Thank you for reminding people that dispelling sphere doesn’t just do killer instinct!! People think it’s “nearly useless” because they forget it’s secondary effect of disabling magical items including the hand and eye which allow easy escape for healthy survivors! If you use dispelling sphere to disable items until you can get a hit then they can no longer use it because they’re injured. It’s brilliant and of course you know the strategy I’m just glad you’re reminding people of it
also dont forget it lets you as vecna see which magic items survivors have, cause normally you cant. Lets you play around the survivor more knowing items they have
I will say it’s possible the new map has some effect on his kill rates, the new map can be so bad for survivors and it won’t stop popping up almost every match, it’s bad in general but it can lead to some easy 4k’s, getting some map kill rates would be nice
cant relate. I get the map very rarely and the kill rate might be influenced by the map but he is a stupid strong killer so I dont think it will drop down much
Idk how many others have discovered this, but Vecna's spells are not special attacks so if you can injure with Flight of the Damned you can preserve stbfl and pwyf stacks.
It's complicated in the same way that a gun is complicated. You pull the trigger and a bullet comes out, but there's more than that happening beneath the surface.
Also, there are things I did notice as vecna, if you have the iridescent add on that breaks pallets with mage hand. You can select the pallet you want to break and while the action of the hand is breaking the pallet it also prevents the survivor from vaulting trapping them and closing in on them for a hit.😊 You can use it while chasing a survivor in a loop and it prevents them from vaulting and you can swoop in for a M1.
0:32 I'm pretty sure she knew which add-on she had. The Eye triggers on rushed exits from lockers, the Hand triggers on rushed entering of lockers. She had the Eye. Not sure why she didn't do a rushed entering anyways so she could get the rushed exit faster, but that's a different issue.
@@notOtzdarva Hi I really like you video especilly advices for all killers, but I can't really know about the tiers of those Perks. I'm tring Mastermind recently and if I need to protect Gen to maximum my game time but all those good-used perk are all nerf If you can give some suggestion will be really grateful
18:10 this has happened to me a lot too, whats likely happening is that fly is VERY sensitive to double tapping click to just instantly cancel it and I've noticed in moments of higher stress it can be really easy to unintentionally do it
29:31, Freddy certainly deserves a power wheel layout like Vecna. Like for instance: in the wheel you got Freddy's long arms, his worm form, is puppeteer strings, etc. He's just built that different and with his reality warping powers as a dream demon, he should have multiple powers in that sense.
As someone who has been playing dungeons and dragons for half a decade and has personally fought vecna in a campaign, this chapter hits so hard, and im so glad vecna is actually strong.
I think the only reason he has the number 1 kill rate right now is because he's the new killer, so he's getting played a lot more. This is true of play rates, so it being true of kill rates would make sense too. A lot of Vecna's strength comes from ignorant or just low-skill survivors. Skeletons are basically useless unless they're spawned on top of a survivor not paying attention or if you use an elevation trick and hope you hit with the spread. Fly is fine. Dispelling Sphere is probably the most consistent value spell because you detect survivors from afar while also disabling the magical items (those shouldn't exist anyways but oh well). Mage Hand is a good spell but is absolutely his most overrated. It only helps you on already unsafe pallets or if survivors get greedy. Most maps spawn in such a way that a survivor pre-dropping and paying attention can easy chain to another tile, making the lifting up pallets mechanic useless. Same could be said for holding the pallets, most maps are easily looped together so it doesn't guarantee a hit UNLESS the survivor is playing the tile poorly or if they're trying to greed an unsafe pallet. Mage Hand can get you huge value but is also overrated (just because something is overrated doesn't instantly mean it's bad. As an example, I like chocolate ice cream but I think it's a bit overrated. I'd still happily eat it, but I don't think it's as good as others say it is). To me, Vecna is a mid to low B tier killer with potential for high B if you've mastered him and are playing against below average survivors. Otherwise, good survivors are never giving you spell value, are stocked with magical items and will take advantage of every little mistake you make.
vecna on police station is very difficult at first but if u manage to get the 3 last gen’s next to each other that’s where vecna peaks cuz u have ultimate gen control it’s almost crazy ( gen control perks makes it almost impossible to progress for the survivors)
His stats are only high because he's so new. Like a survivor not attuning the hand isn't Vecna's fault, but I'm terrified they're going to nerf him into the ground because of it
they should nerf him with a kill rate of 70% and then 3 weeks from now if he sucks, buff him up. Thats literally the point of games being "live service" the fact that the bottom tier killers go so long between minor tweaks is nuts.
@@moon_yt-uj3zk it is usually always 70% for new killers. 60% is their target. which, this is acting as if killrates really indicate balance in this game. they do not
@Daddix0 even 60% is an odd target if they were looking to balance the game it should technically be around 50% not that it would make the game more balanced if they did do that tho but it would make more sense
This happened with Wesker when he came out as well in terms of him having a high kill rate, it needs time since his counter play is not immediately obvious and he has a strong power which is a recipe for a high kill rate.
I think it is incredible how he feels good to play as. In the PTB I hated how sluggish he was but just a little milliseconds removed from the recovery is enough to make him super fluid. Kinda of the reverse pyramid treatment
I think the reason he is so deadly right now is because survivor have to learn how to use their items, and this is the first time ever in DBD that survivors got new and complex items to combat the killer
I truly love every time a killer is released, the community goes through a period of calling the killer op before actually figuring out its counterplay.
Right, it's clear with this dude that he's a step above the rest. I haven't lost a single game with him yet. That said, only played 11 games with him as of now.
I dont care how powerful he is. What I desperately hope BHVR takes from Vecna moving into the future is the complexity of the killer’s design. I absolutely love how varied Vecna’s kit is, how much there is for you to do, constantly. *Boom shoot the scrying sphere over there check that gen, *boom a fly over to that side of the map, *boom there’s Jill, shoot me skellies at her Boom Boom Boom 👏 Playing Vecna has made me realize just how far theyve come in terms of technical capability, and how much more these killers could be. We need more killers like this, that are a dynamo of tactical and offensive capability. Not just “hur-durh, me swing chainsore and thats it, my one ability🤤”
I dont mind simple killers tbh. I do think bubba is too simple prob still but like i dont mind ghostface level complex where its easy to learn but can pick up some very nice tricks through gamesense and knowledge
Please god no more feature creep if every killer after Vecna has 7 quintillion abilities and a passive with 80 brazillion possible different passive effects the game will somehow become worse then it already is.
Vecna is definitely strong but the higher kill rate could also be associated with the new players this chapter has brought in. Dnd fans that have no idea how this game works are definitely inflating those numbers a bit. Maybe not by a crazy margin but it's definitely a factor.
I’m enjoying Vecna. I don’t play killer that much, but the fact he has four different abilities in one really helps keep my interest. Hoping future killers will be similar. Or they could even rework a few old ones to have a “skill wheel” too
Just imagine Nemesis rework. Scroll wheel being tenticle, dash forward, and granade launcher. Make him have 5 zombies but make them slower but smarter. That is a perfect killer. Also survivors have a small chance of opening a crate with an rpg which would stun him temporarily.
I'm honestly not surprised his rate is so high. My first three games as him had an overall 50% DC rate thanks to the whole first team going. (Was actually harder against bots). But his kit just flows so nicely right now and no one is really counter playing it, at least in my MMR.
Curious, did wesker top the charts like this when he first came out? Could just be the combo of strong killer + popular + people don’t know how to counter him. Shame they’re already walking back on the buffs, mage hand was REALLY hard to use on the PTB ):
So far the only confirmed change to mage hand is changing the time it takes to lift up a pallet back to ptb time (0.35 back to 0.5) If that's the only change to it I think it should be good, although a bit clunky.
Otz if you see this i just want to tell you that i really enjoy your content, and its not only helped me play DBD better, but i just genuinely enjoy your vibe and what you do. Hope you have a good day otz
To answer his question at 6:09 slug, tunnel, do not play nice. If you want full slow down, pain res, pop, eruption, surge. Swapping one for dead man's hand would be good too. I'd say surge. Personally I like pain res, nowhere to hide, eruption , and lethal pursuer, or swap NtH for pop if you want more slow down.
I just really have a hard time knowing which spell hes going to toss out, in a loop you can assume hes using FOTD or mage hand, but its always a toss up between them, the sound cue for his power is almost non existant, too often to i have skulls spawned on me in a smaller filler tile and i instantly take a hit
I just noticed you hit 1M subscribers! Congrats Otz! You’re what got me into this game and I’ve enjoyed it a lot (even if the balancing can be a bit rough to play.) I hope everything ends up alright and wish you another million subs!
I can't say I've been able to get a good gague of Vecna's powers and strength because every Vecna I've faced have been the type to go back to hook/proxy camp, patrol 3-gens form the start, take the survivors to a small map where everyone is practically ontop of one another or all three together. So for me it's hard to tell if Vecna is OP, or if his kit just favoured OP/unfun playstyles or people are still unsure so they just default to really obnoxious playstyles to feel like they can "win".
All due respect - it's a bit early to quote killrates. He's been out a week. Or rather, a few days a the time of this being recorded. At this early stage, killrates are meaningless.
i said it on the ptb and ill still stand by dispelling shpere being his most effective tool by default great info and the ability to enable all of your spells to have maximum effectiveness i only got caught by one vecna so far and it was one who used orb on almost every encounter with survivors
I think this is mostly because Vecna is way harder to play against than play as. I think the nerfs are warranted but also this should be an indication to BHVR that killers that have a lot of tools are incredibly hard to balance at a low level of play which means they shouldn't do this too often in the future.
That's not even it. Counter play against this man is near-impossoble. Lose him and he spots you he flies to you, pre drop pallet he casts mage hand and you get hit, try to pallet stun he blocks your pallet you get hit. Can't forget about the skeletons 50/50 hit chance. Crouch? You slow down and get hit or get hit from the skeletons. Hell you lose him KILLER INSTINCT BALL finds you. What counterplay is involved? There is NONE
@thirtytwo6479 all you have to do is loop tight and win 50 50s, try to predict what he might do. Most likely mage hand or skeletons and time correctly and react so you don't lose too much distance. Especially if a few pallets or windows near by so you don't get zone out plus the items help a lot depending on your skill as will and killer skill. He is strong in the right hands but not uncontrollable and I think he's fun.
Can't stay in one place if he has mage hand all the time. He will either fake, block it, pick it up or skeletons. The item for mage hand helps a lot. And other loops near by and mind gaming
@@thirtytwo6479 greed the loop to bait out mage hand or double back to the pallet once you clear it if he doesn't cast mage hand. either he wastes his good anti-loop spell or you get distance. if he casts fly and there's 2 or more loops in the area, fake going to one so that he wastes time, or if he uses it to go over a pallet or window, fly ends automatically once you go over a pallet or window so provided you got even a small amount of distance you should be able to either reach a different pallet or window or loop back around to the vault you used prior. for the skeletons, unless he's right on top of you in which case he gets the hit regardless, the skeletons spread out when he casts them so you can just go in between the skeletons to avoid the hit without crouching, and for dispelling sphere, the counterplay is the least consistent as it requires a specific type of magic item to allow you to see it but at the same time all it does is give venca information and temporarily disable magic items, so assuming you know how to deal with the prior 3 spells mentioned above, dispelling sphere should pose little to no problem whatsoever.
For those who haven't heard, there's a tech to damage survivors using the skeleton spawn animation. idk the tech's name, if it even has one yet. Skellys have a short hit-cooldown and the hit is undodgeable if the survivor is inside the animation area when cast. If you want the exercise, try rewatching to see where else Otz could have gotten hits using his skellys or what you as the survivor could have done to avoid them. Examples below: 19:11 undodgeable due to elevation; 14:32 and 17:45 slightly too far away, but concealment through the wall makes up for it; 21:55 perfect distance and concealment; 22:29 the cast was perfect, but steve took a different route; 24:21 nearly-instant hit through a wall. probably more, but I feel like this is enough to get the gist
Yeah I just GG go next when he’s the killer. I play this game for fun and don’t really play as much now because every match is Grim Embrace, Pop, Pain Res, DMS/BBQ meanwhile I’m fucking around with Scene Partner and Bardic Inspiration. No need to fly back to my hook Vecna I’m already back at the campfire lol
they seriously need do something ab the hand of vecna cuz i always teleport to a locker thats like fucking right next to where i was so i just injured myself for no reason
I was able to visit Spain and Tarragona a while ago, beautiful country and city. The old amphitheater was fun to see and the beach outside of town was very nice! Thanks for your content man.
get the magic items from the vecna chests then :) most of them give you clues what he's doing. You can see his aura when he's flying, you can see where he spawns his orb, you can see from where he is shooting those skeleton boiiis, and you can see the pallets that he is about to target with mage hand. I mean, out of those 4, you can get 2. It helps.
@@luizmatheus-v1h The devs already confirmed mage hand is going back to ptb speed in the next update, then yesterday they said they want to tune down Flight of the damned too
@@birken13 The only thing I can think of is that if you get the spacing right. Flight of the damned is a guaranteed hit. If the skeletons spawn on top of the survivor, it just instantly hits them.
He's definitely doing a Vecna streak atm and just not showing it. Same 4 perks 2 addons every game, yellows only, and sweating every match where there's a chance he could lose
From nerfed to busted while still being super fun, really good killer in my opinion. Hope we get more strong killers that are this fun to play as and against
Honestly good for vecna and his players this is a killer that is genuinely fun to play and worth the amount of effort you have to learn to put in like even with the upcoming nerf to mage hand you still got a decent amount of kit and as long as you know how to to control spacing and timing with this killer he kind of deserves to have a high kill rate.
Counter how, the skeleton forced you to crouch which in turn kill your running or force you to bring urban. The ball is a massive aura read. The hand is ok as do flight.
Didn’t know otz was from tarragona, i visited that town a bunch of times ❤. I remember loving my summer vacations there, since it’s quite a beautiful place.
my fave is the part where you use mage hand on a pallet and they drop it straight after so the hand just insta picks up giving them next to no time to get away or react while you can just get the m1
@@shade0104 nah cause they drop it and don't have time to drop again while you are running forward as the pallet is being picked up giving you chance to M1. Done it plenty of times without anyone dropping the pallet on me after the pickup
@@dejawukong I have stunned the killer multiple times by camping the pallet, hence I decided to make a vid about it. You drop the pallet and instantly hug it and run into it so you get the proxy to drop it.
I wonder how much the kill rate is inflated due to survivors giving up on first hook. Especially this patch it seems to happen all the time, and players who do this not only give the killer 1 free kill, but also likely doom their entire team. Obviously this wouldn't just apply to Vecna, but I find people give up more when I play him. Also could contribute to Skull Merchant's high kill rate.
Absolutely agree but it will always happen with the DC penalty because why go against Skerchant or any awful killer to play against if you can just go next?
First game against him I thought his cooldowns would be shared and I kept trying to play around if he used an ability to be able to avoid Mage Hand. So then when he used his skellies and mage handed right after I felt incredibly betrayed lol
Franklins with his drop item perk and spies in the shadow with his crow perk is such a fun build on him. Reminds me of Awakened Awareness backpack build- destroys premades.
Any killer with mechanics that the survivors have to learn, half the player base will refuse to touch and then wonder why the killer is so strong. It’s the alien all over again, where people refused to learn what the turrets are actually for
@user-jx6dh2dh6k I'm still so mad about that If I see Vecna get nerfed, it'll be alien all over again just cuz people are dumb Their not that difficult to understand 😅
I hate going against Vecna. He has almost no recovery time after using his spells, meaning he can hold a pallet and hit you before you reach the window inside a jungle gym, or hit you with the skeletons after being unhooked right next to an open exit gate and M1 you before you reach the exit even with the speed boost you get from the first hit. Drop the pallet, get hit. Greed the pallet, get hit. Jump the window, get hit. There are no 50/50s or mindgames against him, it's insane... I got PERMANENTLY banned from the Steam community forums by BHVR moderators for saying this, and that devs are braindead for overturning Vecna's stats after the PTB just to sell the DLC like hot pancakes while making everyone else miserable in the process. The addition of this killer and all the nerfs to gen regression perks, make the 8.0.0 the WORST update in a very long time imo. I guess it's easier to permanently silence a user saying it in the forums than to argue against it, even though everyone knows what's up.
Yep, you are so right. And the blatant abuse of power coming from Steam community moderators, can't say I'm surprised honestly. And people wonder why I'm skeptical towards authoritative figures.
@@summerrooster Worst part is DBD forums are moderated exclusively by BHVR and there's nothing Steam staff can do about it. Their response was: "If game developers moderate their forums in an abusive way, people will stop playing their games". Like there was a way of making the unfair ban public in said forums after the ban... BHVR is an absolute joke.
@@pepino-cosmicoDon't worry, one unfair act might not lead to much action, but eventually many people might find their own reasons to be dissatisfied with how things are going. The least we can hope for is that there will be enough action taken before the last straw.
@@שגיאאדרי-ו4צ He is. He combines and simplifies the powers of at least 5 other killers with only situational counters that mostly rely on the killer screwing up. Wanna negate pallet drops and even pallet vaults? Why bother mastering The Doctor? Just buy Vecna. Wanna damage or down survivors from a distance with your M2? Why bother mastering The Huntress? Just buy Vecna. Wanna damage or down survivors through walls with your M2? Why bother mastering The Artist? Just buy Vecna. Need good mobility after a survivor made distance on you and even go though windows, but don't want to use The Legion or The Blight? Just buy Vecna. This killer is ridiculous in a lot of ways, particularly his recovery times.
I find it funny that before this killer was released, a chunk of the fanbase tried to lambast the idea of D&D in DBD and dove into the concept in negative light, and now people are considering him fun to play as and against.
I have had so much fun with vecna as a console player who finds it hard to do some advanced techs with other killers. I really hope they dont nerf him too hard. Im expecting some sort of nerf though considering so many people think hes strong. Funny how theyd do that but keep nurse just fine. Thats the game eh? 🤷♂️
Not too mention they keep slamming blight with nerfs and still don’t touch nurse 😂😂 like just make the gap between her and all the other killers even bigger😂😂
I think his KR is boosted by 1: people have no clue against him, 2: most people who already bought him are dedicated killer players who play for a win more and are above average skill mostly as well
@@notOtzdarva thanks mate, instant self esteem boost to me as a 60 hour beginner😂 didnt even fully commit to a main yet, pretty good on hag, doctor and blight though (pls don't hate me for my choices😅)
The hand doesnt need to do 2 actions, either pick up or hold pallets. Its so annoying to deal with this on the new map where its just unsafe pallets in deadzones
so far from what ive seen he just has too much, he has: -blight speed to go wherever he wants to be -doctor shock to deny pallets -nemesis whip with multiple hitzones that goes through walls -giant ball that gives him killer instinct if you are chased by this killer, he has all cooldowns and youre not some 8k+hours sweatlord survivor you just go down, ive had more pleasant games against good blights and nurses than against him when people are still learning what to do, its insane
@@suspecm6316 ...he's not though. Nurse and Spirit are still the strongest in the game, and for all the nerfs no one has ever really surpassed them. Vecna is strong because people have yet to figure out how to face him and because he's still in need of tweaks. In a few months time when they have him fine tuned and the consistent counters become well known, he'll be fine.
You’re really glossing over the 38 second cooldown for those abilities. Cool, he has pallet denial and an incredibly easy to dodge projectile every 38 seconds. If he gets no value out of both, which is rather easy. Then he’s an M1 killer for over half a minute.
@@rickkcir2151 sure if you blow your abilities in a single chase. If you have to you aren't in a good position. On top of that, hand is a guarantied hit, skeletons have the tech for it to be a guarantied health state with minimal cooldown. The rest are also good.
The Killer has two free hit abilities and is super easy to play but i guess thats what the devs want when looking at most of the killers they released after wesker more than pressing M2 is too much of a requirement for some players it seems
the only problem i have with the killer is the hand, the slow down he had before made him actually playable against, now you can't do anything, you can hug a loop as tight as possible and play really well to waste time, you drop a pallete and he just picks it up with no repercussion
It is yeah, but using mage hand while playing as him was almost never worth it, it was just too hard to outspeed anyone with that slowdown, so I wonder how they’ll nerf him without making the hand too weak again
@@BillVar85 They buffed the casting time of all his spells post ptb, that was the problem with mage hand, not how long it took to actually lift the pallet up, it's going to be a .15 second nerf
I think it is very important to take in account the rate up of the new D&D map which is insanely killer sided if the killer plays the 4gen on the surface (most of them do) But yeah people dont really understand how to face the killer rn, especially with the ability to 2tap with the skeletons
Could be because on more than 3 occasions there was only one hook spawn in the lower level. It was in the room with the iron maiden at the back. It made me not bother going down there anymore
Nobody ever ignores them. In fact, I've seen survivors letting their teammates die on hook because they spotted a chest nearby. The amount of times they ignored me asking for a heal just to get 1 on the chest and miss skilchecks... Almost gives me PTSD
I haven't played a lot of matches as him due to real life getting in the way, but he does seem extremely strong. I think too many people complain about Mage Hand when Flight of the Damned is just as brutal, if not more so. I've gotten some nasty hits through walls where they couldn't react, and you don't even need something like I'm All Ears because the arc is so wide. Compare that to The Unknown who can also get hits through walls, but has to land 2 pretty finicky shots in quick succession to do so.
Through walls isn't too hard to dodge because of the audio cue. The problem is how they instantly spawn in while dealing damage immediately upon being spawned, making it undodgeable if spawned right on a survivor, and with such a short cooldown animation that Vecna can follow up with an M1 very quickly. This strategy with Mage Hand gives almost a guaranteed down on even healthy survivors every time the cooldowns are up. Plus, with ways to change elevation such as stairs, he can make his FOTD uncrouchable.
@@kiiyll Exactly 2 abilty with 2 free hits . But na you just need to learn the counter play that dosnt exist bro lol . Dude needs atleast a lil slow down while casting his spells
Hello friends, this is Otz, as long as you roll less than 15 in Perception
Amazing 👏👏👏
you need to roll 20 for perception to find out if this is the real otz or not
I love how similar our names and pictures are
@@arandomhashbrown3756 They're not
xD thats funny one
Let’s be honest otz the bald head afflicts +20 blindness to survivors that’s why he’s so deadly
BALD! BALD! BALD!
MY EYES
Vecna better hide that bigass forehead.
Love how it says "Otz the bald head"
Otz "fuck/fucking" counter through the roofs on that RPD game
notz if he was written by vivziepop
Thank you for reminding people that dispelling sphere doesn’t just do killer instinct!! People think it’s “nearly useless” because they forget it’s secondary effect of disabling magical items including the hand and eye which allow easy escape for healthy survivors! If you use dispelling sphere to disable items until you can get a hit then they can no longer use it because they’re injured. It’s brilliant and of course you know the strategy I’m just glad you’re reminding people of it
The game does specifically state that it doesn't disable the hand or eye, but it's still an amazing ability
It doesn’t disable the hand or eye, only the gauntlets and boots
Even without the magic item disabling it serves as an incredible scouting tool, information is a crucial resource as killer
also dont forget it lets you as vecna see which magic items survivors have, cause normally you cant. Lets you play around the survivor more knowing items they have
Doesn't silence hand and eye BUT it reveals what item the survivor is carrying which is very important
I will say it’s possible the new map has some effect on his kill rates, the new map can be so bad for survivors and it won’t stop popping up almost every match, it’s bad in general but it can lead to some easy 4k’s, getting some map kill rates would be nice
true, outside of the dungeon its like 80% deadzone
If it were the map making the difference then we should see all kill rates increase evenly.
your joking rite, that map has a few insane loops that make it nearly impossible to chase survivors
cant relate. I get the map very rarely and the kill rate might be influenced by the map but he is a stupid strong killer so I dont think it will drop down much
@@Notfriteniteyeah and those are all downstairs, the meta for this map is to just lock down the upstairs and play late game for the easy top control..
You gotta have vecnas waistline if you want to slay this much
Edit: otzdarva hearting and then immediately unhearting this comment is so real lmao
UM!
He ate! (Metaphorically, physically he’s clearly starving)
@@kitcole-hamilton3055 nothing tastes as good as slaying feels 💅
A skinny legend indeed
He served so hard (Specifically, he served the survivors to the entity)
We love casting spells
Shadow wizard money gang
you want to cast a spell? I want to cast a spell.
Swag Messiah
Legalized nuclear bombs
AAAAAHHHH 🗣🗣🗣🗣🗣
Idk how many others have discovered this, but Vecna's spells are not special attacks so if you can injure with Flight of the Damned you can preserve stbfl and pwyf stacks.
I like how Vecna gameplay described as: "RANDOM BULLSHIT GO!"
He has 4 specific spells all with specific situational uses, literally nothing about it is random bullshit. You are an idiot.
0:03
"He's a very complex killer with a lot going on"
9:13
"It's not that complicated!"
It really isn't that complicated, but at the same time his power has a LOT of components to it compared to your average Killer.
@@notOtzdarva Hello otz
@@notOtzdarva Yeah, that's fair. I just found the similar wording used in both instances pretty funny
@@notOtzdarva there he is officer. This is the bad guy that he evaded all of the taxes.
It's complicated in the same way that a gun is complicated.
You pull the trigger and a bullet comes out, but there's more than that happening beneath the surface.
Hello Otz this is friends rolling a nat 1 in socializing
Anyone that has studied the human skeleton realises Vecna has The SASSIEST hips and back posture ever.
You can't be that powerful without having a little flair.
And that’s on periodt
I don't know why, but the fact that Otz's pup is named "Chupi" causes joy in my heart. It's such a cute name for a doggo Lol
In french that means Cute
chupi chupi chapa chapa
Also, there are things I did notice as vecna, if you have the iridescent add on that breaks pallets with mage hand. You can select the pallet you want to break and while the action of the hand is breaking the pallet it also prevents the survivor from vaulting trapping them and closing in on them for a hit.😊
You can use it while chasing a survivor in a loop and it prevents them from vaulting and you can swoop in for a M1.
same is true with piking up pallets actually, its just that the animation is way shorter, but you can still use it
0:32 I'm pretty sure she knew which add-on she had. The Eye triggers on rushed exits from lockers, the Hand triggers on rushed entering of lockers. She had the Eye. Not sure why she didn't do a rushed entering anyways so she could get the rushed exit faster, but that's a different issue.
Maybe you're right and she was just silly lmao.
@@notOtzdarva
Hi I really like you video especilly advices for all killers,
but I can't really know about the tiers of those Perks.
I'm tring Mastermind recently and if I need to protect Gen to maximum my game time
but all those good-used perk are all nerf
If you can give some suggestion will be really grateful
Congrats on 1 mil btw. I missed it but glad to see you get it! Been watching for a while!
18:10 this has happened to me a lot too, whats likely happening is that fly is VERY sensitive to double tapping click to just instantly cancel it and I've noticed in moments of higher stress it can be really easy to unintentionally do it
i felt this comment in my soul. i canceled fly like 3 times in a row once lmao
So it's like Chucky on release. Seems like it should be easy to just implement the Chucky fix here as well.
29:31, Freddy certainly deserves a power wheel layout like Vecna. Like for instance: in the wheel you got Freddy's long arms, his worm form, is puppeteer strings, etc. He's just built that different and with his reality warping powers as a dream demon, he should have multiple powers in that sense.
As someone who has been playing dungeons and dragons for half a decade and has personally fought vecna in a campaign, this chapter hits so hard, and im so glad vecna is actually strong.
Noice I guess
Me too, I really wanted Vecna to not be another alien situation.
I think he will be over nerfed sadly
@@commenter178Till now the nerfs seem to be very healthy for the game :)
Just say 5 years
Friends till the end is so good on Vecna. Minus the Distortion Daves, just seeing someone whos exposed and just flying at them at mach 3 feels so good
I think the only reason he has the number 1 kill rate right now is because he's the new killer, so he's getting played a lot more. This is true of play rates, so it being true of kill rates would make sense too. A lot of Vecna's strength comes from ignorant or just low-skill survivors. Skeletons are basically useless unless they're spawned on top of a survivor not paying attention or if you use an elevation trick and hope you hit with the spread. Fly is fine. Dispelling Sphere is probably the most consistent value spell because you detect survivors from afar while also disabling the magical items (those shouldn't exist anyways but oh well). Mage Hand is a good spell but is absolutely his most overrated. It only helps you on already unsafe pallets or if survivors get greedy. Most maps spawn in such a way that a survivor pre-dropping and paying attention can easy chain to another tile, making the lifting up pallets mechanic useless. Same could be said for holding the pallets, most maps are easily looped together so it doesn't guarantee a hit UNLESS the survivor is playing the tile poorly or if they're trying to greed an unsafe pallet. Mage Hand can get you huge value but is also overrated (just because something is overrated doesn't instantly mean it's bad. As an example, I like chocolate ice cream but I think it's a bit overrated. I'd still happily eat it, but I don't think it's as good as others say it is). To me, Vecna is a mid to low B tier killer with potential for high B if you've mastered him and are playing against below average survivors. Otherwise, good survivors are never giving you spell value, are stocked with magical items and will take advantage of every little mistake you make.
vecna on police station is very difficult at first but if u manage to get the 3 last gen’s next to each other that’s where vecna peaks cuz u have ultimate gen control it’s almost crazy ( gen control perks makes it almost impossible to progress for the survivors)
His stats are only high because he's so new. Like a survivor not attuning the hand isn't Vecna's fault, but I'm terrified they're going to nerf him into the ground because of it
lol def a little nerf though he is way to buffed compared to the ptb version
they should nerf him with a kill rate of 70% and then 3 weeks from now if he sucks, buff him up. Thats literally the point of games being "live service" the fact that the bottom tier killers go so long between minor tweaks is nuts.
I agree, but…70% is generously high. Add some tunneling and camping and that number skyrockets.
@@moon_yt-uj3zk it is usually always 70% for new killers. 60% is their target. which, this is acting as if killrates really indicate balance in this game. they do not
@Daddix0 even 60% is an odd target if they were looking to balance the game it should technically be around 50% not that it would make the game more balanced if they did do that tho but it would make more sense
This happened with Wesker when he came out as well in terms of him having a high kill rate, it needs time since his counter play is not immediately obvious and he has a strong power which is a recipe for a high kill rate.
still got a 64% win rate atm tho 3 months later. places him at third. closely beaten by sadako, then of course skull merchant.
I think it is incredible how he feels good to play as. In the PTB I hated how sluggish he was but just a little milliseconds removed from the recovery is enough to make him super fluid.
Kinda of the reverse pyramid treatment
What a time to be alive when one of the best perks in the game blocks the gens for 10 seconds one time per survivor.
Your hometown is Tarragona?! I was born there! Currently on a 3 day vacation in Barcelona!
I think the reason he is so deadly right now is because survivor have to learn how to use their items, and this is the first time ever in DBD that survivors got new and complex items to combat the killer
I love when a match I joined into live halfway through is later in a video. Its like Deja Vu and Recollection of Memory all in one.
I truly love every time a killer is released, the community goes through a period of calling the killer op before actually figuring out its counterplay.
Makes for great clickbait
Right, it's clear with this dude that he's a step above the rest. I haven't lost a single game with him yet. That said, only played 11 games with him as of now.
@@friendlygiant1507 Keep playing.
@@danielmaster8776 17 now. still winning
Vecna is also a bit more complicated for survivors to learn compared to other killers. You have to remember his spells and what the magic items do
I dont care how powerful he is.
What I desperately hope BHVR takes from Vecna moving into the future is the complexity of the killer’s design. I absolutely love how varied Vecna’s kit is, how much there is for you to do, constantly.
*Boom shoot the scrying sphere over there check that gen, *boom a fly over to that side of the map, *boom there’s Jill, shoot me skellies at her
Boom
Boom
Boom
👏
Playing Vecna has made me realize just how far theyve come in terms of technical capability, and how much more these killers could be. We need more killers like this, that are a dynamo of tactical and offensive capability.
Not just “hur-durh, me swing chainsore and thats it, my one ability🤤”
I dont mind simple killers tbh. I do think bubba is too simple prob still but like i dont mind ghostface level complex where its easy to learn but can pick up some very nice tricks through gamesense and knowledge
Please god no more feature creep if every killer after Vecna has 7 quintillion abilities and a passive with 80 brazillion possible different passive effects the game will somehow become worse then it already is.
@@Astraea4 Vecna has 4 spells. You are being super dramatic.
What drugs you on
@@Astraea4Bro what? It’s 4 spells not that hard. It’s not rocket science buddy.
Congrats on 1 Million subs, I love you Otz you’re videos make my day 💙
Vecna is definitely strong but the higher kill rate could also be associated with the new players this chapter has brought in. Dnd fans that have no idea how this game works are definitely inflating those numbers a bit. Maybe not by a crazy margin but it's definitely a factor.
This. I’ve played against a couple of new players playing as the new survivor and they absolutely have zero clue as to what’s happening
that was my first thought when i saw the thumbnail
Facing Vecna is fucking pain. I haven't struggled this much against a new killer since Merchant.
0:01"So it's been a few day since we've Gad our Gands on Vecna"
he is simply just super versatile. He does super well, on average, which is all that matters in these statistics
I’m enjoying Vecna. I don’t play killer that much, but the fact he has four different abilities in one really helps keep my interest. Hoping future killers will be similar. Or they could even rework a few old ones to have a “skill wheel” too
You are enjoying it because is OP right now
@@astragamingx I don’t find him OP to go against. Players just don’t all know the counters yet, or how to use their magical items even.
Just imagine Nemesis rework. Scroll wheel being tenticle, dash forward, and granade launcher. Make him have 5 zombies but make them slower but smarter. That is a perfect killer. Also survivors have a small chance of opening a crate with an rpg which would stun him temporarily.
Damn this video got into the top 50 trending videos in gaming, congrats Otz!
I'm honestly not surprised his rate is so high. My first three games as him had an overall 50% DC rate thanks to the whole first team going. (Was actually harder against bots). But his kit just flows so nicely right now and no one is really counter playing it, at least in my MMR.
Mage Hand is probably gonna my favorite of the spells but it's nice to see him good in general.
I've never even played this game, I just like the way Otz's voice muscle feels inside of my ear orifices that I use for listening to sound
I like how many people in chat are telling DS lasts for 4 seconds and it just feels like long time.
Curious, did wesker top the charts like this when he first came out? Could just be the combo of strong killer + popular + people don’t know how to counter him. Shame they’re already walking back on the buffs, mage hand was REALLY hard to use on the PTB ):
No, vecna is op
wesker hitbox was awful at his release and there was a lot of bugs
Where did they say this I hear people saying it all the time
So far the only confirmed change to mage hand is changing the time it takes to lift up a pallet back to ptb time (0.35 back to 0.5) If that's the only change to it I think it should be good, although a bit clunky.
@@No0bKing3000And canceling the lift if he's stunned during the animation.
never heard you drop the F bomb so much in one match dayum
Otz if you see this i just want to tell you that i really enjoy your content, and its not only helped me play DBD better, but i just genuinely enjoy your vibe and what you do. Hope you have a good day otz
To answer his question at 6:09 slug, tunnel, do not play nice. If you want full slow down, pain res, pop, eruption, surge. Swapping one for dead man's hand would be good too. I'd say surge. Personally I like pain res, nowhere to hide, eruption , and lethal pursuer, or swap NtH for pop if you want more slow down.
I just really have a hard time knowing which spell hes going to toss out, in a loop you can assume hes using FOTD or mage hand, but its always a toss up between them, the sound cue for his power is almost non existant, too often to i have skulls spawned on me in a smaller filler tile and i instantly take a hit
I just noticed you hit 1M subscribers! Congrats Otz! You’re what got me into this game and I’ve enjoyed it a lot (even if the balancing can be a bit rough to play.) I hope everything ends up alright and wish you another million subs!
Bless you friend.
I felt the sheer frustration coming off of otz during the rpd match
This video has Chupi in it.
This video was good before, but it's now an 11/10 video.
The name of that Sable in game 3... lol, gotta love the dbd community
Average sable player tbh
some of these usernames have me laughing😂😂😂
Joe is it even allowed. Anyway.
I can't say I've been able to get a good gague of Vecna's powers and strength because every Vecna I've faced have been the type to go back to hook/proxy camp, patrol 3-gens form the start, take the survivors to a small map where everyone is practically ontop of one another or all three together. So for me it's hard to tell if Vecna is OP, or if his kit just favoured OP/unfun playstyles or people are still unsure so they just default to really obnoxious playstyles to feel like they can "win".
Cry abt it
@moonfreak-5983 Constructive, thanks for the advice. 😃
All due respect - it's a bit early to quote killrates. He's been out a week. Or rather, a few days a the time of this being recorded. At this early stage, killrates are meaningless.
They are meaningless all the time.
@@CaptToiletHow so? If a killer has an unbalanced win or loss rate onviously something is wrong
yeah, unless a killer is dogshit awful when they release they often have the highest killrate at the beginning
@@frb5237 Yep.
@@CaptToilet I think they have some merit in a lot of cases.
I swear getting a Vecna item just makes you a magnet for tunneling because of the mori. It's kind of a bummer.
God damn it otz i was going to study and you just uploaded
You were looking for any excuse not to do your duties, which I can 100% relate to as a former college student 😂
@@notOtzdarva What'd you major in?
@@f1redemon966dbdtorlogy
@@f1redemon966 he did psychology
@@f1redemon966 trapping
i said it on the ptb and ill still stand by dispelling shpere being his most effective tool by default great info and the ability to enable all of your spells to have maximum effectiveness i only got caught by one vecna so far and it was one who used orb on almost every encounter with survivors
I think this is mostly because Vecna is way harder to play against than play as. I think the nerfs are warranted but also this should be an indication to BHVR that killers that have a lot of tools are incredibly hard to balance at a low level of play which means they shouldn't do this too often in the future.
Yep keep your game as basic as possible for the basic players that refuse to learn anything. This is EXACTLY who BHVR is balancing the game for.
That's not even it. Counter play against this man is near-impossoble. Lose him and he spots you he flies to you, pre drop pallet he casts mage hand and you get hit, try to pallet stun he blocks your pallet you get hit. Can't forget about the skeletons 50/50 hit chance. Crouch? You slow down and get hit or get hit from the skeletons. Hell you lose him KILLER INSTINCT BALL finds you. What counterplay is involved? There is NONE
@thirtytwo6479 all you have to do is loop tight and win 50 50s, try to predict what he might do. Most likely mage hand or skeletons and time correctly and react so you don't lose too much distance. Especially if a few pallets or windows near by so you don't get zone out plus the items help a lot depending on your skill as will and killer skill. He is strong in the right hands but not uncontrollable and I think he's fun.
Can't stay in one place if he has mage hand all the time. He will either fake, block it, pick it up or skeletons. The item for mage hand helps a lot. And other loops near by and mind gaming
@@thirtytwo6479 greed the loop to bait out mage hand or double back to the pallet once you clear it if he doesn't cast mage hand. either he wastes his good anti-loop spell or you get distance. if he casts fly and there's 2 or more loops in the area, fake going to one so that he wastes time, or if he uses it to go over a pallet or window, fly ends automatically once you go over a pallet or window so provided you got even a small amount of distance you should be able to either reach a different pallet or window or loop back around to the vault you used prior. for the skeletons, unless he's right on top of you in which case he gets the hit regardless, the skeletons spread out when he casts them so you can just go in between the skeletons to avoid the hit without crouching, and for dispelling sphere, the counterplay is the least consistent as it requires a specific type of magic item to allow you to see it but at the same time all it does is give venca information and temporarily disable magic items, so assuming you know how to deal with the prior 3 spells mentioned above, dispelling sphere should pose little to no problem whatsoever.
For those who haven't heard, there's a tech to damage survivors using the skeleton spawn animation. idk the tech's name, if it even has one yet. Skellys have a short hit-cooldown and the hit is undodgeable if the survivor is inside the animation area when cast. If you want the exercise, try rewatching to see where else Otz could have gotten hits using his skellys or what you as the survivor could have done to avoid them. Examples below:
19:11 undodgeable due to elevation;
14:32 and 17:45 slightly too far away, but concealment through the wall makes up for it;
21:55 perfect distance and concealment;
22:29 the cast was perfect, but steve took a different route;
24:21 nearly-instant hit through a wall.
probably more, but I feel like this is enough to get the gist
not surprised when he is running 5.0 speed and no counters.
He has counters just not fun ones.
Yeah I just GG go next when he’s the killer. I play this game for fun and don’t really play as much now because every match is Grim Embrace, Pop, Pain Res, DMS/BBQ meanwhile I’m fucking around with Scene Partner and Bardic Inspiration. No need to fly back to my hook Vecna I’m already back at the campfire lol
they seriously need do something ab the hand of vecna cuz i always teleport to a locker thats like fucking right next to where i was so i just injured myself for no reason
can't wait to see more of your content around Vecna.
I was able to visit Spain and Tarragona a while ago, beautiful country and city. The old amphitheater was fun to see and the beach outside of town was very nice! Thanks for your content man.
I love being apart of the shadow wizard money gang
Whenever I see him as a survivor I just have zero fucking clue what he's doing.
get the magic items from the vecna chests then :) most of them give you clues what he's doing. You can see his aura when he's flying, you can see where he spawns his orb, you can see from where he is shooting those skeleton boiiis, and you can see the pallets that he is about to target with mage hand. I mean, out of those 4, you can get 2. It helps.
Hello Otz this is friends, here to watch another of your amazing videos
Yeah... It was a nice demonstration of why "of Archivist" magic items (ones that allow survivors to see Dispelling Sphere) are top tier
I think if they nerf the hand it will be more balanced. Even still, he's always fun to play against and as, even if he's OP.
theyre nerfing the hand AND the skeletons for some reason
@@Doincus who said that, i dont think they re nerfing so early, because its a new chapter and they still want to sell the chapter
@@luizmatheus-v1h The devs already confirmed mage hand is going back to ptb speed in the next update, then yesterday they said they want to tune down Flight of the damned too
@@Doincus Literally no one has complained about Flight of the Damned lol
@@birken13
The only thing I can think of is that if you get the spacing right. Flight of the damned is a guaranteed hit. If the skeletons spawn on top of the survivor, it just instantly hits them.
Almost completely unrelated but I love the curls in Otz’s hair at the start, looks great 👍🏻
He's definitely doing a Vecna streak atm and just not showing it. Same 4 perks 2 addons every game, yellows only, and sweating every match where there's a chance he could lose
I was sceptical, because being a DND enthusiast, I didnt expect them to uphold to vecnas high true power. They did, at least in the statistics
From nerfed to busted while still being super fun, really good killer in my opinion. Hope we get more strong killers that are this fun to play as and against
Once again, Otz going above and beyond to try and help other players have the best games they can. Thank you so much for all your work and passion!
Honestly good for vecna and his players this is a killer that is genuinely fun to play and worth the amount of effort you have to learn to put in like even with the upcoming nerf to mage hand you still got a decent amount of kit and as long as you know how to to control spacing and timing with this killer he kind of deserves to have a high kill rate.
Thank you... Now he is the #20 deadliest killer and sharing #1 of the boring killers list too now with many others...
He's gonna feel very mid once everybody knows how to counter him.
True. He's got that Alien syndrome imo
@@Charlieweddle he is already mid. they're weakening a mid-tier killer while keeping stuff like iri seal plague in the game.
Counter how, the skeleton forced you to crouch which in turn kill your running or force you to bring urban.
The ball is a massive aura read. The hand is ok as do flight.
No he won’t he’s a strong killer even knowing counter play otz even said so
@@dodang_9147Because that's a pink add-on, which is supposed to be strong. Vecna doesn't have strong add-ons except maybe his pinks. It's that bad.
Didn’t know otz was from tarragona, i visited that town a bunch of times ❤. I remember loving my summer vacations there, since it’s quite a beautiful place.
my fave is the part where you use mage hand on a pallet and they drop it straight after so the hand just insta picks up giving them next to no time to get away or react while you can just get the m1
Thats easily to counter though
@@shade0104how so? Genuij2 question, unless you get the stun he just picks up and M1s before you can get away.
@@shade0104 nah cause they drop it and don't have time to drop again while you are running forward as the pallet is being picked up giving you chance to M1. Done it plenty of times without anyone dropping the pallet on me after the pickup
@@archbishopofthecrusades9579 I made a video about it, I think that will explain it better than typing. Hope it helps!
@@dejawukong I have stunned the killer multiple times by camping the pallet, hence I decided to make a vid about it. You drop the pallet and instantly hug it and run into it so you get the proxy to drop it.
I wonder how much the kill rate is inflated due to survivors giving up on first hook. Especially this patch it seems to happen all the time, and players who do this not only give the killer 1 free kill, but also likely doom their entire team.
Obviously this wouldn't just apply to Vecna, but I find people give up more when I play him. Also could contribute to Skull Merchant's high kill rate.
Absolutely agree but it will always happen with the DC penalty because why go against Skerchant or any awful killer to play against if you can just go next?
First game against him I thought his cooldowns would be shared and I kept trying to play around if he used an ability to be able to avoid Mage Hand.
So then when he used his skellies and mage handed right after I felt incredibly betrayed lol
I’m just happy he’s both fun to play as, and against (for the most part). Unlike the #2 deadliest killer…
Franklins with his drop item perk and spies in the shadow with his crow perk is such a fun build on him. Reminds me of Awakened Awareness backpack build- destroys premades.
This STUNS me. I feel like players just don’t know how to play against him yet.
Any killer with mechanics that the survivors have to learn, half the player base will refuse to touch and then wonder why the killer is so strong.
It’s the alien all over again, where people refused to learn what the turrets are actually for
@user-jx6dh2dh6k I'm still so mad about that
If I see Vecna get nerfed, it'll be alien all over again just cuz people are dumb
Their not that difficult to understand 😅
Against good players this killer is very underwhelming. Add on dependent killer. Without the iri you can counter all his abilities.
man i dont usually compliment people on the coments but DAMN you're so fucking good at this game! its insane
You're too kind, bless you.
I hate going against Vecna. He has almost no recovery time after using his spells, meaning he can hold a pallet and hit you before you reach the window inside a jungle gym, or hit you with the skeletons after being unhooked right next to an open exit gate and M1 you before you reach the exit even with the speed boost you get from the first hit. Drop the pallet, get hit. Greed the pallet, get hit. Jump the window, get hit. There are no 50/50s or mindgames against him, it's insane...
I got PERMANENTLY banned from the Steam community forums by BHVR moderators for saying this, and that devs are braindead for overturning Vecna's stats after the PTB just to sell the DLC like hot pancakes while making everyone else miserable in the process. The addition of this killer and all the nerfs to gen regression perks, make the 8.0.0 the WORST update in a very long time imo.
I guess it's easier to permanently silence a user saying it in the forums than to argue against it, even though everyone knows what's up.
Yep, you are so right. And the blatant abuse of power coming from Steam community moderators, can't say I'm surprised honestly. And people wonder why I'm skeptical towards authoritative figures.
@@summerrooster Worst part is DBD forums are moderated exclusively by BHVR and there's nothing Steam staff can do about it. Their response was: "If game developers moderate their forums in an abusive way, people will stop playing their games". Like there was a way of making the unfair ban public in said forums after the ban... BHVR is an absolute joke.
Ur overthinking he isn't that good lol
@@pepino-cosmicoDon't worry, one unfair act might not lead to much action, but eventually many people might find their own reasons to be dissatisfied with how things are going. The least we can hope for is that there will be enough action taken before the last straw.
@@שגיאאדרי-ו4צ He is. He combines and simplifies the powers of at least 5 other killers with only situational counters that mostly rely on the killer screwing up.
Wanna negate pallet drops and even pallet vaults? Why bother mastering The Doctor? Just buy Vecna.
Wanna damage or down survivors from a distance with your M2? Why bother mastering The Huntress? Just buy Vecna.
Wanna damage or down survivors through walls with your M2? Why bother mastering The Artist? Just buy Vecna.
Need good mobility after a survivor made distance on you and even go though windows, but don't want to use The Legion or The Blight? Just buy Vecna.
This killer is ridiculous in a lot of ways, particularly his recovery times.
I find it funny that before this killer was released, a chunk of the fanbase tried to lambast the idea of D&D in DBD and dove into the concept in negative light, and now people are considering him fun to play as and against.
I have had so much fun with vecna as a console player who finds it hard to do some advanced techs with other killers. I really hope they dont nerf him too hard.
Im expecting some sort of nerf though considering so many people think hes strong. Funny how theyd do that but keep nurse just fine.
Thats the game eh? 🤷♂️
Not too mention they keep slamming blight with nerfs and still don’t touch nurse 😂😂 like just make the gap between her and all the other killers even bigger😂😂
I feel like new killers just have the powers of 3 old killers combined
That's all the killers are nowadays, no originality
I think his KR is boosted by 1: people have no clue against him, 2: most people who already bought him are dedicated killer players who play for a win more and are above average skill mostly as well
That #2 is a very good observation actually!
Yeah #2 is a good observation and likely true.
@@notOtzdarva thanks mate, instant self esteem boost to me as a 60 hour beginner😂 didnt even fully commit to a main yet, pretty good on hag, doctor and blight though (pls don't hate me for my choices😅)
The hand doesnt need to do 2 actions, either pick up or hold pallets. Its so annoying to deal with this on the new map where its just unsafe pallets in deadzones
so far from what ive seen he just has too much, he has:
-blight speed to go wherever he wants to be
-doctor shock to deny pallets
-nemesis whip with multiple hitzones that goes through walls
-giant ball that gives him killer instinct
if you are chased by this killer, he has all cooldowns and youre not some 8k+hours sweatlord survivor you just go down, ive had more pleasant games against good blights and nurses than against him when people are still learning what to do, its insane
You gotta love it when dlc killers are op :)
@@suspecm6316 ...he's not though. Nurse and Spirit are still the strongest in the game, and for all the nerfs no one has ever really surpassed them. Vecna is strong because people have yet to figure out how to face him and because he's still in need of tweaks. In a few months time when they have him fine tuned and the consistent counters become well known, he'll be fine.
You’re really glossing over the 38 second cooldown for those abilities. Cool, he has pallet denial and an incredibly easy to dodge projectile every 38 seconds. If he gets no value out of both, which is rather easy. Then he’s an M1 killer for over half a minute.
@@rickkcir2151 sure if you blow your abilities in a single chase. If you have to you aren't in a good position. On top of that, hand is a guarantied hit, skeletons have the tech for it to be a guarantied health state with minimal cooldown. The rest are also good.
Some bro said "otz help i got my hens plushy pregnant" 😭
The Killer has two free hit abilities and is super easy to play but i guess thats what the devs want when looking at most of the killers they released after wesker more than pressing M2 is too much of a requirement for some players it seems
👌🏽
Otz made #35 on trending?? Holy moly
the only problem i have with the killer is the hand, the slow down he had before made him actually playable against, now you can't do anything, you can hug a loop as tight as possible and play really well to waste time, you drop a pallete and he just picks it up with no repercussion
It is yeah, but using mage hand while playing as him was almost never worth it, it was just too hard to outspeed anyone with that slowdown, so I wonder how they’ll nerf him without making the hand too weak again
You completely out play him by just greeding pallets, also because of the extra speed from the item it's not that bad
They will make lifting pallets a bit longer so it should be more fair next patch
@@dragos0902 we saw how fair it was in ptb
@@BillVar85 They buffed the casting time of all his spells post ptb, that was the problem with mage hand, not how long it took to actually lift the pallet up, it's going to be a .15 second nerf
No man screw this killer. Ignore pallets, massive mobility, easy info which counters the magic items too. I'm just choosing to contribute to the 70
I think it is very important to take in account the rate up of the new D&D map which is insanely killer sided if the killer plays the 4gen on the surface (most of them do)
But yeah people dont really understand how to face the killer rn, especially with the ability to 2tap with the skeletons
Could be because on more than 3 occasions there was only one hook spawn in the lower level. It was in the room with the iron maiden at the back. It made me not bother going down there anymore
I've played the new map once so far and spent 90% of the match lost in the downstairs. If the killer wasn't lost as well I would have been dead af lol
@@wotzcheezI guarantee you even if they add more hooks downstairs, killers will still play the 4gen upstairs
@@mikaylacaldwell4452 probably would. It makes sense tbh. Down stairs is very survivor sided upstairs isnt
The tower is absolute ass for killers. Theres no choice but to stay above. Its absolute hell as Hillbilly
I love Matthew Mercer, would recognize his VA work in any game :)
Also fitting that he is in the DnD chapter
FunFact: You can completely ignore the chests as a survivor...
Nobody ever ignores them. In fact, I've seen survivors letting their teammates die on hook because they spotted a chest nearby.
The amount of times they ignored me asking for a heal just to get 1 on the chest and miss skilchecks... Almost gives me PTSD
@@NiepoprawnyPolihistor-kq1ng Sooner people realise they can just ignore them and do normal things... the more survivors that will escape.
@@babalonkie No, they won't, people like to try their luck with the dice.
@@pollointerestelar7439 The dice do not decided if you survive or not... but they do decide to waste survivors time or injure them regardless...
It's dumb to skip them tho they take like 3 seconds to open and some items are really strong.
Otz you would love the way redsgaminggears plays this killer. The way he makes things out of nothing is amazing
I haven't played a lot of matches as him due to real life getting in the way, but he does seem extremely strong. I think too many people complain about Mage Hand when Flight of the Damned is just as brutal, if not more so. I've gotten some nasty hits through walls where they couldn't react, and you don't even need something like I'm All Ears because the arc is so wide. Compare that to The Unknown who can also get hits through walls, but has to land 2 pretty finicky shots in quick succession to do so.
Through walls isn't too hard to dodge because of the audio cue. The problem is how they instantly spawn in while dealing damage immediately upon being spawned, making it undodgeable if spawned right on a survivor, and with such a short cooldown animation that Vecna can follow up with an M1 very quickly. This strategy with Mage Hand gives almost a guaranteed down on even healthy survivors every time the cooldowns are up. Plus, with ways to change elevation such as stairs, he can make his FOTD uncrouchable.
@@kiiyll Exactly 2 abilty with 2 free hits . But na you just need to learn the counter play that dosnt exist bro lol . Dude needs atleast a lil slow down while casting his spells