Jesus Christ saves He had mercy on me he can save all who all seek him today He made away through calvery repent of all sins today Romans 6:23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord. Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today Holy Spirit can give you peace purpose and joy and his will today John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
greetings. if you would be interested in hearing some more different sounding audio from some of these games, check out some of the jank turbografx-16 conversions a lot of people were doing at the time with many nes games. there is actually multiple conversions of the first mario, with different results in each. some of their conversions totally just have broken or horrendous audio, but some actually have an interesting different sound. contra, megaman, castlevania, and many others were converted to the tg16 at the time too in several third world countries and stuff. it was just an easy thing to do due to similarities in the hardware i guess.
Nope, I remembered it perfectly, according to how it sounded on a NA NES console. I think it sounds better on an objective basis as a classically trained vocalist. The Famiclones sound tinny, at least with this game, but probably many others. it is obvious it is mono sound whereas the authentic version sounds fuller and could almost be mistaken for stereo. You may feel nostalgia for hearing it wrong but that doesn't change the fact that's not how the artist intended it. You missed another possible solution - using a microcontroller like an Arduino to swap duty cycles. Seems like it would be a lot simpler than a ROM hack if you're talking about truly fixing the bug. Or you could just go get a real NES. Also, you didn't dig deep enough to get to the real answer. Was this done deliberately or was UMC just that incompetent?
I thought you were just gonna say that clone consoles used different sound-chips and leave it at that. I was not expecting you to go into such depth and explaining exactly WHY the sound-chips made different sounds while being otherwise identical. This was really interesting!
Jesus Christ saves He had mercy on me he can save all who all seek him today He made away through calvery repent of all sins today Romans 6:23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord. Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today Holy Spirit can give you peace purpose and joy and his will today John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
Didn’t expect to see you here! If I recall correctly, there was a version found in a Mario Maker book with slightly different bass, no noise channel, and a slower tempo, but the same duty cycles. No idea if what you are referring to is earlier, but it would be good to know which one is correct.
@@pastacrylicif I recall correctly, a friend had given the info to me, and I cannot find what book it was from specifically. I will do some digging later and find out what it is and if it is true Edit: I can’t find a copy of this book to save my life, but I am very sure it is from the Super Mario Maker Art Book. It includes concept art from the original SMB1, so it may be the book my friend mentioned.
I once saw a comment saying square waves are essentially sine waves of infinite height, clipped at an arbitrary point. Changed my whole perspective on waveforms.
That's actually how many distortion pedals for guitars work: they clip the signal to produce a distortion similar to the one that happens when you raise the amplitude of the wave past the limit of the sound system
I think for a lot of people you are only exposed to one system or the other so likely you wouldn't know the difference unless you heard both. I never heard the Famicom version growing up BUT we did have the arcade version of Mario. I just remember the music sounded different but it was rather subtle.
Okay, this was interesting to watch - didn't know about this discrepancy. I originally expected this to be about the NTSC/PAL speed difference (50Hz vs. 60Hz), but got a nice surprise.
I grew up in Brazil and I was the only one of my friends to own an original NES (which was modded to output PAL-M)... never noticed the difference! Really cool video, great animations and editing... Looking forward to see your channel grow. Subbed!
Thank you for explaining how the changes in square waves effect timbre! I did always wonder how Zelda's intro was so majestic sounding vs SMB main theme.
I loved the presentation here, not only really concise when it needed to be, but quick enough and well spoken enough to not get lost in jargon or complication. The pacing is excellent and the narration is patient and focused. I loved what I saw :> as for the actual soundtrack, I had no idea! I found it curious that the sound effects in particular sounded so close to how they’d appear in New Super Mario Bros., as if they’d heard themselves what Famiclones sounded like and used those instead of the more hollow 50% duty cycles. It pops out through music nicely and sounds much more lively.
I grew up with the North American version, but the swapped duty cycle of the clones sound really cool! I never knew that their were a lot of clone systems that had the duty cycle swapped. It'd be really interesting to see how some of my other favorite NES tunes sound with the duty cycle swapped. =D
Wow, until now I hadn't noticed the difference, although nowadays I constantly hear the NES theme song whilst in my childhood I owned a famiclone and indeed, it sounds way more familiar! Thanks for the imersion both technically and in our childhood memories!
Same here. The Famiclone version was much more familiar. Mine was the Top Game. (que apesar de ser fabricado pela CCE, comigo pelo menos demorou um bocado de tempo para estragar de vez kkkkk)
You just blow my mind dude, this, as the famiclon, is how I remember a SNES sounded like, when you went to those places that had these big arcades you can play SNES for a coin, back then here in Costa Rica.
This is fascinating, I didn't know that cloned consoles had altered music because of the way it read the chips, but for you to then explain it in a way that makes sense was next level! I like how it sounds in 12.5%, it reminds me of what Nintendo did in Super Mario Maker 2, where they made an Athletic theme for SMB1, and used the 12.5% sound. To me, I compare the sounds to where you strum the strings on a guitar: closest to neck = 50%, middle = 25%, and closest to bridge = 12.5%.
Interesting analogy! And I think people underestimate the effect that the position of the strum in a guitar makes. I'd say that most claims about "tonewood" can be debunked with strum placement, but I don't want to invoke a war in my comments section! =P
Yeah, the title screen in Super Mario Bros. USA uses the 25% duty cycle. The main theme uses 12.5% for the first riff (while Mario is falling) then 50% for the next 8 bars, then 25%.
@@chirinea I think they meant the SMB1 theme which they have included in SMB2 USA for the subspace areas (potion that turns into a door), it plays the SMB1 Overworld theme with 25% duty cycle on original NES/FC
This is so fascinating. Thank you for sharing. I played the most popular clone in my region. So I probably heard the clone version. But since then I watched gazillion speed runs of SMB and the original sounds much more familiar to me at this point.
This is very interesting. If you are like me (grew up in the 8-bit age in NA and love knowledge) you probably got most European Nintendo info from Retro Gamer, but a magazine cannot convey info like this, and it is in serious danger of disappearing. Look at the sound differences between PC speaker sound in older DOS games and DOSbox. It's kind of crazy and a little sad.
Thank you for sharing! This is really cool to think back to a time where game music was less abstract and more about manipulating individual bytes and hearing what sounds that particular APU could produce.
Honestly despite being an American who grew up with the "official" sound palette, I really do prefer the clone sound. It's more crisp and has more personality. Koji Kondo was a brand new composer at the time and hadn't really figured out how to shift duty cycles for different timbres, and it's entirely possible he would have used the 25% duty cycle at least part of the time if he had the expertise that he developed over the next few years.
I'm pretty sure he knew how to manipulate the duty cycles, as the underwater theme uses the 12,5% duty cycle at the very start of each note to make some sort of "pluck" effect. Also, some sound effects use different duty cycles.I guess it was a deliberate choice to use the 50% in all songs.
chirinea is right, Koji Kondo really knew what he was doing. It's also worth noting that SMB wasn't his first work, I believe that was either Devil World or Punch-Out (just from listening to them, I think he did Devil World first) which both preceded SMB by one year. I do also like the clone sound though! I think what Kondo was trying to do was mimick a woodblock, whereas the 25% duty cycle sounds a bit more like a trumpet, which, vindicating the famiclones, is often used as the lead for more modern renditions of the theme.
That was something I didn't expect to learn about today. I grew up in the UK so had the official system, but I actually love the different sound the clones give. Not better, not worse, just different. Unlike PAL Sonic 1 😂
Puta vida, eu sempre senti que o feeling do polystation que eu tinha na minha memória de infancia era diferente do NES e dos emuladores... Parabéns pelo video!
Well. What can I say. Having played the original games on the original NES and their 16 versions on the SNES, no fake console, no pirated product, original games on original consoles as it was meant to be. I'm sure to remember the music properly as intended by the programmers.
I grew up with both! I had an original NES when I was about 4-5 years old, but it stopped working and I got a famiclone. I'm kinda used to both sounds, also the sped up music in bootleg cartridges
I grew up with an original NES and I prefer the North American song. However, the “growing up” noise after eating the mushroom sounds much better on the famiclone.
isn't it weird how some songs sound actually better on clone consoles? I... didn't have any NES as a kid, but it's still v cool to see the differences, that explains a lot on why the soundtrack on some FFG of NES games seemed different in comparison to the AVGN ones (when talking about games that had an episode on both shows), I always thought it was a recording related issue
Idem comigo aqui. Muito tempo que eu nao jogo num famiclone (Top Game no meu caso), me fez assumir que os sons eram os mesmos do dos hardwares modernos e diferença que houvesse com emuladores haveria de ser entre os sons do computador novos com os das TVs antigas. To comsiderando fortemente partir pro emulador com opção de alterar esses Duty Cicles só pra verificar o jeito que eu realmente escutava os jogos na época! Megaman, Ninja Gaiden, Tartarugas Ninja, Mario 3, Castlevania, Little Nemo... lista é grande!
@@gust20xx32 O meu era um famiclone chinês muito estranho pré Polystation (era um famiclone que usava a carcaça de um Super Famicom!). Eu já faço isso de mudar os duty cycles, é muito nostálgico!
Oh god, I remember that, but only when I played it in the "maquinitas" (arcade machines) , long lost memory unlocked. (I remember both because I also owned an NES, )
This is such a cool concept! Being in the US, it's sometimes easy to forget how a large amount of people played on clone consoles, and how those console's quirks distinguishes them from a 'regular' NES. Great video, thanks!
As someone who had a clone system then played the real thing before, this comes to no surprise. The clones uses completely different sound chips which didn't emulate the NES properly.
Well technically neither the nes or the clones had a dedicated sound chip, the sound was integrated in the CPU based on the MOS 6502 UMC. UMC implemented that same design from MOS But when reverse enginering the sound system, made a mistake in interpreting the register for the pitch. Fun fact: the CPU Ricoh designed for Nintendo contains cloned technology itself. Ricoh deliberately made a modification in the MOS 6502 design to avoid copyright issues. (so maybe UMC also swapped the 2 duty cycles deliberately, but then i would have chosen the 25 and 75% duty cycles)
If I remember correctly, my mom have play SMB and some other NES game on that PS1 clone, then I've played it on portable NES clone PVP when I was young. It does sound like Fami-clone one....until I discovered the original sound by watching gameplay on YT or I played it online (because idk how to download a emulator and the ROMs). Now I trusted the original one than PS1 clone and PVP sounds, that time I was still young too. FCEUX emulator have swap duty cycle feature so I able to hear back PS1 clone.. whatever sounds. So, thanks.
Thank you for this. I grew up in California, so of course I had an original NES. But I only discovered the wide world of Famiclones during my emulation days. I think it's remarkable that the rest of the world was able to play NES games regardless of the country, through any means possible. Everyone should have access to the same games everyone else does. We are so fortunate in 2023.
For many of us in Brazil "Nintendo" was a standard, not a console, like VHS or Betamax for vídeo cassettes. It even allowed us having access to more games than the ones in officially covered regions, as we would also get lots of unlicensed games from different countries. But I agree, we live in more fortunate times nowadays.
I never played any clone consoles, as I was born in 2008, so the only clones that we had (the Pegasus famiclone by BobMark) were pretty much obsolete by then, as Nintendo crossed into Polish territory in 1994.
I had the Top Game famiclone, and didn't know about this. Honestly, when hearing that comparions at the start.... I can't tell the difference. lol. The powerups was much more noticeable.
After I posted the video I realized it would be better to divide the samples like I did in the end of the video when I show the hack, it would be much more noticeable
All my famiclones had blobs and correct duty cycle. I did remember friend borrowing his older "Pegasus" model that used normal full size chips and it did sound funny, not only with SMB and in SMB the most glaring difference was sound Mario made when jumping. To me since I was so used to correct sound this console was very jarring.
I grew up playing on the original console. Never heard about the clones one. I like to watch this video in order to know they were different sounds on this game, according to what console the game was loaded.
Interesting, for me it was the opposite. I grew up playing on a Famiclone, never saw or knew how an original console was until adulthood. A cousin of mine had a famiclone model that looked like the original NES in design, so the first time I saw an actual NES I thought "the original NES looks just like a !". Probably nostalgia or pure individual preference, but the higher pitched famiclone version of Super Mario Bros sounds more pleasurable and energetic to my ears, hahaha. I never knew there was a difference in how the sounds were played, but now I am fascinated by it and want to know more about it too -- original or famiclones.
@@-originalLemon- Put it into Google Translator and set it to automatically detect the language. The language should appear there. Yes, I'm making it difficult for you.
“Em telecomunicações e eletrônica, o ciclo de trabalho, razão cíclica ou fator de ciclo (em inglês, duty cycle) de um sistema corresponde à fração de tempo em que este se encontra em estado ativo.” -Wikipédia
I thought you gonna tell about the game speed difference on PAL and NTSC versions, which also sound differently - much more differently than in this video. At some point I realised that I had been playing NES on a "low speed" all my childhood and it was very unusual to play my favourite games on the correct speed years later.
I like both versions for different reasons. The original is the original, and the duty cycle-swapped-version adds in more overtones that make the harmony between the two pulse channels much more prominent.
I grown up on Dendy. I don't really remember which sound it played on SMB, but various cartridges with various versions like flying Mario could have different sounds. Distinctively remember level complete music could with different notes. Then I remember getting some strange keyboard like NES, which had entirely different problem with music. Like in Batman's first and forth level's music you could hear constant pausing, when it should play a long note. Kinda ruined the experience for me, but I had no other option to play, so I had to endure it.
I had a plug-and-play NES device called the Super Joy 3 with tons of NES roms loaded on it as a kid, thinking back I'm certain this duty swap was present for me. I remember being confused at how different certain games sounded from my memory when I revisited them on other systems later.
I used to have this glitchy Pal cartridge of Mortal Kombat II on an official snes back in the day Originally it belonged to one of my brother's friends what it would do on the first go of putting the game in is all the audio would be staticky sounding and refuse to load after the title screen after one reset the game would miraculously work But sometimes when the game would load the games entire soundtrack would sound completely different almost remixed, I don't know if this is just one of those things that Midway did at the time or if it had anything to do with the glitch but till this day I haven't been able to find any trace of that different version of MK II's snes soundtrack anywhere
One thing about video games has to be 'right': It's the video aspect ratio. And I'm glad you did this right :) People uploading distorted games footage is unforgivable.
Lol, to be completely fair, I should've streched the image a bit because emulators tend to display square pixels by default, but that's not how it looks on a real CRT TV (which is 4:3). Just compare with the footage from my console at the end of the video. But yes, I hate when those games are displayed in 16:9.
I'm Brazilian but I was privileged enough (I guess) to have played on original hardware. So I was a little lost at first trying to understand the region thingy until it was only applied to the clones. However as a good Brazilian my console had a bit of a Jerry rig to it, there was a cut on the shell on top to make it a top loader system like an SNES. My father had it done on a electronics shop in town because the original loading mechanism was stuck idk.
I definitely played it on a clone console, but since I've listened to the song so many times over the years, I honestly can't tell if I remember the clone version or not. Both sound familiar but I could be gaslighting myself.
When I got to the part where you explained what a Hz was, I expected this to be one of those videos where the writer had no idea what they're talking about and bluffs to make the video longer. But you definitely know what you're talking about. This video is very well researched and put together. I'd never heard this before, and honestly I like the swapped sounds better.
I am in Canada and grew up with an original NES and in fact that very same NES and all the games i owned are now sitting here with adault me srill getting played on the regular by both me, my wife, and our Son.
As soon as I heard the 50% duty cycle example I heard the Zelda opening starting. I grew up playing on an original console, so I'm curious how other games would sound on the clone-consoles. This is a sort of video that I find incredibly interesting, the sound aspect of it, the hardware, the software, but I find myself always learning from a distance rather than actually doing anything with the information... I used to mess with things more, I've just grown so tired or something.
You're right. I do remember it wrong. How I actually remember it is the theme cutting out certain sound channels when other sound effects were playing due to the console limitations!
Lol, that's right, it happens just like that. And for the most part the channel that is interrupted is the second pulse wave, as most sound effects uses it.
TL;DR: Many Famiclones have a flaw in the sound chip where the 50% pulse wave and 25% pulse wave are swapped. So if you grew up playing on a Famiclone, you may remember the music and sound effects sounding different from an original Famicom or NES.
Thanks for the fascinating video! When I first started watching, I thought this was gonna be about how the PAL systems ran slightly slower than their NTSC counterparts, so I was pleasantly surprised at the content.
5:36 Just gotta love how this Famiclone has an Atari 7800-style case and a Sega Genesis/Mega-Drive style controller - I can just imagine how easy it was to mistakenly pause the game by hitting the "C" button - only the cartridge slot giving any indication of what it actually is.
Not only that, but the light gun that was released for this famiclone looks just like the SEGA Light Phaser for the Master System. I even made a video about it: ruclips.net/video/EANbsEUn1Oc/видео.htmlsi=rQYTIdAoAOabAQSy As for pressing start by accident, they made the Start button a little lower than the others, I guess to prevent that.
@@chirinea Nice about the light gun. As for the buttons, indeed the "C" button appears sunken compared to the other two, though it still seems like it would be easier to hit than the Start button of a proper NES/Famicom pad.
You got me with the clickbait title...but as an American, I of course do in fact remember it correctly. I have also heard it wrong on bootleg hardware of course. The dive into WHY it does that was fascinating, anyhow.
I’m not usually one for “nostalgia”, If I like something, I’m invested in it to this day and I have the thing fresh in my memory. I’m very familiar with the original theme, but growing up in Mexico, hearing the clone theme, being exactly what I remember, I have to say, I was hit with a wave of nostalgia
i grew up with the official version, but i kind of prefer the famiclone version? maybe its just because i've heard the original so many times that hearing something different is refreshing to me
I've always thought the Mega Man 2 theme to be the best NES theme, but maybe I only thought that because it was playing on a Phantom System? mind blown
very very interesting video. i would be super intrigued to hear from UMC chip devs any history on how the bug might've ended up coming in to being, even if the answer is as boring as "we don't know"
@@Plasmariel well, to me they sound just as brilliant with inverted duty cycles! I made a remix of the Pictionary theme song for the Master System and even there, with only square waves it sounds great. I've posted a few videos with full soundtracks with inverted duty cycles (SMB 1, 2, 3, and Castlevania), I guess I'll do one for any of Tim Follin's games.
"Haha, I know the JP/US one. I bet the alternate version is going to sound weird, but guess thats what people grew up with" 0:42 "wait no why does that sound familiar too?"
"Every experience is valid," is great sounding but uhhhh in this case it's literally the difference between the way it was actually supposed to sound and the way it sounds on bootleg hardware.
I had a NES growing up so I remember it the way the composer designed it to be. When I got a bit older, I bought several clone consoles from a flea market so I was able to experience it the other way too. For some games the clone consoles sound better and others the sound is off in a way that's unpleasant. The console that i remember having terrible sound emulation is the Sega Gensis.
Listen to the full swapped duty cycle soundtrack here: ruclips.net/video/5z0F0_Sg9mY/видео.html
Jesus Christ saves
He had mercy on me he can save all who all seek him today He made away through calvery repent of all sins today
Romans 6:23
For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord.
Come to Jesus Christ today
Jesus Christ is only way to heaven
Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
Holy Spirit can give you peace purpose and joy and his will today
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
greetings. if you would be interested in hearing some more different sounding audio from some of these games, check out some of the jank turbografx-16 conversions a lot of people were doing at the time with many nes games. there is actually multiple conversions of the first mario, with different results in each. some of their conversions totally just have broken or horrendous audio, but some actually have an interesting different sound. contra, megaman, castlevania, and many others were converted to the tg16 at the time too in several third world countries and stuff. it was just an easy thing to do due to similarities in the hardware i guess.
Nope, I remembered it perfectly, according to how it sounded on a NA NES console. I think it sounds better on an objective basis as a classically trained vocalist. The Famiclones sound tinny, at least with this game, but probably many others. it is obvious it is mono sound whereas the authentic version sounds fuller and could almost be mistaken for stereo.
You may feel nostalgia for hearing it wrong but that doesn't change the fact that's not how the artist intended it.
You missed another possible solution - using a microcontroller like an Arduino to swap duty cycles. Seems like it would be a lot simpler than a ROM hack if you're talking about truly fixing the bug. Or you could just go get a real NES.
Also, you didn't dig deep enough to get to the real answer. Was this done deliberately or was UMC just that incompetent?
I thought you were just gonna say that clone consoles used different sound-chips and leave it at that. I was not expecting you to go into such depth and explaining exactly WHY the sound-chips made different sounds while being otherwise identical. This was really interesting!
I'm really glad you liked it! I decided to go in depth because I myself was curious about it the first time I discovered the difference.
@@chirinea Yes, simply brilliant, thanks for doing this!
Jesus Christ saves
He had mercy on me he can save all who all seek him today He made away through calvery repent of all sins today
Romans 6:23
For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord.
Come to Jesus Christ today
Jesus Christ is only way to heaven
Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
Holy Spirit can give you peace purpose and joy and his will today
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
@@chirineaI enjoyed this, but I wasn’t “remembering anything wrong”.
In development, Super Mario Bros. actually used different duty cycles for the Ground Theme.
I actually prefer the 25% rendition of the Water Theme!
Didn’t expect to see you here!
If I recall correctly, there was a version found in a Mario Maker book with slightly different bass, no noise channel, and a slower tempo, but the same duty cycles. No idea if what you are referring to is earlier, but it would be good to know which one is correct.
@@basicallysnake Do you have a source for that? I've been looking all over but cannot find anything...
@@pastacrylic ruclips.net/video/x3l80xHHbco/видео.html
@@pastacrylicif I recall correctly, a friend had given the info to me, and I cannot find what book it was from specifically.
I will do some digging later and find out what it is and if it is true
Edit: I can’t find a copy of this book to save my life, but I am very sure it is from the Super Mario Maker Art Book.
It includes concept art from the original SMB1, so it may be the book my friend mentioned.
I would love to see the results of other NES games with other duty swaps! So interesting!
You can try using an emulator that has duty cycle swap function, such as MESEN!
I like how power up sound sounds in famiclone more, like it has a kind of soul, just sounds more unique
It sounds more natural imo
I once saw a comment saying square waves are essentially sine waves of infinite height, clipped at an arbitrary point. Changed my whole perspective on waveforms.
That's actually how many distortion pedals for guitars work: they clip the signal to produce a distortion similar to the one that happens when you raise the amplitude of the wave past the limit of the sound system
Never noticed this differences. Awesome to know that! I only knew about the differences between Mega Drive/Genesis version 1 and version 2 onwards.
I think for a lot of people you are only exposed to one system or the other so likely you wouldn't know the difference unless you heard both.
I never heard the Famicom version growing up BUT we did have the arcade version of Mario. I just remember the music sounded different but it was rather subtle.
Okay, this was interesting to watch - didn't know about this discrepancy. I originally expected this to be about the NTSC/PAL speed difference (50Hz vs. 60Hz), but got a nice surprise.
I grew up in Brazil and I was the only one of my friends to own an original NES (which was modded to output PAL-M)... never noticed the difference! Really cool video, great animations and editing... Looking forward to see your channel grow. Subbed!
I'm glad you liked it, thanks for the sub!
Thank you for explaining how the changes in square waves effect timbre! I did always wonder how Zelda's intro was so majestic sounding vs SMB main theme.
Thank you for watching!
Omg it's been so long since I've heard it like this, you awoke the memories of playing it back when i was literally on a famiclone my dad had
I loved the presentation here, not only really concise when it needed to be, but quick enough and well spoken enough to not get lost in jargon or complication. The pacing is excellent and the narration is patient and focused. I loved what I saw :>
as for the actual soundtrack, I had no idea! I found it curious that the sound effects in particular sounded so close to how they’d appear in New Super Mario Bros., as if they’d heard themselves what Famiclones sounded like and used those instead of the more hollow 50% duty cycles. It pops out through music nicely and sounds much more lively.
Thank you for the feedback!
I grew up with the North American version, but the swapped duty cycle of the clones sound really cool! I never knew that their were a lot of clone systems that had the duty cycle swapped. It'd be really interesting to see how some of my other favorite NES tunes sound with the duty cycle swapped. =D
I actually prefer the swapped duty cycle Overworld theme
Me too, I specially prefer the swapped duty cycle Water theme, sounds so much more lively
Same. It sounds like an improved version of the U.S. one in my opinion…
Wow, until now I hadn't noticed the difference, although nowadays I constantly hear the NES theme song whilst in my childhood I owned a famiclone and indeed, it sounds way more familiar! Thanks for the imersion both technically and in our childhood memories!
Same here. The Famiclone version was much more familiar.
Mine was the Top Game. (que apesar de ser fabricado pela CCE, comigo pelo menos demorou um bocado de tempo para estragar de vez kkkkk)
You just blow my mind dude, this, as the famiclon, is how I remember a SNES sounded like, when you went to those places that had these big arcades you can play SNES for a coin, back then here in Costa Rica.
This is fascinating, I didn't know that cloned consoles had altered music because of the way it read the chips, but for you to then explain it in a way that makes sense was next level! I like how it sounds in 12.5%, it reminds me of what Nintendo did in Super Mario Maker 2, where they made an Athletic theme for SMB1, and used the 12.5% sound.
To me, I compare the sounds to where you strum the strings on a guitar: closest to neck = 50%, middle = 25%, and closest to bridge = 12.5%.
Interesting analogy! And I think people underestimate the effect that the position of the strum in a guitar makes. I'd say that most claims about "tonewood" can be debunked with strum placement, but I don't want to invoke a war in my comments section! =P
The 2nd tune looks more closer to the "Super Mario Bros USA" (Doki Doki Panic).
Yeah, the title screen in Super Mario Bros. USA uses the 25% duty cycle. The main theme uses 12.5% for the first riff (while Mario is falling) then 50% for the next 8 bars, then 25%.
@@chirinea I think they meant the SMB1 theme which they have included in SMB2 USA for the subspace areas (potion that turns into a door), it plays the SMB1 Overworld theme with 25% duty cycle on original NES/FC
This is so fascinating. Thank you for sharing. I played the most popular clone in my region. So I probably heard the clone version. But since then I watched gazillion speed runs of SMB and the original sounds much more familiar to me at this point.
I'd like to hear a comparison of various iconic NES BGMs in both modes.
This is very interesting. If you are like me (grew up in the 8-bit age in NA and love knowledge) you probably got most European Nintendo info from Retro Gamer, but a magazine cannot convey info like this, and it is in serious danger of disappearing. Look at the sound differences between PC speaker sound in older DOS games and DOSbox. It's kind of crazy and a little sad.
As somebody who grown up playing the nes version but also played tons of bootlegs, I love both
Thank you for sharing! This is really cool to think back to a time where game music was less abstract and more about manipulating individual bytes and hearing what sounds that particular APU could produce.
Honestly despite being an American who grew up with the "official" sound palette, I really do prefer the clone sound. It's more crisp and has more personality. Koji Kondo was a brand new composer at the time and hadn't really figured out how to shift duty cycles for different timbres, and it's entirely possible he would have used the 25% duty cycle at least part of the time if he had the expertise that he developed over the next few years.
I'm pretty sure he knew how to manipulate the duty cycles, as the underwater theme uses the 12,5% duty cycle at the very start of each note to make some sort of "pluck" effect. Also, some sound effects use different duty cycles.I guess it was a deliberate choice to use the 50% in all songs.
chirinea is right, Koji Kondo really knew what he was doing. It's also worth noting that SMB wasn't his first work, I believe that was either Devil World or Punch-Out (just from listening to them, I think he did Devil World first) which both preceded SMB by one year. I do also like the clone sound though! I think what Kondo was trying to do was mimick a woodblock, whereas the 25% duty cycle sounds a bit more like a trumpet, which, vindicating the famiclones, is often used as the lead for more modern renditions of the theme.
That was something I didn't expect to learn about today. I grew up in the UK so had the official system, but I actually love the different sound the clones give. Not better, not worse, just different. Unlike PAL Sonic 1 😂
I don't often give in to clickbait, but when I do, I'm happy when it actually tells me something interesting!
Puta vida, eu sempre senti que o feeling do polystation que eu tinha na minha memória de infancia era diferente do NES e dos emuladores... Parabéns pelo video!
Nice presentation. ❤ One thing i can easily spot, due to my hard of hearing, is changes in sound. This was really cool
Well. What can I say. Having played the original games on the original NES and their 16 versions on the SNES, no fake console, no pirated product, original games on original consoles as it was meant to be. I'm sure to remember the music properly as intended by the programmers.
I grew up with both! I had an original NES when I was about 4-5 years old, but it stopped working and I got a famiclone. I'm kinda used to both sounds, also the sped up music in bootleg cartridges
I grew up with an original NES and I prefer the North American song. However, the “growing up” noise after eating the mushroom sounds much better on the famiclone.
isn't it weird how some songs sound actually better on clone consoles? I... didn't have any NES as a kid, but it's still v cool to see the differences, that explains a lot on why the soundtrack on some FFG of NES games seemed different in comparison to the AVGN ones (when talking about games that had an episode on both shows), I always thought it was a recording related issue
tbh I think that happened only once, I think with Totally Rad, as it was shown on both shows, but still
Esses sons dos famiclones desbloqueiam memórias na minha cabeça!
Vídeo massa, man!
Idem comigo aqui. Muito tempo que eu nao jogo num famiclone (Top Game no meu caso), me fez assumir que os sons eram os mesmos do dos hardwares modernos e diferença que houvesse com emuladores haveria de ser entre os sons do computador novos com os das TVs antigas.
To comsiderando fortemente partir pro emulador com opção de alterar esses Duty Cicles só pra verificar o jeito que eu realmente escutava os jogos na época!
Megaman, Ninja Gaiden, Tartarugas Ninja, Mario 3, Castlevania, Little Nemo... lista é grande!
@@gust20xx32 O meu era um famiclone chinês muito estranho pré Polystation (era um famiclone que usava a carcaça de um Super Famicom!). Eu já faço isso de mudar os duty cycles, é muito nostálgico!
I never knew I would appreciate this information so much, but I do now! Thank you
Also due to tv capacities in Europe music were faster because of the 50hz so all the game was speed up to have the same speed as other countries
Oh god, I remember that, but only when I played it in the "maquinitas" (arcade machines) , long lost memory unlocked. (I remember both because I also owned an NES, )
This is such a cool concept! Being in the US, it's sometimes easy to forget how a large amount of people played on clone consoles, and how those console's quirks distinguishes them from a 'regular' NES. Great video, thanks!
Yeah, the gaming landscape is so diverse we keep learning new things everyday. Thanks for watching!
As someone who had a clone system then played the real thing before, this comes to no surprise. The clones uses completely different sound chips which didn't emulate the NES properly.
Well technically neither the nes or the clones had a dedicated sound chip, the sound was integrated in the CPU based on the MOS 6502 UMC. UMC implemented that same design from MOS But when reverse enginering the sound system, made a mistake in interpreting the register for the pitch.
Fun fact: the CPU Ricoh designed for Nintendo contains cloned technology itself. Ricoh deliberately made a modification in the MOS 6502 design to avoid copyright issues. (so maybe UMC also swapped the 2 duty cycles deliberately, but then i would have chosen the 25 and 75% duty cycles)
If I remember correctly, my mom have play SMB and some other NES game on that PS1 clone, then I've played it on portable NES clone PVP when I was young. It does sound like Fami-clone one....until I discovered the original sound by watching gameplay on YT or I played it online (because idk how to download a emulator and the ROMs). Now I trusted the original one than PS1 clone and PVP sounds, that time I was still young too.
FCEUX emulator have swap duty cycle feature so I able to hear back PS1 clone.. whatever sounds. So, thanks.
bold move to say that there is no right way of experiencing games while you run directly away from a mushroom
1:25
"oh yes, those strange consoles hah... OH MY GOD THAT DOUBLE KILL"
LOL, I love when people actually pay attention to the gameplay footage!
I grew up with a multicart emulator, so neither a clone or a real NES. It sounded like the NES version.
Thank you for this. I grew up in California, so of course I had an original NES. But I only discovered the wide world of Famiclones during my emulation days. I think it's remarkable that the rest of the world was able to play NES games regardless of the country, through any means possible. Everyone should have access to the same games everyone else does. We are so fortunate in 2023.
For many of us in Brazil "Nintendo" was a standard, not a console, like VHS or Betamax for vídeo cassettes. It even allowed us having access to more games than the ones in officially covered regions, as we would also get lots of unlicensed games from different countries. But I agree, we live in more fortunate times nowadays.
I never played any clone consoles, as I was born in 2008, so the only clones that we had (the Pegasus famiclone by BobMark) were pretty much obsolete by then, as Nintendo crossed into Polish territory in 1994.
The only consoles i used to have were a Wii and a ps3 then in 2019 i got a switch Lite...
I remember the mario bros overworld theme as just the static and a bit of the melody...
I had the Top Game famiclone, and didn't know about this. Honestly, when hearing that comparions at the start.... I can't tell the difference. lol. The powerups was much more noticeable.
After I posted the video I realized it would be better to divide the samples like I did in the end of the video when I show the hack, it would be much more noticeable
All my famiclones had blobs and correct duty cycle. I did remember friend borrowing his older "Pegasus" model that used normal full size chips and it did sound funny, not only with SMB and in SMB the most glaring difference was sound Mario made when jumping. To me since I was so used to correct sound this console was very jarring.
Changing the Duty Cycle you can change the square to a saw, it depends the ratio of the DC
Came into this expecting to learn about different game versions, instead, after all this i now finally know what hz actually means. Great video!
I grew up playing on the original console. Never heard about the clones one. I like to watch this video in order to know they were different sounds on this game, according to what console the game was loaded.
Thanks for watching! You can download my romhack (link in the description) and load it on your original NES to check how it souds
Interesting, for me it was the opposite. I grew up playing on a Famiclone, never saw or knew how an original console was until adulthood. A cousin of mine had a famiclone model that looked like the original NES in design, so the first time I saw an actual NES I thought "the original NES looks just like a !".
Probably nostalgia or pure individual preference, but the higher pitched famiclone version of Super Mario Bros sounds more pleasurable and energetic to my ears, hahaha.
I never knew there was a difference in how the sounds were played, but now I am fascinated by it and want to know more about it too -- original or famiclones.
Muito legal, cara! Que viagem esta história dos "Duty Cycles".
Cool! Now are you Portugese or Spanish?
@@-originalLemon-
Put it into Google Translator and set it to automatically detect the language. The language should appear there. Yes, I'm making it difficult for you.
“Em telecomunicações e eletrônica, o ciclo de trabalho, razão cíclica ou fator de ciclo (em inglês, duty cycle) de um sistema corresponde à fração de tempo em que este se encontra em estado ativo.” -Wikipédia
The 25%/75% PW sound is one of my favorite tones in the world.
I swear i've heard the uncommon version before, I just can't place when I heard it.. but now I know!
I enjoyed the video tho!
I thought you gonna tell about the game speed difference on PAL and NTSC versions, which also sound differently - much more differently than in this video. At some point I realised that I had been playing NES on a "low speed" all my childhood and it was very unusual to play my favourite games on the correct speed years later.
I like both versions for different reasons. The original is the original, and the duty cycle-swapped-version adds in more overtones that make the harmony between the two pulse channels much more prominent.
I grown up on Dendy. I don't really remember which sound it played on SMB, but various cartridges with various versions like flying Mario could have different sounds. Distinctively remember level complete music could with different notes. Then I remember getting some strange keyboard like NES, which had entirely different problem with music. Like in Batman's first and forth level's music you could hear constant pausing, when it should play a long note. Kinda ruined the experience for me, but I had no other option to play, so I had to endure it.
the algorithim has figured out i am an 80s child who likes tech, synths, and brazillian content creators
I just learned 9 minutes worth of informations that i will never need, and it was awesome, thank you.
I had a plug-and-play NES device called the Super Joy 3 with tons of NES roms loaded on it as a kid, thinking back I'm certain this duty swap was present for me. I remember being confused at how different certain games sounded from my memory when I revisited them on other systems later.
I used to have this glitchy Pal cartridge of Mortal Kombat II on an official snes back in the day
Originally it belonged to one of my brother's friends what it would do on the first go of putting the game in is all the audio would be staticky sounding and refuse to load after the title screen after one reset the game would miraculously work
But sometimes when the game would load the games entire soundtrack would sound completely different almost remixed, I don't know if this is just one of those things that Midway did at the time or if it had anything to do with the glitch but till this day I haven't been able to find any trace of that different version of MK II's snes soundtrack anywhere
I grew up with both the arcade version and the super zoomed in Gameboy color version.
One thing about video games has to be 'right': It's the video aspect ratio. And I'm glad you did this right :) People uploading distorted games footage is unforgivable.
Lol, to be completely fair, I should've streched the image a bit because emulators tend to display square pixels by default, but that's not how it looks on a real CRT TV (which is 4:3). Just compare with the footage from my console at the end of the video.
But yes, I hate when those games are displayed in 16:9.
I only ever knew the original one, but I'd be lying if I said I didn't prefer the swapped cycles
I'm Brazilian but I was privileged enough (I guess) to have played on original hardware.
So I was a little lost at first trying to understand the region thingy until it was only applied to the clones.
However as a good Brazilian my console had a bit of a Jerry rig to it, there was a cut on the shell on top to make it a top loader system like an SNES.
My father had it done on a electronics shop in town because the original loading mechanism was stuck idk.
I grew up with the original console itself. The one that made it here to the US. So the 50% duty cycle is what I remember hearing all my life.
I definitely played it on a clone console, but since I've listened to the song so many times over the years, I honestly can't tell if I remember the clone version or not. Both sound familiar but I could be gaslighting myself.
When I got to the part where you explained what a Hz was, I expected this to be one of those videos where the writer had no idea what they're talking about and bluffs to make the video longer.
But you definitely know what you're talking about. This video is very well researched and put together. I'd never heard this before, and honestly I like the swapped sounds better.
In Western Europe we had the original theme but due to PAL, it plays a bit faster and swingy.
I am in Canada and grew up with an original NES and in fact that very same NES and all the games i owned are now sitting here with adault me srill getting played on the regular by both me, my wife, and our Son.
As soon as I heard the 50% duty cycle example I heard the Zelda opening starting.
I grew up playing on an original console, so I'm curious how other games would sound on the clone-consoles.
This is a sort of video that I find incredibly interesting, the sound aspect of it, the hardware, the software, but I find myself always learning from a distance rather than actually doing anything with the information... I used to mess with things more, I've just grown so tired or something.
You're right. I do remember it wrong. How I actually remember it is the theme cutting out certain sound channels when other sound effects were playing due to the console limitations!
Lol, that's right, it happens just like that. And for the most part the channel that is interrupted is the second pulse wave, as most sound effects uses it.
TL;DR: Many Famiclones have a flaw in the sound chip where the 50% pulse wave and 25% pulse wave are swapped. So if you grew up playing on a Famiclone, you may remember the music and sound effects sounding different from an original Famicom or NES.
Thanks for the fascinating video! When I first started watching, I thought this was gonna be about how the PAL systems ran slightly slower than their NTSC counterparts, so I was pleasantly surprised at the content.
Thank you, I'm glad you liked it!
Here I thought you were going to talk about how the melody was altered for The Super Mario Brothers Super Show or Super Mario All-Stars.
Yes, it was! SMB theme on dendy was such, but I didn't remember mushroom getting music
I remember the NES version mostly. the famicom version sounds like those clone super mario games that you get on multi game china consoles.
5:36 Just gotta love how this Famiclone has an Atari 7800-style case and a Sega Genesis/Mega-Drive style controller - I can just imagine how easy it was to mistakenly pause the game by hitting the "C" button - only the cartridge slot giving any indication of what it actually is.
Not only that, but the light gun that was released for this famiclone looks just like the SEGA Light Phaser for the Master System. I even made a video about it: ruclips.net/video/EANbsEUn1Oc/видео.htmlsi=rQYTIdAoAOabAQSy
As for pressing start by accident, they made the Start button a little lower than the others, I guess to prevent that.
@@chirinea Nice about the light gun. As for the buttons, indeed the "C" button appears sunken compared to the other two, though it still seems like it would be easier to hit than the Start button of a proper NES/Famicom pad.
You got me with the clickbait title...but as an American, I of course do in fact remember it correctly. I have also heard it wrong on bootleg hardware of course. The dive into WHY it does that was fascinating, anyhow.
Thanks for watching and understanding the title!
Eu tava sentindo um sotaque brasileiro ai no meio, fui ver o canal e é BR kkkkkkkkk, mt bom o vídeo mano
Valeu!
I’m not usually one for “nostalgia”, If I like something, I’m invested in it to this day and I have the thing fresh in my memory.
I’m very familiar with the original theme, but growing up in Mexico, hearing the clone theme, being exactly what I remember, I have to say, I was hit with a wave of nostalgia
I was playing it on Pegasus when I was like 5 or 6 and tbh I totally forgot that it sounded different
i grew up with the official version, but i kind of prefer the famiclone version? maybe its just because i've heard the original so many times that hearing something different is refreshing to me
I grew up on an original console. This video was quite educational.
This video was in my recommended. This is the exact kind of content I look for on RUclips. Subscribed and I look forward to more of your videos!
I'm glad you liked it, thanks for subscribing!
I grew up on the original but this is cool as heck
I've always thought the Mega Man 2 theme to be the best NES theme, but maybe I only thought that because it was playing on a Phantom System? mind blown
I know and love the official one, but I honestly prefer the clone console one. Maybe because it makes it sound unique compared to what I always hear.
Aww! I edited it to make it clearer, but I didn’t notice that it was hearted. Oh well. :P
Haha I recognize my Brazilian fellow, narrating the video
After watching the video I can confirm that no, I do remember the theme correctly.
So you probably grew up with the original.
Interesting is that this theme plays at 25% when in sub-space on SMB2.
And IIRC, the duty cycle is different there also
I didn't grow up playing these games but I'm rather fond of the Nintendo intended (Nintended?) sound scheme.
the 25% makes it sound more like the DS
Mannn the version you got sounds so much nicer
I've never thought about this before, pretty cool
very very interesting video. i would be super intrigued to hear from UMC chip devs any history on how the bug might've ended up coming in to being, even if the answer is as boring as "we don't know"
It is true every experience is valid, but keep in mind some far more advanced NES music require the chips to be properly cycled.
Could you give some examples? I understand the music would just sound different, like that Alien 3 song I showed that would have the effect reversed.
@@chirineamost Follin and Baldwin compositions come to mind ;)
@@Plasmariel well, to me they sound just as brilliant with inverted duty cycles! I made a remix of the Pictionary theme song for the Master System and even there, with only square waves it sounds great. I've posted a few videos with full soundtracks with inverted duty cycles (SMB 1, 2, 3, and Castlevania), I guess I'll do one for any of Tim Follin's games.
@@chirinea that's great!!
"Haha, I know the JP/US one. I bet the alternate version is going to sound weird, but guess thats what people grew up with"
0:42
"wait no why does that sound familiar too?"
"Every experience is valid," is great sounding but uhhhh in this case it's literally the difference between the way it was actually supposed to sound and the way it sounds on bootleg hardware.
I had a NES growing up so I remember it the way the composer designed it to be. When I got a bit older, I bought several clone consoles from a flea market so I was able to experience it the other way too. For some games the clone consoles sound better and others the sound is off in a way that's unpleasant. The console that i remember having terrible sound emulation is the Sega Gensis.
Excellent analysis!😊