout. Bethesda bought the Fallout IP and made Fallout 3. Fallout 3 releases in 2008. Bethesda is still in open world RPG mode at this time. They are trying to bring the OG Fallout fans into the new, first person shooter era. It's not a "bad" game and was a good attempt by Bethesda. But, Bethesda had plans for Fallout; to make it a shooter. Call of Duty had released four games prior to the release of Fallout 3. The OG Fallout fans weren't thrilled with Fallout 3, but many of us gave it a chance and saw it as a decent start. Fallout 4 releases in 2015 and Bethesda begins to show its true intention for the Fallout IP. The Call of Duty fans hated the gunplay of Fallout 3 so Todd brings in Id Software to tighten up the gunplay of Fallout 4. They dumb down the story, quests, skill system and focus on gunplay because Todd wants his shooter. The OG Fallout fans that gave Fallout 3 a chance and hoped Bethesda would build on that with Fallout 4 are not happy. The Call of Duty crowd? They are a bit happier with Fallout 4s gunplay but omg the whole quest thing and Preston and... yeah, they weren't thrilled either. So why did it sell so well? Because everyone was hoping for more out of Fallout 4; the OG Fallout fans and the shooter crowd. The next Bethesda Fallout game? 76. Todd removes the mask. It's an online game, with a cash shop, no NPCs, no real story, little quests, but omg you can run around and shoot things... even each other! It's a disaster but Todd finally got his ESO-like online Fallout shooter. That was the goal for the Fallout IP all along, they just did it in stages. But the backlash was immense so they put in NPCs, tried to do a retroactive story, quests, etc, to make it more like ESO. Of COURSE, the "Fallout Day" is ALL about 76 because that is the game they want to promote into cash cow status. The whole "we aren't stopping"? No. They aren't. Because too many people are playing it, pushing money through the cash shop and subscription.
Good video as always mate, very informative. I do share a lot of your opinions. I feel like fallout in a way has got lost in the shuffle of the gaming world in a sense, hope this changes.
i will never touch 76, not even with a ten foot pole. its also pretty funny to me that they pretty much doxxed the person responsible for the outrageous monitization scheems during the fallout day stream. don't know if they tried to make us like him or if they just wanted to throw him to the wolves. making fantasy out of sci-fi games and going against the lore or themes of the franchise seems like its becomming a trend in the aaa space.
I commented this a few days ago about another video concerning "Fallout" day, but I feel like re-posting it here! "Fallout 76 5,000 people currently playing on SteamDB, 14,000 people 24h peak. Skyrim SE usually doubles those numbers easily or goes even beyond that, only accounting for the Special edition, not even Oldrim (Legendary edition not included in those numbers). An 11-YEAR old game. Clearly, BGS has no clue what fans of their RPG games want... It sure as hell is no live service multiplayer Fallout." To be comletely honest, I don't have anything in particular against 76 or ESO for that matter. I am glad people can derive enjoyment from those. I am just sad that Bethesda refuses to realize that these games series were primarily perceived as a unique single player experience and BGS should focus more on the single-player side of things, in my opinion.
The biggest draw is that they streamlined their story and quest design to a pretty basic flat version from 2010 upwards. The second thing is that they started to ignore or rewrite lore into something not really fitting or even damaging working worldlore. Skyrims story and quests where already a lot more simplified for to be understood by the most possible broad audience but it still worked cause they did not touch the lore a single bit. But fallout 4 fell flat, it was not just the radiant quests, it was they they totally changed huge lore parts into something not making sense, changed tons of existing fallout weapons and stuff into things that make no sense (fallout always tried to stay close to reality) and then put their "new" mass-compatible streamlined flat story and quest system on top of it. Yes, "id" software helped them with the overworked combat system and this at last saved the title a bit as a solid open world shooter, but as an rpg it was simply shallow and boring, even non-radiant quests where short and just shooting, decisions only mattered for the situations but not for the entire world (huge mistake, fallout is about decisions affecting every aspect of the surroundings) and so on and so on. Bethesda took the wrong conclusions out of a decade from feedback and still continue this path. People don´t want to play and "live" endless in their worlds, they want to have an interesting immersive role playing time while moving through their worlds. The fallout day was a joke, yes, they announced that it would mostly be about fallout 76 but only making it about fallout 76 shows what direction bethesda sees fallout to move on and continue. And this scares long time core fans of the series and it´s lore.
I no longer care if Bethesda wont make another single player fallout of elder scrolls because the fans are making those games themselves now that we got stuff like Fallout London thats already out. Then we got a lot of other mods like that, thats coming out in the future as well.
Thank you so much! That really means a lot! I’ve done a lot of videos on Bethesda recently but it’s only because I care. It’s just sad to see their demise and change of ethics! Thanks for kind words!
I'm a simple man. I use Twitch as my feeler for what people are feeling. More people watch and stream Fallout 76 than any other Fallout and Fallout 4 and 76 both leave New Vegas in the dust. Truth is people love to "say" New Vegas is the best Fallout but in reality they don't actually play it or watch it.
Settlement building only became engaging when I did a melee only survival mode run. It changed it from an annoyance, to essential as having safe places to rest, store, sell, and heal. It also made the rebuilding of the wasteland feel good because you had a mechanical interest in it.
Fallout 76 was the breaking point. Everything they've made after that have been hack or mid experiences. Elder Scrolls Blades, Starfield, and Elder Scrolls Castles. Either microtransaction filled Mobile titles that don't care about GOOD gameplay, but simple loops to get you to spend money. Starfield meanwhile, another Fallout 4-esque game but set in space with ship building, poor writing and no RPG elements. Every character in Starfield ends up the same. Find the Particle shotgun and blitz everything in the game.
1:10 the creative director might as well put up a middle finger and say we heard your cry for the old fallout games to be remastered or remade and we decided to ignore all of them.
I'm one of the few thats played the fallouts in order since the 90s. 1 then 2 and so on. I love the series so much and I've never played 76 and never will do.
How was fallout 3? I think it’s probably the most controversial one of them all. Everybody can agree 4 and 76 are just completely different from the rest of the games.
@ElijahKinsman-x3r I loved 3. Combat is dated compared to 4. But 3 had a better feel and better quests than 4. Think I'll actually replay it soon. I've seen some nice mods that improve the graphics and so on
Microsoft needs to give other people access to the Fallout license. Bethesda is butthurt that someone else's single Fallout game is more praised than any of their multiple attempts and have been hogging it like a spoiled brat saying "No! You can't play with my toys!". Just open up the license Microsoft, Obsidian could make an amazing new Fallout game, inExile could make an amazing new Fallout game, Larian could make an amazing new Fallout game (as it was rumored they have pitched in the past)... but no, we are stuck with Todd and the gang making shitty load screen simulators and broken online co-op games.
New Vegas, the world doesn't revolve around you. You're just one small piece in a world that is changing. Bethesda Fallout, the world revolves solely around you and everything doesn't matter.
Yes and I’ve done a video on the writing at Bethesda but really only scratched the surface. At this point when I do a Bethesda video there’s only so much I can put in. If I did a “everything wrong at Bethesda” video I swear it’d be like 5 hours lol but this is a fundamental issue. I am so disappointed they didn’t give Obsidan another go. Imagine that studio with fallout 4 engine!
The only thing these hacks can do to get me excited about anything Fallout is letting Obsidian make it, it was very telling that the Fallout show is based off Obsidian's game and Lore. Todd there to lap up all the credit tho.
The “20 million players” is not monthly users, it’s most likely how many players have logged on since the game released. It does not matter how long a player has played. This probably includes gamepass figures, which is why it sounds so inflated.
I think you’re totally correct with this statement! It’s clear they misrepresented these figures in order to make it appear like the game is really popular to hook in new players!
This is gonna sound like a crackpot conspiracy theory BUT... I honestly think Bethesda had Obsidian make Fallout NV on a crazy time crunch hoping they'd bungle it and make Bethesda look better by comparison. I think part of why Obsidian got stiffed on their bonus because they missed the review score target by a point or two is BECAUSE Bethesda was salty that they succeeded in spite of being set up to fail. With the benefit of all this hindsight, seeing how Beth has run the ship since then... does it seem that outlandish?
Sorry, but even as a diehard New Vegas fan, I’m going to have to disagree on the fundamentals here. The time crunch wasn’t because Bethesda just wanted to be mean: it was because Obsidian went above and beyond the intended scope of the project. It was originally meant to be a spin off of Fallout 3 similar in size to the Shimmering Isles DLC in Oblivion, but it ended up spiraling into a whole separate thing. At one point Obsidian even denied extra time (which obviously they shouldn’t have). The review score thing, although petty and stupid, was mainly top executives doing what they do best: being greedy and technical
Just some small corrections, skyrim has random (radiant) quests and you can build your own house, cannot move objects tho, unless you use console commands and they suck, the getpos xyz then setpos xyz * commands takes so long. The FO4 commands to move was way easier
Read between the lines online only micro transactions why sell a single player when you can sell a fridge online for 7 $, this is the future of gaming. In 2016, Automatron released for $9.99. This refrigerator would be priced $6.61 when adjusted for inflation, roughly 2/3 the price of Automatron. They're selling it for $7.00 today, however, which is 70% the price of Automatron. One of these provides a new quest and locations, enemies, armor, weapons, and the other is a fridge.
Earlier this year the Bethesda hired an monetization expert from EA. As a person who plays 76 for years and is s veteran at this stage. (Personally i think its a good chillout game with a mild fallout vibe) I have seen notable changes to the game over the past few months, more so for the worst. They completely revamped the season structure in the game, in the past it only required 100 ranks to complete but now is requires 150, basically increasing efforts required to complete the season by 50%, no changes to the score points which is the currency of a season was made so it's a flat 50% increase. You would think you would get a 50% increase in rewards, in the old seasons it was one reward per rank. But instead they have actually decreased the amount of rewards one would receive. This is because they have changed to a ticket-based system for purchasing items on the season, before you would just get a new item per rank. This is all to improve the odds of playes buying ranks of the season from Bethesda with atom, the premium currency. As for the atomic shop, they have went into overdrive over the past few months with the amount of bundles they are trying to sell, some tabs in atomic shop could have 10 or 15 bundles of rehashed items selling for about 15 to 20 euro a piece. A lot of the items in these bundles can be found in other separate bundles aswell. Each bundle would not be completely unique it's just a rehash of all the items they have sold over the years being recirculated, for new players. And then I truly think the devs of 76 are either incompetent or don't care. The majority of updates they push out are riddled with bugs. In the patch notes they might say one set of bugs has been fixed but when you go to check in game it hasn't been fixed. Each new update tends to reintroduces previous bugs that were fixed in the past back into the game as well. Most of the updates appear to have minimal effort applied to them, for example this upcoming update for pets, this has been stated to be put into the game since 2020 it was on their calendar back then, it took them 4 years to make what was showed in the fallout day video. If you look at the way they pet the animals, their hand doesn't even pet them, instead it waves over them, extreme minimal effort done. The only reason they are doing the pets update now is so that they can sell an ever-increasing number of pets through the atomic shop it will be just another way to extract money from the playerbase. So although the path Bethesda is taking does not have non-follow 76 players in mind, people who play fallout 3, 4 & New Vegas and so on. I don't think it has fallout 76 players in mind either. They are just going to continue putting out minimal effort content and increasing amounts of microtransactions, in order to extract as much money from the player base as possible. From what I can see they are definitely putting the squeeze on the player base currently, far more so than they have in previous times.
9:03 I wouldn’t really say that this is a “pattern” being established. Yeah ESO and 76 are different experiences from the original games, and that’s because they’re supposed to be. It’s not Elder Scrolls with co-op. They’re MMOs. I don’t like either game, but I’m not pretending like it’s because some new wave of Bethesda. They’re spin-offs. Bethesda isn’t just “going online” they’re still very much making offline games. They aren’t “going online and not looking back.” That’s an actual insane argument. Skyrim came out in 2011, ESO* in 2013, Fallout 4 in 2015, 76* in 2018, and then Starfield in 2023. Aside from 2 games, their last 3 are offline. And with the sentiment of “going online and not looking back” they’ve just been working on literally anything else. Yeah we haven’t seen TES VI, because they were making Fallout 4. Then they were making Starfield. TES VI is now undergoing full production and it doesn’t really make sense to me to think anything otherwise. 9:35 you can take the quote however you want it, it doesn’t make it any more true to how you’re interpreting it. Singleplayer experiences are still at the core of Bethesda, otherwise Starfield never would have came out, and TES VI wouldn’t be actively worked on right now. And yeah during fallout day of course they’re going to talk about 76. We aren’t going to see another fallout game from Bethesda for AT LEAST 7 more years if TES VI releases in 2027. I don’t understand the Bethesda hate train trudging along by grasping at straws. Yes, Fallout 4 is arguably worse than 3. Yes, Starfield has been largely a massive disappointment. But we also haven’t seen anything involving the tried and true Bethesda franchises since 2015. TES VI could be great, it could be absolute garbage, but let’s focus on THAT future rather than the one we’re making up. Even at 11:57 you say that 76 is a completely different experience and that it’s not what you want from the Fallout franchise and that’s absolutely okay. It doesn’t have to be for you, and it’s not meant to be the same experience as Fallout 3 or 4 either. ESO and 76 are meant to be MMOs, with persistent content for as long as people are playing. These aren’t mainline entries in either franchise and I don’t understand why the majority of your argument hinges on either game.
"We have no. Intention. Of stopping." That was a threat not a promise. I thought Fallout 4 was ok when it came out. The limited speech options and voiced character was disappointing. But looking back it doesn't stick with me at all like 3 and New Vegas do.
@@lando8913 that was my exact reaction! The face and everything. It’s like he could hear me whinging about it and was making sure I got the message lol
It was Fallout 76 Day. Let's be clear.
Agreed! 99% of the announcements said it was going to be fallout 76 content.
Well said!
Of course. Why invest in a 9 year old game (Falllout 4) that anyone that wants it, already owns?
@@wreagfeprobably because people play it? and they also "invested" in it not that long ago so it's not out of the question.
Fallout 76 is Trash! Play earlier Fallout titles!
it’s very obvious what they are trying to do. They’re trying to get new fans of the franchise that came through the TV show hooked on the micro transactions.
So they are basically trying to pull a cyberpunk 2077?
@@josebarbosa5704 At atleast Cyberpunk is actually playable and rather fun now with their patches and the recent DLC. Same cannot be said for Fallout 76
@@josebarbosa5704 ...what are you even talking about?
Correct. I'd go so far as to say that was one of the reasons, if not THE reason, that they pushed a Fallout series in the first place; if you want more players, got to find new crowd NOT playing and convince them to play. The series was garbage for many of us OG fans, but to people with no idea of the lore? It was amaze-balls. And yes, they got some new players to buy 76. Some were steered to New Vegas instead.
@@josebarbosa5704 Yeah I remember when the Cyberpunk 2077 show got people hooked into the Cyberpunk 2077 MMO store. Good times!
Remakes are never happening. And every single game they make going forward including fallout and elder scrolls, will be creation club milked nightmares.
Why spend effort on full remakes when you can simply release Creation Club paid mods featuring weapons and armour from those previous games instead?
Yup moar creation club trash!
@@RolandTHX yup, especially when everyone just continues to buy that crap, it’s the best way to go. They do minimal work and still profit. Everyone made their own beds. Now they get to sleep in them.
The road map that listed Oblivion and FO3 remakes was from before aquisition and covid. The first thing to do in a corporate takeover or when a huge market disruption comes about is cut the fat and focus on the main money makers. I wish they would make the remakes but it just isn’t likely.
I think remakes not happening is the optimistic option. I can totally see a GTA definitive edition situation happening with Fallout 3 and New Vegas.
On Fallout Day they just straight up ignored Fallout London - the biggest Fallout game event in years
That tells us everything
LOL why would any company promote a mod in no way associated with their business model?
@@gear302 To sell more of the game that has the mod.
@@gear302 maybe because without mods Bethesda would be nothing, at least have mod spotlight at the end of the event.
Fallout London is just a mod. Nothing official about it, just fans making mods about fallout and that's it.
@@AllyMonstersYou can just pirate fallout 4 and play fallout London lol
That "20 million players" is anyone who has played the game, it's marketing bullshit all online games use to seem bigger than they really are lol.
Official stats online says: 33,000 avg players daily.
So yea its BS, 30,000 people are keeping this game afloat
Exactly. People watched the fallout show then went to try the latest game and I can guarantee most were disappointed or never got past the starting biome
I wrote off Bethesda as a lost cause ages ago. They're on my wall of shame alongside EA, Ubisoft and ActiBliz.
The entire AAA industry is on my wall of shame. Give me indie, and give me a heaping spoonful of Central and Eastern European AA jank. Been playing a ton of those lately...spent this past weekend playing a bit of Medieval Dynasty.
@SimuLord not all triple A industries produce stinkers purely for revenue, look at take 2 or rockstar.
@@sirmarvelous7282take 2/ cockstar is on the chopping block. So thier gta 6 better be good
At least those 3 sometimes give us something good but Bethesda has been steadily declining since Skyrim. Shattered Space proved that there are absolutely no signs of improvements.
To make matters worse now they say stuff like ES6 won't be able to live up to expectations. That's a huge red flag.
Cyberpunk, GTA VI or Elden Ring all had to deal with huge expectations but their devs never said something like this.
@@sirmarvelous7282R* has already sunk for many people.. The way they dropped the gtav dlc is funny, and the fact that they also left red dead online to cater for shark card seales turned alot of people off
There’s no disappointment like Bethesda disappointment.
16 times the dissapointment
Don't forget about Ubisoft
Blizzard disappointment is up there too.
"When I die, I want Todd Howard to lower me into my grave so he can let me down one last time." - Unknown
It just disappoints.
I think they probably meant 22 million players as in ever played, but said in a way that would trick people into thinking 22 million players playing recently and actively.
Of course it is "ever played" on all platforms, even during free weekend plays etc. But I have noticed AAV isn't shining bright!
@@TheMrfluffi i checked real quick cause you got me curious too, that peak of 16k is lower than fallout 4 which on steam alone had a peak of 24k in the last 24 hours.
@@craze7478 actually went back and deleted it because realised those are steam numbers only and have no idea what across all platforms. Only places I could find estimating also quoted max ever across all platforms as less than max ever just on Steam so gave up. Definitely doubt there's ever been the number quoted concurrent or in a day, number seems too low to be accounts ever, maybe in a month or financial quarter...
@@craze7478 So who wants to bet on how Bethesda manipulated the numbers, 20 million individual copies sold (seems doubtful with an all time high of 72k) or 20 million times players have logged into the game, been a few years, numbers gotta be getting up that way now
@@maddlarkin its hard to say, obviously the game has never in its life had anything above like a million players active at a time and thats on the hugher estimate, people like me who have played it once with a friend then dropped it cauee it wasnt fullfilling are more than likely 70% or more of that playerbase, and then theres the people playing the game off of steam on other platforms but i dont think theres that many of em so yeah its total statistic manipulation to make themselves look good.
I think we are now firmly in the "Remember when Bethesda made great games" time, with people still hoping against all reason that they will return to the good old days.
For about 18 years, yes.
My brother os one of those people. I've lost faith in them.
@@hellcat1401 Yeah. Sad truth is that those days are over and they aren't coming back. It's time to let go.
They will never go back to the good old days. Emil is the main writer that has no idea how to write, that they are using the same game engine and yet to this day, they still have the same bugs in their games sense in Morrowind.
Fallout 4's Far Harbor was the last flash of inspiration from Bethesda. It is the last time they did something that wasn't driven by a corporate committee wanting to push microtransactions and keeping everything as 'safe and sterile' as possible.
Old Bethesda is dead, has been for a long time. Old fans always mourning. Mods keep the old games alive.
So true, Bethesda started to die when that idiot Emil was promoted far, FAR, faaaaaaaaaaaaaaar, beyond his skill.
Obviously it requires some degree of intelligence to figure this out... and to be able to distinguish free soulful quality from expensive soulless ATTRACTIONS.
You'll be able to fish in 76? War...war never changes.
Well, except fish. I guess it would mutate fish. -Jack O'Neill, Stargate
lowkey wish there were horses in fallout because then they'd announce horse armour too
Bethesda going forward with the stream despite a definitive lack of materials to show only reinforce the idea that toxic positivity is rampant in the higher-ups.
Go back and check out the foundation of cuck club; Bethesda had reached out to Valve and tried to create "paid mods" directly on Steam, Valve was willing to give it a go, and let it happen. (And obviously, Valve and Bethesda would get a cut of every sale of a mod on Steam, thus why it was a potentially lucrative deal for both companies.)
Within three days, Gabe himself pulled the plug and has never even attempted to make it happen again seeing the rampant abuse, theft, and scamming that happened when people were allowed to "sell mods" directly on Steam; and I recall it very vividly, people were going to Nexus, downloading shit asset swaps, and reuploading them for 9999.99$, or ripping whole mod libraries and trying to sell them "as the creator"
And What was Bethesda's reaction to this event, and all the very obvious vocal feedback not to do it? "Fuck you, we're going to go make our own paid mods, with blackjack and hookers"
This is exactly like The Sims 4, they recently said why make a sequel when TS4 still sells and played so they'll gonna update it with more DLC forever...
Getting really sick of forever games
Good point... so sad
It will only stop if people stop giving EA and Bethesda money. Unfortunately that will never happen due to people being brainless sheep's these days.
Them AAA employed people need to get paid somehow. Not familiar with "working" in a corporate yourself?
It’s so heartbreaking to watch this unfold with Bethesda. Fallout 3 was my first RPG addiction. I couldn’t peel myself away from it. As a hardcore fan for many years, I feel used and tossed aside. At least we can still mod FO4 for the time being
Skyrim was my first ever game, my dad introduced me and my sister to it when we were little, now I have played at least a little of every Fallout & TES game and they have been my favourite video game franchises since, but that's slowly fading. I'm so disappointed in where Bethesda is leading them... I just hope Microsoft isn't satisfied with the money Bethesda is making so they set some other studios under their wing (Specifically Obsidian) onto making some Fallout games so we actually get something.
Welcome to the world of original fallout fans, Bethesda never cared about them, and neither do they care about what you want, it was never about the games, it was always about the brand and money.
They only care about the sycophants. Any criticism or desire to hold them to a higher standard is viewed as confrontation; they do not want to be better, they want to do the bare minimum to maximize profits - they do not care about you.
Time to store all my fallout/ Elder scroll games in a 5 TB solid state drive inorder to prepare for the collapse of Bethesda as a company😎😎😎😎
@@karemelskaresobsidian now is only making filler double A games for gamepass. There are not more ambition there. They are not better than current Bethesda
Fallout 76 is what the investors want us to want. A cash cow that will nickle and dime us at minimal cost for them. It is not in their interest to give us a new Fallout experience that may cut into the player numbers. I wouldn't even put it past them to intentionally sabotage Fallout 4 right before London was meant to come out. But maybe that's just my cynical brain going in overdrive.
It’s not. Activision allowed a fan-made remake of MW2 multiplayer and even promoted it because you needed the first remaster to play the multiplayer. Then Activision hit them with a cease and desist a day before release when everyone had already bought the game. Shitty greedy companies is what they are. Gaming is no longer for the players
I've played 1000 hours in FO76 and haven't spent a dime. You can earn atoms to buy atom shop stuff in the game.
Same with ESO, but everytime that gets mentions fans of it blast you with "ESO wasnt made by BGS" as if Zenimax wouldnt dare tell Todd to hold off on TESVI for ESO's sake.
"nIcKeL aNd DiMe Us"
Meanwhile, the game costs nothing to actually play, and if you perform the INCREDIBLY easy challenges, actually gives you premium currency to buy cosmetics with. The only actual way you're being charged is by being impatient.
@@therobustempyrean1436 What do you mean, costs nothing to play? I'm pretty sure the game still has a price tag, even if it has gone down over the several years it has been out. And yes, they have created a problem and are selling the solution. In several ways, including a subscription service. Yes, you can play the game with just the initial purchase, but in that version, does the game respect the value of your time? Can you trust Bethesda to tweak the numbers for the best experience, or are they more likely to tweak them for maximum profit?
As far as I'm concerned, Enderal is Elder Scrolls 6 and Fallout London is Fallout 5. Bethesda moved away from their model when Weaver essentially left and Altman took control of the Board. Plus Providence Equity bought major shares, it went from a studio run by a developer to one run by bean counters.
Enderal is Enderal. there is no Elder Scrolls 6, it was taken by Sithis a long time ago...
Well said! Fallout is dead, it's only about money and more money
Indeed. Bethesda will not have anymore experiences that even come close to Skyrim or Fallout as we know it. Just a bunch of soulless design and bad writing and microtransactions. And disrespecting fans which ever way they can.
don't worry, The Elder Scrolls 3 is finally being released!
or rather,, the actual creators behind TES created a new studio (once lost games) and are creating a new game that is supposed to be a successor to daggerfall.
@@comyuse9103 You mean Wayward Realms? I have it on my wish-list. It's supposedly releasing this year though I've seen no more information.
I was fully expecting fallout day to be all about fallout 76 so I didn't even watch it. I guess that was the right call but it's sad to see.
Last year, after Baldur's Gate 3 was released, I said to a friend: "I don't really care about TES6 or Bethesda anymore. I've got BG3 and Larian." Now a year later, I firmly stand behind it, especially after all the disappointment with Starfield. At this point, the games Bethesda has released in the last 10 years can be loved only by those who never played anything but Bethesda games. There are no more great games, just games on the scale from "meh" to "quite good".
After releases of such titles as Witcher III, Cyberpunk 2077, Kingdom Come: Deliverance, Red Dead Redemption 2 or Baldur's Gate 3 while Bethesda at the same time made ESO, Fallout 4, Fallout 76 and Starfield, being a diehard fan of Bethesda simply cannot be justified.
I think it's time to come to terms with the obvious: Bethesda had their great time between 2002 and 2015. It was fun while it lasted but it's gone. I'd love to be pleasantly surprised when TES6 comes out but I think it's more likely we'll get the great games from someone else. I see no point in hanging on Bethesda and putting my hopes in them.
The reason Bethesda has done so well until very recently was not only their more drastic drop in quality between entries, but also because no one really infringed upon their space: there weren’t really too many people making open world RPG’s like them. But now a lot more people have entered the space: CDPR with the Witcher 3 and Cyberpunk, Kingdom Come Deliverence and now Baldurs Gate 3.
Now that niche that Bethesda occupied is no longer sacred (especially now that other studios can see how much money Cyberpunk and Baldurs Gate 3 made and will be looking to join the craze). So now, instead of just treading water due to tech debt they’re now fully drowning because everyone can see just how much better and efficient things can be instead.
Quite the epitaph if ever I read one.
Bethesda has become yet another studio to stuff gamepass with minimum viable games that are platforms to sell "micro" transactions. They made Shattered Space because they were legally obligated to. If they make another expansion, it will be as disappointing as SS, due to them putting most of the resources into "creations" that they will sell at exorbitant prices and low value.
I completely forgot that Elder Scrolls Online was even a thing because I don't play online games
I guess now the only Fallout projects we can look forward to are the massive mod released like FO4 Miami and FNV Nuevo Mexico
I'm excited for those mods. Loved Fallout London... At least watching 2 RUclipsrs play through it.
The real Fallout news: The latest version of the Tale of Two Wastelands mods just dropped, it combines 3 and New Vegas in to a single game. Also Fallout: Nuevo Mexico has been getting closer to release, a game using the New Vegas engine to create an entire story in new mexico with the option to play as a ghoul heavily based on the concepts for Fallout Van Buren.
What does combine into a single game mean?
@@user-bl7em8sx6o Your character can travel between DC and the Mojave and you can do *everything* in both campaigns
Y we all getting pushed to play boring repetitive online games now.
Because they make the most money
Money. Micro transactions give them money and they crave it. Profit for profits sake. They dont care about quality anymore.
@@BrutalCelt they wont stop until people stop throwing money at them.
I mean some people are playing and giving Fallout 76 money, that is why they keep making new content. Boycott online games, stop giving them money and they will learn.
cus screw you give me money is why...
When Bethesda is advertising 75% off Fallout game titles on my Xbox One console menu, that just tells me they are desperate for cash to keep the lights on. They did this to themselves for the past fifteen years and I am done with them as a developer.😁
@@kylefarris8866 and that’s the thing it’s all self caused. They gave us starfield and fo76 and eso. But their fans didn’t really want that. They wanted es6 or fallout 5. And they just kept making other stuff. And I think it’s the fact they called it fallout day but only covered 76. It’s almost like they’re trolling the fans lol I could just be crazy and maybe over stepping, but it’s just been a lot! No one asked for 76, or starfield. But that’s what we’ve had for the last decade!
They only have themselves to blame XD
Thank God i pirate all their games since Oblivion LOL
"that just tells me they are desperate for cash to keep the lights on"
What a foolish thought! Worst is that 34 people plus AVV liked that BS! A week or two ago GTA 5 was IIRC 75% off. A game bringing in $4-6 billion, does Rockstar need extra money? You are on XBOX, you might not be used to deep discounts but AVV are you a dullard? Every publisher runs deap discounts on Steam on their games when they get older. Usually starting at 10-30% when they are 6 month to a year old, then the discount rises up to 90% depending on many factors, age, sales, etc. Fallout 4 is almost 10 years old 75% off is not strange. I got F1 and F2 free on both Steam and GoG 8 years ago. Paid €15 for complete Fallout NV 12 years ago. Paided flike €5 for Fallout 3 at 75% or more off. Man the more I think about your comment the more I might write something outside CGL!!!
@@Varangian_af_Scaniae Keep coping and glazing Bethesda, just fueling their own downfall since most gamers have moved onto better developers/studios.
2 million players sound like a lot, but I went digging for this metric and refers purely to sales + downloads (meaning those who paid for the game or got it from battlepass).
Which is stupidly low when you think about it; Fallout 4 sold 12 million copies on launch eventually reaching 25 million; Fallout 3 did 12.4 million copies and Fallout New Vegas did 11.6 million copies. Fallout 76 has done terribly at least in the realm of sales and downloads- they are eager to make it sound better then it is.
However, no doubt its been profitable for them. It just takes a percentage of those players being whales who'd buy any slop from their atom store.
5:29 slight correction, skyrim introduced radiant quests.
You are correct! My last video “how fallout 3s ending created starfield” I did cover that Skyrim did have them. But they were, in my opinion, the best version. In the background, additional content, totally optional. That was the right way. After Skyrim they started popping up more until we get to today and starfield were they are literally the first quest we get introduced too lol
Bethesda feels like they have the opposite problems of The Pokemon Company. TPC has the excuse of having VERY SHORT development times for all their games being buggy, and it's only because of their franchise that they get sales. But Bethesda has no excuse, they take all the time in the world to dedicate themselves to 1 sloppy product at a time now.
Bethesda is so afraid no one will play their precious TESO if they make a new Skyrim. But they need to realise it’s different people who play these two games, and they will not cannibalise on themself by making a new game.
the exact same thing can be said of Fallout!! with no reason to hate on 76 because it's not Fallout 5...two different gamer groups, why not make BOTH happy?!
@@johnbert974I love 76 but I can think of a few reasons ppl might hate it
Bethesda games are single player* open-world RPGs that are extremely mod-able. Those are their selling points. *I don't mind the occasional venture into making MMOs as long as they don't subtract from the proper single player games but due to Bethesdas slow dev process it did with Fallout 76. ESO wasn't made by Bethesda, and that's good.
Also instead of monetizing the mod-ability of their games by trying to profit from each individual mod via creation club, they should have sold greater mod-ability in the form of tools. The selling point of a Bethesda game isn't in their sub-part stories or uninspired fighting mechanics or open-worlds that build 'cities' the size of villages - it is the potential people see in changing what they see by going on nexus-mods or opening the creation kit for themselves. They should sell something that expands on that potential.
If you got a BG3 styled remake of the original FO1 & FO2 that'd swell.
That would swell? Don't you mean that would be swell?
@@silencedmaxim5889
No, it would stretch and increase in volume.
@@silencedmaxim5889 it would "sell well"
If I had a nickel for every time Bethesda added fishing into one of their games instead of listening to their fans, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.
It's kind of telling that I've somehow come to subconsciously accept that Fallout 4 is the last Fallout game and there will never be another.
I don't necessarily accept that settlement building was THE big change in the Fallout franchise, it was already modded into Fallout 3 and wildly popular, people wanted that. Hell, I remember playing Fallout 2 back in the day and trying to learn some modding so I could create my own base, so I've been wanting that since the very beginning. I'm sure some people wanted online Fallout and Elder Scrolls too, but nobody wanted either of those things to completely take the spotlight and Bethesda to stop creating the things they used to do best.
Right now my modded Fallout 4 is America Rising 2, numerous location and dungeon overhauls, and Sim Settlements 2 and so on.
Honestly, the entire complaint that settlement building has utterly changed the face of the Fallout franchise sounds empty, and incredibly weak to me. For years, people cried about the Wasteland not being built up, and yet when we receive the ability to do so, it suddenly "dEsTrOyS wHaT fAlLoUt MeAnT", or some such rubbish, presumably spat out by the same people who think the game was a critique of capitalism.
The same goes for this video acting like the player hasn't always been a "The Chosen One" trope, trying to pretend that Fallout 3, and New Vegas were much more like State Of Decay 1, or Dark Souls (games where you actually DO struggle). Especially when you are only really weak until you find your first decent weapon, as I remember being a mere level 5(ish), and wiping out entire Metro Tunnels filled with Ghouls, or being level 10 in New Vegas, and having a grenade launcher, automatic rifle with hundreds of rounds, and an entire orbital laser. Realistically, it sounds like this guy's issue with 76 is that he immediately went for the most meta build available, and like anyone playing a near untouchable character after a short while, became bored of it.
Don't get me wrong though, Bethesda absolutely has been pushing 76 waaay too hard, and I hope they are only doing so to cover themselves while developing TES:VI, or Fallout 5 with a new engine, as unlikely as that is.
Elder Scrolls Online wasn't originally created by the main Bethesda Game Studio but rather their parent company. Additionally, BGS's roadmap was always to create Starfield after Fallout 76 (which I thought was a mistake even from the announcement) and given the amount of time in between mainline BGS game titles, it's not surprising that they haven't gone back to single player Elder Scrolls or Fallout games yet. Surely they would have had the time but given the way Bethesda "works" they just haven't gotten to it yet. Which is a problem in itself, no question.
You're not alone, sir. Exploring the bleak post apocalyptic landscape and stumbling upon unique stories and people trying to survive, that's what is great about fallout, IMO...
You can do that in 76 😂 can’t get much bleaker when every human died by either disease, Corp greed, human greed, and the government and then people resettled the area, there is unique stories everywhere to be uncovered but for some reason people ignore it or pretend it’s not there either because they don’t wanna listen to holo tapes or reading notes or just from npcs mouths themselves, such as story of maul a person you get for your camp he sells grognak items and endless talks about grognak, well he had a dog a good dog the best of dogs he says but it was taken and killed and killed the people responsible and now wants to find grognak and kill him to prove he is strong enough to protect those he cares about And this just a camp ally imagine what other ally’s stories are and stuff are in the world.
F me
All hope for ESO 6 is dead
Well, we hopefully will have Beyond Skyrim Cyrodiil, and Skywind, and such. They will probably be better. And with all the mods you want.
TES 6 will die, 7 years will pass and someone new will try and save it releasing a half baked mediocre game, and then 9 years after that another studio will give it a go and release the best Elder Scrolls game ever. Mark my words, it's happened before. 👨⚕⌚
Beyond Skyrim's never releasing. There's Skyblivion which has at least a release date
you can skip settlement building in fallout 4 if you dont like it, a lot of people do. building the teleporter is the only time you have to enter it.
you never NEED to speak to Preston Garvey!!!
We need to make something go viral that says exactly this to show Bethesda how we really feel. They won’t make a FO/ES game that we ACTUALLY want and they gatekeep so no other game studio can try. It’s fucked up and proves to me that they don’t actually care about their fans(the people that made them relevant in the first place).
Bethesda is part of a large, publicly traded corporation. Their sole purpose is to get as much money as they can out of their customers so that their executives and big investors can buy yachts. This is the reality of the corporate world. Fallout 76 may have fewer players than the more popular single player games, but those players are spending money in the game on a continuous basis. As long as people keep spending money in Fallout 76, they will focus on it. I don't like the situation with Fallout, as it started to go off the rails with Fallout 4, but I am not surprised. A successful multiplayer game has the potential to bring in so much money that it is inevitable that a big corporation will attempt to cash in. I'm surprised that they spent so much time and effort on Starfield and didn't make it into a live service mess. Given that Starfield is a mixed bag and has received a lot of criticism, it seems like the path of least resistance for Bethesda is to double down on Fallout 76 and Elder Scrolls Online, as these are the game that have the strongest potential to bring in easy money. They won't get my money since I never play multiplayer games, but that isn't going to matter to them because plenty of people have jumped on these games.
For those of us who like the old fashioned single player experience, we have to look elsewhere. The modding community is still out there. For that Fallout fix, there is Fallout London, which I'll probably get started on the next time I'm in a Fallout mood. For Elder Scrolls, there are a lot of good mods for Morrowind, Oblivion, and Skyrim, some of which add high quality, DLC-sized experiences to these games. Also, other companies are making good single player RPGs. They may be different from Bethesda's old style, but there are many to choose from. I prefer turn-based and real time with pause combat anyway, so I'm drawn to old school CRPGs. If Bethesda won't give us what we want, all we can do is spend our money elsewhere.
I do find it perplexing that Bethesda sits on these valuable IPs and doesn't farm out spin-offs to other studios or assign small teams within the company to work on them. One would think that, in the interest of bringing in more money to buy more yachts and private islands, Microsoft's executives would force the issue. I think fans of the single player games would be happy to get some smaller scale spin-offs or even new full-sized DLC expansions for Skyrim and Fallout 4. These wouldn't require huge development budgets, and they would sell in huge numbers. If money is the primary motivator, then why are they ignoring this relatively easy way of raking in the cash?
"I do find it perplexing that Bethesda sits on these valuable IPs and doesn't farm out spin-offs to other studios or assign small teams within the company to work on them."
They did and we got Fallout New Vegas. Many people regard Fallout New Vegas as better than Fallout 3 and 4 which reallllly torked off Todd. That's why we will never, ever, get another studio doing a spin off game; Todd's ego can't handle being told his games suck.
I LOVE how you broke this all down and it was perfect! And I think the reason why they aren’t into letting other developers make their single player games is because of ego and why they aren’t making small teams to make dlc for the old games is because they aren’t making small their prized possessions. A symbol of what they were and an image of their prime. If they just make dlc then it shows us that it’s actually over and they’ll definitely never have the hardcore fans they did before. They’re just trying to hold onto the old people as long as possible without feeding them what they’re here for. So I say jump ship now to show that we understand it’s over and we’re not gonna sit around just for the idea of a future where they are what they once were.
Um, because Todd Howard doesn't like that another company can make better games with Fallout in the name than his company can now days. Like the first commenter said, his ego can't handle it.
@@hellcat1401 As others have said here, Todd's ego might be part of the problem. Sometimes, ego overrides money, even in the corporate world. When this happens, it is almost always bad for the company. Microsoft could bypass that if they decide that they really want to squeeze the Fallout IP. Fallout: New Vegas is one of my all time favorite games, and I know I'm not alone in this assessment. Fallout 3 and 4 are successful in many ways, but they are lacking in comparison.
I have thought about this a little more since I left my comment. Spin-offs have a mixed history. After Daggerfall, the Elder Scrolls series had two spin-offs: Battlespire and Redguard. They have their fans, but they didn't have a big impact back in the day. I've been unable to get into either of them even though I love Daggerfall and Morrowind. Many years before this, Origin Systems had a big success with Ultima VI, and they released two spin-off games in the same engine: Savage Empire and Martian Dreams. Unfortunately, these games didn't sell very well back in the day, though they are two of the most unusual and innovative CRPGs of their time (and I would strongly recommend them today to anyone who loves old school CRPGs). They have since become cult favorites, and they are among my favorite games in the Ultima series. Unfortunately, becoming a cult favorite many years after the fact doesn't bring in the money. I think the lesson here is that spin-offs are risky, but Fallout: New Vegas shows that they can be successful.
Many people have been saying lately that they want smaller games with worse graphics. I have to agree with this. Smaller scale Elder Scrolls and Fallout spin-offs might find an audience in the old fans who had all the time in the world to play games when they were malodorous teenage neckbeards, but now that they are older and have responsibilities in life, they might appreciate a game with a smaller world and a more concise scope. I certainly would. A self contained Fallout or Elder Scrolls game with about 1.5 times the content of Skyrim's Dragonborn DLC would be just right. I can even think of some ideas off the top of my head. Imagine that, during the time of New Vegas, when Caesar's Legion is occupied with their western border, a revolt breaks out in the eastern part of their territory, and the player can decide whether to join the revolt or help the Legion put it down. Anywhere in North America could possibly be a good setting for a small scale Fallout game - maybe the Brotherhood of Steel and the Enclave are battling it out in the lake country of northern Minnesota, and the player character can get caught up in the mess. Or similarly, in the Elder Scrolls world at the time of Skyrim, a revolt takes place on the edges of Thalmor-controlled territory while the dragons and the civil war in Skyrim have everyone distracted. Or go back to the time of the Oblivion crisis and explore how a single Oblivion gate impacts a small forgotten backwater somewhere in Tamriel, where the player isn't a "chosen one" but is merely a simple peasant who manages to rise to the occasion and help save the village (or decides to side with the forces of Oblivion and assist them in their wanton destruction). The game could be implemented in the Fallout 4 or Skyrim engines - no need to fancy it up, as these engines would be adequate to the task. These would be the video game equivalent of a short story, a bite-sized snippet of these game worlds that could be sold for around half the price of a big game, and old fans who have limited time for gaming would likely eat this up. In not doing something like this years ago, I think Bethesda missed a huge opportunity. It is a little too late now, as the Skyrim and Fallout 4 engines are showing their age, but I would still go for something like this.
These days, I don't think Bethesda is capable of producing Game of the Year material any longer, but when/if new games come out in the future, I'll give them as much of a chance as I would any other game. If they pull out of their slump, it is a win for all of us. If they continue to decline, then we will have to find other games to play. Going forward, I don't expect greatness from Bethesda, but I will be excited to find out what Larian does next.
@@heatherharrison264
"As others have said here, Todd's ego might be part of the problem."
Watch Todd's face during the awards show when BG3 kept taking awards and Starbored didn't. That is your hint on Todd's ego size.
Now, take that ego and put it into not another game from another developer showing him up, but a studio they contracted out to make a Fallout game showing him and his Fallout games up.
I wouldn't be surprised if they already are making Starfield Online
imagine if instead of making slopfield they just used that production cost to work on something else?
Still would've been worse than their previous works.
20 million players, is that consecutively online or just overall users both active and forever inactive?
Exactly what I was thinking
It's the overall number of total players, which is misleading as hell - they accounted not only for people who actually paid for the game and play it; but also for everyone who simply downloaded it via GamePass.
The amount of consecutive players in FO76, is lower than even that of FO4 (on Steam at least - I don't know about the rest).
It would be a 60% increase from the concurrent peak player count of WoW, the most successful online multiplayer game of all time. There is no fucking shot that FO76 eclipsed it by that much.
When they say 20 million players, I'm pretty sure they're counting everyone who's ever played it, in any way...bought, free, gamepass...even these free trial days I'm sure adds onto their "We have SO MANY PLAYERS" count that they can whip out whenver they want to lie by omission (of context) and say FO76 really *is* what we wanted (no it's not, Beth).
Also, I will say in their defense (perhaps), that they started introducing settlement building ideas after the groundbreaking success of the RTS - Real Time Settler mod in Fallout 3, which even got magazine (yes, remember those things?) coverage back in the day, for how cool it was. Then came their first official steps towards that mod, let's say, in Skyrim, then all out in FO4. So it's possible that they saw that mod, and thought to implement it.
As much as I am not a fan of Fallout 76 and have no desire to play it. It does have a healthy player base. According to SteamDB, it's all time high was just six months ago when the Fallout TV show released, and when it leveled back off the average player numbers were consistently higher than they were before the show.
I think we just need to come to grips with the fact that old fans like us just aren't the target audience anymore. At least we still have the earlier games and the memories those gave us. Those can't be taken away.
@@The8bitbeard The numbers on the the Steam database don't support your idea that we aren't the fanbase: in the as I write this, right now, Fallout 4 had a 24 hour peak of 24,261 compared to FO76's 16,501, while after the show Fallout 4's peak was over 187K compared to FO76's 73K. Consistently throughout this last year, there were higher numbers playing Fallout 4.
And that is WITH THE FACT that they broke mods with their latest update on PC.
People need to realise high quality fitting Fallout games is over and done, it's all mobile games, live service slop and boring "forever games"
Bethesda single-player games are small fish compared to how much money they earn with 76 and ESO
You are not getting New Vegas again, heck you aren't getting a Fallout 4 again, at least not without being riddled with microtransactions and having some quasi pay to win mechanic all while practically being a Fallout themed rollercoaster as opposed to an actual Fallout game with complex cohesive writing
Just enjoy what we got, because we aren't getting anything else besides what fans make
Can I have examples of "forever games"
@@user-bl7em8sx6oForever Games are games (usually online multi-player) that drip feed very miniscule updates to a game and call those updates new content. These updates usually feature long drawn-out grinds for new items, usually over the span of months, to sometimes years of grinding. This is done to keep people playing the game, and buying stuff with real money to speed the grind up. Forever games do this in a cycle...Forever.
Fallout 76 is a "Forever Game". When Wastelander's dropped, they added a new currency instead of allowing you to hold unlimited bottle caps. This forced everyone to grind a new currency for all the new items, along other grinds like reputation, which restrict what items I can buy with the new currency. All of the grind for gold, was made pointless 2 years later when Stamps were introduced. Bethesda saw everyone had alot of gold, and decided to add a new currency to prolong the game, because player count was going down after everyone had the gold they needed. They took this new currency and made it harder to earn, and all new rewards are expensive.
15:50 I find it difficult, part of your franchise earnings are from fans, are you missing TES? play our TES online now, there is nothing new outside of it..
To be fair they did say fallout day was gonna be talking about fallout 76.
To be fair, I don't think Bethesda's goal was ever *not* to make money. However, I think the industry has opened Pandora's box in the past 10 years. At one time, it was enough to just make good games. The better the game, the more money you'd make. Now, you don't even have to make good games, you just have to puppeteer a popular IP's corpse and have whales.
There's no excuse for ES6 to be anything less than exceptional. Tons of time, money, and dedicated manpower.
You'll eat it anyway.
@@electricsabbath996
No I wont. Didn't pay for Starfield or Fallout 76. I'll wait to see what the reviewers I respect to say and then decide.
@@jfkst1 so you're essentially waiting for other people to form your opinion for you? I'm just curious, what type of an exceptional expirience you're expecting from a next tes game?
@@electricsabbath996
So I essentially exercise discretion on my purchases based on my preferences. Very simple concept.
@@jfkst1 I'm just wondering what made you not buy starfield. Because i only needed a snipit of gameplay to tell it's gonna be the same garbage Bethesda always produces.
I had no idea this Fallout Day show was gonna happen/happened. But they have said numerous times they don't intend to remaster any of the old Fallout games; both Todd Howard and Pete Hines have said at least once that they think "the games have a charm for being old and remastering them would take that charm away". Whoever actually hoped/hopes for those remasters is being really naive.
Of course they don't follow that logic with Skyrim, but...
Clearly there is a trend towards greed, rather than crafting memorable experiences
Much more common nowadays I am afraid! Such a shame really! It’s been happening more and more as time has gone by. Then studios like Lorian etc come in and blow them out of the water!
The problem? this business model makes money..
Whose hands are 100% of the decisions? Investors who read green or red numbers..
If TES6 exists one day will it have online models and microtransactions? YOU BET YES
😥
And the problem is and I didn’t want to say it in the video because it’s very harsh. But basically, they’d rather have 100 fallout 76 players than 200 fo4 players because….well you can figure it out lol
@@AVVGaming1 It's sad, but it's the true :/
I am a huge Fallout fan, I fucking love everything about the stories, lore and aethstetics. But I 100% couldn't care less about seeing a Fallout showcase from Bethesda because Bethesda does not make Fallout games
I completely agree with you. I have zero interest in MMOs. I just turned 66 and I feel that I will not be seeing another single player Fallout game in my lifetime. So sad.
Yeah they’re just different games right? Like I have no hate for mmorpgs. I know a lot of people love them! But it’s just not my cup of tea. It’s been so long now since we had an offline TES or FO game and it’s starting to feel like they forgotten about us.
@@AVVGaming1 Yeah, single player RPGs are not where the big money is as far as they are concerned.
Also 66 and I feel the same way. Not convinced I'll another TES and even if I do, not convinced it will be worth getting.
1:04 Can we NOT ask for new updates for really old games with an active modding community please?
It is all about the money. They care more about profits than fans. Microtransactions and subscriptions like Fallout 1st bring them more revenue than from offline single player game where they must invest huge amount of money to produce offline game. New era of online games with micro transactions begun and all companies are doing that and pushing to this direction. They make so much more from one online game that they almost don't want to rush with new series of offline games. It is all about the profits, nothing else, always was and always will be with the big companies.
Bethesda turned Fallout into another 'Sims' clone.
Only it's worse, because EA at least don't try to gaslight people - they were upfront about the fact, that they just see more profit in continuing with The Sims 4.
Whereas Bethesda are completely detached from reality and go into an actual meltdown, when people point that out...
I genuinely like 76, but Fallout 1st and how many micro transactions it has is what holds me back from it, without Fallout 1st it feels quite a bit harsher on the player especially with the limited storage you get (which I also hate) but I played 76 at launch and it was rough but the game in my honest opinion isn't as bad as people like to make it out to be, its a fun experience now with all the content and I am happy to see they're still going with it.
I just wish players weren't almost forced to buy Fallout 1st just to have more storage and play solo if they wanted.
Yes like I said it’s not a bad game it’s just different! Like I enjoy the concept of it, with its open world and such. But I really don’t like the events. I tried to play it with my wife back in the day, she had fallout 1st and all that stuff lol and I went in with nothing. You could see who was having the easier time of it lol
It's pretty sad that most fans want fallout to go to obsidian because Bethesda has become a shell of what it was
If the FOLON team had any sort of budget, they could be some sort of answer. Not going to deny original release of Fallout London was buggy as hell, but we have to remember that the team creating it were doing it in their spare time - they actually had 'proper' jobs at the same time!
Fallout: Nuevo Mexico is also looking promising.
The only chance Bethesda will go back is ether if someone who was a fan of the older games takes over or they face potentially bankrupting backlash
0:10 You are incorrect.Every announcement about Fallout Day that I saw, save one, said it was going to be 76 related. YOU may have wanted it to be about something else, and what YOU thought it was “supposed to be about” but that is you just you misreading the announcements. And being hurt that other fallout news that YOU wanted wasn’t released.
Should have been called Fallout 76 day.
Then why market it as Fallout day.
It is there marketing strategy to create expectation with just the word "Fallout".
Many players will expect Bethesda to announce something else other than 76.
Bethesda is garbage at world building and story telling, they took a fantastic IP and destroyed it. Pretty much all their games suck past Oblivion.
@@no-barknoonan8798World Building and Environmental story telling is the only places they shine though.
That's why despite 76 being different than anything remotely Fallout; has survived for so long.
@@no-barknoonan8798 correct 💯
I'm sure there are thousands of us, wanting solid single player game. It's just that there are millions of people out there willing to enjoy watered down MMO on which game developers can draw constant income from for decades.
4:40 - I disagree. I was not a fan of the Bethesda style of Fallout. As far as I'm concerned, Wasteland 2 and 3 feel more like a continuation of the original Fallout games than anything Bethesda has made in the setting.
I thought when Bethesda teamed with Microsoft that they would have more resources to bring my favorite games sooner, I was wrong. Their need to make Mo Money is paramount. God Bless the "Indies" the wave of the future. Modder's unite.
It's shocking to me that a company cares more about making money than pleasing its fans. Truly shocking.
Crazy right???😱
Wild
Great video as always.
Thanks as always! Love your comments and they always mean a lot! I have a good one coming soon! Managed to interview a video game voice actor!
Looking forward to it 😊
List of Fallout games up to date, fyi:
Fallout 1
Fallout 2
Fallout 3
Fallout New Vegas
Fallout 4.
if you count fallout 4 as fallout instead of it being in the same boat at 76 i feel bad for you
Where is Tactics?
@@ThirdEye-47That sympathy is generous considering that people don't think of you at all.
@@feenger2758 Unknown by most people. And Fallout BOS? we... we don't talk about Fallout BOS.
Wasn't there a tactic style game and arpg PS2 game?
Great video, have subscribed.
Thank you very much! Really glad you enjoyed the video and thanks for subscribing! I hope to keep making good videos that you enjoy!
Maybe they should fire the woke community directors and hire more coders instead...
it's possible to criticize something you don't like without crying about "woke", all you accomplish by using whiny baby buzzwords is delegitimize actual critique because they can point at comments like yours and go "see? only chuds dislike our writing!" and then keep doing what they're doing
@@hunt1ngh0und Could be true. Good point. Personally I like being characterized as a C.H.U.D., being a canabilistic human underground dweller is very comforting in my twilight years. LOL. Great movie BTW. You should have lived through the 80's it was pretty fun.
@@hunt1ngh0und Opps they censored me again and I didn't even swear and was agreeing with you. Go figure. Case in point.
@@chrissinclair8705 lmfao, i knew in my heart that using that word would make you reference the C.H.U.D.S movie, it was the first thing i thought of too. also you weren't censored and i can still see your comment, youtube is just broken and the display doesn't work right
@@hunt1ngh0und Cool. Great movie.
I recently started playing Fallout London in the absence of anything from Bethesda. My god, it's nice to be in a new single player world again. 10/10 do recommend.
Yes me too! I haven’t done a video on it yet but it’s crazy now because modders are making the Bethesda games and Bethesda are making something else lol
I can't wait for fallout 5 and elder scrolls 6! My grandchildren are going to love it.
Ok. I had to stop 8 minutes into the video to start this comment because AVV Gaming, well, they got it wrong.
Yes, Bethesda went from their normal open world RPG in Elder Scrolls to Elder Scrolls Online. Elder Scrolls Online does make Bethesda a lot of money, but, look at the game. It has NPCs, towns, quests, dungeons, etc, to go along with the raid content, oh and it has pvp. It also has the cash shop and the all but mandatory subscription. It was the last Elder Scrolls game made by Bethesda. An online world whose sole purpose is to generate cash for Bethesda. Before we move on, let's look at timeline; Skyrim 2011, Elder Scrolls Online 2014. Now, let's look at Fallout.
Bethesda bought the Fallout IP and made Fallout 3. Fallout 3 releases in 2008. Bethesda is still in open world RPG mode at this time. They are trying to bring the OG Fallout fans into the new, first person shooter era. It's not a "bad" game and was a good attempt by Bethesda. But, Bethesda had plans for Fallout; to make it a shooter. Call of Duty had released four games prior to the release of Fallout 3. The OG Fallout fans weren't thrilled with Fallout 3, but many of us gave it a chance and saw it as a decent start. Fallout 4 releases in 2015 and Bethesda begins to show its true intention for the Fallout IP. The Call of Duty fans hated the gunplay of Fallout 3 so Todd brings in Id Software to tighten up the gunplay of Fallout 4. They dumb down the story, quests, skill system and focus on gunplay because Todd wants his shooter. The OG Fallout fans that gave Fallout 3 a chance and hoped Bethesda would build on that with Fallout 4 are not happy. The Call of Duty crowd? They are a bit happier with Fallout 4s gunplay but omg the whole quest thing and Preston and... yeah, they weren't thrilled either. So why did it sell so well? Because everyone was hoping for more out of Fallout 4; the OG Fallout fans and the shooter crowd. The next Bethesda Fallout game? 76. Todd removes the mask. It's an online game, with a cash shop, no NPCs, no real story, little quests, but omg you can run around and shoot things... even each other! It's a disaster but Todd finally got his ESO-like online Fallout shooter. That was the goal for the Fallout IP all along, they just did it in stages. But the backlash was immense so they put in NPCs, tried to do a retroactive story, quests, etc, to make it more like ESO.
Of COURSE, the "Fallout Day" is ALL about 76 because that is the game they want to promote into cash cow status. The whole "we aren't stopping"? No. They aren't. Because too many people are playing it, pushing money through the cash shop and subscription.
Good video as always mate, very informative. I do share a lot of your opinions. I feel like fallout in a way has got lost in the shuffle of the gaming world in a sense, hope this changes.
i will never touch 76, not even with a ten foot pole. its also pretty funny to me that they pretty much doxxed the person responsible for the outrageous monitization scheems during the fallout day stream. don't know if they tried to make us like him or if they just wanted to throw him to the wolves.
making fantasy out of sci-fi games and going against the lore or themes of the franchise seems like its becomming a trend in the aaa space.
I commented this a few days ago about another video concerning "Fallout" day, but I feel like re-posting it here!
"Fallout 76 5,000 people currently playing on SteamDB, 14,000 people 24h peak. Skyrim SE usually doubles those numbers easily or goes even beyond that, only accounting for the Special edition, not even Oldrim (Legendary edition not included in those numbers). An 11-YEAR old game.
Clearly, BGS has no clue what fans of their RPG games want... It sure as hell is no live service multiplayer Fallout."
To be comletely honest, I don't have anything in particular against 76 or ESO for that matter. I am glad people can derive enjoyment from those. I am just sad that Bethesda refuses to realize that these games series were primarily perceived as a unique single player experience and BGS should focus more on the single-player side of things, in my opinion.
Do people really expect anything good from Bethesda anymore? 9 years since last good game, 13 since a great one... it's over guys.
The biggest draw is that they streamlined their story and quest design to a pretty basic flat version from 2010 upwards. The second thing is that they started to ignore or rewrite lore into something not really fitting or even damaging working worldlore. Skyrims story and quests where already a lot more simplified for to be understood by the most possible broad audience but it still worked cause they did not touch the lore a single bit. But fallout 4 fell flat, it was not just the radiant quests, it was they they totally changed huge lore parts into something not making sense, changed tons of existing fallout weapons and stuff into things that make no sense (fallout always tried to stay close to reality) and then put their "new" mass-compatible streamlined flat story and quest system on top of it. Yes, "id" software helped them with the overworked combat system and this at last saved the title a bit as a solid open world shooter, but as an rpg it was simply shallow and boring, even non-radiant quests where short and just shooting, decisions only mattered for the situations but not for the entire world (huge mistake, fallout is about decisions affecting every aspect of the surroundings) and so on and so on. Bethesda took the wrong conclusions out of a decade from feedback and still continue this path. People don´t want to play and "live" endless in their worlds, they want to have an interesting immersive role playing time while moving through their worlds.
The fallout day was a joke, yes, they announced that it would mostly be about fallout 76 but only making it about fallout 76 shows what direction bethesda sees fallout to move on and continue. And this scares long time core fans of the series and it´s lore.
i dont get all the hate on 76, everyone here at the asylum love the game
Haha love this comment!
This said everything and more about my experience and thoughts about Fallout. Thank you.
I no longer care if Bethesda wont make another single player fallout of elder scrolls because the fans are making those games themselves now that we got stuff like Fallout London thats already out. Then we got a lot of other mods like that, thats coming out in the future as well.
I am so hyped about fallout: New Mexico
Completely agree with everything you stated in the vid, spot on mate great content
Thank you so much! That really means a lot! I’ve done a lot of videos on Bethesda recently but it’s only because I care. It’s just sad to see their demise and change of ethics! Thanks for kind words!
I'm a simple man. I use Twitch as my feeler for what people are feeling. More people watch and stream Fallout 76 than any other Fallout and Fallout 4 and 76 both leave New Vegas in the dust. Truth is people love to "say" New Vegas is the best Fallout but in reality they don't actually play it or watch it.
Flawed logic. You can’t judge single player games by streams. That metric is for online games
@@BNLReactions Disagree. Thinking that isn't a valid metric in 2024 is flawed logic.
@@SecretlySeven it IS valid, for multiplayer/online games
@@BNLReactions That's one opinion.
Settlement building only became engaging when I did a melee only survival mode run. It changed it from an annoyance, to essential as having safe places to rest, store, sell, and heal. It also made the rebuilding of the wasteland feel good because you had a mechanical interest in it.
Yeah, I love building settlements, connecting them, and coming back to add new stuff I've found or upgraded.
Elder Scrolls 6 is gonna be the breaking point.
Fallout 76 was the breaking point. Everything they've made after that have been hack or mid experiences. Elder Scrolls Blades, Starfield, and Elder Scrolls Castles. Either microtransaction filled Mobile titles that don't care about GOOD gameplay, but simple loops to get you to spend money. Starfield meanwhile, another Fallout 4-esque game but set in space with ship building, poor writing and no RPG elements. Every character in Starfield ends up the same. Find the Particle shotgun and blitz everything in the game.
2:50 love the music here bro. If im not mistaken this is from the neighborhood area.
It is from good neighbour! You’ve got a good ear and good taste in music!
1:10 the creative director might as well put up a middle finger and say we heard your cry for the old fallout games to be remastered or remade and we decided to ignore all of them.
5:29 Skyrim did, not FO4
"Why does it feel like they've forgotten what makes fallout, fallout."
Can't forget what you never knew.
I'm one of the few thats played the fallouts in order since the 90s. 1 then 2 and so on. I love the series so much and I've never played 76 and never will do.
How was fallout 3? I think it’s probably the most controversial one of them all. Everybody can agree 4 and 76 are just completely different from the rest of the games.
@ElijahKinsman-x3r I loved 3. Combat is dated compared to 4. But 3 had a better feel and better quests than 4. Think I'll actually replay it soon. I've seen some nice mods that improve the graphics and so on
Microsoft needs to give other people access to the Fallout license. Bethesda is butthurt that someone else's single Fallout game is more praised than any of their multiple attempts and have been hogging it like a spoiled brat saying "No! You can't play with my toys!". Just open up the license Microsoft, Obsidian could make an amazing new Fallout game, inExile could make an amazing new Fallout game, Larian could make an amazing new Fallout game (as it was rumored they have pitched in the past)... but no, we are stuck with Todd and the gang making shitty load screen simulators and broken online co-op games.
New Vegas, the world doesn't revolve around you. You're just one small piece in a world that is changing.
Bethesda Fallout, the world revolves solely around you and everything doesn't matter.
Yes and I’ve done a video on the writing at Bethesda but really only scratched the surface. At this point when I do a Bethesda video there’s only so much I can put in. If I did a “everything wrong at Bethesda” video I swear it’d be like 5 hours lol but this is a fundamental issue. I am so disappointed they didn’t give Obsidan another go. Imagine that studio with fallout 4 engine!
The only thing these hacks can do to get me excited about anything Fallout is letting Obsidian make it, it was very telling that the Fallout show is based off Obsidian's game and Lore. Todd there to lap up all the credit tho.
Love Your Work Mat
I broadly agree with you but I have some very fundamental differences as to what I see are the reasons for the direction BGS games have gone.
Go for it! What’s your thoughts on the subject?
I'm honestly glad there are NOT gonna be any remakes with this team in the studio, think about it.
That is a bloody good point! Very good point the more I think about it lol
The “20 million players” is not monthly users, it’s most likely how many players have logged on since the game released. It does not matter how long a player has played. This probably includes gamepass figures, which is why it sounds so inflated.
I think you’re totally correct with this statement! It’s clear they misrepresented these figures in order to make it appear like the game is really popular to hook in new players!
This is gonna sound like a crackpot conspiracy theory BUT... I honestly think Bethesda had Obsidian make Fallout NV on a crazy time crunch hoping they'd bungle it and make Bethesda look better by comparison. I think part of why Obsidian got stiffed on their bonus because they missed the review score target by a point or two is BECAUSE Bethesda was salty that they succeeded in spite of being set up to fail. With the benefit of all this hindsight, seeing how Beth has run the ship since then... does it seem that outlandish?
Sorry, but even as a diehard New Vegas fan, I’m going to have to disagree on the fundamentals here. The time crunch wasn’t because Bethesda just wanted to be mean: it was because Obsidian went above and beyond the intended scope of the project. It was originally meant to be a spin off of Fallout 3 similar in size to the Shimmering Isles DLC in Oblivion, but it ended up spiraling into a whole separate thing. At one point Obsidian even denied extra time (which obviously they shouldn’t have).
The review score thing, although petty and stupid, was mainly top executives doing what they do best: being greedy and technical
Just some small corrections, skyrim has random (radiant) quests and you can build your own house, cannot move objects tho, unless you use console commands and they suck, the getpos xyz then setpos xyz * commands takes so long. The FO4 commands to move was way easier
Read between the lines online only micro transactions why sell a single player when you can sell a fridge online for 7 $, this is the future of gaming.
In 2016, Automatron released for $9.99. This refrigerator would be priced $6.61 when adjusted for inflation, roughly 2/3 the price of Automatron. They're selling it for $7.00 today, however, which is 70% the price of Automatron.
One of these provides a new quest and locations, enemies, armor, weapons, and the other is a fridge.
Earlier this year the Bethesda hired an monetization expert from EA. As a person who plays 76 for years and is s veteran at this stage. (Personally i think its a good chillout game with a mild fallout vibe) I have seen notable changes to the game over the past few months, more so for the worst.
They completely revamped the season structure in the game, in the past it only required 100 ranks to complete but now is requires 150, basically increasing efforts required to complete the season by 50%, no changes to the score points which is the currency of a season was made so it's a flat 50% increase.
You would think you would get a 50% increase in rewards, in the old seasons it was one reward per rank. But instead they have actually decreased the amount of rewards one would receive. This is because they have changed to a ticket-based system for purchasing items on the season, before you would just get a new item per rank.
This is all to improve the odds of playes buying ranks of the season from Bethesda with atom, the premium currency.
As for the atomic shop, they have went into overdrive over the past few months with the amount of bundles they are trying to sell, some tabs in atomic shop could have 10 or 15 bundles of rehashed items selling for about 15 to 20 euro a piece. A lot of the items in these bundles can be found in other separate bundles aswell. Each bundle would not be completely unique it's just a rehash of all the items they have sold over the years being recirculated, for new players.
And then I truly think the devs of 76 are either incompetent or don't care. The majority of updates they push out are riddled with bugs. In the patch notes they might say one set of bugs has been fixed but when you go to check in game it hasn't been fixed.
Each new update tends to reintroduces previous bugs that were fixed in the past back into the game as well.
Most of the updates appear to have minimal effort applied to them, for example this upcoming update for pets, this has been stated to be put into the game since 2020 it was on their calendar back then, it took them 4 years to make what was showed in the fallout day video. If you look at the way they pet the animals, their hand doesn't even pet them, instead it waves over them, extreme minimal effort done. The only reason they are doing the pets update now is so that they can sell an ever-increasing number of pets through the atomic shop it will be just another way to extract money from the playerbase.
So although the path Bethesda is taking does not have non-follow 76 players in mind, people who play fallout 3, 4 & New Vegas and so on. I don't think it has fallout 76 players in mind either.
They are just going to continue putting out minimal effort content and increasing amounts of microtransactions, in order to extract as much money from the player base as possible.
From what I can see they are definitely putting the squeeze on the player base currently, far more so than they have in previous times.
9:03 I wouldn’t really say that this is a “pattern” being established. Yeah ESO and 76 are different experiences from the original games, and that’s because they’re supposed to be. It’s not Elder Scrolls with co-op. They’re MMOs. I don’t like either game, but I’m not pretending like it’s because some new wave of Bethesda. They’re spin-offs.
Bethesda isn’t just “going online” they’re still very much making offline games. They aren’t “going online and not looking back.” That’s an actual insane argument.
Skyrim came out in 2011, ESO* in 2013, Fallout 4 in 2015, 76* in 2018, and then Starfield in 2023. Aside from 2 games, their last 3 are offline. And with the sentiment of “going online and not looking back” they’ve just been working on literally anything else. Yeah we haven’t seen TES VI, because they were making Fallout 4. Then they were making Starfield. TES VI is now undergoing full production and it doesn’t really make sense to me to think anything otherwise.
9:35 you can take the quote however you want it, it doesn’t make it any more true to how you’re interpreting it. Singleplayer experiences are still at the core of Bethesda, otherwise Starfield never would have came out, and TES VI wouldn’t be actively worked on right now.
And yeah during fallout day of course they’re going to talk about 76. We aren’t going to see another fallout game from Bethesda for AT LEAST 7 more years if TES VI releases in 2027.
I don’t understand the Bethesda hate train trudging along by grasping at straws. Yes, Fallout 4 is arguably worse than 3. Yes, Starfield has been largely a massive disappointment. But we also haven’t seen anything involving the tried and true Bethesda franchises since 2015. TES VI could be great, it could be absolute garbage, but let’s focus on THAT future rather than the one we’re making up.
Even at 11:57 you say that 76 is a completely different experience and that it’s not what you want from the Fallout franchise and that’s absolutely okay. It doesn’t have to be for you, and it’s not meant to be the same experience as Fallout 3 or 4 either. ESO and 76 are meant to be MMOs, with persistent content for as long as people are playing. These aren’t mainline entries in either franchise and I don’t understand why the majority of your argument hinges on either game.
Finally! A sane person. Thank you ❤
If you go home and play a Bethesda game in 2024 you're an easily entertained moron
"We have no. Intention. Of stopping."
That was a threat not a promise.
I thought Fallout 4 was ok when it came out. The limited speech options and voiced character was disappointing. But looking back it doesn't stick with me at all like 3 and New Vegas do.
@@lando8913 that was my exact reaction! The face and everything. It’s like he could hear me whinging about it and was making sure I got the message lol