Secondary Motion Explained in Cascadeur

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  • Опубликовано: 31 дек 2024

Комментарии • 11

  • @outtoplay
    @outtoplay 8 дней назад

    This was really helpful. Thanks for the lecture!

  • @ExpensivePizza
    @ExpensivePizza 2 месяца назад +3

    This is a great video format. Picking one feature and explaining it in detail.

  • @nravitsuwanplai4970
    @nravitsuwanplai4970 2 месяца назад

    wonderful detail

  • @stephenhuang9116
    @stephenhuang9116 21 день назад

    By the way, how to apply secondary motion only on selected frames and arms only for example. I select arm point bones and frames, but the effect applies globally.

  • @guysome3263
    @guysome3263 2 месяца назад

    Beautiful setup to explain this.

  • @BollyAnimation
    @BollyAnimation 2 месяца назад +1

    Thanks

  • @JesperSather
    @JesperSather 2 месяца назад

    This is great, thank you ! :)

  • @vegillito
    @vegillito 2 месяца назад

    Great video ! 💯💯

  • @esteban_ama
    @esteban_ama Месяц назад

    Hi Aron. I'm just starting to learn Cascadeur, so please allow me a silly question: how do you do to keep the pendulum from "jumping"? Apparently, since it is not touching the ground Auto Physics reacts as it usually does and it creates a arched ballistic trajectory instead of a straight and paralleled to the ground one.. Thanks!

    • @AronNemeth95
      @AronNemeth95  Месяц назад

      It's not a silly question 😁
      Auto Physics has multiple components in the Physics Settings tab. Here Physics corrector is on by default , and this causes the jumping.
      In this case I only want secondary motion, so that is the only component I turned on.

  • @gaukhi2371
    @gaukhi2371 2 месяца назад

    thank you so much :D