Little House had enough of the frantic lifestyle that was developing in Benton, and the wind coming in off that wide river was a nightmare for the paintjob. Little House has relocated to Little River. It's more their pace.
@@JS-311 I disagree with best. They all bring something to the table in subtly different ways. Don't get me wrong, I love Yumbl's stuff... But I believe for a more complete and inspirational picture of what's capable with C:S you need a variety of sources. It's like cooking.
@@tobiasalexander4491 I totally agree ! They all have nice techniques they bring to the table from the smallest creator to the biggest ones on youtube , however Yumbl is still way underated and deserves way more recognition !
The blocks are a magnificent solution. As an European player, this solution makes it possible to build what I live every day. Thanks so much for sharing! (And amazing to see UK-looking High Streets in USA)
yea they look really neat. i looked into them and some might not see much use but stuff like campus art gallery and tech museum (i think that’s what they were called) stood out to me as a great use for them, old existing building being retrofitted for some new use by a local college feels very natural
Gosh, I love this approach to the game. It just seems more natural than having to figure out what to do with that pesky vanilla city entrance, and it opens the game up to more immersive city growth, and even lends itself to developing a history for the town itself! I'll have to give this a shot!
As someone who grew up in northern Vermont and currently lives in Boston, it's really cool to see that style reflected in C:S. I tried it myself a little while ago but I ran into the exact zoning issue you described in this video. I might download those cube services and give it another shot!
As a fellow new englander I really love the colonial style and areas like Portsmouth or the North End in Boston, so I'm glad you're building in a familiar way!
It makes sense, considering our nation started out as an English colony/s. So, the origanal building makers had more knowledge on English design and such. There are several towns and cities that still have that English touch, mainly the East coast and the 13 original colonies but there are even some spots west of there where the settlers took what they knew to other parts of the country. Even here in Indiana, you can find some older buildings that look like areas of England or the 13 colonies..
Mixed use blocks. Never heard of that mod but thanks for introducing me. Love your inspiration town, there are many such around the world with mixed use buildings. I live in Nova Scotia and it's the same for the towns here, so nice to see. This was a very interesting episode, thanks for making it and look forward to your next.
I might actually fire up the game again after seeing this. Seems a bit micromanagy to set populations and block services but you've given me some hope of making a realistic mixed use city in CS
that type of micromanagment is so satisfying in this game. i love it, spend hours and hours moseying along in my realism build, tinkering with little details to make everything perfect.
There's an unbelievable amount of useful tips in this video. Block Services is COLOSSALLY HUGE for me!!! And I thought Ploppable RICO was a game-changer! I have to say, @YUMBLtv , that you have this "let's sit down with a beer and play CS" vibe, and you do it in such a mellow Clark Kent manner! You deserve to have 10 times your subscriber count!!!
PORTSMOUTH HYPE! I’m from NH as well and this made me miss that weird little city. Stoked to see what your full NE town comes out like. Maybe a Keene-like college town to come??
So...... I REALLY respect some of these realistic builds I see people doing. BUT, for my own gameplay..... i WANT to play within the..... more traditional confines of the game. I DO use quite a few mods. But, I enjoy the randomness of seeing what grows in. I dont want to place each building individually..... Maybe its just me. I really hope in CS2 that they improve zoning so things grow in nicer with better variation in plot size.
really love your vids. the way you play cities skylines is so different. also your vids are very chill. it is 8 pm in my area now. perfect time to relax and watch your vids.
I like the way you spend time explaining how to play in such an unhurried way. I shall be using block services to create mixed use buildings. One idea you gave me is there are beautiful uk post offices that were created before the DLC and are just low density commercial. With a block service I can add post office functionality. Thank you. I often get inspiration from your videos and quite often the ideas are a bit lateral or out of the box.
I love it. RUclips recommended me this video and it inspired me to do 2 things: subscribe to your channel and see more from you, and also to finally get back to building a new city in CS! I absolutely love the idea of the blocks inside the buildings. What I did was merging residential with these 1-2 story shop assets but it always was a little janky. Thanks a lot!
Many good tips, especially the use of MoveIt to move buildings you plopped down into place. I can never get the buildings into the exact place I want them to go when plopping them down; I should have realised earlier that MoveIt would have helped me get around that problem. Also the use of block services to create mixed-used buildings is pretty ingenious. I’m now planning to do that for my own city as well.
After your last video I started a town called Lancester on the Little River map. It is now at almost 200.000 cims and my hardware is at its limit. So I guess I have to let it rest or get more RAM. I placed a lot of European buildings, though, because that's where I grew up.
@@YUMBL I guess I speak for many of us when I say: Please change more maps like you did here. The approach of taking a beautiful and interesting map and making it more realistic is very interesting and adds a lot to the game.
Man that example on google maps is super pretty, i need to go to that neck of the woods someday. I love this little project you are doing to try get some realistic small towns and the extra detailing to help build some lore and not just a race to skyscrapers. There is just as much satisfaction in modeling a rural area full of life like a little model railway than a busy city full of high rises. i really hope whatever the next itteration of skylines is they bake in mixed use buildings, its been lacking for a while. but also i love the solution you are showing too. Great video Yumbl keep it up!
It's funny, between this and the last video, you're saying "this isn't what cities is designed for", and you're not alone in this complaint, but for a few years now, I've not found that to be the way... Because I've been building all my maps from scratch. I sort of subconsciously took the same path as you're taking now, just because it simply made sense... It's really good though to see how you're adding your trademark beautiful touch to it!
This is one of the nicest builds I've seen on this channel really great and liking all the new videos you've made lately with the narrative into the camera.
Do you think it would be interesting to start off with a "reason" to start the city? Like you said, cities aren't built for no reason off of a highway interchange. For me, a reason would be something like an oil mine, or a large harbor, with a train line. Houses can be built around, to support the "feature", and slowly it could grow, and maybe one day become a mega city on it's own. In the age of cars, maybe it would be a good place for a petrol station, and motel, and a town starts there. Maybe a few houses are built to bring in workers to build a hydroelectric damn. I have been thinking about this since your last video. Unless you enable everything with a mod, We can only have specialized industries, or cargo ports later on. Without being able to start with something like that, it feels like the city has no reason to grow there.
@@YUMBL Thank you... I will remember that next time I start a city 🙂 Or try reserve a spot to put in something later on. And, love your videos. I am looking forward to the rest of this series.
There's and undeniable tension between the game elements that encourage you to build big, build fast, get the bank balance high and the asthetic qualities of building a realistic and desirable city. I always play with money mode on as I like the 'game progression elements' but often baulk out when I hit a certain population point on a given map and it starts to look unsightly. I would love a series that shows how to keep the two elements in balance more. Any ideas hivemind?
So glad to see this wave of content creators and city planning advocates who want walkability, mixed use zoning, and other people-friendly goodness for their cities.
Fabulous video -- a very much needed reminder. I sorta knew about the "block services" things, but I've never used them. Now I've subscribed to a bunch and will be plopping them down when I've got appropriate downtown uses. Many thanks!
I have been loving the small town vids! I also grew up in a small town, not to sound all John Melloncamp, but I have always wanted this in a city builder. I have to say I have been using your map and I was struggling to get nice results. Then you post this ad blow me away. Plopping buildings! Who knew? I love your little town! It inspires me to try again. Keep up the awesome work!
Glad you showed ppl the Block services. Ive been shouting them out over the last two years on my channel but my audiance is very small so great you shouted them out more ppl need theses they are amazing. Great video some great tips for ppl nice work.
Love the small town feel. I'd also love to see someone tackle a suburban or exurban style build where there is no grid at all. It's probably a challenge to do but would look amazing.
I fondly remember walking around Portsmouth during summer break while my dad was at work back when I lived in New Hampshire. Very dog friendly and walkable, originally I'm a Texan but there's something about living in a quiet New England town that's very comforting.
Lol. As a utahn, that call-out hit real close to home. I rant about it almost daily. The worst part is most residents have just accepted it and say "well that's just the way it is, if you don't like it, just move"
Awesome! I've seen Block Services in the workshop and surmised what they were used for but I've never actually seen them used. Great introduction. Thanks.
I am really enjoying this map, I made a few changes before playing, adding a few more outside connections, changing every junction to a roundabout (UK based, don’t judge me), changed every outside connection to 3 lanes to add a bit of an extra challenge with heavy outside traffic, plus removed all the tunnels and having the roads go over the top of the hills where possible. It’s a great map and I’m really enjoying it, I’ve had to upgrade some of the highway to a 2 lane highway (cross the line), but it’s really made it more realistic, challenging and enjoyable!
The block services works pretty good except now I’m randomly seeing them all over. I think they are either upgrading or spawning the blocks. Is there a way to prevent this?
You've really inspired and educated me to approach starting my next city in a more natural way. I've wanted to do a small rebuild of my small city(in Florida) that started out years ago as a large orange grove area and some of the designs still carry those road influences now even though they're wider, modernized etc. The housing still have some of the older homes combined with the more modern ones. A really nice mix. Thanks again.
Lancaster, huh? I can't wait for you to build the farm shed where August Burns Red started their journey :D PS: the other day Biffa made a video with mixed use buildings where he plopped down residential on top of a commercial and it was basically 2 C:S buildings (like when you click on one, it's residential for example) just on top of each other and snapped. Although I am not sure if there are many different designs of these, or if those were like UK ones only.
@@YUMBL Oh my bad! I always like finding out about different places with the same name. In my case, I live in Santa Fe (Argentina). Found out there's like 4 different Santa Fe in US and then some more. I guess the name was trending back then lol
Another term for the old American look is Americana Architecture. Americana Architecture is a period of architecture in America from 1887 to 1927. It is a period wherein the United States started to be less of a rustic farming nation to an industrial economic powerhouse in 1887 with many powerful and wealthy families popping up, as well as, companies and brands that are still around today. There was also a golden age of science and invention like with the Wizard of Central Park Thomas Edison, and man of the future Nichola Tesla making leaps and bounds. The era is known for its glorious Gilded Age mansions, the start of the modern highrise with buildings reaching higher than ten floors, and the majesty of American grand scale architecture such as, for example, the Chicago Worlds Fair in 1893 with its large majestic buildings and elegant waterways.
Looking up the game, it's great that a passionate modding community is committed to creating realistic, modern cities; just a shame that the base game seems to lack such flexibility. Zoning in areas feels very... simcity 3000, very *nineties* if you will
I have been thinking about this playstyle as I keep going back/forth with playing a mostly vanilla growable runthrough. I like hitting the milestones but I've yet to get full metropolis going because I play with Realistic Population and often get bored before I hit High Density zoning (perhaps I should try vanilla population to just *get* a big city done and dusted). To play this style, feels like you've got to get a lot of assets from the workshop first.
If I had a pc/laptop that could handle cities skylines, I would most defenitly try this map and this way of building. But I don't have money :(. Thanks for this inspiring video, I will try this on the ps4!
The challenge is to create suburban residential, or even inner city residential areas that don't look like sleeper dormitories without all the shopping districts... the last of the shopping, small commercial areas will survive near transit hubs alone... where lots of people wander through and might stick around a single place for more than ten minutes while waiting for the train, bus, quantum carriage or whatever... or in dedicated shopping areas... no, not like malls... but yeah, exactly like malls... what do you do with all the extra room??? Easy answer, at first those who capitalise on the new economy first will hoard all the land and mostly do some real questionable and downright ugly shit with it because that's how it goes... but they will also figure out a few shining paths here and there... having exhausted most their energy, capital and momentum on building all the stupid shit it took to get to the few nuggets of future urban planning gold, a re-allocation process will follow and new people with drive will materialize the few good ideas on a massive scale... and it'll go like this on a winding down trend until the next human era revolution
much better than my early game vanilla ""mixed use"" strategy of making low density residential grids with 1 or 2 one building commercial zones scattered throughout lol
I loved this game for a few months and then realized this wasn't built in. I haven't touched it in several months now. I'm bitter about their reasons for not having built this functionality in. They have a reason on Reddit and I thought it was a cop-out. So I'm waiting for a better version or mod to come out to make this possible.
It would be nice if this could continue to become a regular Cities Skylines series that also provides insights into the real world - maybe like CPPs Clearwater County.
The worst things about city skylines has to be that you have to place buildings roadside, and that you cant build your own park and have people visit it. Its so icredibly limiting on ones creativity.
Anyone noticed the pedestrians throwing a party in a building on the background at 8:00 to 9:30? Partying so hard they come in flying and come out falling with style
i'm really loving YUMBL's approach . how he is developing , it's like in a year this channel will be my top ASMR source . he is investing a lot of time in each videos , to tell us a wonderful story . i'm emotionally getting attached with the genesis of a town & hooked to see how it grows .
I have one question. What is the mod, when you open "Find It" menu/toolbar and You have information, how many times You used every asset (in Your film is 3:59 for example). Please share this knowledge :) BTW. great job. PS. Sorry for my English... I hope I dont make many mistakes :)
Greetings from an old-town New Hampshireite! (Raised in Hampstead, currently in Nashua.) Represent! Love seeing the old New-England-Downtown style here, and yes, Portsmouth is probably the most beautiful example of it still around. Won't be really authentic until you put in a North or South Main Street which is nothing more than a series of old Victorians out to where the street changes name to indicate where it's headed off to (Concord St, Berlin Rd, what have you)! 🤣 Sadly there are very few of these old downtowns left, and many that are are becoming more and more run-down and abandoned. Especially all up around the North Country and in Coos. Region never really recovered from all the mills closing. 😞 Small town asset query: do you know of or have a preferred mod or setting that properly attaches driveways to non-sidewalked roads? All the houses having their driveways just... end... without connecting to the road which is right there is rather ugly in rural build areas. It irks me.
The “big suburbs” pack is pretty good for driveways and sidewalks, but you may have to use the road in the pack. I’m from Coos. Was just there recently. It’s real rough in places.
Thanks for the focus on rt 1 and i95 A lot of further westers don't realize the dichotomy of the eastern coastal travel You either go really slow with great views and tourist traps on 1 or you go really slow because you're stuck in traffic on 95
the issue with block services is that realistic population applies the number to every other block service. How do you deal with this? For example, if I place a Residental Block Service Level 1, and adjust it in realistic pop so it has 3 households, the next one I place will be 3 households. And if I adjust that setting, it'll change all others
I use each block as a number of households. Low density residential 1 is a single family unit. 2 is 2. You can also use multiple blocks in the same place. You can modify the level however you want with rico. I tend to do everything level 5 (max) if im paying attention.
BTW - lock levels of blocks services to do not have it leveled to next levels, and increase number of families living there. I am ussually changing all buldings type to have its primary use/setting as residential, and then add comertial or office blocks to avoid this problem - becouse business or office floors ussually employs more person as they progress. Also, this nicely shows that primary function of city is living in this city, in symbolic way. :)
This is very helpful. I've been working on a town inspired by lower NY/NJ and setting the workers for the mall is a must. The issue I have that I can't seem to fix is out of town traffic using my bridge from the town to the city as a way to not use the highway making tons of traffic. They even avoid the ramp onto the highway they should take just to use the bridge. When I follow most of the cars they never stay in the city.
@@YUMBL Agreed. We live in south florida and for a short period they had flights on Alligence airlines up there to the Portsmouth airport. that was the easiest flight ever and compared to flying into Boston and then having to drive up I loved it.
Perhaps in the next cities skylines we'll see mixed used zoning
Hope
And procedural buildings that adapts to the curve of the street.
@@Merecir THIS.
@@Merecir 🤩
Good news everyone!
Yumbl has gotta be the most underrated CS creator! Wondering what happened to Benton? Is little house ok?
Little House had enough of the frantic lifestyle that was developing in Benton, and the wind coming in off that wide river was a nightmare for the paintjob. Little House has relocated to Little River. It's more their pace.
I agree on all counts. Ymbl is a fantastic creator, and I'm keeping a lookout for new Benton episodes.
Yumbl and Lee Hawkins are the best CS RUclipsrs by far
@@JS-311 I disagree with best. They all bring something to the table in subtly different ways. Don't get me wrong, I love Yumbl's stuff... But I believe for a more complete and inspirational picture of what's capable with C:S you need a variety of sources. It's like cooking.
@@tobiasalexander4491 I totally agree ! They all have nice techniques they bring to the table from the smallest creator to the biggest ones on youtube , however Yumbl is still way underated and deserves way more recognition !
The blocks are a magnificent solution. As an European player, this solution makes it possible to build what I live every day. Thanks so much for sharing! (And amazing to see UK-looking High Streets in USA)
yea they look really neat. i looked into them and some might not see much use but stuff like campus art gallery and tech museum (i think that’s what they were called) stood out to me as a great use for them, old existing building being retrofitted for some new use by a local college feels very natural
@@morgan0 Certainly is in my town, our local community College seems to be slowly swallowing up out town..lol
Gosh, I love this approach to the game. It just seems more natural than having to figure out what to do with that pesky vanilla city entrance, and it opens the game up to more immersive city growth, and even lends itself to developing a history for the town itself! I'll have to give this a shot!
I hope this “Little River” series runs for a long time. This is much better than regular CS.
This town is so realistic, walkable, and mixed use!
And it's in Cities: Skylines!
@@FodderMoosie And it's also buillt!
So realism! Much walkable! Wow, mixed use!
Bros talking like the doge dog
just startin the episode, love the new intros, love the new thoughts and ideas, love the build, gunna continue watching
As someone who grew up in northern Vermont and currently lives in Boston, it's really cool to see that style reflected in C:S. I tried it myself a little while ago but I ran into the exact zoning issue you described in this video. I might download those cube services and give it another shot!
No one from Cities Skylines has been to Boston,...their heads would explode! Every mod would say " I'm sorry, Dave. I'm afraid I can't do that. "
@@risensei Any old New England city is like that! All perfectionists would have a seizure if they saw any part of them!
As a fellow new englander I really love the colonial style and areas like Portsmouth or the North End in Boston, so I'm glad you're building in a familiar way!
North end is a great call out!
Hah, that's cool! Also, I never knew there were towns in the US which looked like English ones. Thanks dude. Watching from Portsmouth, England 🙂
It makes sense, considering our nation started out as an English colony/s. So, the origanal building makers had more knowledge on English design and such. There are several towns and cities that still have that English touch, mainly the East coast and the 13 original colonies but there are even some spots west of there where the settlers took what they knew to other parts of the country. Even here in Indiana, you can find some older buildings that look like areas of England or the 13 colonies..
Mixed use blocks. Never heard of that mod but thanks for introducing me. Love your inspiration town, there are many such around the world with mixed use buildings. I live in Nova Scotia and it's the same for the towns here, so nice to see. This was a very interesting episode, thanks for making it and look forward to your next.
I might actually fire up the game again after seeing this. Seems a bit micromanagy to set populations and block services but you've given me some hope of making a realistic mixed use city in CS
that type of micromanagment is so satisfying in this game. i love it, spend hours and hours moseying along in my realism build, tinkering with little details to make everything perfect.
Cities Skylines announced a new DLC yesterday: Plazas & Promenades. So, you can build vanilla walkable cities, soon! That's just amazing!
Interesting that you New Englanders still pronounce Worcester the same way we do in England
Its a source of great pain to visitors. There are a few other good examples of wild UK pronunciations that made it over.
There's an unbelievable amount of useful tips in this video. Block Services is COLOSSALLY HUGE for me!!! And I thought Ploppable RICO was a game-changer!
I have to say, @YUMBLtv , that you have this "let's sit down with a beer and play CS" vibe, and you do it in such a mellow Clark Kent manner! You deserve to have 10 times your subscriber count!!!
PORTSMOUTH HYPE! I’m from NH as well and this made me miss that weird little city. Stoked to see what your full NE town comes out like. Maybe a Keene-like college town to come??
So...... I REALLY respect some of these realistic builds I see people doing.
BUT, for my own gameplay..... i WANT to play within the..... more traditional confines of the game. I DO use quite a few mods. But, I enjoy the randomness of seeing what grows in. I dont want to place each building individually..... Maybe its just me.
I really hope in CS2 that they improve zoning so things grow in nicer with better variation in plot size.
really love your vids. the way you play cities skylines is so different. also your vids are very chill. it is 8 pm in my area now. perfect time to relax and watch your vids.
I like the way you spend time explaining how to play in such an unhurried way. I shall be using block services to create mixed use buildings. One idea you gave me is there are beautiful uk post offices that were created before the DLC and are just low density commercial. With a block service I can add post office functionality. Thank you. I often get inspiration from your videos and quite often the ideas are a bit lateral or out of the box.
Kinda weird that mixed use as a concept isn't a vanilla feature. Not sure how it would work, maybe a shift+click of one zone over another?
I love it. RUclips recommended me this video and it inspired me to do 2 things: subscribe to your channel and see more from you, and also to finally get back to building a new city in CS!
I absolutely love the idea of the blocks inside the buildings. What I did was merging residential with these 1-2 story shop assets but it always was a little janky. Thanks a lot!
Yumble has the best videos for cities that are usable and good looking at the same time
Many good tips, especially the use of MoveIt to move buildings you plopped down into place. I can never get the buildings into the exact place I want them to go when plopping them down; I should have realised earlier that MoveIt would have helped me get around that problem.
Also the use of block services to create mixed-used buildings is pretty ingenious. I’m now planning to do that for my own city as well.
After your last video I started a town called Lancester on the Little River map. It is now at almost 200.000 cims and my hardware is at its limit. So I guess I have to let it rest or get more RAM.
I placed a lot of European buildings, though, because that's where I grew up.
Well done! :)
@@YUMBL I guess I speak for many of us when I say: Please change more maps like you did here. The approach of taking a beautiful and interesting map and making it more realistic is very interesting and adds a lot to the game.
Man that example on google maps is super pretty, i need to go to that neck of the woods someday. I love this little project you are doing to try get some realistic small towns and the extra detailing to help build some lore and not just a race to skyscrapers. There is just as much satisfaction in modeling a rural area full of life like a little model railway than a busy city full of high rises. i really hope whatever the next itteration of skylines is they bake in mixed use buildings, its been lacking for a while. but also i love the solution you are showing too. Great video Yumbl keep it up!
It's funny, between this and the last video, you're saying "this isn't what cities is designed for", and you're not alone in this complaint, but for a few years now, I've not found that to be the way... Because I've been building all my maps from scratch. I sort of subconsciously took the same path as you're taking now, just because it simply made sense... It's really good though to see how you're adding your trademark beautiful touch to it!
This is one of the nicest builds I've seen on this channel really great and liking all the new videos you've made lately with the narrative into the camera.
This is a good example to, for me anyway, create a CS village/town. Very well explained and presented. Yet to see if I can use it... Thank U
Really like the new series, I've had very similar thoughts about building in cs
Do you think it would be interesting to start off with a "reason" to start the city?
Like you said, cities aren't built for no reason off of a highway interchange.
For me, a reason would be something like an oil mine, or a large harbor, with a train line.
Houses can be built around, to support the "feature", and slowly it could grow, and maybe one day become a mega city on it's own.
In the age of cars, maybe it would be a good place for a petrol station, and motel, and a town starts there.
Maybe a few houses are built to bring in workers to build a hydroelectric damn.
I have been thinking about this since your last video.
Unless you enable everything with a mod, We can only have specialized industries, or cargo ports later on.
Without being able to start with something like that, it feels like the city has no reason to grow there.
The reason is often “its next to a useful body of water”. Thats the reason here.
@@YUMBL Thank you...
I will remember that next time I start a city 🙂
Or try reserve a spot to put in something later on.
And, love your videos.
I am looking forward to the rest of this series.
I love this cities concept! Great work!
I love your regional accent! Your builds are so relatable, always excited for next video :)
What accent? ;)
There's and undeniable tension between the game elements that encourage you to build big, build fast, get the bank balance high and the asthetic qualities of building a realistic and desirable city.
I always play with money mode on as I like the 'game progression elements' but often baulk out when I hit a certain population point on a given map and it starts to look unsightly.
I would love a series that shows how to keep the two elements in balance more. Any ideas hivemind?
So glad to see this wave of content creators and city planning advocates who want walkability, mixed use zoning, and other people-friendly goodness for their cities.
Fabulous video -- a very much needed reminder. I sorta knew about the "block services" things, but I've never used them. Now I've subscribed to a bunch and will be plopping them down when I've got appropriate downtown uses. Many thanks!
Had no idea you were from NH. I’m originally from MA but have now lived in Portsmouth for over a decade.
I have been loving the small town vids! I also grew up in a small town, not to sound all John Melloncamp, but I have always wanted this in a city builder. I have to say I have been using your map and I was struggling to get nice results. Then you post this ad blow me away. Plopping buildings! Who knew? I love your little town! It inspires me to try again. Keep up the awesome work!
Portsmouth is my favorite city, its where my parents are from :D
Glad you showed ppl the Block services. Ive been shouting them out over the last two years on my channel but my audiance is very small so great you shouted them out more ppl need theses they are amazing.
Great video some great tips for ppl nice work.
Thanks Sakura! And thank you for everything you do in the community. :)
this is honestly so cool to see, i live in NH too! and i've been to the strawberry banke museum that you can see on the map at 16:11
ive been making realistic towns recently too! they look way better and are easier to do right then a massive urban center.
This is the perfect video that I needed to redownloaded CS
Love the small town feel. I'd also love to see someone tackle a suburban or exurban style build where there is no grid at all. It's probably a challenge to do but would look amazing.
I fondly remember walking around Portsmouth during summer break while my dad was at work back when I lived in New Hampshire. Very dog friendly and walkable, originally I'm a Texan but there's something about living in a quiet New England town that's very comforting.
As a resident of central Massachusetts, I want to thank you SO MUCH for pronouncing "Worcester" correctly.
My pleasure. :)
When you live in Lancaster NY 💀
Lol. As a utahn, that call-out hit real close to home. I rant about it almost daily. The worst part is most residents have just accepted it and say "well that's just the way it is, if you don't like it, just move"
Awesome! I've seen Block Services in the workshop and surmised what they were used for but I've never actually seen them used. Great introduction. Thanks.
Loving this series so far!
Very interested to see where this town goes.
I am really enjoying this map, I made a few changes before playing, adding a few more outside connections, changing every junction to a roundabout (UK based, don’t judge me), changed every outside connection to 3 lanes to add a bit of an extra challenge with heavy outside traffic, plus removed all the tunnels and having the roads go over the top of the hills where possible. It’s a great map and I’m really enjoying it, I’ve had to upgrade some of the highway to a 2 lane highway (cross the line), but it’s really made it more realistic, challenging and enjoyable!
I've been using the trick with "block services" for ages now! Glad to see that someone else is using it was well.
I'm loving this take on a city. New and inspirational! In general it's such an interesting idea
This is an amazing idea. 👏
The block services works pretty good except now I’m randomly seeing them all over. I think they are either upgrading or spawning the blocks. Is there a way to prevent this?
The blocks are essentially a zoned building. You can create a district style using the mod of that name to exclude them from the style.
Thanks Yumbl! I finally had to figure out the district theme mod. Works mint now
ThanksYumbl! I finally had to figure out the district theme mod. Works mint now
So weird to see a town I've lived in reflected in my city skylines content... so weird. I do love the old feel of Portsmouth though.
You've really inspired and educated me to approach starting my next city in a more natural way. I've wanted to do a small rebuild of my small city(in Florida) that started out years ago as a large orange grove area and some of the designs still carry those road influences now even though they're wider, modernized etc. The housing still have some of the older homes combined with the more modern ones. A really nice mix. Thanks again.
Lancaster, huh?
I can't wait for you to build the farm shed where August Burns Red started their journey :D
PS: the other day Biffa made a video with mixed use buildings where he plopped down residential on top of a commercial and it was basically 2 C:S buildings (like when you click on one, it's residential for example) just on top of each other and snapped. Although I am not sure if there are many different designs of these, or if those were like UK ones only.
Those assets are by smilies. I made a video about them about a year ago. Theyre base on Vancouver buildings i believe. Lancaster NH, not PA ;)
@@YUMBL Oh my bad!
I always like finding out about different places with the same name. In my case, I live in Santa Fe (Argentina). Found out there's like 4 different Santa Fe in US and then some more. I guess the name was trending back then lol
The original Lancaster is in the UK.
Awesome follow up video, wish I could get this on Console, but these videos will suffice. 😁
can't stop feeling like a noob with my limited knowledge of the game, after "only" 500 hours of playings.
what is the mod that slows the game to real-time like?
Play it!
Another term for the old American look is Americana Architecture. Americana Architecture is a period of architecture in America from 1887 to 1927. It is a period wherein the United States started to be less of a rustic farming nation to an industrial economic powerhouse in 1887 with many powerful and wealthy families popping up, as well as, companies and brands that are still around today. There was also a golden age of science and invention like with the Wizard of Central Park Thomas Edison, and man of the future Nichola Tesla making leaps and bounds. The era is known for its glorious Gilded Age mansions, the start of the modern highrise with buildings reaching higher than ten floors, and the majesty of American grand scale architecture such as, for example, the Chicago Worlds Fair in 1893 with its large majestic buildings and elegant waterways.
Looking up the game, it's great that a passionate modding community is committed to creating realistic, modern cities; just a shame that the base game seems to lack such flexibility. Zoning in areas feels very... simcity 3000, very *nineties* if you will
I have been thinking about this playstyle as I keep going back/forth with playing a mostly vanilla growable runthrough. I like hitting the milestones but I've yet to get full metropolis going because I play with Realistic Population and often get bored before I hit High Density zoning (perhaps I should try vanilla population to just *get* a big city done and dusted). To play this style, feels like you've got to get a lot of assets from the workshop first.
If I had a pc/laptop that could handle cities skylines, I would most defenitly try this map and this way of building. But I don't have money :(. Thanks for this inspiring video, I will try this on the ps4!
Welp ... compelled to look it up - seems Andrew Jarvis was a one-time mayor of Portsmouth and of one of the city's founding families.
I love the idea behind this map. Can’t wait to download it and try recreating my hometown
The challenge is to create suburban residential, or even inner city residential areas that don't look like sleeper dormitories without all the shopping districts... the last of the shopping, small commercial areas will survive near transit hubs alone... where lots of people wander through and might stick around a single place for more than ten minutes while waiting for the train, bus, quantum carriage or whatever... or in dedicated shopping areas... no, not like malls... but yeah, exactly like malls... what do you do with all the extra room??? Easy answer, at first those who capitalise on the new economy first will hoard all the land and mostly do some real questionable and downright ugly shit with it because that's how it goes... but they will also figure out a few shining paths here and there... having exhausted most their energy, capital and momentum on building all the stupid shit it took to get to the few nuggets of future urban planning gold, a re-allocation process will follow and new people with drive will materialize the few good ideas on a massive scale... and it'll go like this on a winding down trend until the next human era revolution
much better than my early game vanilla ""mixed use"" strategy of making low density residential grids with 1 or 2 one building commercial zones scattered throughout lol
I loved this game for a few months and then realized this wasn't built in. I haven't touched it in several months now. I'm bitter about their reasons for not having built this functionality in. They have a reason on Reddit and I thought it was a cop-out. So I'm waiting for a better version or mod to come out to make this possible.
It would be nice if this could continue to become a regular Cities Skylines series that also provides insights into the real world - maybe like CPPs Clearwater County.
Its a teaching series.
this is amazing. id heard of stacking different ploppables, but that doesn't work as widely as those lil blocks.
Thanks for explaining block services so well! I have seen them in the Steam workshop but had no idea how they worked.
The worst things about city skylines has to be that you have to place buildings roadside, and that you cant build your own park and have people visit it. Its so icredibly limiting on ones creativity.
Anyone noticed the pedestrians throwing a party in a building on the background at 8:00 to 9:30?
Partying so hard they come in flying and come out falling with style
Awesome, a video! I love your videos so much.
I often see you on Reddit!
Been to Portland Maine but it was smaller town. All I really remember other then the old time architecture is three dollar Dewey’s.
The game developers need to watch your vids for when CS2 comes out
Phenomoenal video thanks! Subscribed to you on Steam!
first thing i notice is that i need my cims to not have those 4 or 5 bright colored outfits that all look completely lame.
Babe wake up, new YUMBL video just dropped!
i'm really loving YUMBL's approach .
how he is developing , it's like in a year this channel will be my top ASMR source .
he is investing a lot of time in each videos , to tell us a wonderful story .
i'm emotionally getting attached with the genesis of a town & hooked to see how it grows .
wish we could just change out the sidewalks to red brick side walks on some roads.
talking about nice things, but i wanna see you PLAY!
I think Move the Mouse did a build similar to the city you showed.
I have one question. What is the mod, when you open "Find It" menu/toolbar and You have information, how many times You used every asset (in Your film is 3:59 for example). Please share this knowledge :) BTW. great job.
PS. Sorry for my English... I hope I dont make many mistakes :)
Thanks! Its a setting in find it
Greetings from an old-town New Hampshireite! (Raised in Hampstead, currently in Nashua.) Represent!
Love seeing the old New-England-Downtown style here, and yes, Portsmouth is probably the most beautiful example of it still around. Won't be really authentic until you put in a North or South Main Street which is nothing more than a series of old Victorians out to where the street changes name to indicate where it's headed off to (Concord St, Berlin Rd, what have you)! 🤣
Sadly there are very few of these old downtowns left, and many that are are becoming more and more run-down and abandoned. Especially all up around the North Country and in Coos. Region never really recovered from all the mills closing. 😞
Small town asset query: do you know of or have a preferred mod or setting that properly attaches driveways to non-sidewalked roads? All the houses having their driveways just... end... without connecting to the road which is right there is rather ugly in rural build areas. It irks me.
The “big suburbs” pack is pretty good for driveways and sidewalks, but you may have to use the road in the pack.
I’m from Coos. Was just there recently. It’s real rough in places.
To be continued? You can't leave me hanging like that 😂
I've d/l your map last month and it looks good!.
Thanks for the focus on rt 1 and i95
A lot of further westers don't realize the dichotomy of the eastern coastal travel
You either go really slow with great views and tourist traps on 1 or you go really slow because you're stuck in traffic on 95
Also, the thinnest point of rt 1 (a road that is still like 25% unpaved along it's 3000 mile length) is in Ogunquit, Maine!
this new dlc was every city planners dream, guaranteed
8:00 people are so willing to go to the terrace bar that they are wall climbing to get there. :D
the issue with block services is that realistic population applies the number to every other block service. How do you deal with this? For example, if I place a Residental Block Service Level 1, and adjust it in realistic pop so it has 3 households, the next one I place will be 3 households. And if I adjust that setting, it'll change all others
I use each block as a number of households. Low density residential 1 is a single family unit. 2 is 2. You can also use multiple blocks in the same place. You can modify the level however you want with rico. I tend to do everything level 5 (max) if im paying attention.
BTW - lock levels of blocks services to do not have it leveled to next levels, and increase number of families living there.
I am ussually changing all buldings type to have its primary use/setting as residential, and then add comertial or office blocks to avoid this problem - becouse business or office floors ussually employs more person as they progress. Also, this nicely shows that primary function of city is living in this city, in symbolic way. :)
I always modify the value of homes/jobs in realistic population. The block can level up and the number wont change.
This is very helpful. I've been working on a town inspired by lower NY/NJ and setting the workers for the mall is a must. The issue I have that I can't seem to fix is out of town traffic using my bridge from the town to the city as a way to not use the highway making tons of traffic. They even avoid the ramp onto the highway they should take just to use the bridge. When I follow most of the cars they never stay in the city.
I'm Yumbl, and I have a new guitar.
WE WANT TO SEE THE NEW GUITAR!
I need to get this map and build my gothic old town there!
that is way so much work, I cannot do that. haha It's annoying to me
When I get this game, I'm building my the town I live in
“Realistic”
Hmm?
“Walkable”
Ooh
“Mixed use”
Hnnnnnnng
But seriously Portsmouth looks like a good place to live
hey! My wife and her mom have a house in Plum Island. We actually got married up there and spent a decent amount of time there in Portsmouth.
Great area!
@@YUMBL Agreed. We live in south florida and for a short period they had flights on Alligence airlines up there to the Portsmouth airport. that was the easiest flight ever and compared to flying into Boston and then having to drive up I loved it.