By the way, how to apply secondary motion only on selected frames and arms only for example. I select arm point bones and frames, but the effect applies globally.
Hi Aron. I'm just starting to learn Cascadeur, so please allow me a silly question: how do you do to keep the pendulum from "jumping"? Apparently, since it is not touching the ground Auto Physics reacts as it usually does and it creates a arched ballistic trajectory instead of a straight and paralleled to the ground one.. Thanks!
It's not a silly question 😁 Auto Physics has multiple components in the Physics Settings tab. Here Physics corrector is on by default , and this causes the jumping. In this case I only want secondary motion, so that is the only component I turned on.
This was really helpful. Thanks for the lecture!
This is a great video format. Picking one feature and explaining it in detail.
wonderful detail
By the way, how to apply secondary motion only on selected frames and arms only for example. I select arm point bones and frames, but the effect applies globally.
Beautiful setup to explain this.
Thanks
This is great, thank you ! :)
Great video ! 💯💯
Hi Aron. I'm just starting to learn Cascadeur, so please allow me a silly question: how do you do to keep the pendulum from "jumping"? Apparently, since it is not touching the ground Auto Physics reacts as it usually does and it creates a arched ballistic trajectory instead of a straight and paralleled to the ground one.. Thanks!
It's not a silly question 😁
Auto Physics has multiple components in the Physics Settings tab. Here Physics corrector is on by default , and this causes the jumping.
In this case I only want secondary motion, so that is the only component I turned on.
thank you so much :D